#starfield-starboard

1 messages Β· Page 1 of 1 (latest)

hot ivyBOT
#

πŸ’« 25 | #1158412468037619842

platform: win10/steam
frequency: all the time, constant.
issue: outposts are bugged, I've got a big landing platform, with the shipbuilder, in three outposts, and my class B ship (one designed by bethesda which i bought from a vendor, it isnt too long to land on a platform) will only land on the platform in one of the three outposts, other times it'll be parked 500m away, as though there werent any platform. i haven't experienced an aspect of this game which wasnt bugged yet, its really a pain. changing to a smaller craft like the initial one you start with doesnt solve it.

Another oupost issue: i had an outpost with 3 ressources, even got the extractors built. I came back some hours later, suddenly when checking ore extractors i could build, i could only build 2 different ore extractors instead of 3, one ressource just disappeared! But, the initial extractor i had built was still producing that ressource, wtf.
third outpost issue: building area zone got truncated long after i had established the base and built different modules which were suddenly now outside of the outpost area.. why was I able to build them in the first place? you should give a warning when putting down outpost markers that the building-area will be less than 100% and then reflect this properly before putting an outpost marker.

#

β€’Xbox Series X
β€’Current/Ongoing
β€’All NPC ships are vacant when entered and no one exits any landing ships. Starborn don't exit landed ships either and also don't spawn inside them - and I'm able to enter and steal their ships although I'm on my first play-through.

NPC ships also don't lower their landing bay at all.

This has occurred twice. The first time I reloaded a save from before the bug occurred and lost 15 hours of gameplay. The second time (now) I wasn't able to reload because I had no idea when it started.

Both times I noticed the bug I was on a planet scanning the environment when a Starborn landed but no one exited. The normally "inaccessible" Starborn ship was suddenly accessible. Google & Reddit led me to other people who were also dealing with this game-breaking bug. (Some missions can't be completed because no NPCs will spawn on ships).

#

🌟 11 | #1158425112291311686

Platform: Series X. Power From Beyond. No markers or Anomaly Signal on Indium IV-D. All further progress is now blocked after only 6 completed Temples.

A possibly related issue:

Platform: PC - Steam
Date/time: Hard to determine, ongoing
Description: Some more observations on the "Power From Beyond" bug

I have the last three anomaly planets (second picture) bugged prior to starting NG+. It doesn't matter if I fly directly into the system or get the location from Vladimir, the quest triggers fine but the anomaly marker is missing and "show on map" / "set course" buttons do nothing.

So I looked into this and it appears that for me the bug comes not from the "Power from Beyond" quest but from the planet content manager not spawning the temples under some specific conditions. Therefore what happens in these 3 systems is - the quest sees a planet with "Gravitational anomaly" trait (that should have a generated temple), tries to fill the temple and map marker quest aliases, fails because the temple simply doesn't exist, starts anyway because the aliases are optional. First picture shows the empty aliases in question.

#

🌟 19 | #1158425112291311686

^^ I think the companion name appearing is a general bug with the scanner, as I've had it happen a LOT all over the galaxy. Basically, it seems to happen whenever they are in close proximity to your left or right side. I think what happens is that the NPC labelling overides that for the object your cross-hairs are pointed at.

hot ivyBOT
#

πŸ’« 22 | #1158412468037619842

@light sapphire @vale locust @merry compass after investigation by the reverse engineering folks, it seems the highest form id allowed by the game is 0xFF3FFFFF, so we are all near the limit. The form id recycling logic appears to be broken , because our saved games aren't at or near the 4,000,000 forms even this allows, yet new dynamic forms being generated are in the 0xFF3Fxxxx range. Unless this is fixed, all starfield saves are eventually going to be broken if people don't regularly restart via ng+. And our saves are basically already at the breaking point

hot ivyBOT
#

πŸ’« 24 | #1158412468037619842

Xbox Series X; 11/9/23 and earlier; (I'm sure this has been posted many times, but I can't get the Discord search to work) Vasco shows up in the interior of my ship and blocks passageways, in this case, my ship is the Narwhal, and he is showing up behind the main cabin https://imgur.com/a/OUfWlh7

hot ivyBOT
#

Platform: Steam, Windows 11.
Time/date of bug encountered: Every playthrough from launch till 2023-11-08
Description of bug and reproduction steps:

Subsequent to completing "All that money can buy" Starborn Guardian ships will spawn. These increase in level over time and about the time that Starborn Guardian IV spawn no ships will have crew. Ships encountered in space can be boarded but they have no crew, and the boarding claxon does not sound - capturing the ship works but once you land and disembark the ship will take off and fly back to its encounter location. Ships that land will not open landing bays and will not dispense crew. This breaks Sam Coe's quest "Matters of the Hart" where you have to fight off waves of landing parties to defeat the named character who arrives on one of the landing ships.

Resetting one of two quests can help. In the glitched state:

] sqv 2COFD9
Enabled: YES
State: RUNNING
Current Stage: 10
Priority: 90

] resetquest 2C0FD9
] sqv 2COFD9
Enabled: NO
State: Stopped
Current Stage: 1000
Priority: 90

at this point game is marked as modded but at least spawned ships will have crew, can be boarded and captured in space, will dispense crew on ground, and can be boarded and captured on the ground.

Unfortunately resetting 2C0FD9 does not fix Matters of the Hart. There's more to the story.

https://old.reddit.com/r/Starfield/comments/170ubb1/fix_for_bay_door_not_openingempty_ships/

[Reddit]: From the Starfield community on Reddit

Explore this post and more from the Starfield community

hot ivyBOT
#

🌟 10 | #1158425112291311686

Platform: PC / Game Pass
Time/date of bug encountered: November 2nd
Description of bug and any reproduction steps: When going through the Matters of the Hart quest, the ||battle on Adromas III where the Syndicate ships land is bugged. The first two ships land but the doors never open and no one comes out. The only thing I may have done that seems weird is I asked Lillian about her personal stuff right before landing, after the Dumas ship. || I am now stuck here. Please say this will be fixed soon.

#

🌟 13 | #1158425112291311686

Platform: Xbox
Date: 11/9/23
Issue: on the quest β€œmatters of the heart”

Valerie and her acolytes do not come out of the ships. Impossible to continue the quest and we find ourselves stuck with the companions (sam and her ex) for the rest of the game...

hot ivyBOT
#

πŸ’« 21 | #1158412468037619842

Platform: PC/Steam
Any time I clear out the cargo hold
There seems to be an item duplication bug associated with ship building. If you clear out your cargo hold, change an aspect of your ship, and then agree to "move everything to your cargo hold", all decorative elements of the habs will return, resulting in a free duplication of all of those items. This is very annoying not only because I do not want to exploit, but I make modifications to my ship all the time and having to take everything out of the cargo hold again is dreadful.

#

🌟 10 | #1146853581216030850

Platform: Xbox Series X
Ticketnumber: 230918-002691
Date created: 9/18/2023
Problem since: 9/13/2023

I keep trying but after more then a month waiting and not playing I really want to ask for a fix to save my savegames, so that I can continue playing this beautiful game.

Tried everything that you can think of:

  • Reinstalled the game 10 times
  • Tried to load my saves on Cloud and PC
  • Deleted local saves 10 times
  • Did a hard reset on my Xbox 10 times
  • The two small updates after 1.7.29 did also not help

My ticket at Bethesda is also more then a month old..

hot ivyBOT
#

πŸ’« 21 | #1158425112291311686

PC / Steam / NG+
Quest: Location of ECS Constant

Quest marker always pointing Porrima III. But ship ist not there. Can't progress side quests from members of the ship anymore.

hot ivyBOT
#

πŸ’« 23 | #1158412468037619842

Platform: Xbox Series X
Time/date of bug encountered: 11/12/2023
Description of bug and any reproduction steps: After traveling around for a few jumps, maybe 3-5, I go back to my outpost and go into build mode, and switch to overheard view. The icon looks like a spinning load icon and I'm unable to place anything or navigate the build menus. Works normally in the standard view, just not the overheard view. Exiting to the menu and and back in and things work normally so long as I don't leave that outpost. It does not happen every time, but more times than not.

#

πŸ’« 24 | #1158412468037619842

Platform: Xbox Series X
Time/date of bug encountered: 11/12/2023
Description of bug and any reproduction steps: Install an industrial workbench in an outpost, travel around (I don't know more specifically what the trigger is). Come back to the outpost and attempt to use the workbench. It will tell you its obstructed (its not). Exiting to the menu and going back in allows you to use the workbench. I have this problem at multiple outposts in multiple planets. The only workbench that works properly every time is the first one I ever built in my original outpost.

hot ivyBOT
#

🌟 18 | #1158412468037619842

Platform PC / Game Pass
Date: From launch to the present date

Description: Loose Clutter on Floors and Surfaces All Over Ships

Our ships end up with loads of loose items on the floors. After any modification to your ship via the editor all the miscellaneous clutter stuff goes to your cargo hold and new clutter is placed. For a very brief moment your ship looks clean again. Within hours it again will look like you are walking through a space dumpster instead of a well maintained ship.

I thought it was funny to watch Andreja sit in a bin that had ended up on a bench and have it stuck momentarily when she got up, but seriously; ship interiors are a mess. Either stuff needs to be stowed to look realistic or it needs to be static so that it stays in place. It shouldn't end up scattered throughout the ship and later in the cargo hold.

hot ivyBOT
#

πŸ’« 29 | #1158412468037619842

Platform PC / Game Pass
Date: November 19, 2023

Description: Hostile Ships Land Without Any Crew and Do Not Open For Boarding

This issue started with the appearance of Guardian IV ships and continued through Guardian VI ships in my first play through (Have not gone through Unity yet - will likely do that today). Other hostile ships have landed and been without any crew onboard. The ramp doesn't drop and you can't fight them or board to capture them.

Just now I had a Spacer Racoon land right in front of me at one of the Muybridge locations. So I hoped right up on its nose and had a look inside the cockpit to be sure before submitting this report. Nobody was onboard. Here is what I saw.

hot ivyBOT
#

🌟 12 | #1146564589593579540

Platform: Xbox series X
Time/date of bug encountered: 11/08/23
Description of bug and any reproduction steps: Quest: Power from Beyond - Vladimir will not give me the last power location for Supernova. I have all of the artifacts after persuading the hunter and emissary and 23 of the 24 powers and when I check the powers menu, it shows I have 4 undiscovered temples. This is the last power I need before starting NG+. I’ve slept on Venus for 10 hours and 72 hours, visited every system including getting some survey data, completed the ComSpike mission after the hunter/emissary mission, even tried to defeat random starborn ships, installed the armillary, grav jumped, went through the dialogue, went back to my ship and universe and no luck.

hot ivyBOT
#

🌟 12 | #1176232707274064013

List of bugs IN BETA and OUT OF BETA
PC Steam NO console commands ever.

  • Can't build armillary on ship for One 'Giant Leap'
  • I’m still no longer scanned for contraband ? WHY? ITS LIKE I DON't exist in space
  • No ships spawn in serpentis anymore, againt it's like i don't exist in space.
  • This was weird #1158425112291311686 message
  • Meet briggs.. cant get into room
  • Most of crew not present on ship, only follower is ever on ship
  • managed to steal starborn ship without NG+, i can board and take off etc. but cant get up from seat.
  • Missing textures in new atlantas
  • For One Giant Leap .... #1158425112291311686 message
  • I did not get the reward or achevement for 'The Hammer Falls'
hot ivyBOT
#

🌟 19 | #1176232707274064013

Quest Name: Ryujin Quest line, Sabotage
Platform: XBox Series X
Time/date of bug encountered: 8 pm UTC 20 nov 2023
Description of bug and any reproduction steps: Updated to latest patch (1.8.86.0) and the β€œSabotage” mission is still bugged when trying to find David Barron. He is, as always, stuck outside the map in the upper left corner.

hot ivyBOT
#

Platform: Xbox series x
11/20/23 6pm EST
Enemy ships that land still do not open.

hot ivyBOT
#

🌟 15 | #1176232707274064013

Quest Name: Sabotage
Platform: XBox Series X
Time/date of bug encountered: 4:45 pm EST 20 nov 2023
Description of bug and any reproduction steps: Updated to latest patch (1.8.86.0) and the β€œSabotage” mission is still bugged when trying to find David Barron. I’ve followed the path and come to the barrier. The dot shows in the upper left corner of the screen outside past the barrier.

hot ivyBOT
#

Platform: Steam/Windows
Time/date of bug encountered: every time since the last beta was installed, including update 1.8.86

Description of bug and any reproduction steps:

Im getting a bug that started in the beta where if you board a ship in combat, there is no crew, as well as guardian ships with no guardians coming out - so you can steal them as often as you want

Also, sometimes the crewless ship will resume attacking when you undock

This isnt intermittent, its every shp, whether random encounter, or one to destroy from a mission board

i want the crews back in there!!! missions are boring this way!!!

I expected this bug to be fixed on the non beta update, but its still happening.

most others arent saying they get this, but how many people are rocking these missions like this? i like to get more XP and loot by fighting the crew.

EDIT - if its a mission to rescue someone, or something like that, then the crew is there.
turns out someone figured out whats causing it and has a temporary fix. This should be a fine cookie crumb
https://www.reddit.com/r/Starfield/comments/17t455m/better_solution_for_empty_boarded_ship_bug/

and i dont know if it disables achievements or not

hot ivyBOT
#

πŸ’« 20 | #1176233517290631280

PC - Steam - Starfield 1.8.86.0(no mods) - 10/20/23-11/20/23
Game still crashes with certain bloated save files. (Not just mine and my saves will trigger it on other systems as it's in the exe's code.)
the line causing the crash is at offset +0x239c1c from Starfield!agsSetDisplayMode in version 1.8.86.0
It still tries to do this

mov byte ptr [rax],al
with rax=0000000000000000

which causes an exception
c0000005 (Access violation)

from a NULL_POINTER_WRITE

It still seems to be related to dynamic form IDs reaching FF3FFFFF.
My testing makes my current guess is that some dynamic form recycling is done on loading but the available dynamic form ID isn't lowered correctly at least close to (FF3FFFFF). To show this use save file, drop an item(like resource), look at it's ID. Save/load an its ID may go down but a new dropped item will still have the higher FFXXXXXX. A guess is that it looks like the function is maybe trying to clean the forms when around FF3FF7FF is reached but the mov crashes the process because RAX is getting the wrong data. Somewhere

Here is a steam save file to show the CtD issue.
https://drive.google.com/file/d/1l4EadboE6nNsowdPaTxt3JuUWpDsug1M/
Go to a high bio planet like Oborum I to trigger crash in about 2 minutes.

Actually this
XOR R12D,R12D
(full R12 is now 0000000000000000)

some conditional flow(loops and ifs)

(R12 is still 0000000000000000)

mov qword ptr ss:[rsp+60],r12
(ss:[rsp+60] is now 0000000000000000)

mov rax,qword ptr ss:[rsp+60]
(RAX is now 0000000000000000)

mov byte ptr ds:[rax],al

​

(ds:[0000000000000000] is a null address, exception triggered and not handled, crash to desktop)

-

​

Save542_15AE1F46_41_100209_20231106042941_135_0_4.sfs
#

Steam/PC
11/20/2023
The player character frequently tilts their head to left after jumping from a sprint.
Steps to repro: sprint forward, while sprinting jump, continue to move forward during landing and the character will look to the left. Seems to be more common when using the jetpack as well.

hot ivyBOT
#

Vasco can still spawn on the second level of a home ship, blocking your path. You can even have a conversation with him. On PC, happens all the time.

hot ivyBOT
#

🌟 14 | #1176232707274064013

Quest Name: Ryujin Quest line, Sabotage
Platform: PC
Time/date of bug encountered: 10 pm UTC 20 nov 2023
Description of bug and any reproduction steps: Updated to latest patch (1.8.86.0) and the β€œSabotage” mission is still bugged when trying to find David Barron. He is, as always, stuck outside the map in the upper left corner.

hot ivyBOT
#

🌟 14 | #1176232707274064013

Quest Name: Matters of the Hart
Platform: Xbox SX
Time/date of bug encountered: September 2023
Description of bug and any reproduction steps: No enemies spawn when triggering Vals Cache. Ships will fly down but no enemies come out.

hot ivyBOT
#

πŸ’« 20 | #1176232707274064013

Quest: Family Reunion
Platform: Xbox and PC
Time/date: 2023-11-21
Description: The ESC Constant is still missing, the marker shows the orbit of Porima, but it’s not there. Can’t finish this quest.

hot ivyBOT
#

Platform: Xbox Series X
Time/date: when random ship lands.
Description: When random ships land on the plant that I am on the entry bay does not open up. 9 out of 10 time it will not be open after it lands on the planet.

hot ivyBOT
#

🌟 11 | #1176232497437220864

Steam PC / 1.8.86 / NG+
11/21/2023
CPU: i9-11900 kf
GPU: RX6800XT (16GB) (Driver 23.11.1)
RAM: 32 GB
Win 11 Home 64 Bit / 23H2
Game on SSD (1 TB / over 80 % free SSD space)
Windows drivers up to date

Audio issues:

Conversations: Audio during some conversations turns from loud to silent and back, example with Delgado - during conversation his voice become silent and he's harder to understand for a while. Happen also on other conversations.

Muffled sounds: Notice on my ship and outpost that sound/voices become muffled. Sound like underwarter. This happened since game lauch. Vanished for a while after NG+, but returned with first outpost / first new ship (my case the Stareagle)

#

πŸ’« 24 | #1176232497437220864

Platform: XBox Series X
Time/date of bug encountered: 11 AM Central US
Description of bug and any reproduction steps: Ghost Ships - dock on a disabled ship and nobody is aboard, and no Captain’s locker loot. Also, the landed ships not opening bug. (Someone said they may be connected?)

hot ivyBOT
#

Platform: Xbox Series X

Time/date of bug encountered: 11-20-23 1pm Mountain

Description of bug and any reproduction steps: After stealing the prototype ship during "The Best There Is" quest, the prototype ship has a pet rock attached to it. I did not destroy any asteroids with this ship, but my home ship has a permanent pet rock and I assume the rock is getting carried over. After docking this prototype ship at The Key, I looked out the window and instead of the prototype ship being shown, it shows my home ship. I literally just got off the prototype and that's the ship I should be seeing docked, not my home ship.

hot ivyBOT
#

🌟 11 | #1176232497437220864

Platform: PC / Game Pass
Date 11/20/2023

Description: Outpost Max Number of Robots and Crew Stations Reduced 50%

I am fresh into an NG+ universe and decided to build my first Outpost. I am level 150 with all perks related to Outposts maxed at level 4. I should be able to build six robots and six crew stations. Instead I am limited to three of each. Apparently, my perks are being completely ignored.

My crew limit at an Outpost used to be (0/12) and now it is (0/6). Yes the real limit was 8, but the point is that the game is now treating this as halved as well.

Temporary Fix for PC Users: Use player.removeperk 0023826F four times to remove the perk and then use player.addperk 0023826F four times to replace it. After this the counts are correct. Caution: This may disable achievements.

hot ivyBOT
#

🌟 13 | #1176232707274064013

Quest Name: Matters of the Hart
Platform: XBOX X
Time/date of bug encountered: since release of game
Description of bug and any reproduction steps: get cache location from Dumas
Problem 1) Dumas is immediately hostile, there is no discussions or talking. When ship is destroyed there is no cache in the remains
Problem 2) boarding the hostile ship and killing the captain, everyone is angry, ok, no cache to be found within the ship, not ok.
Problem 3) you are stuck with Sam Coe for the entire game, you can not progress main quest line, you can not get rid of Sam Coe, you can not jump to Valerie location as ships do not release npc’s. I was really hoping for a fix after the official release of the beta!

hot ivyBOT
#

🌟 10 | #1176232707274064013

Quest Name: Sabotage
Platform: XBox Series X
Time/date of bug encountered: 20/21 nov 2023
Description of bug and any reproduction steps: Updated to latest patch (1.8.86.0) and the β€œSabotage” mission is still bugged when trying to find David Barron. I’ve followed the marker location and he's still outside the map past the invisble wall so i am unable to reach him.

hot ivyBOT
#

Boarding empty ships still happening, Ships that doesn't open dock doors still happening... my god. 😫

hot ivyBOT
#

🌟 19 | #1176232707274064013

Platform: PC GamePass
Quest: Matters of the Hart

The final waves of units will not spawn because of the **__fundamental bug __**with ships being empty and cargo doors not opening

#1146506659506696383 message

#

πŸ’« 22 | #1176232707274064013

11/21/23
8PM
Xbox

The ECS Constant still does not show up in the game. Says it's orbiting Paradiso but when you travel to it nothing's there.

hot ivyBOT
#

πŸ’« 20 | #1176233517290631280

Platform: PC GamePass
Updated to 1.8.86
Issue:
Ships spawn empty,
In Space combat ships are empty after boarding (even though they fire at you?)
You can steal starborn ships
Ships that land, dont open the cargo doors if it is an enemy ship

#1146506659506696383 message

hot ivyBOT
#

🌟 16 | #1176232707274064013

Quest name: Operation Starseed. Platform: Xbox Series X disc. Time/date bug encountered: 17/11/23 unknown. Description: Roosevelt is behind an unaccessible door after speaking with Genghis Khan for the first time. Shooting at a robot or clone draws him out, but then he is hostile. Have tried waiting, sleeping, etc. no effect

hot ivyBOT
#

🌟 15 | #1176232497437220864

Mission Name: Matters of the Heart (Defeat Valerie and the Syndicate forces)
Platform: Win 10 (PC)
Bug found time/date: 11/21/23
Description of the bug and any reproduction steps: Upon arriving at the location marked by the mission, we should confront the soldiers of the union forces, but their ships land but the doors of the ships do not open for them to get off, so the confrontation does not occur.

hot ivyBOT
#

πŸ’« 20 | #1176232497437220864

Steam/PC
11/20/2023
The player is still spawning under the ship when landing at New Homestead, unable to move. And if you happen to be overencumbered, there is no way to escape (you can't escape by fast travel then). The ship is a Dragonfire. Please give us the option to stay in our seat when we land so we can walk off the ship ourselves. As a bonus, it would add a lot to immersion. If we could have the option to watch the landing cinematic every time, that would be a nice bonus, too!

hot ivyBOT
#

Quest Name: Main Quest - ALL THAT MONEY CAN BUY
Platform: Xbox and PC
Time/date of bug encountered: 11/20/2023 4:45 CST and previously before patch
Description of bug and any reproduction steps: Not finishing the diagloge or crashing during the conversation in the lounge to doesn't allow the player to get the quest. There are just no more main story quest I can complete 😒.

hot ivyBOT
#

🌟 14 | #1176232497437220864

PC Steam
All the Time:
Outposts are getting worse with my savegame:
-) Spaceships don't land on the pads, not even on the big round pads.
-) Outposts can no longer be flown to directly; some of them are not shown to me as landing destinations
-) Every second visit to an outpost I see a rotating loading circle in the bird's eye view.
-) Robots can no longer be removed from the crew list if I delete the associated outpost.
-) storage containers are always built with a partially filled display (single digit)
-) harvested raw materials are not consumed (the only useful glitch)
-) creatures ALWAYS walk around the farm and are NEVER in their designated enclosures.

hot ivyBOT
#

🌟 14 | #1176232497437220864

Xbox series x. Ng+ 1. Still no starborn exiting landed ships + able to board. 2. No enemies on boarded ship in space, no alarm no loot in captains locker 3. Landed enemy ships bay not opening, no enemies bounus bug when vasco is part of ships crew he is buried in ships floor where ever your bay is he can block access to the rest of your ship. Was expecting these bugs fixed on last patch pretty disappointing Bethesda.

hot ivyBOT
#

🌟 18 | #1176232707274064013

Quest: Power from beyond
Platform: Xbox
Time/date: 21 November 2023
Description: Not triggering from Vlad, ||can proceed to unity, at max story progression. ||

hot ivyBOT
#

πŸ’« 20 | #1176232497437220864

Steam/PC
11/21/2023
Late game crashes caused by perpetually increasing dynamic form ids:
At a certain point very late game, the game becomes extremely unstable. For some reason, if you play long enough without doing NG+, dynamic form ids increase to the point where they start to approach the id limit (FF3FFFFF). The closer it gets to the limit, the more frequently the game crashes. This basically makes all saves a ticking time bomb that can only be delayed by going into NG+ (because it resets the form IDs as if you're starting a new game).

#

πŸ’« 28 | #1176232497437220864

Biggest bug that exists right now, imo. In real game time, this is practically guaranteed to happen around 400 hours. If you have an almost 400 hour save, and are reading this, get ready, your save file might end up corrupted. Ref https://www.reddit.com/r/starfieldmods/comments/17uy7ux/possible_save_breaking_bug_with_dynamic_form_id/

From the starfieldmods community on Reddit

Explore this post and more from the starfieldmods community

Ridiculous that all of our save files are ticking time bombs. This is a huge issue that Bethesda needs to address ASAP. Telling people to go through the Unity to fix it, isn't a fix. The problem is just going to come back just by playing the game in the next universe.

hot ivyBOT
#

Platform: PC / Game Pass
November 24, 2023

Description: Unreadable Small Text in NPC inventory sub-screens. See Image Below

Va'Ruun weapons now seem to be showing in inventory with a font size half the normal font size.

hot ivyBOT
#

🌟 13 | #1176232497437220864

Platform: PC / Game Pass
Date: November 24

Description: Random Change of View - Disorienting

This bug seems to be random and more likely to happen on planets with abundant flora and fauna. My character may be in a fight, trying to aim, or just walking in a direction and suddenly the character is now looking straight up into the sky, looking behind, looking at the ground, or looking at the companion. I may be trying to aim and get a similar issue; e.g. looking a target, press button to aim at target in center of view under reticule, and boom I'm looking out my backside instead of down my scope. Most often I'm seeing clumps of grass or a rock.

Repeatability is limited. This is very random. But if a character is exploring a lot of planet surfaces, it will pop up fairly frequently as an issue.

Doesn't seem to happen in settled areas, but I am rarely in one to test, so I can't be sure.
When this happens during combat it is particularly disorienting because you may be taking damage and suddenly your view has shifted to someplace entirely unrelated to the fight and you don't know immediately where to shift your view to in order to see the fight. And as a bonus when you are trying to shift back to what you were seeing the bug may repeat and completely disorient you.

hot ivyBOT
#

🌟 11 | #1176232707274064013

Platform: PC Steam
Date/Time of Bug: 11/23/2023 11:30 PM

Description: First playthrough on character (not NG+). Completed main quest at level 61, with Barrett as the casualty. Defeated the starborn and collected all the remaining artifacts. Prior to entering unity, Visit Vlad to collect remaining powers. Eventually, Vlad stops providing temple locations with 4 remining undiscovered, and 2 powers remaining to be unlocked. One of these is apparenly locked behind a quest for the deceased Barrett. The other is MIA.

22/24 powers unlocked
4 temples undiscovered
Vlad not providing guideance
Scouring the systems is an exercise in frustration

Reproduction: spend multiple hours in game, believe you are in the end stretch to collect the missing powers, hit a bugwall and quest locked content preventing completion.

hot ivyBOT
#

🌟 12 | #1176232497437220864

Mission Name: The test (At Madame Sauvage's nightclub)
Platform: Win 10 (PC)
Bug found time/date: 11/21/23
Bug description and possible reproduction steps: When you refuse for the first time the task of finding "Briggs" above the nightclub Madame Sauvage's, in Neon, when trying to return to this task in the future the access door to the upper floor of the nightclub is closed.

hot ivyBOT
#

πŸ’« 26 | #1176232707274064013

PC - Steam
Activity - Location of the ECS Constant
After completing the main quest associated with the ECS constant, the ship has moved but the marker for it remains in the Porrima star system

hot ivyBOT
#

🌟 15 | #1176232707274064013

Matters of the Hart
Xbox Series X
4:00 am. 11/21/23
I go to Valerie's Cache and trigger the alarm and the enemy ships show up. But the bad guys don't come out of the ships, so I can't eliminate them and complete the mission.

hot ivyBOT
#

Quest Name: Sabotage
Platform: XBox Series X
Time/date of bug encountered: 20/21 nov 2023
Description of bug and any reproduction steps: Updated to latest patch (1.8.86.0) and the β€œSabotage” mission is still bugged when trying to find David Barron. I’ve followed the marker location and he's still outside the map past the invisble wall so i am unable to reach him.

hot ivyBOT
#

🌟 12 | #1176232707274064013

Quest name: "Power from Beyond (Planet Name)"
Time/date of bug encountered: Today, but it has happened before.Description of bug and any reproduction steps: When you have to search for temples and you have the "Power from Beyond (Planet Name)", sometimes it doesn't work when you click on "b" to automatically locate the planet's location or at least the system. For example Skunk, located in Cheyenne is such planet. Among with Piazzi's planets and other locations across the board. When you do NG+ you quite often skip side quests unless you are in the mood doing one of them or want to repeat a story, that leads to you not visiting big star systems like Cheyenne, Narion or Kryx. You have to keep that in mind, so when a player is looking for a planet located in such a star system or star systems, it might be wiser to always make the quest locate the planet with "b" as soon as you click it, instead of getting stuck and showing nothing, no matter how many times you click it. Or at least add a search option or bar via which we can type a planet/star/main city/city/outpost name and find it.

hot ivyBOT
#

πŸ’« 21 | #1176232497437220864

Platform: PC / Steam
Date: 11/20/2023 (~10pst)
Description:

Still getting random floating things. Some seem to be related to terrain generation, while other things also just seem to be floating randomly. Here's a few screenshots.

The doors one was still beta but from the 2023-11-16

hot ivyBOT
#

🌟 12 | #1176232497437220864

Platform: Xbox Series X
11/20/23 19:27 EST
Cargo pods on ship still randomly go wonky once landed on a planet.

hot ivyBOT
#

🌟 13 | #1176232888807731291

Hopetown and Neon City docks still duplicating our ships if we use the ship editor and make modifications. After conclude the editing, 2 ships stay in the same spot, the old version and the new. Sometimes the game crash when I try to enter the ship.

hot ivyBOT
#

🌟 12 | #1176232497437220864

Platform: Xbox Series X
Time: 17:21 EST/November 20, 2023
Description: Ship Technician Still Missing
I just checked again on the current patch (1.8.86) and my New Atlantis (Jemison) ship technician is still missing. I downloaded the update, loaded into the game at New Atlantis, traveled to Venus, rested 1 hour Venus time, and returned to New Atlantis. I entered my ship, saved, and quit. Then I quit the game completely and reloaded it. When I went back into the game the ship technician was still missing. If there are additional steps required, please let me know. I'm just going on this line from the patch notes: "Fixed an issue where the ship services technician might be missing."

hot ivyBOT
hot ivyBOT
#

πŸ’« 23 | #1176232497437220864

Platform: Xbox Series X
Date/Time: Yesterday
Issue: In the Coe Museum in Akila City, this display is always outside of the display case and on the floor.

hot ivyBOT
# hot ivy πŸ’« **20** | <#1176232497437220864>

🌟 16 | #1176232497437220864

Steam/PC
11/21/2023
Late game crashes caused by perpetually increasing dynamic form ids:
At a certain point very late game, the game becomes extremely unstable. For some reason, if you play long enough without doing NG+, dynamic form ids increase to the point where they start to approach the id limit (FF3FFFFF). The closer it gets to the limit, the more frequently the game crashes. This basically makes all saves a ticking time bomb that can only be delayed by going into NG+ (because it resets the form IDs as if you're starting a new game).

Biggest bug that exists right now, imo. In real game time, this is practically guaranteed to happen around 400 hours. If you have an almost 400 hour save, and are reading this, get ready, your save file might end up corrupted. Ref https://www.reddit.com/r/starfieldmods/comments/17uy7ux/possible_save_breaking_bug_with_dynamic_form_id/

Reddit: From the starfieldmods community on Reddit

Explore this post and more from the starfieldmods community

hot ivyBOT
#

🌟 11 | #1176232707274064013

Quest: Sabotage
Platform: PC/Windows Store version of Starfield

David Barron is still appearing off of the map and underground in the "Sabotage" quest. I tried everything, entering buildings and reloading the area, leaving the planet, coming back, waiting 72 hours or more, nothing works. The patch didn't fix it and reposition him to where he needs to be. Note, this is on PC with the Windows Store version of Starfield.

hot ivyBOT
#

Oblivious pirates (XBSX). Not that I mind particularly, but I was not sneaking, no points in stealth, and not wearing any Chameleon effect gear. First this guy knew about me was when I started firing:

hot ivyBOT
#

🌟 10 | #1176232497437220864

Platform: PC, Steam
Time/date of bug encountered: since launch
Description of bug and any reproduction steps: Sometimes Sensor Contacts turns out empty: not even asteroid fields, nor battlefield wreckage, etc. I'm not sure if this is a bug or merely a labelling problem

hot ivyBOT
#

🌟 10 | #1176232707274064013

Quest Name: Into the Unknown
Platform: Xbox and PC
Time/date of bug encountered: 12:45p/20-Nov (PST) and previously
Description of bug and any reproduction steps:

Next step of Into the Unknown reads "Go to [...]". This is after completing The Empty Nest and Back to Vectera.

Tried: a long wait, quitting the game, switching between Xbox and PC, loading a previous save from before starting Into the Unknown or Back to Vectera (but unfortunately after completing The Empty Nest), completing a few other side quests.

hot ivyBOT
#

XBox X - 11/19/23 I have seen this reported in the reddit by numerous people in addition to myself. Very specific. Hijacked a pirate ship during space combat. Immediately went to the Den to sell the contraband. While there, made my home ship my home ship again. As soon as I reentered my cockpit, I was instantly transported to the space port in New Atlantis. At this point, my ship graphic textures were screwed up, I could just see a few pieces of the ship. Also the ramp to new atlantis was gone. Restarted the game a few times, did not fix it. Restarted my Xbox, did not fix it. After seeing other people report that specific sequence - hijack a pirate ship, go to the Den, make your home ship your home ship again, enter teh cockpit, get teleported to New Atlantis, ship textures gone - I loaded a save before I hijacked the ship and went to the Den. Problem went away, so it is tied to that sequence. Again, many reports of this on reddit.

#

🌟 19 | #1176232497437220864

Platform: GAMEPASS PC
Time/date of bug encountered: CONSTANT
Description of bug and any reproduction steps: SPAWNING UNDER SHIP New Homestead, and SEVERAL other locations when doing delivery missions and transport missions. Constantly getting stuck under ship. Great work. This is the BEST you could do after YEARS of development?

hot ivyBOT
#

πŸ’« 21 | #1176232497437220864

Platform: PC - Steam
Date: 11/27 onwards
Description:

I have a status effect of "Incoming Weather - Weather warning" that has followed me around wherever I go and doesn't seem to go away. I've been through a number of planets and space stations and it's always there now.

hot ivyBOT
#

🌟 15 | #1176232497437220864

XBOX Series X
Nov 29/23
End game loot tables are broken when it comes to Armors.
Space Suits and Helmets are not dropping in Advanced or Superior (unless it's white). As where I have gotten Advanced and Superior Packs in Legendary, I have never seen either of the other 2 drop in legendary ( or epic/rare) for a few weeks now from killing Elites.
Recently I tracked over 200 elite kills on Very Hard, planet level 75. Elites ranged from 94 to 98. And no Suits or Helms dropped that where above Refined.
Has anyone else tested this? I am on the 12th iteration and 192. I don't turn off Very Hard unless I get attacked my 4 Spacer Hyenas...

hot ivyBOT
#

🌟 16 | #1176232707274064013

Quest: Foreknowledge
Platform: PC - Steam
Time/date of bug encountered: 11/28/2023 (and since beginning of time)

Description of bug and any reproduction steps: This isn't anything "new", but it's so immersion breaking on ng+ games if doing the full main questline, ||saving everyone from the being attacked by the Hunter (by forewarning Constellation with Starborn dialogue), and yet companions still act like someone died, or acting like you "chose" them to save from death over another companion.|| I really hope this dialogue from the post-outcome gets changed.

hot ivyBOT
#

🌟 17 | #1176232888807731291

Platform: PC Steam
Time/Date: 23.11.
Desctiption: Most of the things you place in your appartment, sink into the ground. Only 2 coffee mugs do not! I have no clue why they don't. F5 + F9 does not fix this.

hot ivyBOT
#

πŸ’« 23 | #1176232497437220864

Platform: Xbox Series X

Time: 8:41am EST, 11/26/2023

Description: Ships that land on planets do not open and no one leaves the ship. The bay door doesn’t open and I am unable to enter the ship. Starborn ships however I can just board and take, and I am not on NG+. When in orbit and I disable and board a ship, there is no one on board. This happens ma every time one of these instances occurs.

hot ivyBOT
#

🌟 17 | #1176232707274064013

Quest Name: Dear Sister
Platform: PC - Steam
Date: 11-29 & 11-30
Issue: Quest marker for ECS Constant points to Porrima II, but there are no ships in orbit anymore. When I last visited, they were looking for the ideal planet to land.

This is likely related to the other ECS Constant bugs. Possibly the marker is hardcoded to the original location of the ship rather than updating to wherever they last were?

#

Quest Name: Into the Unknown
Platform: Xbox Series S
Time/date of bug encountered: 11/23/23 12:42am
Description of bug and any reproduction steps: Talk to Vladimir βœ… Go To […] ❌

Done restart of console and everything on website list of advice. Went to early save before the campaign started. Played through again and same thing at this point. I’m on NG+4 not had this issue before. Manually tried going all over to find temple on Procyon III at lower content to find. It’s destroyed my play-through of main quest. I’m level 78. Please tell me a patch is coming, for days now I can’t play πŸ˜ͺ the other thing is the mission blue icons appearing for every mission listed on my list except this one all at same time and on planets I have not scanned all science outposts on planets all highlighted in black… only had issues since the last patch update. Please tell me there is fix coming πŸ™ love this game despite it being unstable and early days of transforming it…

hot ivyBOT
#

🌟 15 | #1176232497437220864

Steam
"NPCs killing its own leader in UC/Ranger recurrent missions"

This bug is now spread to almost all "kill X leader in Y place" and this situation is becoming unplayable. Several times in the moment I left my ship the NPCs start to react against its leader.

During an increase number of times I can't even reach the entrance door and the leader is killed, bursting the mission.

In 3 occasions I enter the location and the leader has killed all its own NPCs pirates, only the leader survives, robbing me the XP (and the immersion) experience by making my path among the NPCs to the target.

Sometimes I can reload the game before arriving in the location and starting over, but several occasions every time I arrive, the bug start. Then I give up.

I really don't know what is going on, but this bug need to be addressed asap.

hot ivyBOT
#

🌟 11 | #1176232888807731291

Steam
Suddenly (it was working normally couple of weeks ago) every place (abandoned structures) I go the robot's cases are completely absent and the computer that open it keep floating next to the robot.

This is a new bug in my game and started probably a couple of days *after * the last update.

hot ivyBOT
#

🌟 13 | #1176232888807731291

Platform: PC
Time encountered: Maybe five minutes ago? lol
When I walk into the coe museum for the first time, the statue on the back just goes bananas πŸ‘€

hot ivyBOT
#

🌟 12 | #1176232707274064013

Matters of the Hart, Xbox, September, Ships landed & were empty. I tried going back to an earlier time in game & the same thing happened. I have been stuck with Lillian & Sam ever since as companions.

#

🌟 13 | #1176232707274064013

Quest: matters of the hart
Platform: Xbox Series X
Time: 2 months
Description: encounter doesn’t spawn after getting to the hidden cache on the planet, quest doesn’t progress

hot ivyBOT
#

Platform: XBOX Series X
Time/Date:20/11/2023 most of the day.
Description: Continual game crashes to Xbox Home screen. On each occasion, it is proven by examination of the 'My Games and Apps' menu function that the 'Quick Resume' file is missing.
10 to 15 repeats of this today. Game is installed on internal memory. A 1Tb SSD extension is installed and also 5Tb WD USB harddisk, which are not used when playing Starfield. This has been a continual issue every day since early adopter purchase.

hot ivyBOT
#

🌟 17 | #1176232497437220864

Steam on PC

Boarding ships does not reset quest, so all ships are empty and there is no "kill the crew or take over ship" quest text.

Resetquest 2c0fd9 and 98b4e, if done before docking, fix it, but I have to do it after every boarding action, which is a huge PITA.

hot ivyBOT
#

πŸ’« 24 | #1176232707274064013

Quest Name: Matters of the Heart
Platform: XBOX Series X
Time/date of bug encountered:
I first noticed this bug after the very first patch
Description of bug and any reproduction steps:

BUG: Landed ships wont open the loading bay
With this same bug there 2 more:

  • Boarded ships in space are empty, that is no enemy to fight
  • Starborn landed ships before NG+ are available to be boarded

Whenever a ship lands in a planet you are exploring the landing bay does not open and the ship stays there ad eternum, you can’t still it.
This effectively breaks some side quests and one main quest β€œMatters of the Heart” at the very end as you are supposed to fight a crew that never leaves the landed ships.
It is not exactly clear what causes it, common factors are level
Level > 60
After first patch
There is a discussion on Reddit about this bug: https://www.reddit.com/r/Starfield/s/sP9ZtbH3Mn

Reddit: From the Starfield community on Reddit

Explore this post and more from the Starfield community

hot ivyBOT
#

🌟 15 | #1176232497437220864

Report any general game bugs you find here. React with a ⭐ to any you're also experiencing.

⬇ Please be sure to include ALL REQUIRED information in your report. ⬇

Platform:
Time/date of bug encountered:
Description of bug and any reproduction steps:

hot ivyBOT
#

Steam Starfield 1.8.88 12/13/23
Dynamic Form ID counting process is also bugged, causing early crashes on saves with a high ID count. This is most likely the most common crash experienced by players with ID numbers closing in to 4 million or higher, which itself is caused by the bugged recycling process within the Dynamic Form ID generation logic. Basically a bug (counting process) within the main bug (recycling process).

#

πŸ’« 29 | #1184550180910018631

Steam Starfield 1.8.88 12/12/23
Game still crashing from null pointer exceptions due to high dynamic form IDs. The code still isn't functional at
mov BYTE PTR [rax],al

#

12/12/2013 - I am continuing to have an issue where all ships are empty. They land on the planet, but never open and no one comes out. I'm space, I can board the ship, but no one's on board. All my saves seem to have this issue. I'm not certain when it first appeared, probably between one to two weeks ago.

hot ivyBOT
#

πŸ’« 28 | #1184550180910018631

Xbox Series X 1.8.88 12/12/23
Dynamic Form ID generation and/or counting process is bugged, causing crashes on saves with a high ID count.

hot ivyBOT
#

πŸ’« 27 | #1184549901233836042

Matter of the heart
Xbox series X
5:34pm/12/12/2023
Matters of the heart mission. The enemy will not come out of ships to progress store.

#

πŸ’« 29 | #1184549723080765440

Gamepass (cloud), downloaded app, Windows 11.
12/12/23
The Starborn ships land on planets/moons but no Starborn ever come out and they are always inaccessible. I remember that the very first time that I saw their ship landing, there were 2-3 that came out. Since then, none.

Bug no2: Same platform, around November, during the Freestar Collective questline: It says listen to Mei Devine, but she doesn’t say anything. She just stands there and when I press the button to talk to her, nothing happens

hot ivyBOT
#

πŸ’« 27 | #1184550180910018631

Steam - Win 11 1.8.88 13/12/23
Dynamic Form ID generation and/or counting process is bugged, causing crashes on saves with a high ID count.
Welcome to the party Pal!

#

Steam Starfield 1.88.8 12/13/23

The Dynamic Form ID bug is causing save files to bloat much faster than it has in previous Bethesda games (resulting in very long loads), and the inevitable crashing save file hangs over the player’s head as we play. Once you know about it, you check a dropped item every time you play to see if β€œit’s time yet” to either give up or try to limp to NG+ and lose everything you worked to build.

hot ivyBOT
#

🌟 14 | #1184549723080765440

Platform: Xbox Series X
Time/date of bug encountered: Since first patch till current.

Iv always had issues with floating rocks and items
on Venus. But today when running to my ship and I passed this.

As well... the Provisioners inventory does not reset after 48hour their time. You have to leave planet and come back.
Most of the time, three are 2 Provisioners at the mining outpost standing next to each other. (Thry don't float though)

hot ivyBOT
#

πŸ’« 23 | #1184549723080765440

PC
Always

The aerial view of the building mode makes the building mode stop to work, loading forever.
Only option is to exit the build mode end building in first person.
Once the outposts is affected by this bug it will be always affected.

hot ivyBOT
#

🌟 12 | #1184550180910018631

Platform: Xbox Series X
Date/Time: 100% of the time prior to and since the v1.8.88 update to today.

Pet asteroids still present 100% of the time while in space. I have tried switching ships and even built a new one. All ships still have the same 3 asteroids stuck in view no matter where I go or how I travel in space. PLEASE fix! I love this game, but these constant bugs with are really starting to wear me down.

#

🌟 14 | #1184549723080765440

Platform: Steam/Windows
Time/date of bug encountered: 6pm Central USA, 12/15/2023
Description of bug and any reproduction steps: The "pet rock" bug still exists, despite the patch notes saying it was fixed and all I had to do was "load a save."

hot ivyBOT
#

🌟 18 | #1184549901233836042

Quest: Family Reunion
Platform: Xbox and PC
Time/date: 2023-12-18
Description: The ESC Constant is still missing, the marker shows the orbit of Porima, but it’s not there. Can’t finish this quest.

hot ivyBOT
#

🌟 17 | #1184549901233836042

Quest Name: Runaway
Platform: PC
Time/date of bug encountered: 12/14/23
Description of bug and any reproduction steps: When going to deliver whiskey to Ratan, door at the hotel is locked, even after speaking to the owner.

hot ivyBOT
#

🌟 12 | #1184549723080765440

Platform: Xbox series X
Time/date of bug encountered: various, most recent Dec 17 approx 11:40 pm and several other times minutes beforehand
Description of bug and any reproduction steps: I would be walking around in surveying mode and suddenly my character view point β€œteleports” to looking straight up.

hot ivyBOT
#

πŸ’« 24 | #1184549901233836042

Unable to complete any ECS Constant quests as the ship is not where the marker says it should be.
Steam/PC

hot ivyBOT
#

πŸ’« 20 | #1184549901233836042

Quest: Power From Beyond
Platform: Xbox Series X
Time/Date of Bug Encounter: Tonight
Bug Description: Neither the quest marker nor the scanner anomaly landing zone generates, making it impossible to complete the quest and collect all the powers without reverting to an old save or entering New Game + without all powers collected. Still not fixed as of Update 1.8.88 despite existing since launch and being known to exist by Bethesda.

hot ivyBOT
#

🌟 12 | #1184549723080765440

Platform: PCSteam / 1.8.88
Time/date of bug encountered: 2023-12-18
Description of bug and any reproduction steps: Toxic gas vent causing damage when sitting in the pilot's seat immediately after landing. I thought that your ship was supposed to be sealed?

hot ivyBOT
#

The following bugs are still active as of this update for me.
System: Xbox Series X, no NG+

  1. Events do not happen on the starmap such as Hostle Activities and Sensor Contacts after stealing a ship that was landed on a planet. Advice on the Beth net website is to switch back to the Frontier, but this does not work for me.

  2. The quest Powers from Beyond breaks if you have landed on the temple planet before getting the corresponding artifact. There is no landing site marker for the area.

  3. If using any ship other than the Frontier, Vasco appears shut down in one of the habs, sometimes blocking the path or stuck into a wall. Or he'll appear standing on the outside of the ship while piloting it.

  4. The research that you recover for Ricardo Bosch stays in your inventory as a quest item. This applies whether you get the item from the starbase first or the quest from him first.

  5. The stout that is to be delivered to the engineer on the Deimos staryard is not removed from your inventory on completion. Not as much of an issue as you can just drink it.

  6. Not a bug in the strictest sense, but when landing at a landing area or spaceport after the first time, the fast travel kicks in rather than the landing animation, depositing you outside the ship with no option to ride it down, get up from the seat, and walk outside.

This is particularly an issue when landing at an outpost where you are teleported to the beacon and don't even appear on the pad. The option to change this would increase immersion.

hot ivyBOT
#

🌟 17 | #1184549901233836042

Pc
Ecs constant quest line
12/13/2023 11:15 PM MST
Talk to Abe

When trying to initiate and accept his quest he says that he will get you a letter but never does so. The game closes the quest as if it was going to create another but never does so. Also if you leave the ship and come back the doc's will day he needs help thus initiating the "Talk to Abe" activities quest.

hot ivyBOT
#

🌟 13 | #1184549723080765440

Platform: on Steam PC however my guess is this affects all platforms due to its nature.
Datetime: noticed this since forever

This is really two bugs, if the first bug got fixed it would solve the second, however I'll list the second as it remains an issue even if Bethesda continue to allow bug 1
Bug 1: the game does not save any state of the poi or landscape for the area/tile. So coming back to a previously searched area will look entirely new. I've written generators that use a seed for reproducing content, it's basic stuff. The issue is insane because if the tile eventually renews all poi then there isn't any point to exploring any other part of a planet, just hop between the same 10 tiles to get infinite poi, it breaks immersion as it makes exploration even more useless and doesn't allow a player to revisit previous cleared areas, maybe a rag tag group made use of the the abandoned factory you cleared last month? This is lazy to be honest it's so disappointing to just remove all poi we have visited and generate new ones.

​

Bug 2: if Bethesda refuse to fix bug 1 (or lack the ability to implement a solution) then the issue remains that the game generates new content around our outposts. I have an outpost and every 5th to 10th time I've visited the game is generating new stuff inside my area, now I've got another outpost randomly generated and floating above mine.

I like Starfield I use it to relax myself after a stressful day, Starfield has a good mix of exploring, hunting, fighting, quests, space stuff, cool alien creatures (I love the creatures so cool), etc... I just wish dumb immersion breaking stuff like this didn't keep happening

hot ivyBOT
#

🌟 14 | #1184549723080765440

Steam account. Windows 11. Ongoing issue since day 1. I imagine someone had to report this issue but I have never seen a report.

Last 2 occurrences were 12/13 and 12/14. Phase time never stops. Luna star base during quest and constellation home during hunter attack.

Note: accompanied by broken elevation with jet pack. What goes up never goes down. The game floor physics gets raised to the elevation acheived during jet pack jump. Starborn suit may have been equipped every time. Will verify tonight with multiple space suits.

Also accompanied: weapons only allow 1 trigger pull before locking and forcing weapon switch.

Must load prior save to resolve. Quicksave and load does not resolve issue.
Tested scenarios for phase time. 1) Jetpack used - phase time error compounded with raised ground level for every jet pack use. 2) Jetpack never used. Still encountered eternal phase time issue. Stairs do not raise the ground level. Descent is is still possible down to the bugged ground level. 3) Gun equipped before phase time. Gun was limited to single pulse. (Trigger pull and release. Full automatic weapons will fire until trigger released or empty). 4) No weapon equipped before phase time. Still encountered infinite phase time. 5) Mele weapon equipped before phase time. Still encountered infinite phase time. Multiple attacks allowed.

hot ivyBOT
#

Steam/Win 11 1.8.88 12/13/23
Dynamic form ids increase continuously over time, eventually approaching the limit which results in increasingly frequent random crashes. It is still present in 1.8.88.

I know there are other posts about this before me from players who are far more knowledgable, but this bears repeating. The length of time it takes to reach this point is dependent on play style (specifically how much you explore and travel around the universe). This bug will eventually affect anyone who settles in a certain universe for too long without doing NG+. It takes quite a long time to reach the point of instability, but really this just means the players who are the most invested in the game are the ones who have the highest risk of a broken save.

hot ivyBOT
#

Description of bug: The landing bay doors don't open when an enemy ship lands. I can't take over the ship.

hot ivyBOT
#

πŸ’« 24 | #1184549723080765440

Platform: Xbox Series X
Date: Today
Issue: I've finally captured it. The back of an NPC's eyeballs. In this case, it's Sarah Morgan. This happens a lot when you disembark from your ship and your follower spawns right where you are. But sometimes if you stand still, your follower will walk up behind you and you see this as they attempt to occupy the exact same spot.

hot ivyBOT
#

πŸ’« 22 | #1184549723080765440

Platform: Xbox Series X
Date: 2023-12-13
Issue: Corpses just stand (if killed quickly enough?). I've seen this in Skyrim and Fallout 4 as well. This is in that Ryujin quest where you have to go to the space station to get the Rothcite, IIRC, but it's not quest related. That just happened to be where it happened. This can happen, has happened, in other places.

hot ivyBOT
#

🌟 15 | #1184549723080765440

Steam
Time: very often

I honestly don't know if this situation constitutes a bug or is it part of the game, but it is a huge problem so I report here: I'm level 118 and very often my recurrent UC/Ranger missions take me to Abandoned Outposts where the pirates are really, really low level (2-30). This creates a very unpleasant situation, that means: there is no challenge.

In fact, considering I already been able to collect a decent amount of legendary weapons, suit, helmet and pack even pirates from 40-70 levels are no more challenging because all of them still have basic equipment! All NPCs, including those of 98 level (apparently the best ones) never use legendary suits or weapons against me. I found several with blue-gold weapons, for instance, but during the fight they use a lame pistol they have and not the best one.
Considering this, I think not levelling NPCs are a serious problem for those recurrent missions. Low level enemies makes the missions boring. Often I spent mere one minute to finish some missions just because there's no real NPC improvement as long as we level up.

So I ask Bethesda, please, to review this situation and improve the NPCs in recurrent missions in order to give us a better experience.

hot ivyBOT
#

Report any quest bugs you find here. React with a ⭐ to any you're also experiencing.

⬇ Please be sure to include ALL REQUIRED information in your report. ⬇

Quest Name:
Platform:
Time/date of bug encountered:
Description of bug and any reproduction steps:

hot ivyBOT
# hot ivy ✨ **30** | <#1184549723080765440>

πŸ’« 22 | #1184549723080765440

12/12/2013 - I am continuing to have an issue where all ships are empty. They land on the planet, but never open and no one comes out. I'm space, I can board the ship, but no one's on board. All my saves seem to have this issue. I'm not certain when it first appeared, probably between one to two weeks ago.

I'm playing on Xbox series X.

hot ivyBOT
#

Hi.
PC. Current.
I am trying to complete Groundpounder but the last (I think) Spacer seems under the ground. When I walk up to the indicated location the marker disappears.
I'm uncertain what to do.

hot ivyBOT
#

πŸ’« 23 | #1184550180910018631

Xbox Series X - 1.8.88 - 1/5/24
I own the deluxe version of the game and I have over 200 hours invested. I have not played for over 2 weeks because I am one of the many suffering from constant crashes. I am unable to play the game for more than 5 minutes on my current save. I have tried everything recommended by Bethesda and Microsoft. As far as basic troubleshooting to no avail. I do not know the cause as I am not a developer, but I wonder if the dynamic form ID issue is a problem. I hesitate to start a new character because I am concerned that my style of gameplay will simply lead to me having these same issues again. Once I reach a couple hundred hours of gameplay. I have not entered the unity. I am still on my first playthrough. No NG plus. I am just looking for some assurance from Bethesda that they are working on a fix for this issue, because if they are not the game will not be playable for me or thousands of others who want to take it at their own pace and do their own thing without being required todo new game plus in order to restore functionality to their game. Game. I love Starfield and I wish I could play it. Thanks.

hot ivyBOT
#

🌟 19 | #1184549723080765440

Steam
1/7/24
Seems to be every time I have a crew member who buffs a system. When you have crew member who buffs a system in your ship, you cannot hold the increase or decrease button to full power or unpower the system, so If I have Vasco on my crew, I get his shield buff (The Green Marker), which is nice, but now I cannot quickly increase or decrease the power. I have to tap it up or down one at a time, all other systems work as expected.

Another bug that is kinda associated with this, sometimes when you have a crew member member buffing a system, power will randomly get taken out of that system after a jump. Not every time, but enough to be annoying.

hot ivyBOT
#

I cannot play my Level 112 game because it crashes when I try to leave the planet's surface ... this first happened in early December maybe Late November ... then after 3 weeks of the game crashing on take off .... suddenly I could play it ... then about 1 week later there was an update and guess what ... the game has been crashing for the last week when I try to leave the planet's surface ...

#

Platform: PC, Steam
Date: 12/19/23
Description of bug: Black screen blink/flicker randomly. Typically lasts 1-2 seconds. Issue occurs if G-sync is on or off, DLSS on or off, Frame Generation on or off, HDR on or off
Reproduction steps/Note: Cannot reproduce. Issue occurs on its own. Issue does not occur in space, only on surface of planets. Issue still present from Update 1.8.86

hot ivyBOT
#

🌟 19 | #1184550180910018631

PC (Xbox Gamepass, Win11, v1.8.88) 2024-01-10 10pm ET

511 hours in, apparently I've hit the wall, game crashes within seconds of loading my latest save. If I go back to an earlier save, I can actually get into the game but it will crash as soon as I try to travel anywhere. Uninstalled/reinstalled, ran "repair files", etc. No dice. I'm guessing it's the Dynamic Form ID bug. I'm not done with this run-thru, not interested in dumping everything I've built for a NG+ right now, so I guess I'm done until there's a fix.

hot ivyBOT
#

Platform: Xbox
Date: 12/16.
Description: Cannot load save. I have over 150 hours and now my save and a few auto saves below it won’t load. Game has so much potential but seems to always find a way to let consumer down. If it’s not one thing it’s another and it just sucks cause I enjoy the game so much. Any help/suggestions would be greatly appreciated

hot ivyBOT
#

🌟 13 | #1184549901233836042

Platform: Steam/Win 11 23H2
Quest: Talk to Sergeant Yumi
Time/Date: 01/06/2023 21:25
Description: The activity "Talk to Sergeant Yumi" shows up as being at The Lodge from space. Everyone that has played knows that Sgt. Yumi is in the security office at the space port
Reproducibility: 100% - Always shows as being The Lodge
Screenshot attached

hot ivyBOT
#

πŸ’« 22 | #1184550180910018631

Can anyone from Bethesda come talk to us and tell us what's going on with the ID Bug fix? As it this point it feels like Bethesda does not care one bit about it as they not talking about it or giving us any updated on it and it's like they don't care a lot of us can't play the game anymore and few of us paid a lot of money for collectors edition of the game

hot ivyBOT
hot ivyBOT
#

My guess is that there is more to it than that since I'm nearly 1000 hours and haven't seen it. It may be taking more to "fix" and then they also want the game to auto-recover everyone's saves, so that's a big bit of effort to tackle as well...plus it has to work in conjunction with all the other things they're doing on all the platforms. As a life long dev (40 years), I can clearly imagine it being far more complex to fix correctly than it appears to us as consumers. I can also see the issue being something else entirely and what we see just the symptom that manifests. I'm convinced, though, that it's at least on their radar if not being actively worked on already.

Yeah we have been aware that they probably want to recover the broken saves and that could take time, that is completely understandable. But they would at least have said that they know about the problem and that it would be fixed in the next or before the next update due to the longer time required, which isn't the case here. That's what really annoyed me.

hot ivyBOT
#

🌟 19 | #1182787227340779603

Gonan be striaght up here and say it striaght out like i said ont eh steam review:

  1. XP gain need to be massively rework, the fact that no matter the diffcult XP gain is teh exact same is not ok not to mention, that due to it low gain it on level with a MMO Leveling system but without the balancing. For casual player and such it just bad hands down. Easiest fix is that every MSQ completion is 1 level, that will keep alot of the casual player form leaving.
  2. REwork the NG plus, as there ten NG with actually rewards, what you can do is that for every NG plus 10- 50 planets become habitable with creatures and biomes and more. this will make player want to play and progress though NG instead of say nah rather keep all my stuff.AS of now there is no reason to go into NG if we lost everything, and Progression is so slow and demanding it mind numbingly boring so FIX your game before you contiune to push your stuff as player only see you as being desprate for sure after the game awards push you guys did it honestly just laughable
hot ivyBOT
#

Given that NG+ loses everything that one has been grinding to build, it would be nice if there were a way to export a ship from a game and import it as a ship design that could be purchased in the next game.

hot ivyBOT
#

🌟 12 | #1199396805461409843

Game is. Crashing preventing me to play the game period. Soon as I load into game and select a star system to jump to game crashes.

hot ivyBOT
#

Need a UI that would list all systems/planets that have been explored and for each planet show discovered resources/flora/fauna (with what is known about each flora/fauna). Should allow one to find a planet by name or by resource and then a jump-to-starmap operation to navigate to the planet in question.

#

There should be a UI for listing/managing all of one's Outposts. Should show all the critical aspects of each Outpost (production, crew, robots, defenses, etc) and have a jump-to-starmap operation that would take one to the outpost on the starmap for navigation to the Outpost.
Also, cargo links should show up on the relevant system/galaxy maps with information on the link (resources, quantities, etc).

hot ivyBOT
#

🌟 18 | #1199752065761689720

I don't know how many hours I spend looking for a star systems as they don't have there names and it's made harder when they light up like a Xmas Tree after you found /explored that system so I think we need a button we can click to switch on and off the system names just so we can see what the systems are called without going to blank star and seeing what it's called only to learn it's wrong star and keep looking for it or use a online map of system just to find right star.

hot ivyBOT
#

Platform: Steam (likely effects all platforms)
Datetime: I think it's always been here but I only noticed it recently, so 2023/12/17

Bug: inside mining complexes (could extend to all "dungeons" behind loading screens) the gravity is 1

So is this lazy programming (again like many of the numerous bugs and oversights in this game) or is this by design?

If by design let me argue against a fixed gravity for these installations/dungeons. Starfield has a major problem with its points of interest and lack of decent random generator for large intricate installations/facilities. So one thing that I like is that I have to interact with a POI differently depending on the gravity.

Well then it stands to reason these mining facilities would be made more varied if they inherent the gravity of the planet/moon they are on.

Also it's more realistic, having all underground facilities be gravity 1 is laughably unrealistic.
I have to assume it's a bug and not by design, if by design please have a sit down chat with the misguided individual who made the decision, because it takes away gravity variance, which makes to some extent the duplicate points of interest a little more fun.

If it's a bug, please fix.

Although not high priority, i would prefer the following bugs fixed first:

  • ship shields bug. This one is still causing ships to be terrible! My ship has higher shield rating when I'm outside it. When I get in it gets quite low indeed. Worst bug imo really breaks the game.
​
  • Rejuvenation level 3/4 combat healing. No you can't multiply a value by zero silly! Please get someone who can do basic math to fix this one. From my understanding no one is free of this bug, within a few hours the skill breaks and no one can heal during combat. This one still makes me bitter as it was one of the first higher level skills i built towards as I loved the idea of healing during combat. Unfortunately that was a wasted effort on my part of course it was too good to be true.
hot ivyBOT
#

🌟 17 | #1176596479620698233

Just an idea, the possibility to save your character presets with all slider positions you made. For exampe for the case you don't like your next changes and want to return to your previous preset. Maybe the possiblity to save several presets. so you can change your appearance with a wider variety of your pre-made presets

#

🌟 12 | #1175164051337269319

There is currently no way to unfavourite things like weapons. So, if you pick another item that was previously a favourite, it keeps getting added back to your favourite slots if the slot is free.

hot ivyBOT
#

Personally I think the game would really benefit from these two things, the game has many wonderful unique locations and those in the procedural pool are pretty neat as well, so is flying and dogfighting in the space. Tbh in my first playthrough I never had any issue with these aspects, however after a while it does feel weird that when you arrive in places like New Atlantis, looking outside the city boundary and knowing there're only random placed stuffs outside, then when you fly in the space, you'd realize the actual space you can fly around is this small pocket one around the planet despite the fact that the game world between planets does exist, it's just that traversing such vast space isn't feasible with the speed available to your spacecraft, this is especially jarring when it comes to a planet and its moons, you can actually see those spheres in the distance and they are at most only a couple light seconds away, but you can't realistically reach them without fast travel.
I think some of the regions. like those surrounding main cities and major settlements, can be filled with hand placed unique locations instead of those from the procedural pools. And for the space flight, there can be an alternative flight mode that makes ships fly at a higher speed that at least allows traversing between planets and their moons without the need of fast travel, with some restrictions like can't active during combat or need to allocate all the power to the engines, and allows some random encounters to trigger during the flight to keep it interesting.

hot ivyBOT
#

🌟 11 | #1197568148799492127

Time/date release: Since launch
Description: Landing bay not opening when ships land on planets. This prevents interaction with the ship and prevents the player from stealing it.
As side effect of this bug there is the ghost ship: whenever boarding an enemy ship in space it is empty, no enemies to fight against you can just go direct to cockpit and get the ship.
Another side effect is that in first play through Starborn ships are allowed to be accessed (the inaccessible goes away) and whenever they land the same happens no Starborn gets out

hot ivyBOT
#

Platform: Xbox
Time/date of bug encountered: 24/7
Description of bug and any reproduction steps: Groudpounders, Powers from beyond, Matters of the Hart, due in full, hand delivered, family reunion, chunks to go, legendary ship: ecliptic, doctors orders, unusual sos.... ALL STILL BUGGED.

hot ivyBOT
#

πŸ’« 28 | #1202008235608117338

Xbox Series X - bug happena all the time (3pm the latest instance) - I paid $100 for the deluxe version of this game and started playing on my birthday on September 6th. I had to stop at the start of December after over 200 hours because my game crashes after 1 to 2 minutes of play. I have not entered the unity nor do I plan to until I feel like I'm ready to do so. I'm having too much fun exploring everything and making sure I leave no stone unturned. I love capturing ships and raiding bases and doing all the things that make this game so much fun. Because I'm on a console, I'm told that it's hard to prove that the dynamic form ID issue is causing my problems. If you look at the symptoms I'm experiencing though, I think it's pretty clear that's what the issue is. I have submitted two previous tickets about this issue and after receiving a standard form letter email response they were closed and marked resolved. This issue has most certainly not been resolved. All I am looking for is for somebody at Bethesdato confirm that they understand this is an issue and to confirm that they are working on a fix in an upcoming update. I don't care how long it takes. I just want confirmation that this is an issue and that Bethesda is working to fix it. No more ambiguous tiptoe around the edges crap. Just give it to your players straight. There's thousands of people out there who are dealing with this issue and none of us should be penalized because we want to remain in the original universe and not go through the unity until we're good and ready to do so.

hot ivyBOT
#

🌟 19 | #1202008380898824282

Xbox
2024/01/30 immediately after updating

Still experiencing crashes after 1-2 minutes of gameplay due to the Dynamic Form ID issues.

hot ivyBOT
#

🌟 15 | #1202008056008019969

The mission..."Power From Beyond" is still not populating the temples. My specific Power From Beyond mission directs me to go to Tau Ceti VIII-B to acquire the power by following the distortions on my scanner. There is no POI on Tau Ceti VIII-B and regardless of where I land my ship there are no scanner distortions. This has existed since day 1.

hot ivyBOT
#

Platform: Xbox
Time/date of bug encountered: 24/7
Description of bug and any reproduction steps: Game is unplayable if you actually try to explore. Currently have about 75% of the universe/fauna/flora explored and the game crashes on fast travel and just moving around.

hot ivyBOT
#

🌟 13 | #1202008380898824282

Xbox series X, for weeks now, still experiencing ID bug crashes after 1 minute of playing

hot ivyBOT
#

Hey just a heads up for everyone, the team has been investigating the Form ID issue and we will have an improvement rolling out in our next Steam Beta for it

hot ivyBOT
#

🌟 15 | #1202008056008019969

Platform: Xbox
Time/date of bug encountered: 24/7
Description of bug and any reproduction steps: Groudpounders, Powers from beyond, Matters of the Hart, due in full, hand delivered, family reunion, chunks to go, legendary ship: ecliptic, doctors orders, unusual sos.... ALL STILL BUGGED.

hot ivyBOT
# hot ivy ⭐ **8** | <#1202008380898824282>

🌟 17 | #1202008380898824282

Hey just a heads up for everyone, the team has been investigating the Form ID issue and we will have an improvement rolling out in our next Steam Beta for it

Are you gonna make save files that are currently affected by crashes relating to the Form ID bug, playable again? Cause it's not only important to know that you guys are gonna fix it, but also if previously borked save files will be playable again without having to NG+ to reset the Form ID count.

hot ivyBOT
#

🌟 12 | #1202008056008019969

Still have the same bugs as in beta 1.9.47 and as described in that thread - I do note, however, that neither of these missions is noted as "fixed" in the 1.9.51.0 details. I also still have the inability to board ships found on planets or moons, and whenever I board a ship in space whose engines I've disabled, I always find them empty of crew. The moment I leave these ships and undock, they immediately resume hostile action against my ship. The only exception to this is the Freestar Ranger mission-board "Rescue Hostage" mission, where the pirate enemy can always be found.

hot ivyBOT
#

🌟 16 | #1202008235608117338

Platform PC
Date: 1/30/2024
The player character tilts their head to the left after jumping from a sprint with no weapon equipped.
Steps to repro: unequip your weapon, sprint forward, while sprinting do a jump, continue to move forward during landing and the character will look to the left.

hot ivyBOT
#

Quest name: ground pounder
Platform :series x
Date encountered 9/24/23
Description after the main ground battle during the mission a ship is supposed to fly down and release some guys presumably, unfortunately for me and many others, these drop ships are bugged so they don’t drop off anyone and quests featuring them cannot progress( see included clip)

#

πŸ’« 23 | #1202008056008019969

Quest name : Location of the Ecs Constant
Platform : Series X
Time/date : 01/312024

Description ecs constant still not available at Porrima after giving them marker points me there but nothing is there

hot ivyBOT
#

Operation Starseed
Xbox X
2.1.24

Doors are Inaccessible during the "Choose which faction to give facility information" portion of the questline. Making two faction leaders inaccessible.

hot ivyBOT
#

🌟 17 | #1198685586534432868

Hi all! Hope you are well.

Quality of life enhancement; when buying/selling resources, I would love to know the quantity I have on my person AND on my home ship. If, later on down the road, y'all add a feature to allow selling directly from your active companion that is following you (not when you've told them to wait somewhere), I would love it if their resource count was included as well.

Thanks!

hot ivyBOT
#

🌟 14 | #1198906330333859940

It's great to have randomly placed outposts full of CF, Spacers or Ecliptic. But the pool of available outposts or points of interest should be bigger. Otherwise after some time, this aspect feels to copy-pasted. And those randomly placed objects or poi's shouldn't be placed near the temples where you gain the powers. Totally kills the immersion. And the alogrithm should sometimes not place anything at all! There was never a planet or moon, where I felt like I'm truly the first person to land there. There's always stuff there. Some planets should feel really vast and empty, and not full of random clutter. Pls fix that. Thx ❀️

hot ivyBOT
#

🌟 15 | #1202008235608117338

Xbox Series S
After recent patch.
Ship clutter is duplicating itself and flying all over my ship. Painting ship no longer stores all clutter meaning I have to change an interior pieces to clean this mess up.

#

Platform: PC / Steam
Date/Time: Since launch and continuing

Description: Outpost Science Modules have lighting sources placed incorrectly with the result that you get an entire panel on the side of the module lighted instead of just the window. This only happens with the square modules. The larger round module has window lighting done correctly. You can see the difference in the outpost image. The round unit to the left has lighting only in the glassed window. The square modules have the entire side panel lighted off to the right.

hot ivyBOT
#

🌟 11 | #1202008380898824282

Xbox/PC
Continuing problem

Description: Item ID Bug. The hexadecimal ID that gets applied to every single asset within this game is continuing to fail to be recycled which results in the ID database bloating. The result of this being crashing, closing the game and corruption of save files. This is a major issue that Needs to be resolved as it is affecting longer playthroughs in particular which means that players that have invested a lot of time with exploring/collecting/building and levelling are being punished or losing all their progress as the asset ID is not recycling as intended which considering the scope of the game is a rather substantial issue.

#

Stability improvements can mean literally anything. For all i know it could mean that it only applies first when i NG+ on that save file, which is something many of us don't want to do until a mod that transfers builds is made available, at the least. Not to mention that they only mention visiting many locations being the issue, when there is so many more specific factors ingame utilizing FormID's that have as much of an impact if not more on bloating the ID list.
I'd rather do testing once it comes out to see if there's any actual change that reduces the formID count for currently affected save files, which is what i'm waiting for.

hot ivyBOT
#

🌟 17 | #1204902289962180659

I absolutely enjoy building outposts in Starfield, but I wish these outposts had even more purpose. The potential is immense!

Here are some ideas:

  • Ships that dock for resupply, with NPCs seeking assistance.
  • NPCs visiting our bases and offering quests.
  • Establishing our own settlements, akin to Fallout 4, and recruiting settlers.
hot ivyBOT
#

This isn't the year 2000 anymore, guys.
People want to buy, and not feel as if they live in a famine'd universe where everything is rare.
Traders should have thousands of resources, and millions of credits in funds. This is all a red fathom from Morrowind, over Oblivion, to Skyrim, to Fallout and it is starting to really grind my gears, and I am pretty sure a lot of people would agree that it makes some tiny bit of sense in fantasy settings.

But in a galactic level, where inter-planetary and interstellar commerce is common and everything is all over the place widely available, it makes no sense to give traders 2 pears, 1 orange, 1 meat, and 1200 credits. With this logic, the only customer of any of these traders could be the player alone, but you guys have created a GALAXY.

A galaxy with trilliabazillamultimillabillions of people, countless of people live in this settled universe, yet they all have to live off of a handful of food items.
So yeah, trader numbers must be greatly inflated, otherwise we need a plot explanation why there is no food, no resources, yet we see rich traders, countless space ships, and so on.

hot ivyBOT
#

🌟 14 | #1206030569113387008

I haven't played without any mods in quite some time. The beta is revealing, clearly, what quality of life improvements I like most.

  1. The good ship parts should be more consolidated. I have been using a mod that allows most of the ship parts to be in New Atlantis. Today, I had to go to 5 different vendors to make my ship and it ended up taking 2 hours and wasted a lot of credits because the ship has to be flyable to go to the next place. I would say that the biggest issue is the equipment plates and the gear. If you want a heavy cargo ship, you almost HAVE to have the Nova Galactic gear. If you even made the change of having each vendor having equipment plates and some sort of heavy lifting gear, things would not be nearly as frustrating. It sucked the joy of ship building away to see those red messages and my ship looked like Frankenstein's monster when I left the Stroud Ecklund staryard. I had to paste the old Frontier gear pieces on at the end so it could pass.2. The vendors need to have more money. If you have to spend 50K for a weapon from a vendor, the vendor should have more than 5K to buy your stuff. They should literally have like 100K. You shouldn't have to take a loss on selling items. The whole mechanic of sitting and waiting for several hours to sell is not okay anymore. I don't want to spend 20 minutes selling things. I want to play.
  2. Exploring should give you more XP. This is an exploring game. I should get the same XP for discovering/scanning an animal than I get for killing it. It is literally the same effort and folks may not want to kill the peaceful dinosaurs to get XP.
  3. Improve the UI for inventory and on the workshops. If I am buying something, I should know how many I already have. There is just too many different resources not to have this feature. Also, make it more obvious whether I am buying or selling. Show the DPS of the weapons in my inventory...please. Don't make me do so much math to figure out if a weapon is good.
hot ivyBOT
#

PC/Steam
Collision issue with the Cabot C4 Bridge, you can fall through this window from the outside of your ship.

hot ivyBOT
#

🌟 18 | #1202008235608117338

Xbox Series S
3.02.2024/1900

Player owned ships have, seemingly, began to more frequently ignore landing pads at POIs and instead land at the next landing area roughly 400m away

For example, Argos Mining on Vectera instead of landing where The Frontier did they land in the crater 400+m away as well as the Dream Home in Nesoi.

This appears to be when you fast travel/fly to a previously discovered location whereas new undiscovered ones appear to work properly

hot ivyBOT
#

🌟 14 | #1202008235608117338

Xbox Series X, PC
2/13/2024 and since release date
Trade Authority Kiosks share the same cash register. Selling goods in Jemison, leaving that kiosk with 0 credits, and then visiting the kiosk Akila City results in the kiosk in Akila City having 0 credits. Of course the root problem is the general lack of credits at all shops. It takes me almost an hour of real world time to sell everything that I have collected after visiting just a few points of interest. All vendors should have 10x the number of base credits.

hot ivyBOT
#

πŸ’« 21 | #1207074161919529053

I would like that landing sequence is allways activated even if you land on a spot already discovered : this gives more immersion ingame and gives more security to wear your space suit begore going outside spacecraft. By defaut now, when you land on an already discoverd spot, your character is directly outside spacecraft.
thank you !

#

I know there is a mod that will make it so you can keep the camera where you had it originally but I think the game would be better if that was the default state or at least the option. Makes it feel more natural.

hot ivyBOT
#

Can we get a work computer in the Captains quarters that will effectively stand in, or replace the mission boards and bounty clearance boards? It could also allow us to view and manipulate crew manifest and assign crew to specific areas of the ship.

hot ivyBOT
#

Platform: PC Game Pass
Time: a few weeks ago to present
While doing the "Unusual SOS" quest, it stopped working and still will not go away. The quest is always showing as active.

hot ivyBOT
#

Please introduce and option to clear all tracked resources/projects. Maybe it can be an option within the Research Station?

It's very frustrating and time consuming to have to go through every craftable item, at every station (or outpost category!), trying to undo the tracking for an item you no longer need. What's worse... maybe you can't find the project AT ALL because you were tracking a mod for some weapon that you've since sold, and that mod was only specific to that item! πŸ˜•

Thank you for considering the massive (and seemingly simple) quality of life improvement! 🍻

hot ivyBOT
#

πŸ’« 28 | #1206626256381288538

Having crew on your ship is fun and certainly adds to the atmosphere while playing. However, they can be bothersome to a nuisance at times.

  1. Can crew pathing be adjusted to to prevent them from blocking doors/hatches? I had to bully my way through a couple of my crew after docking with a hostile ship I had disabled to board. They were just parked in the hatch between my cockpit and hab with my docking port. I literally had to just push them both aside to be able to reach my port so I could board the ship.

  2. For the various habs with bunk beds, can the game just let either NPCs and the player simply occupy an empty bed, regardless if it the top or bottom bunk? I have three habs with bunk stacks, so I should have a total of 12 beds available; but as I cannot access the top bunks, I really only have 6 beds available. Which if I decide to fill my ship with the max of 10 crew, means that I may not have a bunk open for me to rest and gain that XP bonus before I explore.

hot ivyBOT
#

When you hack robots to help you fight, any kills they get on enemies give you XP. However...
when your crew mates get kills, that somehow does not give you XP points. Can we change that?

hot ivyBOT
#

🌟 19 | #1209539266095349800

Any attempt to board a disabled enemy vessel always results in finding no crew aboard. When leaving the vessel, it immediately starts firing on my ship once more

hot ivyBOT
#

🌟 12 | #starfield-spoilers

I appreciate all the info ive been able to write down. Again if you think of anything you liked and/or would like to see be changed, The categories for today are character creation, inventory encumberment, and skills system.

hot ivyBOT
#

Quest: Sabotage
Platform Xbox series X
When: Since launch.
David Barron is beyond boundaries. I can't complete the Ryujin plot because of this.

hot ivyBOT
hot ivyBOT
#

Steam/PC
Date: 02/23/2024
Description : the activity "start an outpost on a planet" stays in the log even after building an outpost (including habs, airlocks, extractors, storage, decoration, cargo links, etc). Ng+10

#

🌟 10 | #1209539688575270932

Steam/PC
Date: 02/23/2024
Quest name : start an outpost on a planet
Description : the activity "start an outpost on a planet" stays in the log even after building an outpost (including habs, airlocks, extractors, storage, decoration, cargo links, etc). Ng+10

hot ivyBOT
#

Quest Name: Refurbished Goods
Gamepass/PC
Date: 2024-02-25
Denis is asking for 5x of a specific item.
The location chest only have 1x type of the item he wants which means you have to buy the missing 4.x
I had this 3x now and prior patch it always had the 5x.

hot ivyBOT
#

Having attempted the mission, the task never completes and the mission remains active. Description in mission list reads: "Player disabled radio. Start disables radio scene", which suggests to me that the mission was incompletely configured when Starfield was released.

hot ivyBOT
#

🌟 13 | #1209539266095349800

I just want to vent for a second and mention that Bethesda really has some nerve to add NG+ modifiers to space combat (the last January patch - where damage in space scales the same way as on foot combat damage scales - so in other words, if you are on NG+10, your weapons do 50% less damage and enemies do 100% extra damage) BEFORE fixing the shield bug.

Additionally, I would love if anyone else can confirm this, but every time I noticed I got the shield bug, I also lost the bonus I would get from rank 4 of Isolation (e +60 phys resistance for each spacesuit and helmet equipped).

Can anyone else comment if that happened to them, as well?

I don't understand the decision to scale ship combat based on the number of trips through unity. Passing through unity does nothing to increase one's ship combat abilities. Increasing level (up to 60) and increasing Ship Design and Piloting allows one to create better ships, but Unity does nothing for ships.

hot ivyBOT
# hot ivy 🌟 **13** | <#1209539266095349800>

🌟 12 | #1209539266095349800

I don't understand the decision to scale ship combat based on the number of trips through unity. Passing through unity does nothing to increase one's ship combat abilities. Increasing level (up to 60) and increasing Ship Design and Piloting allows one to create better ships, but Unity does nothing for ships.

Dy

This is incredibly frustrating. Got to NG+ 10, now any ship battle vs more than 2 enemy ships are impossible on very hard difficulty. Feels like they didn't take very hard into consideration when making some of these decisions. A simple fix would be better ship parts, weapons and shields. But right now the game continues to scale but our ability to make our ship stronger ends around lvl 60.

hot ivyBOT
#

🌟 10 | #1209539266095349800

Report any general game bugs you find here. React with a ⭐ to any you're also experiencing.

⬇ Please be sure to include ALL REQUIRED information in your report. ⬇

Platform:
Time/date of bug encountered:
Description of bug and any reproduction steps:

⬇ Please be sure to include ALL REQUIRED information in your report. ⬇

Platform: PC Steam Windows 11
Time/date of bug encountered: yes (play game. doesn't really matter the time or date. 11:35 PM, 3/1/2004 is the mopst recent occurance)
Description of bug and any reproduction steps: Play game. Set up an outpost. Add crafting stations (armor, weapons, tech. whatever). Leave outpost. Come back later. Attempt to access the station. 'it is obstructed'. Ever. Single. Time. Save, quit, and restart game. Suddenly able to access stations... until the next time to leave and return.

hot ivyBOT
# hot ivy 🌟 **12** | <#1209539266095349800>

🌟 14 | #1209539266095349800

This is incredibly frustrating. Got to NG+ 10, now any ship battle vs more than 2 enemy ships are impossible on very hard difficulty. Feels like they didn't take very hard into consideration when making some of these decisions. A simple fix would be better ship parts, weapons and shields. But right now the game continues to scale but our ability to make our ship stronger ends around lvl 60.

The fact that they incorporated NG+ ship difficulty scaling, BEFORE fixing the infamous ship shield bug, is incredibly baffling. Additionally, they should not have incorporated NG+ ship difficulty scaling AT ALL. It's one thing to do it for ground combat - because, you know, we have powers. We have no powers in space. So, we are just at a complete disadvantage, for no logical reason.

hot ivyBOT
#

🌟 11 | #1209539266095349800

Platform: All Description: The NPCs that roam around the cities look awful and have bad reactions and also most of the quest npcs when talking to them are looking in the completely wrong direction. (they look and react in a super old gen way doesn't feel like a new gen experience. They do not care if you shoot 1mm away from them please fix ruins immersion (eyes look so bad) AI is just so bad i cannot believe its a 2023 game

hot ivyBOT
#

🌟 10 | #1209539266095349800

Platform: Xbox Series X
Date: Ongoing since the beginning.
Description: Environmental condition stuck on. No matter where I go I still have the environmental condition of Freezing Vapor on. Doesn't matter where or what planet. I'm on Venus and am still getting Hypothermia and Frostbite from Freezong Vapor. Getting kind of tires of not being able to fast travel because of pain from a condition that should not be there. I have reported this bug before the last two patches and it is still there. Is it going to be fixed?

hot ivyBOT
#

🌟 11 | #1209539266095349800

Platform: PC via Steam
Version: ANY
Time/date: Since Launch
Description: The quests to "place an outpost beacon" keep popping up randomly during New Game+, and in a fresh game AFTER you built an outpost.

  1. Play the game
  2. Build an outpost
  3. Some random time later, you get the popup "Build an outpost", and its not sometimes even not completeable because you built an outpost already so the Activity stays bugged.

Platform: PC via Steam
Version: ANY
Time/date: Since Launch
Description: Tutorial messages randomly start in NG+1 - infinite

  1. Play a NG+
  2. After a while/random amount of time, you get spammed by "Use 'L' to activate your scanner", "Hold L to turn on your lights", "Press X to heal", "You can use the crafting station to craft things", and so on, basically, you know more than the game, but the game spams you with a tutorial as if you forgot how to play.
hot ivyBOT
#

If one has console access, there is a way to fix the issue:

  1. Dismiss all crew from your ship
  2. Board your ship and go into space
  3. Go into 3rd person camera mode
  4. Hit ~ to go into the console and then click on your ship to select it
  5. Run "GetValueInfo ShieldMaxHealthMult"
  6. Look at the "Perm" modifier. It should be 1.0 + your Shield skill boost (e.g. 1.6 if your shield skill boost is 60%). If it is not, then you have the famous Shield Debuf Bug
  7. Run "ForceAV ShieldMaxHealthMult <1.0 + shield skill boost>". e.g. if your shield skill boost is 60%, run "ForceAV ShieldMaxHealthMult 1.6"

What I have noticed when I get this bug is that it seems like the "Perm" modifier gets set to 1.0 minus the shield skill buf instead of plus. i.e. I've found my "Perm" modifier to be 0.4 instead of 1.6 when my shield skill buf was 60%.

I just want to vent for a second and mention that Bethesda really has some nerve to add NG+ modifiers to space combat (the last January patch - where damage in space scales the same way as on foot combat damage scales - so in other words, if you are on NG+10, your weapons do 50% less damage and enemies do 100% extra damage) BEFORE fixing the shield bug.

Additionally, I would love if anyone else can confirm this, but every time I noticed I got the shield bug, I also lost the bonus I would get from rank 4 of Isolation (e +60 phys resistance for each spacesuit and helmet equipped).

Can anyone else comment if that happened to them, as well?

hot ivyBOT
# hot ivy 🌟 **13** | <#1209539266095349800>

I don't understand the decision to scale ship combat based on the number of trips through unity. Passing through unity does nothing to increase one's ship combat abilities. Increasing level (up to 60) and increasing Ship Design and Piloting allows one to create better ships, but Unity does nothing for ships.

This 1000%. Each trip through Unity gives me stronger ground combat powers so it makes sense that the ground combat difficulty would increase. Each trip through Unity does nothing for my ship combat abilities.

#

🌟 10 | #1209539266095349800

Exactly. I don't even like it increasing the difficulty during ground combat (though, an OPTION to do that would be nice) because if we ever get overwhelmed - WE HAVE POWERS.

We have no powers in space. This was a bad decision, especially with the ship shield bug not yet resolved.

hot ivyBOT
#

Platform: PC - Steam
Time/date of bug encountered: March 5, 2024
Vasco stuck in the floor of Kepler S.
Vasco told me, he will do of lot better help at the ship, so i assigned him to the crew.
There is no significant change at in ship piloting though. Not even one pwr unit.

hot ivyBOT
#

Platform: PC - Steam
Time/date of bug encountered: 07.03.2024 - Beta 1.10.30 release day
Description: Ships reassign their power randomly to the system the ship thinks is necessary

Reproduction:
Put 2 Bars in lasers, 2 bars into engines, 2 bars into shield, and then land on a planet.
When taking off to space, the ship reassigns all the free power (that you reserve for GRAV jumping) to random systems.

It may be a good idea to leave the choice of how much free power the player wants to have for emergency GRAV jumps to the player, and not to their ship.

And yes, you can simply have 3-4 bars "free energy" and when you grav jump, its automatically assigned for the jump so you dont have to do it during combat or in a hurry. Now, its not possible since the ship constantly reassigns power the way it pleases.

hot ivyBOT
#

The hold breath info text is very in the way, even though it's more of a first time tip, it's annoying it's always there.

Can we have an option to remove it, like remove tips or something?

It would be good to turn off enemy health bars too and auto aim , these options are like training wheels and I find them very frustrating.

hot ivyBOT
#

Steam/PC
Date: 2/21/2024 (this happened since I started playing back in Dec 2023)
Outpost Output Links don't always work. I have tried deleting all containers, repositioning containers, etc. Sometimes I can get it all to work, but not always. At my current outpost, my liquid, gas, and item resources will all flow through a line of respective containers that are daisy chained. For some reason, I cannot get my solid container to work. The container I place the item into just holds the items and doesn't output them to the next in line. The only way I can get it to shift is to break the output link between the two containers and recreate it. As soon as the containers are relinked, any items in the first will flow through the entire daisy chain. If I then add new items to the first container, they get stuck again. I shouldn't have to break/recreate the output link each time. Again, I have outposts in other plays where this doesn't happen, but other times it did. Only solids are having issues in this outpost

#

Platform: Desktop/PC - Steam
Date: Starfield day 1 to present Pacific Time
Card: Nvidea 3080

Note: I reported this in past. I see no mentions on this update. So again.

Problem: NPC Head locks to Left on me - some have to Right

I do not see it in Feb 13th time frame. associated Video. Which is fine. CVH asked for my files already and said the Team is aware of this issue and looking into it.

Boost Pack all fine until landing - head snaps left and never changes. Activate weapon resolves issue. and Repeat, etc.

Its not fixed and so am reporting as still happening on this Update. I have seen this on Modders Videos and game play Videos too.

hot ivyBOT
#

Xbox Series X
2/28/24 and prior
The game is crashing to console when attempting to load my newest save. Prior to this I had a save file that would sometimes load me into a glitched version of my home ship, a modified Claymore II. Having read that there is a common bug associated with using a modified captured ship as home ship, I sold that ship and built a copy based on a purchased Discovery ship. I also turned off and deleted all auto saves.

Likely related to this, my game was crashing every time I attempted to load an old save after fast traveling between systems. I deleted that save and reverted to an older save.
The steps above seemed to have delayed the save corruption issue for a few hours of play time. The other thing that I noticed with my recent saves: when I try to fast travel away from the planet where I have landed and have a save file, fast traveling to an unexplored system shows zero planets and moons with the three dots signifying places of interest on the surface. I'm also not getting any random space encounters in new systems.

I'm getting really, really tired of tiptoeing around all the major bugs, keeping a lot of hard saves so that when I encounter a new one that blocks my progress I have something to go back to that isn't several days old. I've played a lot of BGS RPGs, and I can't say that there are any fewer bugs with Starfield than with any of the others. TLDR: love the gameplay, hate the bugs.

hot ivyBOT
#
  1. If you own your own shipyard at an outpost, any modules you remove from your ship(s) should have the option to sell, store (or scrap). There have been a couple of times where I wish I didn't remove that module... It's disappointing that stuff vanishes, and you have to pay money to install something(s) you don't want and then fly somewhere to buy/rebuild there. Have storage for stuff you remove, allow you to add it to other ships. Have level capped storage (like storage containers) to allow how many modules can be stored.

  2. You need a walkthru preview function before finalizing/paying for your habs. I have to install one, exit, walk the ship, decide if I like it or not, go back and redit if I don't. Heaven forbid if I removed a hab I can't easily replace. Maybe have cut-a-way/floor plan pictures somehow? What is XX-A vs XX-B?

  3. Better hatchway support. Limiting doors to 2 hatches is annoying. I can see you might do that for rendering, but you need to provide more user flexbility to place the hatches where they want. I don't know how many times the game puts a table right at a hatch opening and no one can pass thru. I have to cycle thru habs to find some other hab style I really don't want to get around the issue. If I could put the hatch on the other wall to another hab, I can create a better path through the ship, etc. Same goes for some of the ladder placements. If two habs are stacked on top, let me chose where the ladder is...

  4. Need more attach points for some exterior modules. It is sometimes difficult to place engines, etc because components lack side mountings, etc.

​
  1. Flight Check needs to point out the problem of things like unattached modules. Just saying it doesn't help one bit. At one point, I had to almost complete remove the whole back of my ship and reattach everything. Funny thing? it all went right back where I had it and the error went away... Don't tell me the ship is too heavy OR too high OR too long. Tell me exactly which one it is...
hot ivyBOT
hot ivyBOT
#

🌟 10 | #1208534034179956868

Where are simple things like fences, gates, normal doors other than airlocks? What about better room dividers/walls? Maybe some inside cabins? Can I get a little room to serve as a bathroom? Shower (wth is the shower)? I think it is totally cool to have a toilet sitting in its own huge hab. I have to use bookcases/cabinets to act as walls.

Need additional lighting options other than flood lamps with their harsh beams of light.

Outside storage containers are just too small in what the hold. Why can my little box in my hab store twice as much as the smallest outside storage (ie. same as a medium one)? The storage container on my ship is smaller/same size as the smallest outside outpost container and holds over 500 vs 75. It's not an issue with the bulkiness of items because the ship holds the same items (universally as well). The smallest container should start at 500, double for medium 1000, and quadruple for large 2000. This also helps avoid the death walls of containers.
Speaking of containers, why can't I place some on my shipyard landing pad? There is some much surrounding space on it...

hot ivyBOT
hot ivyBOT
#

Steam/PC
Beta 1.10.30
3/6/24 @ 2:30pm PST
When I exit a ship and return (immediately or after spending some time outside the ship), 1 bar of Laser weapons becomes unallocated. I am not changing the assignments of any crew members or companions. Just exit/reenter ship. In this case, my crew is Vasco, Sarah, Barrett, Sam/Cora. I have Andreja as a Companion. Before and after power settings displayed. It's a pain to have to readjust these settings all the time. Before the beta, I had no issues. Only changes related to changing home ship or ship modifications would require readjusting levels (or crew changes). Never just exiting/entering ship. UPDATE: 3:30pm... just exiting the pilot's chair causes the issue. You don't have to exit the ship. Exit chair, reseat.

hot ivyBOT
hot ivyBOT
#

The shield bug and ship encounters bug (both in space and landing on the planet, empty ships, inaccessible ships, Starborn ships that don't drop Starborn on landing, etc) are documented and have been fixed by the mod community. It seems to me that BGS should just take the these efforts (like they did with the recent formID bug) and implement them. It would also be helpful to list all the bugs you know about and are fixing so that the community does not have to endlessly rediscover what you already know.

hot ivyBOT
#

πŸ’« 29 | #starfield-suggestions

Suggestion: Give Purpose to Ship Habs/Parts

examples:
-Cargo Hall and Storage Rooms contribute to Real Cargo Capacity
-Braking Engines and Thrusters (cowlings with thrusters present) affect Maneuverability stats
-Computer Core grants a bonus to Targeting Speed
-Infirmary can be used to Heal/Cure Ailments
-Science Lab grants a bonus to Scanning (planets, other ships)
-Engineering Bay improves subsystem Repair Rate
-Battle Stations grant a damage multiplier to all weapons.

at the moment often times the 'best' ship (youtube meme) is a tiny 1 hab minimal Crimson Fleet Ghost covered in Vanguard Obliterators.
Give players a reason to make more diverse ships and actually use some of these Parts.

hot ivyBOT
#

🌟 19 | #starfield-suggestions

I would like to be able to designate beds as owned. Like, captains quarters bed is owned by the captain & captains current love, a bed in a hab owned by Cora (so she has her own room), crew beds owned by individual crew … I would like this to apply to ships, apartments, and outposts as desired (to enable the player to specify a bed as owned or not).

#

🌟 17 | #starfield-suggestions

Suggestion:

-Allow the save of our ships' blueprints on a separate save, thus allowing us to have them back on an NG+ or after creating a new character.

-Increase max ships numbers and sizes (ship building is awesome, so many possibilities)

hot ivyBOT
#

🌟 15 | #starfield-suggestions

SUGGESTION - Always show landing animation.

Details:
Add menu option to always show landing animations when landing at a location with your ship, even locations you've already visited.
It's totally immersion-breaking to not have this. Current mods are hacky. It needs to be implemented at the source code level.

#

πŸ’« 20 | #starfield-suggestions

-Bounty Hunter role play support. We have holding cell habs, stun guns, jails on planets, a bounty hunters faction. Can we tie this all together with game play that lets us capture pirates alive for extra creds, hold them on our ship, and take them to jail? There could be a bounty hunters faction quest line as well.
-Medical role play support. Allow the medical NPCs to heal your character. Have then want to hang out in the infirmary. Allow you to role play as a doctor and treat your crew's injuries in the infirmary.
-More credits for vendors. 5000 credit vendors are now 25,000. 11000 credit vendors are now 40,000. It is boring and tedious to have to wait 24-36 hours just to sell another gun.
-Kiosk for Manufacturer's orders for resources. Why do I have to travel to a Staryard just to find out I am not producing what they are asking for?-Vendors have a life. Give them a schedule and have a second shift vendor work the night shift, or simply have stores close at night. Let us see them around town at the bars and cafes, give them backstories and even some small quests.
-A living economy. Let the demand fall and rise for certain products. Give news accounts that give you a hint at what may life ahead for certain goods to take advantage of the situation.
-More random encounters to make the sandbox/emergent game play come alive. More Intercept calls for help while traveling through a star system. Get news about troubles in certain regions. Rumors of activities, etc.

hot ivyBOT
hot ivyBOT
#

🌟 18 | #starfield-suggestions

Better melee please with a much greater variety melee weapons and support items ( sledge hammers, riot shields, stun batons, ancient old earth weapons like long swords, great swords, etc). Also a compound bow.

#

🌟 14 | #starfield-suggestions

The stoves in the purchasable player homes aren't useable as cooking stations. I think they should just like the galley's in the ship's All-In-One Berths.

hot ivyBOT
#

UI suggestion

Separate consumables, food and drinks, from healing and enhancetment stuff. There’s no reason to put my orange juice next to bandages, or get aurora all over my barbacoa tacos

#

🌟 12 | #starfield-suggestions

Not sure if this been asked but -

  • Player's ships damage and shields increase with each NG to balance out the increase of damage the enemy ships deal out.
#

🌟 14 | #starfield-suggestions

Suggestion: release a Roadmap with planned improvements, broken down by quarters.

This way we know what not to suggest if its already planned.

#

🌟 15 | #starfield-suggestions

gameplay option you can enable when you start a new game where you are able to loot everything from npcs (even strip them naked ) like older bgs titles

#

🌟 13 | #starfield-suggestions

Contextual companion control outside of dialogue similar to Fallout 4 & Skyrim.

i.e. tell companions to move, interact with something or wait/follow without entering dialogue.

#

I really would like more better survival elements in gameplay. Such as planet conditions, hunger. So there will be more sense to craft and build your base. Also, more non-planet activities. Abandoned ships and asteroids? Something like random encounters while travelling between planets. I know, there is already something like that... That's all just ideas, actually love this game despite imperfections

#

🌟 12 | #starfield-suggestions

Give NPCs in cities proper living spaces and schedules.

#

🌟 12 | #starfield-suggestions

Suggestion: Drivable Vehicles for Land like Rovers, or automobiles. Rovers are used by astronauts. The future in Starfield is set hundreds of years from the present, there's no reason people should no longer use cars or land vehicles anymore. At least add rovers, because to make it more SpacePunk, rovers were used for travel to pick up rocks and materials in case you are not far enough from your ship to transfer your collected stuff, or if you're over encumbered. And maybe add a vehicle with a chaingun turret? Any drivable land vehicles would be nice. I know we have jetpacks, but to make Starfield more immersive with SpacePunk theme for it, let's at least have a rover.

#

Mini Games like betting, gambling, playing pool or a new type of game exclusive to the starfield universe would make the universe more believable. Neon is supposed to be a city of crime and sin but it's pretty PG-13.

#

🌟 13 | #starfield-suggestions

major companions that aren't a part of constellation. Each faction could use a unique companion

Fallout 4 had a good cast of unique and well written companions. Starfield's companions were decent but they were pretty similar to each other.

#

🌟 13 | #starfield-suggestions

I know starfield takes places in a hopeful version of our future but places like Neon and Red mile need more mature activities, quests and events to be more believable. Fallout 3 did it well.

Neon could also lean more into cybernetics and Hacking (with a unique mini game) Similar to its blade runner inspirations

#

Another Suggestion:
Someone may have recommended darts and stuff but something I miss is being able to play pool or some other stuff like betting/card games, I dunno just some ideas there

#

More ways to play. More weapon types, different types of power, cybernetics, hacking, tools, drones, mechs and more enemy variety

#

🌟 12 | #starfield-suggestions

jbg

Proper caves
like dungeons like 100s of them but all proper not bland, want them like in Fallout 4 and Skyrim, none of those New Vegas and Oblivion caves/dungeons but them proper caves with good story in them, proper story.

#

🌟 10 | #starfield-suggestions

Actually pretty dancers in the astral lounge please.

#

🌟 12 | #starfield-suggestions

Item Crafting:
If added, max rank in suit design, weapon modding, and special projects should give a player total freedom to create armor and guns as they desire.

Any item can be improved from basic to superior quality using simple to gather resources.

Improving item quality also unlocks adding perks. Players can choose the specific perks they want to apply; and once those perks are applied they can be swapped at will for zero cost at any item workbench.

Perks can "transferred" from other items -which does consume/dismantle that item. This gives more meaning to all the otherwise 'trash' rolls for gear drops as those items can be saved and used to improve things players do like.

Yes, this means that a player could buy a basic version of any craftable armor or weapon and make it a Superior Legendary version entirely without RNG.

Let players make their own choices.

hot ivyBOT
# hot ivy 🌟 **12** | <#1217183866528333915>

🌟 13 | #starfield-suggestions

Proper caves
like dungeons like 100s of them but all proper not bland, want them like in Fallout 4 and Skyrim, none of those New Vegas and Oblivion caves/dungeons but them proper caves with good story in them, proper story.

Exactly. more unique dungeons/caves/space stations with actual storylines, lore and loot

#

🌟 12 | #starfield-suggestions

diversity of architecture of minor settlement for example all minor settlements have that prefab settlement type architecture which could be the only possible one in airless planet but in breathable atmosphere we could have more diversity like minor settlement inspired by akila architecture (kinda like nms settlements) it could also vary locally if it is in a desert or in a snowy region etc

hot ivyBOT
#

Make the beach at the Paradiso Resort more alive. The NPCs aren't even doing anything there, there should be people running around and swimming. Also allow the player to gamble on the NPCs who run the red mile

#

Suggestion: Having Earth dogs and pet companions. Here are the benefits of having a dog in Starfield.

Benefits:
#1: Dogs given command to search for something as a point of interest, enemies or targets, or hidden items/treasure of important value.

#2: To keep you and your crew company and to give the crew an emotional support animal, plus Cora always wanted to have a pet, despite Sam Coe's disapproval.

#3: Before humans first traveled to space, dogs were also a vital part of Earth's history as dogs were also used for space flights/tests, and few of the dogs actually managed to travel to space and return to earth alive. Not the first and only animal species to travel to space, but contributed to making history of traveling to space as much as humans did.

#4: To have a dog companion to travel to other planets, a dog can have spacesuits on unbreathable planets, like the dogs did in the Space Race.
#5: Dogs can optionally fetch stuff like items you may have missed during your travels, or search for items that are part of fetch quests.

#6: For immersive or roleplaying purposes, dogs can be great trackers and hunting animals for bounty hunters to use to hunt bounties and targets, when they pick up the scent of a wanted criminal, they pick up their trail and lead bounty hunters to their target’s location.

#7: If stuff in Starfield can clone Earth’s historical figures, and since cloning exists in Starfield, then why not clone dogs to preserve life so people can remember Earth’s history? Scientists would likely clone lifeforms to preserve life for planets, or clone animals for food, or clone animals to be used for experiments. So maybe clone dogs to keep them from going extinct?

​

#8: Dogs can optionally be used for combat in at least breathable planets or areas since if they wear spacesuits, they wouldn't be able to use their jaws and claws to attack opponents and can only attack without their spacesuits in breathable planets or breathable interiors.

In conclusion, having canine companions would make a fine addition to Starfield’s NASA theme to it and having dogs in Bethesda games should be a staple for future Bethesda games.

#

Fleet Commander Perk Suggestion
Rank 1 : Allows you to allocate one of your ships to your crew and have them pilot it, while in space you can send out a beacon to get them to come to you, time ranges depending on level of system
Rank 2: Allows you to have your secondary ship follow you even land on planet, time to get to you is reduced
Rank 3: Allows for a nother ship to be Allocated, allowing to call in two ships to help out (Or one if you already had one following you)
Rank 4: Increases Fleets Damage and Resistance

hot ivyBOT
hot ivyBOT
hot ivyBOT
#

Ido planets actually have rivers? i mean proceduraly generated once? Or forrests with a tree density of kingdom come deliverance? And bugs, with the size of well actuall bugs? small and fast hard to can. and some mamals? not bugs or reptialians or dinasaurs. fluffy mamals... there are big animals like elefants. maybe go dinosaur size? megalodon?

Rivers and lakes should be more common if you ask me

hot ivyBOT
#

Suggestion: Being able to watch television in the game instead of the television only turned off. I wanna watch SSNN on TV instead of just listening to it on a radio.

hot ivyBOT
#

🌟 14 | #1214957140201181195

Steam/PC
Beta 1.10.30

The ship power allocation has gotten WORSE since this update. Now, any time I load the game from the menu and then go into space (from the Starmap, while being on land outside of my ship), my ship part powers are all over the place. It used to simply take 1 bar away from Engines and 1 from Shield. Now, shield is fine, but 2 bars are missing from engines, and my weapons bars are completely messed up. Also, why does the game STILL insist on removing all of the GRAV bars upon entering into orbit? I like to keep it full, in case I want to quickly leave.

Can't you just make it so that the bars don't move, at all, under any circumstances, unless the player manually does it? I like having them a very specific way. It was tolerable in the previous update, because it would predictably only remove 1 from Engine and 1 from Shields. Now, it's complete chaos every time.
Additionally, have you guys done something to the Taskmaster trait? Not necessarily in this beta, but a while ago? It used to proc pretty often during ship combat. I haven't seen it proc once in MONTHS. I was able to get it to proc just now by pressing pause in the middle of ship combat, going to the bottom right corner of the menu (where your ship is) and repairing my ship from the menu. The moment I unpaused, I saw a message in the top right screen that Taskmaster repaired my engines. Coincidence or did me repairing my ship from the menu fix something? Because, I've used hundreds of ship parts over the last month by repairing my ship while in combat, and it hasn't procced. Repairing from the pause screen? It procced the second I unpaused it. Something seems off here...

hot ivyBOT
#

🌟 13 | #starfield-suggestions

A small thing, but:
More fluid melee weapon animations would be good. Even simply a tweak to the existing ones without the abrupt halt at the end, it brings the flow of the fight down and just feels clunky and unsatisfying.
Customization and more variety to the melee weapons themselves would also be lovely.

hot ivyBOT
#

Option to upgrade outpost into full settlement/colonies with colonist, with a better settlement system from Fallout 4.

#

🌟 11 | #starfield-suggestions

More Clothing Variety to be Playable

Some outfits worn by NPCs are not available to player via vendors or other means, and otherwise tricky to get.

Some examples:

  • I've noticed the Ranger's overcoat not being awarded for the position. At first I thought it was exclusive to the Marshal, but then I saw Lillian Hart also having it. Is it a mark of distinction or length of service?
  • Ship Captain's Uniform only available through highly illegal means. Is it tied to a certification process of being a Captain I'm not privy to?
  • I noticed some outfits local to Neon. It would be nice if vendors carry local styles
hot ivyBOT
#

if doing a NG+ as openly starborn or whilst in a rare universe. Please allow us to skip the temple light puzzle so we go into temple and then spawn outside temple with increased power. leave the temple puzzle to OG universe and redoing it again in NG+

hot ivyBOT
# hot ivy ⭐ **8** | <#1217183866528333915>

Suggestion: Being able to watch television in the game instead of the television only turned off. I wanna watch SSNN on TV instead of just listening to it on a radio.

They could also get some public domain movies and put them in the vhs tapes you can find. And there’s a portable cd player, so they could add some cd’s into the game with public domain, and even original songs

hot ivyBOT
#

🌟 10 | #starfield-suggestions

Put a bunch of the outfits and fashion that the NPCs wear into shops for us to buy. The number of outfits that you can actually own from Neon compared to all the outfits that the citizens of Neon are wearing is depressingly slim, and it's borderline insulting that there is so much variety for the NPCs but we get 4 colors of the same lame poncho and bland sweater/leggings.

hot ivyBOT
#

🌟 15 | #starfield-suggestions

this might already be in the works but : the ability to fly between planets without fast traveling would add a lot of immersion. maybe add a ship module similar to a cruise drive that will enhance our ship's speed for faster travel

hot ivyBOT
#

Without grav jumping it is going to take from days to years to get anywhere in a star system. It took our astronaut 4 days to get to the moon, and that was at traveling at 11,000 m/s.

that's why I suggested a cruise drive. it works for other space games. it's slower than grav jumping but faster than normal flight

hot ivyBOT
#

🌟 13 | #starfield-suggestions

how about also making the chronomark actually visible on your wrist outside of the first mission
i actually had to make a mod to do that lol

hot ivyBOT
#

🌟 13 | #starfield-suggestions

The shipbuilder landing pad should have connection points for the Outpost airlock.
I prefer walking directly from the landing pad into my outpost. It's quite fussy to get the airlock at the perfect height and close enough to walk onto the platform.
Once you do set it up, it's quite nice to have a landing pad integral to your outpost habitat.

hot ivyBOT
#

🌟 17 | #starfield-suggestions

Suggestions:

  • A Bestiary tab that records information on all aliens encountered and completely scanned.

  • The ability to craft or buy all outfits in the game (including ones normally unobtainable on important npcs), especially without needing to murder the people in a faction you want to roleplay as. (Also more Va'ruun outfit variety)

  • Romance Companions that don't carry the same copy/paste holier than thou morality system.

  • Revamp or massive expansion on the Red Mile. New courses, make it much harder, much longer, maybe even add npcs that try to stop you from reaching the goal.

  • House Va'ruun content please, including more uses behind Serpent's Embrace trait.

  • More outfit variety instead of everything being based on jumpsuits.

  • Pets

hot ivyBOT
#

🌟 13 | #starfield-suggestions

Probably a stupid idea but... I would love to be able to make in game posters out of my screenshots to decorate my in game buildings...

#

Suggestion:

Would love to see the Red Mile re worked a bit to include actual poker/blackjack, really any casino games would suffice, with a little more β€œradiant” AI events. Adding real casino games to the β€œcasino” adds another much needed money sink into the game and entertaining side content to do. Radiant AI events could be fights breaking out over gambling loses/debts, crimson fleet pirates randomly showing up trying to rob the place, people trying to steal credits from the player character, etc. I feel like the Red Mile had such a huge build up and unique concept or design in the game, and then it ultimately just became a complete after thought after the free star ranger quest line. No real purpose of ever visiting the place again unless you love running up the same hill dodging aliens over and over again.

#

🌟 12 | #starfield-suggestions

Option to keep certain things for NG+ (Weapons, armor, clothing, maybe one companion?)

#
jbg

Asian member in Constellation preferably Korean and female

hot ivyBOT
#

🌟 19 | #starfield-suggestions

Allow us to upgrade our Guardian ship weapons

Starborn. meant to be the pinnacle of evolution right, with incredible technology that makes people gasp and yet most players cant wait to get rid of the ship because it's rubbish.
So why is the ship so rubbish? Why cant we upgrade the ships using Caelumite? I can understand not being able to change parts with standard ship parts, but caelumite is intrinsic to Starborn and yet is used for so few things. If we could use the mineral to upgrade the parts it would give a good reason to scout out and find all those anomalies on planets rather than just the temple.

-Another thing about the ship - give us furniture please. Do Starborn not sleep? eat? A futuristic bed, other chairs, work tables and galley would go along way. There is so much empty space in the ship it calls to mind a line from Star trek Lower Decks - "What in the white minimalist hell is this?"

hot ivyBOT
#

🌟 12 | #starfield-suggestions

**Please bring back the lore books, as seen in Skyrim. **

I absolutely loved delving deeper into the lore through texts authored by the inhabitants of the world themselves. While there are some texts in Starfield, most books seem to serve merely as background decoration.
I'm fairly certain that there are many more details regarding the lore of Starfield that are being withheld from us, perhaps because they will become relevant to the story later on. However, there are plenty of cool opportunities to better describe the game world through textual means.

#

🌟 14 | #starfield-suggestions

Stealth takedown animations and finishers

Both unarmed and with weapons

I'm surprised this wasn't in the game. Both skyrim and Fallout 4 had these

hot ivyBOT
#

🌟 12 | #starfield-suggestions

Please let friendly fire be toggle-able in settings so that we can use the particle beam weapons without worry of hurting our companions and risk them disliking us/ leaving us as companions.
As it's been confirmed particle beams give an AOE damage effect with critical hits even when we do not have the Annihilator rounds mod attached.

hot ivyBOT
#

🌟 16 | #starfield-suggestions

The ships have tons of panels and doohickeys in them, but none of them do anything and none are interactive. How about -
Life support to turn on and off gravity in ship, temperature controls, oxygen, lighting with off, on, dim, and red battle mode? And if you turn oxygen down or temperature controls off everyone dons space suits. And when in battle, all ship lights automatically switch to red?
Diagnostics you can run that tell you status of all ship systems and hull integrity, fuel level, cargo load, etc?
External ship lights?
Sensor readings for external temp, atmosphere, radiation, light level, humidity, pressure, etc?
A radio panel that can pay music? Or double as a comm within the ship?
TVs on ships and in outposts and homes should play news broadcasts, and movies that are now free domain? Night of the Living Dead and Plan 9 from Outer Space come to mind?

And ship building to many is one of the most fun things about the game. How about - Habs are customizable, where you can choose from any of the beds, bathrooms, kitchens, tables, chairs, storage shelves, crafting stations, desks, etc available in any hab. You just snap them where they fit in a hab? Then you can create 1X1 habs, and truly custom ship interiors?
How about toilets that flush, showers and sinks can be turned off an on, bathroom lights can be turned off an on?
Manually placed doors, stairs and ladders?
Different fridge, freezer, cabinet, locker, shelf, options where all those places on the ship you cannot interact with, you can instead interact with?
Alternately or in addition to custom habs, habs that can be flipped so that they mirror the interior flipped right to left or front to back?
Cargo habs, store cargo?
Infirmaries, people can lie in the beds if they are injured, and the ship's doctor, attends the infirmary?
Prisoners can be put in the cells? (Wanted alive Bounty missions?)

​

The captain's cabin can be designated, and crew stays out of your bunk and doesn't sit at your desk?

hot ivyBOT
#

Light suggestion here, I think Laika deserves a photo in the Lodge amongst all the other famous explorers. (Or give her a poster in the outpost mode.)

I agree regarding some type of bestiary. Honestly I'd love to have a whole tab or something full of lore that you pick up along the way, kinda like in other games like Mass Effect, the Witcher, or Dragon Age. Could have an area dedicated to the worlds you've visited and allow you to insert notes.

#

Make the Aceles tougher
they look like bullets would just bounce off them, every interaction with terrormorphs should be with the Aceles coming out on top

hot ivyBOT
# hot ivy ⭐ **9** | <#1209539266095349800>

🌟 10 | #1209539266095349800

Platform: PC - Steam
Time/date of bug encountered: 07.03.2024 - Beta 1.10.30 release day
Description: Ships reassign their power randomly to the system the ship thinks is necessary

Reproduction:
Put 2 Bars in lasers, 2 bars into engines, 2 bars into shield, and then land on a planet.
When taking off to space, the ship reassigns all the free power (that you reserve for GRAV jumping) to random systems.

It may be a good idea to leave the choice of how much free power the player wants to have for emergency GRAV jumps to the player, and not to their ship.

And yes, you can simply have 3-4 bars "free energy" and when you grav jump, its automatically assigned for the jump so you dont have to do it during combat or in a hurry. Now, its not possible since the ship constantly reassigns power the way it pleases.

I think the simplest solution is for them to program it so that the ship power allocations don't change at all, for any reason, unless the player manually changes it. If I put ALL my points into the grav drive, then I want to be able to jump in and out of systems instantly. Taking away all of my grav drive power (and now, since the beta: assigning the power they took away from my grav drive and distributing it into weapons) is just making me take even longer before I can jump out again.

Just make it so that nothing changes unless we, the player, change it!

hot ivyBOT
#

🌟 17 | #starfield-suggestions

A Best Friend Buff equal to the Married Buff for those who don't see a partner they want. Being this is a RPG.

hot ivyBOT
#

🌟 12 | #starfield-suggestions

The world building around spaceships could use a LOT more flavor, in conjunction with ship modules needing a lot more functional description to know what it actually does. When selecting through ship modules the description box on the left could have a little flavor text about it and the company that produces it. Things like what year it was developed, what other companies were involved, what it succeeds at well and what is a flaw it might have. For functionality modules that have workbenches should have a section that lists which ones it has, same for what storages like chests and armor stands it might have available. More transparency around its actual statistical parts should be more obvious too. Like landing legs thrust being just a single digit tells me nothing, I need to know what mass it can lift (besides its own). Habs need to say how many passengers they can carry. Etc. More of the modules should actually serve a purpose too. Like the Med bay is just a research lab right now. It should have a spot onlike the bed that you can just menu up a healing and injury recovery and then get back to exploring. The engineering bays sections could provide extra shield strength, or a power pip, or a shield or system recovery boost or passive hull regen or a option to repair the hull from a work station without a clunky 10kg ship part. That could maybe be selectable from a menu onboard, or set by the manufacturer as a default. Better yet, honestly, just get rid of ship parts as an item and make ship repair quantity a function of your cockpit and various modules and skills that get you say three repairs plus your bonuses a day, and that's just refreshed after 24 hours.

hot ivyBOT
#

🌟 10 | #starfield-suggestions

Maybe food will be relevant in survival mode. But yeah food should have a purpose. Even if itΒ΄s just being a chef, selling high quality food to food stores / terraw brew etc. making good money.

Extending this: Outpost greenhouses for food ingredients. Mass food and miscellaneous storage containers would also be greatly appreciated.

hot ivyBOT
#

🌟 12 | #starfield-suggestions

there should be Unique and Random PoIs in space. similar to that one casino. Asteroid mining stations, space stations, pirate bases, abandoned ships etc

a game that does this well is Everspace 2. and most of them are handcrafted

hot ivyBOT
#

🌟 14 | #starfield-suggestions

Can we please get gore/dismemberment in the game to make the guns have more impact and the melee weapons as well, and finishers/takedowns not only for the player but NPCs as well. It would be cool to see a terrormorph actually slice someone in half.

hot ivyBOT
#

2 Handed Weapons, Shields and Duel Wielding
Add two handed melee weapons and feature to dual wield like Skyrim. Maybe have it as a perk to use akimbo. Add shields to the game since now we can hold the block button, I think it would be immersive to add it while using a gun on the side, fists, 1Handed melee weapon/gauntlet + shield bashing and from a space theme, blocking with said shield will have special effects (if it is a type of shield). Huge plus is that it can add lots of variety to friendly/enemy types whether its pirates, UC, FS, Ecliptic, etc holding their own versions of riot shields, energy shields, wrist guard shields, etc. I could imagine starborn wearing shields that materialize from the wrist when blocking, this can also go well with old earth lore of finding historical weapons like they are showcased from a Museum like finding clones from operation Star seed. With these in mind, you could imagine these coming from with their own combat/idle stance animations

hot ivyBOT
#

It has never made sense to me that we can be an officer with UC Sec and/or a Freestar Ranger and yet we can't turn in Contraband for a reward at either office. Maybe not even a financial reward but a random armor or weapon piece specific with the faction that has a chance to be legendary quality.

hot ivyBOT
#

🌟 10 | #starfield-suggestions

OMG just saw this in the #starfield-lore channel and YES! πŸ˜‚

InkyBlack β€” 03/14/2024 6:15 PM
I want a ships cat that sleeps in the pilot seat and occasionally drags in a half dead heat leech

#
UC

Maybe food will be relevant in survival mode. But yeah food should have a purpose. Even if itΒ΄s just being a chef, selling high quality food to food stores / terraw brew etc. making good money.

hot ivyBOT
hot ivyBOT
#

🌟 14 | #starfield-suggestions

Make Luxury Liner ships as something you can visit, maybe finally pay for or even have more missions related to them, some more Crimson Fleet heists or just getting an invite form the UC or Freestar, even if ultimately there isn't that much to do, having a previous addition of having minigames and stuff could make them fun, but also they could have a vault or something and you can choose to steal it

you could even make it so if you bypass the security correctly you can gain access without anyone knowing, and having little heists you can do in the open world
alternatively shooting your way will result in other ships coming in and sending backup
(too add, successful stealth and fully stealing it, disabling security and getting to it without alerting anyone, will of course lead to no bounty increase but a shoot out will)

Not sure how much a ticket for a trip should cost, I don't remember if they mention it in game but probably around the thousands could maybe due or 10K?

hot ivyBOT
#

🌟 13 | #starfield-suggestions

[Suggestion] Clearing a dogstar factory let's you claim it. Then the robots clean the place up and one of them becomes a vendor/ ship tech

hot ivyBOT
#

🌟 11 | #starfield-suggestions

The Unity and the parallel universe could introduce a lot of new/cool additions to the game. imagine the other universes leaking into the main one. each brining a unique event/addition to the game.

for example, a universe where the colony war never ended. a universe were house V'ruun took control etc

hot ivyBOT
#

🌟 10 | #starfield-suggestions

Suggestion 1 : Make keys/keycards sellable - I have multiple keys in my inventory that are flagged as stolen and I can't clear their status by selling them and buying them back from the TA like I can with other goods. It's just super annoying to have items in my inventory that are permanently marked stolen that I can't clear unless I allow myself to get caught. It's especially annoying when some keycards (like the UC Security Keycard) has a 100 credit value that I'll never be able to spend.
Suggestion 2: Add the furniture building control panel to every cockpit so that it can be accessed on every ship and allow us to place furniture and decorative items around our habs. Right now the best way of doing this is by invalidating achievements and using the console command "placeatme 00024DC7 1" - and if you're clever about it you can actually make it look like it's purposely built into the ship if you "disable" a decorative element in the hab just prior to placing it, it will use the coordinates of the last disabled item to set the location and rotation of the control panel. Just make it a part of the ship and let us decorate. I would share a screenshot but that actually brings me to...

Suggestion 3: Let us post screenshots in #starfield-suggestions for those of us who are better at visualizing our ideas through images instead of text, because trying to get an idea across without visuals to provide context is also super annoying.

hot ivyBOT
#

🌟 11 | #starfield-suggestions

Suggestion:

The ability to colonise worlds and build cities. If a faction is needed to do so, the possibility to create our own faction or through the LIST faction even by being their chairman or Chancellor.

#

🌟 12 | #starfield-suggestions

Add the possibility to add furniture in the Starborn ship. Things like a bed and work tables and those useful things.

#

🌟 12 | #starfield-suggestions

Suggestion: In NG+, you have the option to turn over your Starborn ship to the authorities. In exchange, Starborn ship parts are now available in the ship builder.

#

🌟 11 | #starfield-suggestions

Oh NPCs actually having a day/night schedule. Robots should take over for vendors at night at the very least.

#

🌟 12 | #starfield-suggestions

Suggestion area: Make it easier to find certain resources in the galaxy.

__Scenario: __

Today I took a request from a mission board to supply Iridium to Akila.
Once accepted, I then had to mouse over various planets hoping I would find one where Iridium is present. This feels like a complete game of chance and I imagine some players just give up at this stage.
I understand I could look online but that would mean swapping tabs on my PC or looking at my phone, both of which would seriously take me out of the game.

There was actually a planet in the same system I had already scanned called Belwah that has Iridium, but I had no way of knowing this without mousing over a bunch planets first.My character had this information, so there should be a way of knowing it in game. In theory the Astrodynamics skill can allow you to look at planets in other systems, but maybe there can be a system where for lower levels of the rank you can be pointed towards a system with the resource and for a higher level you can be pointed towards the specific planet etc. Or it that makes things too easy, have it point towards places you have already scanned to encourage planet scanning. Or highlight the systems on the starmap.
Just some way of knowing you are looking in the right direction.
Perhaps a scanner type object can be added to ships for this purpose.

Benefits:

  • It would give players a starting point when trying to find a certain resources.
  • Depending on how much info is given, could add some directed exploration to the game.
  • Would remove the element of chance trying to find certain resources.
​
  • It would encourage players to visit new planets if they knew there was a certain resource there, rather than just going to one of the cities to buy resources (for outpost building / crafting etc)
  • It would make the resource collection missions easier to start and potentially encourage more players to try them, as the outpost building is a really fun part of the game.
#

🌟 11 | #starfield-suggestions

The ability to enter a new cell via load screen when you reach the border of a landing site.

#

🌟 12 | #starfield-suggestions

Ability to exit your ship while in space

So I’ve tested by tcl outside my ship only to get teleported inside in space so I think it would be a nice feature to exit your ship anytime even during combat because why not.
Add tethers to the player so it could prevent us from drifting away, but make it un-equipable if space poi ever makes it to the game, I can take off my tethers incase I have a backpack that does support boosting and explore them space dungeons

hot ivyBOT
#

Suggestion: More weapons and new weapons like the flamethrower, and the shoulder-fired rocket launchers/missile launchers, and shoulder-fired direct energy weapons or infantry-portable laser weapons, and heavy machine guns. Also, for non lethal weapons, use stun grenades or flash grenades, and maybe non lethal gas grenades to knock your opponents unconscious. Tear gas grenades also included to temporarily blind or give the enemy off balance, useful for crowd control. And for non-lethal ammunition, rubber bullets on unarmored people.

Suggestion to add to the non lethal options

Quest in which you can/have to bring a target alive. And none of that essential NPC bs, you have to try to bring the target alive or fail. Unless it’s a dead or alive target

#

🌟 18 | #starfield-suggestions

Survival mode suggestion : the ability to get out of your ship in space and manually fix it using parts. similar to how you can fix vehicles in battlefield games

hot ivyBOT
#

🌟 12 | #starfield-suggestions

Han

Maybe DLC content or survival mode addition:

With appropriate space suit, allow the player to exit the ship in space. In some rare cases you'd have to do it to fix the ship from the outside using the mining laser or directly interacting with a damaged part.

Additionally there could be missions where you need to do that to repair satellites or things like that

hot ivyBOT
#

Random Encounters: The Galbank Ship Heists #1
This game needs more and varied encounters that you discover as you go about doing other things.

There has been a wave of attacks on Galbank Ships. This can unfold in several ways so it does not get as repetitive.

  1. You come across Pirates already docked to a Galbank ship and a message from the Galbank crew for help. You dock on to their ship, fight your way through the crew, and enter the airlock to the few crew still on the Galbank ship. However, even this can go several ways. There is a new Infamy system at play that can get you into trouble with factions you harass a lot. Interfering with a Galbank heist merits a larger boost to the Infamy level. So after you take out the first crewman you get a warning and a offer to take some cash and move on with a small bump to your infamy level. I will explain the Infamy system at the end of this post. You ignore it and move on. The remaining crew aboard the Galbank ship will immediately offer you half the take, butyou get another bump in Infamy if you take the bribe. If you ignore the bribe an take them out, you get the largest boost in Infamy and it could take your Infamy to the next level. You can turn in the chest(s) to GalBank. Galbank shipments vary in amounts, (including what pirates consider: The Motherlode.) Or you can keep the money for yourself with no bounty risk against you. However if you do return the money, You get a good reputation with Galbank and they will offer you additional things to the reward money. Galbank has a warehouse full or repossessed goods. Depending on your reputation, you could get rare resources, especially the ones that are annoying to make for yourself. You can get legendary weapons, space suits, and boost packs. And you can get New-To-The Game rewards you can't get any other way.
hot ivyBOT
#

πŸ’« 21 | #starfield-suggestions

Suggestion: Being able to bring Ron Hope to justice without killing him, more of bringing him in alive and be given a trial. Also, bringing Benjamin Bayu to justice by either killing him or capturing him alive and fight corruption. Or just find a way to make Benjamin Bayu lose his power and have someone less cruel and less scummy to replace him. Or do unethical things to make Benjamin Bayu lose his power by making Bayu look weak and vulnerable by any means necessary. Or have people rebel against him and overthrow his tyranical rule and have someone better to take Bayu's place as governor of Neon.

hot ivyBOT
#

🌟 13 | #starfield-suggestions

Suggestion: Allow us to actually discover and document actual new star systems and worlds. For a group about exploration, there's not really an emphasis on discovering uncharted territory. A goal of Constellation's should be to expand the current starmap.

hot ivyBOT
#

Starborn Conjuration
Like the way Skyrim animated of grabbing a weapon out of thin air as it is summoned from the realm of Oblivion, I think it would make sense if Starborn can do that too, and the abilities can be by type like handgun, rifle, sniper, shotgun, melee, etc with a cool effect as it transforms in your* arms/hands with sparkles like how starborn are defeated.

The starborn weapons designs from ability will be unique on their own like oblivion being mainly Daedric weapons

Not sure on the ability like will it drain your power and the use of essence will make up for it/killing enemies will give you some power to your bar, or giving it a time duration before it disappears. Infinite ammo, but has a cooldown on firing it for too long? Ng+ the weapons will passively get even stronger

hot ivyBOT
#

🌟 15 | #starfield-suggestions

Suggestion:

Adding more ships modules like an observation deck, it could be a 2x1, 3x1,etc with unique features from each manufacturers (Deimos, S-E, HT, and Nova G, even Trident if we could have some)

hot ivyBOT
#

🌟 15 | #starfield-suggestions

Suggestion: Player homes: I would love to be able to use credits instead of resources to decorate/furnish player homes. Would also love the option to pay to have the player home decorated & furnished for me.

#

🌟 11 | #starfield-suggestions

Throwable weapons would be great. similar to cyberpunk or heck Morrowind. I think more melee weapons and mediveal type weapons would make sense when you're fighting inside ships. it's very dangerous to fire bullets or lasers inside a spaceship

#

🌟 15 | #starfield-suggestions

Suggestion: Survey data carries over in NG+. I find it funny that your research carries over, even if you're in the middle of researching something, but your plant/animal scans don't.

This stuff doesn't change, and mods/DLC can expand the galaxy infinitely. Let it carry over, people will not 100% this game any time soon. At least not those of us with jobs and/or kids. I don't really mess with that stuff because it won't mean anything when I jump. At least the knowledge should persist.

#

🌟 10 | #starfield-suggestions

I’ll take this post I made from another server

POIs in space
You know how you travel from planet to planet, besides gas giants, often you don’t instantly land in the planet you travel to and end up in the big ass box that gives the illusion you’re in space. Knowing you can travel to stations and most of structures placed there, you still have to travel to them so I’m guessing there should be enough space to throw in random POIs in the box. Maybe doesn’t even have to show up like a ship or Star station icon, but just make it appear once you travel to that planet. Now I’m not sure how it would make sense for star stations to spawn unless they have some way of traveling just for immersion. Unless the player has the option to blow one up from inside self destruct or actually from a ship because I’m pretty sure they have health, just unkillable by default
In my head, say I can travel to a random planet and there I can see a few derelict ships/stations and a huge static UC cruiser (like the sysdef one) and one for the pirates (say they stole one) and a literal space battle taking place. Add space weather and boom. Not just that, say trader stations, or big commercial type of cruisers that act like mini civ outposts, space advertisements mined into a asteroid, worm holes, the ideas goes on, etc etc

hot ivyBOT
#

🌟 12 | #starfield-suggestions

Suggestion: Make the Akila City Core player home- The Core Manor, actually feel like a manor. It needs a second level, similar to the Coe Estate or Cartright manor. For the money it costs it is lacking compared.

#

πŸ’« 21 | #starfield-suggestions

Suggestion: Please implement the ability for ships to travel faster, and fast enough to be able to reasonably fly between planets within a solar system. The systems are already generated in such a way, and whether it's an engine limitation or whatnot, a lot of people would be incredibly happy to find that fast traveling isn't the only option. This could open new doors to randomly occurring content that speaks to Bethesda's innate ability to sidetrack it's players: a fact that has been less present in Starfield due to its reliance on fast travel as a crutch rather than a neat feature. Now, if Bethesda were to implement this feature, I, and likely many others would want it to come packaged with new encounters that can happen randomly during interplanetary travels. So for that reason, I'm not expecting this any time soon, but its absence has, in my opinion, held back this fascinating world from showing, not telling us, the true nature of it.

hot ivyBOT
# hot ivy 🌟 **10** | <#1217183866528333915>

Suggestion 1 : Make keys/keycards sellable - I have multiple keys in my inventory that are flagged as stolen and I can't clear their status by selling them and buying them back from the TA like I can with other goods. It's just super annoying to have items in my inventory that are permanently marked stolen that I can't clear unless I allow myself to get caught. It's especially annoying when some keycards (like the UC Security Keycard) has a 100 credit value that I'll never be able to spend.

Suggestion 2: Add the furniture building control panel to every cockpit so that it can be accessed on every ship and allow us to place furniture and decorative items around our habs. Right now the best way of doing this is by invalidating achievements and using the console command "placeatme 00024DC7 1" - and if you're clever about it you can actually make it look like it's purposely built into the ship if you "disable" a decorative element in the hab just prior to placing it, it will use the coordinates of the last disa…

Addition to this. Put keys in their own catagory in inventory (like in other bags games)

hot ivyBOT
#

🌟 14 | #starfield-suggestions

UC

**Large, detailed wishlist/suggestions: ** ❀️ StarfieldLogo πŸ™ StarfieldAdoringFan
Part 1/3
**
Planetary Exploration (Survival elements): ** StarfieldSandwich

  • oceans: Marian rift, water pressure can kill you
  • quick sand: try to stay on top
  • find skeleton bones: get XP by being an archeologist
  • Higher mounts: Beware of landslides and avalanches
  • deeper caves: beware of flooding

**More Animals/Plants: ** MrPebbles

  • Toxic plants, when walking by and in contact: hallucination begins (addictions...)
  • Dinasaurs, real size dinasaurs, accidently stepping on you
  • Insects, real small, bee swarm stinking if you have no space suit on
  • Mammals. space cats, space dogs. feed them with (the right) food and they follow you.
  • Birds, flying, fast flying, challenge: Scan them using your boost pack!
  • Fish: shy and small, try to scan them too, upgrade your diving skill!
  • small yelleyfish: highly toxic* squids: cloud of cloak - try to see something
  • megalodon. just megalodon

Jobs and Activities, Play your B-RPG your way: PipBoy

  • Having an option to adjust what non-combat stuff gives the most credits/XP
    (different setting options just like regarding survival difficulty)
  • Computer hacking missions / engineering minigames (for extra technology skill point to spend)
  • Scientific minigames, get XP by science chemestry missions (for extra science skills)
  • Weight lifting in the gim (for extra physical skill to spend)
  • Play beach volleyball at the hotel and make drunken converstion at party-ships for extra social skills.
  • Gambling on Neon and Red Mile for credits and XP
  • Open your shop (restaurant, medical clinic, bank, gunshop, flowershop, zooes
    .... if you could just stun (EM weapons) and tame (Xenobiology) those dinasaurs for it..., etc.)
#

🌟 16 | #starfield-suggestions

UC

Detailed wishlist Part 2/3 Outposts: Hang out with your crew NukaGirl

  • Dance with andrea for sympathy and XP
  • Play table tennis, pool, darts with your crew to get sympathy and XP if you are extrovert
  • Play computer games and gain XP if your trait is introvert
  • A holographic projector that let simulate ground combat, with imagined aliens (for extra combat skill point)
    or dialogue "holonovels" for extra intimidate or lying skills (minigame?)
  • Do stuff with your companions "cyberpunk 77 style"

Ship building RedRocket

  • Cosmetic compenent options to clean up the interior and exterior (e.g. like Starborn ships look like)
  • Interior: Add carpents, wallpaper, clean walls like in star trek (luxusliner)
  • Exterior: Have cosmetic hull elements enableing that ships can look like star wars,
    star trek, star gate, mass effect etc. ships. With writing/fonts on the hull too.
  • Have a virtual view screen, so that the exterior ship does not need to show cockpitwindows, etc. cover the shipmoduls in a hull design of your liking.

Space: FreestarCollective

  • Really big enemy ships. Enterprise size, Stardestroyer etc.
  • 1 Man Fighter, no shieleds, low hull but highly maneuverable.
  • Option to have it as wingman, giving orders.
  • Mines, Space Smoke/Flash bang granates, Countermessures, EMP weapons to
    temporaly disable a ship. A way to damage a system a bit, without the need
    to disable shields nor should it damage the hull. (Computer virus warefare?)
  • More space phenomena.
  • Fast moving dangerous asteroids. Big comets to land and mine on.
  • Black holes damaging hull ignoring shields. Large nebula taking sight
  • Neutron stars and magnetars whith radiation poising player and pirats crew
  • Solar flares temporaly disabling systems, such as shields.
  • Scan for anomalys like micro black holes or gravitational anomalies for XP
  • living space creatures.
#

🌟 15 | #starfield-suggestions

UC

Wishlist Part 3/ 3 Immersion: UnitedColonies

  • Scan a planet from cockpit view and select landing location by clicking on
    a scanned or manully selected landing location without the need for the menu
  • select nearest solar systems using a key for grav jumnp, to get there without tab-menue too.
  • cover all black loading screens with appropriate animations (grav jump, NAT, door opening etc.)

Would be most interesing: AlienZetan

  • More handcrafted story content including intelligent alien cultures, from cavement
    to medival, to modern to advanced. Detectable by planetary scans. No human buildings on
    those planets. Sci-fi stories with facinating and different aliens.
    **
    Thank you for the wonderfull game. ItΒ΄s a lot of fun. Thank you for listening to suggestions, too. Looking forward to Shattered Space and more Mods StarfieldConstellation πŸ₯³ **
hot ivyBOT
#

🌟 15 | #starfield-suggestions

Suggestion

Remove some RNG from the game, and let player upgrade their equipment. As well as letting us learn how legendary effects work and add them to weapons. It's a single player RPG, not an mmo or a looter shooter

hot ivyBOT
#

I would like to see better clothing and more clothing slots. Such as clothing pacifically for the upper body(shirts), lower body(pants/shorts), Footwear, jewelry(rings, necklaces), perhaps even an underwear slot.

#

The map cells temples spawn on should be the only poi on that cell
actually to add to that maybe due to some funky temple magic it also has a different weather there, helps mask where it is because of the weather maybe

hot ivyBOT
#

🌟 10 | #starfield-suggestions

Suggestion

Add the ability to change the colour (with material options) of our clothes, spacesuits and weapons. And when skins come out, let out change the colours of those patterns too

hot ivyBOT
#

🌟 13 | #starfield-suggestions

suggestion: let players transfer to and from the cargo hold in any player housing (e.g. the Lodge apartment, all purchased housing, etc). This would make them all convenient storage locations without necessitating a bunch of running back and forth

hot ivyBOT
#

Bethesda. Will you PLEASE figure out a fix for the SHIELD BUG? I am not moving people around assigned to the ship. I only have Vassco. EVERY SHIP I use for awhile ends up losing shield rating-even when replacing with a new shield. I have to eventually get rid of the ship and buy a new one!! This is NOT cool…..

hot ivyBOT
#

🌟 18 | #starfield-suggestions

Suggestion: Make side stuff like delivering resources, giving people a lift, smuggling, and bounty hunting more involved.
Doing these things are way too automated, I feel. You get creds immediately for killing a bounty, when maybe you can have the option to bring them in peacefully. And for the other three, you can do all of those easily and you're rewarded almost instantly. Make them a challenge outside of the basics. Maybe you need to get past the scanners at the space port in New Atlantis somehow for smuggling. Maybe you need to escort the people you're dropping off somewhere. Maybe you need to defend the resources you're transporting. I don't know, just make it more interesting! There's room for gameplay and roleplay improvement for these side activities, as they are pretty uneventful and not super worth doing currently.

hot ivyBOT
#

🌟 13 | #starfield-suggestions

Suggestion: Rework Companion Perks for Emilia Earhart

Emilia Earhart is only unlocked after a high level quest. while Sam Coe is available from early game.
Their both have the Piloting and Rifle Cert perks; YET Sam has them at Higher Levels than Amelia.
as multiple companions Do Not Stack, this means there is no point in ever assigning Amelia over Sam.

-for consistent Progression, a companion locked behind a high level quest ought to provide benefits distinct from one of the default companions.

#

🌟 17 | #starfield-suggestions

SUGGESTION
Favorite Unequip:
Make it so if a piece of equipment is favorited hitting it again will unequip it. i.e. you favorite a space suit so you can easily unequip it down to just your clothing when inside to make it easier to sneak

hot ivyBOT
#

🌟 11 | #starfield-suggestions

suggestion: if siding with Sysdef in the Crimson Fleet mission-
1- make it so we can knockout and neutralise the main members of the Key, to arrest them like Delgado and The Reckoner.
2- Make Naeva's appearance and attack a set event that happens after that mission. Not a rare random occurance.

hot ivyBOT
#

🌟 14 | #starfield-suggestions

[suggestion] Please add a survival mode/element to the game. You mean to tell me I can go months flying around space and participating in ground based endeavours without eating, drinking, or sleeping? The mechanisms for it are already in the game, with food/water/other drinks plentiful, and beds frequent as well.

hot ivyBOT
#

🌟 13 | #starfield-suggestions

For ships, add elevators, teleporters, stairs, and escalators for habs.

hot ivyBOT
hot ivyBOT
#

<@&1159523035703939102> Starfield's latest update is now available for all players with new photo mode options, quality-of-life improvements, and much more!

Update notes: https://bethesda.net/game/starfield/article/FkSH4RJ9HwfNU1M72Tl23/starfield-update-1-10-31-march-19-2024

You will find updated bug threads in #1146512307753590956 and the Steam Beta section has been locked until next time! Thank you to those who jumped into the Steam Beta to try things out early! StarfieldAdoringFan

hot ivyBOT
#

Make balls like them beach balls or other toy balls in the game have bounce because it feels like they are filled with sand. Make it also work on water. Literally tried to use that one hoop in akila city and was disappointed

#

🌟 10 | #starfield-suggestions

Stroud-Ecklund cockpit visibility - Change the forward view of the Stroud-Ecklund cockpits so that it is possible to see out the front of the ship. It's frustrating to have such a beautiful cockpit and have to fly while peering through a mail slot.

hot ivyBOT
#

Thank you for your patience with us as we work on the Fallout 4 next-gen update. We know you're excited, and so are we! But we need a bit more time and look forward to an exciting return to the Commonwealth in 2024.

hot ivyBOT
#

Tiny Significant details for Weapon and Armor tiers to Make Them Stand Out + Upgrading Feature

There’s 4 tiers in the game that defines the quality of weapons and armor that the player finds in their journey
1: Basic tier which doesn’t show
2: Calibrated
3: Refined
4: Advanced

The suggestion would be to add tiny, but significant additions /parts / hints to the look of the weapons / armor to make it stand out for each quality like I can give a example from CSGO where the value of the skins you buy/get will be dependent on how scratched up it is from
1; Battle Scarred
2: Battle Worn
3: Field Tested
4: Minimal Wear
5: Factory New
I know that the player will inevitably go to it to check it anyway, but to see the difference from a small distance and add immersion. Also instead of making 4 different weapons & armors of same kind, just make them upgradable as a feature like how Skyrim you can improve your armor & weapons through smithing and each quality can be like a better hilt, to polished blade, etc (although I haven’t played Skyrim in like a year so I’m not sure if the looks of weapon appearance ever changes when upgrading them). They could act like weapon attachments but hidden from the player unless mods can enable it for modding purposes. This can also reduce the rng if say i want to keep the Grendel I’m using and not find a new one, I can just find the parts, ingredients and maybe another grendel or two of that same tier to make one quality higher version of my current and the goal honestly is to get as powerful as you can get just like past games

hot ivyBOT
#

Better Crew Hiring
The hiring process of finding new crew members should use a huge uplift in my opinion. Between the unique NPCs that are always there and the generic Specialist NPCs whom are there, I’m not entirely sure if it’s possible for specialists or the unique NPCs to gain extra perk ✨ for doing what they are good at. The idea would be to jumble the RNG of getting a common specialist to a legendary specialist with higher perk ✨ in addition to other freebie perks unrelated to their specialty class like say engineer, but can cook. plus they should be more variety to their outfit like for example: I can go to the Key and have options to hire bounty hunters, trackers, crimson fleet pirates, or other related to scoundrels alike.

At the Rock, you should have a chance to find other rangers, and unique NPCs which can be available for hire.
For Unique NPCs, I always thought maybe have them appear at RNG or a certain timeframe including after certain events, quests, rank title in certain factions, choices from quests, your bounty count, other stats can be affected like murder count, theft, etc incase you wanna hire some uniques for a bad guy playthrough and make more unique NPCs additions as you go up each tier of NG+ so maybe you start seeing Starborn or NPCs you’ve never seen before after NG+6 for example. They are added to the list so it won’t feel like you are gonna lose them after entering the unity.

hot ivyBOT
#

🌟 13 | #starfield-suggestions

Add Crafting Categories to the Industrial Workbench and Cooking Workbench

Fallout 4 had crafting categories for the Chemistry Workbench, which allowed players to navigate better through the crafting system, and it allowed mod authors to add their own categories.

In its current state, the Industrial Workbench doesn't scale well if more crafting recipes are unlocked via skills, and it gets even worse when mods want to add more crafting recipes/options.

Starfield was designed as a "Modder's Paradise", and Bethesda gave us dozens of cool and immersive crafting components. Proper crafting categories need to be added by default for the Industrial and Cooking workbench, just like in Fallout 4's Chemistry Workbench.

No one wants to scroll through a list of dozens of crafting options to finally find the Coffee that they want to craft!

hot ivyBOT
#

Xbox Series S
Since latest update
Ship power levels are being re-assigned by the game every time I leave and return to my ship or takeoff from a planet, it’s extremely irritating to have to be constantly putting power back how I want it!

hot ivyBOT
#

🌟 15 | #starfield-suggestions

[Suggestion] Please allow us to make loadouts for gear, like I really would like a specific loadout against different planetary conditions. Also as I have ton of stuff in inventory, at my spaceship and at different outposts - it would really, really beneficial to see where I have the 200 iron stashed - is it hiding in what warehouse on what outpost etc. The inventory management is just a struggle at this point imo in general. Also, I kinda understand why normal stash is not connected to the work benches, but.. yeah, please make it so that you could craft no matter where in the house/outpost you have the item stashed - would just make things so much more smooth ❀️

hot ivyBOT
#

πŸ’« 22 | #starfield-suggestions

Suggestion: an expanded variety of POIs would go a long way toward giving the game longevity

hot ivyBOT
#

🌟 14 | #starfield-suggestions

Suggestion:
Add weapon tiers and modifications to melee weapons.
Allow unique weapon skins to be unlocked after obtaining said weapons and can be applied to their respective counterparts.

hot ivyBOT
#

Suggestion: More photo mode poses for me and my companion, like arms crossed pose, companion arms crossed facing left, player arms crossed facing right. Or for marriage couple, pose, we embrace each other in a pose, shoulder to shoulder pose, or hold hands in a pose. Basically more poses in photo mode for solo or paired poses. Romantic poses, buddy poses, family poses, brother poses, or silly poses. Etc. Even weapon poses like you're ready for combat. We even need more hand gesture poses like thumbs up, down, L gesture, V gesture, etc. Also, martial art poses or stances, like karate, kung fu, tai qwan do, and krav maga poses. Any basic martial arts pose as if we use photo mode to make a kung fu movie poster. Also, making a kneeling position while making a peace sign pose like the Oliver Queen's Grave meme.

hot ivyBOT
#

🌟 11 | #starfield-suggestions

Suggestion: Allow some menu to display the in-game date and time. Whether it is simply like Fallout 4 on the wait menu or in the character menu.

#

[suggestion] Actually make ships need refueling. It makes no point to associate He3 with fuel if you never actually need the stuff. Landing on an occupied planet (or a planet with an outpost) refuels the ship automatically. Otherwise, convert 1 He3 resource into X fuel units from the cargo hold.

hot ivyBOT
#

Windows 10 PC, ship power changes when travelling between worlds, leaving the surface, and loading games. Very problematic when arriving at a world with three lvl 72+ Starborn Guardian VI's nearby all attacking instantly and in unison. Can't even jump out before ship is gone.

hot ivyBOT
#

Suggestions PT.3
And the most unrealistic of them all
Space stations
-Let us make space stations to turn into trading hubs where we can sell all the surplus our outpost make, since right now outposts are near useless
-Make trade agreements with different stores, manufacturers and companies to rent space in your station, while also having to provide the proper infrastructure for their business

Capital/M-Class ships
If implemented
-Be big enough to land the max number of ships you can own (10)
-Be able to turn it into somewhat of a civilian safe heaven, where business could start up
--Have things to do, mini games, small quests, etc

Create-a-Faction
And absolutely the biggest hail Mary from me
-With how much crew you can actually hire, you should be able to create a faction
-Create a fleet to follow you around using your own ships
--This way you don't just main one, and are encouraged to modify most, if not all, of them-Send ship to do recon of different systems, send them to gather resources, or just to eliminate threats (Only for a period of time)

#

🌟 11 | #starfield-suggestions

Suggestion:

I am aware most of this would probably never happen, but this are my suggestions

Seamless loading
-Transitions from planetary orbit to another
-Transition from land to orbit, and vice versa
-Transitions from interior to exteriors, and vice versa
-Transition from planet zones without going into orbit or map menu
-Transition from inside of ship to outside, and vice versa

Weapons
-More weapon categories (SMG, LMG, Flamethrower, etc)
-More Laser and Particle weapons
-Projectile effects being tied to different ammo types rather than weapon mods
-More weapon mods, cosmetic and functional
-Decals and stickers
-Color customization, should also work with skins

Clothes
-More variety of clothing options
--I would prefer to be able to mix and match different parts of clothing, but the way clothes are handled in Starfield would require new meshes
-More hats, gloves, and accessories
-Color customization and decals

Spacesuits
-More spacesuits in general
-Decals and stickers-Color customization, should also work with skins

Transportation
-Land vehicles, even if they are slightly faster than currently possible by player
--Customizable, both function and look
-More jetpack/boostpack options, such as an option that let's you fly in low-g environments
-POIs should be complemented with more stuff in between them, such as rival factions fighting and other unmarked events
--Otherwise, reduce distance between POIs

Ships
-More civilian parts like observation decks
-Use passenger space to carry inactive crew
-Add a codex with all scanned information, and let us search by lifeform, resource, environment and allegiance, among other filters
--(If seamless transitions are implemented) You should be able to set course to other planets while you walk around your ship. We have crew with piloting skills after all
-Give use to all habs such as cargo halls actually increasing cargo hold capacity
-Medical crew should be able to provide medical treatment

#

Story-wise, changing traits and backgrounds in NG+ can be handled as the player ending up in a universe where their life before joining Constellation ended up differently than it did in their original universe. The Hunter does imply not every version of you is the same, so there is already a lore precident for this.

hot ivyBOT
#

Windows 10 22H2 Steam NO MODS
GeForce 4080 @ 1080p max settings + DLAA
Time/date: Today
Description of bug: power allocation always resets when going out and back into the pilot's chair, taking off, undocking, etc. 1) First screenshot below show my desired allocation. 2) Step out of the pilot's chair. 3) Sit down in the pilot's chair. 4) Second screenshot shows the changed power allocation.

hot ivyBOT
#

🌟 11 | #starfield-suggestions

Since I don't have nitro and ran out of space

Suggestions PT.2
Immersion
-Mini-games, there's pool tables, table tennis, darts, and all sorts of games advertised at the Red Mile. Let us play them
--There's many more, like tabletop games and dancing, but I would run out of space again
-Beach activities at Paradiso and Outposts, like volleyball
-Render the player's body in first person, it happens in the ship and a could animations throughout the game
-Underwater exploration and possibly fishing

Quests
-Dead or Alive quests, we have EM weapons and a skill dedicated to incapacitating enemies, as well as brigs, let us use them
--On that note, the Ranger's questline should have the ability to arrests the First commanders and Ron Hope***-Terrormorph hunting missions should be restructured. It shouldn't just be land there, shoot, profit. Add fauna controlled by the Terrormorphs to act as cannon fodder, other Vanguards and UC military members should also land with you as aides (cannon fodder) for the player, and after eliminating the terrormorph(s), deploying whatever method you chose for the questline. A canister with the virus, or a beacon to call down a transport ship with Aceles***
--Maybe, be able to use EM weapons on Terrormorphs to transport back to HQ to examine
-Transport and cargo quests should include delivering the people or a ledger, respectively, to the target settlement

Outposts
-Be able to team up with LIST to create settlements, that grow on their own (no micromanaging BS), that can be turned into new trading hubs with enough effort
--Possibly let these settlements grow in size and add land transports such as the ones seen in the digital art book that resemble trains

​

---This could create new permanent cities, and you culd use social skills to create trader agreement with ship manufacturers to be able to have all in one location
-More outdoor decor and functional items such as platforms, stairs and railings

Ran out of space again

hot ivyBOT
#

🌟 17 | #starfield-suggestions

[suggestion] I would really like if we could own/store more than ten ships. At the cost of having to build a hangar or additional landing pads

hot ivyBOT
#

🌟 15 | #starfield-suggestions

Suggestion

Named crew members outside constellation should have their own likes and dislikes, as well as a companion quest
Let me help Gideon with the trade authority

hot ivyBOT
#

🌟 11 | #starfield-suggestions

Points of interest in space that are not located around planets within which we can fly our ship about. Say, asteroid fields or perhaps ship graveyards from the war. Maybe some of those ships we can dock at too. Deep space, space stations? Other oddities and anomalies.

hot ivyBOT
#

🌟 10 | #starfield-suggestions

[suggestion] separate power favorites from normal favorites. We only have 12 slots and there's a HELL of a lot more than 12 power/weapon combos I want. Allowing us to favorite our most-used powers on a separate favorites menu (maybe use the old tried-and-true method of fantasy games of holding a separate button (i.e. ctrl on PC) and pressing a number to quick-access the secondary favorites.)

#

[Oh no, what will we do now]

Since the update I downloaded yesterday morning, I cannot interact "E" with ay NPCs, all of them just say : "Oh no what will we do now"

I made some research online, Steam, Reddit and French topics, and it affects many others players, both on Xbox or PC (I'm on PC), with or without Mods. But most of people seems do not be affect by this bug

I tried to use another save but same problem.

Any idea ? Any patch ?

#

🌟 10 | #1219664237090046033

Same. I reload the game to a very early save, nothing happens I still have the problem. The game is broken and impossible to go further... annoying.

Platform: PC, Steam
Time/date of bug encountered: 2024/03/21
Description of bug and any reproduction steps: All NPC's say "Oh no, what are we going to do now?". This prevents any quest continuing or any function that requires a dialogue option (starship customization). All saves are infected and do the same.

I can't play anymore 😦

hot ivyBOT
#

🌟 12 | #starfield-suggestions

Here's another suggestion: I'd like to have the ability to hang out with my romanced companion. Could look to SWTOR's recent date night update for reference. A repeatable mission with varied activities to do with your romanced companion. It always sucks when you've exhausted and heard all the dialogue from your romanced companion and can't do anything else with them, other than drag them along with you.

#

🌟 11 | #starfield-suggestions

[Suggestion] When you plot a course that jumps across star systems maybe roll for random encounter at each star to possibly interrupt the trip.

#

🌟 11 | #starfield-suggestions

We should be able to add the religion traits during a playthrough so long as we don't have an existing one.
Also more robot ship crew.

hot ivyBOT
#

🌟 12 | #starfield-suggestions

[Suggestion] Allow marking of specific resources for a mod/research, not the entire thing. If I have 50+ of a resource I don't need to track it!

hot ivyBOT
#

🌟 11 | #1219664237090046033

Platform: PC, Steam
Time/date of bug encountered: 2024/03/19
Description of bug and any reproduction steps: All NPC's say "Oh no, what are we going to do now?". This prevents any quest continuing or any function that requires a dialogue option (starship customization). All saves are infected and do the same.

#

🌟 13 | #starfield-suggestions

Suggestion:
Alternate endings to questlines with updates.

Some questlines have moments where there could and potentially should have been more options. Things like using a stun gun to pacify Ron Hope instead of murdering or using both the Virus and the Big alien cows. Some smaller side quests could be given a part two like the woman in Hometown you save from that bounty hunter but never finish with helping her find the cargo to get the other hunters off her back. With the multiverse it would be nice if different option began emerging to help expand the replay value.

hot ivyBOT
#

🌟 18 | #starfield-suggestions

SUGGESTION
Speaking of POIs, Make POIs that dont make sense for a planet not appear.. such as:
Make caves and natural POIs not have signs of human life unless they are close to human settlements( less half eaten sandwiches outside on a scorched planet with no atmosphere).

Make human POIs that reference "animal life" not appear on planets devoid of life.

Make human POIs with a setting that applys to planets with a livable atmosphere not appear on planets that are extremely hazardous or without an atmosphere.

Basically, if it doesn't make sense that POI shouldn't appear on that planet.

#

🌟 12 | #starfield-suggestions

More mariable npcs outside of constellation

hot ivyBOT
#

🌟 14 | #starfield-suggestions

SUGGESTION:
Space events take into context of where the player is.

If I am out in the unexplored reaches of space why do I run into a Trade authority vessel? Why are they puttering around a barren planet in a solar system multiple jumps away from civilization?

These events should take into context where you are so its makes the world more cohesive. Nothing ruins my "go where no man has before" explorers motivation when he jets to a Solar System in the furthest reaches of space and gets greeted by a school bus full of children or a grandma.

Sure maybe there's a hidden Crimson fleet hideout out there or derelict vessles/space stations but having a Star Parcel vessel out there makes no sense

#

🌟 15 | #starfield-suggestions

Suggestion: Let the POIs with environmental storytelling content that includes terminals/slates/bodies, especially those with specific character names mentioned, appear only once or make the story bits appear in just one of them, e.g. Abandoned Mining Platform, Autonomous Dogstar Factory.

hot ivyBOT
# hot ivy 🌟 **12** | <#1217183866528333915>

🌟 10 | #starfield-suggestions

[Suggestion] Allow marking of specific resources for a mod/research, not the entire thing. If I have 50+ of a resource I don't need to track it!

YES, so true! I would also suggest, in regards to the "improved resource tracking" conversation, an option to "clear all tracked projects". Maybe it could be an option somewhere in the research station?
It's annoying to try to hunt down why you were tracking a specific item. Or maybe you can't even FIND the project/mod because it was specific to a piece of gear you don't have anymore! LOL.
So individual track/untrack, and a "clear all" would be such a QoL improvement VBThumbsUp

hot ivyBOT
#

Add the random chance that when you land near a PoI that is occupied by enemies (spacers, ecliptic, crimson fleet), you have an incoming comms from the PoI that asks who you are. If you ignore it or fail a lie/persuade check, they turn hostile. Whereas if you lie/persuade successfully they either don't attack until you get closer or they don't attack at all unless provoked.

hot ivyBOT
#

SUGGESTION
Faction questlines have a part 2.

After becoming a Ranger for the Freestar collective or completing the Vanguard questline there is really only some repeatable quest to complete. While this is fine I feel like the questlines leave room for a "part 2" or a unlocked new faction quest. I.E. after defeating the Terromorphs maybe we get called to be enlisted in the actual UC Navy for a new quest based around doing the Concils bidding or once your a free star Ranger you start the quest to root out (or support) the other corrupt Govenors. Better yet you could make it so once you get to that point the quests become more like sydef where you have to choose Freestar vs UC questline in a questline that outline the tension between the two super powers.

#

🌟 10 | #starfield-suggestions

If they can get the voice actors for the players parents back, then I'd definitely like to see more done with the parents trait

They need some more involvement with the players life, like joining at the wedding, and having more to chat about, maybe even see them hangin around NA, like going for a walk or eating, not just being in what I gather 3 places only

hot ivyBOT
#

🌟 10 | #starfield-suggestions

Suggestions for immersion I forgot

-Let us take loans with GalBank for transactions we can't afford
--Maybe you created your dream ship, but it's 2000 creds over budget. With this system you could build it
-Let us add traits in an immersive manner, going to GalBank for your dream home, or volunteering at the Clinic for experimental treatments using alien DNA

#

Suggestion: Fix the HOLD E TO EJECT - too often holding E the 1 second to hail another ship trips the 2 second hold to eject; and the fight can be lost while the sit back down animation is running. This patch seems to have made the timing even more critical.

#

I really hope they do something with scopes.. at least give us a further zoom or please for the love of God give us adjustable zoom scopes.. it really can't be that crazy to add

#

Suggestion:

  1. Add starborn weaponry(both guns and melee), add to the level list of starborn npcs for them to use and normal/unique variations can also be purchased at starborn trader.
  2. Add modifications for starborn ships and armors.
  3. Add more varieties to ship weaponry, by that I mean giving them more personalities. For example, a gauss cannon, instead of firing it just like normal ballistic weapons, you can charge and fire like Magsniper/FO4's Gauss Rifle, some of the particle beams/lasers can be fired continuously like Cutter and Arc Welder, certain EM/missles can spilt into smaller ones to hit multiple systems or even multiple ships like horn nest.
  4. Remove both ship and personal particle beam weapon's benefit from laser/ballistic skills, it already has its own share of skill tree and tend to have fairly high base damage.
#

Date of issue: March 19, 2023

After the newest patch release, I've landed on about 30 new (to me) planets, and found the occasional POI ship landing site, but not once since patch has a ship landed as -- or after -- I exited the ship.

Prior to the patch, about 50% of the time I exited my ship upon landing, the game would generate another ship, whether Starborn or Faction/other, coming down for a landing.

hot ivyBOT
#

Suggestion:
No essential( or extremely limited) NPCs after NG+.

Follow the morrowind style where if you do kill an essential NPC you get a pop up that let's you know you have done actions that will change the course of history. Could even make a default unity slide for questlines where you murdered the quest givers like " because of your actions more and more people become trigger happy throw caution to the wind and killing who they see fit".

#

Suggestion: I think it would be nice if the favorites cross would allow us to equip and unequip items. Currently it just let's you equip something and for someone like me who has a spacesuit as a favorite so I can equip it quickly I would also enjoy being able to unequip it quickly. I have to go through the pause menu to unequip it.

hot ivyBOT
#

🌟 19 | #starfield-suggestions

Suggestion: let our crew debark. It seems possible in principle to have this be the case anywhere, but at a minimum if I park on a launchpad in my own outpost it would be cool if any crewmembers would mill about the outpost rather than staying hidden in my ship. This is especially true when Ecliptic mercs are attacking my outpost for no reason and I know I have like 6 extra guns just chilling uselessly inside my ship.

hot ivyBOT
#

🌟 13 | #starfield-suggestions

Since people were talking about POIs

I have a suggestion for both land and space POIs

Land POIs should only spawn once if they only have one story to tell, no variants. The outpost system, since it uses room prefabs and the game can tell if rooms in my ship are reachable, random POIs could be abandoned outposts that are procedural

For space POIs, being able to fly between planets is required. Space stations appear to be modular in nature, with rooms being able to be attached to each other, this means that the space between planets, and other empty space in solar systems, could be filled with asteroid field as well as procedural space stations, and maybe even abandoned spacecrafts of all sizes

Something like this, while it might not elevate exploration to what some people want, it should be a nice refresher that keeps people from arriving at the same mine on 5 different planets

#

I feel like the contraband system needs a little work. The contraband items should sell for a larger percentage, considering the challenges of getting them to a settled colony.

hot ivyBOT
#

πŸ’« 21 | #starfield-suggestions

Suggestion: Create a player community within the game, where players can freely upload their own creations of outposts and spaceships to the player community for others to download, with the only requirement being the provision of materials for crafting. Additionally, allow players to design their own tower defense outposts, distributing enemies within the outpost and uploading them to the player community. Once downloaded by other players, these creations will be automatically generated in a specific area on the planet, serving as new hostile force locations. This will, to a certain extent, supplement the game's universe setting. Although the universe is vast, it is unlikely that only a handful of individuals are capable of interstellar travel. The limited number of constructions on the planets, which mostly appear identical, greatly reduces the joy of exploration. Therefore, it's important to not only have the player's own outposts. Since the online functionality is currently unattainable, generating otherplayers' outposts within one's own map is undoubtedly a great alternative. This can significantly enhance the experience for Xbox players.

hot ivyBOT
#

More "equipment" for ships. We have the Com Spike and Scanner Jammers, but why not other "less illicit" attachments that do useful things like extend the range for picking up loot from destroyed ships/asteroids by 2x or 3x, or defensive counter measures like chaff/flares/mines, or - and I'm not just proposing this because it's actually my birthday today - fun attachments like "Happy Birthday Mode" ala Thor Ragnarok.

hot ivyBOT
# hot ivy 🌟 **19** | <#1217183866528333915>

Suggestion: let our crew debark. It seems possible in principle to have this be the case anywhere, but at a minimum if I park on a launchpad in my own outpost it would be cool if any crewmembers would mill about the outpost rather than staying hidden in my ship. This is especially true when Ecliptic mercs are attacking my outpost for no reason and I know I have like 6 extra guns just chilling uselessly inside my ship.

I agree with this suggestion, though in my mind it's more like in some other games, where you can send them off on some random adventure behind the scenes and they come back with extra resources, these depend on what you sent them out on, whether it's the command centre hab on your ship or a command centre structure placed in your outpost, it opens a different crew menu where you can either send them out on the planet you're on and gather resources and scan stuff themselves
This just gives the crew some more stuff to do but also allows the player to get their crew more involved and give them another reason for existing

hot ivyBOT
#

Platform: PC, Steam
Time/date of bug encountered: 2024/03/19
Description of bug and any reproduction steps:
"Start an outpost on a planet" is stuck on the activity log. I have built multiple outposts with various parts. NG+10
.

hot ivyBOT
#

🌟 16 | #starfield-suggestions

Keyring
I suggest re-classifying any keys into a new "Keys" section, or into a "Keyring" that does not show up at all in our regular inventory. Currently, I have 79 items in my "Misc" section. 71 of them a keys, keycards, or locker codes. It's quite inconvenient, especially when trying to furnish outpost or living quarters, to scroll through all these keys. This seems like a popular request amongst BGS fans, in general.... (#76-suggestions message)
Thanks for your consideration! ❀️

hot ivyBOT
#

Platform: PC Steam
Time/date of bug encountered: Every time I play...
Description of bug and any reproduction steps: Every time my ship leaves a planet/moon or space station my power levels are all reset by the game taking power out of weapons and grav drive and putting them into weapons I don't generally have powered up unless I need them (mainly EM weapons). I reset the power levels to where I want them and they get reset yet again every time I take off for orbit or undock from a station. 😒

hot ivyBOT
#

🌟 13 | #starfield-suggestions

All worn equipment of NPCs to be lootable

hot ivyBOT
#

Suggestion

Ability to apply/craft Legendary mods.

Add the ability for us to actually create legendary weapons. Could have it share the fo76 method where you can breakdown legendary gear for legendary modules that can be used to craft legendary mods. Maybe even hide it behind the special projects skill.

hot ivyBOT
#

I am once again suggesting supercruise/full star system exploration so we can properly explore space, and see more cool things. Micro grav jumping seem like the best solution to stick to the lore. It would be very cool if companions could pilot the ship for us as well, alongside random encounters that can occur both in and outside of the ship. Piracy would have more life if we were forcefully interdicted from travel mode, or could do it to others.

hot ivyBOT
#

Make the board games a playable minigame, or something
in general just add more minigames to mess around with
maybe have a different version of a hacking minigame, have the digipicks be for unlocking locks

hot ivyBOT
#

[suggestion] allow from-scratch shipbuilding and allow saving of an incomplete starship. To build a ship from scratch it must include at least an engine, grav drive, reactor, fuel tank(s), cargo bay(s), cockpit, at least one hab module (even if it's the 1x1), landing struts, and a docker. Ships can be saved at any time during the process but cannot be flown until these conditions are met. Ships can be transferred to other shipyards/starports to acquire different parts if desired (or allow us to buy only ship modules that are accessible at any starport/ship tech)

hot ivyBOT
#

[suggestion] Faction-specific weapon/suit skins for the different factions that are unlockable via storyline completion. I like the look of the Freestar Ranger spacesuit. But guess what? It's eventually outshined by others, and especially the Starborn suits you get. But if I could transfer that look to any spacesuit I got? I'd be appreciative. Could also be the case with specific armor "sets" in the game--you unlock the set but also the skins so you can use other equipment you like with the same look. Some examples include the Anti-Xeno armor you get from Vanguard and the Mantis armor.

hot ivyBOT
#

🌟 12 | #starfield-suggestions

Small things but useful for avid explorers.

  1. Can we have the rotational speed (or time) for planetary bodies in the stats please? This way we have a sense of the day/night cycles.

  2. Related to #1 Can we have the Local/UT time shown in the GUI please? There’s a modder who’s done it whose solution is elegant and fits well into the GUI β€œwatch” design.

https://www.nexusmods.com/starfield/mods/963

Nexus Mods :: Starfield: Scanner Encumbrance Display With Time

This will add an encumbrance display to the scanner watch interface. I got annoyed having to always check how many more things I could mine.

hot ivyBOT
#

Suggestion:
The area around major cities like New Atlantis should feel like mini-Skyrim, not like any patch of land found on any remote planet with the same POI's.
There should be unique POI's, a few small settlements, homesteads, perhaps a couple of production facilities with landing pads for resource trade, and people traveling, and of course, new quests to be found and random encounters.

hot ivyBOT
#

Suggestion

Update loot tables, for example higher lock automatically means better loot generated like a high lever safe would have 4x the credits than a regular one and same goes with gear

hot ivyBOT
#

[suggestion] Any companion with Piloting can fly your ship for you. The skill is useless on any companion who has it as it doesn't give it's bonuses to you, so enabling them to fly the ship would be nice.

#

[Suggestion] Create Research, Production and implementation of:

  • Vehicle Bay (Ship Module) β€” Vehicle can be carried in Ships equipped with a Vehicle Bay and deployed on/off world.

  • Vehicle Assembly Factory (Outpost Module) - Takes raw and manufactured materials and outputs vehicles. Can only store a limited amount of manufactured vehicles

  • Land Rover (Vehicle) β€” Vehicles can travel on planets. Vehicles can hold ammo & materials and be equipped with turret that a Crew member can man. Vehicles can sustain damage and become disabled (requiring repair parts) and/or destroyed.

hot ivyBOT
#

[Suggestion] Enable melee weapon modding at the weapon workbench. At a minimum, if no mods like electrified planned, set up the weapon workbench window so the melee weapon appears and can be renamed.

hot ivyBOT
#

Level 1 char: Never dropped below 59 FPS and even then only rarely, occasionally showed 61 FPS, otherwise locked at 60 FPS. Subjectively, the drops to 59 FPS were not apparent.
Level 70 char: Often dropped to 55-57 FPS, twice dropped to 50 FPS, occasionally showed 61 FPS, otherwise locked at 60 FPS. Subjectively, even the drops to 55 FPS were noticeable. The drops to 50 FPS were very distracting.

I then restarted the PC and repeated this test 3 more times, again alternating each run between both characters to rule out any potential OS caching. Same results: level 1 char has NO issues, level 70 char has noticeable stutters.
I then restarted the game, set all quality options to lowest possible (@ 1080p) and repeated the run another 3 times for each character. Same results: level 1 char has NO issues, level 70 char has noticeable stutters.

Complete specs:
Windows 10 22H2 Steam NO MODS
Ryzen 5900X (stock)
32 GB DDR4 3600 CL14 (stock XMP)
GeForce 4080 (stock)Starfield and its saves are on an NVME Samsung 970 drive
Running max possible quality settings @ 1080p max settings + DLAA, Vsync is ON (60 Hz)

Other things I've tried that do NOT fix this for my Level 70 char: regenerating Starfield shader cache, cleaning out nvidia shader cache. Which makes sense considering the performance drops are not observed with the Level 1 char. I'm willing to provide both saves if it's of any help.

P.S. I did check and I'm nowhere near the power/thermal limits on either the CPU, GPU, NVME SSD controller, etc.

hot ivyBOT
#

[Suggestions]

1️⃣ Interior view when customizing ships in the Ship Builder, and allow us to place our own doors.

2️⃣ More vendor credits, or allow players to invest in vendors to raise vendors' credits.

3️⃣ Some sort of "pre-made" furniture set-ups for player housing for players to choose from. An option to either place our own furniture in build mode, or choose from a few different presets (akin to My Megaton House). Even better, allow us to choose from some presets, and allow us to continue customizing the house and furniture as we see fit.

4️⃣ Last, and most importantly: We need a Performance graphical mode on Xbox Series X. The Series X supports FSR 3, and now so does Starfield, so please make this happen.

hot ivyBOT
#

🌟 12 | #starfield-suggestions

[Suggestion] Make someone (eg Diego Monroe) in the Rock a quartermaster (trader) of Ranger gear (incl Akila City security and Freestar). If need be, unlock behind completing The Hammer Falls.

Kind of silly that players have to come up with schemes to kill security guards, etc to gain same level of outfit-clothing access that comes automatically with the UC quest line

hot ivyBOT
#

Landing Pad Height

allow player landing pads to be built lower to the ground; just like those found in NPC bases.
or even just let us mark out a flat patch of dirt as a designated spot.
having to jetpack up two stories high to my ship is really silly.

hot ivyBOT
#

Please add footprints to the player character's and npcs' walking/running/jumping/whatever actions in snowy, sandy and muddy areas. Preferably 3d style with animations.

#

🌟 11 | #starfield-suggestions

Suggestion:

  1. Unique regions. Though the game has many well crafted unique locations, and procedural placed POIs have their own uses and are a necessity for a game this size, what I think was the biggest loss from previous titles is the existence of "unique world", imagine looking outside New Atlantis, instead of the genetic locations that could exist anywhere else, the POIs are instead all unique and hand placed, some even have quests and named NPCs. Now this is impossible to happen on every planet, consider the tremendous amount of work required to be done, but I think it's definitely doable for some selected regions centered around unique locations like the main cities/settlements and unique POIs, this can also give players some idea on which regions are unique and which are procedural.
  2. Alternative flight mode with higher speed limit allows traveling between planets and their moons. It's no secret at this point that the world space inside star system is actually seamless, if you use mods/consolecommands to increase the ship's speed, you can travel between planets/moons without the need of fast travel, but as of now, the space part of the game feels way too limited, the only space you can actually fly around with the current speed limit is that small pocketed area on one side of the orbit, you can't even circle around planet or fly to the starstation orbiting it. I can understand why fly between planets wasn't a thing since there're usually more than thousands of light seconds between, but for the distance between planets and the moons surrounding them, which is usually less than a couple light seconds, I think it can work. Adding an alternative flight mode for ships to activate that allows them to boost to sublight speed(e.g. top at around 20% speed of light), balancing it by making it unusable in certain scenarios like combat, make random events/encounters trigger along the way, this will allow a bigger and more connected playground for space gameplay.
#

[suggestion] More background/skill/trait dialogue options. There's like a whopping 3 or 4 at best for Serpent's Embrace, while Soldier has like 50. Also, a lot of situations where a dialogue option should apply doesn't have one, and dialogue options apply to situations where it makes no sense.

#

Suggestion

Make a faction of Earth fanatics that do everything they can to help humanity, but are overly obsessed with Earth. Trying to make Earth habitable again, and encouraging to get everyone else to help with their endeavors

This faction, if introduced, could bring forth more Old Earth weapons, clothes, and other stuff and antiquities. Maybe even old Earth architecture, furniture and art for the outpost system

They could also be a faction that gets the Nova Galactic staryard up and running again, specifically to make ships to spread their ideals all across the settled systems. This give a lore friendly reason for NG to have new habs that might be added in future updates and DLC

hot ivyBOT
hot ivyBOT
#

🌟 13 | #starfield-suggestions

[suggestion] Be able to buy ship modules for an increased price separate from putting them on a ship. I really don't want to have to fly a cobbled-together ship to 8 different staryards to build a ship I want, when I could've bought all the parts and had them "shipped" (hence the increased price separate) to a starport or staryard of my choice.

hot ivyBOT
#

[suggestion] 3 new traits:

Low Grav Native You grew up on a world of low gravity. When on a world with less than 1 gravity, you use less oxygen. Exclusive, cannot be taken with High Grav Native
High Grav Native You grew up on a world of high gravity. When on a world with higher than 1 gravity, you take 50% less fall damage. Exclusive, cannot be taken with Low Grav Native
Zero Grav Training You received extensive training in zero gravity operations. When in a zero gravity environment, you move faster and have better directional control.

hot ivyBOT
#

🌟 17 | #starfield-suggestions

And one more: allow each owned ship to be its own entity. If I put resources in a tanker, let it stay in teh tanker when I switch to my fighter. That way, I can dedicate a ship to outpost work, one for ship battles; and another for whatever.

hot ivyBOT
#

🌟 14 | #starfield-suggestions

(Suggestion)

  • More Types of Alien species aggressive ones ( throll type / dragon/ dino type)
  • More Ship Parts (cockpits/engines/landing gear/landing bay/Weapons/Giant Ship Weapons/Multi-Pack missile launchers like macross gundam) and moving Parts for wings.
  • More base building structures (unlock all parts that are used in PoI bases)
  • new parts/missions when releasing patches..
#

🌟 11 | #starfield-suggestions

[Suggestion] Once city dwellings (eg Mercury Apt in New Atlantis, core dwelling in Akila City) unlocked, enable planetary fast travel points like the one for The Lodge

hot ivyBOT
#

🌟 10 | #starfield-suggestions

Suggestion.. please give us a settlement beacon type thing to populate our base builds separate from the three crew stations. Bases have no life at this point.

I really don't understand why the whole settlement system from fallout 4 wasn't just copied over.

hot ivyBOT
#

A suggestion that will probably not be done
New Atlantis and Akila City expansion, there is plenty of room for both to have more buildings an locations in the city to explore, Akila can use the wooden walls from the landing zone area to cover the other part of Akila city
While on NA a fortified fence so you can still see out into the wildlife, you could also put another smaller landing bays on the other side

And maybe expand Neon too, another level underneath since there isn’t giant waves

[adding another one]
Paradise needs an expansion, idk why you guys didn’t put it next to a seaside

#

🌟 15 | #starfield-suggestions

[Suggestion] Be able to mark a plant/moon as a favorite and have them show in a list to be able to navigate to. Add Outposts automatically to the favorites list.

hot ivyBOT
#

🌟 10 | #starfield-suggestions

Or, hear me out on this.

[Suggestion] Have a handful (maybe 10?) Pre-built layouts for a home, maybe 2 of each of the following rooms: Bedroom, living room, Kitchen/dining room, workroom, bathroom. That way someone could buy (for only credits) a pre-furnished room to go into the room they are in, and doesn't have to research things, try to get things placed right, etc

hot ivyBOT
#

🌟 15 | #starfield-suggestions

[Suggestion] Allow players to give a gift BACK to our companions. Some perfume, a nice meal, jewelry, maybe a bottle of wine to get them in the mood - know what I'm sayin? πŸ™‚

hot ivyBOT
#

🌟 18 | #starfield-suggestions

[Suggestion] Make the Infirmary hab beds the functional equivalent of the FO76 Symptomatic: Activate bed, animation triggered and debuffs (eg frostbite) removed

hot ivyBOT
#

🌟 14 | #starfield-suggestions

[suggestion] a chance that the enemy attempts to board your ship instead of destroying it or stealing valuables.

hot ivyBOT
#

🌟 19 | #starfield-suggestions

[Suggestion] When visiting POIs I often see the same POI repeated. This wouldnt be an issue but the environmental storytelling is exactly the same too. For example I will see the same dead bodies, same information in the data slates, blood splatters in the same place, clutter in the same place, enemy spawn placement the same and same named dead NPCs. This shouldn't happen as I had previously seen the same dead people (and environmental storytelling) on a different planet. The environmental storytelling should be removed when encountering the POI again.

This massively impacts my enjoyment of the game and I've seen lots of other complaints about this too.

#

🌟 15 | #starfield-suggestions

Suggestion
Non Lethal Bounties

It would be cool to have some Cowboy Bebop style non lethal bounties. Something like rather then sending you to a pirate outpost instead sends you to a city where you have to locate the target based on some clues ( appearance, last know location, etc.). Could make it so bar tenders and others could clue you in to where they are. Could either try and just pacify them with EM or try and talk them into giving up.

hot ivyBOT
#

[suggestion] running around in certain faction apparel should elicit comments/events from NPCs you pass. Running around in Pirate Swashbuckler Gear that's plastered with Crimson Fleet regalia doesn't make guards hostile? Nobody says a word about it, seriously?

hot ivyBOT
#

🌟 14 | #starfield-suggestions

Another problem I see is repetition let’s just say you complete the whole vanguard quest and killed terrormorphs and people know what you did, but yet they act like they never heard of me

hot ivyBOT
#

XBOX Series X - Still cannot find the ECS Constant. It's not where it's supposed to be. (Location of the ECS Constant mission)

hot ivyBOT
#

Please reprogram NPC followers to not stand in front of player, can they just follow? Especially when player is sneaking!

hot ivyBOT
#

🌟 16 | #starfield-suggestions

Neon underwater expansion similar to something out if bioshock rapture

Or have multiple dock cities you can travel to outside just neons

#

Add dogs and chickens to the game. The Constant would be a great place to add them. Then once you save the Constant, they start showing up elsewhere throughout the settled systems. It would be great flavor to have a shipboard pet.

hot ivyBOT
#

🌟 18 | #starfield-suggestions

Make Vasco not take up a crew slot, since he sits in a specialised bay

hot ivyBOT
#

an idea that would be nice for ne NG+ would be the possibility (a percentage) to meet the starborn version of some companion from the same original universe

hot ivyBOT
#

Suggestion
Add cats to the game

We have some notes that allude that cats exist in the post earth setteled systems but we never see them. Please add them maybe even as a ship cat.

#

Bethedsa -- I think if we could distill a lot of the comments down to one central theme, a lot of it boils down to lack of NPC awareness. I'll give you a different take. Using totally in-game means, I've bcome OP on multiple occasions. Whether it's spacer ships or spacers in outposts, I'm mopping the floor with them and I keep hearing the same inane "Easy money!" or "Easy mark!" rather than "WTF is this? She's slaughtering us! Karl! She killed Karl!" and maybe "Vengeance!" or "GTF out of here before we're all sent to the void!" If you knew Skryim, then you know that Starfield players would be OP rather quickly and slaughter the enemy, and yet we very RARELY hear any NPC awareness of their impending doom, or the fact that they're getting knocked over all too quickly. But I figure that's fool's wish, since you've already paid your voice actors and dismissed them.

hot ivyBOT
#

Win PC 1.10.32 -- ship power allocation unchanged; still sets itself randomly when traveling between plants/systems.

hot ivyBOT
#

I think there should be military style quests. For instance, you have UC Marine suites. We should be able to enlist as a marine and do rescue, special ops missions and maybe even assassination missions of some sort

hot ivyBOT
#

πŸ’« 23 | #starfield-suggestions

Suggestion: Any generic crewmen you hire should see thier skill rating increase based on length of service on your ship doing the job they were hired for. I.E. a 1 star payload specialist would increase that skill up to 4 star based on shipping missions run.

#

Suggestion:In the weapon modification bank, add an option that improves the rarity level of the weapon

hot ivyBOT
#

Suggestion: As you complete Constellation main quest goals... earn patches for your Constellation spacesuit and once the last patch is earned, make it become legendary with effects specifically geared toward exploration.

hot ivyBOT
#

🌟 10 | #starfield-suggestions

{Suggestion} Unlock all Parts like the Structure/Settlements you visit so we can use those for Base Building we need stairs/elevators/bridges/flooring tiles/Lights/Landing Pads, able to adjust how tall the structures can be disregarding collisions on the Ground. 😩 Give us new stuff/items/missions when you do updates/patches...... (Also need to fix that Small Landing Pad the Ships still dont land on them and still spawns on Landing Area instead my ship is below 40)

#

🌟 11 | #starfield-suggestions

Maybe allow for larger ships that can’t land on planets etc. directly, but can launch landing shuttles/ships (which you also design)

hot ivyBOT
#

Xbox series X today ships are no longer landing on planets . You can see a landing site marker but no ship also just went through an abandoned hangar and the doors open but no ship lands inside

hot ivyBOT
#

Don't know if it's been recommended yet but I'd like the idea of either promoting a settlement to a town or building a town where npcs can migrate and erect homes and even shops. Some sort of conomy based on avaliable materials in the area. A constructable space station with multiple traveling merchants in a central market kind of setting would be nice as well.
I've played most bethesda games since the early 2000s (Morrowind, Oblivion, Skyrim, fallout 3, 4 and new vegas) but my most fond and pleasant memories were Morrowind when you got to establish a settlement in solstheim 1st with a lumber mill then an inn/pub, and you can chose between an armor Smith or weapon Smith. Before the expansion they had the 3 houses and they gave you a property to establish and you had to build the house, the barracks, the tower and wall, a shop, and clear out the mine so your workers could establish an income for your land. I believe oblivion had an inn you could build. I've been hoping for something like that ever since. Mostly see perminent destruction stuff like kvatch, and Helgen. I always thought it'd be cool to invest in the rebuildjngnof these towns and have your own manor like a mayor. Do something beneficial instead of just destroying everything.

hot ivyBOT
#

Suggestions

1️⃣ The Lodge should have it's own landing pad(s). Given that they are an exploration group, and the money Walter can spare, they could have a deal with the city's government for a private landing pads, reserved for Constellation members

2️⃣ If Lodge landing pads happen, Constellation members could have their own ships parked outside the Lodge. With Constellation having their own private ships, some quests could change from members going into your ship and telling you what to do and where to go, to them actually piloting you somewhere. I feel like this would help with immersion

For example

At one point, Barrett will want to get his own power, since he touched an artifact himself and all, having him actually take you to the planet and the temple would feel like we're following him in his adventure rather than being his personal chauffeur
With Andreja's companion quest, you will have to go to a secret meeting location. Pulling up in your own personal ship should and would raise all kinds of red flags, but if it was Andreja's personal ship, then having Tomisar actually be surprised someone else came along makes more sense

#

Add underwater exploration, content and POIs at some point down the line

hot ivyBOT
hot ivyBOT
#

Suggestion:

  1. Add actual rivers with flow physics and natural waterfall POIs. Right now, occasionally you can find "rivers" on some planets, but they are essentially just lakes that happen to have narrow bottom mimicking a river bed, despite those tidal wave effects appear on the edges, they don't look like a flowing river nor do they actually have flow physics like in previous titles, there're no effects like splash of water when the river goes around rocks or currents that indicate it's moving forward, and when you drop something in, be it a body or an item, they'll just stay in one place. Natural waterfalls are also completely absent which really should have been part of the POIs.2. Add swim animations to alien creatures. It seems like humans are the only creatures in the game aside from aquatic aliens that have swim animations installed, if you manage to push any other creatures into the water they'll simply use their get up animation as if they're still on the land, then stand in the middle of the water, unable to move. This is quite awkward and unrefined imo.
#

🌟 19 | #starfield-suggestions

Suggestion: Give Vasco some love.

  1. Changeable skins
  2. Make him work with all solo perks.. I.E. isolation
  3. He is a robot, his carry weight should be drastically more than the human companions.. he has luggage racks for goodness sake
hot ivyBOT
#

Can we please have the next update to focus on ship builder. More specific allow players the ability to place ladders and doors in the ship where they want them to be. It is killing immersion and gameplay when the flow of the ship doesn't work right and hours are spent to get the look and feel but the game places ladders or hatches/doors that are in the way or do not make sense. The ship building is a large reasons I looked forward to starfield but this small issue is really bringing the want to play down.

hot ivyBOT
#

remove planetary boundaries and make it functional so we can go all around the planet fully seamless

hot ivyBOT
#

In order to loot more than 3 or 4 cargo containers scattered in space, when we reach next to them and look inside, the color of that container should change slightly or completely. This way, it becomes clear which container we have checked and which we have not. When there are many shipwreck containers around and we want to take only the necessary items from the containers, sometimes we look inside the same containers again and again. It would be great if this suggestion is implemented.

hot ivyBOT
#

🌟 10 | #starfield-suggestions

What bothered me from the start was the "insignificance" of ships. I can also travel back and forth between known places using fast travel without noticeably using a ship. But what bothers me most is that there is almost nothing in the game that I really need a ship or a special ship for. Why would I have a fleet of 10 ships if I don't really need different specialized ships for different tasks? In my opinion, something urgently needs to be changed here. In a science fiction/space role-playing game, ships should be more in the foreground.

hot ivyBOT
#

Visible holster for pistols and melee weapons

hot ivyBOT
#

🌟 13 | #starfield-suggestions

Suggestion: Make it so that you can read books/slates without having to pick them up, like in Skyrim, another useful function from that game would be to use shift+e to equip/use items from containers when in transfer menu.

hot ivyBOT
#

🌟 17 | #starfield-suggestions

Suggestion: More cities on the major planets.
It feels a little odd (even with the assumed lower populations after the loss of Earth and the various conflicts) that there is ONE city per major planet. Starfield's world isn't a continent like Tamriel. It's several different star systems with many inhabitable planets, and yet on planets like Jemison, there's only a singular city. It makes Starfield's worldbuilding a whole lot more shallow and empty. It wouldn't be so much of an issue if something like New Atlantis was bigger, but it isn't. In something like Skyrim, smaller city sizes can be excused because of the setting - one province on an entire continent. It's easier to suspend your disbelief in Skyrim. But in Starfield, there's whole planets to colonize but instead there's just a handful of medium sized cities for both major governments. It's hard to ignore and it is beyond the ability to suspend your own disbelief. I think it's a reasonable suggestion to include more cities to really get across the idea …

Extending this: I'm surprised there aren't any large orbital habitations - pirates are capable of retrofitting an obsolete starstation for near self-sustainability, and a colony ship stayed operational for centuries, so surely a purpose-built starstation could house hundreds to thousands of inhabitants too. It also doesn't sit right with me that Earth was left entirely abandoned - having some sort of memorial station/city in orbit would do wonders.

hot ivyBOT
#

Quest: Radiant Bounty missions
Platform: Xbox Series S
Time: Today

Sometimes the target for a bounty mission will be of the wrong faction. Interestingly, they still seem to get their gear from the correct one. For example, here are two Va'ruun bounties that turned out to be a Spacer, and an Ecliptic, respectively. Both had Va'ruun gear despite not being Va'ruun.

hot ivyBOT
#

Suggestion: More cities on the major planets.It feels a little odd (even with the assumed lower populations after the loss of Earth and the various conflicts) that there is ONE city per major planet. Starfield's world isn't a continent like Tamriel. It's several different star systems with many inhabitable planets, and yet on planets like Jemison, there's only a singular city. It makes Starfield's worldbuilding a whole lot more shallow and empty. It wouldn't be so much of an issue if something like New Atlantis was bigger, but it isn't. In something like Skyrim, smaller city sizes can be excused because of the setting - one province on an entire continent. It's easier to suspend your disbelief in Skyrim. But in Starfield, there's whole planets to colonize but instead there's just a handful of medium sized cities for both major governments. It's hard to ignore and it is beyond the ability to suspend your own disbelief. I think it's a reasonable suggestion to include more cities to really get across the idea that these systems are, in fact, settled.

hot ivyBOT
#

🌟 19 | #starfield-suggestions

while setting up our own outposts is great, it would be nice if there was an option to buy one or take over an existing location. There are all these 'abandoned' locations. It might be neat to be able to clear it out, renovate it and get it running again.

hot ivyBOT
#

🌟 15 | #starfield-suggestions

i want to heavily suggest being able to name saves. its hard to keep track of them when theres no photo or name that really tells me much. i think this would make things much easier to keep track of.

#

🌟 17 | #starfield-suggestions

The ability to take enemy criminals alive (generic pirate, spacers, Etc) and give them to The Trackers Alliance bounty hunters. That way we can use those non lethal weapons more, also prison modules for our ships.

hot ivyBOT
#

What if we can fly around a solar system on the star map? A compromise between fast travel and manually flying in-game.
The star system map is pretty detailed already, so we can just fly from planet to planet there.

hot ivyBOT
#

🌟 12 | #starfield-suggestions

Suggestion

We need to have the option to buy furnishings like in Skyrim or the option to buy a furnished/empty apartment/house.

hot ivyBOT
#

Xbox Series X
Occurring since last update
"Refurbished Goods" radiant quest end of dungeon loot chest is not dropping the required number of items needed for Friend'O Denis. He is still asking for 5. Chest is only dropping one. Enemies might have a few others of the same items, but it is basically impossible to finish a single quest by visiting the target POI anymore.

hot ivyBOT
#

Suggestion: Make weather effects (rain, blowing dusts in storms, etc.) capturable in Photo Mode

hot ivyBOT
#

🌟 13 | #starfield-suggestions

Suggestion: After completing the UC, Ranger & Crimson Fleet arcs, open an armory in the Rock, MAST & on Vigilance well stocked with weapons, ammo, ... (more incentive to complete those storylines)

#

🌟 11 | #starfield-suggestions

Suggestion

More varied HUD specific to what helmets you are wearing. Miner helmets could detect elements sooner, military helmets could detect enemies on the interface and maybe even have more of a military style of HUD. This is more of a quality of life enhancement than anything but I'd love to see a variety of HUDs based on the helmet types.

hot ivyBOT
#

🌟 18 | #starfield-suggestions

(Suggestion) ability Orbital Base / meteor base.
-ability to claim abandoned/conqured outposts
-BASE Building - unlock parts that are seen in outposts - specially platforms/stairs/bridges/elevators/underground shipyard to store ships (like the mantis or abandoned hangars on moon bases)

  • Fix how structure collisions give the error "structure too tall" and ability to adjust structures height.
    -Ability to breed and tame aliens to become pets.
  • RELEASE CREATION KIT asap.
  • and the ability to take cover on 3rd person and prone lay down on the ground...
  • remove the age lines on foreheads When expressing emotions
hot ivyBOT
#

🌟 10 | #starfield-suggestions

Suggestion

1️⃣ The outpost system should have been as close to FO4's settlement system was, with inspiration from the modders to make improvements for Starfield

2️⃣ Otherwise, the system could be more influenced by games like Satisfactory, Factorio, or even Rimworld. Specially since it seems to be made for resource gathering

3️⃣ It could also be more akin to Terraria's NPCs house-type system, where you need to attract the right people for the outpost to work on its own

hot ivyBOT
#

Suggestion; Multiple POIs of the same type can be generated to be right next to each other.
If this happens, the combined POIs would be known as a Complex or Settlement. Like, there are multiple templates for Civilian Outposts and Industrial Outposts, so a giant POI made of multiple Civilian Outposts would be a Civilian Settlement and a big POI with multiple Industrial Outposts would be an Industrial Complex.
Military POIs (abandoned or not abandoned) when combined would be called a Military Complex or Abandoned Military Complex.

hot ivyBOT
#

🌟 11 | #starfield-suggestions

Suggestion: Outposts - the point of games is to be fun and challenging not purposefully hindering player progression and frustrating them.

1️⃣ The Transfer container should be used as the link for the entire outpost inventory not just what is in it. All the added storage should work similar to the ship system.

2️⃣ Cargo links should be redone to just allow outpost inventories to be linked, similar to Fallout 4 - skill progression could be redone to limit how many links a cargo link can have.

3️⃣ Storage chest should be limited to items that cannot be stored in storage/warehouse containers, such as aid and misc items. Currently if you link to transfer container, solids, gas etc fill chests.

#

🌟 14 | #starfield-suggestions

Suggestion - Resource tracking

1️⃣ A way to reset resource tracking. Currently I am tracking several resources and I can't find the item/project that is tracking them. It's so annoying and frustrating.

2️⃣ It would be great if we could track individual resources and not every resource for an item - especially if i only need 1 from a list of 5.

hot ivyBOT
#

I don’t know if it’s been said yet but we should be able to put people in the brig and turn them in alive. I think it could bring a new aspect to missions and offer a higher payout for alive captures

#

Suggestion - For ship building allow a walkthrough with the inspect mode. So you can see what the modules look like and how they are connected.

hot ivyBOT
#

Tie outpost system improvement to LIST

hot ivyBOT
# hot ivy 🌟 **11** | https://discord.com/channels/784542837596225567/1217183866528333915/...

I don’t know if it’s been said yet but we should be able to put people in the brig and turn them in alive. I think it could bring a new aspect to missions and offer a higher payout for alive captures

Adding on to this there could be more prominent people we have to capture and they try to bribe you to let them go. Giving you a choice and sometimes (like a rare event) people could try and board to rescue your prisoner

hot ivyBOT
#

🌟 12 | #starfield-suggestions

Suggestion 1:
Motherships

  • Bigger than the normal ships
  • Ability to land inside the ship with small fighters or dock with the normal ships Bigger than a fighter
  • Cannot land in cities or normal landingpads, to land the Mothership you need to have a Special and large landingpad which is also the only place there you can construct a Mothership (This landing Pad has the Option to create a new ship!)

Suggestion 2:
ship Designer for interiors in ships

  • ability to place ladders and staircase
  • ability to Change cabinets, desks, Machines and so on
  • ability to select the work- and sleepingplaces/Cabin for your Crew
hot ivyBOT
hot ivyBOT
#

Shooting human enemies in the head especially if they have a suit on and if on a non breathable planet, aside from the cool stagger animation they play, add a visual effect and sound like air escaping the cracked visors of their helmets and you can see a smoky visual like air being sucked out.

hot ivyBOT
#

Suggestion: Add the ability to manufacture ammunition at a workbench, with the appropriate research projects and raw materials

hot ivyBOT
#
  • add animations to some of the loading screens. There are some for landing and taking off but would be cool to see one approaching the planet or entering planet atmosphere. Just for extra immersion.

  • streamline the way space travel works from planet to planet. Have a button to open star map from scanner (I know there’s one you click on the planet your currently in front of). Any way to really make the experience more fluid when traveling in system. Would like to see this because sometimes pausing just to get to the star map can be a bit tedious.

  • Rovers or some sort of land vehicle and please give me a list menu of my outposts so I can quickly travel between them. Maybe adding a terminal to do this would be cool. This would help improve completing survey data quicker with vehicles and managing outposts would just feel a bit better being able to quickly jump back and forth between them all without using the star map

  • lastly why no nebulas that look a different color? I know they say in reality we wouldn’t see color but it would just add so much. There are already some fantastical elements in the game so I think it’s ok to add a bit more flavor of fantasy to make higher leveled systems/planets feel more alien like

hot ivyBOT
#

No Ship Ladders, "Grav Lifts"

instead of Ladders with their cumbersome animations, and potential for breaking ankles

can we get 'grav lifts'? This fits with the lore, where we see that the Grav Drive is able to turn gravity on and off on board the ship. Just make the ladder be a freefall tube where we can 'walk' up or down as if in Photo Mode or when using the TCL noclip command.

Stairwells would be an alternate possibility, though that would take up much more space and require new Habs. a grav lift can potentially fit into the existing models with minimal effort...

hot ivyBOT
#

One thing I love in games is when the player character is more involved in interacting with the world, so other than making it you can bring in bounties alive using the brig on your ship, if you have to kill them you and go up to them and collect maybe a dna sample or something and either bring it to a tracker alliance member personally or use your ships computer to send the genetic code to confirm the target has been dealt with, this way you can keep the immersion of giving the information to someone rather than you randomly gaining the rewards from killing them, also prevents any moments of them randomly dying and finishing the quest, you still need evidence of them dead

I just think this could add to the immersion, actually this is very similar to collecting ears or fingers of npcs in a previous title for rewards, so it wouldn't be out of the ordinary, just adding some more depth to the systems

hot ivyBOT
#

Xbox Series S
3/20/24-Present
Ship power is deallocating itself from weapons and grav drive every time I, enter space from the ground, undock from a space station and get up from the pilots seat and sit back down. Sam Coe is on my crew but the Engines (and Shields) power is not being deallocated. I think it has something to do with Aneutronic Fusion cause for me it deallocates 6 power blips every time. Which is 5 from my skill and 1 from Vasco.

#

Xbox Series S
3/20/24
Ship power is deallocating itself from weapons and grav drive every time I, enter space from the ground, undock from a space station and get up from the pilots seat and sit back down. Sam Coe is on my crew but the Engines (and Shields) power is not being deallocated. I think it has something to do with Aneutronic Fusion cause for me it deallocates 6 power blips every time. Which is 5 from my skill and 1 from Vasco.

hot ivyBOT
# hot ivy πŸ’« **21** | https://discord.com/channels/784542837596225567/1219664237090046033/...

Date of issue: March 19, 2023

After the newest patch release, I've landed on about 30 new (to me) planets, and found the occasional POI ship landing site, but not once since patch has a ship landed as -- or after -- I exited the ship.

Prior to the patch, about 50% of the time I exited my ship upon landing, the game would generate another ship, whether Starborn or Faction/other, coming down for a landing.

This is a difficult one to explain, but I will try my best. There is an "empty ship" bug that Bethesda has been strangely silent about. After about 20 starborn ships have landed near a player, because the starborn ship would not take off, it would result in the player getting the empty ship bug. In the Serpentis system for example, you dock on one of their ships, and it would be empty. With the March beta release, the random ships that we would encounter while landing/walking on planets has almost completely stopped. At the same time, the few encounters a player could have was largely just with starborn ships. When the starborn exit their ship and the player kills them, the starborn ship now takes off. For me, this has stopped the empty ship issue. I can now go dock on a ship, and have encounters with the crew. All us players can do is speculate, again because Bethesda has not said a single word about this issue - but it appears we will no longer have those random ship encounters like we used to, at least for the time being. 😦

hot ivyBOT
#

More Starship Slots

One of the Best Features of Starfield is the ability to build Starships.

But its so much Fun! that I get carried away and find myself at Max Ships Allowed all too quickly.

Can we increase the limit Beyond just 10?

(while you're at it, let us just buy an Empty Slot for Scratch Building; currently the need to buy a ship, then select and Delete All Parts is kinda silly)

hot ivyBOT
#

Suggestion: Any previously unlocked Starborn Spacesuit should be an option as a skin for your current Starborn Spacesuit. It would be additional incentive for more trips through the Unity, thus more time spent grinding through the game. Adding some more replayability.

hot ivyBOT
#

Suggestion: Please add fishing. We have so many beautiful planets to explore but really no way to immerse yourself in the enviornment and feel like it's alive. Fishing, gardening.. that kind of stuff is fun

#

Normalize Color Brightness on Ship Parts

Even when I pick the Same Color, ship parts from different manufacturers come out different Shades of that color.
I then have to Manually tweak the Brightness/Saturation to get them to match.

Please Normalize Color across all Ship Parts.

hot ivyBOT
#

Suggestion: shooting a friendly when attempting to shoot a hostile, especially when you're locked onto the hostile, shouldn't punish the player.

That's how real life is. What we game to get away from.

#

When landing at your outpost, exit the ship through the landing bay, not the outpost beacon, the same as when you land on a planet. I want to walk off my ship and enter the habs I have on my landing bay, not have to travel all the way back to the landing bay when I land.

#

Suggestion

Unarmed needs help scaling badly.

Right now all we have is raw fist damage with zero dedicated weapons, but strangely...3+ skills for this build in the physical tree that tend to extend a fight, rather than shorten it. Boxing is the only one that increases raw damage, (+100% at rank 4) but if you double an insanely low number (what feels like 5-10), and measure that against enemy level/armor it still won't scale.

Some calculation with armor is my suggestion, as that scales through the whole game, and adding a simple bonus to unarmed based on your armor would at least help boxing be practical in late-game. Skyrim did this, it shouldn't be a huge chore like adding dedicated weapons would be.

(Being able to hotkey fists would be nice too, so I don't have to menu every time to switch to fists.)

There's plenty I question with unarmed, but lack of actual damage scaling is a big one. Why was Unarmed given so many skills, if it's not even practical compared to other weapons later?

hot ivyBOT
#

Suggestion: A Roadmap and a list of Suggestions from here that have been taken under consideration. Quite a few duplicates popping up.

hot ivyBOT
#

Suggestion: More info and story about Earth and the ability to recolonize Earth. Also, more Earth Ruins and even having actual ruined earth settlements and cities, even the half buried Statue of Liberty.

hot ivyBOT
#

Suggestion for adding an option for adjusting where the eyes are looking in the photo mode facial expressions. I love new fine settings. Just missing this one, sorry for being nitpicky. πŸ˜…

#

Suggestion: Make it impossible to shoot down M-class (Legendary) vessels. Instead, you have to board them, activate self-destruct, and beat the commander for some Legendary loot.

Rationale: Self-destruct/auto-destruct systems are so freakin' stupid, but they're such a classic trope in science fiction, it would be cool to see them, and give us a way to do them. The Siren of the Stars kind of had this with the life support system, but that didn't blow up the ship. To set a timer, and then you gotta fight a boss character, would make for some epic gameplay. Oh, and then you gotta escape. Kinda similar to what we do in the end of the Fleet quest line, aboard the Legacy.

#

Suggestion

I don't know if M ships will be a thing or not, but if it does, it'll be great to be able to capture legendary ships instead of destroying them.

#

Suggestion: Simulation games in Starfield to participate in simulated Narion War/Serpent's Crusade/Colony War battles as part of United Colonies/Freestar Collective educational to learn from their mistakes and learn to improve relations between the two galactic governments. Also sometimes in preparation for the war against a possible threat that might threaten both the UC and the FC. For the FC and UC to learn from one another and become close to each other for diplomatic relations and for military partnership.

hot ivyBOT
#

Suggestion : A small Flying summonable Combat drone that can help us in combat. it would be a great addition for those looking to play solo without any companions blocking the way. (it shouldn't count as a companion imo) it could also have its own perks so we can further customize it.

Enemies could also summon these drones. it would add to the enemy variety as well. and since they're robots, they can be hacked by the player if we have the skill

#

Suggestion : Miltary grade or illegal combat cybernetics and exo-suits. They seem to exist in the lore but not available for the player

These could be used by both the player and the enemies. Instead of boring stat increases, they could give unique powers to players similar to starborn powers (but with their one unqiue techy twist).

This way you can add new ways to play while also adding some enemy variety

hot ivyBOT
#

I started the game at launch, got to NG+ 12, took a break and came back. I am hopeful that the DLC will be this summer and wanted to list some things I would like to see and get feedback on them from the community.

Brigs:

  • Make missions to 'kill' person 'x' into a kill or capture with capture yielding more credits. Require a brig on the ship to give the player the option to capture the target
  • Allow multiple capture missions based on 4x per brig module on the ship
    I feel this would make brigs more important

Infirmary:

  • Create some emergency response missions (examples: an earthquake at a settlement or an explosion on a mining station) Having an infirmary allows the player to 'treat' wounded and get a reward

Engineering bay:

  • Some random spaceship encounters needing repairs will require an engineering bay instead of an amount of random natural resources. (ie., the ship doesn't have a functional engineering bay)
  • Some remote stations on planets or moons have experienced a natural disaster or pirate attack and their engineering facilities are damaged. Players with engineering bays can land and assist them with repairs of fabrication

Mess Hall:

  • Allow the players to make humanitarian missions to provide food after a natural disaster or accident.

Some situations could allow increased rewards if a player has all these habs. Natural disasters and explosions would need infirmaries, engineering, food, etc.

hot ivyBOT
#

Suggestion: Ship power configurable presets so we can quickly switch between them instead of manually going through individual items to decrease/increase power. Annoying when you're in mid battle trying to power up weapons or grav drive to run away etc.

hot ivyBOT
#

πŸ’‘ I would like to turn contraband in to the authorities.

πŸ€” As a law abiding citizen, Freestar Ranger and Vanguard Captain it makes no sense to leave it for the criminals, sell it or space it.

It could be as simple as an option to identify yourself as A Ranger or Vanguard with confiscated contraband or a cargo hold like the captains locker that sets it for turn in at next scan or port. The reward would probably need to be less appealing than smuggling to keep that mechanic in play. Maybe some minor experience instead of credits or small amount of each?

hot ivyBOT
#

Let us take Walter's advice of striving for self-sufficiency more fully by being able to research and manufacture more of what is being upkept (= consumables) in day-to-day gameplay. Given enough skills, for example we could:

  • Research and manufacture ammunition and grenades, that could require permits by relevant authorities. E.g, a copyrighted limited-run blueprint copies that are only valid for a certain amount (30k rounds, 100k rounds, 3-dozen grenades, etc.). Factions like Crimson Fleet could obtain this via their existing undercover network
  • Research and manufacture medpacks and Ship Parts
  • Research and manufacture foods that are typically factory-made and prepackaged (noodles, synthesised meat, etc.) to be used in certain recipes
  • Do brewery, tea?
hot ivyBOT
#

Suggestion: Make the ovens in the apartments you can buy cooking stations. Kind of silly to have to add a cooking station to an apartment with a stove top and oven in them

hot ivyBOT
hot ivyBOT
#

Everything from Fallout base building system. Settlers and merchants. Make it a L.I.S.T. thing so that the list guy actually has a purpose. E.g. only one of your outposts would be a settler outpost and you would transport the settlers there. Either that or let us move into pre generated L.I.S.T. settlements and become like a mayor or whatever and customize/improve them based on the wants of the settlers.

Another way to do the settlers is to have the player character try and convince people to move there by handing out the pamphlets and going through a persuasion check. Leverage the stuff that's already in the game to make it better and more immersive!

hot ivyBOT
#

Some suggestions from my side.

  • Add more Space missions or incentive to fly your ship, fly to Space Stations, do more mining of rare elements, in general explore space using our spacecraft. Right now there is a good Ship Builder system but very less flying.
  • Add EVA missions. I can't believe there is no EVA in this game. It is a space game. All the great Space TV series, Movies have lots of EVA - which adds tons of dramatic and tension filled moments.
  • Add hardcore survival mode where enemies and the player are not bullet sponges and travelling to and in planets will need monitoring of fuel, O2, temperature, radiation and more.
  • Add realistic travel between planets and solar systems. Allow us to walk inside the ship and do stuff when the ship is in Hyperdrive. Add random events when u r in Hyperdrive. Get hailed by allies, Get SOS calls that lets you get out of hyperdrive and alter the course to the new Objective, Let your 'science officer' do long distance scans and find interesting stuff which may change your plans. Star Trek memories. Will make inter-system or intra-system travel more unpredictable.
  • Add atleast 100-150 POIs in planets and ensure you don't see the same POI again and again.
  • This is a long shot - Add In-atmosphere flight, ground vehicles. If games like Empyrion Galactic Survival lets you circumnavigate the planet with your ship, why can't Starfield. But I guess the Creation Engine won't let it. I don't know.

All of this will make the game more appealing to me.

hot ivyBOT
#

Suggestion : Stealth takedown animations and melee killmoves similar to F4. imo they added a lot to the melee combat. there should be an option to turn these off for people that don't want these for some reason

hot ivyBOT
#

Suggestion:

When buying ammunition from vendors, there could be an icon to show if that ammunition type matches any weapons you currently have assigned to your favourites.

There are lots of different ammo types and I can't always keep track of which ones to buy.

hot ivyBOT
#

Suggestion: But maybe more applicable once, players get access to M Class Ships. Have a story questline, where while walking into an Inn possibly the broken spear, you over hear some people talking about a rumour they heard, " i heard of this M Class ship owned by ranger , the fleet want to capture it", and at the end of the quest story line the reward is some credits, exp and a rare item attachment for your ship or something similar. alternatively it could be a questline that ultimately ends with you getting an m class ship , kind of like with the mantis quest line and story. or both options , one leads to the other, first get the ship, then that triggers the fleet or ecliptic to want it themselves. as someone just added, this could even be linked to owning/building a spacestation, so there would be somewhere to dock the m class ship

hot ivyBOT
#

Platform: Steam PC RTX 4xxx series
Date: ongoing since at least December

I have noticed and I think finally figured out how to reproduce a bug that causes frame rate drops in various places. The one that is easiest to demonstrate is in UC Surplus in the Well. It also occurs at the base of Ryujin Tower with the guy who sells Nova Disruptors. With each new NG these areas start normally, with each display item on the wall representing one object. The longer I play in any given NG the more lag occurs in these areas. Once the lag starts, if one puts the cursor on an object on display (weapon for instance) and move the cursor just one or two pixels it becomes apparent that each display spot has numerous items occupying the same space. For whatever reason, the shop's inventory that is on display restocks over time without removing the previous stock. This occurs any place that has goods on display once the player has visited it repeatedly.

hot ivyBOT
#

Keep ?Limited? Currently Equipped? Inventory Through Unity

let us keep a small amount of our inventory through the Unity, Perhaps items currently on our personal inventory?
It is Super Lame, that at the end of the questline we gain access to the powerful **rewards of the Hunter and Emissary's Weapons; only to lose them immediately upon going through the Unity. **

-and how is it that those guys had that gear in the first place? the special names suggests it was personal stuff they took with them across universes; not bought in a store...

hot ivyBOT
hot ivyBOT
#

Xbox Series S
3/20/24
Ship power is deallocating itself from weapons and grav drive every time I, enter space from the ground, undock from a space station and get up from the pilots seat and sit back down. Sam Coe is on my crew but the Engines (and Shields) power is not being deallocated.

hot ivyBOT
#

Suggestion

Improve the world generation to have slightly more lakes, rivers, hopefully with flowing water, and with any luck waterfalls. If the game can generate waterfalls on it's own, that would put it above every other procedural world space I've seen

#

Suggestion : add a better way to use Social/Hacking skills. the current way is way too clunky. we have to activate the scanner while getting shot and activating the scanner lowers your weapon.

Maybe add more Social/Hacking Skills (that could work similarity to Illusion spells, they could be added with new neuroamps too) while improving the implementation

hot ivyBOT
#
UC3

[Suggestion] HavnΒ΄t really used outposts that much. Would be great to have stuff to do there. There is a mod about growing plants. Adding the United Colony ship combat simulator or minigames or ways to interact with companions or something other creative would be loved by me. https://www.nexusmods.com/starfield/mods/8973?tab=description

[Nexus Mods :: Starfield]: TGs Galactic Colonies Expanse

Land on any world and build your own empire! I am back, with a new DLC-sized mod! Build Giant Mechs! Brand new buildings, Turrets, a farming system, and much much more!

#

Suggestion:You could have a hab in your ship or building that’s like a lounge or a Communication hab were you can go to and you can β€œlisten” for things that are happening like events/SOS broadcasts, you could use for β€œlistening” for terramorph attacks. (Like how in the UC vanguard mission the terramorph controls the creatures during the boss fight, the communication room would listen and find anomaly’s that would indicate terramorph attack.)

hot ivyBOT
#

Suggestion: Cybernetics! Prosthetics! I see that poster about Colony War vets getting prosthetics all over the place and it makes me want the ability to have them.

#

Cool thing would be more weapons.

If they added katanas, as a new variant of the wakazashi and tanto it would be sick.

More variants to other weapons aswell, I felt like they didn’t have enough weapons.

hot ivyBOT
hot ivyBOT
hot ivyBOT
#

Why do we need to jump 30 meters into the air to climb over a 3 foot fence? Let us walk up to a fence, and by holding the button simply climb over. Sure, over 6 feet, make us jump; but anything 6 feet or less just do a climb animation to get over it.

#

Suggestion

Add ability to reclaim an abandoned. Or spacer occupied outpost even purchase outpost for those that do not want to build one.

Suggestion

Ability to furnish or add stations to starborn ship. Needs bed and have sitting area to easily enjoy views.

hot ivyBOT
#

Suggestion

Ragdoll locomotion would do wonders to improve one aspect that many Bethesda games shine in, ragdoll physics. With Starfield, having ragdolls flail around in certain conditions would make them more immersive and more fun to witness. Conditions such as, shooting an enemy's boostpack causing it to malfunction, and an enemy dying from elemental effects such as electricity and fire, the ragdolls flailing around would make the game feel more tactile.

Other conditions that make sense to have the NPCs moving around while ragdoll physics are in effect are when you ragdoll an NPC while they are still alive and conscious, like using your gravity powers or getting flung by explosions. This would indicate that the enemy is still a threat, it would also be funny

hot ivyBOT
hot ivyBOT
#

21/03/2024 No ships are landing on planets, no ships are on planets. checked across several different characters and have not seen any ships arriving at planets/moons. from Mercury, Serpentis, Bohr and other systems no ships ever land or are present unless persistent from an older outpost instance.

hot ivyBOT
#

The one thing Bethesda still needs to perfect is radiant quests, and in my opinion what they are missing is variation/randomness within these quests, cause when you find two radiant quests that have the same object, it will feel more repetitive but adding variations in that quest can make them feel more unique, for example

In a quest a researcher asks you to help them find their research team they haven't heard from a while and will pay, you accept and go find them, now here comes the variants
nothing happend just coms went dead and you can help escort them back
attacked and killed by the wildlife and the body with the research slate is dragged into the den of the creatures
attacked but survived, you can either convince them to hand over the date and leave them or use medicine skill or med pack to help and escort them back
spacers attacked them and took some hostage, you can either help or report they are probably dead

and these can be applied for other types too, they don't have to be several for every but giving the mission boards better variation in their radiants with this kind of system will make it more interesting

Another example could be for bounties, whether you have to bring them alive or dead during the time you have to get to them, if they spot you they will try to escape in their ship which leads to a space fight before they grav drive out and you fail the quest or maybe the target isn't at their last known spot and you have to convince their second in command to give them up

also I think in general have radiant quests use dialogue and skill based checks would be nice

hot ivyBOT
#

Suggestion

1️⃣ To add more realism to the proc-gen of the game, reduce the density of boulders in mostly flat biomes, I get boulders around mountains and some hills given landslides can happen, but why so many boulders in the forests? The swamps? The savannas even? Every single picture of a savanna I've seen is like one minor rock for miles, if any. The moon as an other example, we have pictures and even video of the surface, and there's no boulders for miles and miles, and the ground is dusty, not rocky like in the game

2️⃣ Also, footprints. The poster child for space exploration is the Moon landing's footprint, and yet, the game, all about space exploration, doesn't have footprints. This would help a lot with immersion

3️⃣ I wouldn't mind seeing visor cleanliness becoming a thing to manage in survival mode/difficulty settings. As dumb as it sounds, I want to clean dust off my visor during and after dust storms. Rain and snow too because why not

4️⃣ It would be nice to have the ability to glance at the watch too, like a button to make my character look at their wrist. Also, make the watch visible on more than just the constellation suit

hot ivyBOT
#

Xbox sΓ©rie X
Since 4 months
Since I did this very complex outpost system, my game is laggy as hell, almost unplayable, last update didn’t changed anything. I don’t want to go to ng+ because I don’t want to loose everything I did. Please fix outpost link, so game can be smoother

hot ivyBOT
#

Space Combat, Friendly Fire Forgiveness

Auto Turrets, cannot be manually fired against Non-Hostiles. They will only target ships that are already hostile via other causes (either piracy dialog, hits from Manual Weapons).

Therefore, any **accidental **friendly fire from a Turret in absence of those other conditions, cannot possibly be by player intention and should not trigger UC/Freestar/Civillians to become hostile or create Bounties.

hot ivyBOT
#

I kindly suggest considering the possibility of adjusting the time interval for cargo link ships. Their frequent flights and noise levels can sometimes disrupt the peaceful atmosphere at linked outposts that I usually tend to create.

#

Most Windows in POIs should be breakable and on non breathable planets or planets with zero g, it can also affect the environment inside the poi incase air was present, but no longer so if enemies besides robots that don’t wear suit can suffocate and die slowly. This can add alternative way to play the game rather than the usual going quiet or loud approach.

hot ivyBOT
#

Hello I know this has been mentioned before after one of the updates when I take off from a planet I have to reset my power allocation every time which is annoying if I end up in battle straight out of the cut scene by the time I reset my power settings to how I need them to be you end up dead.I know somebody did not like how it was before and put in a complaint but my advise is let us decide how we set our power allocation thank you.😎

hot ivyBOT
#

When losing a ship battle, there could be a small chance of crash landing into the nearest planet in orbit of recent battle. The chances may even significantly increase if you have a bigger ship (maybe). The player can end up in a crashed ship POI and their current ship will be unavailable (can be repaired using credits and ingredients or even ship parts) at the ship dealer guy in cities or starstations. Ship Inventory won’t be affected unless maybe it can be a toggable survival feature

hot ivyBOT
#

option to toggle immersive sound meaning no sound or at least faint in both space and airless planet just like space engineer does it

hot ivyBOT
#

And another related AI thing: if you tell your companion to wait at a location as a way to flank enemies prior to initiating combat, they will still follow you back through an entire area. I told the Adoring Fan to wait in the hangar of ||The Mantis|| before engaging with the robots there, and he followed me all the way back to the puzzle room, alerting enemies to my position and drawing fire my way.

Or if you are going to scope out the pirates of a base by going prone invisible, the companion goes in front of you, like "hey i saw you going prone, see what i can". Companions are good for one thing, carrying your extra things. What can be mocked by a companion, will end so. They speak when you want to listen to someoneelse. They get mad at you for no reason, and at the home ship, they have to salute you 20 times in a minute with "hey whats up".

hot ivyBOT
#

Better choices on ECS Constant: New drive, slavery, or reactor explosion. Some games they move and can't find them where locate the ship is at the Paradiso yet not there. Other times you got they are stuck still. Half the ship wants new home. Half wants stay on Paradiso but not as slaves. And Constant has more security forces than Paradiso. They should be given a choice to take over by force since the claim on planet was before UC came to be.

hot ivyBOT
#

Suggestion: Space Battles
Instead of always dying when losing a space battle, how about there is a chance you get boarded instead?
This will give you a chance to come back from a losing situation if you can fight off the pirates.

hot ivyBOT
#

PC Windows 11 Date 12.04.2024 20:39 Set down an outpost a fe days ago and choose a spot with no trees or rock. Now trees spawn trough the outpost and rocks at the laning plattform.

hot ivyBOT
#

Quest: Family Reunion XboxSX So basically, after delivering the message to Bisera Vasilev, the player is supposed to return to Abe on the ECS Constant. But, the ECS isn’t where it says it is. For example, under activities there’s a quest: β€œLocation of the ECS Constant”, and when I press Set Course, it goes to the required orbit above Porrima 2, but the ECS Constant simply isn’t there. This has happened since Starfields release in multiple saves and haven’t been able to finish the quest.

hot ivyBOT
#

Suggestion

Make some sort of starborn weapon that you are given by the unity, like your ship and suit

One star at time of this edit:

To add to this, it should be as modular as possible, be able to be modified to use any ammo type and act as any type of ranged weapon (pistol, rifle, heavy) to complement the starborn it belongs to

#

Make photomode like cyber punk 2077 where resolution of captures will always be the best quality even if you’re running low settings

hot ivyBOT
#

Suggestion

Something I’ve noticed after playing some older Bethesda games, the levelling system in Skyrim was probably the best, even than NV, despite its perk shortcomings

It integrated the regular levelling system you see in most RPGs, level up and unlock a perk, but it also has the skills that FO3 and NV had, but more modern, you increase them by doing. This in effect, made the game more Roleplay-like, in the levelling sense, than even NV, which everyone praises to this day

Starfield, to a certain degree, did the same but it took a step or two back while also taking a step forward. It has a challenge system similar to NV, but it ties it to leveling rather than being its own mechanic, in effect reducing the β€œlevel up by doing” to an arbitrary condition, that, sometimes, is too much for what the perk actually is

What I suggest is mixing the two systems, level by doing and challenges, by making the skill level up untied to the challenges while also requiring you to use the skill to reach the next level. When completing challenges, rather than letting you unlock the next skill level, it gives you a slight buff to the skill that it came from

As a side note, blocking skills behind points spent was a bad move if you ask me, it should have been similar to Skyrim where every skill tree has its own exp and level, and this determines the skills you can unlock, becoming slightly more involved while also removing the need to unlock skill you might never use just to get to the ones useful to your build

#

{Suggestion} When Starting a New Character allow players to have separate save profiles (E.g. Location-Character Name -Level- Difficulty) and ability to rename saves...

#
Han

Probably has been suggested before but either change the system or make an option to loot NPC's more consistent. It would make sense that if you want to get the armor the enemy is wearing, shooting them down you'd be able to find it within their inventory.

hot ivyBOT
#

NG+ exclusive skills that can be ranked endlessly but only give very small amounts of damage, health, credits, or resources. These are designed for the absolute endgame, Level 150 NG+10 and beyond, when the basic enemies are extremely tough, the player has mastered everything and there's nothing else to spend points on.

#

Add an UI indicator in the inventory aid section, which shows which effects of a currently displayed item is already active (because the player consumed an item with the same effect). This would help people using items better and more often, and avoid accidental and unessecary cosumption of items

hot ivyBOT
#

Suggestion

1️⃣ New biomes! I can say that I am not the only one disappointed by Earth's state in the game, not only is it dead, but it's a single, unimaginative desert that you can't even tell what part of the world you're in. So to make Earth feel like Earth, but dead, rather than just another sci-fi desert planet is to add destroyed and dead biomes

Destroyed suburbia, suburban neighborhoods with the standard cookie-cutter houses of the modern word, destroyed and dilapidated cars could be strewn around in between the houses

Destroyed cityscape, large and ruined office and apartment buildings toppled over and for the most part just piles of rubble

Abandoned village, the smaller of the suggested biomes, is smaller, and further apart houses with barns and dead farming fields and destroyed farming equipment

Dead forest, pretty self-explanatory, just like the forest the game already has but the trees are dead. Have versions for regular forest, rain forest, and tundra forests

Dried coastline, simply put, it's a biome where it's easy to tell it was a beach or seaside cliff, or mixed. Variety is the spice of life

2️⃣ Apart from these biomes, Earth need more variety on its surface, there should be savannas, sandy deserts, hills, dunes and mountains

3️⃣ And obviously, more Earth landmarks, like the Great Wall of China, the dead great barrier reef, the Everest, the Eiffel tower, Roman Colosseum, Chichen Itza, Machu Picchu, etc.

hot ivyBOT
#

After completing the mantis quest, as long as the player has the mantis suit equipped, the base can become a operational player home and the computers can be usable to track down high credit bounties. These bounties can be counted as tiered radiant quests to actual unique quests that you can actually hunt down named bounty hunters. The other named bounty hunters can also be found as posters you can grab near bars or other areas in cities where it makes sense, to add as a unique quest. On walls/poles/etc Mantis suit can be upgradable / moddable & you get a robot butler.

This was a thought when I remembered about that silver shroud quest where you wear the outfit and listen to the radio

hot ivyBOT
#

Feature to πŸ”’ items in inventory so you won’t sell them by accident. Or make it more noticeable rather than a white outline or any option to hide locked items which comes with a warning if you want to sell this item because it is locked

hot ivyBOT
#

I doubt Bethesda will add back the same builder as FO4 as the hab system I guess makes more sense with starfield and building your outposts, so a middle ground i purpose is a hab designer, like how you have the ship builder the hab designer brings you to a unique screen and you can build whatever kind of hab you want, change walls add windowed walls, colour
Make it look like a were-house, research station, military barracks or any kind of modern home, then you can place them in your outpost

This also can fit into any kind of list update that allows you to develop and outpost into a settlement with the help of Phil

hot ivyBOT
hot ivyBOT
#

Xbox Series S
Ongoing (before and after latest patch)
Game locks up while quicksaving, saving and accessing the save menu from the pause menu. Opening the Xbox dashboard using the Xbox button on the controller can sometimes unfreeze the game and let the action (saving, quicksaving, accessing the save menu) finish. If this step doesn't unlock the game I am forced to close the game then I have to do a full restart on my xbox otherwise Starfield locks up every time it opens (FO76 works fine). This also rolls my saves back to the last saves synced with the cloud causing me to lose a lot of play time. Happens the most on my main (37d11h14m NG+12) character but also happens to a lesser extent on my second character (5d9h17m NG+1). All auto saves are disabled. Latest universe for my main was running and saving well until the other day when I finished the main quest and started grinding bounty mission from the terminal at my outpost. I thought perhaps it was tied to having all the artifacts in my inventory but my second character has the same issue and does not have any artifacts in his inventory. My second character has also done a lot of bounty missions from the terminal in my outpost and the Ranger terminal. I think the POIs that are spawned by the bounty missions are causing the issue.

hot ivyBOT
hot ivyBOT
#

More interact-able options on/outside ships with animations. For example you can use ship parts for a quick repair, but for a full repair you need to get out of the cockpit and go to the location on your ship that needs repaired. Companions could be directed to do this during battles if the ship receives critical damage. Make it to where you can free float outside of your ship and repair the hull if needed. Having vasco on your ship enables him to go out and repair. Outside of that, just more interactions in general, maybe I want to keep notes on supply levels, cook food, wash dishes. If there’s a tv, the ability to turn it on and watch something. I want more reasons to stay on my ship.

hot ivyBOT
#

I'd like ship weapons to have their type in the description, i.e lasers, particle weapons, ballistics etc, and to be able to sort by these.

I would also like mod support for Xbox. It's been ages now and the only fixes seem to be either minor graphic stuff or for PC.

hot ivyBOT
#

More Randomized 'Dungeons'

I'm getting a little burned out on how all the POI areas are repeats of the same ?5? main maps, just on different planets (which really doesn't matter much to the atmosphere, when you're indoors).

Maybe you could do some kind of prefab tile-based maps that get randomly assembled? Like in Warframe?

this way I'd actually 'explore' each POI instead of knowing the exact path to the chest/VIP every time.

hot ivyBOT
hot ivyBOT
#

Include Halo, DOOM, Fallout easter eggs. E.g. armour, weapons, a crashed ship, an abandoned outpost. I was really surprised to find nothing of the sort.

#

maybe add some ancient alien weapons and blueprints to add to the lore of starfield since it does take place in space. and ancient alien ruins on other planets. just the ruins and ancient alien items doesnt have to be too crazy.

hot ivyBOT
hot ivyBOT
#

Suggestion

Make unique weapons and armour actually unique. Unique model, unique textures and a unique effect (or 4 effects) so they are easily identifiable and difficult to replace

It would also be great if they were unlevelled, if upgrading weapons doesn’t become a thing

Edit: by β€œunlevelled” I mean always the highest tier. Unless they add upgrading into the game

hot ivyBOT
#

Update to where Enemies Tend to board your ship instead of destroying you, The larger your ship the more likely the are to board you. Makes Space combat so much more intuitive and Interesting, I want to have the fear of being held for ransom by pirates if my ship gets taken over or I lose the gun fight. The starfield engine can do it. Just up to bgs and ms

hot ivyBOT
#

Suggestion: update the procedural generation of planets to be vastly more diverse. The mission you go to find Sona is a perfect example of how all the procedural generation in the game should be. More vast elevation changes, incredibly lush and dense forests, etc. of course not every planet will be this way. But greater variety than the system currently provides

hot ivyBOT
hot ivyBOT
#

A bit of backstory, I guess, for this suggestion

I decided to do the math, and figure how many unique weapons (actual individual guns not counting "uniques". All pipe pistols count as one, but differ from bolt action and revolver) there are in Fallout 4 and Starfield. Fallout 4 had 30 deferent guns, and energy weapons, in the base game, with 2 added with Automatron, 3 added with Far Harbour, and 4 with Nuka World, to a total of 39 different weapons (Source: Fallout 4's Fandom wiki). I have to say, I'm actually surprised how little amount there actually is in FO4, it feels like so many more to me. This tells me that the weapon modification system in the game was surprisingly well implemented, giving a lot a variety to even a single weapon not only in function, but also in looks

On Starfield, there's 44 unique weapons, including the cutter (Source Starfield's Fandom wiki). The game has more guns than Fallout 4 and it's DLC combined, yet somehow all the guns feel barely different from one another. One of the main reasons I think this happened is because of the amount of modifications that you can give any given gun

Let's look at the first guns given to the player in each game, the 10mm and the Eon (Source: Fandom wiki website)

10mm: 15 receivers, 5 barrels, 3 grips, 4 magazines, 5 sights, 3 muzzles Total: 35 modifications

Eon: 3 receivers, 0 barrels, 0 grips, 5 magazines, 2 sights, 4 muzzles Total: 14 modifications

My suggestion is to increase the amount of modifications every weapon has, specially adding the ability to change the gun from base all the way to superior, and it it isn't yet, make every modification available to the NPC pool. this will add variety to the game play, with enemies having vastly different feeling weapons, as well as adding longevity to the weapons you find by letting you improve them to the max ability possible with them, as well as making them compliment your character's aesthetics

hot ivyBOT
#

Suggestion: Not just making Gastronomy a more useful skill, but adding real content to it. Think of the possibilities: quests to find rare/new ingredients, rivalries between chefs / restaurants, etc. A related suggestion: what about seed and gene banks established on Earth? Or else something akin to the movie "Silent Running". There seems to have been no attempts to preserve Earth's trove of biological diversity, or to retrieve it. Why not quests or other content centred around this: biodomes, retrieving samples, assisting researchers, etc. This would also tie in very well with any Gastronomy-related quest content.

hot ivyBOT
#

Functional ship mods. Infirmities you can heal in. Brings you can lock up bounties in (after you develop an ability to bring them in alive) cargo halls you can store cargo in. A module with a pool aquarium for chasmbass..

A Ships Service Technician Faction where you chase down heat leeches and smugglers.

The ability to re-skit spacesuits and weapons at the work benches.

Sell swimsuits at the store. There are better things to get busted for stealing.

hot ivyBOT
#

This might be a bit of a weird suggestion, but I feel like Gravitational Anomalies are too common on the planets and moons were they can be found.
They obviously only spawn on certain planets/moons (=ones with temples), but on them they are way too common, to the point were it gets ridiculous because they show up everywhere
Unless there is a lore reason for this, I would reduce the amount of gravitionals anomalies on those planets by like 50%.

#

Starship Ladder and Door Placement

Just as how in Outposts we can point at a wall and toggle between window styles, let us do that to Starship Interiors to toggle Door/noDoor and Ladders.

the auto-generated passages can be downright nonsensical. visit a crimson fleet wraith or specter for example. human intervention is needed.

#

More missions and opportunities involving star stations and other objects in space, via the starship, and ways of tackling them being like on foot (hacking, persuasion, intimidate, powers, etc.)

EDIT: Adjacent to that: expand the use and functionality of Mines, Sensor Stealth (where you power down systems). At least more opportunities to use these things

#

Suggestion: Some way for enemy starships to jump away or allow the player to land/fast travel when a certain distance away.

 Cause if I’m in a, let’s say a Starborn IV ship, and I can go 230m/s and 930m/s on a full boost; there’s no way any human ship can follow me. I should be able to land my ship on the planet after getting at least 10km away.
#
UC

[Suggestion] Different difficutly setting for ground combat vs. ship combat. After some ship upgrades space combat is too easy while on ground combat i do have difficutlies.

#

I don't know if it's an omission or a bug. It's just something silly, but it would be nice to see pilots in command of the ships. When you approach a piloted ship with a ghost crew in the cockpit, the charm is lost. The same applies when a ship lands while you're exploring a planet. It would be nice if there were people in the cockpit. The same goes for our outpost supply ships.

#

Failure to Communicate needs some reworking, like for each family their main farm should be the size of the farm you come across in the rangers questline and also make it clear what they are farming, he3? some mineral farm
and then after the questline is done have spacers be rare in that system, and atm I think the farms despawn when you leave after a bit, having some farms to come back to in that system to see how they are doing would be great, even maybe they could give you some more radiant quests with helping any new spacers still hanging about

and with the benefit of rare pois outside the faction systems would make more sense

#

Other than expanding NA with more buildings and places to go, you have to add lights to the buildings, either for decorative purposes or so the buildings look like they are livable

#

Have vendor's credit supply scale with level. Quality of goods scale, so have the amount of credits for selling scale too.

hot ivyBOT
hot ivyBOT
#

Suggestion :This might not be possible because its a big change but I'd love the ability to call people using our helmet AR (or with an implant). This way we could turn in quests without traveling back and forth which is very frustrating. We could also call our companions to meet us instead of going back to recruit them again.

It could be a video call mechanic similar to cyberpunk or just a simple voice call module. Either way it would remove a big design issue with certain quests

hot ivyBOT
#

The 3 bare minimum additions to make this Amazing Game a Great Game imho:

  • Unique POIs per planet/system. Jemison, Akila and main places should have POIs with local architecture and unique to those planets. Systems could be dominated by corporations and would have mainly POIs from these corpos. This would give you a great reason to look for POIs in different places.

  • Vehicles - To reach those amazing new POIs we need a faster way to getting there. I close the game when I spend more than 5 minutes looking for a place to raid.

  • Scopes - Scopes need to be See -Through with cool effects and interchangeable. This game can be a Sniper's paradise, but it feels like I'm playing new vegas with the scope overlay. In addition, q&e lean mechanic, misc-mods and a prone mechanic would greatly enhance First Person Shooting experience.

#

There should Melee weapon mounts. We can display rifles, shotguns, and pistols on the walls, why not the various melee weapons.

hot ivyBOT
#

Suggestion:

I know loading screens cannot be patched out easily, I do have an idea on how it could be done differently.

Have a loading bar under the "Travel" or "Land" button when selecting a place on a planet or on a map. Once you select the button the loading bar will start. This will replace the wait time on a loading screen.

Hear me out.
Because the loading screens are already fairly brief. The loading bar will reach %100 fairly quickly. Then a quick animation will transition to the destination selected.

This gives the illusion that there will not be loading screens, and can feel faster as well due to the quick animation to the player after traveled.

I actually do prefer loading screens. There is at least something to look at. Although, the community argument against loading screens won't end. Unless it gets changed starfield will always be known as the game with "tons of loading screens" even if that is not entirely true now.

hot ivyBOT
#

The thing that would increase my enjoyment the most mechanically is deeper ship mechanics.

Ship building is very fun at first, but once you've done it enough ships feel superfluous. I find myself frequently skipping the ship entirely with fast travel.

There's a ton of different directions to go that could be great. Essentially I think the game needs more that makes the player want to spend time on and travel with the ship.

Potential directions:
-Improved interstellar navigation from the cockpit
-Make all starmap functions useable diegetically in the cockpit
-Expanded functionality of ship modules to encourage their use
-Active roles for crew members to perform
-More crew activity like eating, sleeping, and relaxing for a lived-in atmosphere
-Make crew members easier to locate to encourage check-ins
-More space anomalies that invoke and reward curiosity (not just distress signals.)

hot ivyBOT
#

For the vehicle part, I would to see when customizing our ships, different landing bay size to store our vehicles.

Small landing bay = no room for vehicles

Medium landing bay = room for 1 vehicle

Large landing bay = room for 2 vehicles

And also to have in those bay, vehicles garage/workshop so you can customize the vehicles that we bought or stole from the NPC.

hot ivyBOT
#

In what ever patch/update happens next. Take the time to fix the ECS Constant marker not having the ship available.

hot ivyBOT
#

Another suggestion: every piece of contraband has its own story. Who's running the organ chop shops? And who are their victims? Who is buying xenowarfare tech or sentient AI adapters and why? How about the smuggling rings involving stolen art and antiquities? Any or all of these can involve their own questlines.

hot ivyBOT
#

Suggestion: Add wedding dresses and suits to the game to marry our companions. Including wedding rings, like diamond rings. Also, add jewelry like necklaces, rings, and head ornaments.

hot ivyBOT
#

Suggestion: The Waiting Game.
A lot of the gamer's time in Starfield is spent waiting.
Waiting for vendors to get more money, waiting for extractors to extract resources while out in the wild, the grind and waiting to be able to use features they are locked out of, waiting for loading screen after loading screen.
The delay in progress while you go and get this missing resource or that one, whatever can be done to reduce gamer waiting should be done.

#

Make Heavy Weapons Strong

Currently Heavy Weapons like the Magstorm, are not actually any stronger than normal rifles.
insane fire rate, but the bullets have reduced damage vs slower rifle counterpart.
With the DPS coming out about the same, no reason to use it as it's only a detriment that wastes ammo.....

we already move slower carrying heavy weapons, isn't that enough of a 'balance' to allow Higher Damage? ...also this is a Solo game, not pvp.... not clear why weapons need to be 'balanced' in the first place

#

I think some of the persuasion challenges should give more XP.
I just convinced Gideon Aker at the Spaceport in New Atlantis to work for me for less money, and I got 10XP for it.
I think killing a level 1 alien creature already gives that much XP.
Starfield already has more persuasion challenges than Fallout 4 and Skyrim, which is great, but I think they could give a bit more XP.

hot ivyBOT
#

PC Steam
Encountered today 04/17/24

Entering Outland in New Atlantis causes my companion (Sarah) to spawn in the corner of the shop, sprinting like a mad person against the corner for a few seconds, and then resuming her normal behavior.

hot ivyBOT
#

Suggestion

A change to the Grav Jump mechanic

Currently grav jumping is pretty simple, you open the map, choose a destination and jump, or look at your quest marker and jump

What I suggest is to make the grav jump then choose your destination. You would enter the wormhole, which would just work like a loading cell, and you can then "look around" the space to see all possible destinations you can reach, to which then you can select between "Travel" and "Relay". Travel would work just like that, you select travel, then the game loads the destination, you get an animation exiting the wormhole and there, you have arrived. Relaying, in the other hand, would let you see what other destinations you can reach from that system are, taking your fuel into account as well, which you can do as many times as your fuel will allow, the option to "Chart Jump" will appear on every sytem you "relay" to, becoming the only option once you don't have fuel left for another jump, which finalizes your selection and activates the grav dirve

But doing it from the pilot seat, wouldn't be the only option, that wouldn't be fun for most, or convenient. While in grav space, you can get out of your chair and move around, just like normal, which would let you go to any navigation table that might be in your ship to open a map on the table, rather than the menus, and plan your jump just like normal. As easy to choose your destination as the menus, but more immersive and less destructive to the gameplay flow

▢️ As a side note, I wouldn't mind, and would actually prefer, if the the grav space actually simulated the travel time and the amount of relays/jumps that the ship would require. This would leave time to do whatever I want in my ship while it travels in the relative safety of the wormhole. This would pair amazingly with an autopilot or crew pilot feature, so we can travel "hands free" to a certain degree with out breaking flow or immersion

hot ivyBOT
#

Suggestion: for future expansions, new enemy type such as humanoid robots or cyborgs from enemy factions. Ecliptic looks close to being cyborgs from my perspective, so maybe those robotic humanoid killers might associate with the Ecliptic, mercenaries. Or a humanoid robot faction of their own that sought to dominate humanity. Space terminators. Killer robot men, cyborg fanatics, etc. Something to think about in the future. Just a thought.

#

Suggestion

  • Add more Variety of Missions to choose from on the Mission Board (Cargo Delivery/Bounty Hunting/Escort Ships or VIP/Defend Spaceships or Stations) display like more than 4 (which is the default) probably like 10 random mission. (Also Bounty hunting is always Crimson Fleet? why not spacers? Ecpliptic? VA'Ruun? or some runaway settler group? robots out of control?)
  • Deployable Ships, once landed you can dismiss ship and call it back.
  • ADD the option to turn Off/ON GORE/Decapitation (why not? it's a RATED M game anyways might as well go all out just robots/humans would be fine)
  • Add Tighter Ship Control Adjustment options and smaller ship Hud Crosshair (For HOTAS controller support)
  • Add more Camera Angles for more Cinematic view (Chase View/No hud/Wing)
  • Better Asteroid Field like a large amount of it (planets with asteroid rings)
  • Add More Planets/Black Holes/ More Water planets.
  • Planet Scenarios Environmental/Weather System & Hazards (Meteor Shower/Auroras/Blizzards/Tornados/Water Funnels)
  • More Species of Aliens Big Aggressive ones.
  • EMOTE Actions (We need Emotes just like the crimson fleet pirates dancing on metal music or clubbing in neon)
  • Trading Goods to different System should Affect Prices.
  • Trading Post should have Unlimited Money in order to sell of JUNK items. and add the panel to base building too.
  • Mining Asteroids should yield rare materials to sell to Trading Posts or Add Missions for Mining (which can also add scenario of pirates/spacers/ecliptic/Varunn after your Precious Mined Cargo).
  • MORE SHIP PARTS/Weapons (Sleeker Stylish Designs, Hideable Ship Wepons, Extra Large Single-Dual Cannons/Lasers, Folding Articulating Wings, able to add Connecting points on Structural Ship Parts or Add Entrances/Ladders inside the Habs).
  • Ship Building Ability to Flip ALL Structural Ship Parts Top/Bottom/Left/Right specially Weapon Plates/Mounts.
hot ivyBOT
hot ivyBOT
#

PC Steam, No Mods or special ini changes used
When: Since release
Issue + Reproduction: Hostile NPCs can shoot through the doors of airlocks. This happens when the airlock's door is currently opening or closing, or when NPCs are really close to the door and their gun sticks through the door. I've noticed this happening a few times, most noticeably at the Deserted Relay Station.
I think this issue needs to be fixed, because especially people with more survial+hardcore mods with much deadlier combat will eventually get frustrated at this.
I also died 2 times in the early levels due to this, as two NPCs where able to deal a lot of damage to me.
This seems to be a hitbox and AI issue.

#

PC Steam, No Mods or special ini changes used
When: Since release

Issue: The Makeshift Encampment Location can spawn on planets/moons which require a space suit (due to missing breathable atmosphere for example).
The encampment is designed in a way to imply that it was built somewhere where humans don't need a space suit. There are beds in the open everywhere, no airlocks, etc. This location should not spawn on all kinds of planets, only on ones with breathable athmosphere.

#

Additionally, the "Colony Leader" NPC which can spawn at this location talks about "crops" and how "kind the land is to farming"....even when they have to wear space suits, no athmosphere at all, completely barren planet/moon, and no crops anywhere.

#

I really hope gore/dismemberment gets added to the game. the gunplay feels much better but the lack of gore takes away from the impact. I don't expect Fallout level gore because that would feel cartoony in this setting but anything would be better than how it is now

hot ivyBOT
#

After completing some NG+ and completing a lot of things in Starfield, I would change/improve some things (with spoilers):

  • Recruitable Imogen at the end of Ryujin quest.

  • Being able to upgrade Vasco the same way I "upgrade" companions (equipping head, body, backpack).

  • Recruitable and upgradable Kaiser πŸ˜‰

  • Ground vehicles (for me to travel, to use in outposts or being used in cities/colonies).

  • More weapons/combi appearance choices (depending on factions or corporations).

  • More clothes choice (the styles are very limited), with more bonus range.

  • Convincing Emissary and/or Hunter to come with us in NG+.

  • Starting NG+ with a previous companion (romance?) who become an Astrian;

  • More Sol "historic" locations.

  • Being able to use/customize Manthis base. Having specific quests as Manthis.

  • Upgradable Astrian ship and suit (parts and appearance) ...

  • I would prefer a team of 3 for ground quests (one being a human and the other a robot), with basic squad management) but it's just me and my Mass Effect background πŸ˜‰

...

Nevertheless, great game for me. I'm waiting for official mod support and Shattered Space πŸ˜‰

#

Can we have an option to disable the takeoff/landing cutscenes, and loading screens if we use the navigation table? Instead, being able to control your character in the ship immediately after selecting your location and essentially enabling autopilot. This would mean we'd see the takeoff out the windows if we looked, then just have a subspace looking thing outside the windows for the grav to replace the black loading screen, then, like the Jedi games, have you take a seat for landing in order to lock in your character's location and hide the switch over from one instance to another after the landing. This would also mean you could talk to NPCs, adjust loadouts, mod equipment, etc, while mid grav jump and you could choose when to eventually drop out to land. The loading would be completely hidden and the game world would feel more cohesive.

hot ivyBOT
#

Make it easier to find good outpost spots, through in-game notes/books, small quests, and by changing the areas on which you can place extractors a bit. It would be good if we can find spots easier that have different resource veins. Having to make one outpost for only 1-2 resource types is exhausting, and finding a spot with 3-4 useful resources is often very time consuming.

hot ivyBOT
#

I think the game can use your companions to fly your ships you get 10 of them and I think it would make it more interesting to have like squadron missions and make them super make them harder to play and you can send them to do tasks for you.

hot ivyBOT
#

Suggestions: Life Outside New Atlantis
I have a resource gathering outpost outside New Atlantis and I love it, but the surrounding POI's have no connection to supporting the city at all, other than some autonomous farms that have no people running them.
It would be great if there was a factory or two that serves the needs of the city, with a landing pad, that I can do business with and have other quest givers that send you into the city and to other planets. There should a couple of small communities of
scale of Riverwood with NPCs that also have quests. And how about a nice player home with two landing pads that you can earn from a nice chunky quest or purchase for a lot of money? This would help with immersion.

hot ivyBOT
#

Please

ADD MORE HAIRSTYLES! I don't like how my character looks like someone else's character, also add a better hair dye option. We should have alot of freedom with our character and have more possible of having them look how we want them, Fallout 4 had a perfect character creator so please, add more care to the character creation pleaseπŸ™

hot ivyBOT
#

I want to further emphasise this with quotes from other posters, and collate some suggestions on that nature

Im of the way that if you're gonna have a system like that, it should be a universal system. Like I should be able to marry almost any unique NPC in the game. Even if many of the side NPCs dialogue were generic vs Constellation it'd be fine. Skyrim was better aboutt that. You could hand a lot of different NPCs the Mara necklace and marry them

it would have been nice to have that "generic marriage" with the other named npc companions

Adding and expanding systemised things like these:

  • more standard system for additional companion and romance options, and allowing more of the existing unique NPCs to be romanceable
  • more citizen housing with purchasable furniture and pre-furnished housing arrangement,
  • regional markets to facilitate trading runs,
  • more building blocks for radiant stuff like missions (such as ones described in #starfield-suggestions message and #starfield-suggestions message),
  • more granular gear modification like one suggested in #starfield-suggestions message
    alongside the more curated ones would further expand on the "life-sim" aspects and personalisation already present in the game (modular outpost homesteading, modular ships and gear, having a career in organised groups, mission-running, etc.), which opens up more options for the stories players can make and emergent stories that can happen.

In short: the curated and more specific stuffs are already quite good, but please build them on top of, or to complement, the expanded systems

hot ivyBOT
#

Suggestion

Improve melee game, hopefully by adding a proper, even simple, combo system to replace the 3 hit animations. The animations look nice and cinematic, but they are repetitive, and most importantly don’t flow well with the combat gameplay

Having regular (tap), heavy (hold) and power attacks (secondary button) would probably be ideal, and having the swings be able to flow into each other, leaving less openings in your attacks as you improve your combos, would bring longevity, and a higher skill ceiling, to the gameplay

#

Add a romancable goth gf as a crimson Fleet companion. I'm being serious

jokes aside I hope each DLC and expansion adds more varied companions with different motivations and personalities. the companions in starfield were kind of a step back compared to F4

#

Suggestion:

-To improve Starfield's performance, it is a must to add Fsr 3 and VRR on Xbox series s/x so as to try to run the game at 60 fps

-For those who bought the premium edition, get all the mods for free

-In the weapon modification bank, add an option that improves the rarity level of the weapon

-To improve stealth make silenced weapons make less noise, and I also recommend adding the Take-down

#

Suggestion: Crowd Control flash grenades and EM/EMP grenades to disarm/knock out your opponents non-lethally. Stun grenades included as well, and even smoke bombs to confuse your opponents and cover your escape/retreat. Maybe throwable sand so you can throw sand in their eyes. Pocket sand!

#

Handicap Ramps in Starships

at the moment I am extremely disincentivized to build multi-level Ships, because of the risk of breaking an ankle falling down ladders. (the way the auto-placment tends to stack ladders all in one very tall shaft doesn't help the falling situation) Hint: manual placement might help.

Could we get some alternatives? like Ramps, Stairs, or even Elevators?

or for a Minimal, Low Dev Effort fix: just disable falling damage while onboard Starships (the grav drive generates artificial gravity, so its plausible that it could be reduced for safety)

hot ivyBOT
#

Please stop programing companions (or give us an option to turn off) dialogue that:

  1. Chastising and complaining constantly to me for scavenging everything in sight and being overweight.

  2. Them insinuating that something is wrong with me or that I suffer from some childhood trauma because I scavenge and sell for a living. (might have been a bit humorous the 1st time...not so much the 500th)

  3. Them asking me for items that I can never give them (Just another Piper asking for a printing press) = demoralizing and irritating.

  4. Asking me to take them somewhere and when I do they are oblivious...and keep asking me to go..?

I personally find it hard to believe that anyone in the history of gaming has ever enjoyed companion dialogue of this sort.

Update to meet new requirement per: #starfield-suggestions message

Companions should be enjoyable to spend time with and add value to my experience. Having someone repeatedly degrade me, complain about my actions and ask me for experiences or objects that I can never do/supply is ridiculous, degrades the value and eventually causes disgust to the point of not using them.

In my opinion, the best example of an awesome, fun, functional and memorable companion can be found from Fallout 4 mod author:

llamaRCA - Companion - Heather Casdin.

hot ivyBOT
#

When Survival mode gets added down the line, make the wrist watch actually usable like how you can see the thirst, hunger and rest bars + other ailments like the game Green Hell does. A lot better than seeing floating pop ups of food/drink/bed icons on screen

hot ivyBOT
#

How about radically different universes? Right now, the only changes are to Constellation. But how about wider differences: New Atlantis has been overrun by Terrormorphs/swarmlings, Akila conquered / destroyed in the Colony War, UC a military dictarorship, etc.

hot ivyBOT
#

Alternative start
(Spoiler )

||- you start in the hunters place and begin hunting , a version of you that’s looking for the artifacts
Can chose to continue with constellation or grab artifacts for the next Unity ||

hot ivyBOT
#

Suggestion : Add Skills for Dodging and Diving (Diving as the final level of the skill) in the physical tree. maybe some enemies could do it too which would make them harder to deal with

hot ivyBOT
#

Suggestions:

1️⃣ Hire Sim Settlements 2 mod developer kinggath. Scrap the outpost system entirely and nerf everything connected to it. Tell people it will return in a future update. Put him on the project as lead reporting to Todd Howard directly and let him do his thing.

2️⃣ Hire mod developer Elianora. Have her make player homes the player can buy via the various realty offices. Leave the existing player homes we can customize (albeit badly). Maybe reduce their prices? Or raise them. Who cares, we have way too many credits anyway. But sell Elianora's homes in the game for what they're worth (only in-game currency, I mean).

#

And the open a shop on your Outpost like non-pcs could come and visit your Outpost and they can buy your items and how to get it started to have a quest to find them merchant for your Outpost you don't allowed to have one on your Outpost

#

Food should heal percentages. 15 healing when you have 3000 health means nothing. Cook builds are worthless

#

Outposts with walls, windows, roof, floors, and in various shapes. Prefabricated systems prevent the creation of customized bases

#

Starfield has been a great example of entrepreneurship for me. I haven't even progressed to the second main mission, but the side missions alone make Starfield a unique game. Upon arriving in Neon, there is something much more than just a simple game; there are true lessons about entrepreneurship. Traders with their stories, attachments, achievements, arrogance, marketing strategies, fear, hope, and even life lessons. Simply fantastic.

I suggest the implementation of a system where we can also start our own company. It would be a dream, since it wouldn't be easy to implement something like that in an already finished game. But imagine if we could buy a ready-made store, or rent a space and start from scratch, or perhaps claim ownership of one of those abandoned astroliners and from there start a competitor worthy of commercial rivalry with Stroud or Riujix. If we can pause in the middle of the adventure to create a mining outpost for resources, furnish it, and call it home, why not link that to a store, transferring resources, using persuasion to close contracts with other companies, and so on, making deliveries with predefined deadlines, and if delayed, offering a 5% discount to the customer. It would be very cool.

#

The number one thing I want from Starfield, that I also feel will draw out some of its strengths, is allowing us to manually fly around inside a solar system. To travel between planets without having to just 'fast travel' between them. Be it you gamify it and just reduce the distances between things, or add some sort of cruise mode where you move quickly so you can actually reach another planet in a reasonable time, allow us to move about an explore a solar system freely.

Along the way, we can run into random events, like pirates, other ships, asteroid fields, derelict stations, or even meteor showers. There's all sorts of things that could happen in our journeys. This will also allow us to spend more time in our ships, which is a very loved part of the game. We build them, upgrade them, grow attached to them, but hardly spend any time in them as is. Being able to fly around a system would give us the ability to engage more in one of the best parts of Starfield.

hot ivyBOT
#

I don't know if it had been suggested before, but it would be cool if the NPCs had their schedules, like going home to sleep after working, so we could rob the GalBankβ„’ agencies.

#

Suggestion: Shuttlecraft, like in Star Trek

So, people want bigger ships, and star stations, and stuff like that. If you gotta go bigger, you also gotta go smaller. So say I make a ship that is too large to land on a planet. That's cool, but... how do I get down to a planet? The answer is a shuttlecraft that cannot grav jump, likely has no weapons or maybe just one weapon, it's not very fast, you wouldn't use it in a fight, it's just a small thing to get you down to the surface. Cockpit, hab, engine, small bay... just the basics. And this would be docked to your ship via a second docker that would not need to be externally placed (I mean other stuff could stick out past it, as long as it didn't interfere with the shuttle. Could also use the shuttle to go from ship to ship and whatnot

hot ivyBOT
hot ivyBOT
#

Suggestion : Ground Combat Rework

1- Add different classes of enemies that use different abilities and weapons (For example Heavies that use machine guns, light classes would use invisibility tech, pistols and melee classes would use shields)

2- more variety in robot types. (for Example Drones that can be summoned by the player too)

3- More Variety in Starborn encounters (they should have unique starborn weapons and use their powers more)

4- More Social and Hacking skills. (For example, hacking enemy shields on ships. hacking enemy weapons and their space suits to cut off their oxygen supply. the possiblites are endless)

4- Add small mechs similar to Power armors. those can be used by enemies as well, which would add to the enemy variety

5- Add Cybernetics that can give players (and enemies) unique abilities. this would make the gameplay more fun and again add more variety to the enemies

6- More useful Starborn Abilities. right now they're limited in scope and somewhat clunky to use. it would be great if starborn abilities had more movement skills (like teleporting and dashing (look at dishonored and cyberpunk as examples) and conjuration skills similar to skyrim's

7- More Physical skills. such as dodging and diving (look at Helldivers 2 as example). more movement abilities can make combat more engaging

8- In survival mode, combat would be much more harder and intense. you would have to take care of your body parts if they're broken or use drugs that stop bleeding. enemies should be affected too

9- More Melee weapons with varied animations and combos. in spaceships, melee makes more sense than using weapons.

10- Kill-moves and stealth takedown animations. this would make the player feel more involved in melee

this would require a lot of work and I don't except it all to happen but it would nice to see the combat improved in updates and DLCs. (cybernetics and mechs could be dlc for example)

hot ivyBOT
#

Add decals to our ships like imagine putting the Pirate, UC, FS, constellation, etc. words/text fonts like giving our ships extra vanity like we already have with coloring ship parts

hot ivyBOT
#

Suggestion

Separate outfits into boots, pants, shirt, vest, jacket, gloves, accessory. Example, the settler poncho, it has: boots - boot slot, pants with chaps - pants slot, grey t-shirt - shirt slot, nothing - vest slot, poncho - jacket slot, nothing - gloves slot, oxygen mask and tank - accessory slot

This would increase the amount of clothing options in the game without the need to create the hundreds of different combinations that this would allow to exists as new meshes. While I understand that this would need to have the existing outfits re-meshed as individual clothing items, but the meshes already exist, so it would be easier than making new outfits, a great win for player expression

hot ivyBOT
hot ivyBOT
#

Suggestion

Kill-cams and kill moves, ever since I started gaming, Bethesda games have had this neat little feature that worked very well and made the game feel better than most, a little cinematic animation that usually shows the last combat kill, and stealth kills, which was ever more present in the Fallout franchise because of VATS. Sometimes, specifically Skyrim onwards, apart from the little cinematic, an animation of your character killing the enemy in a flashy, or stealthy way, would play, and this made our characters feel even more alive. Starfield is missing that, and I can say that most people want to see it come back. With starborn powers, this animations can be more flashy, boastful, and cinematic than ever

Some animations could need specific powers to be equipped. Imagine a stealth kill where you become invisible, walk in front of the enemy and shoot them pointblank without them even knowing you are there, or a combat kill where your parallel self garbs the enemy from behind letting you hit them over and over again. The possibilities for Starfield's kill-cams are pretty wild, and they could be brutal, imagine a stealth kill where you just simply create a vacuum inside the enemy's suit and they suffocate without even being able to call for help, or just go full anime with the time phase and a wakizashi. All this animations could be, and should be, on top of all the more mundane kill moves like backstabs, and I would also recommend adding stealth kill moves for ranged weapons, like your character slowly putting their pistol behind someone's head and pulling the trigger, since that is the logical next step for this system, in my opinion

Seriously, kill moves and kill cams are sorely missed in starfield

#

{Suggestion} pt.2

  • Refine Player Consequences when Pirating/Stealing/Killing NPCs bounty should be erased when killing last witness in ship but will have a Timer Counter for player to prevent Bounty on players head. (kill NPCs on a certain time frame to prevent having a bounty having higher game difficulty lessens the timer more.)

  • ADDING SHIPS to Players Fleet a VERY NEEDED QOL (Add a Control panel or Option for players to ADD ships to FLEET instead of Sitting on the cockpit seat all the time.)

  • Tighter Ship Maneuvering/Controls with Hotas Support.

  • REFINE SHIP TARGETING SYSTEM (ship lock-on/select target is wonky, targeting/Locking-on selects other ships/materials outside the HUD/Crosshair insteadh of what is in front of player ship.)

  • PLAYER Emotes (give us Emotes like the Crimson pirate dance/Neon dancer/Sitting on top of crates swinging legs, reading a book, etc.)

-Vehicles and Mech ( we need more mobility and who doesn't want a mech i know i want one.)

  • GAME UPDATES > give us some Mid-Blitz update every 3 weeks (adding more materials/unlocked structures/weapons/ship parts, etc. as a small incentive while we wait for the Major Update)
hot ivyBOT
#

Bring some of that dungeon generation from daggerfall for some of the poi’s a simple start could be caves, some caves you go into could have another entry this will lead you into a interconnected cave system of randomly generated parts they can be big or medium and even maybe filled with a new creature, these caves could have rare resources some more interesting sections like if plants and grew in a larger cave with water or some poisonous caves, this is one idea to help with caves

But it’s very important to give them the same add on as I mentioned in my poi expansion idea, tags, so the correct cave type spawns for the appropriate planet, a mushroom cave make not make the most sense on a random moon

hot ivyBOT
#

{Suggestion} Pt.1

  • Eliminate and Refine some Skills on the Skill tree (Like Slide while sprinting this should've been a default player ability, add Prone and 3rd Person Cover animation -> you can see NPC covering fire but you cant cover when on 3rd Person).

  • Base Building as i suggested before we need all those Structural Base Assets unlocked to build a better Looking Player Outpost. ( bridges/pathways/different types of Landing pads with ship builder panel, Floors, ETC.).

  • ADD Trade Authority Trading post Panel/Ship building Panel with unlimited Money for Players to Sell Junk/Contaband/Ships. (VERY NEEDED QOL - sleeping for 48 hrs or more in game just to refresh NPC money resource is getting tiring.)

  • Refine Enemy Ai behaviour (yes we want it hard and challenging im playing at very hard not a challenge anymore when you are above 60-100) though it needs a fix they shoot from the walls of HAB entrances.

  • Refine SHIP Hitbox Physics after Space Battles (Ships tend to bounce back player and NPC alike when hitting ship scraps/debris random POI.)

  • Refine Ship HABS and add 1x1 type habs (Specially Cargo habs - increases Cargo Space and also 1x1 variations of Habs for Mini Ships, the Habs don't have any function)

  • Animated Loading Screen Fillers ( QOL add fillers for loading sections instead of Black screen Loading)

  • Refine VERY HARD MODE Difficulty ( add more hazards/environmental effects/surviving factors/damage recieve and done, etc.)

  • TAKE DOWN Animation and GORE/Decapitation for ENEMY Humans/Robots (The GAME is M rated already, go all out on this it will vastly improve game experience ofcourse no Kids or Alien Life Forms getting decap).

hot ivyBOT
#

Suggestion

Your parents need more interactions with constellation, and actual interactions with the other factions. They need to react more to your actions, and they need to have more than one interaction with factions

Currently, your parents are there mostly for show, with a couple gifts and one interaction, that I'm aware of, with constellation which ends with your dad promising to bring snickerdoodle cookies, but that never ends up happening. Your parents should slowly get to know constellation too, have them come to the Lodge to have tea with Walter, discuss existence with Mateo, cookies with Noel, even have your dad come to the lodge to arm wrestle Vlad. From time to time, they should be at the spaceport waiting for you because they heard that you were going to be passing by New Atlantis, that sort of stuff. Right now, they are just set dressing and it doesn't feel right to me

In NG+, you can tell your parents that you never thought you'd see them again, but as the player, there is no actual connection, no relationship, that you develop with them because they're barely there. Add quests with them too, vacations to Paradiso, a cruise on a Trident space cruiser, that sort of stuff. I would even be satisfied with tabletop games like snakes and ladders, just something to actually interact with them beyond them telling you that they are planning a vacation or that one of your old classmates works at GalBank

Make ME, as the player, care for them

hot ivyBOT
#

I definitely agree that the different universes should feel more different. Of course, I have been through the unity 11 times and I've had ONE alternate beginning and it was bugged where I couldn't save it, so I lost it. I would love to see Ervine and Aja in Constellation and see Aja hassling Sarah. That would be so epic. I would even love to see Ervine and Barrett married with a daughter. Gosh. I would love that because I really like how loyal Barrett is.

hot ivyBOT
#

The Red Mile run should be redone because it is way too easy to be one of the most dangerous events in the galaxy. It is also boring and tedious, run there press button run back. It should be like a gauntlet like fallout 4s nuka world intro. Make it like a maze with traps and puzzles and at the end make a unique boss fight. Re-running it could also be similar to fallout 4 nuka world arena where the boss will change and unique gear could drop. I personally think it is quite repetitive shooting the same bullet sponge waiting for my jet pack to refill while getting hit with corrosive projectiles. Lastly please don't give up on this game it has so much potential and I really want the vision we all had for this game to come to reality.

hot ivyBOT
hot ivyBOT
#

Make the "Dream Home" a legit outpost. Put a beacon outside it and let us decorate the outside like an outpost. I want a landing pad, animal husbandry, and green houses. Otherwise, I don't really go there much.

hot ivyBOT
#

Quest: No Sudden Moves
Platform: Xbox
When: Monday
Issue: During a firefight (I stole the artifact), I saw a message saying "Wellness gained." The only "Wellness" I know of in Starfield is the perk, which I've already maxed. But it said I gained it, like it was a sprain or lung damage. Saw nothing about it in the status screen. So I assume it's a bug.

hot ivyBOT
#

We need a better way to get around on foot. Right now, the only way to move elsewhere on planet without a great deal of walking and jetpacking is to land on a completely different area. My suggestion? Make small vehichles that can fit into yout ship's cargo bay available for purchase and use, like moon-rover or something.

hot ivyBOT
#

For a Possible food system overhaul I suggest the following:

β€’Make food items give health based on percentages not health points

β€’give food items some medicinal qualities
IE
-Teas Coffee Cocos and warm or spicy meals that can reduce stages and slow the progress of hypothermia
-Alcoholic Beverages and Teas that Can reduce pain or "swelling" from injuries/frostbite
-Experience bonuses for full course meals

And things of that nature, those are just a few examples

I think it would not only make the game more immersive in and out of survival modes, but also incentivise players to pursue the cooking skill more πŸ™‚

hot ivyBOT
#

Suggestion: Changes in damage mechanics, adding amputations of parts.

Maybe someone made this suggestion before, but it would be nice to return the damage to the limbs before they are completely amputated and dismembered. Bring back this mechanic from the Fallout series.

This will improve the feel of the battles and make them more fun, although you will have to redo the body and models of the robots, and many other parts.
(machine translation was used)

hot ivyBOT
#

Suggestion: We should be able to Become a leader of a Faction like the crimson fleet. Since it was always told at the trailers before release that we could be who ever we want in the game.
Like in Fallout 4 with the minuteman just better like leaving out the endless "Save the town" quest. Would be amazing to RP an Overlord. It just feels off finishing the crimson fleet Questline and just go on to be the good dude at the constellation.

Adding a faction like this would allow to complete the game without constellation as well. letting you send people to gather information about rare occurrences and find artifacts through rumors, it would feel less handhold-y and on rails than the game feels now

Also, I did make a similar post before, and it's more in detail, here
#starfield-suggestions message

Edit: Let me add this here because it's relevant
#starfield-suggestions message

hot ivyBOT
#

Make backgrounds matter more. Each one should give a specific unique perk not tied directly to skills.

To add to this

Backgrounds could also determine what skill patches your Constellation suit has, because your suit is always empty. Perhaps they could even make it display your character's name too, like everyone else's at Constellation

hot ivyBOT
#
  1. Add dismemberment/gore and bullet effects that leave holes or burns from lasers on the body and finishers/executions for the player and NPCs and alien creatures as well.

  2. More enemy variety to both factions and alien types. Utilizing new attack animations and weapons.

  3. More unique locations and aliens that are specific to that planet only, including biomes and foliage, resources and landscape. Just so it can actually be unique.

  4. More random encounters. Traveling groups of factions or merchants on planets, farmers or animal hunters/tamers, factions battling or different groups fighting.

  5. New robots, also add mechs and vehicles. Mechs and vehicles can go towards new enemy types for factions or random groups while the player can use them too.

  6. More planet biomes/effects with new unique weather types and unique locations, man-made, natural, and mysterious/anomalous.

#

Aquatic Expansion: personally I think it would be awesome to not only give players the availability to dive and explore underwater, but also to build on and under the water either platform style or as a submersible habitat, I also think it would open plenty of opportunities to give some more unique POIs, and give life and purpose to planets with water. You could even add fishing mechanisms for survival mode when it is added. this would also allow for further expansion onto space suits to be able to withstand more pressure, and I believe it could also open up a gateway for some sort of space walking feature... I just think it would be nice to see some aquatic life added to the game as I for one have always wanted to make an oceanic settlement, and I usually do make beachfront outposts.

hot ivyBOT
#

We need fluffy mammalian alien life too, I mean it's cool seeing all these weird alien species but at least give us some that are similar to earth animals, it's unreasonable to believe earth is the only planet with mammals

hot ivyBOT
#

so, regarding the points of interest on random planets, something that I think would make the experience more interesting with relatively little work:

You know how, when you join the Crimson Fleet, the Fleet NPCs all become friendly? And this means you can enter "dungeons" that they've taken over without being attacked, and just go loot whatever you want? And how this means that when you see a "dungeon" you genuinely don't know what's in it, which in turn encourages you to approach it and find out?

that last part is what's sorely missing, and suggest something that, if it doesn't become part of the game, I think would make a great mod: have some of the current "towns" actually be enemy encampments, and have some of the "dungeons" be friendly zones (maybe even have some of them be in use for their original intended purpose, but by squatters or someone else outside the purview of the UC/FC)

e.g. maybe the former UC listening post is now a Trading Post. Maybe some of the industrial facilities now sell Helium-3 to travelling ships. Maybe the abandoned farms are just...farms. If this makes it too easy to loot, perhaps the lootable items can be marked "owned" and getting caught stealing will aggro the encampment (turning it back into a "dungeon") Meanwhile maybe you can approach what would normally be a town but, oops, they're actually Spacers and shoot on sight.

Maybe some of them could be staffed by UC or FC people who will only let you inside if you've already finished their respective faction quests (similar to the Crimson fleet locations)

This may mean the "Abandoned" prefix to all the minidungeons no longer makes sense, but that was already the case; I've lost count of how many times I've seen an "Abandoned Eclipse Base" with Eclipse mercs occupying it. That's just an Eclipse Base!

hot ivyBOT
#

Suggestion

Local maps have been a thing that people have been begging for, and I 100% agree, local maps need to be better. And in my opinion, they need to be like in Skyrim, a low poly render of the area

For city maps, I would actually like to suggest making it look like a pamphlet, something that a board of tourism might make, the closest thing I can think of is FO76’s world map. The way I would specifically suggest doing it is by making it have 2 zoom options. In the far zoom/broad view, make it an areal view of the city, with its sectors clearly labeled, then the 2nd zoom/focused view, be the specific area you’re in with its shops and other points of interest well labeled, for example, in NA - Spaceport, the focused view would show you the location for the ship technician, TA kiosk, security office, the Viewport, Jamison Mercantile, the NAT station and the information kiosks. The info kiosks would be in the map simply to sell the β€œthis is a board of tourism map of New Atlantis”

The last thing is, make the stores and other major points of interest be able to be fast travelled to, through the scanner the local area map and the pamphlet map

hot ivyBOT
hot ivyBOT
hot ivyBOT
#

Suggestion: Add 2 romances (1 male, 1 female) for each faction. For Fleet it's easy: Mathias for the male, Huan Daiyu for female. Rangers it's hard, you don't want to romance a Ranger as evidenced by how Sam and his ex worked out (they didn't). The Ranger will always put the Collective first and you would always be second. (Might be okay if you want to pursue other partners, like an open relationship kind of thing... but I wouldn't cheat on a Ranger, either.) For Vanguard, maybe the two Red Devils (can't remember their names right now, the one you save on Tau Ceti and the guy she sends you to). But for her, you have to be honest about her father. For him, you just have to beat the story line and choose the solution he wants. Not sure about Ryujin as I haven't played through it in a long time.

Reasoning: It feels like everyone in Constellation is basically the same person, there's no real difference aside from how they look. I'd love it if my character could have a spouse who doesn't care if I steal or kill.

#

Suggestion: A former pirate captain and companion voiced by Jim Cummings so we can have our own Hondo from Star Wars in Starfield. Jim worked with Bethesda before, he could do it again. A backstory of the former pirate of how he left the Crimson Fleet, similar to Vladimir's story as they bought their way out of the Fleet, and the pirate companion has been doing other stuff for profit in the underworld, but when hearing about Constellation, he sets out to look for the Spacefarer and offers himself to explore with them together so he can find more than just plunder, and want to explore the galaxy to search for treasure greater than Kryx's Legacy. The Starfield version of Hondo from Star Wars but as a companion. A funny, witty, lovable and capable former pirate captain companion.

hot ivyBOT
#

~ Current Issue: The environmental particle effects (dust storms, snow) follow the player, causing them to exist only in the player's immediate vicinity and looking unnatural in open areas (jetpacking, mountaintops).

Suggested Improvement:

-Overhaul the particle system to be volumetric: This allows particles to exist throughout a 3D space, not just on a flat plane.

-Replace player-attached particle emitters with a single, world-based volumetric emitter array that can rely on a dynamic instanceable shader.

-Within loaded local cells, populate the emitter with relevant environmental data (volumetric fog, volumetric particles) using a master shader.

Benefits:
-Creates cell-based weather effects (dust storms, snow storms etc) that are more immersive and impactful, filling the entire environment.

-Eliminates the "billboard effect" where particles appear flat and rotate with the camera.
Potentially improves visual impact without significant memory increase (depending on implementation).

(As seen in this screenshot there are radial visual effects that displace with the terrain which is neat until there is no terrain to displace then it's just floating particle effects. )
https://cdn.discordapp.com/attachments/1143291087516086292/1234263915773558915/image.png?ex=66301959&is=662ec7d9&hm=be4f34250c744134e1a8fb0f01229d9b0e196f8b2d3849405ce055f9a01388ea&

hot ivyBOT
#

I'd really like drones with different using cases. They should be able to get hit, but it should still be difficult as their not as large, are agile and fly around.
So one may be for surveys and you can link your vision with the drone and be able to freely fly around (in a limited area) without the enemies getting that easily alarmed.
Or another one may be a defensive one, that has a shield like the ships have one, just not that long lasting/strong to shield the player.
Maybe too op, but one that snipes enemies or just helps out in battle.
A medic drone that helps the player heal, while limited in storing specific items in a limited amount that the drone may use on the player to cure illness and such.
On that note, a drone that can store whatever items one gives.

I know that's basically a replacement for the companions, but the game plays in the future and I think there should be drones. For specific limitations, I think the dev's know better how to balance things out a bit.

hot ivyBOT
#

forward-looking suggestion based on having started playing with the next-gen Fallout 4 patch - please make it so that DLC and Creation Club missions aren't just dumped in your mission log. I think you've realized this based on how FO4 DLC works vs. FO3, and how Skyrim Anniversary Edition changed the quest triggers from previous versions, but in Starfield we should be able to do it right from the beginning because if nothing else any Starfield player knows to check the mission boards. If a quest designer doesn't want to put a quest trigger "in the world" then just let it show up on a Mission kiosk in any bar. Even if this makes the mission list longer than expected on a new character, this is better than ending the tutorial or exiting the Unity and getting a dozen DLC popups.

hot ivyBOT
#

Maybe add a few more coast or sea related POIs? Like an oil platform in the water? Or a submarine (should be easy to design one by using ship parts)? Or a stranded ship?
This would be realistic, immersive, and make coastal areas a lot more interesting.
And maybe add some fake insects, like in Skyrim? Butterfly-like alien insects that can be activated to gain a certain resource? It would add more live to planets and make them more immersive.
I also feel like there is a lack of mushroom-esque biomes (and creatures).

hot ivyBOT
#

Suggestion: Ship Cargo
Do not automatically transfer cargo when swapping ships. Each ship should have its own cargo that stays with it. I prefer to create specific ships for a particular roles, but ship contents get messed up whenever I change ships or capture other ships.
So I end up not creating multiple ships but only create one ship for multi-roles and never change ships because of cargo/object issues. Don't get me started on all the misc. objects I have to sell because of this problem.

hot ivyBOT
#

Suggestion : more space stations in space. They could act as small settlements with their own unique lore and unique quests. There could also be radio stations that broadcast news, messages, lore bits or unique starfield stories (audio dramas for example)

This would flesh out the world of starfield more

hot ivyBOT
#

When boarding ships for capture all that should be required to have any ship a player is capable of capturing [relevant skills invested to unlock ship tiers] be added to our ship inventory is to simply:

Clear the boarded ship of hostiles
Sit in the pilot seat
Undock from you home ship

That's it.

Why is it necessary to add the extra steps of making a captured ship our home ship and then immediately switching back? I have inventory I want to keep, weapons placed in my armory I don't want to have to arrange again, crew that I don't want to lose, etc.

hot ivyBOT
#

Suggestion: Rework Red mile

Red mile is a very lackluster experience.

First, We should be able to gamble in the Red mile with a unique mini game similar to caravan from FNV or pazzak from kotor. It will be a fun activity for the players and it'll make the world more fleshed out. There could be other mini games as well like pool, darts or some unique game that exists in the settled systems

Second, the Red mile test needs to be reworked too. It offers no challenge and its not fun at all. My suggestion is making it multiple arenas with unique and dangerous alien boss fights (that have their own unique mechanics). Add some puzzles to the mix to make the pacing better as well.

Red mile has been mentioned a lot here so there might be better ideas out there. I just hope it gets reworked

#

Minor aesthetic suggestion, but I believe it would be widely appreciated. I understand if the intention was for the starborn spacesuits to be one piece (helmet and pack included), so it makes sense you can’t wear the suit without the helmet on. However, I would really like a way to see my character’s face while wearing the starborn suit, as it’s often all that I wear and I never get to see myself anymore. Maybe another inventory toggle (similar to the hide in settlements button) that makes your face visible through the visor like when you see the major starborn characters reveal their face in the main story.

hot ivyBOT
#

Suggestion: give us the means to build a space station. What kind? That would be up to the player, who could choose to build trading center, a hotel, a pirates hideout, or whatever else the player decides upon. How would this be different than a planetary outpost? One: you have to have some sort of alignment to an in-game faction to have permission to build a space station, which could also potentially effect what sort of customizations options you could have for it. Two: I think it should be limited to the one space station, but that's just me. And three: NPCs would automatically come by and visit your station, what kind would depend on what you have: traders come for the market, tourists for for attractions, smugglers for the illegal goods and such, and of course pirates and/or spacers who want to rob you of your hard earned credits.

hot ivyBOT
#

The dream home trait should be available without the trait, maybe it could cost much more without the trait. Or allow us to rechoose traits in ng+ as in the new universe you could have been a different person who bought the house or is worshipped by an adoring fan, or maybe you decide to follow the teachings of house varuun.

hot ivyBOT
#

Are we able to have unlimited storage capacity at our own outposts yet

Suggestion: A cargo ship-to-shore link that allows full access to ALL of your cargo storage at your outpost. The link itself has no storage, just allows you to see everything at once. So that container lift looking thing can be repurposed.

Have 20 each of gas, solid, liquid, and mfg storage bins filled? Touch the cargo link and see everything just like clicking the cargo panel in a ship. Same sort mechanisms, etc.

Seems like making this happen would be a small work effort, too, since the ship cargo link panel already exists.

Also - as built, the current outpost cargo-link is useless because it only shows the resources that have filtered down into it's meager 300 or 500 capacity. Why?

hot ivyBOT
# hot ivy ✨ **32** | https://discord.com/channels/784542837596225567/1217183866528333915/1...

Suggestion : more space stations in space. They could act as small settlements with their own unique lore and unique quests. There could also be radio stations that broadcast news, messages, lore bits or unique starfield stories (audio dramas for example)

This would flesh out the world of starfield more

yeah, could definitely use some more space stations to visit, such as drifter colonies, merchant hubs, orbital factories and refineries, and pirate hideouts and military posts.

#

Suggestion: Some form of store which we can set up in Outposts. It can get frustrating to have to go our all over the place just to sell my productions, it would be nicer if people passing through would stop in and shop. There could be several different store types, including weapons, restaurants and components.

hot ivyBOT
#

Congrats on the update and thanks for listening to feedback

I have another (!) suggestion : Temples should have a unique dungeon instead of having the same exact puzzle. the dungeons don't need to be long. they could just have a unique puzzle or have a unique starborn boss inside them.

hot ivyBOT
#

I saw the may update and i am very pleased with the direction the game is going.
My suggestions for further improvement:
-when fast travelling to a space station previously visited (like the eye or crimson fleet) we should have the option to directly load into the eye, instead of landing outside and then dock and wait for all the animation to finish. this would reduce a lot of waiting especially when we ware hunting for the artifacts.

  • Ship marketplace for players: player can upload their ship design to a marketplace where player can download and vote and rank these design. this would give more options to players to buy pre-configured ships
    -test drivers for ships: ships are very expensive having the ability to see the inside and take the ship and take it to a test flight and seeing maneuverability and combat before committing to buy.
    -option to skip the temple mini-game, or at least make the temple mini game more engaging.
    -several skills like social skills should be combined to one skill, some skills are too weak like realed to cooking and cooking benifits.
    -ability to upgrade the tier of the weapon and armor.
#

Can we please have a use for Brigs and the small cells in certain armory modules on ships? I mean we have access to weapons that can incapacitate enemies so it would be nice to make use of that. Maybe taking bounty targets for the tracker alliance in alive could net us more credits than what us advertised and we can turn them in to either UC security or Freestar rangers?

hot ivyBOT
#

Can we please get a universe radio or something like that I think it would be cool to have a radio in order to listen to ssnn or other radio stations and maybe have a side quest where u have to help set up the radio towers and it plays like universal updates on the UC the free star collective and so on then have a station for classic earth music and new music from the current Starfield age and u can put all of into a like dial on the watch or add a new section in the character screen

hot ivyBOT
#

Constantly having to go to the eye for every power is tedious. Travel to system, be scanned, travel to the eye, dock, ask Vladimir, go back to ship and undock. It feels like a grind. I would suggest giving the option of at least hailing Vladimir in the system.

hot ivyBOT
#

Suggestion

Drones for your ship. Similar to turrets, they can’t be fired manually, instead when you β€œfire” you let out a small drone that flies around shooting enemies until it’s energy runs out, then it returns to recharge. While the drone is flying around, you can take the energy out of its docking station without affecting the drone, but power allocation is needed to recharge. There should be a drone for every type of damage, laser, ballistic, missile, and particle beam, perhaps even EM

You should only be able to have one drone per weapon allocation, and they come in 3, 6, 9 and 12 power settings, with A-class not exceeding 6 power allocation slots, B-class 9, and C-class being the type of drones that can reach 12

The drones would work like temporary companions in combat, while out of combat, they could be used to collect loot from the wreckages

#

Please give us a Devblog for Starfield in the near future; this game has a lot of potential, but we are getting a little worried about what is actually being done about it over at Bethesda.

hot ivyBOT
#

Suggestion : expand the Alien DNA trait. it could be similar to how mutations work in F76. we could find an illegal genetics lab in neon or on a space station.

both the players and the enemies could get special abilities they can use in combat. this would add another layer of depth to the combat and give players the option to create more unique builds. I had the same suggestion for combat cybernetics as well. both or even one of them could change combat drastically

hot ivyBOT
#

Suggestion: add fuel management and realistic bullet impact to the survival options in the gameplay menu

I don't know if a separate survival mode is in the plans or not but fuel management would add an interesting mechanic while traveling in space and Helium2 refiners would be more useful on our outposts. Todd Howard once mentioned that the feature to call for help was once planned but it was cut. Having that feature back would be great as well

As for bullet impacts, headshots should one shot the player and the enemies if they don't have armor. Limb damage should also affect walking, running and aiming with a unique injured animation similar to Fallout. This would add an extra level of challenge and strategy to the combat

hot ivyBOT
#

Suggestion for the new gameplay options in the settings (which are a great addition, BTW):

Add a setting for fast travel, with options such as:

-From Anywhere
-From Exterior Cells (also allows From Your Spaceship and From Your Spaceship in Space)
-From Your Spaceship (also allows From Your Spaceship in Space)
-Only From Your Spaceship in Space
-Never

For the Never option, the ability to "target" planets/systems outside of your current system from the star map so they display in the scanner HUD of your ship while in space would be necessary so you can use the grav jump from the cockpit to travel to that planet/system.

This would allow people to customize their level of immersion within the game world in respect to how they get to different locations. Some people like being able to fast travel anywhere as a nice quality of life feature, while others prefer to take all the steps in between for the sake of immersion in the game world.

hot ivyBOT
#

Suggestion: Add weapon and armor degradation, and some options for mod authors to configure the degradation system (which ammo reduces degradation faster or less fast, health of weapons, etc). **Make this system optional **with a toggle in the new gameplay configuration menu. This system would be ideal for survival gameplay enthusiasts and people who like immersion/realism. Such a system is relatively hard to add for mod authors, a native system for this would be great! And maybe make weapon degradation depend on the environment as well. Shooting around on a planet with acidic atmosphere surely will surely have an influence.

hot ivyBOT
#

Suggestion

Expand the Paradiso Group's hold on Porrima 2. There's already a hotel by the large lake that we can go to, but there should be more locations on the planet, a luxury cabin rental location in the forests of the planet, actual beach-side hotels and bungalows, that sort of stuff

This would give more reason for the Paradiso Group not wanting the ECS Constance to settle anywhere on the planet, it would also show the stranglehold that Paradiso has in the vacation scene that the game tells us they have

hot ivyBOT
#

Suggestion: πŸ’«

with the new camera option, it would be great if we also got the F4 camera switch back. That way we could see our character as well. For that you'll need to add some animations for our character during conversion similar to bg3 to make them more alive. Same with NPCs. Giving them new conversion animations would make them feel more alive. (Moving around, crossing their arms etc)

hot ivyBOT
#

The Starborn trader needs to always be in a certain system, such as Masada. I'm on NG4 and still haven't found them despite having been to every system in the game and scanning all the planets and moons. Admittedly I did scan maybe a third while in the system but not at the planet, but that should be enough to find them and the legendary ships.

hot ivyBOT
#

Platform :Win11PC Steam 1.10.32.0
Date 04/01/2024
Description: Ship clutter no longer respawns. I modified my ship, which sent everything to cargo storage. I have then done the entire Freestar Collective quest line and the clutter never respawned. Ship is devoid of clutter. This is a new playthrough on the new release. Thanks

hot ivyBOT
#

Suggestion: The planets/moons need further variety, regarding flora and the shape of the environment, as well as some smaller creatures.

  • Flora: Some mushroom or truly alien looking like plants. A lot of the planets with live on them are often not looking alien enough, or at least distinct from real-life stuff.
  • Rivers, lakes and waterfalls are very lackluster. Rivers and lakes can barely be found, but should be more common. There are no waterfalls besides the ones in New Atlantis.
  • Fallout 4 had those Mirelurk nests, and they were great! Please add something like that as well. This could even be tied to some radiant quest that a colonist at an outpost gives you. Generally some creature nests would be nice.
  • I feel like some of the creatures need some additional love. There are those smaller flying/hovering alien creatures, which are a bit like balloons. Why not make some of them explode upon death? Some of them sure look like they are filled with gases. Currently most flying creatures just...fall down and ragdoll around after they get killed.
  • Add some small insects, like the ones in Skyrim (Butterflies for example). In real-life, insects are everwhere, especially during the summer. This would greatly increase immersion and visuals, and make the worlds feel more alive! This will make exploring the planets a tiny bit better.

Generally I think that in the long term such relatively small things would help out keeping players interested in exploring planets/moons more, and make the planets more distinct and beautiful.

hot ivyBOT
#

Gameplay Customization Menu, Separate XP Option

regarding the new Gameplay Customization options

remove the XP penalty/bonus from the settings, and just make a Separate Slider for XP multiplier that's independent from all the 'difficulty/qol' bars.

-the point of Customization is to let players play their own way, but attaching XP to these settings is Implying that there's 'right' and 'wrong' ways to customize.

P.S. -some stuff, like Vendor Credits, ought to be infinite by default. has nothing to do with player Skill, and should have nothing to do with XP penalties.

hot ivyBOT
#

[Starfield Beta Test Suggestion]

  • so i did a new character to test the new beta patch on extreme modifier. just finish the prologue and lodge 1st visit havent started Sarah yet. here are my thoughts.
  • Map > great job on Map surface really good map but would it be possible to have an Option to turn off Map icons and or reduce size of icons when using Scanner (it feels very cluttered on screen)
  • Ship Building > Add 1x1 empty hab please. (this is for building smaller Fighter ships)
  • Ship Building > Add Mission/Constellation Board Panel monitor in the cockpit (only clearance bounty terminal is available in decorating the ship, it would be better to add a small monitor panel that includes all 3 Boards divided in 3 tabs this Monitor asset is already in game some in present on ships with defensive turrets or robots.) and Fix NPC shooting out of Hab Airlocks
hot ivyBOT
#

Though I assume it's inevitable, I want to express my desire for further survival settings. Specifically I want the option to disable Fast Travel and implement fuel costs so that building refueling outposts and looting Helium 3 from dungeons gains value/purpose.

#

Theres a couple of really neat things I wish the game would do really

-An online component (not online play) where players can upload ship designs and players can shop for player made ships

-A radio function that allows players to import THEIR OWN FILES to create a playlist. This is the future after all. We have Enhance shops all around, flying ships, we most certainly have the technology to create a nice mixtape.

-New poses! Like a lot! I know people kind of eye roll over the new facial poses but really they were great! Super expressive and unique! But the pose options are severly lacking, not to mention a lot are ported directly from 76. Let us have some gun poses especially too! Ones with props. Just more overall.

-I think the ability to craft and place playermade screenshots in your outpost/home would be amazing! Let us keep track of our travels and greatest moments

-Vehicle customization. I know vehicles are not out yet but please dont limit us to just one. Have a variety. Give us the ship builder FOR vehicles! Let us make a two wheeler, a four wheeler, a tredded sand crawler, etc. Put the system to use!

-A better survival mode. I know survival mode isn't technically in the game proper yet, but a portion of it is. I feel like its really lacking however for all food and all drink to sate the player for only 30minutes before going straight to starving and dehydrated. Theres no middle ground or even a progressive bar like Fallout has. Food should have different levels of satiation and overall be just a bit more interesting overall. Let those cooked meals properly fill us for a good while!

Most all of what I listed here I really tried to suggest within a reasonable scope. Nothing crazy, nothing out of the ballpark rediculous. Serious quality of life and quality of the game features that I would really love to see!

hot ivyBOT
#

Suggestion: Add more melee and unarmed combat animations.
As an example: Fallout New Vegas had special animations for unarmed combat that could be unlocked, which could knock down enemies.
Unarmed weapons would also be very nice, and maybe one Starborn Power for that as well, like dealing elemental damage. Ranged and melee weapons can have legendary effects to spice things up, unarmed damage is missing such an effect variety.

#

Redistribute the XP gains/losses from the carry capacity, cargo distance and vendor credits. We dont get xp from hauling a metric ton to the ship, nor do we get xp from selling it to the vendors. So there is no point for them to influence the xp we get in the positive or the negative. The effect they have to the XP gains can be redistributed among the other things.

With carry capacity, we can already use the personal atmo power to run kilometers while carrying tons, no matter what our capacity is hoarders will always be encumbered.

With cargo distance, the same thing, it is not that hard to get into range with the ship, it is just really annoying, it serves no purpose to bind XP to the range for how far you can drop stuff into the ship.

Vendor wallets, its the same thing, things will get sold no matter what, if you choke their wallet you just need to waste more time, and even then you still wont get any XP from selling things.

All the other things that can influence the XP serve a purpose and actually can make the game easier or harder, and while these can make the game easier or harder as well, their functions do not serve a purpose in the progress of the game. SO while the option to limit them should remain there, picking the options shouldnt have influence on the xp people make

hot ivyBOT
#

Time/date of bug encountered: 5/1/2024 7:08PM UTC-4
Description of bug and any reproduction steps:
Getting plenty of random "You are now fed/hydrated" messages without having interacted with food for a while. The timer just perpetually resets to the full duration randomly.

New info: tooltip is guaranteed to come out while already fed/hydrated and swapping weapons.

hot ivyBOT
#

Suggestion adding a cruise mode where it's on autopilot to the destination you chose so you can walk around your ship while it's traveling there and if you want to take a longer route rather than be there instantly

#

Suggestion for a small addition to the new May Update "Sustenance" effects:
Make it so the "fed" and "hydrated" status effect isn't just a flat 30 minutes for whatever you eat or drink, but changes with the size and quality of the meal or drink. Eat a large and nutritous meal: Longer sustenance. Eat just a small snack or junk food: Shorter sustenance.
Advantages:
This would further increase the value of the Gastronomy skill, as the higher-tier meals locked behind that skill would become much more useful through their time-increased "fed" status effects.

hot ivyBOT
#

Can we please get footprints in sand and snow? Surprised this isn’t a thing when it was modded in Skyrim in 2011.

hot ivyBOT
#

Suggestion: abandoned Va'ruun sites. A lot of the POIs are leftovers from the Colony War: listening posts, repair yards, etc. Why aren't there any similar forward bases left over from the Serpent's Crusade?

#

1.) explorationβ€”- Still the Achilles heel of this game when it comes to problem. Adding more handcrafted and unique POI’s is not enough. The algorithm or Procedural generation needs work so that POI’s aren’t the exact same after you just got done finishing going to one.

Planets need more variety. Waterfalls, volcano’s, weird alien locations, should be added. Some rare events like meteorite strikes can be cool. Just something to spruce up exploration. I don’t think it can ever be truly β€œfixed” but it can be made better.

2.) combatβ€”β€” gunplay is great, no issue here. Problem is the melee combat is entirely useless. You cannot have a great experience with a melee only build. Speed up animations, add kill cams or finishers, new animations, buff perks and damage.

The powers need buffs. The offensive powers don’t do enough damage or are situational. Adding new enemies could help solve this. The game lacks enemy variety. Human NPC’s, robots, starborne are what you get. The fauna are all kinda the same except for Terromorphs.

3.) spaceβ€”β€”space should be made more seamless. theres a mod that allows you to explore around a planet. the goal should be being able to travel in a solar system seamlessly. adding more events or quests would be cool.

4.) Themeβ€”-The game is very grounded but also feels sterile in dumb ways. red mile and Neon feels way too PG imo. red mile needs an overhaul; add gambling mechanics, . i feel like it isnt difficult since New Vegas has gambling in it. Make red Mile more challenging

5.) radio system. the constellation watch should be this game's Pip-boy. listening to music while exploring is fun. FO76 and 4 is proof of this.

6.) Settlementsβ€”-last big issue is bases. there needs to be more of everything. adding more purpose like why cant i make a small farm if i can tame animals and spawn them in? why not be able to grow your own food or water? copy fo76.

thats all i got guys. what do you guys think?

hot ivyBOT
#

Suggestion

A party system, literally more than one companion. Call it a squad if you want since the game is on a real life adjacent setting

It doesn’t make sense to only travel in pairs, you’re usually going into dangerous territory and while having someone to watch your back is good, having multiple people is better. When you encounter marines or vanguards, they are always it groups of around 4, so why can’t we do the same?

And if they improve the AI, specially for companions, weapons and armour values could be used to dynamically change the companions strategy without having to micromanage, just give someone a sniper rifle and they’ll keep their distance and look for high ground to provide support, or a shotgun/micro gun and heavy armour to have them be a tank dedicated to providing a distraction and covering fire

AI improvement example: #starfield-suggestions message

hot ivyBOT
# hot ivy 🌟 **16** | https://discord.com/channels/784542837596225567/1217183866528333915/...

Can we please get footprints in sand and snow? Surprised this isn’t a thing when it was modded in Skyrim in 2011.

Related to this, Bethesda we are all hoping the upcoming vehicles leave tracks in sand, snow, etc. They don't need to last forever; you do not need to store the tracks in our save games. They can disappear after you move some distance away.

hot ivyBOT
#

This game desperately needs support for Windows Vista/7/8.
There are a lot of people in developing nations with access to high-end hardware who do not have access to Microsoft's latest OS' due to regional conflicts.
For example, I have a pen-pal from Kenya who really would like to play the game but is unable to due to being stuck on Windows 7, despite having an RTX 4080 and Ryzen 7800x3D. It is simply not possible for him to upgrade his OS. In 2014 Microsoft stopped sending his village physical upgrade keys and the local butcher is unable to provide a VPN for him to download the installation tool (censorship laws heavily restrict his internet access).

hot ivyBOT
#

They could add a QUEST to do that like ''the mayor has asked me with i could help overseer the construction of the new paved road, and i can even donate to that part'' and would take like 1 in game month to complete the quest or a bit less with you donate, idk, just flavour would be nice, seeing your decisions change the world more than just 'by mouth' and more like seeing what you've done

We need more choice and consequence for the game, like real tangible consequences. We need more M rated content too, feels like we're playing game for kids and can't have proper M rated content. This game can be improved in a lot of ways. One group of high elite assassins that could kill important or unimportant but targeted groups of people or just one person, not like the Dark Brotherhood but more like in between the Tracker's alliance and a new type of tradition or something. Let us RP please! Give us options! This is RPG so the more choices and consquences the better!

hot ivyBOT
#

I would very much like more reasons to be in your ship out in space. If we are going to be able to travel to other systems manually rather than fast travel (or other planets), there should be things to do and see in the space between destinations. Nebulas to explore. Asteroid belts that are large enough it would take some time to traverse and have it be somewhat challenging to do so.

hot ivyBOT
#

It would really help with immersion to hide the loading screens as much as possible- like Fallout 4 did with elevators. Grav jumps just having a white loading screen for example, would make such a huge difference.

hot ivyBOT
#

So, a suggestion after playing the beta for a couple of days. Make the hats and masks have some kind of stats. Like the fishworker's mask you pick up on Vectera, have it give some kind of airborne protection. Have the hats help with thermal. It is a real simple thing that makes sense with real clothing. Heck, that fishworker's mask could even be a legendary item that helps with the gas issue on that one derelict ship. I love finding stuff like that. I turned on the setting where it makes you need food and drink. I also turned on the better food stats. It REALLY has changed my gameplay and has made me think about what I am carrying and what I pick up. I didn't even use food at all on my last play-though, but now, for the first time ever, I have food and drink slotted as favorites. I think that putting stats on hats and masks would be similar if you turn on the settings for environmental damage. People will start using these different outfits and spacesuits you designed instead of just selling them. I really like that customization, BTW.

#

People complain a lot about loading screens so here's an idea that seems doable:
Remove loadscreens when entering or getting out of your ship. Just that. The ship could be loaded alongside the planet.

Adding to load screens I preferred the Fallout elevators over the black screens, not sure if that’s possible.

#

Suggestion : smarter enemies on harder difficulties. Enemies dealing more damage and being bullet sponges isn't fun. This type of difficulty is artifical.

Enemies should react differently to different situations, help each other more, use drugs to enhance their combat skills, use their jetpack more often, try to dodge incoming attacks or use special abilities to give themselves advantages (like cybernetics or mutations).

More enemy variety is also needed. Different class of enemies each using different equipment and reacting differently. Like heavies charging at us or using heavy weapons, light enemies using invisibility and melee etc. This would provide a much better and more fun experience for the players.

#

I don't know how many times I've entered the Unity. In the stats there should be that number.. unless there is and I haven't seen it.
Also, it'd be fun if you could ride NAT seamlessly without the fast travel and even travel the same path as NPCs.

#

Can we plz get a overhaul of the research and crafting systems instead of marking everything only mark the items we actually need like say I need 12 iron and 25 aluminum well I already have all the iron so y is it still marked as if I’m still looking for it it’s so annoying because then I have to find the other things that have the same materials just to untrack everything

#

Suggestion: I've already made a post about more movement abilities like dodging added to the physical tree

What would be even more interesting is adding new traversal skills to starborn powers. I mean like something like dashing in all directions (like in cyberpunk), teleporting (similar to Dishonored) or even creating two portals (like in ESO).

We already have one dash ability but it only works in one direction and its very clunky to use. More movement abilities would make exploring and combat much more interesting and fun

hot ivyBOT
hot ivyBOT
#

I know how to navigate inside without companions nor hurting anyone, but the poiint still goes back to - there shouldn't be hostility inside that area at all, once the quest is completed with Ron Hope dead. It's counter-intuitive, especially with what the SSN broadcasts say and how the rest of the FC 'reacts' to the decision. That's my suggestion/feedback.

We should be able to actually ARREST Ron Hope and take him in for trial. Knock him out with an EMP weapon if he resists. Throw him into a ship brig and drag him to justice by trial at the Rock!

hot ivyBOT
#

Please return to the older way of doing NPC inventories. Such as, we should be able to completely strip dead enemies of their items. Spacesuits, clothing etc. Also they shouldn't spawn weapons when they die. If they have a unique weapon, it should be the one they're using.

hot ivyBOT
#

Flippable Equipment Plate

Allow us to Z-Flip the taiyo equipment plate and thus attach weapons Upside Down to the underside of ships.

Also, Shields

hot ivyBOT
#

I know what i'm about to ask many won't like but anyways, we should have GORE system, i'm talking about head and organs exploding, getting cut off, heads rolling and everything. This makes the game more fun for me and i'm based on Skyrim contained gore and Fallout 4 gore in general. Edit: should be optional too so people can turn it off with they don't like it

hot ivyBOT
#

Suggestion: underwater exploration and ocean planets. It would add a whole new layer to exploration and allow this game's amazing creature design to thrive even more.

hot ivyBOT
#

FO4-Style equipment modification:

Currently, there's no way to move a weapon mod off one weapon to another of the same type. Say I have an AA-99 that I put a custom scope on. Then I find a legendary AA-99 I want to start using instead. Unlike in Fallout 4, I cannot take the scope off one and attach it to the other. If weapons are modular enough in a post apocalypse setting that you can move mods around with ease, why is a far more technologically advanced setting not able to do so? In this regard, crafting is a huge step down over the previous title.

To add on to this, for convenience there should be mods that are applicable to any weapon of the same type/brand. I imagine Combatech has universal attachment points for certain parts like scopes. A scope on a Beowulf should be compatible with a Grendel

Weapon merchants should also sell weapon mods, same as they did in 4. That way people who don't want to invest in the research system can choose to buy parts they need

hot ivyBOT
#

Dual pistols would be nice. be great to have variety in builds and i think it would make people more interested in pistols builds. or dual melee weapons would be cool aswell. surprised it not added since skyrim had it. of course i would love if enemies had dual weapons as well. would be pretty fun to fight. i guess the only hard part would be trying to balance it. maybe a little accuracy and reload speed debuff if your holding both pistols. remind players that one pistols is still a vital thing to play with. Thanks!

hot ivyBOT
#

⭐ Survival mode Suggestion : this is just a collection of mine and my friend's feedbacks in a collected form

With the addition of gameplay options, I'm hoping we'll get a full fledged survival mode in the future similar to F4.

1- fuel management would add an interesting mechanic while traveling in space and Helium2 refiners would be more useful on our outposts. Todd Howard once mentioned that the feature to call for help was once planned but it was cut. Having that feature back would be great as well.

2- As for bullet impacts, headshots should one shot the player and the enemies if they don't have armor. Limb damage should also affect walking, running and aiming with a unique injured animation similar to Fallout. This would add an extra level of challenge and strategy to the combat

3- Animated Food/drinks consumption would bring more immersion to the game imo. but eventually these could be modded like in F4, skyrim and FNV.

4- OPTIONAL weapon/armor durability for survival mode. Alongside jamming/breaking mechanics and jamming animations similar to FNV. I think weapon maintenance would add a new type of challenge to the combat and a sense of realism and immersion to the gameplay
Weapon and armor could be repaired using parts and a workbench. There could also be a high level skill for on the go repairs if we have the necessary perks

hot ivyBOT
#

5- smarter enemies on harder difficulties. Enemies dealing more damage and being bullet sponges isn't fun. This type of difficulty is artificial.

Enemies should react differently to different situations, help each other more, use drugs to enhance their combat skills, use their jetpack more often, try to dodge incoming attacks or use special abilities to give themselves advantages (like cybernetics or mutations).

More enemy variety is also needed. Different class of enemies each using different equipment and reacting differently. Like heavies charging at us or using heavy weapons, light enemies using invisibility and melee etc. This would provide a much better and more fun experience for the players.

I think the survival mode in F4 and PREY 2017 were great additions to the game. would love to see one in Starfield. what would you want from a survival mode?

hot ivyBOT
#

Since "QOL" vendor tabs were added in BETA...**
SUGGESTION: **please add a tab under AID to differentiate Food vs actual AID.
**why?:**This is especially important with the environmental damage changes (and need to constantly use aid items) introduced in the beta. There are many many food and aid items, and searching for the correct aid item to treat a specific environmental or combat affliction is difficult
Thank you! ❀️

hot ivyBOT
#
Gek

Add Settlement options like in Fallout 4 or colonization, where you can colonize planets, gather resources, and build your own city and economy across planets and star systems. Starfield DLC colonization.

hot ivyBOT
#

Trader ships in orbit should have a lot more to trade than one type of resource and going to jail should be like in skyrim where you actually have to spend time in a cell and maybe your ship could get impounded as well

#

SUGEGSTION: Add quickselect list to the side of the Starmap. So when you open the Starmap you can quickly select New Atlantis, Akila, Neon, and "favorite" outpost.
Why?: because the majority of travel in the game is to these locations. Having to select the star-system > planet >same-city/same-outpost many many many times in a single play session serves no purpose. By adding quickselect to these frequent locations allows the player to have more time experiencing the game! (including selecting other less traveled starsystems)
thanks again for working on Starfield! ❀️

hot ivyBOT
#

When you find a weapon with a special ability, have an option to β€˜research’ it by dismantling it. Therefore learning that ability and applying it (or multiple abilities) to different weapons of choice.

hot ivyBOT
#

Suggestion: A computer terminal on your ship where you can see all the planets/flora/fauna/elements/etc. that you have surveyed. This would allow you to go back over a searchable database of the places you have visited to find sources for the materials you end up needing later on. Would also serve as a great exploration checklist for all the completionists out there - adding a new gameplay goal.

#

Everything color customisation:

SpaceSuit, Helmet, JetPack, Clothing, everydΓ©coration object.

Collecting mods object for weapon. So you can add "manualy". So you really feel the customisation

Guys at your outpost makes some report about the outpost:

  • Mineral statut
  • being attacked or not ?
  • whats missing in the outpost to be really Productive
hot ivyBOT
#

Suggestion:
Bring back classic NPC looting. The new looting mechanics feel so unimmersive, seriously. You should be able to loot all the stuff NPCs have on them and see them naked if you take the spacesuit / clothing off.

hot ivyBOT
hot ivyBOT
#

Can a fourth option be added to sustenance for negative effects only? Positive & Negative feels like your rocketing between being buffed or nerfed, as opposed to a middle option where being fed is your baseline, a la Fallout 4 survival.

hot ivyBOT
#

πŸ’«Suggestion : visible first person bodies. This might seem like a small thing but it would add to the immersion and make us more involved with the world. (Right now we're just playing as a floating camera)

More animated interactions would also bring more life to our characters. Animated looting, animated eating, drinking, opening doors, hugs for romantic partners etc (optional and outside of combat)

The mod Animated interactions for skyrim and b42 interact for FNV have these features so I don't think it's impossible to do.

#

I don't know how possible this can be, but...

Let us change the terrain in our outpost and (I'm hoping they happen) settlements, and let us make pathways and roads that are pretty much visually nice NPC pathing, basically they prioritize walking on it rather than "off-roading" that way there's a nice way of connecting different buildings and areas

hot ivyBOT
#

People complain a lot about loading screens so here's an idea that seems doable:
Remove loadscreens when entering or getting out of your ship. Just that. The ship could be loaded alongside the planet.

hot ivyBOT
#

[Suggestion]

1- Ship Building Allow players to edit where entrances are placed inside the Habs(Very Much needed QOL)***.

2- Cockpits with bottom Entry should have another version with Rear Entrance (Stroud and Hopetech bottom entrance cockpits limits the ability to make better looking Ships).

3- Add More Landing Gears Variations and Refine or Remove the level of it ( 2 x Level 1 can only support 450 cargo? which is pretty useless imo)

4- Unlock All Ship Parts in Ship Builder so we can easily build ships. (add this option on the May 15 update)

5- Unlock Additional Outpost Structures (Bridges, Concrete Platforms to even out the Terrain, Stairs, Ladders, Elevators, Walls, Fences, Adjustable Structure Height)

6- ADD an option/terminal for players to add "SHIP to FLEET" instead of Sitting in the cockpit and going to the MENU tab to add "select as HOME ship" (This is a MUST have change when taking over A Ship.. this lessens the "REPETITVE" tab menu experience).

7- Fix and Refine Space Debris Collision. (ships tend to bounce off the debris in space instead of it bouncing off the ship.)

8- Cargo HABS to ADD Storage Capacity in Ships. (Let this HAB have its Purpose).

9- We need Creation KIT 2.... (Any Chance i can get an early copy? cause i really wanna work on the game)

(Most of these Options are really easy to add by the DEVS on their end specially 1,4,5,6 and push it through on the MAY 15 UPDATE)

hot ivyBOT
#

Add more alternate universes and have the current ones affect the other factions in certain ways like maybe constellation was disbanded after a major tragedy or lost funding or something, and you could find the constellation members have spread out and joined the various factions like the crimson fleet or uc. This would add a lot of replayability to new game plus

hot ivyBOT
#

Two things

1️⃣ Make ladders auto activate when you walk into them, should be an option you can disable if you don't want it. This way you can prevent falling sown the ladder shaft. To prevent NPCs not letting you use ladders, just disable clipping when on the ladders, this way more than one person can use it, very useful for single-ladder ship builds

2️⃣ Storage racks in habs should empty and fill up depending on how full the cargo hold is. Cargo halls are not the only habs to have decorative storage racks and cargo decor, letting them dynamically represent what my ship is carrying on all habs would be pretty neat and immersive. On that note, cargo halls and storage rooms should have their own cargo hold value, if not all habs

hot ivyBOT
hot ivyBOT
#

Suggestion: New Atlantis at Night
The city looks like it's having a power outage. Where are the lights at night? From the outside it looks like a dead city.

#

Suggestion: Cybernetic or robotic limbs. I see posters for them for survivors of the colony war and think it could potentially add immersion and combat options. The ability to mod them at a bench to increase melee and unarmed capabilities for arms and hands, carrying capacity for legs and spines. Even just for show

hot ivyBOT
#

I have said this before but i wanted to add to it but i think there should be a unique universe for every new game plus to new game plus 10, they can include the already existing alternate universes but change them to affect the other factions as well. There could be a universe where constellation was disbanded and you would be able to find the constellation companions as a part of other factions, such as sarah rejoining the uc or sam coe becomes the marshall etc. Maybe a universe where all the constellation members are people you dont know. After new game plus 10 they could reloop alternate universes or have a master new game plus that would allow you reset and go back to the very beginning while also keeping your progress of course.

Also I think the universes that have andreja and walter stroud trying to kill you could make them the main villian of that universe playthrough where there could be a whole new story line, I'm getting all excited thinking of all the possibilities that this kind of stuff could bring. I imagine it would be a lot of work but I really want this game to be the best it can be and last as long or longer than skyrim has, it has limitless potential.

hot ivyBOT
#

Lower ship registration fee, add weapon recycling/disassembly, make legendary clothing options, make ship/outpost/home container cargo capacity useful, raise vendor credits 10x, shipyard vendor credit 200x, make ship habs useable, allow us to place stuff in lockers clothing only shelves should be loadable for spacesuit cases (it would be pretty cool to see a shelf full of space suit cases,

hot ivyBOT
#
Dys

Suggestion:

Add the ability to call your ship to land at the nearest available Ship Landing Site, if there is crew assigned to it and you are far enough away from the default Landing Area. This would make treks out onto planet surfaces less tedious, and you get to see your ship land. Bonus points if your crew radios in to acknowledge the request.

#

SUGGESTION: Give Rosie Tannehill (recruitable companion in Akila city that has Medical background and skill) full doctor status so she can heal you and remove afflictions for a fee.
**Why?: **Now that environmental and combat afflictions have been added to the BETA, it is even more important to be able to remove afflictions. Having Rosie do it (for the recruitment fee + another fee per removal) is so critical and immersive!

Other highly voted suggestions: Add tabs to the AID inventory category: #starfield-suggestions message . Quickselect to StarMap: #starfield-suggestions message

hot ivyBOT
#
Han

Allow placing of mission terminals inside the ship, so players can pick some constellation or bounty hunting quests straight from their ship.

hot ivyBOT
#

Do a Dev interview where you look at some of the most suggested additions to Starfield and if they might be coming, like the top 5 or so.

hot ivyBOT
# hot ivy 🌟 **15** | https://discord.com/channels/784542837596225567/1217183866528333915/...

Suggestion: Cybernetic or robotic limbs. I see posters for them for survivors of the colony war and think it could potentially add immersion and combat options. The ability to mod them at a bench to increase melee and unarmed capabilities for arms and hands, carrying capacity for legs and spines. Even just for show

I personally hope we get cybernetics that add new unique abilities for both the player and the enemies instead of just stat increases.

hot ivyBOT
hot ivyBOT
#

Suggestion: Improved bounty hunting. There is already enough there to build upon with the Tracker Alliance and the brig habs for your ship. Right now it's just "go here, blow ship up/clear out base, get credits". Would be cool to have actual named npc's and have the option to kill (with providing some sort of proof) or bring them in for more credits. The higher the bounty an npc has, the harder the contract would be. I did my first playthrough as a bounty hunter and was left wanting more from that perspective as it was all just repetitive.

hot ivyBOT
#

Suggestions:

  1. More unique non-ballistic weapons. Ballistic weapons seem to have gotten 90% of all the good stuff when it comes to unique weaponry.
  2. Evil companion that is deep and well-written. Like, not an anti-hero, or a hero who's uber pragmatic like Andreja. I want someone who approves of pure evil actions.
  3. Enemies being able to board our ships, which pairs nicely with-
  4. The ability to set backup pilots. This way, if the enemy boards our ship, and we wipe them out, your backup pilot can either man your original ship, or the enemy ship that you just cleared out while you can pilot the other.
  5. Mutant human opponents. There's already a trait you can pick named "Alien DNA". I want a fringe enemy type full of people who were also experimented on, but mutated into weird, monstrous aliens hybrids that attack on sight.
  6. Deeper faction play. Why can't we join Eclipse? Why can't we join the Firsts? Why can't we instigate another war between UC and Freestar?
#

Just a little idea I thought of while playing. Not sure if its been mentioned, but it would be handy to have some kind of symbol or clarification that a dialogue choice is exposition and not going to advance the dialogue.

I like asking questions or getting more exposition, and its annoying when i skip exposition or say something I didn't want to say because i thought it would not move along the conversation.

hot ivyBOT
#

Just a little quality of Life improvement I'd like to see. Should be pretty easy to do: An Auto-follow function for following NPC's when they walk you all over the place in quests. It is very annoying to have to constantly press a button to follow them and have to adjust speed cause you don't match up with them. Causes pain in my old arthritic hands LOL.

#

Different Experiences per Universe: Some like how first contact with aliens is handled in a sci-fi franchise. others are fine with no aliens. With the multiple universe, there is a chance for all of that. No aliens in the first universe, peacefull aliens like in "The arrivial (2016)" or "Contact" in another and hostlile aliens in the next universe, like in "alien", or "stargate" etc. IΒ΄d love to see bethesda and modders use their creativity to give us multiple different experience that serves everyoneΒ΄s taste.

Actually, I'd really like for Bethesda to just quietely add more and more weird, borderline asinine alternate universes into the game every big update. Like, just don't tell us man. All they need to do is to make it weird, like a universe where everyone in Jemison has your face, or a universe where everyone in Constellation, as in the members we know, are already all Starborn, or one where Vasco is replaced by dog, etc.

It would be cool and funny if they just added stuff like that in without ever telling us.

hot ivyBOT
#
  • Unique POIs and Stranded Gameplay

The main Worldspaces need to be filled with unique POIs, seeing the same farm in New Atlantis as in Akila makes them feel generic. I always want to explore around New Atlantis, Akila, Gagarin, but knowing that I'll find the same POIs everywhere doesn't give me motivation.
This would bring the game the Bethesda experience, where Load Screens don't matter because you spend enough time on a seamless surface and interesting world.

This is one core suggestion and needed change IMO.

hot ivyBOT
#

and another few things I'll say are:

  1. any improvements to the procedural tech is highly welcome. I'd like to see rivers and more subtlety and variance in landscapes and environments/biomes etc
  2. go ham on the lore. like just expand it and go nuts. I'd love to see alien human hybrids/humans who have adapted to diferent planets with different skin color, eyes, appendages, better stats for certain biomes. Also androids which can survive in space and toxic weather. Terraforming like on Mars and Venus and the Jovian moons.

More variety to the factions and more fleshed out culture for each faction and area of space. Different architecture sets. How about classical architecture for a specific faction based on their lore (could be Vaa'ruun for instance.) Anything to make the universe feel more distinct. Or likewise ruins of earlier colonization efforts etc.

The Starfield universe has so much potential I just want to see Bethesda double down on it and go nuts with it. Like full Morrowind tier crazy.

hot ivyBOT
#

Land vehicle auto scan:
What ever the perk level on surveying plants, animals, and minerals is automatically used in scan distance from the vehicle. Saves on time and getting in and out the vehicle on scanning.

#

Suggestion:
Make the ladder climbing animation faster and allow us to do it in first person

Give unique weapons unique effects and unique visuals

Make the brig useful for bounties or even to send companions to for stayimg in the doorways

I loved the unique locations of the main story that had unique gameplay like going through different universes and also the legacy ship in the Crimson fleet mission were awesome and I would love to see random encounters and unique points of interest on planets and in space that that capture that kind of unique gameplay

#

Suggestion: in ship customization mode, would it be possible to add the possibility to recycle furniture/objects we don't like (it will allow us to start from a base design interior instead of an empty one). Otherwise the interior customization is a great idea ! Thanks

#

We need light options for decorating outposts & ship habs. A lot of the interiors are very dark and even with windows/portholes in the daylight, it’s typically still very dark and hard to see a lot of the room/hab, and really bad at night or in space. Floor and table lamps, hanging lights, etc. would be a nice and useful addition.

#

Suggestion: I looked back through the different channels here and couldn't find anything specific on this but, an actual jail system like from Skyrim in the major towns. These jails each should have a method of escape, much like Skyrim as well. Additionally, for having a bounty over a certain amount you would instead go to prison, which its own small settlement sized facility located near each factions capital planet, near or in the same system. There is a repeatable short radiant quest you must do to break out of each one which is unique to that faction's particular prison. You of course could lay in the bed in you cell to serve your time too as normal. There may be a mini quest about getting your ship back as well/sneaking off the planet.

hot ivyBOT
#

[Suggestion] -Add a refinery so we could refine for example, tissue (sealant) into sealant - Recycling system (station) some items are really useless so giving theme a new use. - more uses for outpost buildings (coffee machine)

hot ivyBOT
hot ivyBOT
#

Starship Power Allocation Save Config

Can we have Starships Power Allocation settings be Saved so long as we don't swap home ships? So if I land and take off again, the power bars stay where I left them on last flight?

ODDLY, this Used to be a feature 2 updates ago, but got removed from the game recently.

hot ivyBOT
#

This update has addressed many of my wants. I've found my niche of enjoyable game-play already and this update just makes it so much better.
I have a handful of other features that I need:

-Deeper bounty hunter game-play: working Brig, bring them in alive to city jails
-Infirmary game-play: NPC ship's doctor can heal you, you can diagnose and heal NPCs in your infirmary
-Fringe Science: exotic biological collectables and materials unlock cool new objects or object features, new uses for Caelumite, Legendary feature crafting, modify star-born armor
-Vehicle components to modify/change vehicle role: Gun turrets, scanner, extra storage and storage variety, mining laser, drill, gas/liquid pump
-Hands on or auto-pilot flight within a solar system (Like Elite Dangerous) with POI beacons, sensor anomalies, and pirate interdiction mid-flight, what you find reflects the story of that system.
-POI variety: site condition, enemies or no enemies, loot, and surprise raids while looting (another faction, or current faction support, can join in from drop ships)
-Faction relationship status levels with reward or punishment reactions

hot ivyBOT
#

Giant Ships/Mobile Space Outposts

in No Man's Sky players can own gigantic 'freighters' where you can build your own base inside.
I want to see that in Starfield.

to deal with the landing zones size limit, your big ship doesn't land, instead it has a hangar bay where you board one of your small ships and use that to land.

A simpler to implement version of this that I have discussed with some people are shuttles/dropships that take the place of your bay. If you have one equipped your main ship always stays in space, and the shuttle, roughly the size of a cockpit piece, undocks and lands. This would also allow for official expansion of ship sizes, just require a shuttle rather than a bay when over a certain size.

#
  • Give keys their own inventory sub category; and aside from mission related items, make them droppable
  • In addition to coloring ship modules, allow faction markings, names, and other designs (either uploads or offer a selection) for added customization.
  • Greater selection of outpost buildings, doors, windows, staircases, etc
  • Almost forgot... we need romance options from ALL factions. Delgado, Estelle, Mathis, and Huan for the Crimson Fleet; Emma Wilcox, Autumn McMillan, Alex Shadid, and Diego Monroe from the Rangers/Freestar Collective; and four from Ryujin (there's so many options there). They don't necessarily need a whole background mission option - I wouldn't say NO to that, but ya know... - but more options for companions and commitment would be fun.
hot ivyBOT
#

What about having cybernetics implants in the game like you can get her arm for example like your army plants can make you hit you more damage or me more steady with a rifle or or have a eye implant they make you see farther maybe help with scanning or a leg implant can make you carry more items make it run faster or a lung implant they make you breathe better or breathe toxic air or have better oxygen recovery

hot ivyBOT
#

[Suggestion]
Stealth Takedowns! Lethal and Non-Lethal, Lethal ones you take a Knife out and Stab the Enemy just with a utility Knife or something (you don't need to have a knife to do it), Non-Lethal you just Hit the Person with your Equipped weapon. Maybe press a Button for Lethal and Hold the button for non-lethal

hot ivyBOT
hot ivyBOT
#

Now, since we now have land vehicles confirmed, and Tim Lamb had an interesting emphasis on β€œland” when he said it, it’s probably safe to assume air, and probably water, vehicles might be at the very least being considered.

With this in mind, I saw an interesting post on Reddit here: https://www.reddit.com/r/Starfield/s/g5dfM3kYKa

Basically, the engine can apparently handle, at the very least, being 190 Km away from your ship, and actually render the map area of the world tile you are on, so theoretically, landing on an area hundreds of kilometres away from New Atlantis and literally driving/flying there is a very real possibility in the near future

My suggestion is to make that actually happen, make the worlds open. The POIs could be a seed that gets shuffled on every universe, but stays the same within that universe to keep POI locations consistent with every landing

▢️ Also, add coordinates to landing zones and planets markers, this way we can actually plot a course to specific places on a planet. Remember when someone found a rock formation that looked like Solitude? Right now there’s no way to tell people how to get there other than telling them the planet and hoping they land in the same area you did, but with coordinates you can share places like this and actually let them know exactly in which world tile it will be at

[Reddit]: From the Starfield community on Reddit

Explore this post and more from the Starfield community

#

More customize options in character creation.
Let the player spray armors to any colour.
Transmog.
Killcam.
Players watch should tell the time.
More weather effects like thunderstorm.
Limping when low health.
Ability to exit the ship while in space.
Space races .

#

Giant Ships/Mobile Space Outposts

in No Man's Sky players can own gigantic 'freighters' where you can build your own base inside.
I want to see that in Starfield.

to deal with the landing zones size limit, your big ship doesn't land, instead it has a hangar bay where you board one of your small ships and use that to land.

#

An Outposts tab somewhere on the Starmap would be nice. A section where all of your outposts are listed for quicker access. When you have multiple, it can be very hard to remember where they all are. Rather than having to make lists on my phone for my outpost locations, I think it would be very useful to have a section on the map where I can see them and travel to them more quickly.

hot ivyBOT
#

[Suggestion]

  • Ship Building Folding Moving Wings. (Would be nice to have Animated Moving/Folding Wings)

  • Ship Building Diagonal Brace Attachements (We Need More Structural Ship Parts)

  • Unlock ALL Ship Parts on Ship Builder (make Parts Available for player to build their ships instead of jumping city to city.)

  • Unlock More Outpost Structural Parts. (Bridges, Ladders, Stairs, Elevators, Concrete Platform to Even Ground to build on).

  • Allow Players to Adjust Height of OutPost Structures.

  • Allow Landing Pad to be Place Evenly on Ground.

  • Add Different types of Landing Pads with Ship Builder Terminal. (Underground Shipyard where you press a button on the terminal the ship ascends out from the ground.)

  • Ship Parts to Smoothen the Aesthetic Look of the Ship. (module attachment that makes ships look Sleeker and not Blocky)

  • More POI encounters on Space and Planets.

  • More Variations of Spine Habs. (Crossway/Half-Size)

  • ALLOW Player to Flip ALL Ship Parts.( Flip top-bottom/sideways/Front-Rear add this option so we can build more variations of ships)

  • Allow Game to Use Player Ship Builds by NPCs ( allowing the game to use player made ships by Npcs when sold to any ship vendors or jumping to another universe more variations the better)

  • Creation kit 2 please.....

hot ivyBOT
#

πŸ’« Suggestion: please make stealth more interesting.

Add stealth takedowns and aerial takedown to make it more immersive.

Improve stealth AI and enemy detection

Give us the ability to hack enemy visors, comms to distract them

Smoke grenades would be a good addition as well

Add more abilities (starborn or cybernetics) for stealth. (Teleporting, dashing, etc)

Throwable weapons like throwing knives, stars or spears would offer more creative build ideas too.

Add Certain enemy types that would use stealth against the player

Right now stealth is very barebones and doesn't offer an interesting Strategy. It's just shoot something while crouching until its dead. These additions would allow much more build vareity and replayablity to the game.

hot ivyBOT
#
Dys

PC/Steam/Windows 11
5/6/2024 2:00 AM EST

Sleeping in The Lodge doesnt count as a safe place to heal environment damage with the Environmental Damage Restoration setting set to Limited Resting.

hot ivyBOT
#

Hello everyone, I seen a lot of players with the same problem of me on some topics in Reddit and Google. It’s about the notifications in game (top right) The fact that they disappear too quickly and you don't have time to read them is a real problem when it's something important that's influencing the game. I suggest creating a sort of log in the menu that will save recent notifications.

hot ivyBOT
#

I don't know if it's planned already, but can we get an overhaul of the loot system? I just spent over an hour save scumming to get the Ryujin Security suit, because it looks awesome. Poor guy died well over 100 times, because RNG. It should be like Fallout 4, where we're able to loot everything they have, not just a couple of seemingly random things.

hot ivyBOT
#

Suggestion: Assign Companions and Crew to ANOTHER ship in your fleet. __You (Bethesda) already have Friendly Ship AI programmed in the game (Vanguard simulator). __That way you can have 2 ships flying in formation!!! To make it simple implement, just make it so when the other friendly ship gets to 30% hull damage the Grav Jump out, that way no one dies and stuff.

hot ivyBOT
#

The new dialogue camera is great. Now maybe BGS should allow us to exit conversations at any time by holding a movement input like in Fallout 4. Also, if we want to change positions during a conversation, it would be neat if we could exit and pick up where we left off without restarting the whole convo.

hot ivyBOT
#

Suggestion: Auroras should appear near the polar regions of planets with sufficiently strong magnetospheres. Just like what is happening in the Earth right now...

hot ivyBOT
#

The ability to assign crew to specific beds. I would love to give Cora her own room on my ship filled with books and stuff but I don't know if she would ever get it.

hot ivyBOT
#

It's prolly already been said but on the topic of essential NPCs, either make an option to disable them or disable it on NG+. And then have a Morrowind-esque message saying you messed up and either you can continue or load a previous save.

hot ivyBOT
#

Suggestions:

I think adding β€œjobs” similar to Fallout 4 settlements to both Outposts and Ships would help make both feel a lot more rewarding to invest time and effort in and make both feel more alive. I especially think this matters a lot more for ships given how essential they are to the game.

An example would be being able to designate 1 or 2 crew members to a boarding party, or a team that helps secure landing zones.

Maybe have some habs unlock jobs. An example would be having infirmary habs create a doctor position that we can assign a crew member with relevant skills to. Have the doctor be able to heal us or maybe even give/sell us medpacks or treatments.

While we do benefit from certain crew members on our ships, I think having roles similar to these where you can see your crew working and see how it benefits you makes a big difference in immersion and making your ship feel important and alive.

hot ivyBOT
#

Please add auroras to some planets/moons. They would surely be loved by all the people who use photomode a lot, and would be a nice way to diversify the visual variety of the game.

#

There should be way more content in space beside small random encounters, ships jumping in and attacking, and spacestations.
There should be huge asteroid fields littered with destroyed ships from the war maybe even spacestations built into asteroids that act as strategic planetary defense posts, there could also be random encounters in the asteroid field where there are enemies hiding behind an asteroid waiting to ambush random passersby.

There should also be a much more immersive way to travel from planet to planet, since it is already possible to travel between the planets without any menus, the groundwork is there. There could be a menu if you open the scanner and press another button, then select the planet you would like to travel to within the system and then the grav drive visual effect could appear as your ship travels to the planet but instead of going to a loading screen it could just continue the animation of traveling similar to when you power up the grav drive when the armillary is installed (the prolonged grav drive effect if my ramblings are unclear).

As it is now I feel like space is just there to add to the loading screens, there isn't much to do besides visit the exact same poi (which are the same in every universe for some reason) and returning random encounters (I have seen grandma and the valentine way too much) if they are going to keep showing up as much as they do they should have extra dialogue each time to keep their story going.

Sorry if this is a lot to read but these are some of the things I believe many players would love to be added or improved upon.

hot ivyBOT
hot ivyBOT
#

I suggest that we have the ability to romance the generic recruitable crew members, it obviously wouldn't be as in depth as with the handcrafted character. But it would at least give people more options.

hot ivyBOT
#

Suggestion: In the game you can come across derelict ships that you can dock to. Well, how about adding a new mechanic that introduces space walks? You come across this one derelict ship that is severed in half with debris scattered everywhere. Since the docking pod wouldn't be operational, you have to exit your ship and space walk towards the derelict ship.

hot ivyBOT
#

Ship parts suggestions:

  1. Fairings + Cowlings ( pieces to be placed around main structure to achieve desired/more fluid shapes)
  2. Half size structural and hab pieces
  3. Structural and hab splitter pieces ( have two side by side pieces be able to condense down to a centered piece/cockpit, so that you can still have a centered cockpit without having to have a ship be 3 habs wide)
  4. Angled hab and structural pieces with at least 45 degrees but ideally also 30 and 60 degree options so you can have angled passages and elevated inclines rather than ladders
  5. Cockpit module that can be placed anywhere on ship with no windows, instead using virtual displays and "cameras"
hot ivyBOT
# hot ivy πŸ’« **21** | https://discord.com/channels/784542837596225567/1217183866528333915/...

Suggestions:

I think adding β€œjobs” similar to Fallout 4 settlements to both Outposts and Ships would help make both feel a lot more rewarding to invest time and effort in and make both feel more alive. I especially think this matters a lot more for ships given how essential they are to the game.

An example would be being able to designate 1 or 2 crew members to a boarding party, or a team that helps secure landing zones.

Maybe have some habs unlock jobs. An example would be having infirmary habs create a doctor position that we can assign a crew member with relevant skills to. Have the doctor be able to heal us or maybe even give/sell us medpacks or treatments.

While we do benefit from certain crew members on our ships, I think having roles similar to these where you can see your crew working and see how it benefits you makes a big difference in immersion and making your ship feel important and alive.

I definitely think outposts should have staffed crew. A ship tech for the landing pad and cargo ships. Farm manager to care for the plants/animals when you arent there. I know you can hire and assign crew, but they just hang around that one terminal mostly or wander around aimlessly. Outposts, especially big ones feel devoid of life and need crew to automatically spawn or be hired to add more life to them.

#

Suggestion: An "outpost overview" page that shows:

  • Crew and bots assigned to the selected outpost and what they are currently doing
  • Materials and processed goods that are being produced at the outpost and how much exactly is currently in storage of each material/commodity
  • A comprehensive list of active links to other outposts, what is currently transported by the freighters and how full the link's containers are

Currently my outposts are all named "Al, Be, Nd, He-3, Fe & Tech" for example just so I know what is there. 90% of the time the allowed length of the outpost name doesnt allow for a precise description. If we had a detailed "outpost info page" we wouldnt have to use the name as a workaround.

Additionally: Allow us to outfit outpost crew just like we can do with companions. A simple pistol for the security chief of an outpost feels not enough for the assigned task. If I have a weapons locker and armory in the outpost, assigned crew should also be able to pick weapons and armor to their liking from the stuff I stored. I for one usually have many modified weapons stored at my outposts after a short while playing - why not allow the crew to use them?

#

Suggession:
Hide the loading screens when jumping between systems with a prolonged grav jump space warp animation. Also change the grav jump animation to stay where my camera is at instead of doing a cinematic, just freeze my ship and show the space warping and bam I'm in the new system and no black loading screen reminding me that I'm playing a video game.

hot ivyBOT
#

Asteroid surveying

Specific, discernable asteroid fields, with purchasable Mineral Surveys for them like the ones for ore caches or weapon stashes

hot ivyBOT
# hot ivy πŸ’« **25** | https://discord.com/channels/784542837596225567/1217183866528333915/...

Suggession:
Hide the loading screens when jumping between systems with a prolonged grav jump space warp animation. Also change the grav jump animation to stay where my camera is at instead of doing a cinematic, just freeze my ship and show the space warping and bam I'm in the new system and no black loading screen reminding me that I'm playing a video game.

Also transitionary animations/cutscenes for space->landing. Show the ship breaking atmosphere.
Really all loading screens regarding the ship should be hidden via cinematics. This is industry standard stuff by now.

hot ivyBOT
#

Game needs interaction animations like pressing buttons eating drinking using drugs or medicine it adds so much to the game

More immersive menus like how fallout 4 does it
Having the character bring up the watch and it beaming up a menu and when switching tabs you see the character flick and touch the watch

hot ivyBOT
#

Hunger/Thirst Adjustment

I like the addition of the new hunger/thirst option in the beta but I'd like to have three states for this instead of two. e.g. full -> normal (?) -> hungry. Obviously, no perks or afflictions on the middle.

This would give us a little more time to manage our needs without it bouncing immediately from full -> starvation.

hot ivyBOT
#

Ship Builder Suggestion

Some kind of "preview mode" for the interior of the ship habs so we know how the ladders/doors/assets are laid out. It's frustrating to do the edit -> save -> check -> edit, especially with vendors that are not close to the pad (eg Neon).

I would still love to be able to nudge (or force) doors and ladders in particular places, even if this meant certain ones would be ignored under the hood to prevent pathing issues.

hot ivyBOT
#

Suggestion: Possibility in the future as an add-on of some sort, free or otherwise, introducing Water-Worlds besides just where Neon is located with the option of obtaining/upgrading existing suits to allow for exploration underwater and possible underwater outposts. Could be used to introduce new exploration content, new resources for new upgrades/gear and possible new sidequest content

hot ivyBOT
#

Suggestion: Two Ways to get Your Old ship(s) into the Next NG+

Method 1: Ship Blue Prints
Does not break the story logic of the Unity. Create an option at the start menu to enter Ship Builder. This has the player build the ship outside of their game. It gives us access to all the game's ship parts.
It also allows you to save the ship partially complete, so you can come back to it later if you want. Once you have built your ship, you can save it as a blue print. When you are in the game, you can order your ship built for you from the blue print.
All the ship manufactures will offer you a bid to construct the ship. If your ship is built primarily of one manufacturer's parts, that manufacture will offer you the lowest bid. However, there is a reputation level that you can earn with manufactures.
So if you have a good rep' with them, they will offer you a lower price. If it's bad, they will raise their usual price.

Method 2: Distortion Portal
In the next NG+ you can earn a way to jump back to the old univer…

Suggestion related to this one: Ship blueprints.
This would allow the theme of losing everything upon each jump to stay in tact. If you get to keep your skills through each jump, why not hold onto the knowledge of how you built your ship? You will still need to go and find the right parts and everything, but upon opening the ship builder, you can choose a blueprint and it'll give you some sort of instructions on how to rebuild the ship you had in your previous universe.

I think this could also work well with a previously suggested community tab where people can share their builds for others to use in their game.

hot ivyBOT
hot ivyBOT
#

Suggestion:
Make powers upgraded by going to new game+ instead of by going to the temples again 10 times over, it's a useless and repetitive grind, some mods add this feature but it feels much more canon and that it should be this way anyway. it would be in line with the starborn ship and armour upgrading each NG+

hot ivyBOT
#

it would be of highly immersive effect if the looting of bodies had visual consequences like in Fallout, so that you if you take their suit you see the direct effect on the body of npcs.

hot ivyBOT
#

Suggestion: Give food its own inventory category, separate from aid. I am really enjoying the new gameplay updates (playing on beta) but it is a slog scrolling through the hundred or so aid items I have each time I need to heal or feed myself.

#

What are you thinking about having blueprints for the game for your ships that way you can save the shift you made you like and you and your next turnaround you can as long as you have the money you can copy it and build it again.... How it works you you select all the ship then you have them then you have a button that says copy and you can save it for later

#

Suggestion:

  • Adding more lights to cities (especially to New Atlantis) at nights. I think tall buildings look a bit dead at nights and adding more light (like Galbank's green light) would impact the immersion of the city overall.
  • Crowd npc reactions to rain(and other weather effects). Maybe they would gather under buildings or open an umbrella or something similar.
    -Unique/rare monsters/animals that can be found only in specific places. And a quest related to that. There is only that "gourmet" gives this type of quest. I've always thought that quest should've been longer and involved more.
hot ivyBOT
#

Suggestion: Might have already been suggested, but - spacewalks. Maybe a survival setting you can switch on where you have to repair things manually on your ship by going outside of it.

hot ivyBOT
#

in the above vein...
SUGGESTION: please add ambient noise to cities (background chatter, vehicle noises, etc.) No city is ever so quiet as these. It will really make the cities feel less empty!! without adding anything taxing to the gameload!

#

Bethesda, I am displeased with how this situation has come to a close.

For a playthrough, I have picked a character that has the Serpent's Embrace trait. Throughout this playthrough, I had several instances where in dialog I could use that trait as a chat option. It went well until it came time to get involved with Andreja's backstory. This has become a disappointment. There are no dialog options, or any other options that use the trait. And when it comes to romance, we'll it's the same story as when a character is not part of House Va'ruun.

I would have thought there would have been dialog that went along with a romance partner that was part of House Va'Ruun. It's disappointing that there isn't.

hot ivyBOT
hot ivyBOT
#
Dys

Suggestion:

Add a purchasable manufacturer license at the shipyards that allows you to build with that company's full product line at your outpost's landing pad.

hot ivyBOT
#

suggestion:
using the captain's cabin and all the crew is using the captain's bed is somehow ... frustrating *g
not sure, but do they also use the bed's inside the cells?

How about a lockable door, so you can choose what ship crew can enter the room?
Or they won't come in the captain's cabin on their own (well, as long as this cabin is not needed to walk through the ship), or won't use weird places to hang out (like cells).

Maybe also a way to 'register' a specific bed for each crew member?
It is just a little thing, but it would feel better. (i remember of mass effect and the captain's cabin)

Perhaps also if the crew would hang out at a place, that would fit the traits they have.
Or a way to build small cabin's for each crew member. (either decorate it ourselves, or the crew member will do it on their own?)

hot ivyBOT
hot ivyBOT
hot ivyBOT
#

NG+
||Allow Starborn spacesuit to be cosmetically modified at the workbench to look like the lower level suits. So if you are Starborn LVL 10, you can choose to have your armor look like LVL 6 or 8, etc.||

hot ivyBOT
hot ivyBOT
#
  • Cross saves between Xbox and Steam

  • Overhaul RedMile and the Neon Night Club to look/feel/play more adult-like

-overhaul Melee combat/buff melee

-Make space travel more worth it and fun. Make it so we can travel in the solar system w/o fast traveling and flying around a planet. There’s a mod that allows you to fly into a POI marker which transitions into the landing animation

-make the cutscenes more immersive

-Temples need to be changed. Add Dungeon layouts/combat challenges/Puzzle challenges/Platforming challenging/ Tests of the galaxy/philsophy idk

hot ivyBOT
#

Comprehensive faction vendors would be nice. Having to rely on rng to get gear isn't ideal. It'd be nice to have a place to go to buy SysDef armor and outfits, UCSEC, Rangers etc.

hot ivyBOT
#

Inventory: Separate 'AID' Categories

please split the Aid items into different tabs for:

HP, Ailment Cures, and Buffs.

I use these types of things at different times, and its a pain to fish through the non-relevant ones.

-especially with the Scroll Bar being only 2 pixels wide.
P.S. make the inventory scroll bar Wider so I can click and drag it without 'missing' 5 times first....

hot ivyBOT
#

I wish you would do something like Starborn Bounty. It lets you loot the Starborn and sometimes grants you one of the powers when you end them. Kind of a nice solution to keep the temples from getting too tedious. I mean they can't take it with them, right?

hot ivyBOT
#

hey there Beth 11 ... how 'bout an outpost shower 🚿 ?

The outposts need some love. I know Tod said that the outposts are considered end game. We are there Tod. My main toon is over level 200. I want some legit doors that fit between habs and hallway pieces so I can make my own bathrooms. I want colony housing for planets that have breathable atmosphere and I want a LOT more furniture, especially things like toasters, microwaves, bookshelves with books on them already for quick builds. I want dividers of different sizes to create "spaces" in the big open habs. I like the wall pieces in Madame Salvage's and on the farm on Montara Luna. I want my crew to properly path around the outposts and not stand in the corner and get stuck walking into the wall. I want a large floor mat to build floors with. I love the desks you just added. So, thanks for that.

hot ivyBOT
#

Complete rework of the shipbuilding UI.

Add a filter option for each category for their individual characteristics such as manufacturer type, maneuver speed, size, damage type, ect.

Every hab and cockpit has an image that pops up when hovering over the item so you can get a good look at what the interior would look like.

An X-Ray function for the ship which makes all non interior parts semi transparent and all parts with interiors you can see into.

The ability to rotate habs.

The ability to enter the ship while in the ship builder mode.

The ability to enter the ship while in ship builder mode and decorate after purchasing the habs.

The ability to edit ladder points and doorway points within the ship while in decorate mode and within the shipbuilders X-Ray mode. The player would also have the ability to choose if the doorway point would have the door installed or not.

The addition of stairwell modules and elevator modules for the ship. Having these would allow the player to remove ladder points.

1x1 living quarter habs with the ability to assign specific crew members to.

Functional shelves on the habs, meaning you can transfer items to them and see them placed on to the shelves.

Cease fire function for turrets when in combat.

A perk that gives you access to all peices within your bases shipbuilder.

hot ivyBOT
#

my suggestion is if possible to lock items so u can't accidently sell or transfer to a box etc, like for instance the freestar badge, i would like to make it so it wont leave the characters inventory by accident

hot ivyBOT
#

Platform- All Date-Current the npc behaviour is worse than the xbox 360 generation first of all they look unnatural especially there eyes and most annoyingly their reactions are so bad even aiming and shooting around them cause them to not react they just stand there like nothing is happening, you have to shoot directly at them for them to react cmon devs get it right its simple every modern game has some basic npc behaviour starfield in the current state has none!

hot ivyBOT
hot ivyBOT
#

[Suggestion]

  • Unlock Ship parts from different vendors in Ship builders land pad.

  • Able to Place Ship Building Pad flat on surface and Able to Adjust Height of All Outpost Structures.

  • More Ship Parts and Outpost parts (player able to use and unlock the Assets structures of random POI outpost sturctures, we really need bridges/stairs/elevators/dome habs/variations of Landing pads, Concrete flat surface to even outpost ground. etc)

  • place Constellation and Mission Board terminal inside ship or one of the terminal monitors inside the ship and cycle them in tabs.

  • More Types of Cockpits/Bays/Landing Gear/Engine Thrusters.

  • Ability to Rotate and Flip all Ship Parts (badly needed QOL).

  • Eliminate/Remove or Resize Outer Ring Hud occupies too much of the screen.

  • Add Trade Authority Terminal Vendor for Outpost/Ships.

#

Please allow us to see what we have tracked like research crafting etc somewhere either on screen or in the menu thing what whatever it's called also let us partially build things if we don't have the resources to finish kind of like subnautica

#
  • add explanation of the green indicators under ship systems (shields, etc) to game's help
  • size of outpost crew should be limited by outpost management skill and built crew stations and not by ship command skill which maxes out to 8 but we can build up to 6 crew stations for a total of 12 members
  • serrated blades for melee weapons to increase damage
hot ivyBOT
#

when looting it there should be a icon next to what were picking up. a med item should show a first aid icon, a drug should show a drug icon next to it. a weapon should show a weapon icon obviously. sometimes i have no idea what i'm about to pick up. and this would make it easier knowing exactly what i'm grabbing

#
  • if flying and landing anywhere is an option, then land vehicles (which according to the previews are in development) become pointless since you can fly over a point of interest to discover it or scan it for a survey. then land somewhere and just fast travel to that discovered landmark to collect loot. thus making the whole exploration experience pointless.
  • many players point out no man sky but they tend to forget how small the planets are in terms of surface area compared to starfield. and how detailed they are. also approaching a planet in nms is just a fancy interactive animation (but that is issue of space travel, not flying over surface. sorry about that). star citizen on the other hand has both the size and detail but (as I understand it, and I might be wrong here) it only runs on PC and requires internet connection because most of the computing work is done on the servers.

we would love this feature. of course we would love to fly around and land manually. but we need to keep in mind limitations of the hardware and software. also, implementing such feature takes time and money. a lot. in the meantime, my personal belief is that there are other cool things that would make the game even better.

hot ivyBOT
#

Suggestion: Starstation builder, kinda like the vault builder but you can speak with a certain npc and select a planet or moon for your station to orbit and start delivering resources(significant amount) to begin contruction amd install various parts(glass hallways like the eye, big atriums like the almaghest, and storage sections for hoarders, maybe even a training room with a zero grav button with a score timer for those who want to praxtice shooting both in air and on ground)

hot ivyBOT
#

Suggestion : create original music for starfield's universe. we already see multiple posters of singers and composers in starfield. why can't we listen to their music or even better attend to their concerts? I think this would really bring more personality to starfield's world. I don't except new music in free updates but it could be a great addition in the DLC/expansions

hot ivyBOT
hot ivyBOT
#

suggestion:
fix the design of the NG+ temple acquisition so it doesn't occupy 20-30 hours of pure grinding of the exact same repeated action, the only starborns we meet at them seem to always be level 30 and they definitely haven't been to them that many times. the player seems to be the only high level starborn wasting their time with them

hot ivyBOT
#

Suggestion: more use for quantum essence.

They should be used to either upgrade our starborn powers or unlock new ones that aren't in the temples.

Right not they're not very useful. Players will horde them for a hard encounter that might never come. They also don't last very long

hot ivyBOT
#

Suggestion: Increase the depth of the Red Mile

  1. Add optional side objectives to Red Mile runs, for example; Do a run without boost-packing, Do a run without using consumables, Kill 3 Maulers, etc… These side objectives can give more xp or credits or both. The xp and credits should also scale with your level.

  2. Gamble, let me gamble away all my money. Basically the gambling you can do in Fallout New Vegas; Blackjack, Slot machines, Roulette. Maybe even add poker.

There are tons of card games, give us some, maybe even ones we can play with crewmates in our ship, even if its just caravan again. Also that space chess set needs playing

hot ivyBOT
#

Suggestion : during quests where we have to follow NPCs, let NPCs sprint with the same speed as the player (unless there's a sequence that needs to play)

it's really annoying having to wait for them for so long.

#

Suggestion : Pre-made Luxury line ships we can buy or find from certain ship manufacturers. these unique ships would put aesthetics first. (basically Style over substance) this kind of ships would be perfect for decorating and creating beautiful mobile homes.

hot ivyBOT
#

Have the TV's in the ship habs actually play something. Something like a looping ad reel on low volume and when the player progresses in any major way have a little news segment play out.

hot ivyBOT
hot ivyBOT
#

Also...
β€’ It would be nice tΓ² automaticaly take off the suit when in cities or outposts with good atmosphere (Just like companions)
β€’ an alert when you trying to sell digipacks
β€’ an alert when you try to sell the cutter (i dont want to waste a favorite slot for It)
β€’ maybe in general something like a list of stuff you don't want to sell haha

hot ivyBOT
#
Dys

PC/Steam/Windows 11
5/15/2024 11:50 AM EST

Major:

Sneak attack multiplier is broken with Hydrated status and sustenance enabled in gameplay settings, resulting in a base 34x damage, before skill bonuses.

Edit

Reference:
240515-004765

hot ivyBOT
hot ivyBOT
#

[Suggestion] When going to buy something, allow us the ability to know how much we have of so and so item next to the said item we think we might need.
Example: Resources... I kinda like to know if I need a certain amount of a certain resource. I like the tracking thing but I also like knowing how much I have of a certain resource next to it to help me better plan things.

hot ivyBOT
#

Can you guys improve the spells/powers UI? Right now you have to hover over each individual power to see what it is. I want to be able to see what I'm picking at a glance, like the Elder Scrolls spells.

hot ivyBOT
#

Suggestion : Add more Conditional animations for both Players and NPCs. Running out of breath, more injured animations, picking up items, weapon inspecting, changing posture during dialogue etc.

right now NPCs feel very stiff. even more stiff than Fallout 4's. I don't except handcrafted animations for every single NPC but even a few more could make them feel more alive.

hot ivyBOT
#
Dys

To accompany the increased use of environmental hazards in the new patch:

  1. Change the Environmental Protection skill to provide 5/10/15/20 protection in all categories of hazards, instead of the current 10 in a single category per level.

  2. Suppress environmental damage during conversations with NPCs. A good bit of dialogue happens outside in the cold.

hot ivyBOT
#

I would a feature to claim a ship instead of having to make it your home ship and then trying to catch your old ship that you then must make your home ship again haha.

Maybe an interaction with the console that just allows to claim the ship and send it to base.

Ooooo and! Starfield radio! I feel like wondering around would be nice if there were broadcasts available. I imagine some modders could create a lore friendly station for the game

#

I think npc's need some more larger or visible body movements when in dialogue, for me that's a bit of a issue, the faces can be great but it's hard to get the true emotions across if theres limited body movements

if a character is regretful or sighing, have their head be down not looking at you
confident having their arms crosses and chin up
intimating broaden their shoulders
have them move a bit not just stay in place, stuff like this I would say would add some life into the characters we speak to

hot ivyBOT
#

Suggestion: The ship builder is turning out great so far, but it really suffers from missing a few quality of life pieces;
-Names to what rooms youre entering above or on the doors
-Ship interior checking before confirming a build, i want to see how my doors and ladders are set up
-Manual ladder and door movement, im gonna be honest and sorry, but the automatic system is a joke and worthless. It often ruins the smooth operating of your ship or walking through it with especially weird connections.

hot ivyBOT
# hot ivy 🌟 **15** | https://discord.com/channels/784542837596225567/1217183866528333915/...

I think npc's need some more larger or action body movements when in dialogue, for me that's a bit of a issue, the faces can be great but it's hard to get the true emotions across if theres limited body movements

if a character is regretful or sighing, have their head be down not looking at you
confident having their arms crosses and chin up
intimating broaden their shoulders
have them move a bit not just stay in place, stuff like this I would say would add some life into the characters we speak to

great example of that is in FO4 where people would smoke, drink, eat. I see nothing of that in SF and i don't like it, really

hot ivyBOT
# hot ivy 🌟 **17** | https://discord.com/channels/784542837596225567/1217183866528333915/...

Can you guys improve the spells/powers UI? Right now you have to hover over each individual power to see what it is. I want to be able to see what I'm picking at a glance, like the Elder Scrolls spells.

the powers in general need an overhaul or an expansion. there's a ton of possibility for movement and gravity/time manipulation skills.

Imagine being able to open rifts between the worlds for example (to bring in troops, push enemies into other realties, to use as a teleport tool or even bring in hazardous effects like poison or volcanic fires)

hot ivyBOT
#

Suggestion: can we get prettier human looking NPCs? Some of the NPCs in New Atlantis look like skinwalkers posing as humans. I'm not saying they should all look like plastic barbie dolls but right now they look really bad tbh. It's immersion breaking. Plenty of normal looking pretty people exist irl

hot ivyBOT
#

And again, sorry (bug carried over from beta to live):

The Actor Value for the addtional sneak damage modifier is set to 15 when hydrated.

The tooltip shows +15% sneak damage bonus (show "Actor value" of 15 as + damage percentage), but this turns mechanically to something like "Multiply Sneak Damage with 1+Actor Value" (the normal modifier gets multiplied by 16 this way).

It should be a +0,15 Actor Value instead - then the "Multiply Sneak Damage with 1+Actor Value" would act as the +15% increase that is intended. The tool tip would need to be changed to show Actor Value multiplied by 100 then (ie "15" percent).

hot ivyBOT
#

This may have been suggested before but please can we have separate inventory tabs for sustenance (food & drinks) and medication (bandages, stims etc). This is especially needed now we have the option to have hunger/hydration enabled.

hot ivyBOT
hot ivyBOT
#

Platform: Xbox series X
Date: 5-16-24 3AM
Description: hand scanner refreshes fed and hydrated timers and notifies as if i just ate and drank

hot ivyBOT
#

Suggestion

Make melee weapons be able to be equipped as equipment, this would let the player replace their gun bashing for an actual melee attack, effectively increasing the melee damage at the cost of being able to shoot faster after a melee attack. Small one handed weapons should also be able to be quipped this way to replace the gun bash would be interesting, letting you use a pistol to continue shooting when you don't have time to reload your main weapon, perhaps replacing the grenade throw instead

This would increase the skill ceiling without affecting to approachability of the gameplay, leaving it easy to pick up and learn while also increasing the complexity and skill ceiling for late-game encounters

▢️ I would also suggest a grappling hook pistol for the secondary weapon mechanic, adding another level of vertically and movement to the gunplay

#

Suggestion

Something small I would like to see with weather, rain should make small puddles, dust storms should make things dusty, snow should make things frosty and create small snowbanks, if the weather goes for long enough. The game already has textures for snowy places and dusty places, theoretically the overlay (I'm assuming) intensity could be intensified as the weather goes on

Not only should this affect the world, but also characters, rain already makes the characters look wet (They could add water dripping off the character though), but what about snow? Dust? If you have ever been in snowfall, even a small one, can leave you needing to shake snow off your clothes, and with how many crevasses the spacesuits in the game have, snow and dust would have a lot of places to settle

#

Suggestion : there is no empty module for 1x1 module in ship construction , please add πŸ™‚ ( beta version of may update )

#

I'd kinda like to see the Legendary Armor and Weapon Crafting System from Fallout 76 in Starfield. Like make the materials to do it on the rare side, along with maybe a level/perk requirement. I think it'd be cool if Legendary Crafting was tied into the Special Projects perk or something like that.

#

Suggestion: I'm sure it has been said before, upgradeable melee weapons, but also faction specific materials and designs. I'd love to see the Va'ruun Painblade style Wakazashi, with different models as well as textures. Like with Fallout 4, we got Electrified versions of a few melee weapons, like the baton, love to see that and material damage being able to be upgraded as well. More animations would be great as well, even if it is through simply adding in 2-handed weapons, again, even Fallout 4 had that distinction.

#

Add more take-off and landing camera perspectives. In the Starfield trailers and teasers, several of them were used (and are still in the game files) that are not used in-game. Some of them look very good, and it is sad that they are not used to provide a greater variety of camera perspective/shots.

I also propose to change the camera perspective when entering the ring portal in the temples. In the Starfield trailers, a camera perspective was used for this that was much further away, which looked a lot better.

#
UC

Would be great if planet maps do not clip into black but instead have an infinite fog of war indicating scale and that there are adjecent tiles.

#

Suggestion : OPTIONAL weapon/armor durability for survival mode. Alongside jamming/breaking mechanics and jamming animations similar to FNV

I think weapon maintenance would add a new type of challenge to the combat and a sense of realism and immersion to the gameplay

Weapon and armor could be repaired using parts and a workbench. There could also be a high level skill for on the go repairs if we have the necessary perks

#

[Suggestion]

  • When in Ship First Person view, Allow Front Screen terminal to Display target Ship instead of just a Blank Screen with "Target Lock".
#

[Suggestion}

  • Option to Reduce Size of Ship Crosshair Reticle and Remove outer Ring Outline (or make it invisible) just showing the main Ring Crosshair. (this gives a better visual look and its occupying the whole center screen W1,W2,W0 weapon indicator should be attached to the smaller crosshair ring)

  • Option to have Tighten Ship Turning Controls and Hotas Support (gives good Sim-Immersion feel to the game)

  • First Person Ship View Front Panel Terminal displays target Ship/Material/Object/Planet instead of only "Target Lock". (adds immersion)

  • While in First Person Ship View Allow Players to Press/Interact with Buttons on the front Panel to do actions.(Jettison Materials, Grav Jump, Scan Planet, Turn on/off Ship Flash Lights, View Map, etc.)(in First person ship view Pressing and Holding Q will allow players to move their head which is already IN-GAME im guessing pressing buttons in 1st person was a mechanic that didn't make it on time?)

-Option to Radio Hail Vladimr for Locating Temples/Powers. (Reduce redundant action going in and out of the Eye just to get very little Dialogue info).

  • Add ability for players to Dive Cover prone. (just like MGS and Helldivers we need that prone dive) and eliminate Sliding Crouch skill. (this should be a fixed player skill from the start)

  • Add ability for Players to Cover in 3rd Person.

  • While in 3rd Person View Fix and Allow Flashlight Follow Players Crosshair and widen abit of the Light (it's Stationary when on 3rd person).

#
Dys

Suggestion:

Add randomized mini quest chains to mission boards with interconnected storylines that span several missions, in addition to the random one off missions you can get currently.

Provide a semi-random title and number of missions associated, a little lore blurb about what is going on and why, then have the player achieve 2-4 goals one at a time, individually like any other random mission but with a little more context as to why you are doing it. "Find intel at outpost X" then "Follow lead to stop mad scientist at abandoned lab Y".

#

Suggestion; Seems ambitious or maybe even something that'd be in shattered skies so may be redundant, but, an "Exposure" rating exclusive for NG+, where the more (starborn) dialogue options you pick, the sooner constelation catches on that your actually a starborn yourself. So they realize your starborn in the normal main quest run, rather than exclusively in "skip main quest".

hot ivyBOT
#

Platform: XBOX SERIES X
Time/date of bug encountered: 05/15/2023, 9:30pm PST
Description of bug and any reproduction steps: Reported Ship shield value is incorrect. When checking ship stats, shield value reports 960, despite shield generator being 1600 capacity and level 4 shield perk. All crew mates have been dismissed from ship.

hot ivyBOT
#

[Suggestion] Make is so everytime you land you ship at a location e.g New Atlantis the landing animation plays.
Even if the there is a setting to toggle it on/off it would reduce the game feeling like a bunch of loading screens, aswell the game already has the animations there.

hot ivyBOT
#

Suggestion : Monster/cryptid hunter faction. A group of people that locate and fight unique alien bosses around the settled system. there could also be a bestiary we could fill out by finding and defeating these creatures. after defeating them we could either use their parts to create new types of weapon/armor or extract their DNA to gain new abilities similar to the Alien DNA trait. we could also tame and capture smaller enemies and use them in combat (similar to how the UC used xenowarfare in the colony war)

I know it's an outlandish idea but right now there's not much reason to fight any of the aliens. the creatures seem to be a step down from fallout even F76 has more unique cryptids and bosses.

hot ivyBOT
hot ivyBOT
#

Hello,

Platform: Xbox Series X
Time/date of bug encountered: 9am Est/May,16 2024
Description of bug and any reproduction steps: Parts of the planet's surface is floating in the air. I've traveled to six different planets and four of them had floating parts in the air (trees, rocks, etc.).

hot ivyBOT
#

Platform: Steam/PC/Windows 10

Time/date of bug encountered: 15th May 2024 21:00 BST

Description of bug and any reproduction steps: Map icon in space not being discovered.
go to a undiscovered location and then the icon wont update to the white discovered one from the greyed out one and the name does update

#

Concerning the stealth damage mulitplier being too high when hydrated, please have a look at this one here, dear Bethesda team:
PEO_WellHydratedSneakAttackDMG" perk.
There should be a float set to 1 instead of 0.01 (as is correctly done for the dehyrdated side). That's from a modders perspective, might very well look totatlly different from dev side. Hope it helps.

hot ivyBOT
#

Add radio stations to major settlements New Atlantis, Neon, and Akila and maybe even one to the key. using your constellation watch you can choose between them each offering a different kinds of music.

The starfield soundtrack is beautiful but the radios from fallout makes exploring so much better, having something to listen to while exploring or fighting can add so much more to the experience.

hot ivyBOT
#

Suggestion: For another option for dialogue camera, I'd like it to be like Fallout 4 to make it more cinematic than the dialogue in Oblivion style. A dynamic camera angle that is not like 4th wall break camera style, more like a dynamic cinematic conversation style.

hot ivyBOT
#

Repair Ship Subsystems at Technician

paying the Starship Technician to repair your ship
should also fix damaged Subsystems

at the moment, it only fixes Hull HP, leaving subsystems to regenerate gradually... which is super lame.

I returned to the safety of New Atlantis and I want Full Repairs so I can be ready for my next mission.

hot ivyBOT
#
Kay

This has probably been said a lot but once more doesn't hurt. Add a codex. Please let us keep track of what we've explored. Also... what's the date? Why can't we see the date? I mean I can add the days passed but come on 😭

hot ivyBOT
#
Rae

transmog. I love the unique spacesuits in the game but hate looking like a clown when min/maxing stats for survival mode. I know you can hide suits in breathable atmospheres but it’s not quite the same

#

Suggestion: Ship's doctor.
With the new update and its survival gameplay options, players are potentially getting a lot more afflictions that need to be treated.
The game already has infirmary hab modules for our ships that currently serve no real medical function. My suggestion is adding new crewmembers with a medical background that could be recruited in planetary bars, just like the generic crewmembers we already have. If they get assigned on a ship or outpost that has medical hab modules, their treatment functions would become accessible in dialogue, just like the current doctors at Reliant medical.
Advantages for gameplay:
Encourages more diverse ship designs, also heightens the gameplay value of the new survival options.

hot ivyBOT
hot ivyBOT
#

Elevator Loading Cell, you had them in fallout 4 where you could enter an elevator then it would put you into a cell which was the elevator which would act as the loading screen between 2 cells.
It been done before so why not again, also one of the complaints I often hear is about loading screens so make a more inventive way of doing some of them

#

Game version: 1.11.36
Platform: Xbox Series X
Time/date: 5-16-2024

Description:

The May 2024 patch notes state, "Fixed an issue that could cause a ship's maximum shield capacity to appear decreased after loading a save with certain assigned crew." Unfortunately, this fix did not address a long standing issue (> 4+ months) with my ship builds.

Ship shield max health displayed values do not always reflect the correct calculated bonus values from character and companion skills when viewed from inside or outside of the ship. Only 2 of my 8 ships appear to be dynamic and accurately recalculating their displayed shield values. I have 4 ships with net values that are too high and 2 that are as much as 40% lower that they should be.

Reproduction steps:

The bug eventually occurs during normal game play. I assume it is activated after modifying ships with the builder. The bug has occurred with both captured and awarded ships.

Assurance SG-1800 Shield Generator has been installed on all 8 non-starborn ships (1600 shield max health).

I've tested both with NPC crew companions with +320 (+20%) max health increase in effective shields when included in the crew, Omari Hassan 3 and Vasco2, and without. The net shield values are only correct in 2 ships. Having NPC crew companion contributions doesn't seem to make a difference in the outcome.

My character's shield systems skill 3 should add 640 (+60%) max shield health.

Bug Fix Request:

Shield max health bonuses should be applied and displayed in all game UI elements correctly based on the then current crew assignments and character skills. If the game's design requires that module performance values be dynamically calculated at the time the item is equipped then the default displayed values should never be less that the module's rated value based on the character's skills. The final effective value that includes crew contributions should then be applied after boarding the ship.

#

Suggestion 3982431:

Extreme environments should visually also be extreme. There IS molten material in game which looks like lava and which can be found in some factory outposts - it would be neat if it could be used on scorched planets to form oceans and lakes of lava. Also I miss something like active volcanos visually. On top there could also be lakes made of acid instead of water, high pressure environments which form diamond surfaces (not just a few crystals) and all sort of storms (tornados, ice rain...)

#

Suggestion 3982432:

Make biome environments be environments. Biomes have different temperatures irl - if you visit Antarctica in summer it's hopefully not 35Β°C there while everything is frozen πŸ˜‰ Currently the whole planet has the same temperature day and night. It would be great to see that change in some realistic manner. Temperature drops should also happen during night - on planets without atmosphere these drops should be extreme with the most extreme changes on such planets which are close to a star (if temps are at 300Β°C+ during day it should go down to like -150Β°C during night on the surface).

#
Dys

Suggestion:

Add an option to always play landing animations, if you land on a planet location you have visited previously instead of fast traveling, similar to always playing take off animations.

I want to see my various ships in action more, and the landing animations are very well done. It's a shame we only get to see them once per location.

hot ivyBOT
#

Suggestion 3982429:

Dynamically generated outposts out of "modules" of different size and variety to get rid of the "always the same" feeling. The list of modules could be expanded also by DLCs.

#

Suggestion 3982430:

If a planet is considered punishing by extreme environment remove all active human threats on the surface. If at all make them hide below surface. If I take damage after a short time on the planetary surface it would only make sense if other human beings do so too. This applies especially to the new "advanced" setting for environment effects. I like the new setting, however it's over the top if I still have to fight a horde of Crimson Fleet noobs with taped helmets πŸ˜‰

#
Dys

Suggestion:

Add some leeway before accidentally hitting a friendly ship in space during a battle turns everyone hostile and your companions get mad. 1-2 shots, get a radio message to check your fire. After that, they go hostile as normal.

hot ivyBOT
#

Suggestion: For healing, I like for my character to display an animation of a character healing himself with a med pack like how in Fallout 4, we get to have an animated healing with a stimpak. Or another type of med pack with the animation of a stimpak called a Biofoam, a self-sealing, space-filling coagulant and an antimicrobial, tissue-regenerative foam polymer used in the military navy as a form of a medical first aid, an inspiration from Halo series.

#

Suggestion 3982435:

D-Class, E-Class, F-Class, G-Class and H-Class parts.
As you may know H-Class parts do exist. These parts belong to the large legendary ships you can destroy but cannot dock or even build. I think the plan anyway is to provide these to the users, just like star station parts for outposts in nowhere. But what about the "missing" classes in between?

D-Class: Landers. As large ships won't fit on new Atlantis landing pads and their mass would be just too much to "land them anywhere" it would make sense to have landers specifically build to support these ships. Landers don't need a grav drive but may feature massive shields and some impressive lifting capabilities while not greatly armored. They are designed to feature mostly defensive weapons and their cockpits need to provide a great view to the ground which unfortunately also makes them an easy target.

E-Class: Shuttles used between stations or ships to transfer crew and supplies. Also focus is on providing defensive weapons. VIP shuttles feature less passenger capacity but better defensive systems and better engines with better boost and speed.

F-Class: Fighters. Small, nimble and deadly. Fastest targeting speeds around and hard to lock on with large weapons. May be upgraded to drones at a cost of a vast amount of credits and some energy from the small size reactors πŸ˜‰ Cockpits will seat two persons max and no habs are available to keep size small. Crew can be assigned to individual fighters for fire support.

G-Class: Gunships. Space only, heavily armored compact ships without ramps and just dockers. Features cruise missile type rockets with manual targeting and EMP rockets to temporarily disable a targeted ship (which affects all systems including docking and lights). Massive armor plates included.

H-Class extensions: Luxury liner parts, hangers for fighters, multiple dockers for A- to E-Class ships and other goodies (orbital weapons and surface scanners?).

hot ivyBOT
#

(Suggestion) option to Add fog on unexplored regions of the Map instead of showing the whole cell... And add more POI and random encounters in map cells...

hot ivyBOT
#

Suggestion : Expand the SOCIAL combat skills either using new unlockable skills or new neuroamps

examples :

1- command them to drop their weapons

2- show them their greatest fears making them disoriented

3- force them to go to sleep (non lethal option)

4- force them to commit suicide (Lethal Option)

these new abilities could create unique interesting builds for the player which would increase replayablity. also please allow us to use social skills while our weapons are drawn. or better yet. let us equip them in our favorite menu and give them unique vfx and animations

new ways to play will always bring back players. that's why I've been asking for more social skills, hacking, cybernetics, mutations and overhauled starborn powers.

hot ivyBOT
#

Suggestion : add a small flying drone that we can remote control. it would be used for survey and recon. this way we can know a little about the threats ahead and plan strategically. it could have it's own skill-line. higher levels would increase its range and stealth and at the final rank we could hack enemies and robots from afar. if the drone gets discovered by enemies, they'll immediately pinpoint our location

hot ivyBOT
#

Suggestion: The ability to build and/or assign ships to companions and have them take on their own missions that bring back resources and credits.

hot ivyBOT
#

Suggestion: Muria (New Atlantis - Galbank) should be recruitable. Her dialogue reminds me of Daria and we need more interesting characters.

hot ivyBOT
#
Dys

PC/Steam/Windows 11
5/17/2024 11:50 PM EST

A 'Ship' icon on the system map is empty when you travel to it. There is only background debris in space when you get there. An 'Anomaly' contact did the same thing in another system a few hours ago. The icon also stays in its 'undiscovered' color scheme when you arrive.

I can't tell if this is intentional or a bug, but it seems more bug-ish.

To recreate, load quick save and travel to the indicated ship contact.

hot ivyBOT
#

Love the update. Besides bug fixes for stealing ships, I’d love an update that adds a codex for planets, flora and fauna types that we find.

Another suggestion is to make poi locations way more rare the further you get from civilizations, and to make it so certain locations get appropriate poi’s depending on environment and lore.

Also, for positive and negative sustenance there should be a 30 min middle ground between hydrated/fed and the opposite where you get no buffs or debuffs.

hot ivyBOT
#

With the addition of surface maps, I'd like to see the ability to have resources overlayed based upon the scans you've done of the planet. This way it might be easier to identify where someone can go to and build an outpost utilizing multiple resources.

hot ivyBOT
#

[Suggestion] fill the full companion β€œfaction gap”. Right now the Crimson Fleet and Ryujin/Neon don't have a full companion option since Walter and Vladimir were filling that role on constellations, so making two new companions fill those roles give you the following.

Pros

  1. Allow morally flexible companion options for evil runs, so players don’t have to settle for the less integrated β€œlite” options.
  2. Themed runs and world building are strengthened with companions giving that faction’s POV in questline.
  3. Players have more RP freedom since these wouldn’t be locked behind the main questline.
  4. romanceable pirate.
hot ivyBOT
#

Suggestion:

Make ammo a craft item at outposts. You have to build a Munitions Assembly, there it can receive related materials to make ammo.

hot ivyBOT
#
Dys

Suggestion:

Muffle ambient and combat audio while outside on planets and moons without atmospheres. Audio would return to normal after entering an airlock.

This would add to immersion and realism, and be a nice effect in the moment.

#

I would suggest that we get a "ship export feature". This would allow us to save and export "blueprints" of our ships so we can share them among each other and use them in NG+ and new game starts. We put a lot of effort in our ships, it would be nice if we would not loose them everytime. They could be available for a higher price only at the outpost landingpad or something like that.

hot ivyBOT
#

Just wanted to start by saying that the new difficulty sliders are great and improved the game in a lot of ways, but here are a few suggestions I have that I think can improve it.

1.Spearate Food and Drinks from Aid/treatments.

There is too many different types of foods, drinks, and aid for it to be in just one section. I think back in Fallout 4 it was fine because the Pipboy made it easy to get to start looking for what you need with a press of a button or two. With Starfield getting to the aid section already feels more input heavy, so having to search through a huge list of aid items after just feels worse. I think Fallout 76 has done this and in my opinion its a great quality of life change that Starfield should follow.

2.Have there be levels of Dehydration and Satiation, and also have foods/drink satisfy these needs at different amounts

Aside from it breaking immersion, suddenly becoming malnourished and dehydrated also robs a player of a warning before a huge debuff comes. It just feels too sudden and that can lead to moments in the game where a player feels something is unfair. Aside from that, making is so that not every food/drink satisfies the need at the same amount is just more immersive and encourages players to think about what they’re buying.

3.Rework Affliction logo so that it shows the intensity of the Affliction.

Too often you have to check in your character menu what the status is so that you don’t waste your treatments. Having the logo change depending on severity helps with this and can be added to items too, letting players know if if they have to use a stronger treatment or not without wasting an item.

4.A slider that adds fuel economy for the grav drive

Right now grav drive distance just doesn’t seem to matter that much. Having an slider to enable fuel economy would help with that while also making outposts more beneficial. Aside from that, it should help slow the pace down and encourage players to explore planets.

hot ivyBOT
#

Suggestion:
Allow us to place a radio in our ships that would connect to our suits which we would be able to collect music we find throughout the various locations.

I got this idea when I came across a new poi that i havent been to called a deserted freestar collective garrison and in it I found a button in the control room and when I pressed it music started playing and I wished I could take the music with me.

It would be cool to expand our music library through the locations we discover and loot through and also have some for sale with certain vendors.

Gek

Agreed a radio and a MAILBOX would be really cool. One thing mass effect and kotor/swtor did really well in their games waws adding messages that followed up on actions during your questlines. Bioware was really good at closing the loop in when you made decisions you later felt the weight or at least had closure with what happened to different people. That's an RP element that's missing from starfield that would be incredible. From radio to email it would be new ways to get missions, rewards, quests, etc.

hot ivyBOT
hot ivyBOT
#

Suggestion: A true "Captain's Quarters" hab that is not navmeshed, or whatever the proper term is that means NPCs cannot go there. So basically to an NPC's pathing system, they see the door to this hab as a wall. They might look at it, but they cannot cross the threshold.

Rationale: One of the most brilliant mods for Fallout 4 was a bed that NPCs couldn't use. You'd still get the well rested/lover's comfort bonus from sleeping there, and all the benefits to survival, but NPCs would simply ignore it. (It would also not count toward a settlement's bed count.) I thought this was a great idea, since if you wanted a bed, and you built the settlement, you should have a bed where you want one that should always be available. And now that we can decorate our ships in Starfield, I'd simply ask that we be able to design an area truly just for ourselves that NPCs will not mess with.

I'm thinking a brilliant use for this would be a Cabot bridge (the double decker one) with this NPC-free Captain's Quarters coming off the top level, and an Armory behind that. Regular habs, and the path to the docker and bay would be accessible from the bottom level of the bridge. I'm thinking a 2x1 with all the crafting benches, and both a docker and a bay under that. Maybe if the armory was a custom 1x1 and the NPC-free Captain's Quarters was also a 1x1, you could have your total hab space be 4x1 (2x1, times 2), so it could be a fairly small ship. Though I much prefer the Ares bridge, it does tend to lend itself to large ships, what with the two side rooms and the navigation table.

hot ivyBOT
#

Suggestion : More Varied Companions from different factions and with different beliefs. as much as I love Andraja I think the companions are major step down from F4's. both writing wise and design wise. companions should have different beliefs and morals. and we as players should be able to influence them with our choices. imagine a crimson fleet pirate that joins our team. we can either enable her to be worse or to help her get better. stuff like this we'll greatly enhance replayabilty and players will be able to play how they want instead of being criticized by one dimensional companions. another thing to mention is that romance needs better writing, the ones in game feel very robotic. I think 2 new male companions and 2 new female companions would be good enough. more would be nice too but I'd take quality over quantity. BGS has the opportunity to do this with DLCs, updates and expansions.

#

Suggestion for ng+ . give us an option to kill all constellation member instead of telling them about the unity and the starborn at the start. After 10 ng+ I just want to do like the hunter and kill them all. And for those who aren’t there at the start hunting and killing them can make a fun quest.

#

The game in general needs more choice and consequence. The NG+ system is all Bethesda needed to be able to have their cake and eat it too

They’ve always tried to let players to everything with a single character, usually sacrificing major consequences from player actions, essential NPCs and all

With NG+ as is, you can kill everyone, choose the bad ending on every mission, fail quest lines, and still be able to experience everything the game has to offer without making a new character and start from zero

hot ivyBOT
hot ivyBOT
#

Being able to make/get generic/custom robot companions such Industrial Robot Model A, Combat Robot Model A and Medical Robot Model A.
People have definitely used robots for many things, just look there Vasco, Kaiser and Styx to name a few.

hot ivyBOT
#

Why are purely cosmetic, decorative items locked behind several skill points and loads of resources to research?

Remove all the entirely cosmetic/decorative items for our ships and outposts from the skill-tree investment. We should be able to "research" those items at any point we choose to.

#

Alright so here is my wish list suggestion that I feel the game is missing or could be added if we compared to previous bethesda titles in free updates.

  • A scrap mechanics, were instead of selling the loot we can scrap loot to get some items back!
  • Legendary tier crafting! Just like in fallout76 where you can take any items and craft a legendary roll to it! (I really love some of gear but they are white) I want to add the yellow tier to it but can't, So i have to compromise
  • Respec of the skill tree!
    -In term of planets, add more to the generated stuff (like if its a volcano biome, I have to see lava) if its a forest biome, we need to rivers and stuff and lots of trees with hills and mountain.
  • More survival stuff (like refueling our ship)
  • Is it possible to remove enter the unity as a main quest?(After you entered and refused to go in it) maybe slide it into the activity tab for questing?

Expansions stuff to add, these could be massive updates that are either something free updates or sold as expansion!

  • Starstation and Class M ship, Allowing us to own and operate our own starstation for shipbuilding purposes at a discounted price (since we can provide the materials and only pay for labour) Class M ship which will be the floating home but they cannot land on planets and rather on space station.
  • an expansive addition to the outpost with more habs, and freedom of building stuff, some foundations, wall,roof, door, vendors to add in our outpost as a crew member, where we could sell items to, but generated credits for us! Basically allowing us to create small cities,
    -More quest expansion, we got thousands of planets so everything is possible. Can't wait for the shattered space expansion, and take your time to make sure its in perfect condition when it release! for stories an continuation of the factions would be nice (depending on what choices you took the story continues!)
#

Suggestion: Make the option in the main menu with the setting to enable or disable the ability to always take off and land as on the first visited planet. The ship’s epic rush into the sky and the process of launching the ship’s thrusters into space looks epic. I wish it was always there, not just when you first visited the planet.

hot ivyBOT
#
Dys

Suggestion:

Add the ability to hack vending machines to spit out a bunch of their contents for free (then break for a few days after, obviously)

This would complement the Sustenance enabled gameplay, and there's no reason why you couldn't do so.

Bonus points if the hacked machine dumps the items on the floor and then shows an error on the display after.

hot ivyBOT
#

Suggestion: A simple tent that offers environmental protection and a sleeping bag, similar to what we have in one of the ingame splash screens.
With the new environmental damage and affliction settings making some planetary weather conditions much more dangerous, it would be nice to be able to put up a quick shelter that might be a craftable item that can then be carried around and set up on the surface.
Advantages: Additional incentive to enable the tougher environmental damage options in the game while still giving players an option to ride out a storm when caught in dangerous conditions.
Picture: https://media.discordapp.net/attachments/1118239673685377055/1241808136583774218/20240519194107_1.jpg

hot ivyBOT
#

PC Steam
Bug has been present since release, encountered every time I play the game, last encountered 19th May 2024

Description: NPCs can shoot through certain doors, like cockpit doors and airlock, while they are opening. I've died numerous times because of this bug.

hot ivyBOT
#
  1. Intensify lighting on the ship or in general. Even at dark places the lightning does not give away anything.

  2. Crew interaction to new decorations.

  3. More decorations like the ones from stock Habs. For example, mess hall tables so crew can physically eat.

  4. Able to make unlimited storage.

  5. Turret more rotation. Like side turrets can go 180 degrees so can shoot at the front too.

  6. Craft space suits that shields us from environment vs physical or energy attacks.

  7. Able to lock up enemies inside the brig module. EM weapons are made in this game for a reason.

  8. More unique place I can discover.

  9. More legendary ships for a challenge.

  10. Hire security ships in orbit for your outpost.

  11. Enemies tries to take over your outpost. Kinda like defending it frequently.

  12. More love options. Not just within Constellation

  13. Increase Max ship width and height.

  14. Mission board I can make within a ship.

  15. Empty cockpit to decor.

  16. More unique clothes to wear

  17. More side missions or board missions.

  18. Give us an option for landing ship scene. Everytime we land on something that is explored we get out automatically out of our ship. Sometimes we just wanna land. Drop off an item for delivery without getting out. We have a transfer container for a reason too when we land at the outpost.

  19. Alpha alien hunt. Sometimes we just wanna hunt a specific alien to add on to out decor or trophies if there is challenge that we have to beat.

  20. More customizable space suit. If there are cosmetics that we can buy from the starfield store and apply it to the game? Probably will make more money out of it. Then like every month there is another new cosmetic that releases.

hot ivyBOT
#

Suggestion: A change to the way most dungeons are rendered. Currently, there are only a handful of completely handcrafted locations with predetermined layouts. It makes exploring these locations not as fun or exciting. There could be a system that procedurally generates the interior of the dungeon room by room, creating a basic layout and populating it with clutter, loot, and NPCs. This could create an opportunity for difficulty options to affect the layout of rooms, frequency of traps, and accessibility of loot areas. For the exterior, there could be a similar technology, like they could create various exterior modules and have it stitched together. In theory, this would have continuity with previously established locations, but add enough variety to make exploring new locations in late game still feel refreshing.

hot ivyBOT
#

Suggestion: Bounty hunting should get a overhaul.

Adding maybe a bounty hunter license through a small side quest with the tracker alliance (2-3 quest, short story line) and if you choose the bounty hunter background, you have a option to skip the quest and use creds to renew your license or something but of course have it optional for those who have the bounty hunter background.

The license allows you to buy and upgrade bounty hunting tools to allow you to track your bounty for immersion and tools that allow you to bring your bounties alive. The sc-fi equivalent of a rope or something and hogtying the bounty bring them to your ship which you’ll need a cell in your ship to hold them then you have to bring them to a uc prison or free star one depending on where you get the bounty.

With this we can add different kind of bounty missions some where the target is in a heavily armed poi (like the bounties rn) and some where you need to use a tracker tool to locate the target through crowds or maybe they are hidden somewhere in a abandoned building or poi.

And for the players who like bounties the way they are, by not doing the side quest and not getting the bounty hunters license you can keep the bounty hunter missions as they are just run and gun.

This would add endless hours of replayability/content and make bounty hunting a actual challenge.

hot ivyBOT
#

Suggestion : More Unique Weapons (Guns or Melee) that we can get from Unique Bosses. these unique weapons should have unique looks, unique effects and maybe even unique reload animations

the hunt for these enemies and weapons could provide a fun gameplay loop

hot ivyBOT
#

Pause environmental damage during dialogue

I had an event recently where I got locked into dialogue outside in the snow, and ended up dying of hypothermia. If the game could pause, or the environmental damage hang up during dialogue that'd be swell.

Settings
Environmental damage & afflictions: Advanced
Affliction Prognosis: Advanced
Dialogue Camera: Off

#

General gameplay:

  • Show the player's carry weight when walking up to loot boxes or enemies.
  • Output Management Menu that lists all your outposts and what they produce + ship out/in.
  • During grav-jumps, fully replace the black loading screen with the worm hole animation. That will help immensely with immersion.
  • A favorite-planets list so they show up as selectable options during in-flight or as quick list in the star menu.
  • Crew mate kills should give you XP. Properly kitted crewmates become killing machines (as they should be, some of the fights are hard) but you shouldn't feel like you're competing with them to get the XP.

Survival mode:

  • Higher level meals like "The Rack" or sophisticated cooked meals should keep you fed for an hour. This is nitpicky, but it's a bit weird that an orange offers the same sustenance as a full-blown meal.
  • We need environment protection meters, maybe radial bars in the scanning menu. The audible signal is a nice touch, but it's hard to envision how much protection you really have and what the depletion rate is.
  • Advanced environmental dangers should permanently damage non-Starborn suits if the suit's protection is depleted. This gives the player a strong incentive to respect those dangers with and cycle through suits regularly.
  • On that topic, environmental dangers should be more life threatening. Even set to Advanced, they're kind of negligible and benign. I'd like the game to capture the sensation that Subnautica gives you when you're out of food or oxygen: it's a clear & immediate danger that requires urgency or shelter ASAP or face death.
  • Survival needs a fuel economy. When traveling from one star to another, you spend fuel that needs to be replenished at a civilian outpost, settlement or player outpost. Intra-system travel should still be free. This will force the player to plan and if marooned find the means to gather fuel to leave the system.
#

Please fix the dialog options for the relationship with Andrejah. My toon is House Varuun, I've told Andrejah that in the past, but she still has issues because "I'm not House Varuun." I literally made this toon House Varuun to have the relationship with Andrejah and that was pretty disappointing. The traits should mean something.

#

The ability to respec/refund perks/perk points.
This possibly could be achieved by going to a medical place (e.g a reliant medicial) and paying an amount of credits to even reset just a category (e.g social or tech)

#

Suggestion: being able to command your companions to carry out orders!? Whether it be non-combat or combat related.

hot ivyBOT
#

The Magazines. They have attached Bonuses. But there is no explanation of those bonuses. What they are exactly applied to. No Tab to look at those bonuses. I would like a Tab to look at the applied bonuses we have acquired - associated to the item giving the bonus. This could be for any Bonus and future Bonuses applied to the character. There is the short term bonuses for foods, example.

hot ivyBOT
#

I would love to see the food place have more rpg type feel.
Like being able to sit at tables and bars and order food and have your order brought to you can eat like red dead 2 with your companions or solo.
Anyways,I love what you all done with the game and absolutely love the game.
Thx 😊

#

Suggestion: Save/Loading Pictures like how in Skyrim/Fallout
Example, I have all these saves and i havnt played in a while i want to go back some but i dont know which save is which. A tiny picture in the right hand of the screen would be nice its a huge open area right now but normally in skyrim and fallout it would show you a preview picture of what you last saw when you saved the game like a picture in picutre/preview. So thatway u know what you were doing when you made that save. That way if you want to load a previous load you will atleast have some idea what you are loading. Right now theres no picture preview of the Save so its hard to tell what is what.

#

Suggestion: Add back clutter for the habs in Starships. Current habs feel very empty without it. The second version of habs can still act as the base for all who do not want clutter to clog their cargo hold and ships.

Alternatively, it would be nice to have clutter be a free decorative slot in the editor, to place most items (like cups, pens, papers and such) without crafting or any other resource except maybe money.

#

Suggestion:
More ship parts and part diversity for some of the sections. I know landing gear and a couple of others are a bit anemic in options. Also more options that are wider or the ability to rotate 1x2 or 1x3 type habs.

#

Suggestion 3982436:

Airlock logic: Currently there are two types of locks, a small one which you can also build at your outpost and large ones. While the larger ones take some time until they open after the lock of the other side closed the small ones are always way too fast. Imho both types should take more time in their "all closed status" as air pressure is either build or pumped back into the base (you won't just blow that air out of the lock into the vacuum - it's a resource you don't wanna waste out there!).

Also it would be great to have another type of airlock to be seen/build on planetary outposts with breathable atmosphere. It's called a door. A simple weather sealed door only available to be build on such planets with at least 18% OΒ² which is not toxic. Pretty innovative, huh? πŸ˜‰

Suggestion 3982437:

Relating basically to that: Please make enemies inside of outposts/bases and in general on habitable planets NOT wear a space suit. It would make even more sense if people on space stations and ships would wear them than on ground with a breathable atmosphere. Crimson Fleet, Spacers and Va'ruun seem to really like to spend the whole day in their own pee and sweat currently πŸ˜‰

#

Suggestion:
Have the new universes affect more than just constellation, for example, the crimson fleet could have taken over new atlantis and chased off the residents to live on a space station or multiple capital ships. There could be a universe where the uc and freestar collective are switched, differently controlled systems and uc in akila and vice versa.

There could be a universe where a faction has or has attempted to retake londinion.

Maybe in an alternate universe instead of trying to figure out where the terramorphs are coming from in the vanguard questline the entire questline changes and the aceles or microbe were already developed before the main character came along and were deployed alongside anti xeno squads in londinion to reduce the terramorph population. Afterwards the main character comes along and is tasked with some general uc vanguard stuff until the higher-ups decide that they could use your help clearing out the remaining terramorphs to start recolonizing londinion.

I also believe that the way ng+ is set up in starfield makes it a continuation of the main story and therefore should include vastly varying universes beyond just the changes made to constellation, which should also include varying main storylines based on the alterations made to constellation in that universe. In any other game it makes sense to restart with ng+ because of the way it is started is outside the game i.e. the main menu, you usually keep gear, skills, etc. But in starfield you are led to believe your story is still continuing, which it is. Regular universes could also be sprinkled in to keep that ng+ that was probably intended but the alternative should very much be considered, especially the changes made to entire questlines, because it would greatly enhance the experience this game provides and greatly expand this games life well beyond what it would be now. I believe many people would agree with me on how much potential there is in this special ng+ setup.

#

Suggestion: When in the pilot seat of a spaceship, change these things.

Make it so that companions cannot start conversations with each other, and do not greet you.

They should only chat with each other and greet you while you’re walking around the ship.

#

[Suggestion] With amazing new ability to customize ship interiors. Could we eventually have the ability to reposition/remove ladders and hatches in the future?

#

Suggestion: expansion of territories on land with resources needed to expand (maybe comm relay, maybe needs a constant supply of lubricant, might need rare materials from plants or animals using the greenhouse and husbandry, also uses rare and common materials including, iron, argon, etc) and a item that needed to be placed like some sort of radar device or antenna, it would not only help with the expansion of bases but I’ve gotten areas where I can’t place a ship landing pad and this would be helpful in that scenario, also I had the idea for wall building capabilities outside your facility to protect against pirates, this would include either building it with your own materials preferably iron or upgrades with rarer materials or buying it and having someone build one for you. You also could possibly hire designers to decorate your room a specific way similar to buying a house in Skyrim if you’re too lazy or not a designer yourself.

#

Suggestion: Make X/R unequip any weapon/armor you have selected in the quick select menu. Would be useful for people who use fists or unequip their space suit in safe environments (I do that for RP)

#
  1. Please create some outpost modules and ship habs with higher ceilings. Maybe ones that when they are connected on top of another, form a second story with higher ceilings? This isn’t super important but man it would be cool. I feel like I’m in a sardine can everywhere I go. lol

  2. Why is there 22 mannequins but we get like 6 cabinets? I see so much cool furniture throughout the game, if the devs had it, why can’t we have it? Please add it. Give us more furniture and decorations to work with.

  3. How come ships can’t have elevators? Even the old ship that came from earth to Paradiso had elevators in it. So they had the technology to do it, but we only get ladders? Come on guys. πŸ˜‚

  4. Allow us to label storage containers. This is really important and useful.

  5. Give us more housing options we can buy, preferably one with lots of windows and an ocean view.

  6. When you devs finish creating an ATV give us an option for a hab that houses it. So we can drive it right off the ship. That would be super sick.

Anyway, most of this game is flawless. I feel like the only real thing that needs to be worked on at this point is outpost building and decorating. Hop you enjoyed the feedback.

Excellent excellent work on this game. I’m 500 hours in and obsessed. πŸ™πŸ«‘

#

Ship building and Outposts need a "blueprint" system where we can save work in progress.

I would like the system to allows us to 'place' any modules we want to use freely as a temporary layout so we can see how everything will look once completed - this also lets players make revisions as they think of changes over several play sessions.

Once a player has their completed designs, they can 'publish' the blueprint and the game will give them a tracked activity with the modules for ships or resources needed to build that outpost. For outposts specifically, this would essentially be a "grocery list" of ingredients so collecting the specific number of each resource and going back to the outpost, one could choose "assemble" and the game build each module and completed the outpost.

#

Xbox Series S
15/05/24
Managed to capture one of the CF Ghosts that attack you when you leave Vectera (new character so it’s still the first mission!) and as soon as I set it as my new Home Ship the game locked up - won’t respond to any buttons being pressed on the controller so I can’t even bring up the game menu to close and reload, ended up having to shut down the Xbox completely, reshoot it and then manually close and reopen Starfield from the xbox homescreen to unfreeze the game

Found on reloading the game that whatever ship was your original home ship completely disappears as soon as you set a new ship as your home ship

hot ivyBOT
#

Suggestion: Allow contraband to be turned in to the UC Vanguard at Wolf instead of sold off to the Trade Authority. There should be some kind of reward, but I don't even mind if it isn't the full amount. The rationale is that I play as a good guy. A good guy wouldn't LEAVE contraband on the ground to be picked up for nefarious use. Also, it would be neat to "improve" the Wolf station as we turn in more contraband. Add more vendors, an apartment we could buy, bring it back to its glory days. They talk about it being in the middle of nowhere, but really it is in the middle of EVERYTHING.

#

Customization in general needs more love. Weapons barely change look no matter how much you spend madding then, same with spacesuits. Weapons specifically got the short end of the stick since most mods are just slightly better version of one another, not really having any min/max variants, any one gun needs to be able to feel slightly different even when you have the same fire mode

Spacesuits should change looks slightly when you equip it with better physical, energy, em, or environmental resistances

Another thing needed for customization is colour, let use change the colour of our weapons and suits just like we can our ships, and let us modify the skin colours when they become available

Speaking of skins, there should be skins that unlock freely after certain conditions, such as a crimson fleet for joining and a captain version for siding with them, stuff like that, or a skin unlocked for the armour and weapon you have equipped when going through the unity. Don’t make them only paid, let us play for some too, the ones that make sense at least

#

The resources and manufactured items all have entirely too vague descriptions. More detail about what use they have to us would be helpful.

Separating those items into resources used for Weapon or Armor mods and Outpost building or manufacturing would be tremendously helpful as well.

hot ivyBOT
#

Xbox Series X
Latest Patch - however this has been an issue from the beginning
Scanner will pick up a companion even if they are off screen and list them as the target being scanned. The companion can be completely off screen, yet they will show up as the target being scanned.

hot ivyBOT
#

Suggestion: I propose a mechanic, similar to the ledge climbing mechanic, that would make our character simply step onto a short object or ledge (shorter than knee height) when running into it and pressing the jump button. It feels quite clunky to have to jump high into the air just to get over/onto a 2 foot high piece of terrain, especially on low gravity planets or while sneaking

hot ivyBOT
hot ivyBOT
#

Suggestion: The ability for ammo manufacture, or production. Whether I have to make it myself at a workbench, or place an outpost module to make it for me, we need more than just foraging for ammo at random.

hot ivyBOT
#

Suggestion: Calling in your ship
If you discover a POI with a landing pad, you should be able to call in your ship to land at it.

hot ivyBOT
#

Re-Center Ship Turrets when not in Combat

One of the best things about Starfield, is building custom Starships and taking Photos of them.

but they look goofy as heck when the turrets are pointed all different random directions when landed.
It really spoils a lot of photos.

Can we have them re-center themselves when they're not actively tracking a target?

hot ivyBOT
hot ivyBOT
#

Magazine frames. Placeable on walls and would give off a card collector feel.

Different sized frames depending on how many you want in it ranging from single size to one that holds 10 or even more.

Would have a wooden frame with a pane of glass in front of the magazines.

When placing the magazines in it would auto sort it from the magazine type and number.

#
  • An outpost inventory tab
  • Ship cargo can be optionally locked onto the ship
  • inventory items accessible in builder
  • photomode photos as decorations
hot ivyBOT