#starfield-mods
1 messages · Page 88 of 1
Yes
I can do a somewhat wide range of voices
But low and heavy gritty voices are my favorite
My Space Marine and Ork voices are on point!
genuinely quite good i liked it
Thank you m8. Now imagine a companion that walks beside you talking like that lol
Fresh clip with my camera off
What in god’s name are those messages.
Nice!!!! I like.
It's a Syrian Minority group they wanted me to be a voice man
Thank you
Basically real world issues and people wanted me to be their "voice in the darkness"
Especially when I do my Good Morning "insert country here" voice akin to Good Monroe Vietnam
Ngl if I knew how to edit the video I would have tried to clip them out but I am not too tech savvy
When will they add Star Wars Genesis full mod on console
When are they going to add more Mass Effect mods to the console is the real question!!!!!!
I'm not sure this is entirely possible as it uses 3rd party tools/system if I'm not mistaken.
Genesis is also like well over 100gigs by itself iirc.
That press is named Smasher isn't it?
probably
I have been told I can sound like Admiral Thrawn lol
If someone wants to make a Thrawn companion mod look no further I'll do the voice of our favorite blue skinned chiss 💙
Chillin with Otero
Git it guy
Thank you
Wow. Nice.
Thank you m8
See all we need is an Grand Admiral Thrawn companion
Oh and night trooper armor for the player character lol
Am I crazy or do I need a modder to build some stasis pods/cryo tubes? I know that “goes against the lore” or whatever, but it’s a very nice asthenic for the vibe I’m going for.
One of the Va'ruun hab mods has a stasis pod hab
I'm sure I could make a cool one with some VFX
I wanna figure out how to get some nice liquid looking things
You want them just for appearance?
Appearance would be dope, functionality to trigger a grav drive jump sequence would be nice and what I’m aiming for, but honestly, just for cosmetics would be cool, too.
Of course.
Or a colony.
I’m one of the few who don’t really follow this whole “Starfield Lore”. Sorry, not sorry.
😮
I don't mind starfield lore, but I'm also not going to flip a table over mods that aren't lore friendly lol
I actually do prefer lore friendly
@sharp lynx I also gotta DM you photos of my character if that’s cool with you.
Sure
I play this game with my own headcanon. Some of it stays accurate, but I don’t treat it as gospel. For one, the Colony Wars should be in a “cold war”, honestly, but that’s just my opinion.
I mean.... Multi verse
It would have made the game far more interesting from an RP perspective.
Anything could be explained as "in this universe"
Which is why I’m kinda glad I got locked out of the FC questline in this playthrough.
Gives me “Morrowind” vibes.
Nothing wrong with that. After all, thats what we have mods for - to make the game suit our very personal tastes.
Right. I don’t even think a mod purposely did it. I think it’s a bug from a mod that did it. Lol. I’m not upset about it, though. I feel if you join either of those two factions, you shouldn’t be able to join the other since they are at odds.
I just wish it was explored upon more in game.
I wish a lot was more fleshed out in game, but that’s just me. I mean a living reputation system like on Fallout: NV would have been nice. How difficult would that be to mod in? That would make me start a whole new game.
Yeah I also think there should have been more hard decisions in the game - do this one or this one and not this one and this one.
After all we have NG+ and that would increase the reason to go through Unity.
Exactly!!!!
And where is Bard?!?? Is he on this Discord because I want to thank him for naming the NPCs outside of “CIVILIAN” or whatever Beth did.
@jolly torrent @slim sun Update is now live to resolve conflicts, tested and confirmed to be showing text. Apologies for any inconvenience, credited in patchnotes 
Thank you, bro bro!!!! Much appreciated!!!!
This is why I love the modding community!!!!! Yol be tackling these issues and resolving things with grace!!!! I love Yol!!!!!!
I still want someone to do the opposite. Remove all NPCs names until I speak to them and ask them about the name. Or have another reason to know the name.
True. I can see that as well.
That adds a lot more realism and immersion.
And those the mods I like the most. Realism and immersion. I tend to play this game a “a day in the life” versus escapism/fantasy. I guess that’s my cross to bear.
The only things that really seperate it from the cold war is no weapon stockpiling and no proxy wars. But with so few other groups the no proxy wars bit makes sense. So really just the lack of military buildup is the difference with the cold war.
I mean both hate each other, have fought previously, and are itching for another fight, thats the cold war (except the us and russia only kinda fought). The cold war outside of the proxy wars could be summed up by continuously yelling at each other and then building more weapons
@sharp lynx well, I tried to DM them to ya. That failed.
@sharp lynx
And honestly, this game looks so beautiful at times.
this is going to get buried and I'm totally going to forget
lol
Holy Hell! The MT DEW planet!
I know. I tried to DM them to you but the DM failed because of Discord, I guess. I’ll send them over to you when you’re ready to make that.
Lol
Random question. On very cold planets with breathable atmospheres, does the player have condensation come out their mouth/nose? I’m not by my game to check and I haven’t been on a cold planet with a breathable atmosphere in a while.
Brother, this ain’t a rockstar game
That kind of technology is YEARS away
I was just wondering because a modder added better condensation effects for Skyrim. I was wondering if that could be the case with Starfield.
You might need 17 actually.
||Just messing with you, don’t take 25% of what I say seriously ||
Who is slacking on their job of sedating Scar??
@surreal storm You were supposed to be on medication management for Scar today!!!!
sorry was busy day. i'll feed them though
😂
system name?
Hello everyone, I am on the verge of getting my next mod out but cannot for the life of me figure out how to get my retextured hats working, I have all my other outfits and retextures working but with the hats only the go nif is visible, when a character is wearing the hat it is invisible. I don't understand where I went wrong because I have put out a mod before and my retextured hats worked perfectly. I followed the same process as the outfits with the hats, if anyone has had this issue and knows where I went wrong please let me know. (for some reason the only retexture that did work was the first mech helmet, maybe that is a hint)
Anyone have a Vid or www Referral. I do not want to post a esm. I just want to post on Creations a TXT file. for My Spaceship. Have not done that and a pointer would help. Thanks. I do have the Creations Kit and its working also.
Darn. I didn’t even commit it to memory.
Right now I’m going to play through where I am only loading one mod (or in some cases a few) trying to find which mod caused my play through to start creating infinite load screens.
I do a save before I load the mod and I am actually keeping track on notepad when I load a particular mod. Then I tried to do some quests to see if I have any problems before the next mod.
I have just noticed something that I don’t know if it may actually be a hint as to may have been causing the problems in previous play through with infinite load screens.
In the play throughs where I got an infinite load screen when I tried to leave a building through a door, I tried to bypass it by fast traveling out of the building to another area. But I would get a message that says you cannot fast travel from the location. One place where I was having a problem was trying to leave McClarence Outfitters. However, in this place through, I have noticed that I can fast travel from McClarence Outfitters to any place I want.
I do not know the mechanics of how a mod sets an area so that fast traveling out of the area is not permitted, but instead the player has to go through a specific exit. What I am wondering if it is possible for a mod to have a bug where it is setting a “ do not allow fast travel” flag on, but it is not setting it off. And the result of some type of conflict that could lead to an infinite load screen.
If you’ve removed mods and returned to the same save, the variables in the save from previously running scripts are looking for the removed scripts. When they cannot find them, the game trips out and just waits. Sometimes it’ll go oh well, but most of the time it’s like, “dude, where are you?” And keeps waiting.
Make sure you are testing on clean saves and not fake clean saves. Start a new character with only the mod you want to test for a true clean save.
So, right now the FO4 AE isn’t doing too well, to call it a dumpster fire is generous, but I’ll admit, the Lucky 38 Ranger armor is based.
I saw the steam reviews but it was the typical "ugh Bethesda kills mods" garbage without any actual write up saying what's wrong lol
Oh no F4SE has to update worst thing ever
Havent being able to test that one yet because the radio signal doesn't work for me 😪
Not even the problem people have
look at this, JESUCRISTO this looks damn good.
You would be surprised how few people actually use script extender mods.
Ive seen a fair share of reports that cannot access or download their bought content at all. Plus there seems to be a lot of confusion what the AE upgrade contains, and what the difference between CC and Creations is.
Bethesda should have probably not mixed those two now.
Yea see that's valid but I still see people trying to push the narrative that Bethesda is trying to kill modding forever despite its literally just a runtime script that third party tools check for
I am not regretting my decision to stay on old gen lol. But I still need to clean up my LO its quite the mess.
It is actually funny how much more stable Starfield is. Even so I am constantly looking to solve issues with Starfield, these are nowhere near gamebreaking as what I usually encounter in FO4.
This armor is the ONLY reason I’ll delve into the broken mess that is the AE and someday, far into the future, I hope to see it in Starfield
Today is the day PEAK comes.
I’m MANIFESTING peak like all the kids say.
Lord knows I need VIGILANCE
If we don’t get it this week, I’ll have no choice but to ||wait longer ||
Oh wow.
The game is a mess technical wise or as far as modding?
cannibalism?
The AE update didn't just break the script extender mods. It broke all mods that require the dlc's...
So like 95% of all mods are broken. Some people can get one mod that requires the dlc's to load up in CK (not in game at all) but they can't get a mod that has that mod as a master to load
☠️
Oh my goodness. That’s why I usually stay away from the re-releases until they are stable.
I would be so livid right now if that happened to me.
devastating 
God, when will the creations update
I guess I’ll stick to Starfield for the foreseeable future, because Goddess knows they ain’t updating that game anytime soon.
I could not get the Heather mod to enable. What I am reading here is that the mods that looking for the DLC is not working probably because Bethesda made some type of change to the ESM files for these DLC’s and didn’t want to bother to go back and fix whatever mods that may break.
I play FO4 on the PC also. The message I got when I load up FO4 was that the anniversary edition wasn’t simply an update but was actually a replacement. So I decided on the PC to switch from Game Pass to Stream. I hope things will be a little better than the Xbox.
Damn, it’s been 20 minutes and still no update
last time that happened we got an update, this time we gonna get pain
I would be patient regarding anything Creations related today.
tato the herald
Everyone on the Creations team might have been diverted to fix the Fallout 4 Creations issue.
pain
why evertime I hear of that game it's about something being broken
Seems to be the norm for FO4.
Starfield has its faults but technically it hasn't been that bad.
It might actually be the buggiest bethesda game, still love it though
Except for the lack of news for almost a year, but I’m willing to sweep that under the rug.
I remember nothing of that game and I have 1k hours in it oop
At a recent interview Todd repeated how he likes to keep quiet about what they are working on and then just suddenly drop something new.
Respectfully, thats not a healthy business practice, there’s a lot more cons than pros with that approach.
then again, all I want is vigilance at this point, other than that, I’m good.
And around and around we go, where we stop nobody knows (this is the third time in like a week a debate has broken out about should bethesda feed the hype train or just work quietly and diligently)
thank you for your input scarlet, with your experience on business practices
Don’t worry, Buddy, I said respectfully so no one would get angry and YELL at me.
Thanks, Ruskie Jesus.
Eh, Discord is telling me to watch my language.?
I mean, there’s a few words they don’t like in here
I'm sitting here thinking hst is having a full blown meltdown or something
Jesus that's freaking wild
Could be me posting a link to a certain site that tracks Starfield updates.
Hmm, it's a public facing site. The only thing you can see is when an update was posted, not what is acutally in the update.
HA! You don’t know me very well then, Feller, I don’t have meltdowns.
I have jokes.
Naah, just curious what the naughty words were that I spoke.
No, hst2112 because his messages kept getting flagged
I know they don’t like the E word.
Still forbidden, we could back in the days but not anymore
Anyway, the point is that there are almost daily updates.
Or maybe it's just the janitor dusting some developers keyboard, hitting the "upload" button once a day.
This isn't really news... they confirmed updates and a second dlc were in production a month ago
In other news, new Creations have been posted.
Happy Veteran’s Day, btw!
Well, no vigilance, time to throw myself out a moving vehicle
Where’s the Tech 9 mod at? Lol
I'd recommend a standing vehicle, much safer that way.
No, cause fingers crossed it would put me in a coma till December and hopefully by then Vigilance has come out
Looking at that NAT mod, I wonder if there is anything like that irl, where a metro will be transported in an elevator? I wonder if irl, they wouldn't rather build a long turn that slowly elevates. Such an elevator must cost a lot of enery.
Or a new TankGirl banger
Which NAT mod?
Ha!!!! Yol are too much.
Trying to be funny without crossing lines is not easy these days 
Got you too, huh?
No, I posted it and deleted it myself well knowing that it might not sit well with some.
it was a banger joke though

Don't drink and drive
Not sure about the price point tbh. That looks like a neat feature, but also nothing that I would use more than probably once to see how it looks lol.
Yeah, maybe Crimson will review it. I just want to see it but wouldn't use it.
I may download this. NA needs a LOT of love.
https://creations.bethesda.net/en/starfield/details/0d53efde-5e50-4201-b055-d24f13785f90/Difficulty_Buildup This one looks cool though.
I know youngneil has a couple of haters, and I am not a fan of all his mods, but there are some really cool ones.
Would be good for immersion reasons
Not a fan of him whatsoever.
I dont disagree. A couple of years back I loved every little immersive detail in a game. But nowadays I feel like I want to achieve a good balance between immersion and usefullness.
Example: Back in the day I always wanted animations for picking up stuff. Then I played a couple of games that have those animations and it is SOOOOOO annoying that I know prefer no pickup animations or maybe just a vague hand gesture simulating the pickup.
But then there are mods like the new Bounty Hunter mod that animate pickup up notes or the first time you equip the new gear, and I love that so much. It doesnt happen all the time, but when it happens, its just super immersive.
He comes in here being rude sometimes
I think he usually does a live review of one or 2 mods on Tuesdays but maybe Fallout 4 has him busy at the moment.
To be fair, I've seen that happen once, and I kind of provoked it a bit. His reaction was still childish, but he didn't come here out of nowhere being rude 😄 He just doesn't seem to handle criticism well, ironically.
Want me to review it?
Yes, but do it live, Crimson style with lots of naughty words when you can't get it to work right.
I will stream too in a bit, I think I will look at the ArmaTech weapon and the difficulty buildup.
Also at two free new mods that have come out yesterday.
Hell yes.
No, no he does not.
It really rustles his jimmies
Very much so. I was in here the last time he rolled up in here acting belligerent
ok buying it
🙌
Most importantly, I won’t stand for slander of my favorite modders
He can be rude, harass my friends, burn down my house, but when he messes with the modders, ITS GO TIME
Agreed. That’s my issue with him. He’s extremely insulting to the modders. Like, there’s a way to speak to people and he doesn’t know how to talk to people at all.
Why you react to the void

I am by no means a perfect man, but I try to improve myself every day. Crimsons behavior is not only disrespectful, but he also hurts his reputation with that. Like no company would take feedback from such a source.
Criticism is fine, harsh criticism is also fine, but insulting people is not okay at all.
Lol, listening to his live stream on Fallout 4 now. It's actually hilarious.
No it is not, a little respect in here, we need to have a little respect in here now.
Exactly. I respect everyone even if they disagree with me. Theres a way to express your opinion in a civil manner. I’m sure I have had several disagreements with everyone on this sub at one point or another, but I don’t enter a disagreement with malice or with the intent of being insulting.
I like it so far
And his condescending attitude has me not even feeling him. He was cool when he did his ship walkthroughs, but the moment he crossed the line and started reviewing mods and then sneak dissing the modders, I was totally done with him.
Well, if it’s coming from you, then I’m onna pick it up for sure.
I’m about to finish up my physical and then get my free Veteran’s meal and devote the rest of my day to Starfield. Lol.
little sad you cannot sit in the chairs
and I think the NAT is not nav meshed bc npc's can't enter but that's maybe bc it moves idk not a mod expert
Damn, that would’ve been a nice touch.
maybe in an update but I like it so far a lot
òh npc's get teleported inside when you ride
Honestly. The immersion factor would be enough for me.
I bet that would increase the risk for bugs
Your companions also never enter the NAT with you 😄
Can see them standing back at the station so often when the cutscene starts
That actually looks pretty cool, can’t lie
Reminds me vaguely of Cyberpunk when we got the metro
Its just really something that I dont see myself using enough
Personally, I’m gonna get it, just for knowing that it’s there
it seems to be not completable with the zone player house btw
Looking at my library, I already bought so many creations that had cool concepts but I ended up never really using their features.
I honestly didn’t bother with that pack, I’m picky when it comes to home mods
I mean they're gorgeous but valid
I dont understand the appeal of player homes in Starfield at all tbh
We have the Lodge, we have our ship, we have outposts
I wonder how compatibility of the NAT mod is with some other mods though that add stuff to the city
that's so far the only bug I've got, will remove it and check if other stuff blocks it
I don’t doubt it, Zone does solid work
He does
It took me a while to identify all the assets he uses for his cloth mods, some excellent editing there
God, I hope Zone updates his hair pack soon with more styles
I’d love to get V’s shaved side cut.
is zone in this discord?
I hope he updates the clothes modes as well
Yep, doesn’t pop in often though.
Same, I desperately need more clothing in starfield
I mean I pretty much have my outfit locked right now but more options are always cool
Would also love more Titanfall ports, these two games match so well. Excited to check out the weapon port
I just throw on any old thing. My character looks like a factory worker at the moment.
What I wouldn’t give for her fit in Starfield, the hiw waisted jeans and dangling belt would make a man act unwise.
hmm there are some...problems
lol
Which are?
Uhh the other trains stay so whenever you arrive on a station you get kinda...in between
Tastes are different I guess 😄
Yeah, I adore cyberpunk fashion.
`which isn't really a problem (gameplay wise) bc you end in the same spot when you travel one station
but it is a probelm when you skip a station bc then the other train has collision and you'll get stuck
Yeah they probably change from a moving to a static model
Did you play Fallout 4? The same happens with the Prydwen
If you use console commands to follow it you can see the weird moment where the moving object and the stationary one switch places 😄
Panam’s fit would go stupid hard in Starfield.
what if I jump
You might die, but that’s the risk we’re willing to take.
“Donde Esta el biblioteca” that’s Latin for “onward to discovery and adventure”
Oof, "4k texture mods will bloat your save" from everyone's favourite Youtube reviewer.
I mean, unless you're playing on a giant screen, you're really not going to notice the difference between a 2k texture and a 4k texture
Yeah, most of the default textures seem to be designed with 4k in mind. The ship interiors are especially well done.
4k screen that is, not texture size.
To be fair he's probably talking about FO4, which is still a pretty decent looking game.
Lord Farquad was the best shrek character and I accept no argument
Hey Guys I just released a mod which fixes an issue I had with SteveK1ng great mod "Better boarding encounters" https://creations.bethesda.net/en/starfield/details/41ba24c4-1d27-4c62-b2ee-a9ee3c1f3f68/Brave_Crew. The unnamed crew now fight back in the mod I just put out and the health is increased. here is the link if anyone is interested, it is kinda a niche fix tbh.
Would this conflict with the “Captains Matter” mod?
That’s straight 🔥
So the NAT mod goes up with the train sitting horizontal? Or how does it work?
it's okay I is dumb as well but somehow made it work
Happy to report that the Titanfall 2 weapon pack is implemented very nice and lots of fun to use
Me too
Until it’s on console, I cry
There’s a Titanfall weapon pack mod?
Yeah released yesterday on the nexus https://www.nexusmods.com/starfield/mods/15319
I sleep
I’m a console pleb unfortunately. Nexus getting all these good mods and console isn’t. 😭
Exactly!!!! All of those amazing mods on Nexus and none of them getting ported over. It hurts my heart.
I wonder why?
Porting isn’t hard, is it?
I wouldn’t think so. Then again, I’m not a modder. Evidently, it was super easy with Skyrim. That game had hella ports.
I really want that Mass Effect main menu screen mod on Nexus. That’s what I’m holding out the most hope for. As soon as that gets released, I’m downloading it.
Some modders just don't want to fight with it. Some don't have an xbox to test and don't feel comfortable putting something out there untested. Some have a personal vendetta against paid mods (cause how dare people get paid for their work)
I really dislike it when people are against paid mods. Like it doesn't effect you in any way so why care
I mean, I don’t mind paid mods, I just hope they’re worth the money
I won't say I prefer them because I don't want to spend money, but I am glad people can be paid for their work. And when you look at like watchtower, some people absolutely deserve to be paid for their work. In days passed they probably would have been hired by the company they were modding for, bethesda and cd projekt red have both done that in the past
I do wish nexus would end their beef with creations so that patches for paid mods could be hosted on their
Watchtower DLC is one of the few creations I wish it were an official Bethesda DLC and a canon one. That's the type of content I wish it were included in the base game of Starfield and the type of story people wanted for a RPG space game.
Well I'd be careful saying its the type of story people wanted. Generalizations are dangerous. I for one find starfields story to be one of my favorite parts about it because A, I'm tired of being super special hero man to save the day, and B, because exploration is insanely cool to me so being part of constellation is like my escapism to be the explorer I can never be
A big chunk of these mods is simply because the Author's can't test on Xbox so it's better to not try and avoid any possible unfortunate issues. Even Weapon mods, when not tested can wreak unforeseen havoc on a save file.
Totally didn't see you also said this lol.
I know. I know. It's sad time, but I totally and completely understand their reluctance. Especially given how volatile people can be. Also, how ignorance is rampant and folks don't do proper testing and just slap a break or bug to whatever mod they think the issue is. So then it makes it even harder to have a console mod when you can't even personally try to verify if the issue is your mod or just a conflict the person is blaming on your mod. Lol.
Same.
Who is this “youngneil”?!
He’s part of this server.
Same, thank god for screenshot requirements
I wish they'd add clips too, not necessarily as a requirement but it'd be handy
Just being cozy while I cruise these space lanes.
At least on the website at the very least
I remember they used to have comments on Beth.net. I don’t know why they got rid of that.
Like videos?
Yeah so we can see how the mod really runs a little
Or at least showcase it a little
we can upload videos already, they don't show up ingame tho only on the website - but many of us don't have the video editing skills to make a neat video.
I can almost guarantee it was for moderation purposes
Ah that's fair
Wouldn’t it have been more fair to run verification to see if the user downloaded “xyz” mod in their load order before being allowed to comment on that particular mod? Especially a paid mod.
I just don’t understand why they wouldn’t have some sort of fail safe for that…? Like, someone who has never downloaded that mod isn’t allowed to comment. Period. But someone who has downloaded it and it is currently in their load order or has downloaded it in the past, but deleted it, is allowed to comment. Super simple.
Still doesn't stop people from posting things they shouldn't so still would need moderated, so when they announced they were doing away with it they told mod authors to push people to the mod authors prefered site. That way the mod author or some other sight like nexus has to deal with the moderation
And that’s what encourages people to push crap like “Healthy Beowulf” and junk like that. You would think they would want quality mods on their platform that they are charging money for. Don’t get me wrong, I think modders should be paid for their work, but it should be quality and not broken crap.
Especially that “Healthy Beowulf”. That mod author had some nerve!!!!! He/She was WRONG for that!!!!!!!
👀
Absolutely ridiculous!!!!!!
Wasnt that the first controversial verified creation haha
Yes lol.
Indeed, those are the results of the early days, most of the stuff I see nowadays is cool stuff like flying cars, a whole new enemy faction to fight, and completely new weapons
😂 😂. It is awful.
Speaking of controversy... I'd like to take a quick moment to address some regarding my L.O.S.T series uploaded to creations on the weekend...
51 creations went up, all at once, an additional 10 the next day by request...
As you'd imagine, some have labeled it as "spam" or wondered why it couldn't be a single upload...
I get it, I honestly do, and alot of thought went into how to deploy. At the time, starfield creations had been a ghost town for days, so I picked my moment, and went all at once to minimise overall impact...
One and done while it's quiet, then they never need updates.
Due to the way 'thesda did the creations framework, this was the only way to achieve the end result.
Does PC have an alternative option? Yes, but not everyone is as capable, and for multiple reasons. And console, well they were screwed...
L.O.S.T was created out of a need to make the game as usable for my autistic daughter, or your disabled grandmother, as it is for you and me...
I have seen great feedback, and many personal thanks. This far outweighs the negatives, but I did want to address this as early as possible...
Still skeptical? Try it out yourself, and you'll likely understand how it helps people from all levels of capability alleviate some of the stress...
*And a quick bonus... It's already achievement friendly capable for FREE... And it will stay that way... Just untick the boxes after placement, it's that simple...
You'll find them HERE
It was annoying but yeah some people spend too much energy to hate on things.
If anything it shows some glaring issues with the creation page, LO sorting etc. and stuff like spam protection.
God I would hate playing these games on console
I had an at length discussion with wifey... "all at once" or "in smaller chunks"
What pushed it over the line in the end was pretty much the only other thing posted in 2 days was a test file... So I pulled the trigger...
The whole system is a joke really... Mods keep these games alive, but the platform they give us to manage them is just not feature complete...
Try looking at the "Latest" category on console, and you'll still see the day 1 bethesda releases 😅
@winter pier I just wanted to write a few words of encouragement to you. I haven’t actually used your mods yet, but I am thinking about it because I am in the process right now of. “Cleaning up” my collection of mods.
At the very least when I’m done, I’m going to have a list of mods that I will always use for every play through . Then there will be the mods that I will add when I’m doing a play through. Having some type of separator would be pretty good.
Also being able to have separators between a different types of mods. For example, I like to group together all of the mods that do some type of buff. Then I like to group together the mods that have outfits and so on.
Mrs has clinical OCD, and she would obsess over her load order for hours, only for me to need to do it in the end because it was too overwhelming... As it turns out, this is actually a really common issue...
She put the categories in, and less than an hour later, the only reason she needed me was to show me how well she did...
Pretty proud moment honestly ♡
I had to upload all 61, and create each page, one at a time... I hated it... BUT... To know someone found it easier as a result, tells me it was worth it...
So, thank you for your kind words of encouragement
✌️☺️
I dont have diagnosed OCD, but I am pretty sure I have some sort of OCD, so I get it. My mind tortures me if I have to put a mod under another mod because of reasons like conflicts etc and it completely ruins my system to calm down my mind.
I am quite happy that LOOT for Fallout 4 seems to work mostly fine, only needed to make a couple of additional rules in Vortex. The LO ordered by LOOT looks like complete chaos. And for my twisted mind, COMPLETE chaos is also some kind of order so I can be at ease haha.
Just a skin pack or new suits they'll use?
I appreciate you addressing it, but don't let it get under your skin. Folks won't even be bothered in a week or so when the mods are moved past like page 10. I will admit, I was one of the few people who were like "What? Why? 3 pages just consumed?" But also I realized it's one and done and not worth being bothered over. Just do you man, live life and be well. 🤘
Unfortunately it looks like compkete chaos because it is, a large chunk of the time loot is just guessing. Its ran by individuals informing an algorithm for a lot of mods, so it doesn't know non standard lists like if you have some really out there combos, and its usually almost a full year or more behind on new mods
The issue with LOOT is that submitting updates is a really obscure process for users which involves using the Github workflow. The solution for users is to setup their own mod categories and sort orders then assign mods to those categories. LOOT does work well if you use the DIY approach but its a pity there isn't a built-in function to submit updates.
It's good that these things exist, but generally as a jumping off point to get started. Then manually sort from there.
Not only do mods vary, sometimes they change over time.
It's the community members helping each other that really keeps the chaos in order imo.
we all gotta stick to gether lol
You know, if I ever become rich, I will have my personal load order management assistant 😅
If I ever became rich, first thing I’d do is sponsor a mod team to create the city of New Vegas in Starfield.
Including the dancers outside the Gomorra Casino and Fisto the robot because it’s not NV with him.
It’s not a problem at all. I didn’t mind it. I am 100% looking forward to your mods that change up the boring UI in this game. I really hope you release a mod that changes the main menu screen, tbh. I’m tired of looking at it, frankly. Furthermore, when is Creations NOT a ghost town? Lol. That happens quite often. You did absolutely nothing wrong and you should not be apologizing.
Apreciated ♡
Main menu is on the list, yes... So, since you brought it up... Static artwork, or video? What's your preference?
Either or. I think static would be easier, right?
I actually would appreciate an image of a war torn hellscape, tbh, but that’s just my headcannon of what should be going on in this game.
@mystic fox Thank you so much for the Enemy Variety update and the Ecliptic inclusion!
Truly amazing!
Glad to hear I added some more faces to varuun the first and the syndicate as well so the mod covers every enemy faction now
Also I noticed that you want to add more variety to settlers & crew faces
Which mod is this? Now I need it! Lol
Please, this is amazing and from the bottom of my heart I would love to contribute with a donation
Enemy Face Variety
So I finished my most recent mod Ecliptic Outfitted last night, it is the mod I have up to this point spent the most time and effort on. It outfitts the Ecliptic with new uniforms when they are in breathable locations and I am extremely proud of how it turned out. Enemy face variety is kinda a necessary component of Ecliptic Outfitted since in the base game the ecliptic only have 4 faces since they wear a helmet 100% of the time. https://creations.bethesda.net/en/starfield/details/1251a1f5-bbf3-41e8-88db-c64e978caf13/Ecliptic_Outfitted
Here is the link for enemy face variety.https://creations.bethesda.net/en/starfield/details/d8f7606a-c508-40be-90bd-ba00201c3fbf/Enemy_Face_Variety
Specifically crew but anyone I create for crew I can drop into the settler facelist so why not, I can't cover everything cause not every NPC settler uses the randomized list but I will add faces to crew at the very least.
I've found that the amount of DIY required to make LOOT work is slightly more than the amount to just manage my LO with a good diff tool such as the one in VSCode.
Regarding TaintedMatty's dividers, I pointed out in one of the Reddit discussions that:
Similar mods have been released for every Bethesda game before, without controversy, because Nexusmods allows you to make them alternate files for a single mod. BUT:
That doesn't work for Xbox. Xbox users deserve to have nice things too, and that means Creations is the only option, and it works how it works. You see a bunch of mods for a couple of days, then they get pushed out. Matty released it on the weekend, so it didn't crowd a bunch of stuff off the front page. It's not like he did it at noon on Tuesday.
I have no problem with the dividers mod, if it works that's great. Maybe things will change if a future Xbox console is more PC like and external apps are allowed on consoles.
Load order management really isn't that important. You should know which mods conflict with what and sort / make patches to suit. Other than that you can just have them in the order that you downloaded them
Even with training and years of practice you couldn't be more wrong. Does it matter which order someone paints your car? Wouldn't you like the Primer to land first, THEN your chosen color. That's how mods work.
Yea, load order is actually pretty critical and will be a direct resault of the majority of most peoples issues.
With ~50 mod authors on my discord, ballpark 80% of player issues are load order related. 18% are mod confliicts. ~2% are actual bugs (if not less). That is across the board.
Also hi Wykkyd lol
Hey Tank 🙂
Today I make waffles
give waffles plz
lol
Thanks, bro bro. I will check it out after I am unchained from my work laptop.
Am I trippin or isn’t there a mod on console that takes off the Spacers/Ecliptic/Crimson fleet suits while either indoors or a breathable atmosphere?
@sharp lynx Hey Fren!!!!!
there's a couple, The_wulfy's overhauls do it.
PilgrimCreations has some too, and also adds face variety.
I made armors once
yeah but you made like ALL of them at once
The_Wulfy has a mod that will remove the suits? The only reason I ask is because I wanted a mod that will remove the suits on ships and in indoor environments/breathable environments in general.
Crimson Fleet Outfit Overhaul
In breathable environments, Crimson Fleet NPC's may choose to take off their spacesuit.
I appreciate it, boss.
Now I just need one for Spacers and Ecliptic.
PilgrimCreations has them, but they're not AF
There are two mods that distribute Zone's clothing mods to Spacers and Criminson Fleet.
Load order matters, even with no conflicts. Load order matters so certain changes win over others, which is not a conflict.
not sure about that, is a change not automatically a conflict?
Somebody very obviously doesn't know The Method
What would be an example of a conflict free change, and what would be an example of an addition that doesnt change any vanilla record that requires a certain LO spot?
Idk why you guys are so hostile towards this take.
Starfield literally introduced the load order neutral tag that basically every creation gets that doesnt change vanilla stuff.
Two mods changing the same form is a simple matter of "who loads last wins", which is by definition a Load Order concern. A Conflict is when one mod overstepping/overriding the other BREAKS the first. Which is not always the case.
That's not true
sorry but that is literally the same
The simplest answer is to read The Method by the xedit team
Starfield also introduced mod authors setting this and being wrong.
IT is not the same
Nope it isn't the same
If two plugins affect different things it will not matter which loads when
if two files change the same record only one can win and that is a conflict by definition
Can only be settled by doing a side by side comparison of same mod list with different load orders
Mod A changes ship part size limit. Mod B changes ship part size limit. Mod A loading last doesn't break mod B. It just means the ship part size limit is different than Mod B expected. Both mods still function.
Only if the list has no conflicts, which wykkyd can't define correctly
However, if user wants the setting from Mod B, then they need to make sure mod B loads last.
Yeah I am still waiting for some concrete examples where load order matters for files that dont overwrite vanilla records
Does everyone feel better now?
Still mod a and mod b create a conflict. And one mod wins the conflict.
Its an explosive discussion, you should feel right at home 😛
Conflicts prevent a mod from working. This example is not a conflict, because it does not prevent the mod from working.
Again I point to xedits documentation, they know far more than all of us and they say the same thing wykkydgaming and myself are saying
Mod A adds new laser gun, mod B adds house to new atlantis. In what world do these mods have any relation?
Not a strawman lad, it's the entire point of this conversation
Which 0 people with a mod author tag should be saying
I dont know why you guys cannot give an explicit example if this is such a common thing.
I find it HILAROUS that someone really trusts every mod author to tag their mods correctly AND list absolutely everything they touched. Load ORDERS are just that, and order in which to load the mods to reduce the amount of conflicts.
I said it doesn't matter if you don't have conflicts. And you should know all your conflicts if you mod your game correctly.
I have, repeatedly mentioned exactly where to go and which experts are saying it...
Which is not an example at all
"I cannot prove my theory but somewhere else someone did" tf is that lol
Really? That would require memorizing every single one of every single mod's form edits across all of nexus and creations.
They have examples already made
I don't need to make another example when they have entire documentation on it and way better than anything I can say
Enough bickering
Gang, bad energy in here. Help some folks out if they're misguided 🤙
I'm going to start timing people out if yall can't get along. If you can't get along, the block button is there.
I think its a somewhat healthy debate for mod authors to work out understandings on what is or isn't a conflict
Abusive language is against the #rules. I removed quite a few comments that were accusatory and disrespectful.
In any case, if you have further questions, you can message @livid skiff
Very well said. I agree it should not devolve into accusatory and disrespectful, but we should still be allowed to have different opinions.
(And talk about it)
Also I am not coming from a "I am sure I am right and you are not" POV, I geniunly think that what you guys said is wrong and that's why I'd love to have a concrete example of it. But I don't want to search through other Discord servers that I might not even be on for it.
I just wanna know what quantifies CK experience to say LO doesnt matter when LO has been a cornerstone of maintaining a stable mod list. OWO
Truth is an absolute defense to defamation in my state, and I can prove what I said, but whatevs 👍
You are correct, we are all allowed to have out own opinions... even if they are wrong. Unfortunate part is when you say things that are wrong, it causes users to have problems.... problems that normally mod authors have to answer for
Its not a discord server, they have a whole website of documentation that any mod author and most pc mod users should definitely be aquainted with
I dont think anyone argued that LO is not important. But we have different opinions about the when and what.
At least I wouldnt say LO is not important. I never had a conflict free LO. That sounds almost impossible to me 😄
Its called the tomes of xedit
Spreading misinformation and providing inefficient ways to go about it are the same IMO
I said load order management isn't important unless you have conflicts which is a fact. This is within the context of some dude posting 60 odd empty plugins to creations to help people 'sort' their load orders using arbitrary categories.
Since there's no conflict checker and no way to know if there is an errant change made in a mod through creations, organizing your load order would help with conflict checking as similar things won't be seperated by 200 mods
Which is something that's been done on Nexusmods for every Bethesda game, without controversy. All Matty did was let Xbox users have this common capability as well.
The thing is, I have seen a lot of people being very sure about what they say is the definitive correct answer. How many people do I still see how point towards endless ini edits that are proven to do nothing and claim these are the hailbringers for everyone performance.
All I am trying to get out of this discussion is that someone explains to me how I am wrong and I don't feel like "go to another place and read about it" is a good way to do that.
It's more the fault of Bethesda for not making the creations menu more intuitive for their users. A conflict checker would be very easy to do.
Did he claim though that it was to resolve any problems?
Load order management is more than resolving problems. I guess a lot of people are happy to have a way to keep categories in their LO to be able to tell how many of what mods they have installed.
sure, they'd just have to solve the Halting Problem, ezpz.
I get that but I'm talking about documentation that would take me all day to type out on here
That's fair if that's the case. I'm in my own bubble because I use mo2 which separates load order AND install order. Xbox users don't have access to loose files
But that is not what I am asking about. I am trying to picture a situation where to mods changing the same record are not creating a conflict. Why isnt it possible to give an example of that without writing a whole documentation?
Loose files, ugh. Another thing where modders for a very long time were sooooo sure that they found the perfect solution to a problem, while now we know better.
'Experts' come and go, it's funny to look back over the years lol
Partially because if you don't know that section it'd be a good idea to read the entirety of The Method as there's a lot of vital information in there
especially relevant would be section 6.4 of The Method
"There is a huge difference between a "conflict" and an "override". There are mods which override changes from a master file, such as changing the level cap. If for example, ModA changes the level cap to 40 from the default, this over-rides the level 20 cap in the Fallout3 master files and is a normal. Overrides are not conflicting in any way. Overrides show up in xEdit with a Yellow background color and Green text color. In most cases you don't need to do anything with Overrides."
"To get a conflict you need to have the same FormID defined in at least 3 modules, a master, and 2 overrides. The conflict arises when the two overrides change different aspects of the same record, so that when the mods are loaded, the last-mod loaded overrides the changes of the first-mod. Thus the last loaded mod is the, "Conflict Winner" while the first mod, whose changes were overridden, is the, "Conflict Loser". Conflict Losers will show up with a red background, red text. The screenshot below illustrates the differences as seen in xEdit:
In all this it's important to say, it's perfectly possible for 10 modules to override the same record without a single conflict, as long as the last loaded version of that record includes all the changes from the 10 other modules. That's what creating Patch Plugins is all about, and the process starts with applying a Filter."
Thanks, I am reading that now
Seems like this is within the context of xedit itself
I see what you are talking about. Which we are getting closer to a resolution.
I just took a screenshot from my Fallout 4 xedit, because I am not doing much in SFedit for known reasons I guess.
Now when we look at the screenshots, I guess all the green text are overrides. And the name change is a good old conflicts.
Now my question is, are overrides changes to a record or additional records?
Changes. they replace the original once loaded.
Probably dependent on whether it's interacting with it's master or not
Better screenshot maybe. So an override is a change to a record that does not create a conflict and not a new record?
It replaces the original record entirely once loaded. As if the original never existed. Nothing is merged in from other forms loaded prior.
Yes and no, its explaining how to identify them through xedit, but the actual understanding of override vs conflict is standard or should be across the board
You only see the last coat of paint applied.
Well that answers the original point of debate. I defined a conflict as including what you're calling both conflicts and overrides. Which actually helps my original point of load order only mattering under these circumstances.
Basically, a conflict is when then another mod tries to change it again without including the changes from mod 1, if it includes mod 1's changes it would also be an overwrite
and create a dependency
Alright, I see what you mean then.
But to my knowledge, overrides like in my screenshot do not happen from LO management. I applied a complex sorter patch and it added a new record with these overrides.
If I just load two a + b after each other, they will always just create a confict? I have never seen anything else.
Well not quite. If mod 1 changes say the razorback value to 10,000, and mod 2 changes the razorback value to 10,000 and damage to 50. Then load order matters, 1 after 2 is a conflict because damage would be reverted to base, 2 after 1 is an overwrite as value is still 10,000 and damage is 50
And that would not meet a useful definition of "conflict" since both mods might ALSO do something else useful.
Yeah like the loadorder doesnt magically merge the stuff. You have to create that by yourself. So basically, when you JUST sort your LO, every record changing another record (the exact same one) will still be a conflict.
in the situation Russian Jesus is describing, load order absolutely fixes the conflict.
And elsewhere in the method they mention that load order is the simplest and most common way to fix conflicts
Only when that fails do you then make patches
If I have
Mod a Record 1a
Mod b Record 1b Record 1 Override
Then Record 1 is still a conflict. You would have to create a patch that makes it
Mod a Record1a
Mod b Record 1b Record 1 Override
Patch ab Record 1a Record 1b Record 1 Override
Well I'm defining a conflict as two mods making changes to the same thing, like in your example. The mod that loads last will win, making load order important in this situation. But ideally you'd make a patch to combine both.
Which is what we were saying from the beginning.
Patches by your definition are conflicts, that also require attention to load order. Thereby not solving the load order question
I do now understand that the definition of conflict is different. And that's why there were misunderstandings.
But what I said (and what started this whole debate) isn't wrong
If we go back to the context of the separators, it bears mentioning once again that Xbox users can't make a patch.
I mean, you need to have the mods you are patching as master for the patch right? So even if you dont sort it right, the game will do that for you.
Yeah can't load a patch first
Sometimes the way the game does that for you is BAD.
Mod A then Mod B breaks
Mod B then Mod A doesn't break << load order solution.
Making a patch for Mod A and B then requires either:
Mod A then Mod B then patch
Or Mod B then Mod A then patch
^^ which is still a load order solution.
Your argument solves nothing.
A better way to describe it is as they do, 3 modules must be changing the same item. If its only 2 it can only be an overwrite. Now usually the first module is the games files, but if its something entirely mod added it would need to be 3 mods
It doesnt break, but its still a conflict. Like Random Shadow said, we are probably just defining the word conflict different.
Realize that my help team spends 90% of their time helping people with load order problems which DO NOT involve my mods.
The whole point was to help people, new users, understand that two mods completely unrelated to one another can be safely loaded in whatever order
There's a lot of people online banging on about the 'right' load order, which is just plain wrong
Your statement is far too easily taken out of context by random user 01 who is an xbox player and doesn't have the experience to know the nuance.
Load order is super important, I agree with that and I will never say something else. Because I dont see a situation where you have a LO that has no conflicts at all.
I have yet to see a mod user who is like "everything about the base game is perfect, I just want mods that add new records" lol 😄
So it is far wiser to word ones self very carefully on a public discord such as this
because it's quite likely my help team has to mop up the mess and get them sorted
The biggest problem is without xedit you have no way of knowing if theres an errant edit causing a conflict, and an organized load order can help you find every mod that might be making the errant edit
I understand what the average person is like, I work in retail lol
The thing is, and I guess that is what a lot of users will not understand, even if two mods look completely unrelated, they still can change the same thing in some areas.
For example, you have a weapon mod and a spaceship mod. Sounds completely different? But what if the mod is placed in a cell that the spaceship mod completely changed. This will create a problem that you might be able to solve by sorting your LO correctly.
but also, thousands of rando's seeking help on my discord
again, mostly not for my mods
That's not as impressive as you're trying to whack it on as
k
Now now keep it civil.
There was no bragging involved there.
Don't need the mods in here again, already messed that up once today
I'm a software developer myself, he only said that after I mentioned working in retail
Everyone who released a mod no matter what will know those users that are like "your mod ruined my game, I cannot talk to anyone anymore, my save doesnt load, my game crashes" and you be like "dude, my mod changes a texture in a different game?"
You're absolutely right. But I did mention that you should know what you're downloading
I couldnt resist lol
"you should" is an important metric, but not a realistic one. It's not the world in which we live.
That was absolutely necessary and hilarious
Especially in this specific game, where the majority of modded players are on Xbox.
Now I wonder how. Those of us who started modding a long time ago grew up with all the "you have to learn it, you have to look it up, you have to be careful about what you use"
Nowadays, Bethesda sells you a game with menu that has exactly one information how to use mods:
Which is why I'm trying hard not to come across as an elitist, because xbox players are likely to install whatever looks cool willy nilly
Spot on with what I was just thinking lol
I dont see written in there that you have to know what records the mod you download changes. What load order management is. What limits there are. Nothing.
xbox players are also more than 2/3 the audience, and the vast majority never used mods before.
It is presented as plug and play.
it is best therefore to assume all players are clueless, and guide them with kid gloves
and preach load order basics until they learn it
So of course people will come and ask about it. Modding will never again be "hey, I sat down and read all what is to know about modding"
It will be "hey, I downloaded your mod, game crashes, wtf?"
And it seems like most of the PC players may be on Xbox store, although I'm less certain of this because mods don't give us stats differentiation on that.
Although I'm somewhat sure since I have one mod that can't possibly be getting as many plays on PC as it's getting if it's majority Steam.
On skyrim it took us over a decade of experience and third party tools etc. to reach a point where plug and play is possible. It's easy to forget in this new age
I mean mathematically it COULD, but it seems unlikely.
I remember back in the times before the ck, people were complaining that my replacers mod that replaced a weapon was replaced by another weapon they downloaded which replaced the same weapon I was replacing. Thats your average right there
and that was a pc player
I mean owning a PC doesnt make you more knowledgable than owning a console 😄
In big yellow letters "this mod replaces x" that means it replaces that weapon.
There will always be people who just want to plug and play no matter the platform
Oh hell yes!!!!
You are clearly wrong, in fact the more expensive the PC the more you know.
@mystic fox I didn’t even see this. Thank you!!!
I joke obviously lol
But TG when will you make a mod that replaces the hole in my heart with an updated M41A Pulse Rifle so I can patch it into Dark Star before Dr. Flowers.
I do need to update that lol
I feel this is a matter of perspective.
I worked in customer service for many, many years. And I often encounter people who didn't understand the most basic concepts of what I was trying to explain to them. But that didnt mean they were dumb. They just never had to deal with anything surrounding this topic. I recall explaining the basics of making an online account somewhere to many people. It is something that comes natural to me, because I did it thousands of times. Someone who hasn't used a digital device ever might look at it and be like "and now what?"
So if you say "it replaces the weapon" you know exactly what that is supposed to mean. You know there can only be one replacer at a time. That might not be as logical to someone who is not experienced with this.
Didnt you know that descriptions and user manuals are invisble to men? Its like John Cena, you can't see them 
That's how I feel sometimes
we get something, we ignore the manual, we get frustrated that we dont know how it works, we search the internet for solutions why it doesnt work and when someone then asks us if we read the description/user manual we act like this is the most ridiculous take ever.
"In the time it took you to tell me to read the description you could have told me the solution as well" does that sound familiar? 😄
I'm always 100% okay with people not understanding things that fine with me, it's when they don't understand and they're rude about it is when it's not so fun
I would confirm this, if I'd read it
"My wife always says that I have two flaws. I don't listen and something else."
I have that shirt, my wife bought it for me. Not kidding.
I also have "trophy husband" but that one was my idea.
Honestly most people here are wholesome and the community that actually enjoys the game is real treat to interact with ❤️❤️
And also, I am still looking forward to any comment I get on some of my mods, even if it's an issue. It tells me that someone liked it enough so that they want to get it to work.
I will say as a member of like 12 discords related to bethesda games, starfields community is definitely the best and least toxic
Only comments I dont like at all is if someone goes to a modpage just to tell the mod author that they think the mod is bad, not needed, they don't care. I never understood that attitude.
with the power of god and anime on your side
You sweep through the channel so efficiently when you have eight arms 😄
I'm sure but even other starfield discords are in pretty good shape too. I think the mass hate kinda filtered the bad apples out
fact!
That is so weird to me about some subreddits, where even two years after the game released you have people come there just to tell you how much they don't like the game, never liked it, and Todd Howard is evil.
Why are you still on the sub then? 😄
The loudest ones are always the ones with 1000s of hours in the game they apparently hate lol
They blame starfield for the delay to es6 and fo5 probably. Which I think its incredibly toxic to believe A, your owed a product from people, and B, that its anything but art and you don't tell Michelangelo how to paint the sistine chapel, you just let him do it
Most people.... Ya know .... Play a game, go ... Wow I don't like this, then do something else
While listening to videos from people who haven't made it out of the Lodge.
yes lets!
I figured out how I'm gonna build a little rain walkway over the poor security guards.
I'm debating on removing them
Aww they're my friends.
Cause ..... There's a really annoying thing where they can possibly get stuck in a swimming animation if you spastically wave the lodge around before placing it
And I just don't wanna hear about it
lol
It happens with the estate guards
Hey I haven't done any testing to see if there is a simple fix, but my Guards are swimming at my estate.
😉
The problem is the ponds pass over the NPCs recorded location and triggers the swim animation, and if you place it while that is active they'll be placed in that state. Easy fix the they stop when you reload
Yeah the first time I experienced it. I just like, entered the estate, exited and they were fixed for me. 🤷♂️
Yep, they revert back cause the trigger is over and they aren't marked as under water
Exactly.
Still didn't stop 100s of people telling me this lol
Ironically, I've seen some very passionate fights of people who at the end were like "anyway, I never played so" and that to me was even worse.
LOL
Dude I've seen this too. Just super passionate all to end with "I don't really care. I didn't even play it myself."
Which probably is true they just wanna be antagonistic and whatever is easier to talk about is what they'll go for. At least that's possible I dunno I'm not them
BUT
Free mod on the way from me! This mod will let you build a working replica of the lodge you can use as a player home
Which, it's a literal copy of the lodge, the only thing I changed is you can now toggle off the deco and decorate it yourself
I've seen people talking about the game should do this or Todd missed that and then they're like "when was this added to the game?" and the answer is "September, 2023."
So folks will be able to build the lodge at any outpost
Does it have bluetooth though?
And it's pretty flippin' sweet.
I will probably have to clarify that you can't obviously play the game through this lodge
Like all the quest won't be in this lodge
Shh, don't tell Tank_Girl, I like it better than the Estate, I get lost in that place.
It's just a player home
The Lodge feels like home.
It's real great when you use it as one yea, I currently have mine on a cliff overlooking a lake.
You have no idea how many people I've had to inform that starfield actually has more quests than fo4 and roughly the same number of unique locations as skyrim. Because they never played it and believed what youtuber whoever said differently
The biggest issue I feel was, the RNG system and the fact that all of the content was a little too spaced out which.... Make it seem empty despite it dwarfing both fallout and Skyrim in content volume
And fewer loading screens than Oblivion.
Fr
Starfield is just a very different kind of game compared to Bethesdas previous games.
You cannot expect to walk around the environments and be surprised by the things you explore. Imo, Starfield looks the best when you just quickly go from POI to POI, basically ignoring the in between and only focusing on how amazing the POI designs are.
Whelp
Would I prefer it to be more like FO4 with a more explorable world? Sure. But that's not what it is.
I don't know, the procgen is considered some of the best in the industry and add in the gorgeous moon rises or even better planit rises and I actually enjoy walking around
But a lot of open world games are like that these days, some are just better at hiding it.
Like I played Assassin's Creed Shadows a while ago. It's map also basically just consists of a lot of POIs that you travel between. There is hardly anything to do in the world in between those.
But the world in between them looks so freaking stunning that you love to just travel through it.
Theres also a lot of pois that only recurring quests point too, or none at all so you have to explore to find them
My only criticism about the POIs itself is that I wished they had made areas of interest instead of points of interest. You know like the quest area for Sarahs quest, that is a pretty big handmade chunk. If more of the POIs where designed with more handcrafted surroundings, it would be so cool.
If they add too much handcrafted stuff there's no canvas left for us to paint
Dont know about that, but we will never find out 😄
Also sone randomization to pois would have been the cherry on top
Yeah I was very surprised that POIs are so static. When they talked about proc gen I was sure that POIs would be set together from pieces that could randomly change.
My guess is it was a late change because the lore definitely implies there shouldn't be that many human structures, so I think every poi was supposed to spawn once but for entertainment purposes they added them to the poi system
But I could be way off
I see it as without a lock down state and the general person having access to both structures prefab printing along with a space ship, I just write it off as general people going out and establishing their own little claims.
That works for the farms, but not the cryo labs or manufacturing hubs or uc listening posts
I wanna see more neutral pois, stuff like maybe a chunks processing factory
I made my peace with the system now even if its not optimal, something they should really change though is that lore POIs should not repeat. It's not cool to find the exact same dataslate like 5 times, see the exact same skeleton, get the exact story bit etc.
There are some mod attempts to fix it, sadly the best of those are bugged.
Eh, listening posts are pretty self explanatory, you'd want sensor nodes everywhere. Companies could 100% be putting these dotted all around to avoid whatever local laws / taxes / restrictions each respective government might put on them
I could 100% see those greedy companies putting an outpost on the moon to avoid pollution tax
Og manufacturing for them textiles tho
Ehh you wouldn't need manufacturing on every planet and moon, just one outside the settled systems
None sense we need claims everywhere
And the listening posts on the far edges of the settled systems are definitely not needed either, but arguably more so
Don't ya know, this moon is McDonald's you must pay us land claim rights to build here
Long supply chains are a huge cost they'd be adding though
Long chain supplies doesn't matter when you have a ship with light speed
Burns more helium to go further
Which is abundant
At least IRL so we can assume is should also be in sf
Literally any moon will be layered with H3
I'm not saying its not plausible or anything, just the lore works better if there weren't so many of them and it seems pretty clearly changed for player entertainment purposes
And from my perspective, well, they're there lol so, here's reasons why. And since they're there it's concrete in terms of the reality of the SF universe
So I always like to rationale why it's that way
Just like the temples
Because they're everywhere this implies that the creators were prolific long before humanity was and were galaxy spanning
At least when it comes to temples anyway.
I like what desolation attempts (or the "successor" to that The Great Unknown)
I'd love an even extremer version of that, centering most human POIs very close to the settled system and only have some quest POIs or rogue faction POIs outside of that area. Something like that also could benefit from more natural POIs. There is a lot of potential for those that isn't used yet.
I'd like that
I think nexus has a mod that attempts that but don't quote me
Does anybody know whats the deal with compiling mods together? I would like to put a bunch of my mods together in a megamod type thing to clear up peoples load order (As well as my own) but I don't want to have to recreate them all together in a single download megamod, does anybody know if there is a easy way to put mods together in the ck?
Yeah, I'd have preferred more POIs of course, but what I'd have really liked was POIs logically determined by planet and perhaps logical distance in the procgen for locations near Temples. I did find it odd that say a POI is within walking distance to Temple without any trace of acknowledgement from the folks at the POI.
Revelation + Desolation (or The Great Unknown) is a good combo to solve that. And some other issues.
With those mods I have literally only one temple left in the game (two if you count the last mission of the main campaign) and it is located on a moon without breathable air so with Desolation there are no human POIs there.
Gothos made some amazing mods that give a really nice vanilla+ experience.
for me personally journey is always more important than destination which is why you'll never see me make any pois but i'll keep adding unmarked places
Please do. I love those “Tiny Reasons to Explore” mods.
I just beat the Cryomancers Faction mod. I have the K-9 bot keeps following me even though I ask it to stay or I dismiss it. The eye bot stays and so did thrax. Is there a fix for this? Is there a way to stop him from unfollowing me?
@mystic fox Thank you for the Crimson Fleet Outfitted mod as well!!!!
@frosty rover help! 😭🙏🏾
I'm sending you a script I used to use for merging Fallout 4 mods safely, I have not tried it for starfield yet, but i'm pretty confident it should still work
May I DM you real quick? I have an idea for a static image for the Starfield main menu screen. Lol.
Of course, always happy to get some fresh inspiration ☺️
Oh, btw, are there any more updates on the horizon for those?
Id love if someone made some non marked locations or even POIs that are just cool natural locations. Like big ones.
Like a mountain with a river coming down the mountain and ending in a lake.
Or a couple of canyons with a cave system carved into the rocks (like in world, no extra cell)
Like some really big stuff with a couple of variations maybe.
To expand on that, I would also like more scary creatures at these unmarked POIs. I would kill for a giant alien cyclops monster.
If anyone has a direct connection to the modder Bard, please tell him that I cannot live without his named NPCs mod. It is a whole game changer. It gives the NPCs SOME personality.
Yeah gotta add something there to reward exploration
Ok thanks I haven’t figured out scripting but I do plan on that so I may do that later thanks
That script will do the work for you, no scripting knowledge required ♡
Funnily enough, I was just about to add more ecliptic faces because it was annoying me to no end... So you saved me some work 😅🎉
Exactly.

The gloves are missing in first person view on the bulletproof vest with gloves. So no hands show up
cough cough may we get a sort of Hannibal Lector quest mod? Not Hannibal Lector himself, but some crazy person living like Hannibal Lector that will trick people into going to his abode since it’s in the middle of nowhere and ships generally need fuel and he offers cheap fuel. He’ll then invite the victim in, ask them to stay for dinner, drug them, then…..well, you know.
It makes sense that’s something I added last minute I’ll update that soon thanks for letting me know.
Ok sounds good thanks
Random question. Does my fleet ship in “Watchtower” ever repair itself? Or do I need to manually do it?
Iirc it repairs itself when you fast travel somewhere
Or grav jump
From patch 1.0.1
Fleet ships will now be automatically repaired after the player Grav Jumps.
Btw, what will you be working on next? I’m curious to know what else you’re working on since I think the Ecliptic outfits look neat
Thanks for saying that, I am actually doing locations next but Don't worry more outfits are coming in the future, I am looking to do a sorta Vanilla+ outfit overhaul, there are a bunch of different stuff I want to do which don't follow a theme so I am planning a bigger mod which adds a couple new armours (Not spacesuits but I will do those later) more settler Outfits and probably a decent bit more, but just a heads up that will likely be paid if I get verified through the verified creators program.
Next mod is a Paradiso Security retex inspired by the scariff troopers in Rogue one, that one should be out next week.
i wonder whatever happened to that one guy that was working on a adoption mod, i cant even find any trace of it anymore
yes a mod like hearthfire, it was going to be called Family Bound
heck even i tried my hand at it but i use a steam deck so the creation kit got even more angry with me than a normal user xD
honestly i have a basic basic idea, i could be completely wrong and it would never work but it seems like the way its done is background quest: Adoptable change stage when selected "Yes i will adopt you" inject companion/crew package, blah blah they sandbox like Cora whether at outpost or ship
with that the idea is 3 kids and hopefully someone with better hardware branches off after i've made the first snowball if not i'll hopefully have better skills to expand it myself
lol
you might as well try running the ck on your smart fridge
Hey i might get better results using a potato and a raspberry pi
if you're getting produce involved I'd say try a watermelon
Oooo really getting into the horsepower
it's not as fast as an onion or angry as a lemon but boi is it reliable.
Thats true lol, one day I may get a tower but until that day atleast I can share my doomed ideas
Hey I just updated Ecliptic Outfitted to fix the first person glove issue you were having, Thanks for letting me know about that I forgot to test the 1st person view on the outfits. So im glad I was ble to get that fix out before too many people downloaded the mod.
some should be out in a week or two i believe and then more in december after that i think january depends on when bethesda returns from the holiday break
this would make a good healing pod for our ships and outposts, make it work like the Symptomatic in Fallout 76
Yes!!!! This is something I have been wanting
BTW, for anyone who may not know and is using skin mods for the Maelstrom:
There are actually two versions in the game. The "clean" one and the "dirty" one. Clean one tends to be the one that drops with mods pre-attached. Includes the unique Fiscal Quarter. Most skin mods will not work with the clean variant.
Anyone using Mod Organizer 2 or Vortex to manage/organize their Starfield mods, including Creations mods? I switched from Vortex to MO2 thinking I would be able to organize the plugins (ESMs) and maybe group them for my sanity, but turns out you can't. Looks like you can only organize by group the mods loose files. Now I have an organized list on the left that isn't doing anything because none of my mods have loose files (maybe 2 out of 100) and the list on the right is basically the same as managing in Vortex, Creations or elsewhere.
Primarily want to be able to organize my plugins by grouping and depedencies. At this point considering writing a program in python to manage the plugins.txt file lol.
Curious how others are staying sane once you get up to hundreds of mods.
I maintain golden copies of my LO files, and I use the diff tool in Visual Studio Code to manage them.
Mo2 is just drag and drop in the right pane, what more do you need for organizing?
Its important to remember you have full control of your loadorder in mo2, and in vortex loot has control unless you override it. So for organizing loadorders there is no easier mod manager than mo2
Its important to note the groups you're thinking of in Vortex are from loot, and loot lags behind by up to a year on new mods especially for the new games. So your mods may not be sorted into the right group simply because loot doesn't know. But since mo2 doesn't do that, and you as the user should know, you can sort it how you need it to be
And if y'all are huge defenders of loot and vortex, its good to know that nexus is replacing vortex with the nexus mods app. And the nexus mods app has drag and drop loadorder like mo2 (they hired an mo2 dev to make it) and loot integration has not been discussed and isn't on their roadmap...
So even nexus has decided its not worth it
Im looking for the ability to section into groups and in ideal works to maintain rule relationships (always load B after A)
In 100+ mods I have some groups of 5 or 6 mods that need to stay that way
ZeeOgre has one too, but I couldn't wrap my brain around it.
I use his categories, but manually.
And would like to generally sort one group after another, both to avoid conflicts but also for my sanity when trying to find certain mods
MO2 doesnt list the full friendly name of the plugins which is another issue I found
I wish I had a UC Credit for every time someone said "I don't know what the hell this esm is" and the answer was "No Scanner Filter/Animation - Full Screen Scanning"
Lol yeah some of my plugins have file names that make zero sense with their friendly name
For my own mods I use close to the full friendly name as the file name to make it easier for others.
Rule relationships in mo2 are just if its lower it loads later thats all. So put it lower. And you can organize into groups by putting like with like with the drag and drop method
With mo2 if you click on a plugin in the right pane it will highlight the mod it came from in the left pane
that is great but it still doesn't accomplish any visual representation of groups on the right pane, or rule relationships
check out ZeeOgre's, it lets you create categories, and has some sample ones. Just don't ask me about how to use it, ask him. 😄
Well the rules are a loot thing, which is generally a no go for any properly organized load order, theres a reason nexus is abandoning vortex guys
Not talking about LOOT
Vortex has loot built in, those features are from loot
I'm not talking about rules, I'm talking about categories. Rules are basically impossible at this scale.
Just the users own rules for what needs to stay where like I want to say this patch plugin should always load after this other plugin and stay adjacent..then if I move one they both move
Sorry too cybers here I mistook his message for yours
he's the one who misspelled syber smh my head
All good we are just rambling. I appreciate y'all
Adding rules is a feature from loot integrated into vortex though, and since you can just drag a plugin below another in mo2 you don't need a rule to move it
yeah, it just uses libloot, and that's only as good as the master lists, which are a ghost town for Starfield
I used vortex before and found loot got half the things wrong.
I think there's like 25 mods in there
I want user defined rules, simple parent child relationships
I may try to write a simple plugins.txt manager in python at some point
LOOT will DO that, but it's more work than just maintaining golden copies IMHO
You almost have to touch every single mod
I understand but drag and drop also accomplishes the same thing with less work as you grab the "child" and drop below the "parent"
It's a totally different feature. To me at least. Drag and dropping does not automatically maintain a rule relationship. And it doesn't visually provide any grouping
Now the parent will load before the child and mo2 won't reorder at any point until you do it yourself
Yes but since mo2 will never reorder your plugins you don't have to worry about maintaining the rule as long as you yourself don't mess it up
I get it, and it works for now. I want to visually see and lock those relationships. I want to scroll through a 100 mods and at a glance see which mods are dependent on others. Which are in categories or groups I defined etc. not just a raw stack where I dragged everything around and can't remember what's what when I come back 3 months later.
Anyway it's clear I think what I'm looking for doesn't exist at the moment unless I go build it. I appreciate y'all brainstorming.
Thats fair, mo2's ui isn't the prettiest to be sure, just making sure people understand that what vortex does is not good even if it looks good. Sorry if it came across as bashing or whatnot that was not my intention
Oh I didn't like vortex. I like MO2 better, but neither is doing what I want. It's all good..they all have their purposes and features. Amazing platforms for what they all they do!
I'm also unique in that 98% of my mods are creations mods lol
I was also using Creations Mod Manager I found on GitHub/Nexus which is awesome
It's close to perfect for managing mostly creations mods. It can also clean and fix the content catalog
But no rules or groups (unless you use loot categories)
Ehh for starfield if you want the best mods you need to use a lot of creations. I just bought a few because I love poi and lore friendly quests and most of those are creations
Now forbidden knowledge, you can use loot through mo2 and add the same custom rules you use in vortex
Hey now I'm not endorsing it
I’m dying for some more clothing mods.
you don't have to die, just have your payroll department direct part of your paycheck directly to The_wulfy like I do.
Like I’m out here begging modders for some futuristic/risque/cyberpunk style clothing.
I’d for sure send 70% of my pay check to tank if it meant getting The Lucky 38
Unrelated, anyone in here use a steam deck?
I do
I'd encourage you to maintain your own custom userlist.yaml in LOOT. You set your "Mod B must load after Mod A" or "Mod C depends on mod Z" type rules and just ignore LOOTs own masterlist. You can do all the fiddling within LOOT itself without having to get your hands dirty manually editing yaml. Once you've set up Groups in LOOT, the app can display them.
The right side isn't for organization. That's your literal load order. Moving things around in that can break everything
The left side, you can group things, which then you can click to highlight the relavant mod on the right pane to locate and/or move it
I'm looking specifically to organize the load order itself. For the exact reason that the load order needs to be arranged to avoid breaking things.
It's all good.
That's cool. Didn't know that part
Is it worth the price?
Gotta a buddy I want to play DUNE with but I want to be sure it’ll be worth it
I put an example userlist.yaml you can stick into the LOOT game directory on the Nexus page for Creations Mod Manager. - it's under Optional Files. It's somewhat out of date now, but might help you get started.
if you keep expectations in line about it not being the best way to play newer demanding games and like handheld gaming then sure. otherwise buy a pc or wait for the new steam machine
Good to know, granted, I won’t be playing super demanding games like Starfield or Superman 64
Just some reasonable ones, like Dune, Dispatch and possibly modded cyberpunk
should be fine then
Yeah, I’m not looking to play SKYRIM with 1000 mods that makes it look like a damn souls game
That’s exactly how I play modded Skyrim. Like a hybrid between Dark Souls and Castlevania.
I can’t wait to mod Cyberpunk and Skyrim on that thing
Anyone else keep getting this on Starfield PC? It happens mostly with the Escape Bethesda mod or the watchtower mod or the tiny places to explore mod. I also have to like update the mods daily even though I keep updating them. What am I doing wrong? I play on Microsoft PC store not Steam.
And forgotten frontiers POI mod I get the same message when updating or downloading
The issue with updating the mods even after you already updated them is a bug that Bethesda needs to fix. Not sure why they haven’t fixed that yet.
Oh okay so is it still safe to play?
You’re not having issues with your actual save game, are you?
If you updated it, you should be good.
Any plans for UC or FC stuff?
I think this game needs a big UC overhaul.
Honestly I like the FC mod that gives rangers variety of outfits.
I forget what his name is so my bad
Well, I mean, I’m in agreement, although I play this game strictly from a UC perspective.
Yea I'd like to do one of those
If that message happens restart the game, that solves it on my end every time
Please don’t say that. I would really, really appreciate a TG TLC to the UC. Lol.
I wanna make them look more sci-fi infantry looking with flak
Yasssssssssss!!!!
Something more fitting to their faction authoritarian vibe
Totally should start doing it or rather make it a standalone mod to avoid mod conflicts. Allow me options lol.
If their outfit list is paired with a level list it wouldn't need to be
I just wanna be able to craft it or have outfits that aren’t added in to make it unique
I would also have some reservations, though, because MonkeyChief pretty much made my dream complete with his UC outfit mod. Would it be compatible? I imagine the UC in general would have different uniform patterns depending on the branch: i.e. Navy versus Marines.
But i do need flak vests, Garrison attire, Class As (dress attire for the military), etc.
@jolly torrent btw there's like 379 versions of your character out there now
😱 seriously?!?! Really?
I want sci-fi olive drab or camo rugged fatigues/BDUs and such for soldiers.
@sharp lynx Just take my whole paycheck then at that point.
That's what I was thinking but the primary theme would stay consistent with their blue white and black
Maybe have the olive drab as a skin option
Yes. Make the uniforms/clothes customizable
I will give you money for that
It is on my list of to dos
I think what this game needs is confirmation that the Bee Movie died on earth.
Wanna make a cool target reader and some flat plates
I'd also be cool to do some class specific / specialist outfits too
Please make Utility covers/eight point covers for the marines.
Like having distinguish outfits for specialist
I don’t want to see marines using berets. It’s stupid
I tend to have UC Navy in the Blue BDU pattern and the UC Marines either in Jungle/Forest BDU or Tiger Stripes.
My player character is UC Navy, but Otero here is a Marine.
It’s true. I like my marines to be inspired by the USMC because those are the best iconic marines around irl and in fiction
I do as well. I wasn’t in the USMC myself (I was Army), but I have a ton of respect for them.
I made this exact skin for the fleet admiral space suit
I’m not in the military (not from a lack of trying though) but I love reading and watching military history.
You did?!?!
Maaan, TG, please keep working on that UC overhaul project. I’m extremely interested to see what you come up with.
🙏🏾
Tank hasn’t started on that yet I believe lol
Dang it. So that means a projected 2026 release.
I am a big fan of their look in the base game but I may add some versions in my other mods (I like to theme the mods) if I add locations which I want to add I may add some colony war or narion war uniforms.
Nice
I’d download them
Thank you! It did work! 🙏🏾 (side note I love your mods) 😭😂
This is one of my favorite mods, too. Thanks @surreal storm !!!!! We still need to edit that ambient music. Lol
Nemmy is definitely awesome.
Waaaaiiittt lol
?
I forgot to mention I want to make a if police outfit that is a less armoured police uniform for the us on new Atlantis and new homestead ( the well and spaceport would keep the heavier armoured guards)
That one would be free
Thanks for the help btw
NP! I don’t have this game on PC, only console, so I’m not in the “know” of the differences.
I thought you were making medic outfits lol
Yes
@mystic fox Please do that, too. I would really appreciate it.
I’ll buy your entire stock lol
❤️
Tank. Call me when you start making more military outfits lol.
Would totally dec them out in full responder gear
I’ve got so many ideas and wanna share
I wanted to make some cool turnout gear for the UC too
Would be interesting to have a cool sci-fi fire crew
Like firefighters?
Yee
Neat. My dad’s a retired fire assistant chief
Not sure if he’d get the space stuff though lol
But will do lol
Honestly now I wanna see folks make the UC/FC/military stuff soon for Starfield lol
Thank you! I appreciate that and will check that out. I finally downloaded Cursor (AI coding platform) today and use it to write a simple plugins.txt manager, with sorting, grouping, drag and drop in 20 minutes which is crazy. It has a few bugs, but I'm working through them now. I may have a custom app to do what I want here soon.
@sharp lynx Thank you, TG!!!
I’ll make paid ones in the future but the paradiso one and the us police will be free I think they are too small to make paid.
What sort of drip for UC security you going for?
I’m looking at a kinda traditional bulletproof vest on top of a more formal uniform with a police looking hat. But I’m still toying with with the idea, but there will be a detective outfit which is a dress shirt with a Kevlar vest which I will give seargeant Yumi if I think it fits him when I am done making it.
Honestly if you’re going for the traditional or more casual PD style, a ball cap would make sense unless you can make your own hat.
Id love to do a ball cap but the uc ball cap already kinda covers that front I might use the hat rokov has on the trident ship in the crimson fleet quest line.
If that’s the big one, might be too big or goofy
Yeah I don’t like it tbh but I might be able to change it up a bit in blender
Anyways gtg feel free to dm me if you have any cool ideas no promises though 👍
Sure
That would be so 🔥
@mystic fox I just saw your Ecliptic Outfitted mod and the Spacer one and they look 🔥
Do they conflict with Zone's Ecliptic Mercenary replacer and/or the Spacer overhaul? (Zone's mods seem to just affect the Spacesuits, but want to check)
@mystic finch Not that I am aware, I haven't tested that but they shouldn't conflict as I havent touched the spacesuits they wear. In the CK the game has two outfits listed for each character, one is the spacesuit, and the other is the outfit, for my outfitted mods I only changed the outfit tab and didn't touch the spacesuit tab.
I was reading around reddit for SF mods. Is adding audio via the CK problematic? Saw someone mention they need to use 3 or 4 applications, plus scripting. But I'm curious what it entails
Hey folks, I installed the ‘Swimsuit Variations’ mod which is supposed to add items to the general store on Paradiso. But this doesn’t appear to be happening… Any ideas what might be up? Thank you.
Great, thanks! I'm going to give it a try.
please let me knw if it works or doesnt work 👍
If it works for one of my mods it will work for all of them.
Thanks for confirming!!!!
try sleeping a few hours on Venus
Is that mod on console?
Hey everyone I just was made aware with an issue On the PC version of my Mod Eclipitic Outfitted, I accidentally uploaded enemy face variety in place of the pc version, I have just fixed that, if you have Ecliptic outfitted and play on PC please update it is the wrong mod without the update, sorry about that. Xbox users don't have to worry. https://creations.bethesda.net/en/starfield/details/1251a1f5-bbf3-41e8-88db-c64e978caf13/Ecliptic_Outfitted
This trailer is for an up and coming Starfield Creation, TN's TechRunner.You will be able to find it here:https://creations.bethesda.net/en/starfield/edit/55...
yes
Let’s focus in here, let’s get a little focus in here now.
A Tank Follower would go hard.
You run out of bullets during a fight? Suddenly you have 500, already crafted, cause she knows what is desperately needed
According to the description details, it should be available on console, yes.
Vendors reset every 48 hours, did you wait that long after installing the mod?
Looks 👍
I’m wondering what mod I’m going to end up downloading tonight to enhance my experience.
This is my pairing of my travel in the space lanes tonight.
Do the chunks alternate universe
Pair that with the one where you manage chunks restaurants, and some other chunks mods. Just go all in on chunks
Then report back here on the experience.
Honestly. A fun playthrough idea.
Hello fellow spacefarers 🙂 How is everyone doing today?
Gettin to work learning to build crashed ship POIs
working on a small improvement to one of my existing mods to learn a skill that will help with my next
This is Wallace. He is The Orange Prince
Sup Wallace!!!
Wallace is pretty cool
I loves him the second I saw’d him.
All hail Prince Wallace. I for one welcome our Araceaen overlord.
The Orange Prince!
I was making a mod for a random reddit person who couldn't get rid of their Rev8 in their playthrough. I made the Rev8 into a non-interactive plant. It actually sort of looked like that one. So when you get out of the ship there is a tiny plant nearby. Later I changed it to pebbles though.
Change it to invisible pebbles
Change it to a Plushie Cuddlesaur
QUICK, someone make a Pink Princess Philodendron mod!
Pink Princess mod, I'm gonna keep on dancing at the Pink Princess mod...
Why am I at this event waiting on it to end so I can get back to my wine and Starfield???
excuse yourself and then escape through the bathroom window
Best way to escape
Finally back home. I’m about to shower, crack open some wine, and jump into the Starfield
@slim sun Question for ya!
Does anyone know how to modify or overwrite the player death event
Short answer, especially in CK is no, it's fugly.
It's barely out of alpha, but i dogfood my own creation:
https://github.com/ZeeOgre/LoadOrderManager
ZeeOgre's Load Order Manager. Contribute to ZeeOgre/LoadOrderManager development by creating an account on GitHub.
Oh….so you have your very own answer to the load order issue.
The “Investigate the Colander” mission is scary af. I would LOVE more missions like this in game. The way my game is set up, space horror is exponentially creepier.
Anyone know of any mod that gives the appearance of wearing a helmet in first person? So something sorta like that.
https://youtu.be/zwlXzQt8O9Y?t=46
We (Anvil Creations) did this for the FPV drone mode in our latest Creation so it is possible! There are some specific limitations to doing it for every helmet. It's also not SVG / part of the UI system so there are a few render issues using materials/3D mesh.
A mod that covers all of the base game helmets would need a lot of love to be high quality I reckon.
Very cool! It has some neat features


Oh dear. Now the entire galaxy is hostile towards me. I’m not sure what I did. I’m pretty sure I have a mod that doesn’t allow me to have a bounty. I sided with the UC during the Crimson Fleet storyline. I guess this playthrough is just broken. Maaaan, this game is good until the bugs manifest themselves.
Well, time to start blasting
Nahhh. I guess I gotta start a new playthrough. I tried to blast through everything last night and it got old fast. It’s like every major city wants you dead. I can’t even land and shop in the city in peace.
John Wick managed to deal with it for 4 and a half movies, you’ll be FINE
I get that, but new game. Lol.
There’s not enough friggin time in a day, man. Why did this have to happen on a Saturday night?? I wish it would have happened on a Friday.
Now I have to download “Not Yet Watchtower” and “Not Yet Shattered Space”
FML

