#starfield-mods
1 messages Ā· Page 91 of 1
why does it need to be so complicated and time consuming...
š welcome to modding!
If it was easy, everyone would do it.
lots of things are easier with Skyrim and Nexus...
if it's any consolation (and I know it won't be 𤣠) things were worse once upon a time
I started modding with Morrowind's Construction Set
so did I
the difficulty should be in the creation of the content, not the operation of the tools
It's not difficult, it's just a process. The tools are pretty straightforward. May I ask why you only have ESM at your disposal?
because I checked my .esp for dirty edits in xEdit, which I then saved.
But, must be master to edit in xedit...
And if you converted via ck it would have saved esp too.
... which wouldn't be cleaned, and therefore not what I would want to publish
aaand now the CK is hanging upon archive creation
you can convert esm back to esp with plugin bridge
You're nicer than me...
screw this
Yeah like whatever bro.
You have a bad attitude, we didn't butcher your mod.
I have all the files I want to upload right here, but the CK insists on going its own way which takes ages
so the CK would be faster if I had a better attitude?
possibly
Worth a shot.
Small community, so, your attitude is on full display...
yes
Load up your plugin normally and in the upload screen click the "choose" button to select your .esm
Instead of letting CK convert the .esp
That's how you should do it anyways to avoid the bug where CK uploads an .esp :)
Is there a way to tell it "I already have a .bsa, you don't need to create a new one"?
Archives aren't getting created during upload that's something you need to do manually
The uploader only picks them up
CK uploader only supports 1 main.ba2 and 1 textures.ba2 for each platform
any other archives are ignored
yeah imho use archive2 to make archives manually, don't trust CK for that at all.
it picks them automatically?
I only have a button for Generate, not Select or something
If valid archives exist they populate automatically in the list
If they don't exist the field is naturally empty
ok, waiting for the CK to load again
They must be named "YourModName - Main.ba2" and "YourModName - Textures.ba2" and for Xbox "YourModName - Main_xbox.ba2" and "YourModName - Textures_xbox.ba2"
any other names are ignored
any other names wouldn't be loaded by the game either, would they?
ok
Given they have other valid names like "YourModName - Voices.ba2" would still be loaded correctly by the game
but can't be uploaded to creations
ah, I see
Well, this mod only has particle systems anyway
Yeah everything that's not a texture simply goes into Main.ba2
that does look better, thank you
it didn't pick up the archive earlier, for some reason
Wonder what you guys are cooking? what mods are in process being build?
I'm currently paused due to wisdom teeth extraction and a root canal ( š ) but I plan to have something out next month
It's going to be a mod for the Nova habs, it looks so good right now
Working on that Dart mini-game under Anvil Creations and some top secret stuff going on over there too. Probably a double release end of Jan/Early Feb
Anyone have experience with shame companion mod?
If so I need help figuring out how to dismiss him. I can only have him wait
big settlement in the works
I'm a bit paused because there are some updates coming to DarkStar that are going to require I touch all my patches, but I am working a bit on something on the side.
That looks like it must hurt ngl
Working on a mod right now that essentially everytime you enter a room a random number of Roomba's spawn (1-47). Occasionally they'll form a sychronized dance sequence and hum the starfield theme. They vacuum up loot too that's not accessible to the player. They are aggressive and also pretty much spawn everywhere, all the time. It's really sick.
Working on a new unique for my Experimental MagShear creation
I'm working on "Relics and Wrecks" a POI focused mod, adding shipwreck POIs, including some dungeons, a new NPC and a quest.
as part of that I'm studying existing shipwrecks in vanilla, DLC and other mods.
In case anyone is ever looking for existing shipwrecks in the CK, here is where they are.
VANILLA
- Crash Site - OEBB012World (Radiant)
- Crash Site - OEBB024World (Radiant, but also spawns as Spaceship Debris)
- Crashed Ship - OESD008World (Radiant)
- Shipwreck Hab - OESD013World (Radiant)
- Crashed Ship - POI001World (Fixed, Quest) - Where Heller is found)
- Dauntless Crash Site - LC125DauntlessCrashLocation (Fixed, Quest)
SHATTERED SPACE
Vaāruunākai, Dazra cells
- Control Site Kappa - SFBGS001LC48Ext09
- Vaifala crash site - SFBGS001LC50Ext
- Spacer crash site - SFBGS001LC42Ext
Currently mapping out all the vanilla pieces used in those sites to build my "palette" of things I can use to create shipwrecks, and working with them on my first shipwreck POI.
can i have someone review my Load Order? i think i have everything in order except 2 mods
Looking forward to whatever Bub is working on next.
I donāt like broccoli.
Tastes like Anti-Freeze
Yknow what Starfield needs? The Flood
Calm Down there, Kaz.
Thatās horror territory
Starfield doesnāt have the STONES for The Flood.
New Atlantis would be overrun in less than a day
@sleek cliff
I has a question, O mighty and wise Tank Girl.
just ask the question

If Tank goes missing one day I will definitely send the police to Scarlets house lol
I doubt Scarlet gets to Mars
You guys are wild, man. š
Donāt doubt what I can do with a bottle of Jameson, a dream and 20$ in my wallet.
Lol
Wars and Black Fridayās have been won with less.
Thank you, btw!!!
Am tire
Mars is where it's at

Always gonna be a fan of your mods.
Hey Fren!!!!
Hewo!
i want start playing starfield but i donāt want to do it until i have my LO looked over by an expert
Most exports will say your load order is indeed made of load order
@fickle fossil the darkstar discord you're in has a channel dedicated to that
Hi tank. Hru
@sharp lynx Each time I NG+ one of the first things I do is TGs The Estate (Outpost Placeable) Love that mod.
Hewo fren!
Tank, how you be??
About to go sleep soon admittedly. I need it.
Lol
So The Flood when?
š
hey Vince! Hope you're having a Premium day. š
Can the vigilance operatives spawn at POIs as an additional enemy type?
@true igloo??
Nah, just in the main location. I thought about having random POIs but decided that implying the faction's deployed teams being brutally efficient was cooler than having people meander around an outpost.
So is there a way at all to encounter them again after clearing Gamma?
They should respawn eventually there but I made all the equipment craftable so no one has to rely on RNG to get a specific set they want.
Just asking because I don't want to miss any of those report slates about the factions and I can't help but think personally it would be cool to land at a POI and by chance catch Vigilance there as well (so like a low chance to spawn)
For some reason, the lower back pack doesnāt appear on my character and the tube is just flapping about.
Do you have magnetic weapon holsters?
It uses the slot that the pouches use for the weapons. I switched the slot in the next version to something else so it should work fine with it.
Ah, so Iāll need to update?
Update has been submitted but it needs to pass through QA first and with the holidays I don't know how long that'll take
Hopefully not long
Okay, Iāll just wear something without the holster
Magnetic holster completely broke my game out of nowhere. Haven't used it since
It made every single weapon either vanish when I equipped it or exploded the parts into a state
Equip the same things without a holster and perfect
Iāve been using it for ages and never had an issue till now
Oh wow.
Same lack of weapon problems, but it does some dodgy stuff. Changes the base male morphs for Sarah's outfit, for instance, which affects everything that inherits them.
Thatās not good.
Thing is when I used it on Xbox it worked flawlessly and even had an additional patch for shattered space
On PC no such patch and like I say, stopped playing for maybe a month, came back and loaded my save (did not change anything in Creations at all) and BAM broke
Sorry to hear that, hope you find a solution.
Oke so if no Flood is a large high damage charge kinetic ship weapon plausible? A MAC cannon...
Ask Matilija, he's trying to build one.
Who?
I'd like to see a proper railgun for ships. I decided to re- binge The Expanse again. Lol.
@true igloo found a switch to transport the ship to the surface but not seeing it on the surface. Am I missing something?
@ruby dawn do you think that Face Variety will work along mods like Catalyst, Ronin or the Great Unknown? Are you using these creations?
VINCE

Hello, just wanted to report an odd issue with the Falkland mod after the update. For some reason it is causing constant stuttering inside my ship whenever im in a wilderness area. Out in space and in the cities areas, this issue doesn't occur.
I tested to check if it was a mod conflict by having a fresh save with only it activated and the issue persist, so I think it is some kind of bug with the update.
But in all seriousness, mod count? Platform? Havenāt noticed any stuttering in the mod myself, so that might just be a system issue with your hardware, especially if youāre on Xbox S running a lot of mods
Good Evening, Madam Tank. 
Xbox Series X, performance mode, 60fps, and the PC version, medium graphic settings. Got 55 mods, which includes the Bethesda-made ones.
Tried a fresh save with that mod only active and I still experience the issue. Very strange stuff.
Iām a little confused, are you playing on both platforms?
Xbox could be a number of things. Did you try clearing cache for starters? Xbox ventilation plays a part. Are you cloud streaming the game and if so are you using a wired or wireless connection? Have you tried adjusting your frame rate? VRR smoothing is also apparently very good but I will also fully admit Iām reading an AI overview for performance enhancement on series X because I donāt play on Xbox myself and am pretty lost in this department but still trying to help š¬
Yeah, I play on both platforms because it's a Play Anywhere game. No cloud gaming, installed on both. I play locked 60fps on both, but I could try 30FPS and see.
Not sure where to look for VRR, but I will look into that and see.
It mentions 60 fps being inconsistent on series X and recommends 40hz with VRR which I believe is in the games display settings
Lots of folks seeing stuttering inside ship when landing in certain biomes since the last big game update, clears up when you go outside, so poly count inside ship may be involved.
Ship interior goes away when you exit.
It's weird, every planet biome I been to got the stuttering inside the ship. Doesn't happen in space or at the cities weirdly enough. Once I disable the mod, the stuttering stopped. No issues at all.
I'm going to see if adjusting the fps and graphics will fix it. š
Is there a mod that adds a favouriteable toggle item that flips between hidden and shown helmet?
Fantastic š appreciate the spot
Anyone else having issues with Zone's Spacer Overhaul where the heavy spacer suit is invisible. Tried uninstalling and reinstalling. Never had this issue before and it only seems to effect this one suit. Not sure if mod conflict or its a "another formID softcap" issue raising its ugly head.
Strange question, but is your ship pretty big and are you using any mods that push the size limitation further than itās supposed to go? Having too many habs in your ship at once is likely going to hit FPS pretty bad when theyāre all loaded up and my habs are (admittedly) pretty detailed. Iāve tried to mitigate what I can with instanced static PKINs, but thereās also just a lot going on inside my babies. Theyāre well fed š
My ship is I think small-medium size (modified Varuun Hyme), got 6 habs total, 1 1x1, 4 1x2 and 1 2x2.
Regarding mods, I think one of them is like 1gb (clothing mod), everything else is below that size.
Hmm yeah ok thatās actually a pretty normal sized ship without too much going on. Some players have monstrous, modded out behemoths that exist for no purpose other than to serve as a monument to their own hubris, so I figured Iād at least ask lol
XD
Lol, you're all good. Someday I'll make a ship like that for the lols. š
But yeah, I tried it with the unmodified Frontier and same issue. Neither ship use any parts from your mod...yet. It's a peculiar issue, seems like. š
I am not using those creations but as long as they dont add faces to the same groups i did they should work together.
Hmmm. Got it.
Sometimes, even without those mods, I get the same face npc for the Crimson Pirates.
Sorry for the pic
This happens, most of the time, when they need to use spacesuits due the environment
Interesting, I'll test it a bit, but I definitly didnt give any of the pirates that haircut.
I have never seen this thats weird.
even in the base game there are 8 unique faces for the pirates.
Even with the Spacesuits on?
Did you tried to remove the spacesuits
When they are dead
I havent no
Ok. Do this test
Because most of the time, when the environment is habitable, I notice that the face-variety system kicks in normally ā plenty of variety. But for some reason, when I encounter fully suited pirates in inhospitable environments, they tend to all be the same NPC once I strip their armor using Simple Immersive Loot.
I see I have never tried it with the immersive loot mod that might be it. I can check the settings I used and see if the faces are biome specific.
I am updateing CF outfiited so I'll test it in a day or two when I am testing for that one.
No rush, brother. Your mods are mandatory. Truly.
Kkkk
Whatās getting updated with that?
Adding some things to the tee outfits (Wristwear) to make them look a little less like civillian clothes, Fixing the gloves so they are not white and the hands no longer clip through. Making a new version of Shinya voss's Outfit with the bomb removed. And adding a new outfit which was made in blender. Oh also fixing a mistake I made with one of the Outfits in the heavy category. A backwards baseball cap as-well. I think thats it but I may add a thing or two more.
Nice!!!! I canāt wait.
Good to hear, Ill likely post when its updated, Ill also update the creations banner aswell.
šš¾
I really want someone to add Baylan Skoll and Shin Hatti outfits and lightsabers to creations and a mod that allows you to learn and use all 7 lightsaber combat forms so it feels more real also adding more Star Wars ships full sized like a full sized and fully skinned Ghost (as seen in rebels) using Falkland system parts and new republic cruisers (Ahsoka), an owl tech imperial light cruiser (as seen in Mandalorian). And we need more mods that add more planets from Star Wars, Star Trek into starfield
Man vigilance really is great
Prayin one day i can do some va work for nova because this lore and faction had me pumped
Are there any Starfield modders out there I can talk with?
you're gonna need to be more specific, most of us have niches
Ideally ask questions publicly. Many of us happily answer public questions for free, but our one-on-one time is spoken for by our employers and families, and parted with only for remuneration.
I have a huge Star Wars mod project in mind that could openly expand on 7 different things only problem is I donāt have the skills or a computer to do it myself! Otherwise Iād be hard at work trying to acctualize it
So thatās why Iāve been looking for a Starfield modder who likes a good challenge and who is willing to talk with me in private about making this dream come true!
That sounds like thousands of hours of work.
From what youāve put out so far, I feel like your niche is 18th century elegance.
you'd have the best luck reaching out to the folks already publishing Star Wars mods, I think
š p sure my niche is just "ship habs" but yeah, I do trend into late Victorian, don't I? š¤
I donāt know how to get in touch with Radiclown or Mr.Crozzbow or Iād have asked them
Oh, and a VC won't be able to sell it, either, so thousands of hours of work with no pay except what you pay them.
I mean, that Jewelry Box is an INSTANT buy for me.
if they're on NexusMods, I think you can message people there?? (I don't really use it, so someone fact check me pls)
yes, although not everyone reads their messages.
Iām not entirely broke you know I know how finance works i would never ask anyone to do anything for nothing in return
now that my teeth are either fixed or yeeted I should be able to get back to work on that set
Thousands of hours of work, people don't work for pennies an hour.
You assume Iām broke
No, I assume you weren't kidding about $100-$500.
Expect to add multiple zeroes to that number.
Thatās just a beginning estimate
I was gaging price range
Never make assumptions without cold facts to back it up
Bub200 does it again.
That is a FINE lookinā guns, bravo bub!
Awesome work, Bub! Now we just need some love for melee weapons too. ā¤ļø
Someone got a sc of this week's mods? Page isn't updating for me
don't tell Bub to add love to melee weapons, he'll take that the wrong way
I remember his Oblivion Remastered mod š š
15 whole minutes after launch
Lol
yo @molten vector wake up we're slandering you
Bub is HERE?
my ahegao multipack will be announced in the game awards
I loves your weapons

Honestly all I want is an endgame strong combat knife (not OP but strong like painblade or so)
Combat knife with a bipod and a UI icon for when favourited
I canāt remember who, but someone was working on a Kurkri knife
That's good but bipod combat knife
Has any mod on console actually made a true survival mod that focuses on eating, sleeping, and hydration specifically that will severely punish the player if those needs are not met? Just curious.
yeah there's a couple, that is so incredibly not my jam that I don't have a recommended one, but a bunch of people did them in their streams during Sweetpea704's Starfield Survival Week challenge.
Carabast
Let's see a Power Sword or Chainsword
Halo Reach Emileās Kurki Knife
Now that's an iconic knife
Bruh, I wish we could have a knife like that in Starfield
We can. It's in the Creation Kit, you just need to carve away the parts that aren't the knife.
Man, I wish I had the skill and talent of a hi tier modder, unfortunately, I is the dumb, I barely know how to work my Alexa, let alone CK
And apparently my pc is a potato
CK is learnable, not much can be done short-term about a potato PC though
bake the potato
I sent the specs to a friend to ask what she thought it was capable of.
She laughed.

GLaDoS would like a word with you
not until I get my cake
Point is, CK will NEVER be in my grasp, best I can hope for is a kind hearted modder to hear my humble plea.
If not, well, I guess I can get angry at Skyrim switch 2 release
Iām in the same boat. Donāt feel bad.
I've thought about doing a chainsword for a while tbh
If I find some spare time over xmas I might attack it
I just got this genius idea of a chainsword.
revolutionary. It could revitalize the game!
So there are some hanging around on console? Thanks. I may have to look around a bit.
The more the merrier gang, for the players
Ha!!!
gers of wer
The update for Lost Light just released, featuring a new location, increasing the total count from 6 to 7.
I did a street kid run of that game where I could only use weapons by budget arms because she was broke/cheap.
the Cut-O-Matic swiftly became my favorite weapon
My god, that takedown with it is BRUTAL
All the takedowns are brutal, but yeah, that one is straight up savage
You LITERALLY eviscerate your target
Would hard to have an open casket after an encounter with that
People are always telling me to let starfield and cyberpunk be their own separate things, but how can I when in Starfield I can be Indiana jones using gears of wars guns and the errata from cyberpunk all while being a celestial like pirate being, that sentence only EXISTS in a BGS game.
Thatās beauty of Starfield, not the story, characters or even the quests, NO, the infinite sandbox modders can turn their imagination loose on.
You do have a point
I feel like the beauty of Starfield is both. I love the world that BGS created with the game, and it has some really fantastic quests.
Then to me itās a mod makerās dream on top of a solid game, because yeah, any kind of sci-fi you can think of or enjoy can be explored while remaining grounded in the original vision of the game.
Itās one of the main reasons whenever I think about making mods for other games I find myself being pulled back to Starfield, because the almost limitless possibilities and scope
To quote Tank? Itās a modders paradise.
Seriously, thereās SO much space in Starfield waiting to be filled
Like the Firestarter and Venera crews.
Yup, everywhere you look is a pocket of possibility.
I was looking at NA earlier and just got to thinking how many vacant buildings that are hollow which I'm assuming means modders can essentially plug in their own rooms/areas within the structure provided which is pretty cool
keep spending most our lives living in a modder's paradise
Yeah there are a few locations in all the various cities Iāve made notes of for potentially adding new locations.
Thereās a lot of potential real estate, and then with all the planets that donāt have any settlements, you can go truly wild with what you can create
Exactly, limitless possibilities, hell! Look at Nova, he went and did a thing, YUGE thing, Tank with GH, your Lambent ship yard
You know what Iād like to see in Neon someday? The Afterlife from Cyberpunk
Starfield is lacking in choice Dive Bars
The paradise;
Booting up the Creation kit? You mean my go put the kettle on and do some lite chores time
on my list, but a long way away
Careful, or Madame Sauvage is gonna come hunt you down for a word
Brother, you have no idea the amount of patience I have, Iāve been waiting months for Miiirtyās Cowboy hat and by god Iāll continue waiting.
now she frightens me
Sheās ffffuh fffuh, oh, almost threw up a bit, FRENCH
Sheās always on my ass when Iām trying to steal Velocity to decorate my outposts
Who does she think she is? A successful businesswoman?
She literally has squatters inside her bar
All the finest Neon establishments have squatters in them
Lambent has squatter inception, thereās a squatter inside the squatters location
I take strong, personal issue with Andrea, that striker girl.
She thinks sheās tough?
Has she ran bare assed through an ecliptic base with nothing but a rip shank and single health pack?
You know maybe, I bet she got up to some wild stuff when she was strung out on Aurora
Doubt it, sheās too GREEN for Aurora
She probably has a salt rock light at sleep crate
I thought was a former corpo that hit rock bottom when she developed an Aurora addiction?
I feel she could definitely throw hands
Also interestingly, she seems to have some of the most animations to go along with her dialogue
I wish there was more action with the Strikers, Iām a fan of terrorizing the Disciples, and tagging around Neon
She shouldāve been a companion I feel
That would have been rad
I like her voice acting, and sheās a pretty unique character
Wouldāve made sense story wise, she wouldāve seen us as āThe Big Leaguesā to see what made us tough.
I recently started on a companion mod that should fill a similar niche, but itās got a looooooooong way to go yet
You take all the time you need, hopefully 2026 is a better year for all us Starfield enthusiasts.
Ironically you do have plenty of planets to play with to make new stuff and all for mod wise
I mean, Starfield can be the playground for any modder, Iām genuinely surprised nobody here has claimed a planet for yourselves to test your mods and make your own plaza
people still figuring some of the pieces out
True, sometimes I forget that thereās a bunch of stuff that STILL need figuring out.
Instead re releasing Skyrim for the upmteenth time, maybe they should release the ANI-kit
Real Lights Starfield has finally been released to creations https://creations.bethesda.net/de/starfield/details/aff5e97a-2a7d-4a09-ac04-dcb6ab73c199/Real_Lights_Starfield
More VCs like Lambent would be awesome. There are enough player homes imo.
Yay!!!
There will not be enough player homes until TG releases the Lodge.
Not as long as I can come up with new designs every few months
Player homes do sell well, so do what ya gotta do.
Btw, is there a proper review of Galactic Harvest on YouTube that you recommend? I avoid CF.
I don't think there is, but I can say at the very least you'll get more new food items than all of their game combined LOL
that counts for something
I really enjoyed working on Lambent, so will for sure be doing more mods similar to that one
it's not about the money
it's OK if it's sometimes about the money
most landlords and mortgage lenders don't accept pay in exposure
it's all about the chunks
I just genuinely love what I'm doing hence there being so many free mods from myself too 

Lizzer!
Hiya TG!
how goes!
So far so good. You?
Making cool things! got a ton in the works!
So business as usual 
Nice
That didn't come out the way I intended. Apologies.
What's your favorite thing to do in sf?
You're good, nothing to worry about!
Exploring and building
That thing is way more dangerous than a grenade
So it fits
Man, I hate having to re-update mods every time I open creations
yeahā¦
lol

going into creations is like going into the grocery store, once I finish updating, I grab what I need I.E any cool mods that came out on a Tuesday.
Had to Delve in for Rabbitās Lights and Bubās GUNS
Guns and Lights, Story of my characterās life.
Like exploring other ships cargo holds? Or exploring nice places?

Relatable 
Haha I love this line. I coach youth soccer and this was how Iād get the kids to run warmup laps. By yelling āIām tired of digging holes grandpaā and they would respond in unison. But saying dang of course, because they are 11yr olds lol.
I love your handle, ngl.
Thanks 
If I could do it all over again, I would be Pretentious_Imperial, but I doubt people would get the reference.
Oh, btw, has anyone downloaded āNew Atlantis Awaitsā? I want to try it while āVigilanceā gets updated.
Waitā¦.wasnāt āLazare Milvanā from Oblivion an Imperial or was he a Breton? Dude was straight up insulting as all get out.
You dont have to do that though
The āStarvival - Immersive Survival Addonā is the original file, right? Thatās the original mod without any of the extras before I download?
All I want is a mod that will punish me if I donāt eat, drink, or sleep for long periods of time.
Hmmmm not enough to my liking.
And you are awesome!!!
Go for Starvival. It's very punishing, but nowadays is more malleable; allowing you to fine tune every system in the mod
Thanks, bro bro. I am still on the fence about it because I have mods that may conflict with it, such as Real Fuel and the Heatleech infestation mod.
All I really was looking for is if the player character doesnāt eat/sleep/hydrate over a certain period of time, DEATH is what happens. Not silly debuffs that are in the base game. Like, your character will straight up croak and die.
@icy bramble Can I fine tune it to just accept those three attributes?
There's no conflict
I am using Starvival + Real Fuel
You just need to disable the Spaceship System from Starvival in the settings
Yep
Thank you, bro bro.
I may have to look into that mod and fine tune it, as my research has shown me that it will supposedly conflict with a lot of mods that pretty much do certain branches of it.
This is the base mod, right? Lol. Just want to know if Iām downloading the correct one.
Free question to modders. Would changing the whole game lighting in INTERIORS (sans ship) be hard to replicate the Cyberpunk 2077 interior lighting, especially on Neon?
Lol. Well, damn, Tank. Lol
Oh, brother. You are playing on the Xbox right? Hmmmmm
I dunno for sure if on Xbox you can disable the Starship System to use the mod along Real Fuel
Yet another confirmation you're from Mars
Earthlings don't have a Death Star
lol
yet.
do you have plans??
They're not in the main computer.
I have plans that I cannot share right now because the Rebels will sabotage me.
Yes I am.
Some mods from VCs are no longer getting the VC 'tick' for some reason. This seems to affect both the website as well as the in-game store. For example, see Betamax's mods: https://creations.bethesda.net/en/starfield/all?author_displayname=Betamax76&sort=created_at and note the Auto-Doc in the store in-game.
The fact that many free mods are no longer appearing at all on the in-game store is of course the bigger problem.
edit: OK, I guess this is normal for non-updated mods from VCs then.
Good eye, this seems to only show betamax's most recent mods with the VC tick. (Sort by recently updated)
You need to update old mods to get the tick if you weren't a VC at that time
like make a description change or something similar
@icy bramble At this point, Iāll wait, unless @slim sun can help me out. Lol.
Sorry, I'm afraid I'm not up on what Starvival conflicts with or what the options are.
Playing vigilance again for like the third time (love it)
And what really sets it apart for me is the non combatants. Really sells that this isn't an abandoned POI filled with scavvers it's a genuine site we are umm raiding? And I love that
Apparently, to use Starvival + Real Fuel you just need to turn off the Spaceship System inside the settings of Starvival.
I am playing on PC using Starvival + Real Fuel and works flawlessly
But on Xbox, sadly, itās a different story since I donāt have a console to test.
Let's see...
Once you download the mod through Creations, I imagine you just need to open the in-game settings (Starvivalās configuration appears as a notepad in your inventory) and disable the Spaceship System there.
First, turn off all the individual settings inside the Spaceship System, and only then disable the feature entirely.
Also, make sure that Real Fuel is after Starvival in your load order.
It's easy. Try a new character just to check if it works.
Oof. That would go hard with the CF
Scaled down 40k Chainsword (because.. were smol) would be fire
I'm adding it to my list CF arsenal list XD
Bruh, the CF would actually be TERRIFYING with those
Indeed. I also found some concept art from Borderlands 3 for this claw type weapon. Going to make my own version of these bear claws for the CF as well
Only if it somehow explodes š
I did see the update, can it be that there is no changelog on the creations page for this one? At least I did not see it yesterday.
Mhhhh make some new cockpits please? š
I have a dejavu, I feel like I just told someone that you don't actually need to do that.
Well, whenever I donāt I get brown lines on my character and andrejaās head is invisible
Lol I don't think I'll ever touch the ship side of the ck
Well that is a load order problem then
Which makes sense, when you update the creations it also changes your load order. Every time.
Yeah, so, guess Iāll have to keep on doing it, I donāt much care, itās just time consuming.

I know, the system is just ....... Not enjoyable work with lol
I do have some really cool stuff on the works tho!
Check out this living room
I mean the proper solution would be to solve those conflicts (by sorting your LO for example) but each to their own I guess.
way too clean for my taste
That checks out yeah
Hiya TG!
I made a thing

Do tell!
That is my kind of space
Iām a minimalist in game and IRL
hey that's not the Lodge, nor is it my beloved M41A Pulse Rifle
On Xbox?
Yep.
So those options do exist on the Xbox? That is good to know. Thank you for looking into that for me @icy bramble Youāre a gentleman and a scholar.
anyone seen the new Real Lights Starfield mod yet? think itās worth downloading?
Iāve been messing around with mods and I enjoy the ecliptic outfitted mod by PilgrimCreations and the Freestar Outfit Overhaul by Wulfy. I wanna see more of these types of outfits/kitbashes and styles with non spacesuit outfits for more groups and factions.
I'd like to see some newly modeled stuff
Hey Tank!!!
Hewo
Starfield lol
@sharp lynx Is your next release the figurines or�
From said mod
Iām like Nu Shooz, āI Canāt Waitā
Understandable
@surreal storm Bro!!! The music!! Lol
When is that update coming?
There are tons of assets in Starfield, how do you browse these when you make POI?
Any tips?
I'll respond to this as soon as I get home
TG is at the rave.
I actually need to go to a rave this weekend. I love House music.
So, for me it's a lot of getting the BGS naming convention down and just using filters but I also make notes of assets I enjoy using.
But also making a good mock of cell with assets sorted out to use
best way to find the part you want is to have them all out infront of you
But I dunno usually I have a plan in my head before I start working on my projects
OPAL aka Object Pallettes might help you. It's like a favorites list for objects in the creation kit. They are stored as an external file with an opal extension so you can Share them between your projects or with other people.
cant say I've ever gotten into that, honestly prefer my own ability of finding what I need and keeping that sharp
that's the fun of modding lol, having a ton of ways of doing it XD
š
A guitar! I can finally pursue my dreams of being a country music star
<@&784552354183381052>
<@&784552314911588403>
Sorry not sure which one to ping for stuff like this
Taken care of, thanks for the heads up 
@surreal storm amazing work with your entire Tiny Reasons to Explore series! The latest updates refined so many elements, reducing and rebalancing things into a much more believable and immersive approach. And Tiny Reasons to Explore Space is really well done ā truly impressive. Thank you for all the updates. Incredible.
Itās one of my favorite mods @icy bramble
Yeah. Tiny Reasons to Explore Space has been awesome on my Pirate Playthrough. I spend a lot of time in space. Lol
Definitely ā¤ļø
Thanks for playing! I'm currently away so can't work on any Starfield stuff, however I will return to it in January and release more updates
Thank your time! We will be here
Farewell, winking Lizard man.
i was working on a custom race that's basically this with a custom skill tree etc. i'll probably get around to finishing it next year maybe
Maraās blessing upon you, Winking Lizard Man.
I was watching this DBZ special the other night and I canāt help but draw similarities to the Starborn
Hard disagree lol
Still disagree lol
And I probably should rephrase further, Similarities between the Saiyanās and The Starborn
Not the show in as a whole.
Like, for example, when a Starborn takes a āSuper Formā I think of all their energy escaping from their body and their aura flares to life, kind of like the Dragonbornās āSuper Formā
Anyways, just my ramblings is all.
Gotta pass the time somehow till TGAs
I like ramblings
Lord knows Iāve got a bad habit of it.
That said, I wonder if BGS will expand more on the Starborn powers in the future.
And what thatāll mean for MOD potential.
Like, a Starborn power to turn people into sweet rolls would be funny.
Wabbajack power
I want a teleport power
Does anyone feel like the whole Starfield crowds are a bitā¦generic and just bland filler?
Are there any mods that edit the behavior of those npcs?
I want a mod where every NPC is out to get me and I can rack up bodies
You want to do the Cher roleplay?
Thatād be perfect for Akila City
Zone79's Starfield Crowd Overhaul, huge addition to atmosphere, NPCs actually feel like they belong
Nah, John Wick esque
The crowds are their own type of npc not a base actor
So they canāt use firearms or such?
The reason for this is to have large numbers of NPCs without all the packages and details NPCs come with reducing lag and bloat
Still just generic "freak out" if conflict
Yes they don't have anything to them
But they look cool
They're meant to be filler population
Like a filler season on Bleach, it's THAT generic
The games stability really dies down once you have a large cluster of NPCs in one area
Shame. Would have been neat to have a few of the crowd NPCs fight back, call for security, help others to safety and all
There's Crime Overhaul, they react more noticeably towards crimes (even subtle ones) but they still run away unfortunately
Just put a few regular actors in the crowd and problem solved
I really would like to do my own UC overhaul
I think I'd add more to it tho maybe give them some more function
I think we all do lol
Anyone can kitbash an outfit
More than just the occasional bounty hunter, that's my gripe at least
But a UC overhaul sounds sweet, would a surveillance/military state look better for their posh utopia?
Yea absolutely
The only kitbashing I do has nothing to do with nifscope;-;
probably do have more security above ground than the well
That's what I was thinking, I'd honestly wanna add some more to them in that regard
Such as additional structure, ranks, specialty gear etc
Maybe even include some missions
I think having some security outfits and armor variety for the UC would be nice for sure.
Itās takes an expert like you to make something unique.
Ratty neighbourhood watch or zealous poor hating "private security" instead of UC Sec in the Well would be an entire mood change, would really make it feel like a slum
usec more like
usuck
gottem
Imagine doing a search and seizure as UC lol
DON, where you been, Dawg?
in the void
Couldnāt resist lol
Don my favorite
ncr is only cool cause of their rangers
yeahā¦.
I totally see UC Vanguard using a lot of the rugged style military uniforms and older UC gear compared to the rest of the UC.
Without the trench coats, it's just another group of larpers acting tough
Typical third child getting hand me downs behaviour
Until you use the drag body NCR overhaul mods lol
I'm not on pc so I can't enjoy them ;-;
RIP
The Riot Gear on its own would be cool.
Someday, That Armor and I, someday.
I NEED it in Starfield
SO IāM NOT THE ONLY ONE, someday Wolf Ram, Someday weāll have it, in the mean time, we wait.
Closest alternative is Tank's spacesuit with the coat and a vigilance helmet
Lol I am far from that
I'm jsut happy to have clothes with cloth physics by default, could never get the capes for Skyrim to work
Thereās a thought.
Well, I think youāre an expert, you do some of the best hand designed stuff.
These two with that helmet would go hard
I bet the hat fits it
BRB, onna go find out
I can see NA executives having better equipped privatize PMCs
Wanna make that too
SF needs some deep lore
Honestly screw Ecliptic, make a new PMC faction
anyone can
Well this is all of humanity I doubt Ecliptic are the only pmc out there
though Ecliptic might show up and ask what you're doing on their turf
I personally wouldn't wanna hire weirdo batman people
THEIR Turf?
These would be uniformed professionals
Ecliptic are boxy though, they give me "nerds got a taste of power and went awol" vibes
Huh, Novaās Armor do scream private military
They need a lozenge, poor guys sounds like they have scratchy throats
They give me the rehabilitated spacer now took a bath and is paid so much they have to behave and contribute to society vibe
Like someone went to a scav colony and said, hey y'all wanna a nice paying job?
Give me some time and I can talk your ears off when Iām home and not driving
There's a crude joke about what else they could replace a lozenge for with how scratchy they sound

Beurocratic Scavs?
They give off ex soldiers that formed a Merc Company
Like Talon Co from FO3
I mean... Talon Co were pretty much just raiders who took a bath and were trained
Very obsessed with musky men taking a bath and getting trained today aren't we
Well their NPCs are cleaner than your average raider
True, someone had to do it
That's about the only difference, much like spacers and Ecliptic
you could at least pay them off
Ecliptic would be glad to have you if you got the credits, while spacers don't really care about that
All I can imagine now, is ecliptic are just puppy boys that were given a bone and they straightened up
There's so much cool possibilities
Vigilance is the closest I've gotten to Half-Life in Starfield, please more half life references
Pilgrimcreations ecliptic outfits are solid for some ideas of military/PMC designs
A wood/brutalist cabin like the ones in halo reach would be a nice player home, especially in Schrƶdinger
I mean yea their outfits are awesome, def would prefer to do my own designs if I do em
Oh, I was saying using them as like ideas not actually copy them
Would be nice if they were less bulky
Speaking of designs, any sneak peaks of future plans?
Yea I have my own ideas
Currently making a ton of things š¤£
I am not good with words right now give me a few moments

Two DLC sized things / a collectables mod / few outfits "singular" and a player home
How have you not worked yourself to death? I can barely handle two projects
That's too relatable xD
Outfits?
š
Outpost home or location home cause... either way I'm probably moving out of dream home
It'll be similar to my estate mod
In size?
So it'll be a buildable outpost building with a linked interior
But..... You'll go nuts when realize what it is lol
But this time I'm loading it with nonsense cause I can hahah
Scar, we are in for yet another treat
Hoo Ray!
But, of ALL the mods out there, thereās really one thing I want more than anything, Iād love to get a NCR Flag decoration.
Lol
Bar 3 things, I don't think anything you've made has been recycled and even then you added to it so it had relevance and purpose outside of usual recycling
Like, Iād be more than thrilled with just that.
Getting a quest to investigate a distortion on a distant moon and find a book detailing stuff about the NCR
I'm super excited to unveil what it is lol
Similar to the estate mod, you say?
Well if you're excited, I'm manically ready for it
And unlocking the ability to build a flag for your base.
Correct, it will barrow the QA stuff the estate uses too
Like the shops
Active showers etc
Now I am home hooray
Btw I friggin love the pilgrim outfits, let me be clear lol
Ik. What I was trying to say was it might not be a bad idea to examine them a bit and get some layout for equipment and uniform design.
Wait, what pilgrim outfits?
PilgrimCreations Ecliptic Outfitted
Oh, I thought she meant ACTUAL pilgrims.
Understood. I just donāt want to be saying or be sound like I was suggesting youād copy them
Makes sense
Maybe a cheeky Scott Pilgrim reference too?
Single-handedly making fire mods with it too
And it loves you, cause you didnāt JUMP SHIP when things got sketchy.
You didnāt flee the ship when it was going down.
You didnāt wear a mask when toxic gas flooded the ship
I thought we moved past that, we do at least agree their talent is better spent on Skyrim and fallout?
Please be a cider guy
ā¦.
LOL
Scotch?...
nope.
...beer...wine?...
Iām an IPA and Irish Whiskey kind of man.
Oh thank god
I do like wine, but it HARD depends on what kind, wouldnāt go out of the way though
But we have whiskey in common, I just have opinions about unwinding to beer or wine
Nothing nasty, I just like harder drinks
I've never had sake, I really want to try it
Soju is banginā too
But I have tried mead and god is it good
So you want to make a UC overhaul as well as a few new private security groups to compete or fill the gaps of UC Security
Yāever had Shine?
I wish, I'd probably die, I always drink the same amount regardless of alcohol content

You guys know I love my wine
Does anyone have New Atlantis Awaits installed?
And also, whatās the best place to encounter legendary enemies? I donāt think Iāve come across one. Lol
Also I think someone should overhaul all the goofy looking outfits from Neon. They donāt feel cyberpunk or punk for the cyberpunk styled place
Not at all. Neon is a Night City for Mormon families.
I mean I feel like they could be less goofy looking though
everyone in cyberpunk looks goofy, that's the point
Seems more back to the future 20s than cyberpink
I was thinking more like gritty punk like blade runner and all but fair.
I donāt want it to be like Cyberpunk 2077 but have a short of vibe of being a gritty cutthroat world that Neon suppose to be
Security makes people disapear and people can't do anything about it, major corporations run things
I never thought that, tho tbf I don't spend much time there but it's more like a fishing colony dedicated to chem production while also being the corporate galactic center lol which is a hilarious and unique combination I feel they need to double down on
all it's missing is women of the night in the ebbside part of town really
I think new outfit designs and such could reflect it better.
But even the gangs wear your retro vicecity style suits
I think it needs more fish mongers
boats on the water
The gangs are fine. Iām talking about civilians outfits
Well, to be fair, it could use way more Neon for a city called neon.
Speaking of outfits, I got a suggestion for your UC overhaul, Tank. Formal and off-duty uniforms for branches and groups of the UC
I think a government outfits overhaul is needed
Yes
I would love that.
Or at least an off-duty/semi on duty UC shirt that reads: āSUPERIOR FIREPOWERā or some PTs and some dogtags.
It just amazes me how neglected these things were in the original game.
Funnily enough, you can probably use a combo of UC and Freestar gear for Vanguard as well since they are like a foreign legion of such. Joining the ranks to earn citizenship.
What is that caused by? All the ai packages that have to get computated?
I've been thinking of this too. I have a map/vehicle project going where factions will be more militarized and the game just be more vehicle friendly. Going to try to learn how to code and make custom ai logic for vehicle enemy types. Don't even know if it's possible but I'll give it shot XD
Basically yes actors and lights are the most engine intensive
Huh. Learned something new. I always thought engine hits come from the amount of polygons/assets it has to deal with. I wonder if that's why some areas have really good lighting, and some are meh. Limited sources of lights. I also wonder how other games like Cyberpunk pull it off with so many places being dense with NPC's.
With both Cyberpunk and Starfield the game limits the number of NPCs at certain settings, and the quality of lighting.
Like on Xbox the crowd density in both games is below whatās possible on PC, and I believe changes based on quality vs performance modes.
Is there a way to make new game plus actually a new game in the sense that the entire world is a bit different? Because I have the idea of one setting where the colony war never ended.
Possibly, but it would essentially require remaking the game in the new setting to do if you wanted it to be reflected in existing quests and locations
That would require a mod the size of the whole game.
If you just wanted minor changes like some random encounters, and some active war zone locations, with everything else untouched that might be doable, but would clash with the dialogue and narrative of a lot of the existing quests
Makes sense. Guess I'll test and figure it out when I work on my Neon kitbash
Shame but understandable
I had a different idea for my overhaul project where some of the factions would be exclusive (you join them, it serves as the main questline for the game, can't join the others) and your faction choice influences/moderately changes certain aspects of the world. Like how a narrative based poi plays out and other areas (like if you're a pirate and go to free star space). Then once you go through the unity, you could experience a new faction questline and everything that comes with that. Still a lot of work, but fun to think about lol
I wonder if SFās limits is why there are so many ass ugly NPCs.
Thatās part of it yeah, crowd NPCs are different to the ones you interact with, theyāre less detailed and have simplified AI packages I believe
I just assumed it was their method of creating it. Didn't they use a bunch of scanned data of people? The npc's are just gender ambiguous mutated combinations of them lol.
Man, if SF had Cyberpunkās ai? Damn.
I donāt know that the crowd AI is much if any better than SF. They just wander along their routes staring ahead the same as in Starfield for the most part
true, but at least cyberpunk NPCs donāt look like dried out raisins
I think they maybe be similar to a degree. But CP npc's seem to be more grounded in their environments. Wide variety of actions, dialog, etc.
Iāve never noticed the random NPCs doing much different in Cyberpunk. They mostly seem to use their animation markers (cleaning windows, drinking etc) or wandering around.
They look good, but the crowd actors never struck me as being different to crowd actors in other games including SF
both say random lines when interacting
The dialogue is a different thing to the crowd actors, and there might be more conversation markers set up, but Starfield seems to have a similar amount of random ambient dialogue
there's also normal npc's that are spawned in public areas
True. I guess what I'm saying is CP did a better job with making the actors immersive in their respective environments. I spent a stupid amount of time wondering around and soaking everything in. But I guess that won't carry over the same with a lot of the SF locations, not being insanely detailed compared to night city.
Cyberpunk 2077 spent so much time on the city because it's the primary antagonist.
Usually for most games light has to process every surface and reflection and volume on each surface etc, it can get pretty crazy. Polygon count can effect game loads too but modern games can handle those pretty well.
It's more about the complexity of the mesh really
Cyberpunk is also, correct me if I'm wrong, one location lol
Itās also the entire game location
Night City is wonderful
That's comparing apples to oranges imo, if na or neon was the singular location I'm pretty sure it would look a hell of a lot different
nuh uh you get a desert too
You do, but that is pretty much empty outside of set events
True. But we were comparing NPC's and I kinda came full circle to the environments is what differentiates them more than the npc's lol
and once again saints row 2 beats cyberpunk
That and the games handle both completely different I assume
I don't see cyberpunk having a ton of ai packages for the general wondering npc
Kudos to them that one thing it DOES have is official mod support and tools.
Yea I don't see any mods for SF
It doesnāt, itās very similar

that's because all the modders quit when Shattered Space didn't come out
Okay Mikey lol

They always say the modders left right? What if and hear me out, they were never here to begin with?
Did SF xedit get abandon? Or did someone else pick it up?
The most recent build is 4.1.5p, from October. You need to get it in the xedit discord.
the current README in it states that Starfield is a top priority for them.
Are you real?
Is tank real?
Am I real?
Lol
Earth is real
Ah, so I guess the "devs abandon SF xedit because the game is boring" was just a salty rumor lol
lotta that going around
Yea there's a ton of hate propaganda
I think theyāre just disgruntled former fans.
Fans that were WEAK and couldnāt stand the wait anymore
Every time it happens on Reddit I see people make statements that aren't even a matter of opinion, they're objectively factually incorrect, and I know those are people who literally never played the game, or didn't play it for more than a few minutes.
Lol
Really enjoyed the other day seeing that guy who said "there is not one use of profanity by any NPC in this game. Not. One." or somesuch and got downvoted into Hades.
I didn't even bother sending him a clip of somebody being called one of Vasco's more colorful inclusions.
I donāt know if the f slur is ever said
Ecliptic at Red Mile do it constantly too
Just because youāre not hearing everyone have a mouth or a sailor
Why even the censored version
Yup,
Cursing and Profanity
Purposefully circumventing our profanity filter or otherwise cursing or using profanity is not permitted.
Use other words, it's not hard
It actually is hard to talk about what's in the game without indicating what's in the game, but I will comply.
I mean avoiding swears is easy enough f slur, s slur seems to be fine
the slur that starts with that letter and the profanity that starts with that letter are different, unrelated words.
When I was trying to upload the Lambent mod to Creations profanity filter kept telling me I couldnāt submit the mod because I was a potty mouth.
Spent ages looking to see if I had accidentally a typoed something into a swear word, then shutting down and reloading the CK a few times
In the end it was the work cockpit that was triggering it
Dark Universe Outlaws, here I come!!!
Thas funny
enjoy your ChatGPT creative writing
I wish I could say the F word about Starfield ||fun||
I wish I was a little bit taller. I wish I was a baller.
Lol. I did chuckle at the whole ChatGPT admittance, but it is what it is. As long as it adds something to do in this game, I can look past that.
Tonightā¦
I hope they proof read it lol
It is kinda sad seeing so many people out source their ability to think to ai
Unrelated, remember the Butlerian Jihad in Dune? That was a cool lore inclusion. We should have more mods like that.
Thatās true.
Or like Linda calls it: A1 technologies.
Yeah, when chatgpt servers went don't and there was all these people started panicking because they didn't know what to do. Complete brain rot.
In the year 2025
Ain't gonna need to tell the truth, tell no lie
Everything you think, do and say
Is in the screen you look at today
I'll stick to doing everything manually, thank you
Thatās why youāre awesome
Thatās why youāre amazing and awesome all in one cool burrito
Awe shucks
I really hope that our governments will wake up at some point and regulate AI more strictly.
AI has a lot of potential. It has a lot of use. AI is the perfect assistant. If you know what you do, AI can help you very well. And it can also be used to automate stuff that we don't want to do ourselves anyway.
It should not replace us however. Because even if you tell me that AI could be creative, it doesn't mean I want it to be. I want to experience what a human being came up with. The imperfection, the unpredictability, the craziness of human creation is what makes it stand out so very often.
And lets not forget that our society will not work if AI replaces us all. AI is not going to buy your products. AI is not going to consume your stuff. AI is not going to find explore new worlds, new things, make new experiences etc. AI just learns from existing stuff and mashes it together in an ugly mess, sometimes right, but so often completely wrong. The internet based on AI content is a place that is not worth spending time in.
Right now, companies will make money by using AI. But when they continue this path and everything is AI, there is no more money to be made.
Holy wordwall batman
Someone mentioned neon being like back to the future like in a way right? Maybe we need some Back To the Future Mods for Starfield
When I've seen the video about this mod, I was like "wtf is this?"
The gameplay loop it adds is super boring, while filled with unecessary long AI generated slates and quest descriptions that I have no reason to read because it's all unimportant radiant quests after all.
Todd says it best, the human factory of artistry is what makes it special. "Paraphrasing of course."
At least my own words š
That was me lol
It's what back to the future thought the 20s would look like
Ots?
I wish I knew how to read
Common gamer
Man I am really happy how this one turned out
And I appreciate you doing everything manually. Thatās why I love your mods. All the handcrafted items and content. It shows a human was behind it.

Maybe nobody knows how to actually read and we are just AI ourselfves who generates the most likely answer to something š
I remember the days before AI and FO4
peaceful days, eating oranges under the tree
Still a mystery to me why the character is capable of gripping foregrips without any clipping in the menu but not in the game itself lol.
Yāall cool with it if I ramble about that previously mentioned Cold War/war planet thingy from before?
I put a lot of work into having the clipping reduced to an absolute minimum, meanwhile some vanilla grips are clipping like crazy š
Bethesda be like š¤·āāļø
This for example is how the Drum Beat looks in the menus
Vs ingame š
Glitch I guess or something up idk
Starfield: Cold War
I mean that one planet thatās like a endless war between two factions with UC and Freestar backing the sides
That would be sick as hell, two rival camps abandoned by the UC and FC, fighting a war long since over
Who said they were abandoned?
Cāmon man, we both know the UC and FC would throw their troops to the wolves
Nah. Both sides are just sending supplies and stuff through third parties and all. Trying to see who wins this ongoing war in secret for whose new buddy gains the planet
Well, Iāve been recommending a mod that adds a Cold War-esque vibe to Starfield, but nobody ever listens to me.
My theme song around here is āLosing my Religionā by REM.
Hence why itās better to focus it on a new world with new factions to allow for exploration of stuff
So, like a REALLY messed up war game.
Allows the UC and FC to keep their vibes while making new drip for new groups to join or fight against
Nah more like promises and opportunities both sides donāt want to give up
People are saying the new dark universe mod is ai generated?
Okay, like a battleworld.
Maybe. Or battle system if more planets in system are battlefields as well. Who knows though? Might be best to keep it to one world
Basically both sides keep fighting for a social experiment
The empty open worlds could have been used perfectly for dynamically generated battlefields. So much space all around.
Iād totally want Tank, Wulfy and PilgrimCreations to be involved with outfits and drip for sure because they cool with doing that
Maybe Nova with their Vigilance mod skills
Oh you guys already talked about it further up, lemme read
I love their mod but idk if I wanna do the full halo vibes for factions outside of Vigilance
the mod page itself says what parts are AI generated.
I see now, "Narrative stitching powered by ChatGPT trained on Starfield lore, giving each bounty a unique backstory and motive.". That's not very good
Would be cool if the modders had an all out brawl with their factions, Novaās vigilance, Tankās TPS, Nemās SeluPeak
I wonder if I can gather peeps to help me make this because Iād love to write stuff out but cannot make anything myself modding wise
Iām a writer, not a modder so rip me
Maybe people could use your services to write flavor text for their mods.
Starfield could use more serious tones and some humor.
some serious humor. Humor, but serious.
YES, main characters mean nothing if you donāt have interesting characters to interact with
So yāall cool if I ramble a bit about some of the history of the factions I have in mind for the endless war planet?
Right? I love building things for my mods, but the writing is always my absolute favorite part
Someone please say yes to this lol
No, do not do that
Awā¦.
Yes
Hooray
So I mentioned that thereās an American/NATO/US allies inspired faction and a Russian/bloc inspired faction. Now what would be your first assumptions about these factions?
My first assumption is McCarthyism Vs Communism
A good guess. Anyone else wanna add to it?
I don't know what I'm looking for lol, is this a orwellian reference
Nah. Just guess or make an assumption. Iām not judging anyone here
An apple and banana lol
A good assumption too
I'm imagining cold war era political rivalry
First glance you think itās a copy of the iconic Cold War. Communism vs capitalism.
The truth is the only group even remotely close to communism is just the socialist aspects of the American styled faction while the Soviet styled one is heavily influenced by corporations and the oligarchy. Basically flipping the Cold War aspect around in a way.
And thatās not the factions original stances or politics
Wdyt so far?
Feedback is appreciated because this is heavily WIP as in its literally just thoughts in my head lol
Guys? Gals? Peeps?
Itās an interesting idea, would it be on a grand scale with two super power factions, or a smaller localized story with two smaller factions?
An issue is for an endless war idea the planet would need the industry, infrastructure and population to support it because war is extremely resource intensive and the constant need to build not only weapons and machines but settlements hit by the war would mean it'd constantly need a production aspect to support it. You also need a population that would support it because an army is only as strong as it's morale, wars have been lost due to low morale among troops and lack of supplies.
You could do that it's basically just a war between two robotics manufacturing companies trying to push how good they are at building robots to get bought out by Ryujin who seem to have a monopoly on robotics through Drone.
Thatās why the UC and FC is supplying both sides. Itās kinda inspired by the Forever Winter and the idea of an endless conflict where you have moments of ceasefires that never last long and two sides who donāt want to lose for various reasons
Iād say if youāre going to have each faction being propped out by the existing big factions like the FC and UC, then youād have to think about the reasons the FC and UC would be supporting each one in their never ending war. Like how do they align ideologically, what are the gaining from the endeavor
I do have them in mind thankfully. I just need some time to put it into words because Iām buzzed in two ways rn lol
If you were to have two smaller factions it would be easier to set up the stakes.
Two societies on the fringes of the settled systems fighting over scant resources for eg would be easier to sell the premise because there is a tangible stake
When I mean superpowers, I mean the two factions with the industry, materials and manpower to fight over one planet.
They are kinda stuck on the planet anyway
A lot of the cold war was also fought over resources and political domination which isn't really something we're seeing in the settled systems. Sure the two sides aren't happy with each other but there's no real threat of mutual assured destruction like the US and USSR had with nukes and neither faction wants to risk a war. You also have it would cause issues with vanguard's story where you're given a lot of options to improve relations with the two factions.
Starfield's setting makes resource wars less of a major deal because a lot of resources are easy to find, there's plenty of living space, there's not even much ideological differences considering both factions are heavily capitalistic where corporations are shown to have a lot of freedom.
Now if it's a collection of LIST settlements that are propped up by corporations vs a faction secretly backed by House Va'ruun or say one of the other unaligned factions like Fleet and Zealots it could work I suppose
Honestly just a cold war between two corporations trying to get a rare resource would make more sense
You have a point but I donāt want to devolve it to a mere corporate war since itās just less stakes. Once Iāve gotten home and a clear mind, Iāll give a better explanation and thought out reasoning. Wouldnāt be fair to try and do this while buzzed and outside
Fair enough, after all it's your mod and I heavily support what you do with it!
Indeed. There's not much to signal that the UC and FS are enemies/hostile towards each other, other than the game telling you there was a war. There's not much friction there. Like why would the FS accept having the secured vault filled with war stuff in NA? The FS guards could easily be kicked out. Would make more sense to have the vault in some underground bunker, on a moon, in distant space. Neutral grounds.
I like to think that this isnāt a continuation of the colony war or considering the hostilities of increasing between each other but rather a bit of a proxy war turned ego battle to see which side one supports wins between the two. Itās kinda of a secret ongoing competition to see who gains the upper hand in the region without directly going to war with each other.
What is even going on in here?!? What did I come back to?!?
Ugh. Iāll stay out of this. I will say that there needs to be more UC heavy military esque mods. PERIOD.
Oh. Talking about some concept I have
Okay. Lol
I thought the world was ending or something based on amount of responses and texts you got back. Lol
The UC and FC at one point were backing the sides during the wars for possibly future allies in the next fight if one side finally won or the other, a bit of influence over certain areas and new opportunities. However, when the Colony War ended and the treaties signed, there was no mention of the ongoing conflict of the war down on the planet and the UC and FC were a bit reluctant to part with the sides they supported. For the UC, leaving someone behind even if it was because of peace would leave a bitter taste in their mouth especially right when they just lost the war. If they could win one war even if via just merely providing material support, it would be less of a blow to the impact the colony war had and likely establish a new partner or friendly power in that region of space once its developed and rebuilt. For the FC, itās mainly to spite the UC further and to make money off of the conflict for their vast private interests. The war was over and the FC was not gonna fight anymore conflicts against the UC but a lot of powerful people and groups wanted to still make money off an ongoing conflict. Plenty of corporates within the FC saw the planet as a test bed for new weapons, concepts and ideas while a bunch of political and military leaders saw more of it as trying to ensure UC didnāt pull another clinic or prop up a UC friendly government. Though as time went on, a lot of the motivations boiled down from bitterness and spite of war to more or less seeing who would win this conflict with support from the powers. In a way, it had become some what of a silent game between FC and UC to see who could get a little ego boost without any direct confrontations. Ironically there has been attempts to a ceasefire brokered by the UC and FC together to help the world but all attempts either fall through, stall out or end up lasting a bit before something reignited the fighting once more. To this day, UC and FC cannot determine why it keeps happening.
But this is just merely a brain fart so idk if it would be viable or not
And most of the aid is mainly humanitarian and materials for repairs and infrastructure though both sides do provide materials to construct equipment and weapons even if they shouldnāt from time to time.

@crisp haven you cooking up something buddy??
Ahem House Va'ruun mods I think you mean
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I think of that Japanese fella that got left on the island YEARS after the war ended.
Two splinter groups that are still fighting
You know what I realized? There aināt no temple homes.
There are with mods.
None on Xbox however.
I had two mods in mind when I said that. Both are on Xbox.
See, I want to live in a defunct temple.
I feel like temples are severely underused
I would argue that Starborn Player Home at Moonhenge and TGs Andromeda's Palace fulfill this requirement.
Without a doubt, no arguments, my only problem is, Iām a minimalist, they did amazing work, but I get overwhelmed with too much space.
Morning
Well, those would be nice, but more UC/FC conflict mods would be amazing. I wonāt hold my breath, however.
Just like I wonāt hold my breath for mods that make the UC more into a universal power military force. I just donāt think modders have that vision in mind. They rather do dumb ass Star Wars mods.
Itās a damn shame that this game doesnāt have the same amount of mod support that Skyrim and FO4 has. Itās hurtful and baffling at the same time.
I can't open creations at the moment
Why is that not a surprise?
It's just not is it :/ couldn't connect to bethesda.net servers as per
Guess the lemon ran out of juice
multiple people seeing that, probably doing PS5 testing again.
ah was coming to check what that was about
Itās not like they are updating anything lol
seriously, some of the problems a few weeks ago were attributed to the testing for external assets in Skyrim archives for PS5. Creations backend is the same for all the games.
"were attributed" by the community, but the fact of the testing (not of its impact on other games) was confirmed.
Or are they?
Wait I canāt post gifs? Awā¦.
š£ļø
Lol
Ah... testing in prod, the mark of a true dev.
Everybody has a testing environment. Some are fortunate to have a second environment for production.




