#starfield-mods
1 messages · Page 79 of 1
This is how you can make the CK automatically place fragments into a namespace of your choosing. I think that field is stored in the CreationKitPrefs.ini after you set it in the GUI. The others are specified manually in your CreationKitCustom.ini.
That's the thing, though - the CK compiles what I want without issue. It's just the CLI that doesn't want to play nice.
Interestingly, mine looks like this currently:
What does your working CK script pref window say? The CK.ini, PPJs, and CLI args all have equivalents for each other. If I knew the working config I might translating it to CLI.
Aye, I got ninja'd but Ill let my post stand.
I see, you have a giant mono package for all script source instead of splitting the source into multiple packages.
One sec, Im whipping up a thing
Man I want Star Field so bad on PC because of this mod
https://genesismodlist.com/
Discord: https://discord.gg/kkpZ5SnHcC
Patreon: https://www.patreon.com/c/DeityVengy/membership
Kofi: https://ko-fi.com/deityvengy
0:00 OVERVIEW
4:16 DEV DIARY
PC Specs:
4080 Super
i7 13700k OCed at 5.4 ghz
2x16 GB DDR4 RAM (3600 Mhz)
I wish the discounts were bigger than 40 dollars
Create \steamapps\common\Starfield\Package-Root-DLC03 and place your DLC03 folder in it. Then run PapyrusCompiler.exe Build-Folder.ppj. One should batch compile and the other cherry pick from a list of scripts.
I have it on series s and got a decent star wars load order but the sound effects are still stock and music is still stock
Thanks for the help here, but I don't want to move my DLC03 script source folder to a non-standard location; it'll break the CK's ability to read those source files (e.g., when looking at a quest stage for DLC03, it'll say "Failed to load ... " instead of displaying the source).
"C:\Program Files (x86)\Steam\steamapps\common\Starfield\Tools\Papyrus Compiler\PapyrusCompiler.exe" "MyNamespace:MyScriptName" -i="C:\Program Files (x86)\Steam\steamapps\common\Starfield\Data\Scripts\Source" -o="C:\Program Files (x86)\Steam\steamapps\common\Starfield\Data\Scripts" -f=".\Starfield_Papyrus_Flags.flg"
CLI for single file compilation
Cool, so this works:
.\PapyrusCompiler.exe "dlc001:DialogueHVLC13_QuestScript" -i="C:\Program Files (x86)\Steam\steamapps\common\Starfield\Data\Scripts\Source" -o="C:\Program Files (x86)\Steam\steamapps\common\Starfield\Data\Scripts" -f=".\Starfield_Papyrus_Flags.flg"
Papyrus Compiler Version 4.7.0.5 for Starfield
Copyright (C) ZeniMax Media. All rights reserved.
Starting 1 compile threads for 1 files...
Compiling "dlc001:DialogueHVLC13_QuestScript"...
Compilation succeeded.
Batch compile of 1 files finished. 1 succeeded, 0 failed.
Yea, I would never use that location myself. I recommended you to try it because I thought it might enlighten you on the differences between packages and imports. The CK fragments work with any location, but you have to specify the locations in the CreationKitCustom.ini. It is confusing and the documentation is sparse. It is possible but its up to you to decide if the juice is worth the squeeze
Also, batch compilation or -all switch are off the table if you do a monolithic Data\Script\Source\ package. But there are work arounds since you know your way around a CLI batch\ps you can write somthing that calls single file compilation a bunch of times if you need that.
Ah, so that's why -all fails when single-file succeeds.
Yeah, I could iterate through every single file with a PowerShell or batch script, in a pinch.
Well, thanks for sharing. Useful info for later, no doubt.
Cheers ☕
The update for Old Secrets was just released on the shop
I'm finishing up a mod and want to hide some of my new items around the key, I noticed a security door (Not the ones you can open with the cutter the ones which require a terminal) and wanted to hide on f my items behind this locked door but cannot for the life of me find a way to open it. Does anybody know if this door is openable?
The door is behind one of the vendors aboard the key
If it's not linked to anything it likely doesn't open, or it is tied to the quest where you storm the key with SysDef
its the hilt
Is that many triangles even LEGAL.
If items are for 1st person view I would expect it to be somewhat dense. But looking at Tankgirls comment, I'm intrigued. Can you take a screenshot of the hilt?
@sharp lynx I just realized something, Starfield’s Earth is basically a wasteland right?
It literally looks like they've just subdivided it six times
dont give anyone else more ideas

Fair Enough.
holy moly... Well, makes me feel better knowing the game can handle it lol. Been overthinking poly count so much because I want my mods to be well optimized and run well. Meanwhile BGS:
It sure can
you'd be amazed, tho I highly recommend not going that high for poly count XDDD
I def noticed this too when I was using the hilts as display items... I looked at the geometry was like????? 3k ?? wth ? XD
I need to hop back into the Starfield tonight.
I’m Starfield sober 5 days now.
You’re a better man than me.
I can only go a few hours before I get the DTs.
Has anyone utilized “Space of Distress” yet?
Just finished my most Time consuming mod yet!!
"Content not found"
You are logged in when you made that link, you need to use a shair button or log out and copy that link
Lizer spotted
There we go
There it is
or is it spotted liser
I currently have no spots 👀
So you are smooth lizer
Vry
I saw something about that. The heel of one of his shoes (looking at the gif, I'd say his right foot) had a cut out so he could do that. Must have been a pain having to do that for so many people tho.
yeah a lot of the details are on the hilt
I'm more wondering about how they manage to shape the details to be so fine
mother of god
LOL
nanite-ready™ game asset
Hewo Bub XD
:D
this is how I feel most of the time
Man, I kind of wish Starfield had literally ANY mini games, I’m running out of casinos to play in New Vegas
I have well over 2 million credits and nothing to spend it on.
Finally! Somewhere I can irresponsibly waste my money.

I can be a degenerate gambler in Starfield
Gonna sell my weapons, my ships even the clothes off my back.
Like they say, the hand you don’t play could be the winning one.
And if I’m already in the hole, keep digging.
I’m so weird about gambling I even get anxious at the idea of losing fake money in video games
I was the exact same, RIGHT UP UNTIL I I wandered into Vikki and Vance’s in NV
Ha I could never get the hang of Caravan so swore off anything to do with cards in NV
Let’s just say, I’ve lost a LOT money in NV
Did you do whatever it took to take all the gold bars with you in Dead Money to fuel the gambling addiction?
Obviously
And I’m currently doing a 2nd run of NV after not having played for a few years
And I’m gonna do it again
Because Gambling Fills a man’s heart.
But almost never his pockets.
There is the digipick mini game 😛
☠️
I have no idea how menu/screen stuff work in the CK, but in my Neon experiment I want a useable arcade. Definitely will add DOOM once I figure it it out XD
you say that so casually like its possible
People have made digital watchs run doom I think starfield could run doom
Didn’t someone run Doom on a calculator once?

this is like confidently saying, because I know how to ride a bike I can clearly just pilot a helicopter.
So, what you’re saying is, if I don’t know how to ride a bike, I shouldn’t drive in Formula One?
Clearly I mean if you have a boating licence, you should be able to do engine repair on my car
That’s basically enough street cred to pilot a rocket.
Jokes on you I can fly a helicopter but not ride a bike
that is exactly what the ck is like
Speaking of, according to the SF chat, my PC is basically a potato and can’t legally run CK
Don't get me wrong tho, I'm all for crazy ambition
I’m Star-Screwed!
thats what makes the best mods
I was so excited to make a dumbass mod, like a poster that just says “Big iron”
Like I said, I have no idea lol. That's why I'm trying to learn the how part
I honestly just don't have the patience for modding, I've tried before and my adhd just makes it hard to concentrate
Also, I’ve listened to so much Johnny Guitar I know it by heart now.
Pretty soon I’m gonna turn that big iron on myself, good luck bringing me back this time, Doc.
Unrelated, Who here wants to bring our BOY Harold into Starfield?
Yol are too much!!! 😂
Me too but i'm motivated enough now to make my next project and it's larger than i normally do
A modder made DOOM playable from inside DOOM 3. With SFSE I believe it to be entirely plausible.
Esteemed Starfield modders, Papa Todd has returned with the milk.
“Terran Armada” apparently
Interesting I got the armada part and thought it said the armada but i just rewatched and the word above deveinitly isnt the it does start with te
if it is terran armada I can't wait to see what that means
Maybe we will find out what happened to Sebastian banks?
I really wish Beth would just come out and say what’s coming instead of this cat and mouse game.
Like, you don’t have to reveal everything, but don’t keep saying “Hey guys!! Get excited because we’re working on something! Get excited!! Are ya excited yet because we’re working!” It’s insulting. Show me something to be excited about. If I had that mentality at my job and told my boss that, I’d be fired on the spot.
They aren’t really teasing us since shattered space they have really only said they were working on something once or twice and that was probably in response to people wondering whether they were still working on the game or not. So the only real tease has been the anniversary thing today and I don’t expect it will be long before we hear about the next dlc or update
I’m sorry to rain on people’s parades and be a wet blanket, but it’s going to take more than just flashing text to get me hyped up.
Try the CK anyway, if you happen to own Starfield for PC. My last laptop was way under spec and still ran the CK; it just took several minutes to load and sometimes several minutes to bring up some menus.
So if you're going to make something simple as you said, it might be fine as long as you're patient.
Does anyone know how to remove mods from appearing in “My Library” that I don’t have installed?
Via the website, but only for free and non Bethesda mods
Maybe it is "Terran R' Mad" like people on earth are just mad or something
I won’t say no to an underground city
I tried to do that but it doesn't work
Question : I want to use a few class M parts on my ship. I have a mod that gives me the parts, but still can`t fly the ship.
Any mod just to unlock the pilot seat for class m?
I used those same parts (on the sides) before and could fly the ship, but that was a while back
https://cdn.discordapp.com/attachments/1120470899431325738/1154536786807230494/Screenshot_2023-09-21_175632.png?ex=68bc056c&is=68bab3ec&hm=b3089f77c375d8e75c86cec199889201de4d54be281ccb1460b0374139843e15&
Guys.
Hear me out.
A bar on earth.
Called, I dunno, Old World Pub, or Honest Hearts Saloon
There are a few mods that allow you to do this. Here's one:
https://creations.bethesda.net/en/starfield/details/11e2e5bd-ec6a-4c2e-bccb-167c8692d81c/TN__39_s_Class_M__and_Starborn_Guardian__Ship_Buil
Nah since we're a Dusty call it Prospecter's Saloon

@slim sun It just works!!! I love this mod!!!!
How do you guys test the stability of your mods, I want to make sure my mod isn't crashing peoples games but don't know how I would go about doing that.
Happy anniversary, Starfield 🎉
🥰
https://www.nexusmods.com/starfield/mods/14814
It would have been nice if Beth released something on the second anniversary of their greatest game ever, but nope. Just flashing text. Lol. It’s sad that modders and people like me, who don’t mod, love this game so much, while Beth is just “Hey guys!!!! We’re working on it!!”
I 100% appreciate all the modders on the real. Yol made this game turn into a masterpiece. I love all Yol for real!!!!!
There is still a long day ahead, who knows, maybe Bethesda gives us something. But I don't expect it either 😄 That's why I wanted to get this one out today. It is not much and I cannot hold a candle to all these amazing other modders for this game. But I hope some will like the stuff I make nonetheless 🙂
Messing around New Atlantis, but I wasn’t going to show this until I got with @slim sun on it. The last line “Thanks for your service” line.
I already have that mod, and it does not work as far as being able to pilot the ship
It does still apparently require you to have Piloting Skill level 4. If you don't have that yet, that could be why it doesn't work.
I do have Piloting Skill level 4
I have tried having the ship as home ship, before I put the m class parts on. that does not work any more
Hmm, not sure, then. I don't run class M ships, but I do recall coming across people having issues starting a few months ago when I was looking into a similar issue.
Some people claimed that Kuzuryu Habs caused it, some people said it needs to be your home ship before you add the M class parts (as you mentioned), and some people claimed "Skill challenges removed" messed up the custom M class Piloting skill by overriding the changes it makes to allow M class piloting.
If none of those apply to you, hopefully someone else can chime in with better ideas.
Sadly, none of those apply. I am not sure which patch Bethesda did, broke it for me, because I took a year long break from the game.
those side pieces are the only m class parts I was using, (just like the way they look)
Thanks for trying
got it, removed all m class parts, took off from planet, landed, installed a different m class reactor, installed the parts I wanted to use. And it worked.
no idea which thing I did made the difference 🤣 but I Think it was the reactor
now if I can figure out how to get rid of all the scrap in orbit, I will be set
this is in orbit above my main outpost. I keep having Ecliptic and Spacers attacking in orbit. I have harvested everything, but still have crap in orbit. Also a bunch of UC ships now stay in orbit (no idea why) Nemeria IV-A
Eyyyy! Welcome!
I was looking around for reference images for when I eventually do Free Star/Laredo weapons. I wanted to get some input from you guys. What do you think are important design features for that style of weaponry? Aside from wood furniture. I know it's based on the old west but that isn't completely helpful when wanting to design a rocket launcher or machine gun lol
Skins.
You and your weapons have to look and feel good.
Yeah that part I know. But I'm working on the design language/style for the designs. Take my CF weapons for example. They have a lot of parts that look CNC machined, a bit rough and aggressive. And the Va'ruun. They're weapons are more sci fi, triangulated shapes and such.
Given Freestar, they would try to keep it as close to old earth weapons as possible
What about Charms? Y’know, along with skins.
Or handles
Member how RDR2 had engraved handles?
Genuine Akila Rosewood Handles
Definitely. I think a mix of organic shapes and hard surface forged metal pieces with wood furniture would be good. Just found this DOOM gun and it's in the sphere for the design style.
Now we are TALKING
Have you thought about a Lever Action Shotgun?
The vanilla rocket/grenade launcher is a lever action. I was thinking of a tube fed pump action. Something like this, but made more in the style of the doom gun
ever watch the Fallout tv show? How about the pistol the Ghoul uses?
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fthf.bing.com%2Fth%2Fid%2FOIP.Zt2aL_v0-zNCqoRvtg5z4QHaFk%3Fr%3D0%26cb%3Dthfc1%26pid%3DApi&f=1&ipt=791e094903ca14d5be15a36e5f794c33f9beba59e7dedf0be9970a2e96be6a40&ipo=images
I think Laredo having a sort of "legacy" line would be pretty neat. Not necessarily for space exploration, but as useable collection pieces.
Rich aristocrats and influential individuals would be all over something like that.
And with how far weapon tech has gotten
It could be augmented to hold up to three shots
🌟 beauties!
Right? Could kill someone with STYLE
I mean if it has the function of irl target pistols I could see it. Also single shot used in some competitions.
I personally believe in single shot supremacy.
Mostly because I imagine the ammo it would use would leave a peach sized HOLE in a spacer
Also Fashionfield rather than stats
Extreme hard agree.
I’m getting killed on purpose to see these quotes. Lol. Thank you @slim sun!!!!!
I also got the creepy red sky. I love the creepy red sky mod.
Anyone know what the new preferred way of delaying script executions on continuously running scripts is?
From what I've read we had something like "RegisterForUpdate()" in Skyrim/Fallout which could schedule scripts to run every x amout of seconds. This does not appear to be the case in Starfield anymore. What's the best approach to this?
Timers are I think all we have. StartTimer, OnTimer, etc from scriptobject
well, aside from UtilityWait ofc
Timers essentially are the replacement for RegisterForUpdate()
lookin real nice so far
👀
I guess I’m locked out of Hopetown since the Freestar Rangers quest is blocked off to me. Smh. 🤦🏾♂️
@sharp lynx you know what Starfield needs?
been looking for a 3 level bridge, so NO Ladders. Be sure to post in Discord when it is done. Maybe integrate a landing bay too?
I know there are some pre-made ship mods. But anyone working on a pre-made Hull mod the we can snap our habs into? like my post in suggestions
My Theory
Could it be some people that were left on Earth survived, underground bunkers or something. Are their own faction and are pi**ed at the colonies for leaving them?
I'd thought that too, it would make sense.
That’s what I thought! But people in the chat told me to go to hell with that theory
Having Terran in the name makes me think that
how rude!
Ill take some of those for ya, cause i agree with you
I’m willing to bet a lot that earth is somehow included in the next dlc.
Hm, that’s not a bad theory. An angry resurgent earth would make a cool story.
If that’s not the actual dlc story someone should do that as a mod.
With Terran in the name, im thinking that too
iirc there was an organization in the game called the Terran Preservation Society, maybe the dlc will have something to do with them.
That was just a club for snobs lol
That's the people you steal the Earth Savior Award from during the Crimson Fleet Quest
I hate that there’s no model for it, I was hoping to display it at my H10 apartment
wait there isn't?
NOPE, just a suit case.
It was actually annoying.
I wanted to stick it to Naeva, but she got the last laugh
I wish we could have a final showdown with her.
Well.
If you side with UC SysDef during the Crimson Fleet questline, Naeva Mora may track you down later in the game seeking revenge. This encounter is quite rare and often eludes many players, causing some to doubt its existence.
Is that on Creations?!?
No, this is a vanilla random encounter
Listening to Barrett wax poetic about his steak.
It was removed in a patch though
What the hell.
Ikr.
I’ve wasted so much time looking for her to do my own revenge
I figured it was removed as I NEVER get that.
There should be a mod/ creation to re enable the event.
I agree. I asked @slim sun if he could look into it a little bit ago. He did some digging on it and Beth has it under “Random Events” or something in the code.
^ yeah it needs fixing, I'm working on it. Testing is rather time consuming as I need to triple check the precursor "revenge" quest triggers and updates a global even if you've done it already.
Bethesda made a couple of errors, there's a quest alias that doesn't fill because the collection alias it's supposed to draw from was incorrect, and the global that tracks the number of revenge encounters has been made a constant instead of a variable.
It makes sense to include this as part of a wider mod to allow users to change the percentage chances of space encounters, because otherwise it can take quite a long time to trigger anyway.
Ok, this is driving me mad. I have an NPC, two packages on their ref alias, escort then follow player. The escort finishes and follow starts, but the follow target never resolves = (00000000)? I've tried base alias, quest alias, single ref, FollowNPC/FollowPlayer templates, added evaluatepackage to mods that aren't even loaded.. what gives? What am I missing :/
Just started learning CK, and blender, and nifskope... 🙂 (managed to successfully create in game stuff, but this is my first bring something into the game, ... i've got a melee weapon in blender, used the pain blade as the size template, resized, tried the export to starfield. But then when i open that new file in nifskope its empty. No idea what i've done wrong or failed to do.
I have the following, but when I tried to take my batleth blend file and follow 510Deshawn's guide for Mele weapns (using the painblade as my existing base reference from the exported B2a's) i failed miserably.
nifskope 10748 2.0.dev11 revision 419a220 8-24-2025
blender 3.6.5
Starfield Geometry Bridge 4360-1-2-01722312879
-
i was able to open the blend file (well, i should be - lol)
-
I resised the model down to about what the painblade model would be
-
imported the extracted ba2 of the painblade nif
-
aligned the middle batleth handle with the painblade handle, rotated the bathleth blade some to hopefully make the animation make "some" sense
-
deleted the painblade reference from the open window
6a) enabled bool tool, grouped the bathleth handles and the bathleth blade together into 1 mesh (Object Join)
- tried export starfield nif , it says succesful and there is a file..but when i open the file in nifskope it is empty. Then again when I open the exported ba2s from the Starfield files those don't show in nifskope either.. is there a trick to making them show up (like in CK you have to 'turn off the light' or nothing shows)
Help?
thanks, Doc
Are you getting an export error log?
No, it says it was export successful
Ok, how does your object hierarchy look?
In blender? (Sorry, literally learning new terms as i come across them)
Yeah! Under the view layer (top right usually)
I'll check after my meeting. Typing under the table on remote. LOL.
I reran the export, now it says i have no a active uv map.
The best kind of practice using Starfield Geometry Bridge is to replicate the vanilla node structure;
You can do this by using 'Empties' and then structuring them however you might need them. By default most scenes node parents export from 3dsmax/Watcher named 'ExportScene'.
Create an Empty node, put it to 0,0,0 and hit Ctrl + A to 'Apply Transforms' (This resets the metadata on the object to make the values that you see import into the engine as you see them, otherwise you can have additive values, changing the scale of your items in the game engine).
Apply Transforms to your mesh object too, then move the mesh object to be a child of the parent Empty Node (Will look similar to the screengrab of the Blender file I had open to hand).
You've mentioned you've used Booleans, this can sometimes add a modifier to the mesh object (blue wrench icon in the properties). If you have data in there that isn't 'Armature' for skinned weight meshes you can have export issues even without an error log.
There can also be data bloat in the 'Green Triangle Section', make sure you have a single UV data input in the UV section. Also double check you don't have multiple Vertex data inputs.
To fix this (see image 2), click the little drop down and 'Apply' the modifier. This will delete the data reference but maintain the changes to your mesh object. It's good practice to Apply Transforms again after doing this operation. (Ctrl + A).
Now you should have an Empty (3 line icon, you can rename it to ExportScene), with your mesh object as a child without any modifiers in the modifier stack. To export, right click the Empty object and 'select hierarchy'.
Then go to the Export .Nif settings (See image 3), for a weapon you won't need 'weight' data, I always export with mesh set to Internal for testing first, it means you can test from CK to ingame a lot faster and when it comes to submitting you can use Nifskope to convert it to an External mesh and place it in the Geometries folder when the time is right.
For now, see if this gives you the mesh previewing in Nifskope and we can troubleshoot from there.
haha that might be it (after that essay)
Cool. I kno what i'm doing when I get home. Thanks!
Does anybody know how to add new faces to a Facebook if a group of noc’s
Npc’s
Facegroup” oh my god autocorrect hates me
Same
If it is what I think you mean you it's an LChar which contains various actors to choose from
Ok that sounds good and I can just add new faces to it or is it locked?
you can add new actors to it
Ok so I'm trying manufacturing now. Got isotopic coolant production done. Now I need copper and berilium for retrograde thingamajig.
Lol. Yol are too much.
Monday sucks. But not with Starfield.
@surreal storm What was the update for “Tiny Reasons to Explore Space”??
Guys, Dead Money had killed me repeatedly
a few new locations and bug fixes + gameplay options
Nice. Thanks!!!
Has anyone tried selling keys from a Kiosk? I have that working where it creates a quest to visit your new home, etc.. but the issue I am running into is the key is always available to buy again. I have tried creating a global variable, then updating it's value to 1 when sold, then added a filter to not show the item in the kiosk if the variable is set to 1, but that hasn't worked. Is there a function I can run to re-check that variable? Maybe it's cached?
I need someone to help stress test our program
i added support for standard1layeremissive, you should be able to create material files under that shader model
UC Navy/UC Marines raiding your ship, em eff er in a joint operation to put a stop to your foolishness . We heard you are carrying some serious contraband!!!!
Got it figured out. My dumb self forgot to uncheck Constant when setting up my variable. It works now 🙂 Well, that and adding UpdateCurrentInstanceGlobal(MyGlobalVariable) to update it outside the quest.
Add 100 filters in PC version
Add 90 filters in XBOX version
You can toggle filters and strength in Gameplay Option Settings
200cc
Ohhh…..me like.
As an aside, I can’t do the original soundtrack anymore after replacing it. It just doesn’t feel the same.
New creations today or?
yep
Damn I was really hoping for some Dart throwing today @normal steeple 😅
Another week without a new weapon now I am sad.
I'm preparing to travel at the moment so there is a little delay in the production 😅
I'll update asap though 🎯
Going to visit Todd and force him to release those anim tools? 😅
Haha nooo I'm having to hop around countries just so my gf and I can be together
I'll get back to mod dev when we touch base at the new location 🫡
Nice 🙂 Stay safe!
Guardian of the Grid: Akila City Powerplant
A Powerplant Management & Defense Mod for Starfield.
A massive Freestar-owned orbital satellite beams down energy to a fusion powerplant just outside of Akila City. It's the only source of power for the city and it’s your job to keep it running. Whether you're managing core output, fending off pirat...
Nightclub kinda looks cool
Where is this?!? Is this in creations?!?
Safe travels, my guy!!!
@surreal storm Can you send me a quick message. Got a question about Tiny Reasons to Explore, the space part.
@normal steeple
Different issue now.... with custom clothing and i can't figure out what I'm doing wrong.
i have new uniforms, they work on PC fine. I've resaved the DDSs per the xbox format rules (_c bc1 (sRGB), _n bc5 (linear signed), others bc4 (linear unsigned)...I also created the external geometries for each nif.
Oddly once I changed the DDS types, now the clothing and AA pieces are invisible in the CK, but they still work in game on PC. I'm able to create the xbox ba2 without errors, load it into the game on xbox, and craft at the industrial workbench, but when going to wear the outfit the part assigned as 'body' shows the torso as invisible, and the accessory items are just not showing up, the body shows wearing the 'bethesda underwear' and the accesories are invisible)
I can't find any info on what exactly should be packed into the xbox main ba2...i've tried a few different combos (from JUST geometries, to everything (geometries, meshes, materials, and textures))..for PC the main ba2 has everything but textures, which are in the" - textures.ba2"
sorry if any of this doesn't make sense, I'm new 🙂
Is this for starfield?
Yes. Sorry, did i get the wrong channel?
Are the file naming conventions as follows; _normal, _metal, _rough, etc?
They are the short hand _n not _normal, etc..
_normal, _rough, _metal, height, etc. Rename them, also make sure you pack textures and materials. Should work.
If not, feel free to reach out, I'm certain that's your issue though.
So the main Xbox ba2 is everything 'but' textures? I ubderstand the pc main vs texture ba2s, but not sure how Xbox uses them.
I use an auto pack, but I believe so. Main is everything but textures correct.
There's an auto pack?
Ive been doing it file by file
Does there need to be a Xbox textures also? Or does creations share the textures ba2 across both?
Eh lol, there is, but many will tell you it's broken. My ck has always packed xbx for me in the default archiver under file/ pack files. Idk man, mine has always worked, but many of my friends use archive2 or pack file by file. Needs to be an xbx and PC pack.
I have also always used bc7 with no issues.
Ok thanks. My ck prompts fir pc main & textures, but only xbox main
I thought Xbox can handle bc7, so all this ba1. 4, 5 confused me but I figure..well, if that's what it needs
Yeah, everything I've ever made was bc7 with no issue, but, that's a hot topic in itself. Different strokes for different folks. Give it a shot, if it works for you great, if there's issues just convert over. Been awhile since I've published anything, so, there's that lol.
👀
I'm alive! Sorta...
@hoary lava ok, I got home and gave the renaming a shot. Then realized everything needs renamed right? Ie: the .mat files point to the _c so I need to redo those to the _color reference right?
Will this mess with the .morph data also? Or as long as I don 't rename the mesh nifs will the morphs be ok?
@normal steeple question.
I don't believe so, but wait for confirmation.
Oh, shoot, sorry...been a long week already, got the wrong @
Ahhh morph data reflects the data of the vertice index in the .mesh / .nif. If you re-export your .mesh / .nif you'll need to re-export morph data. If you're using vanilla, as long as you don't change the .nif / .mesh reference the morph.dat file will work fine
I will need to reexport (regenerate) the eternal geometry but not the mesh/nif...I think
Ok, if it's a custom mesh and you're happy with your morphs, just make sure you do it in one cycle; export .nif with external .mesh (these have to go together, don't mix and match .mesh files in the .mesh directory input of the .nif etc...) then export the morph.dat after that initial .nif with external geo
then you'll have a synced vert index across your files
Let me know how it goes 🤞
Ok, thanks. ... its on day 7... lol
you're going pretty heavy haha
baptisms of fire are good though, as for the name convention stuff, there might be some specific reasons why a name convention would matter beyond just easy file location in the material editor but usually they're not a biggy with .mat files.
Try and keep things as close to vanilla formatting as possible and then when you come across a funky reason you might need a name convention (like vehicle/ship color swaps) you know what's different to reverse engineer from 🙏
Nah, you're good, I can help with materials etc. I just don't know much about the morph files. Textures will need the naming convention, but .mat files will be per part and can be named however you like. If starfield takes shorthand great, but I was under impression that changed so, I've always used _normal, _color, _rough etc.
@sharp lynx Hello fren!!! I was wondering if that Pulse Rifle was coming anytime soon 😂
why hasn’t anyone made an achievement friendly Place Doors Yourself mod yet?
She’s making a what now?
Because that would be stealing
And STEALING, isn’t good.
She kinda hinted she was making a BAD AZZ Pulse Rifle from Aliens and I have been in suspense ever since. Lol.
Kinda curious on something, too. Was Beth a lot more lenient on mods on Skyrim or something? I’m looking at some very….lets just say the modders were a little more proactive and brazen in the mods they created. I may have to wait until the weekend to get my load order back on this game, as I haven’t touched it since 2019 or so and my LO has vanished, but I’m operating under the assumption that all the mods I had installed for it are in my library. You have Legend of Zelda mods, Castlevania mods, but for Starfield, people are scared to make a mod that turns a pizza box into Pizza Hut. Not being a jerk, I’m just legitimately curious.
I’m almost sure that CFOs, CEOs, and COOs are too busy getting caught on camera at ColdPlay concerts cheating to care that their IPs are being utilized in video games, and a lot of those same fools look down their noses at gamers and think we’re all fat neckbeards with no lives holed up in Mom/Nana’s basement.
@neat crow Let me see this “Shadows of the Past”, what is this about?!?!!
Does anyone know if the creator "PilgrimCreations" is on this server or how to contact them?
The chronowatch appearal they added has some clipping issues with some animation sets: https://youtube.com/shorts/BmFME6VsJok?si=xoNmMop5fOMmAbs3
🎬 Watch more Starfield review videos here
https://www.youtube.com/playlist?list=PLhnh_b9LNXrzSpMHjhHwq1vZ4UtZSNvpF
🎮Starfield Game Version 1.15.222 (2025 Agust update) (SFSE 0.2.18)
⬇️Buy and download this creation from here: https://creations.bethesda.net/en/starfield/details/19742da8-fcfd-404c-b6ed-746157cf80bb/RO_18_Raptor___Ass...
😭
place doors anywhere is the one of the two mods that i want an achievement friendly version for! (the other one being Groove’s Rev hanger mod and thats already been done.)
Anyone else have an issue with astrogate when doing a grav jump to a different system you get stuck in the grav drive effect and never reach your destination nor get a count down?
@little ridge can you please do something about the astra-19 sidearm mod. Not sure if it’s broken or what the deal is but it never seems to show up at any of the vendors.
What kind of mods does starfield have?
all kinds of stuff. You're better off just exploring the creations and seeing what there is. Theres youtube vids of people listing the most popular and highly recommended ones
Similar to the fallout 4 mods?
Fallout 4’s modding scene is way bigger than Starfield’s. It’s understandable because the game is 10 years old
very similar range of mods, but not quite as many due to the game being much newer.
Also Starfield is lacking animation mods. Because currently there are no tools
Is there a creator club?
Nah just verified creations
A ton, but Skyrim has a ton of mods.
Which is a cryin shame
I’ve heard that Starfield geometry bridge blender plugin devs are working on a solution
But it would be better if Bethesda themselves release something
It would be better if Beth were working on it. I would have thought by year 2 we would have seen it by now. Instead, for the two year anniversary, we just got a screen of text. 😂
I guess it’s up to the modders to make this game amazing, which is what they have been doing for over a year now.
Tools Bethesda releases usually only work in 3ds max. Which isn’t free. Community tools are usually made for free programs like Blender
Sorted out? Thought I'd pop in and ask.
I just hope if modders are able to make the animations, if they can port that over to the Xbox. I desperately need some sort of mod that allows my character and Barrett take a long walk on the beach of Paradiso hand in hand.
Or shoot at least one that allows a dodge/roll for evasion or a cover mechanic. I would prefer more immersion/flavor to combat as opposed to a game of attrition. Shoot, even hand to hand combat would be appealing.
People wanted a modding paradise. Now mad they got it.
How do you mean?
Anyone else ADHD and get about 70% through a mod, then think of another mod idea, then ditch the one they are working on to start the new one? Maybe one day I will finish one enough to release.
very ADHD here, and what I do is I add the new idea to my project list and then keep working on the current mod. I have disallowed myself from working on a mod until the current one is finished, unless I'm legit blocked.
Legit plan there. Another issue I have is I start out with a rather small idea, then it grows, and grows, and grows, and I never really finish it. I did have an idea on one I'm working on now to block off a good portion of the location I am working on and finish it in chunks, then open up the other areas as I finish them. I just see too many squirrels.
the notes thing can help with this. I used Notepad++ and have a tab for each mod idea/project. At the top is the name/goal, and then as I work I add notes like materials, concepts, etc. Scope creep tends to happen anyways but the notes can help you refocus if you start to stray from the original premise.
I'll give that a try. I really do like the one I'm working on, just need to focus. LOL
big mood lol. I'm about to come off a month-long self-ban from the CK.
I get that! I took several months off, and have been back at it the last month or so.
Taking a mental break and went back to another in progress item. Maybe a day or two not thinking through it will help .. back to static item placement for a bit.
yarp
i have about 6 ideas im playing with atm...
I have the opposite problem where I can't work on something else until I finish what I'm currently doing and it's difficult cause when you hit a wall you literally hit a wall.
Okay time for some Starfield tonight. I get paid tomorrow, so some fancy wine to pair with Starfield tomorrow evening.
I’m sorry, I just laughed my ass off at that.
Just doing repairs in my ship. Smh.
I don’t know why I find this so funny.
It’s something about the fake baby that goes flying is what gets me
Finally got the ship repaired and we can leave this crazy moon.
Right. That baby went flying through the car. Lol
I guess it's better than no ideas, I just am impatient and want to do them all, right now. lol
i know the feeling
99% of my time is trying to work out how to do them 😛
I wish I were like that. I always start out that way, then my ADHD steps in, lol. I would love to just finish anything before jumping to the next thing.
Oh it doesn't stop that lol I just can't physically stop doing what I'm doing
Cause I got tired of project hopping one day
I'm close to being there right now. I'm pushing myself to press on. And I have to remember to take a break, and play a little starfield too, just for fun.
It only takes one, then you'll do another
Playing for fun is a good way to keep momentum sometimes.
Whenever I hit a wall, sometimes just doing some noodling around in the game for fun helps bring things back into focus
confirmed "fishing" coming to starfield
noodling
noun
The practice and sport of noodling (fishing for catfish using the bare hands) 🤣
Quick question. Curious if anyone's used Wulfy's Blackout creation and Zone's Spacer Overhaul at the same time together?
Mostly curious if the Blackout is going to cause Overhauled spacers to still occasionally show up in Blackout suits or if Zone's will effectively eliminate the Blackout Spacers if placed lower. A full override so to speak.
Hey guys I’m having an issue while making a mod I cannot figure out, so I created a new levelled list and added all the armour retextures and mashups I’ve made and after about a day of trouble shooting I solved all but one problem, for some reason the armour add on for my retextured security armour (upper) is appearing on other outfits in my levelled list which I did not assign it. I have about thirty outfits in my levelled list and only one uses the security armour upper in its armour add ons but I cannot figure out how to stop it from spawning on top of other outfits. (The security upper is a duplicate of the base game security armour upper with a new texture)
Ha I think most of the fish in Starfield would take our arms off, but would be worth if for the epic fish wrestling cinematic
Coming soon 🙂
I got $150 worth of wine today to hop into the Starfield. I can’t wait to close this work laptop.
you should see the size on some of the catfish they really catch. do a youtube search for noodling
Daaaaaaaaaamn!!!! I didn’t know catfish got that big!
Taste good when they’re fried too
Has there been much educational material made for the CK in the past year? I know of Darkfox and Jramos. But I'm curious if there's more out there that I missed.
I think so I put up a few tutorials this year as well
Right! I forgot you posted some vids. I put them aside and said I'd watch them later and ended up forgetting lol
I think I’m going to start with this guy for my Friday night Starfield binge.
Catfish don't care. LOL. They get bigger than in the picture. Heck they eat each other. Crazy species. 🐡
👀
Still can’t wait for your NCR Ranger Mod.
Then the NCR replacer mod that completely changed the FC rangers
New designs, who this 👀
Is an update on the way?
Yep! Squishing the final bugs now. 😅
The main focus for the update is better handling of out-of-fuel scenarios, to give players more choices when they're running low, but I squeezed in a redesign for all of the panel graphics as well.
It wasn't until now that I realized I needed my fuel siphoned!
Sometimes I come to this realization too
Nice!!!! I cannot wait!!!!
Rangers should have been like this instead of the glorified desk cops in SF XD
Whew! 3884 lines of PowerShell and I can batch repair all 5094 base game+DLC PSCs generated by Champollion after decompiling the provided PEX (and virtually any other PSC generated by Champollion from PEX).
Why did I do this? Because we don't have dlc001 (Shattered Space) PSCs from BGS, so we have to decompile the PEX, and Champollion doesn't understand Guards and a number of other things from Starfield, so we have to manually edit/guess at various things in order to properly look at quests and other things from Shattered Space in the CK. Now I can decompile with Champollion, repair with my Decompiled_PSC_Repair script, and get back to using the CK with Shattered Space PSC support.
I still need to polish up a few things and document proper usage since I'm sure people will use this for other decompiled PSCs (from mods, etc.), and then I'll share it on Nexus, I guess.
If I get around to it, I'll make a fork of Champollion and do this whole thing the "right" way, but for now this works 😁
(the 105 that were skipped were native and PEO scripts that Champollion mangles for very specific reasons and it's both unnecessary and possibly impossible to repair after the fact...nobody should ever need to decompile these from PEX, since they have them in original PSC form already in the archive)
Thank you modders for making this meh game into an amazing masterpiece!!!! I appreciate it!!!!!
I can NEVER go back to the vanilla game. I’m sorry.
When I see the Freestar Rangers, the first thing that comes to mind isn’t “oh man, I’m screwed” it’s “Oh man, these guys are screwed” like, they aren’t intimidating in the LEAST
I've got two tutorials out now. Just dropped an asset pipeline video: https://youtu.be/T5JEdFl8vSY
A tutorial to go over how to get a raw Blender 3D model from Blender into Nifskope and the Starfield Creation Kit, and have it be usable in Starfield. This tutorial assumes you already know your way around the Creation Kit somewhat.
Tools Needed:
Blender 3.6.5
Nifskope 2.0dev9 (June 2024) aka Starfield NIF Migration Tool: https://www.nexusmods....
👀
That looks like something that I KNOW I’m not allowed to say.
it's a Skyshard-inspired lantern I made for my Ashlander mod
WELL, looks like I’m downloading it.
Cause I love lanterns.
And Elder Scrolls
Curious, why the base game ones, since we have the source files for those already?
Well, after downloading it, I loves it, I also really like the lil Moon and Star statue
I'm curious, has there been any info/guides regarding making/implementing ship parts? I have the modeling skills to make them, but how can you ensure it will fit together and play nicely with other parts?
There's one on Nexus: https://www.nexusmods.com/starfield/articles/458
This article will walk you through creating a new structural ship part for Starfield.
You are expected to have a vague understanding of Starfield modding.
What this article won't tea
It's a bit older of a tutorial, pre-CK release, but the concepts can be broadly applied, I think
This one from Modding.wiki has some further detail: https://modding.wiki/en/starfield/developers/tutorials/newshipparts
This tutorial covers the workflow from blender to ingame ship part
Just to train/prove out the functionality in thousands of situations with weird edge cases.
Thanks! I'll check it out and your vids as well 👍
Question is
ODST space suit?
Will one of you kind Modders heed his HUMBLE request.
Doesn't even need a jump pack like the ground grew pack
I saw a clip from NMS where they skydived right out of their ship.
That’s how MEN dive.
I'm sure it won't be hard to make after moders or bgs work out in atmosphere flying
First, we desperately need that ODST armor.
But it would be sick to dive from orbit
indeed
Anyone here using the rail gun creations? Anyone know which skill they scale on? I wanna use the balisk pistol but unsure if they count as ballistic, laser, or particle for skills.
What do you think your ship is doing when you land? Pfft. 
Perhaps someone should let MS know they own both Halo and Starfield. Maybe have a mini DLC where ODST are called into Londinium
They did it with DOOM, give us our ODST armor
ODSTs are badahhh for sure but I still want my Mark II and a warthog
Give me my Noble 6 outfit
I'm afaid I can't. I only found your broken helmet on the ground. 😥
I don't think we'll see seamless transition from space to ground
I personally couldn't care less. It's nearly a completely needless feature anyway, there's a lot more and better things that could be included.
I mean, full disclosure, I’m fine with what we currently have.
I know I'd personally never use the feature after maybe the first landing and oppt for the same exact things I've been doing
Personally, I hate landing on planets and where you landed previously doesn’t disappear
That's probably so all of your progress doesn't do that as well LOL
It's a good thing it stays
I'd like an option to always playing landing anims. I read on a modder's nexus comments that apparently the original landing markers trigger the animation but then they are replaced with duplicate markers that don't triggee the anim.
I mean, I get it? My only issue is when I’m looking for somewhere to build an outpost and having TONS of markers
Get good lol
I do a quick save before landing when I'm outpost hunting. Then reload and pick a different spot. Or you can create an outpost right where you land and remove it and the marker goes away.
Don’t those markets vanish after the 6th landing zone on the same planet?
I think so. I didn't remember the number, but I have noticed they start dropping off the more I have.
If I remember correctly, didn't they say the only issue preventing that was how fast the terrain could load or something?
Or was that specifically talking about in atmosphere flying only?
THEY DO? Jesus, I always say “naw I’m out, dawg, too many markers”
Pretty new to the mods and the game itself. If anyone could help with the @Chrone mod for the Galbank archive do I need a key or something to access the archive because its not automatically activating the elevator? Just wondering if I missed something.
Is there a mod to remove the godforsaken suit beeping?
dunno if this outfit is fan made or ripped but is this ODST armor accurate? about to finish it up tmrw
Excellent work
Work for both male and female morph??
Now THAT is what I’m talking about, could do without the big ol’ emblem on the chestplate, but beggars can’t be choosers, this is BANGIN’
Man, I can’t wait to see your NCR Ranger outfit.
The giant emblem isnt really needed but the armour looks good
That’s lovely, big dawg!!!! I can’t wait for the release.
I have my fingers crossed.
I’m not sure the exact number, but yeah after a certain point they clear out. Had to do that a few times when I was trying to get the right spot for multi resource outposts, and kept failing miserably at hitting the correct pixel
LOVE IT, looks sick as hell
@lyric finch looks sick AS hell.
almost done just getting screenshots
Man, I can’t wait to see your NCR Ranger Outfit
Especially with how great this looks.
Looks stunning, when can we get thiss
He said he’d finish it tomorrow, so sometime this week?
Well damn, thanks, I’ll have to check it out because I HATE all the markers
@sleek cliff https://creations.bethesda.net/en/starfield/details/e66fc491-ec39-4722-bae1-127149ce60af/ODST_Armor
HELL YEAH, here I go, off the Creations.
lemee know if there are any issues lol enjoy
Hell yeah, Thanks!
@thick plaza using the armour now, should the armour have mod slots?
is it missing
It looks stunning on female morph (I don't have sliders anywhere past center though)
For me yeah, helmet has mod slots though
ah ok. i know what it is. ill look into later
Sounds good, armour is amazing though love it
https://sketchfab.com/3d-models/halo-infinite-mark-iv-5105b95cea144d978cbcfe66e0be18db yall want this one next
This is the model of the Halo Infinite Mark IV that i decided to do some custom textures on, the Green might not be accurate to halo wars but i think it turned out pretty good!
if you want more models join the halo archive, the best place for Non profit work: https://discord.com/invite/haloarchive
I made the Textures myself (4k) - Halo Infinit...
Would you be able to do that with a few skins? Different colours like black, blue, red.. etc..??
if the setup goes well then yea ill try to include a few skins
has no one done these?
👀 is the NCR armor in there?
i gotta redo it lol
Ah, fair enough, waiting for it with bated breath.
Can’t wait to look like a PROPER ranger and not look like glorified librarian
Dawg, that is 🔥
Thank you for the update. I just got home from an event and trying to download it, but Beth keeps telling me I can’t connect to their servers. Smh.
Finally I can connect. @thick plaza I’m about to download this!!!! Thank you, homie!!! From the bottom of my heart!!!
C’mon, Kaz, we both know you’d probably only rock the Black Armor.
This is what I’m about to crack open for @thick plaza ‘s 🔥 mod.
I’m getting out the good stuff
Apricot, grapefruit, lime, and a hint of orange blossom. Please, yol, keep these amazing mods coming!!!!!
That’s alcohol abuse and I will NOT stand for that!!!
Wait, abuse as in abusing the alcohol because it’s spilling everywhere and it’s a mortal sin to waste wine?
Yes! That’s right!!! Yes! Exactly!!!!!! At least have some decorum when it comes to properly and responsibly drinking wine!!!!!!
The odst armours are class but crafting them doesn't make much sense
Proper game and lore implementation would go a long way
nah
Not everything needs to be lore friendly
It's better if it is
It's like star wars, if you're committing to get those kinds of mods you should just deal with the fact of it obviously being out of place
There's plenty of stuff from star wars that could fit into starfield
Feel free to make a patch for it
I just read the comments of what ppl want and mod it in
Ooh so if I gave you a lore friendly pitch you'd add it?
I might, that dude who did the one for the nasa suit showed everyone how it's done
My boi Kaz desperately wanted that odst outfit.
And it feels lore accurate because it’s a pain in the ass to gather everything to craft it and that is COMMITMENT to the craft.
What resources would you prefer on the next mod
Really anything is fine, it’s fun to have to search for crafting materials.
But that’s just me, could be different for anyone else

you sound like someone that would really hate my filk of Blunt the Knives from LotR 🤣
Whatever makes sense for the armour
I saw the caelumite needed for the ODST gear and immediately thought 'WeVE GoTT to GEt THe KALKITE'
🥃
Polymer or whatever
I immediately rushed to Vectera after you reminded me that was a place
Sticky
I like a good beer, but that seems excessive, did she even manage to DRINK any of it?
She should jump at the wall and see if she sticks
See whoever made skill pack 1
She probably smelled like beer for days
Is there a skill pack 2 coming out
Or here notgolo if you're here, you making more skills?
Or yohagalo is it
What’s that?
gods, I did it for giggles years ago to use on a friend of mine that's a wine snob, but it involved smashing the bottles on the floor and splashing the wine on the doors and swapping some for rum or watering it down, etc
basically redid the lyrics to be about that instead of ruining Bilbo's cutlery
After some research and talking with some modders. anagy said they started working on a port of their FO4 mod switch framework to SF https://www.nexusmods.com/fallout4/mods/90676 Looking forward to it 🤩
By the way, meant to ask, how does that work anyhow? Just outta pure curiosity.
No!!! No smashing wine bottles on the floor!!!!
I was falling asleep at the beginning, but I taught them a lesson they won’t soon forget.
@sleek cliff these slots right
OK, Decompiled_PSC_Repair v3.00 has been published on Nexus:
https://www.nexusmods.com/starfield/mods/14894
Decompiled_PSC_Repair is a PowerShell script that repairs PSCs that were improperly decompiled by Champollion due to its incomplete support for Starfield. This allows you to, for example, decompile Shattered Space PEX files with Champollion, repair them, move them into the appropriate folder, and have the CK finally load them properly.
Now I'm going back to looking at Shattered Space quest fragments, which is what I was trying to do in the first place before I somehow ended up building a 3000-line PowerShell script to repair broken decompiled PSC 😁
Enjoy!
You'll have to be a little more specific. There are currently 287 mods for XBox that have something to do with Starborn:
https://creations.bethesda.net/en/starfield/all?platforms=XB&sort=created_at&text=starborn
Lemme specify, im having trouble finding any replacers or anything that alters the appetite (other than color) of the starborn armor and npcs
Look where you were directed to there are some.
Did you mean to say "appearance" rather than "appetite"?
If so, then as @strong oak said, there do appear to be quite a few that do that. Try the link above and see if anything strikes your fancy.
i was hoping you wouldnt notice…
I also just cannot find one, the closest there is are ones that alter the color or standalone ones but nothing that replaces the armor with something else
Dredgeborn is a good one.
Under different names then huh
I just so happen to be making a mod that does this

And it not only lets you keep the vanilla starborn outfits but allows you to inject the ones I've made.
Yeah, pretty sure that’s what he was talking about
Any hints? 3 piece? 👀
Thanks, bookmarking this for later 🙏
I was just looking through the Shattered Space source yesterday actually, to see the difference between the COM_Andreja_Update globals Bethesda added to Starfield.esm. Those are quite handy if anyone wants something in their mod to react to where you are in the DLC without having to have ShatteredSpace.esm as a dependency.
Here they are if anyone was curious:COM_Andreja_Update01 = 1: Been to Dazra/Va'ruun'kai COM_Andreja_Update01 = 2: Completed the Serpent's Path and spoke with the council COM_Andreja_Update02 = 1: Completed the DLC main quest COM_Andreja_Update03 = 1: Player is an enemy of House Va'ruun
Note that the game itself uses COM_Andreja_Update01 > 0 for testing if the player is Promised in a few places, although that should really be COM_Andreja_Update01 > 1
Yea
I need a cat on my ship to quell these Heatleeches
Works a treat now, brilliant
Balanced boost pack was a nice choice too
You need a 
Ever since seeing the little black cat in the concept art I’ve wanted a ship cat for my ship
Anybody on Xbox getting a “Cannot Connect to Bethesda.net” message while trying to load into creations?
If you haven't already, you may want to try these steps here.
It’s been iffy for me for a few days now, but I’ve had iffy connection period on Xbox the past days, Creations, FO76, so not sure if it’s an issue issue or just my Xbox
https://www.nexusmods.com/starfield/mods/14814 Update 0.1.4 is out now 🙂 Sorry for the low quality screenshots, I effed them up big this time 😄
Of course also available on creations
Man, I can’t wait for the Ani-Kit to exist
Whoever made the Akila Sector 1 mod is AMAZING!!!! I’m watching the video now. It looks awesome and gives Akila some fine personality.
Furthermore, that’s something else this game has been missing. Showing off the sewers/ plumbing/infrastructure of these cities. Mad props to that modder. I remember back in the day, there was a mod for Skyrim called Skyrim Sewers, that allowed you to get from point A to Point B without being seen. I don’t know. I’m weird like that.
Is Guardian of the Grid worth it?
It does seem like a cool mod. I haven't tried it out and have a few more in my queue before I get to it, but let us know what you thought if you try it.
Definitely not, watch Crimson Flyboy's review
Thank you!
I gotta get these Heatleeches off my ship!!!
I personally don't think so. It is overly complicated
Not digging that Akila mod, it completely changes what Akila is.
out of curiosity, is there an achievement friendly stairs mod for ships?
Stroud Premium
500 upvotes is insane lol thanks yall
I guarantee, full ported Telletubby set = 1k upvote confirmed
I acutally bought the stupid animal helmets set because its so stupid that I wanted it and now I never play with it because its so stupid but I regret nothing.
appreciate it
Malloy, move faster
I need those darts 😄
I hey guys I am trying to change faces for some npc’s but the changes aren’t showing up properly do I have to batch the nif and DDs that get created? I figured I didn’t because all the data is already in the game. I’m trying to figure out if that’s where I went wrong or if it is somewhere else.
Lmao I fly out tomorrow man, I'll be grounded and back to work on Friday 🤙
Open question to all modders. I’m probably going to hit the save bloat glitch soon. Does anyone here know how to do presets for characters?
You have to archive the DDS for them to show up in game. This had me scratching my head for a while too, but once the textures were in a ba2 everything started working.
I didn’t need to do anything with the nif, but I also didn’t do anything overly in-depth with the features editing
Thanks for the response , did you archive the nif as well or just the DDS
I just did the DDS, and that worked fine for me
I would archive both, depending on what you did the nif is needed too
Crewmate tellytubbies sounds cursed as
https://youtube.com/shorts/PgYi19Oq2XE?si=Ks8-jVryqQwnCJJK quick short for the Mantis Ballista
🎬 Watch more Starfield weapon shorts here
https://www.youtube.com/playlist?list=PLhnh_b9LNXrwfrb0srpZA1MLtmeRresRi
🎮Starfield Game Version 1.15.222 (2025 Agust update) (SFSE 0.2.18)
⬇️Buy and download this creation from here:
Mantis Ballista Crossbow - https://creations.bethesda.net/en/starfield/details/b65b04cf-2e8e-4fb9-bc82-96c...
I'm overjoyed to have ODST armour but now I must ask
Skooma in Starfield when?
Here’s a shot with one of the items in the less brightly colored colorway, there’s a “Neon Bright” and “Blackout and Blue” version for each one so folks who don’t like loud colors as much as I do also have options
I've been away from blender and the ck for awhile. What's the quickest way to get weapon models at scale into blender? Need them as scale reference for my weapon models
Extract its mesh and open in blender? Sorry, I don't do weapons but are they not to scale by default?
Bro, people been asking for this for CENTURIES, you made several Starfield fans happy.
could export gITF from Nifskope and import that into Blender
Hark!!! What is this?!?
I do like the OSDT armor as well, ngl.
@thick plaza did an amazing job with it.
Right! That's what I was forgetting lol. Thanks
Will assassin’s creed robes ever be on the menu?
Is my stuff still in the queue of your workload?
Fair Enough, Fair Enough, can’t wait to see what else you pull off!
@safe sorrel hi hi I saw your ship hab mod and it looks fantastic, I'm sure someone asked this already but is there a place doors yourself patch planned?
It should work with PDY already, I used Vanilla snapping parts so that it would be compatible, and did a test with PDY which worked for me and should work for others too
Oh awesome! I can't wait to play around with it then!
If you do have problems with it let me know and I can patch it, but should be good to go
The market kind of reminds me off the Citadel DLC from Mass Effect 3
I hope that’s a good thing! I’m gonna make a shocking revelation, but I’ve actually never played the Mass Effect games
Ok I looked up images and yeah similar vibe!
My inspiration for the market was trying to make something that felt like the concept art for Neon with the multiple floors, Blade Runner, and some of the Cyberpunk 2077 market places. Because I love the use of grunge and light in that game
I definitely see the Kabuki Market vibes
I’m surprised there aren’t more Japanese or outright Asian influences and MORE neon and sleazy underbellies
The market I was most thinking of ended up being the parts of Stadium in Dog Town, that are tucked away from the main area. I wanted the whole thing to look kind of ad hoc.
I was surprised at how few sketchy feeling areas were populated in Neon.
The upper platforms around Ebbside have such a great vibe.
I’ll often go wandering around them exploring, and wishing there was some more life happening in them to make the city feel more claustrophobic which it has to be from a lore perceive, and was the feeling I got from the original concept art for the city
I loved Dogtown SO much.
For such a small place inside the stadium they really put their FOOT in it.
And I agree, Neon should be WAY sketchier
In Cyberpunk the city felt alive and vibrant.
Dogtown felt run down and dangerous.
Neon DESPERATELY needs a Black Diamond.
I’m on a no doubt slow mission to build out some of those areas. I fell in love hard with the concept art for that city, and would love to see Neon get built out to more closely fit it.
And I can’t wait to see it, the concept arts are almost always better than the end product.
Neon is supposed to be a pleasure city.
Just feels like oil rig with squatters
I think that’s the nature of the beast. It’s usually hard to actually build the things that are drawn, especially without frying everyone’s hardware
I do kinda like the rig with squatters feel!
It makes sense with the lore where it’s a glittering destination for the rich, and everyone supporting that eco system being left to craft what ever kind of life they can from the scraps.
To me it works well with the space frontier setting
I DETEST the Astral Lounge, no self respecting rich person would want to MINGLE with peasants.
Lizzie’s puts it to shame.
I always think of the Astral Lounge like Vegas or the Amsterdam coffee shops, where it’s more a tourist trap, and all the locals head to places like Madame Sauvages and Euphorika
Honestly my only suggestion for further additions is a custom mission board in the black market that's smuggling jobs
Our boy Bayu would absolutely have a PRIVATE club far from the common man.
otherwise it's a gorgeous looking location
Bayu could easily be the Mr.House of Starfield only far less charismatic
Euphorika does well as a nice dive bar.
That’s on the stretch goal list. I started poking around into getting something like that set up, but it’s gong to be a while before I’m able to make it work, (If I can at all)
I’m still pretty new to the quest side of things, and the radiant quests are their own tangled ball of stings to parse apart. Hopefully one day though
Yeeeea I figured that'd be more of a complex thing to add, hopefully it's not too hard of a process to learn.
I hope not too. I really want to get them added to the mod too
get yourself a VA with a thick jersey accent to be the one to hand out missions and belittle the player whenever they mess up.
You know what I realized? I haven't seen wicked workshop in a long while. Dang I miss his mods, hope he's doing well
Stares in New Jerseyan
I got the creepy red sky again. Yes!!! Thank you to whoever modder did this!!!!
I actually take offense to that as I am from New Jersey!!!!!
Reminds me of when an emission hits in STALKER
I really really want to like Watchtower but the ambushes are constant
Is there a known interaction with any other mod that increases ambush frequency? I have ambushes set to lowest chance in settings but I feel like I get ambushed in every system I go to. I haven't even started the Watchtower quest on this playthrough yet
Va'ruun ODST when?? 😍
👀
Black standard one but with Va'ruun
on the helmet idk
No no, keep cooking, like the Va’ruun Assault Armor
Cannibalism first
If you use this modhttps://creations.bethesda.net/en/starfield/details/63354422-3b66-4a12-a4e7-095ccd3124cb/HPE_Better_Metal_Impact_Effects
this is the expansion https://creations.bethesda.net/en/starfield/details/43e6fc13-6c8a-4a4a-897f-a387255f5ae9/Better_Weapon_Impact_Visual_Effect
I enhanced all materials of all guns and melees in this mod. Not just for metal material, not just for some guns.
And this mod doesn't edit any weapon forms, which means it is compatible with all vanilla gun mods
What's more? If your weapon mods use the vanilla impact data, this mod can also enhance these weapons
Modders are definitely gonna need the ani kit for that.
😔
I'm spazing out at this point lol. GIB IT TO ME
Funny enough, if you tweaked the prayer animation, you could make it LOOK like it.
You, Tank and just about EVERYONE here.
I truly can’t wait for new Reload Animations.
and melee animations
This is what I’m looking forward to the most. Actual hand to hand combat.
and walking animations where it doesnt look like women got cactus under their arms
Better walking animations would be cool
Agreed.
Yeah. I liked the hack and slash of Skyrim back in the day. But it needs some re-work in SF. I don't know what that looks like exactly, but there's room for improvement
We definitely need better hack and slashing
Different Fighting Styles like in SR2 would be kick ass.
If we could reliably combine animations you could definitely do something. Like with this unused "genuflect" animation from Shattered Space maybe. But I haven't been able to get multiple animflavors working at the same time all that well. You can do it with console commands like this sitting on the floor animation combined with the coffee drinking one, but on an actual piece of furniture this gets ignored the next time you re-enter the area.
Why does everyone go on about the animation tools? Has Bethesda said they're going to provide them? Skyrim and Fallout have both got custom animations without official tools
It’s the most important thing in the world right now, THATS why.
Fallout etc. used Havok animations, which there were tools for elsewhere. Starfield is different.
cause it allows a lot of different types of mods. and both of those games has existing tools for it.
I don’t know how to mod so I can’t make this idea/suggestion a reality so I’ll put it here for any creator who’s interested. I was thinking about a rising faction within the Crimson Fleet. Lead by a hardcore space pirate looking to fill the void left by Delgado and Navea. When I say pirate, I mean prosthetic eye, a cybernetic arm and leg . A 2330 version of Captain Hook. We are traveling through space by some random planet and we get a distress call saying that their mining outpost is being attacked by the Crimson Fleet. They start to give us some details about their operations. We hear gunshots and the transmission is cut off. We get to the planet and have to take out a few ships. We land at the outpost and the battle continues. After we take out the pirates. We examine the aftermath and realize this wasn’t an ordinary mining operation. A few survivors come out of hiding to introduce themselves and explain their operations. They have been commissioned by the UC to extract raw materials for a new experimental weapon. They have several facilities scattered throughout the starfield and theirs was the second to get hit by the new Crimson Faction. So we get a few clues and a couple of leads and investigate. We learn more about this new weapon, and we learn why the Crimson Fleet wants it. To defeat the UC and reunite the Crimson Fleet as a major force among the Settled Systems. So in short we bring down this new faction and prevent the rise of a new Crimson Fleet and bring those in UC that secretly want to build a super weapon to justice. Because creating this new weapon is against the Armistice Treaty. If someone creates this, just shout me out for the idea.
This answers the question, thanks!
What’s your idea?
Oh, nothing, I just thought your name was Farquad not Fredrick, read it wrong, my B.
😂 😂. You are too much
We joke a lot in here. Please don’t take @sleek cliff seriously. He’s just showing out for company.
We usually have him heavily sedated, but @nimble latch forgot he was on med duty today and forgot to disperse the meds.
Apologies.. the Va'ruun faithful left 'em unchecked again
@lyric finch man, you’re winning these days.
@thick plaza Dawg, that is straight 🔥
This just gone up?
yes

Straight freakin’ HEAT
Do the backpacks have skins too? Just wondering
nahhh noting for the backpacks
Fair play, looking forward to updating it 😃
Random show mentioned rahhhh
Wait….is this animation possible in the game?? Or is this a new mod you’re working?
The one on the left is only possible (reliably) with console commands, a combination of a sitting on ground animation and the coffee drinking one. The one on the right is an unused animation from Shattered Space.
YASSSSSSS!!!!! I need this so bad!!!!
Darn. I was hoping the one on the right was something you were working on. I wanted that one for going to Paradiso.
Is there a mod that can give us Bath Houses of Starfield?!!!
Yeah it's a shame this doesn't work properly without console commands, it would make the people on the beach more believable if they were reading, drinking etc.
Agreed
And didn’t act like brain dead NPCs
I agree. Dam man.
I guess that’s why I have never been to Paradiso and I probably won’t until the animation tools come out.

I want my character to be able to partake in a volleyball sesh or do long walks on the beach with Barrett walking hand-in-hand like end of a Lifetime movie/rom com
@sharp lynx Hey Fren!!!!!
Hewo!
Lol
Working on my next mod on stream tonight: https://twitch.tv/fenharellan13
nice
Before it was lip sync, now it's animation tools XD
It’s the key to the golden city so to speak, the platinum chip to Mr.House, the Psycho to Cait
The bullet to the brain to the courier.
I’m kinda wishing for the animation kit hard, too right now. I’m not sure why it’s not out yet. I would think on the two year anniversary of this game, Beth would’ve released it instead of some insipid text teasing a teaser. Like, that should have been their primary focus after they opened up Creations. I’m not sure what happened between FO4 and this game as far as Beth’s priorities, but FO4 was absolutely better handled.
Aren't Skyrim and FO4 animation tools reverse engineered 3rd party solutions
which is also why it's not available for SF yet because they no longer use havoc for animations
Yeah. It will open the flood gates to all kinds of possibilities
A true Starfield renaissance.
Yeah, IMHO, they should have had all of that in consideration when they were developing the game and before Todd opened his mouth about this game being “a modder’s paradise for the next decade”.
I work in FinTech. You never open your mouth about deliverables if you know you don’t have the bandwidth nor the technology to commit to it. That is also why I’m not a fan of Todd and more of a fan of modders. Sometimes it’s better to keep your mouth shut in some situations. There’s a lot of times where I feel the modders, such as yourself, and the fans, such as me, care far more about this game than the paycheck Todd got for this game.
gotta disagree there
And that’s fine, my guy. I’m still cool with ya! Lol
You know you’re one of my top 10 favorite modders.
I just shoot straight from the hip and I’m super opinionated. Which is a personality flaw on me.
aye all good! We all got our opinions! 
they did design SF to be a modder's paradise tbh
from the start, id imagine
Based.
No you're not allowed
more or less lol

I’m just glad I’m not catching strays for once.
i just think that they know enough that modding was gonna happen anyway
regardless of whether they support modding or not
and with how things are going and Creations actually doing what it was meant to do so far
I think they made the right choice with making sure SF is also designed for modding as well and not just expansions
Absolutely. No hard feelings, big dawg.
I think they did from the start, but I mean Starfield’s trajectory and support compared to FO4’s?!?? Lol. It’s totally night and day. Yol know I love this game to death, but in my eyes, Beth are not above criticism for how they handled this game. Truth be told, I actually like this game better than Skyrim, which is why I’m so critical of it, because it has unlimited potential that’s just being sat on.
I have to disagree. Lol
That's fine
Im not seeing any examples tho lol
It took ages for the ball to get rolling with fallout 4 just the same
They were far more focused on giving out content with FO4. They actually had a road map, they were far less inclined to “tease” things. It seemed that the likes of communication were more open with less guess work.
thats fair
i just think theres a lot going on behind the scenes hence why BGS is always so quiet about their newer games
I think since this is their first singleplayer game that gonna be long term and its clear enough they are still figuring out how to make it work
dealing with Microsoft, Creations and the continuous development of future content
well... lets hope them being radio silent is all worth it later on
I’m not going to get into this trap. IMHO there was a stark difference. I don’t like how they handled Starfield at all and I’m sticking to it. All of the DLC was out pretty much on schedule.
You know what, forget I said anything. NOTHING should be criticized. My bad.
Have a good evening everyone!
I’m about to hop into Starfield.
atleast he likes playing SF lol
I told Yol. I love the game. That is why I’m super critical of it because I LOVE it.
sup girl
To be fair, that was a lifetime ago.
Hewo !
No one remembers what 2015 was like.
Criticism /=/ hate. Starfield is probably my favorite game since forever.
Dawg, I remember 2015 like it was yesterday. Lol. I’m an old head.
Just because there's not an update every week about what they're working on doesn't change the actual results, keep in mind the game has already had two entire new land vehicles added, mountains of bug fixes and a whole story dlc with side content also including additional quests.
I graduated in 2015, but I don’t remember ANYTHING about it.
And that’s why I give the modders so much respect because they are keeping this game alive.
BGS isn't the same company anymore. A lot more devs and a big issue with a bloated middle management (like most office based companies now a days) that just kills efficiency. Devs rarely have 1 on 1 with Todd since his time is divided. I read one dev submitted a ticket to the higher ups to fix a trigger on a weapon to get permission. Didn't hear anything for 4 weeks and the trigger is still broken. Plus the poor devolpemnt roadmap with Starfield. Took them a long time to figure out what direction to take the game into. And then they eventually had to polish what they had. Hence a lot of one off mechanics. So I understand why they haven't gotten this stuff out in a timely manner.
sadly, these days is not enough for everyone out there
Fair enough and I legit understand your point, but I’m not asking for an update every week. I’m really not. That’s super unreasonable. However, give us something to be excited about versus teasing things that are vague.
Every man, woman and some Canadians knows I’m a lil unhinged, but respect where respect is due, modding is an art form.
I don’t remember 2016.
But I unfortunately remember Mass effect andromeda.
Feels like a life time ago lol
Ugh. Please don’t remind me of that trash.
sigh, just another one of those "too big syndrome" for AAA studios
not to mention a lot of dev positions now being filled by new ones
who now have to either create new ideas or pivot off of the existing ones
Now, it may have been liquid ass, but they had some great spacesuits.
Agreed
Bruh, your ODST mod is HEAT and that USA helmet immediately makes want to provoke ashta and say “Hi! This is Johnny Knoxville! Welcome to Jack Ass!”
Yeah, things seemed to have worked better in the Skyrim days when the studio was smaller and each dev had more free will and responsibility. I recently watched a vid where BGS did the "game jam" where everyone spent 1 week making whatever they wanted at the end of year. I'm surprised how many of Skyrim's mechanics/features came from that creative jam week that devs just made up.
Borderlands 4 and battlefield 6 next month. There's better options out rn
Haven’t been hearing good things about BL4
Well hey, if you like it, that’s what’s important.
Yeah, that armor is 🔥 af!!!!
I’m out here waiting on Tank’s Vending Machine, Nova’s Vigilance and Miiirty’s Heat.
Hahaha
The vending machine will be additional content for GH
I was hoping that was what some of SF's devs early on would do that as well, but as you aid earlier, Todd's time being divided doing other things and the dev team leaders having to wait for Todd's "decision-making", yeah it pretty clear this isnt the same team as the Skyrim team back then
all we can hope for now is that they got a ton of plans in works with their current teams and that we are still in for the next few years of content
Saw that, it’s why I’m SO excited, I loves Vending Machines.
Thank you!!
It’s why you’re one of the best, Tank.
For sure
Armor pack on the way
Built an Armory JUST for the occasion.
Borderlands lost me with 3
That seems to be the general consensus.
@sharp lynx Thank you!
People complain about loading screens geebus was borderlands 3 the loading screen simulator on top of the game being layers of terrible. Game play was good tho
And Randy out here wildin’ yelling at people.
What they did to the franchise continuity is worse than the sequels of star wars imo
Oh starfield
I HATE the sequel-Sequel trilogy.
I haven’t been this betrayed since I let Tomo live and he accidentally stepped on a landmine I left out
Poor guy turned into DUST.
Anyways, Let’s get back to Starfield.
GUNS
Everybody loves guns.
When are we getting The Dubstep Gun from Saints Row?
👀
Kill people with CRINGE
Broken beer bottle mod
now we’re talking.
New weapon mod “drunken savant”
10x speed, plus 20% damage resistance whilst intoxicated
Been working on a new settlement, really early stages still though!
The loading screens are the least of the game’s issues. Lol.
nice
will this be on an existing system or you plan to add a new one?
I laugh at the people complaining about loading screens.
Nice.
This…. Reminds me of something, I loves it.
It'll be located on Nemeria IV-a
Rough size of the settlement part itself
There for sure will be a bar!
The Rainbow Cadenza? Red Dirt Bar?
So far I had in mind:
- TerraBrew
- Ship services tech
- A bar
- A player home
- A mine
- 2 or 3 shops
- 1 town hall main building thing
- fill the rest with NPC housing, decoration, green spaces etc.
awesome
was hoping the dozen empty planets and moon ingame was for the modding community to add into
Keep up the awesome work
HELL YEAH, everybody loves shops, are you onna give the shops funny names? Like Rag and Roll Clothiers?
I thought it said, welcome to settlement lol
Technically Legal Arsenal?
Haven't settled on a naming scheme for the city yet but I do like that one lol
Sick.
Sometimes
I feel that
Real.
Tbf if the folks doing mod reviews can't bother to read why should I do it
That's a joke btw lol
I mean, Centurion Arsenal and EIT clothing is SO basic.
I need this meme for people at work. Lol
I’d buy from a store called “Randy’s Good Guns Cheap”
The best way to hide a sign is just put it about half a person height above eye level
Maybe half a car length
Very American of you, Tank, I too measure things in car length.
I personally prefer hamburger per spoon
Measures in pallet
I’m partial to “Bout’ Doberman Sized”
Or bout’ half a steak sized.
I’ll take about 1 candy bar sized sandwich please
And 3 Pepsi’s amount of water please
I am curious about what happened with that. There was a play tester who said a previous build of SF had significantly less loading screens.
Is that a player home or town?
never mind lol
Borderlands 3?
SF. I was just talking about loading screens in general
I remember one mission I loaded from the ship to load to the map to load to 3 different regions all with loading screens
For borderland
Yikes. I've only played BL 1 and 2
I don’t understand what the issue with loading screens is. Maybe it’s because I’m old. I’d rather have pics than move around my ship looking out windows like Astrogate. Pretty sure I’m in the minority here.
Honestly, if the game was better in other areas, like the writing, people probably would have looked past the loading screens.
i think its just the way the gaming environment is these days
with so many different games out now. its no surprise BGS would get a lot of flack for not having a ton of things that other games can do
Yeah, I’ve played a ton. I never finished the main story. I was incredibly bored and skipped past it. I’m not a fan of the lovey dovey stuff and getting married in a video game.
Yea I don't have an issue with them. For borderlands it's different cause it's meant to be an fps ..... Walking though 6 loading screens for one mission is a bit much for an fps
Oh. That’s probably why I don’t get it. It had been a while since I played multiple games. I used to pour concrete and worked a ton. Probably after Madden 04 era I didn’t play except for Stronghold 2. I was given a PS4 pro about a decade ago and played every Fallout, God of War and Assassin Creed and that was it until I bought my Xbox a year ago. We used to play a ton of video games. My friends and I were that kind of group who played Perfect Dark and Goldeneye and made cardboard separators on the tv.
As a minority in the minority, I have no issues except one, there’s no sliding down the ladders.
oh totally
you are prob better off doing what you do with the games you play
these days, i can tell you with so many options and genre of games to play, you'd be surprised how many people, even on here, are complaining about how other games can do better than BGS's games
but it is what it is now and i thik its clear enough SF in this case just isnt for everyone
and they should just stick to playing the game they prefer (yet a lot of them still come back to play SF even if they didnt like it for some reason)
I for one already expected SF to be the way it is and was fully prepared for it
so now its a matter of what BGS does next in the next content they release
and knowing how modding evolves with time, im also excited to see what the modding community cooks up as time goes on
I made the mistake of watching a review of Starfield before I bought the Xbox. I was pumped before it came out. The reviews ruined it at the time. Starfield kept coming up when I was on my phone so I watched some videos on mute simply to see the game. Now that’s all I do. That’s also why I had never played Dead Space until last week. I like that game so far. Now I see Mass Effect on sale as well. Not sure about that one yet. I’m going to have a lot of free time this winter so I’m trying to plan ahead.
sounds like a fun time, bud
Does anyone understand how the body and facial morphs work? I'm curious if it's plausible for SF to get the same treatment other games did. Like CBBE, UNP, face overhauls, etc.
with modding...or Creations in this case for console folks
give it some time, and im sure a fine modder will make it happen
There’s that Milky Way mod. It says it has physics. I thought about downloading it to see if a fat as hell spacer running from me shooting at him would be funny.
I would not use anything else. Just like Fallout I always had the Duster.
fair enough
im holding off on using any Creations at the moment coz i wanna see what BGS is working on first
heres hoping the new Terran Armada expansion is still happening this year, fingers-crossed
I bet. He did say yearly DLCs
Yessir
im hoping thats the case still
but with how quiet they have been.... well, ill take anything new from them at this point
(that isnt jsut a patch update lol)
Has anyone setup a custom resource delivery mission? I have been digging through all the quests looking for one, but I haven't been able to find any to use as an example. I can probably figure out one that allows you to delivery it to a person, but I would like to setup a cargo link. Maybe those aren't setup as quests?
Red sky Era tonight. We vibin.
It'll include a player home too! Can't make a whole settlement without a player home, that's my thing after all!
Hello! Maybe someone can point me in the right direction, would it be possible to create a mod that allows for specific example, when im in the middle of a jump, i can press croutch to engage a booster to arrest my ascent? my char has a very high jump, and sometimes id like to be able to stop the ascent?
Didn't realize it was a whole settlement until I scrolled down and saw the whole wall XD Looking forward to seeing it! I had a overhaul project in mind for the planets with main settlements. And expansion/overhaul of the cities at the center of the map, then having all kinds of poi's in a big radius around the cities. Farms, towns, facilities, caves, etc... Just to capture some of that organic exploration from Elder Scrolls and Fallout.
Hey if crimson flyboy is on here I wanted to thank him for making a video reviewing my mod
Ahhhh yeah, French Gentleman out here doin it right. I’m downloading this as soon as I get home.
I haven't seen him anywhere except his own server.
that would make sense, my downloads doubled since his video so i think there is a decent amount of people who watch his videos to see new mods.
I don't know if you're in it but he has a link to his discord in the description of his vids.
Thanks for the heads up I did not know that
He’s occasionally in the BGS server.
Rarely even.
For a second, I thought you created a racetrack. And now I'm wondering what it would take to make a vehicle-racing mini game mod...
Are there any mods that add/modify the heavier UC space suits to expand the armor plating? I like the armor plating, but I'd love if it was on both sides instead of just one.
@neat crow this isn't a huge deal, since most people hate this quest anyway, but mr. starsap can't finish his tour on new homestead because the shuttle service landing pad is in the way of his route. just thought i'd let you know.
loving the mod so much though, makes my early game roleplay much better as i want to earn my ship.

I'll see if I can fix that! Giving him a new path to walk
cool! it's nothing urgent i just noticed it when i was trying to get my persuasion skill challenge done and took the tour.
Looks like someone else already mocked up what I mean in Photoshop:
https://www.reddit.com/r/Starfield/comments/1f97nnn/i_wish_a_heavy_version_of_the_uc_armor_existed/
This guy's environmental mods are top notch, haven't inspected the esp files yet but the modularity of this neon one is great
I'd love to try the gagarin one but it isn't compatible with settled systems shuttle service for now
Would you consider an optional file to include an SSSS stop? Or is this place more off the grid?
the exterior terrain makes this rather difficult if anything, but thats defo something I would look into
good thing you mentioned that I forgot that again already (sorry, got lots of things going on lately!) lemme quickly make a comp patch rn
@nimble latch There you go 
https://creations.bethesda.net/en/starfield/details/840ae8b1-ccfe-40af-9d17-b88e29d04d5a/Settled_Systems_Shuttle_Service_PATCH___Gagarin_Ne
^ might need to wait a day on Venus btw if stuff is still visible
Poor Bill Starsap catching strays out here!
It’s funny how people seem to either love or hate that quest. I’m on team “give that man a huge tip because he’s” awesome.
@thick plaza you know what would be SICK? Expedition 33 outfits.
lol not from me! i agree with you, i'm also on team starsap, it's such a classic sort of beth character and quest.
For those who come after.
Omg thank you!! I really wasn't expecting you to do this!! You're amazing!
I joke ❤️looks amazing