#starfield-mods

1 messages · Page 78 of 1

oak plinth
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If I make a modification to an existing location, but then want to undo that, is there an easy way to clear all mods to that particular location? Or is this something I would need to do in xEdit? I was hoping I could just maybe 'delete' the location so it would pull the default one from the starfield.esm file. Would that work?

neat crow
oak plinth
# neat crow Are you talking about a mod you did?

Yes, I created a door on Gagarin that teleports me to the inside of one of the buildings, but then did some clean up around that area as well to make the door accessible, now I need to move that door so I want to restore that area back to it's original state.

woeful sigil
oak plinth
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Okay, thanks, will give that a shot. The only esm I have loaded is the starfiled.esm and it seems to want to load that regardless,.

woeful sigil
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This will remove all changes made in the worldspace, so it'll be back to default, so only do this if you don't want anything you edited remaining

woeful sigil
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Load starfield.esm again and just redo it I'd say

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Then save your plugin

neat crow
oak plinth
neat crow
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If you would remove Starfield.esm from your mod, your mod would be mostly empty

oak plinth
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Right, I get that part, so I wasn't suprised it didn't work

woeful sigil
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Yeah don't remove the main one lol

oak plinth
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It wouldn't let me anyway, lol

neat crow
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You can also use xEdit to grab the record IDs of stuff you want to remove (just ctrl + c on the record) and then in CK in the details panel hit Ctrl + F, paste the ID and hit enter. Then that record will be selected in the list, if you don't want to use xEdit to remove these things or it's a medium/small master.

woeful sigil
oak plinth
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Thanks, I figured xEdit was probably the best method, I didn't make a ton of changes so I might just leave it be.

neat crow
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xEdit can only edit full ESMs file tho which can be a limitation

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ESPs and small and mediums ESMs can't be saved

oak plinth
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Oh, didn't realize that, good to know.

neat crow
oak plinth
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Sometimes I am just in a location to get a reference, then the * shows up next to one of the cells. I would prefer to keep them as clean as possible, and probably didn't make any change, but it thinks I did.

neat crow
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Ah yes, those are the infamous Identical to Master (ITMs) records. Nothing actually changed, but it's still marked edited.

oak plinth
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exactly

neat crow
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I'd say always get rid of those

oak plinth
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I am also a stickler about the inside matching the outside and I got a little carried away with my inside, and now am trying to relocate my building so the interior will match.

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I was hoping to just tap into one of the existing ones for the outside portion.

neat crow
oak plinth
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Good advice. I am fine with close, but I got really carried away, lol. But I can use that building interior somewhere else, and tone it down as well. Would probably be easier.

tall swift
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Hey there. It should be under the Miscellaneous category, where things like the Self-Service Bounty Board are found.

sharp lynx
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LOL I really enjoyed the personal attacks there

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real nice

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that's something I've been working on fixing already.

merry iris
sharp lynx
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The funny part is that it's a game issue not exactly one cause by me, I had thought I fixed it the last update, guess not

rare nimbus
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Stab in the dark here but I'm after more immersive space travel on xbox I don't suppose theres anything anyone could recommend? Ive already gotten fuel. Id like to not just gravity jump/loading screen my way around the stars.

Ive found astrogate but it doesnt sound 100% what I'm after. Maybe it is i dunno. Id like to put a quest marker down and fly over then pull up the planet map and land (ive heard just landing is impossible cause script)

merry iris
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He is the only one I know of playing that style. Most of us just like shooting and flying. Beth has not to date made a good survival mod. Thanks for getting back.

sharp lynx
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I'm always happy to help, thanks for not being hostile lol

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I would prefer my mod work for everyone lol

uncut sandal
grand zodiac
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i think it's normal, the medical bay from falkland cannot be used with "useful infirmary" right? i was not sure, so i guess it's normal i cannot "use it"

uncut sandal
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So the gravity jump is the actual technology used in game

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It seems that BGS might be bringing us supercruise themsleves for inside systems

midnight bear
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hi, Is there any passive mode mod?

normal steeple
# midnight bear hi, Is there any passive mode mod?

I remember you asking if it will be for both PC or Xbox, if you're using PC you can use console command and enter 'tcai' which means 'toggle combat ai' and it will render the actors docile (might be stationary though 🤔)

For XBOX I'll have a little look, is this is so you can fly the drone around without the AI becoming aggressive/chasing you?

midnight bear
grand zodiac
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is this an achievement friendly mod?

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considering the price of the "the new crew" mod, i'd expect it to work according to the creation official description to be fair

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i think it used to work, i had it a while ago, but on my new game, it does not work, they cost some crew slot, while others @vagrant trench creations involving companions do not take crew slots, so maybe it just needs an update.
His other creation, Lyria, works well.

vagrant trench
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All my companions use the same feature Sarah does to avoid taking up a crew spot. However, I’ve seen it fail (even with Lyria) in some playthroughs, only for it to work again in a new game. I haven’t been able to reliably reproduce the issue yet, but I’m looking into it.

grand zodiac
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Do you think it will be possible to update it to make it work without having to restart a ng+?

sly ocean
empty sorrel
vagrant trench
grand zodiac
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okie dokie, well cross fingers, i really like this crew and it's a good addition to my already full crew

oak plinth
# vagrant trench Hard to say at this time as I don’t know the cause yet.

Have you tried writing a script to assign that perk (I think that's a perk)? I have been playing around with adding followers and have found that sometimes I have to use scripting to add things in an existing game, but if I revert to a save before I tested the plugin, it works without the script. I'm a newbie, so that might not work, and you might have already tried that.

tall swift
empty sorrel
marsh grotto
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Thank You @sage ferry Really enjoying your outpost mod with the large square pad

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my ship Just fits

tall swift
vagrant trench
oak plinth
# vagrant trench It is a script, which is attached to the actor.

Yes, if you copied an existing actor and their quest as a base, there are scenes, and there is an initialization scene that sets the actor to be recruitable, etc.. and you can add perks, change outfits, whatever to that actor in that script. I am just starting to play around with it but have found it useful. You can do some of that by just setting those properties to the actor, but I have found sometimes that doesn't always change for existing games, so the scripting forces it.

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So this script makes them recruitable, then sets their cost to 0. And I was playing around having them change clothes depending on if they are on the ship or not. I want them to have off duty clothes, and on duty clothes.

zinc spade
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Anyone else having issues with robotics engineering? Robots seem to just run into enemies without firing or attacking.

slim sun
slim sun
sharp lynx
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It sure is

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I do enjoy getting blamed for it tho. Makes me happy

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I had thought I fixed it, so I guess I'll be going back to the drawing board for that.

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Feels nice to be making armors again

slim sun
sharp lynx
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Yea that looks great

oak plinth
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I like it. Are you using custom materials or just swapping for other materials in the game?

sharp lynx
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I love the hue of the red too

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This was my latest

slim sun
oak plinth
sharp lynx
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The number of armor variations for this pack is so wild that I'm having a difficult time testing this lol

slim sun
sharp lynx
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Luckily there's two entire systems to do armor texture changes

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Personally I think AVMs are the best way to go

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You can use LMS "layered material swaps" but the issue is unlike AVMs they require an entire material file for the swap to work where as AVMs swap on the texture level

zinc spade
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Cool. Deleted message.

sharp lynx
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LOL

slim sun
zinc spade
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Well you usually delete pics of your works anyway. Didn't wanna leave any evidence for you to worry about.

oak plinth
oak plinth
sharp lynx
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It's not as complex as it looks

oak plinth
sharp lynx
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Once you get the process down it's better

oak plinth
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And stupid question, what's AVM? lol

sharp lynx
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The AVM does use DDS it is specifically the only system that does

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The LMS system uses material files .mat files which contains the entire list of DDS and a whole lot of other noise

oak plinth
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The DDS files look like a mess though. I've peaked into the .mat files and was able to update with my edited DDS but it looked like garbage

sharp lynx
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So like AVMs you can literally change a normal map on a model and it will only change the normal map

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Where as LMS will change everything

sharp lynx
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Unless you're opening the textures in some form of note pad lol

oak plinth
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Yes, the material file to assign the dds

slim sun
# oak plinth I opened a DDS for the miner's jacket and it all seems to be one file. I tried ...

Yeah, the .dds is just the texture, you can open that in photoshop or any graphics package that can read dds files. The important part is when you save them, they need to be in the right format.
Two tools come in handy, compressonator and this modification of the Intel dds photoshop plugin: https://github.com/GPUOpen-Tools/compressonator and https://www.nexusmods.com/fallout76/mods/42.

Use compressonator on your source file to see what format it was in; like BC1 or whatever. Then save using the Intel plugin and match the settings in compressonator, use the DirectX/SRGB options.

sharp lynx
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Yep with the AVMs you don't need to use that

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You can apply the textures directly

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You can find the AVM edit window at the top where it says view, then in the drop box you'll see view AVMs

oak plinth
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Unfortunately my photoshop license is on my work laptop, so I'm stuck with Gimp, ugh. I like photoshop better. That photoshop plugin is only for windows.

sharp lynx
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I use gimp lol

grand zodiac
oak plinth
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My work laptop is a mac

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I just haven't learned Gimp well enough. I can get around photoshop fairly well.

sharp lynx
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One thing to note is gimp doesn't fully support the proper compression for DDS for SF

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If your going the free route you can use paint.net to convert the DDS into the proper compression

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Otherwise all your textures will looked washed out or not work at all

slim sun
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You can also use compressonator to save, but it's not always the best for Starfield. That Intel plugin is the only way I know of to edit the normal map for example, as it can save BC5 signed normals.

oak plinth
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Here is an example, I have no idea how you would edit this well in any graphic program. Are you saying you can just swap one texture for another?

sharp lynx
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It's pretty nifty

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It has BC4 for shadow maps too

oak plinth
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How, they aren't layered or anything, just a flat image.

sharp lynx
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It's a bit more involved but easy once you get it figured out

oak plinth
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Good to know. Any good videos you could recommend?

slim sun
torpid badger
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Sorry to butt in,

ive used Layered Matrial Swaps for my mods, what is this AVMS?

im trying to locate them in CK

sharp lynx
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At the top where it says view

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In the drop down menu, you find view AVMs at the near bottom

torpid badger
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cool ty

slim sun
oak plinth
sharp lynx
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What

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I don't understand, are you trying to physically change the color via editor or by numbers lol

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Cause if you have gimp it's as simple as using the magic select tool to select by color region then just going into color and editing the hue

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If you want detail I recommend changing the chroma

slim sun
sharp lynx
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If you use the AVM system all you have to do is just change the defuse, the system won't change the rest of the texture maps unless you include that in your complex groups

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Which is nice and why I think it's better than LMS

oak plinth
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Sorry, I didn't explain well, I want layers so it's easier to pick. I tried the gimp thing and it does okay, but still hard to pick and get a clean color change.

sharp lynx
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That's just kinda how you gtta deal with

oak plinth
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Thanks, I will look into AVS more, and do more reasearch on this. I've never dipped my feet into this area before, but I really want to make some cool clothes.

sharp lynx
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Unless you're using photo shop that's pretty much what you're stuck with

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But then again take what I say with a grain of salt, cause according to the Internet I have no clue what I'm doing 🤣🤣🤣

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I joke

oak plinth
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I don't need the internet to know that I certainly don't know what I am doing, lol

slim sun
sharp lynx
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Or, why don't you assign crew to your player homes..... Not a single other person has managed that either but you in particular need to do it

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I know there is a mod dedicated to placing the crew assignment tho but that's different

oak plinth
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I might actually use a player home if it had a crew. Seems kind of pointless all empty and I suck at decorating

sharp lynx
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Yea that's the parrot

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Personally I've never even imagined people would want other people in their house but eh. None of the modded player homes have crew assignment

oak plinth
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At least someone could give us a pet for our homes

sharp lynx
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I know at least for my estate home you get a live shooting range that spawns targets and a Amazon shop terminal that connects you to every vendor in the cities

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It's also placeable via the outpost build menu

oak plinth
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Nice I'm working on a shooting range ATM in a building I'm creating.

sharp lynx
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You can also use the range cellar to place the shooting range itself on your ship

oak plinth
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Nice!

sharp lynx
sharp lynx
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It's a fun thing to design

oak plinth
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I love designing, just not decorating.

sharp lynx
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Here's a clear example of me having no clue what I'm doing 🤣

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Oh I guess it's not sending oof

sharp lynx
oak plinth
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I wish I were better at it.

sharp lynx
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Practice makes perfect

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There it is! LOL

oak plinth
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That is awesome

sharp lynx
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I dunno looks kinda mid

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I so love anti grav I'm so happy we have it 🤣

slim sun
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I was working on a Jarek's Rest overhaul and eventually gave up partly because decorating was just taking me way too much time. I ended up salvaging a va'ruun shrine and terminal from it and releasing those separately, but originally it was going to be much more than just that. A shame to lose the work, like I managed to make a new child mashup hairstyle for example, but it just wasn't going to work. I was having navmesh issues in the place too, NPCs were getting stuck at various points.

lyric finch
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Any news on an ODST mod? Asking for a friend

sharp lynx
torpid badger
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noob question, i assume kit bashing is possible, weapons and armour?

sharp lynx
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Don't think I've seen anyone working on an odst thing

torpid badger
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cool ty, thats my next research then on how to 🙂

slim sun
torpid badger
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awesome, that looks good though

sharp lynx
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LOL that looked real for a moment

slim sun
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They get worse. This is still one of the OK-ish ones I tried kwizteLMAO

sharp lynx
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I kinda love it lol

subtle jungle
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You do some tweaking to that Pistol grip and you'd fool me. Lol.

torpid badger
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yeah i like!

def gotta learn kit bashing 🙂

drifting mountain
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Just installed "Fly the Lodge" via Vortex and manual after my first Void Visit..... idk much about modding but i followed the instructions on the mod site and it still dont work.

sharp lynx
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LOL that's my mod

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Yea it's a bit old and outdated, I actually forgot it exists LOL did you use the migration tool to update the nifs ?

drifting mountain
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  1. i installed it becaue it looked cool
  2. no i did not
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didn't even know there is such tool

sharp lynx
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Yea there's a nif tool that should fix the mesh right up

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I'll probably update that mod myself soon ish

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Since now I can actually do things, for context that was made before the ck existed

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So it won't have proper nav mesh data at all lol

drifting mountain
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tbh i would pay for this as creation 😄 just because it looks so cool

sharp lynx
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If I do update it it'll be free ❤️

jolly torrent
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@tall swift Thank you for that Space Economy mod!!! Lol

sharp lynx
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No, thank you citizen

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LOL

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They always do awesome stuff

tall swift
drifting mountain
sharp lynx
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It could be

jolly torrent
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@sharp lynx Uh-oh….i think i messed up big time with TGH

sharp lynx
jolly torrent
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I’ll send a vid, but the oven, fryer, and my sandwich station vanished after the update!!!!

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Well, the sandwich station vanished, but I can’t interact with the oven or fryer.

sharp lynx
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You should've read the description

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Dang ..... And you talked to me earlier about your apprehension of going through the unity

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I wish I had put two and two together

jolly torrent
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Lol. I should have. 😂

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I saw it AFTER I updated the mod. Lol

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Would it still be there if I start a new game?

sharp lynx
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If you start a new game you've started a new game

jolly torrent
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My bad, TG!!!

jolly torrent
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😭

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My sandwich station had a view out to space, too.

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Smdh

sharp lynx
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Sadage

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I wish the ck didn't flip all my formIDs this wouldn't have been a problem

jolly torrent
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I should’ve read first. So that’s entirely on me.

sharp lynx
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I mean, you should be able to build a new one just fine

jolly torrent
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In this current save?!?!

sharp lynx
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Yes you should have that ability

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The only things that were yeeted were anything placed by the outpost system

jolly torrent
sharp lynx
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You're fine lol

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I'm just glad you didn't make a reddit post about it

jolly torrent
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Well, that would mean that I have to replace all the crops I had by the outpost system.

sharp lynx
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More than likely yes

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Tho possibly not

jolly torrent
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I am a gigantic fan of Reddit, but I’m not going to go on there and complain about my favorite mod.

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Nor my favorite modder.

sharp lynx
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I don't know what all got flipped but it might not have been everything

jolly torrent
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I love me some TG.

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And TGH

sharp lynx
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And there's going to be another update soon lol

jolly torrent
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I’m not that kinda person. If I come across something that I either don’t understand or could potentially be a bug, then I reach out to the mod author for guidance versus going on Reddit and acting a fool, because that can cause that misinformation and detract from the mod.

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And I hate misinformation

viscid olive
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I haven’t made my mod explicitly compatible with any useful series mod so that may be what the issue is. I’ve received enough feedback pointing me in that direction though, so I’m not saying it’s off the table, but as it is now, my mod does not work with any useful series mod. Or really any mod for that matter, other than Place Doors Yourself, which I went out of my way to make compatible

viscid olive
sharp lynx
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It's actually not half bad once you learn the tricks

viscid olive
jolly torrent
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@sharp lynx Yeah you right. I just replaced everything and IT JUST WORKS!!!!

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Whoops wrong vid. Lol

sharp lynx
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It's going to be the best food mod out there

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After I fix all the feedback points here soon I'll get right on to adding more content to it

sharp lynx
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Gosh it really has been that long

supple nova
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On the Modular Explosive Delivery System Creation: when it's stuck on people, is it considered a hostile act?

rare nimbus
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Why is there no snap for building out posts!? God im spoiled by fallout building

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For better walls and doors i mean and also interior decorating

lyric finch
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Day 3 of subtley hinting at an ODST Armor space suit

sleek cliff
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We beseech thee, modders

eager ether
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Anyone know if a mod simular to fallouts sim settlements or skyrims conquer mod is in works for starfeild or not (I mean for console not just pc )

fluid carbon
# eager ether Anyone know if a mod simular to fallouts sim settlements or skyrims conquer mod ...

MIght want to look around https://forum.kinggathcreations.com/ or https://simsettlements2.com/ Them creators are not unified at a public discord as far as I know.

The sequel to the acclaimed Fallout city-building simulator comes with an epic story, settlement gameplay overhaul, and much more...

fluid carbon
sleek cliff
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I’m just out here waiting for VIGILANCE

jolly torrent
sleek cliff
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@true igloo how goes the VIGILANCE? I’m out here specifically saving 1000 credits cause the second it DROPS, I’m purchasing.

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I’m out here also ready to look like a SPARTAN

true igloo
sleek cliff
acoustic kettle
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hi

sleek cliff
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Hell yeah, that said, take all the time time you need, can’t wait to jump into the mod and hit the story, and get my hands on the armor and do a play through with it.

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It’s gonna be friggin’ amazing.

true igloo
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No pressure then haha VAULTSWEAT

sleek cliff
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Jokes aside, can’t wait to see it, keep up the phenomenal work.

jolly torrent
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I’m still not sure what the mod does, though, does it add a new quest?

true igloo
# jolly torrent Where is everyone getting these dope soundtracks from?!! Lol. Like, port that ov...

Music is by Karl Casey, he's got a bunch of albums that people can use for stuff like this.

No quest exactly, I wanted to go for more of an exploration and figure things out yourself experience than a guided one. The location is found by scanning a planet and finding an SOS signal that someone who wanted to defect from the faction put up before bleeding out which has a note directing the player to a nearby cave to go in a back entrance (or the player can walk right up to the more heavily defended front entrance).

jolly torrent
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But I’m wondering are you implementing that music to your mod like in Watchtower?

jolly torrent
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@tall swift Really loving “The Space Economy”, btw.

outer harness
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Does anyone have any idea what mod would make it so that I can't respond to being hailed during a contraband check?

outer harness
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No, it's not, because they just assume I'm aggressive cause I can't respond then immediately attack me.

true igloo
jolly torrent
outer harness
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Annnddd I think I figured out my issue.

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So, it's LSD New Game Customizer that's just flatly disabling my ability to hail or talk to other ships.

thick plaza
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hahahahahahahahaahhaahaha

jolly torrent
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@true igloo if that music is included in that mod, I’m already a fan.

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@thick plaza Wassup Big King!!!!

thick plaza
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hey

jolly torrent
# thick plaza hey

Big, big favor to ask ya. But I’ll hit you up via DM if that’s cool with you.

thick plaza
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go ahead

tall swift
thick plaza
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Surprised they didn’t announce fallout 76 content for Starfield yet

jolly torrent
jolly torrent
sleek cliff
marsh grotto
rare nimbus
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Any clue why this has happened? My partner and I have the same issue which is we have planets that once were 100% surveyed. Each has all natural traits discovered and 5/5 what ever flora and fauna as well as resources. We even got the survey data to sell and the experience for completing said survey.

Well now theres planets in systems with 92% i tried googling and one of the fixes said to revisit traits so we did that and we've moved from 92% to 93 but didnt scan anything so we are quite perplexed as to what's happened.

We are playing with some creations on so maybe thats it? But since this is a Bethesda game is it a bug?

We are playing with more than a few creations turned on.

lyric finch
untold field
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@sly ocean Hi 🙂 I really like your Sense Star Improved mod. Would it be possible however to change the color for friendlies? Maybe into green or something that in the heat of the action is easier to distinguish from the enemy color.

sly ocean
untold field
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ah okay that makes sense

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Didnt Sony open a bit more up with external assets for Skyrim Creations though?

marsh grotto
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anyone know of a mod that put the comspike and conduction grid in ship builders? OR the console command to do it?

untold field
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Ship Builder Configurator has those options

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But I am not sure if you still need to unlock them

jagged forge
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Any idea what's wrong with my models here?
https://youtu.be/3QjBJ6tJ6-k

Creatures are a little odd in setup. I've tried matching the nodes exactly and no luck.
I've tried with both the provided skeleton_ref and my own skeleton.
Weight paint is dialed in.
Tried both sgoKeep and sgoKeepBone (base game creatures seem to use both depending on base).
Tried adding bhkNPCCollision ragdoll to every node. Tried without ragdoll at all.
Best I can get, using my own skeleton is stretching to infinity instead of bouncing around.
Oddly it only seems to be affecting only the bipeds as the quadruped and critters both seem to die with grace.

Any idea what's wrong with the nif / skeleton / model setup here, near the end? When one of the larger creatures dies it goes all wonky.

▶ Play video
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losing my mind 🙁

marsh grotto
jolly torrent
jagged forge
jolly torrent
timber umbra
thick plaza
sleek cliff
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I’m so excited.

sly ocean
jolly torrent
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Has anyone tried “Winds of Akila” yet?

sharp lynx
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Never heard of that flavor

jolly torrent
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lol. I’m thinking of downloading it just to give Akila a bit more character.

jolly torrent
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Let me try “Akila City Rises” first just to see how that works.

jolly torrent
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I love when this mod works. It’s amazing!!!!

jagged forge
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Back in business. Seems at some point I had overwritten the base skeleton_ref with my biped posing skeleton lol

jolly torrent
thick plaza
timid temple
jolly torrent
midnight bear
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@normal steeple After all, there's no console mod that makes enemies passive and not see you as an enemy so you can use the drone, so I'm done searching for that mod. My other question is very simple: can I disable the drone sound?

normal steeple
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Oh, I replied but got censored for something on the auto language check. Bear with me whilst I re-write that whole message xD

uncut cedar
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Not in the current build but we're going to get that sorted asap, has been frequent feedback. Bear with me re; passive flycam (no aggression provocation etc...). We thought about doing it via game setting but it then becomes a major edited out. We're looking into it and I'll get back to you asap. I think based on the amount of feedback we've been getting we're going to create a public discord to keep things cohesive 🙏

normal steeple
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Thank you! Ahhh I'll make sure to not use that phrase again 👍

uncut cedar
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np! used the way you did its not bad but plent of people say stuff like "whats the ***** and what not

jolly torrent
#

Lol

midnight bear
jolly torrent
#

I’m still wondering about this “Healthy Beowulf” mod.

zinc spade
#

That's just a weapon with a health buff.

sleek cliff
neat crow
#

That would make that mod actually decent

jolly torrent
#

I’m thinking about purchasing it just because. Lol. I know I shouldn’t.

lyric finch
#

Another day of asking for a lovely creator to make an ODST outfit mod

fluid tendon
#

Hey, does anyone know how to fix the issue with my library on Bethesda creations not syncing with the creations library in game? Both Xbox and steam.

lone dune
#

Can anyone tell me if these two settings are compatible? I want the objects in the PackIn to be interactive and also to be able to be attached to the wall, but in actual testing, I can only check Instanced Static, which allows it to be attached to the wall but loses the interactive function, or check Instanced, which allows it to be interactive but can only be placed on the floor.

neat crow
#

something about a special nif node, never done it myself just what others told me

neon tide
#

What’s your favorite mods on Xbox chat?

rare nimbus
#

Is there a mod for xbox that adds heat leaches to your ship? Maybe left unchecked you go home and find a terra morph staring at you. Could even speed it up if you go to a hot planet or grav jump a lot... I watch too much alien

rare nimbus
rare nimbus
#

Bookmarked in case one day it gets updated to have teramorphs in the event you leave it unchecked too long

strong oak
#

You need that mod if you get an Aceles for a pet - need to keep those Aceles fed.

sharp lynx
#

Mine kinda lets you hatch one

#

I'd love to add a feeding mechanism

sleek cliff
#

I hope we get a drinking animation

#

With the Nuka Cola mod, I could have a refreshing Quantum after I’ve wiped out a spacer nest

rare nimbus
#

I think horror in general is just a untapped pool in starfield waiting for someone to scratch the surface.

Teramorphs aren't that scary nor dangerous they could absolutely use a few tweaks and visuals, AI upgrades like stalking or stealth not to mention the idea of one lurking inside your ship. I dunno i love a bit of suspense and find starfield becomes way to easy rapidly.

tall swift
subtle jungle
subtle jungle
# rare nimbus I think horror in general is just a untapped pool in starfield waiting for someo...

I also agree with this. I was a little surprised at the lack of space horror. Given the Terrormorphs and the spider/glider species which I forget the name now, and the brain sprouts which I'd assumed was an invasive parasite.
I understand it isn't really a point of focus but it would help lend to the notion that space is incredibly dangerous and these planets have predators on their food chain that humans absolutely need to have preparations and cautions against.

wicked lotus
#

Has there been any update to the Raijin Heavy Revolver besides the patch from prof?

lone dune
#

What's even more ridiculous is that I use PackIn only because the collision data in some nif files is problematic and cannot be used in the outpost decoration list in the game. It can only be packed together with a static object that has no problem. This is simply running from one bug to another.

tall swift
# lone dune Probably that's impossible.

Yeah, what Betamax describes there is the exact behavior I encountered. It's one or the other apparently - which is very frustrating since it prevents using anything but effect sequences to visually alter wall-mounted models.
I have found that whether or not a .nif works for certain kinds of placeable workshop items (if it sits on the floor, or can be placed on tables, or is wall-mounted) is tied to the bhkNPCCollisionObject node in the .nif.
So in theory copying this node from something like poster_terrabrew_01.nif directly into the nif you want to mount on the wall (using Nifskope) allows for forcibly changing the mount behavior of the model.
Unfortunately I have no idea how to create or edit the parameters of this node, but maybe it is possible with 3dsMax using the official tools.

#

Although this only allows one object to be mounted (so if you had something like an activator, it should work, but you could not attach other effects to it in a packin). If you want to mount multiple objects, you're back at square one which is that nobody has figured out how to get packins to do that without being static.

jolly torrent
#

I was supposed to go to the Touch of Class tonight, but Yol modders and Beth have ruined my social life with this game on the real.

#

Watch there be a Lifetime movie about this and they will make me out to be some no friend incel that sat in his apartment with no friends and played a game called StarJourney or some bootleg crap like that.

#

Laughin and jokin with Barrett

olive kindle
#

Anyone know a good resource for making clothing in Starfield? Youtube video, or text tutorial is fine

thick plaza
olive kindle
thick plaza
#

I use a cod asset as an example

#

Those dots represent the skeleton for that usmc suit

rare nimbus
rare nimbus
#

Also it looks like lazerus planets are sort of common and they've got no natural predators, so heat leaches are able to thrive across the entire galaxy.

sleek cliff
#

We can bring JUSTICE to Outlandish land of Akila

naive fjord
#

hi i just made my first mod, i created the rocinante from the expanse in creation kit and exported it to the deimos vendor, is there a way to change how much credits the ship costs?

fluid carbon
sharp lynx
#

Whelp I guess I won't hand model an NCR ranger now

sharp lynx
#

It'll be hard to complete with the actual model lol

neat crow
normal steeple
untold field
#

@normal steeple hey mate, I got a question for you, as you guys seem to know a thing or two about making stuff stick to surfaces in Starfield. Do you think it would be possible to change the darts in the game so that they could stick in surfaces with their tip?

untold field
#

Brah

#

I love you ❤️

normal steeple
#

This has been in the works in the background for a while. This was to test successful collisions + point registration and darts that completely missed the board

#

Weaponization? ShakyEyes

untold field
#

However, I still would like to transform the already existing darts in the game world. Like you can already pick those up and throw them by pressing r (like you can do with most things in case someone didnt know)

#

Could be a fun easteregg addition toy our mod 😛

untold field
# normal steeple

You guys really have a thing for explosives, I was right to say "cannot wait to see your next explosives mod" 😛 😄

untold field
#

I absolutely love how the game is currently shaping up despite being neglected by Bethesda so much.

#

Pfff me trying to spread love and the Discord be like "no shut up" lol

I tried to say: "We had some very cool verified creations in the last few weeks, some really neat free mods in the last couple of days and there seems to be some really cool things in the works as far as I can tell"

#

(I am not really sure if I even used a bad word lol) So yeah, thanks modding people ❤️ you guys rule

normal steeple
normal steeple
# untold field However, I still would like to transform the already existing darts in the game ...

Regarding this... It might be doable but the current mechanics of the dartboard we have working rely on listening for a projectile. It might be possible to swap out the original dart object with a projectile. The difference being the projectiles can utilize impact data which then allows you to assign whether something is 'sticky' or 'skewered' into the surface. Ultimately it's easier to make them a throwable weapon and rely on the projectile object type.

#

I'll have a think though

untold field
#

I thought so, I guess there should be not much about it. The best thing would be to just have those darts be able to stick to any surface with the tip. So if you "throw" them at a vanilla dartboard it would just stick.

I cannot be the only one who tried doing that 😄

#

I was deeply disappointed that there is not an achievement in Fallout 4 when you hit a basketball through a Basketball hoop. There is a basketball field in Lexington that screams to the player "come try it" and boi did I try 😄

jolly torrent
#

Gasp A Blackjack table?!?!!

tall swift
naive fjord
#

New to creation kit got a question for y’all is it more difficult to build a unique set POI like a derelict space station than building unique POI’s planetside?

surreal storm
#

it's about the same. you could have cool set pieces like being able to fly in space though when building a space station

neon tide
#

Anyone use Astrogate? If so what’s your thoughts?

jolly torrent
#

Is that the one that allows you to cruise through space without being in the pilot seat?

neon tide
#

Yes

subtle jungle
#

Wasn't sure if I could link that here or not.

sleek cliff
#

Well folks, Gamescon has come to an end and we’re no closer to Starfield news, back to waiting we return.

thick plaza
#

Nintendo switch 2 and ps5 should be announced soon

neat crow
thick plaza
#

It’s in the files

#

Idk why they’re keeping it a secret

lone dune
#

Excuse me, has anyone tried to add multiple "resource" entries to an item? I want to know if the game engine supports this, because when I was testing, I found that I added multiple "resource" entries to item A. If one of the resources is needed to make a certain item, then item A can be consumed "in the correct amount", but the prompt "Player gets XXX" will keep appearing in the upper right corner of the window, and "XXX" is the entry of those "resources". If more than one of the resources is needed to make a certain item, then item A will not be consumed "in the correct amount" and it will cause the game to crash.

#

Of course, it is actually impossible to add these uninstantiated resources to the player's inventory. This is a display error.

sleek cliff
thick plaza
#

Right, imagine akilia city

#

The upscalers will hopefully help

sleek cliff
#

Imagine friggin’ New Atlantis?

#

People already look like fried ass.

#

They’ll be CUBES

oblique mantle
sleek cliff
#

Chunks even

eager ether
#

Is anyone looking at adding xcom / mass effect type gear (maybe a faction or two 👀)

To sf I know they ain’t popular like “starwars”🤦🏼

But still

formal moat
#

For some reason nasa landing point won’t show up if I had to guess it’s because of a mod like watchtower is there a fix for this like can I find it by exploring earth or is the quest broken

neat crow
formal moat
#

Not that I can think of but I do have a lot of quest mods installed basically if there was a quest mod to buy or install I probably installed it for this run

neat crow
#

In theory that bug should only happen if a mod added a new POI to earth

formal moat
#

I’ll probably have to keep playing and see what other mod might be conflicting with something like the main story or watchtower that’s the only thing I can think of uninstalling mods right now feels like terrible idea

neat crow
#

It's not a conflict with the story it's a conflict with the planet data

#

If you have Watchtower you could temporarily disable it and see if the POI comes back, if that's the case you might not have the latest version of Watchtower installed

#

Right now I only recall three mods that had/have that bug

  • Watchtower
  • My Earth Dome
  • Galactic Harvest
formal moat
#

Would it mess up my game if I disabled watchtower because I did the first quest of that?

neat crow
neat crow
formal moat
#

Good to know I’ll try it and see what happens also if I mod was out of date like it needs a patch or update the game would tell me right?

neat crow
#

So if its Watchtower I recommend fully deleting the mod, fully closing the game, then downloading it again so you really have the latest version

formal moat
#

Oh wow

neat crow
#

This applys pretty much to all mods, as the update system has a few issues

formal moat
#

That feels like a priority to fix for Bethesda

lyric finch
#

You'd think 😛

Also another day another ask for ODST armour smiley

normal steeple
#

maybe try searching on Nexus?

lyric finch
sleek cliff
indigo oyster
#

Hi guys, I need some help.

midnight bear
oak plinth
#

Are there any good tutorials on lighting? I know I'm not doing it right, and it seems the more spotlights I add, the worse it gets, creating dark shadows, etc.. I have tried to reference base packins and locations, and I see a bunch of PostEffectVolumes, but those don't seem to have any settings associated with them, so not sure what they do. It's probably basic stuff I'm just missing, but if anyone knows of a resource I can learn more about lighting, please LMK.

terse kestrel
#

They are the targets

warped flicker
#

I'm really surprised and a bit disappointed that nobody has created a johnny 5 mod yet. 🤔

marsh grotto
#

not a mod just me using console commands to move the mini beacon inside 😄

lyric finch
jolly torrent
#

Chillin in the mess hall.

dusk summit
#

Uh Oh....

#

Why do mods just.... Always have to break for me..? No matter what, something always breaks and I'm starting to get tired of having to stop every few minutes to troubleshoot something

#

Like my engines and shields, using Starvival and they just randomly broke for no reason like I didn't even do anything, their “Health” is messed up and it's not recognizing them as functioning even though they are, it was working perfectly fine until then like tf

jolly torrent
jolly torrent
#

Shore Leave Part 2. I’m about to take it back to late 90s music videos and have folk pour Hennessy on the dress and take it back to Neiman Marcus for a refund.

jolly torrent
#

“Now wave your hands in the air like you just don’t care!!!!”

sharp lynx
#

Can officially confirm the next GH update will include a sustenance fix.

#

Now folks can enjoy the sus system without having to be worried about food every 30mins if they so choose.

eager ether
#

Zone if your in here

I gotta say you handsome mf regardless that cryomancer mod is 👌🏻 making me work for my money 😁

jolly torrent
#

😂 😂

sharp lynx
#

the vending machine is coming with this update too

#

as well as the NASA fix

#

which I had thought I already fixed

jolly torrent
sharp lynx
#

GH

jolly torrent
#

Yay!!!!

tulip rapids
#

(question for anyone) is galactic colonies expansion on Xbox yet I think that's what it's called

sharp lynx
#

BRUH

tulip rapids
#

💜

#

okay but is it lol

sharp lynx
#

lol was gonna say XD you're not gonna say hi at least XD

tulip rapids
#

I thought you were in bed. hello best modder ever !

sharp lynx
#

me ... sleep... SwCrazyAshoka

tulip rapids
#

yeah I don't do that either. I got off star field and only plan to get back on when that one big mod is out 👀

#

GCE! that's what it was

sharp lynx
#

One day

#

I will update that one

tulip rapids
#

keep up the amazing work 💯

sharp lynx
#

LOL dont stay down in the caves for too long

tulip rapids
sharp lynx
verbal crater
sharp lynx
#

No idea

#

if anything claims its going to alter the sus system then I assume it's going to conflict with anything using that system

#

Mine does not alter the system, I simply made my own potion forms. For any of my mods if I add to the vanilla system, I add to it never change it.

sharp lynx
mystic fox
#

Hey guys I just finished my first two mods but am having trouble updating one of them with something new I want to add.

rare nimbus
#

Hey, I'm having some troubles with crashes and stuttering my guess is I've messed up on the load order. If someone has the time could I trouble you to have a look and tell me which order it should be? Since I've absolutely not got enough mods to break the game.

Im on xbox series x should that make a difference.

sleek cliff
#

Bruh, gonna need this immediately.

untold field
#

Idk, we already have two free deagle mods

#

Coming from Nova, it will be a high quality weapon mod, there is no doubt about that though.

true igloo
oblique mantle
untold field
# true igloo I think the main things mine has going for it are a lot more customisation and s...

No doubt about that. And contrary to some other stuff we got this week, I think you can't do anything wrong buying this one. It's not interesting for me personally, sadly. Which is always a bummer, I am looking forward to these tuesdays. People might not like paid mods, but for me, knowing that every tuesday has the chance to provide a new cool mod for the game I enjoy, that is awesome. Especially with the lack of official content.

true igloo
untold field
#

From the snippets I have seen online, it's definitely something I will try out.

tall swift
marsh grotto
#

I think I broke Watchtower @limpid seal

eager ether
sleek cliff
#

Gonna start blasting wherever I go.

lyric finch
#

@true igloo what are the chances of the M7S SMG from ODST??

sleek cliff
#

👆

neat crow
#

Play blackjack at all your outposts/ships/homes!

neat crow
#

Just updated foxLove

jolly torrent
marsh grotto
# eager ether Why did ya do that 😂

slight spoiler, ||when they boarded my ship I boarded theirs and it would not let me go back to my ship or steal theirs, it had two crew that would not die, but I could knock down. Finally just had to load an earlier save. 🤣 ||

neon tide
#

There’s so many mods I don’t even know about lol!

#

This is great

jolly torrent
#

Is there a mod that allows the player character to lower their weapon manually? You’re supposed to be holding your weapon downrange of your battle buddy.

nimble latch
#

Another red mile 'game' came out earlier, thinking of giving it a go but I'm not paying for that like

#

My uni coursework had us making text based card games so I know the amount of effort isn't worth the price

boreal pelican
#

it'll take alot to beat Gwent as a card based minigame

bright onyx
#

Triple triad from final fantasy 8 was great

neon tide
#

any good suggestions for space suit oxygen as well as hazard protection? I notice I have to go to a safe place inside my ship to recharge my suit instead of being able to recharge it on the go to keep my shields up.

naive fjord
#

Got a question, I created an interior cell and was expecting it to be pitch black but it is super bright even without any light sources, how can I go about trying to make it pitch black?

timid temple
dusty dagger
#

You should check the cube map texture that you have set for the interior.

oak plinth
calm shard
dusty dagger
#

^^^ You can set a lighting template, and you can also specify a .dds environment map. Messing with that should resolve your problem.

oak plinth
#

Is that done with the Markers I see around? I assume each one does something with the lighting since they are each on a different lighting layer, but I haven't really found any settings associated with any of them. I will poke around for the lighting template.

dusty dagger
#

The interior cell details window (where you name them) should have an option to specify the path to the texture as well as for the template. There should be one that will make things 100% dark everywhere until you begin to place light sources.

oak plinth
#

I was working on a ship hab once and started from scratch and it was lit like you were talking about, with no lighting or setup, so maybe the default is lit? This location I am working on now was a copy from another as a base, so that's probably also what I am pushing up against.

sly ocean
#

In a minor update to Scrolls of Quest-Fixing, I've added stages for activities "Start an Outpost on a Planet" and "Complete a Research Project".
https://creations.bethesda.net/en/starfield/details/fff2268d-b131-4836-89b5-ea398caa0c00/Scrolls_of_Quest_Fixing
Let me know if anyone needs a fix not currently included (see the included Book of Quest-Fixing for a list of quests and stages) and I'll include it in the next update. Enjoy!

naive fjord
#

Got another question trying to add a new NPC with dialogue, is player response not actually the correct way to initialize this in scenes, my initial greeting worked now the NPC is borked and just stands there

rare nimbus
#

@surreal storm hey my partner and I are having a crash issue lately when we go into orbit and both use tiny reasons to explore space. We both don't have all that many mods that do anything when going into orbit. We're talking less than 3. Have you had any crash reports before? Because we are trying to narrow down what's doing it.

surreal storm
neon tide
#

Is there a Mod for the NASA spacesuits? The white ones?

rare nimbus
surreal storm
rare nimbus
#

Cool I'll try that. Its intermittent so I'll be in touch if it helps

#

Oh and on xbox x if that matters

surreal storm
#

Do let me know if changing the load order doesn't help as then I'll have to investigate and possibly upload a new patch if that's something on my end

mystic fox
#

Heyo does anyone know the deal with leveled lists I’m about to start playing around with them but wanted to know if there are any pitfalls I should be aware of before I start messing around

solid umbra
mystic fox
#

That’s what I was planning on doing but I noticed some people saying they added leveled list injection using shades scripts or something like that, is that something I should do?

jagged forge
#

Injection adds new things to the list at run time. So, even if the other mod overwrote the base LL, the injector will still add your thing to the new, modded, LL

#

fwiw, to avoid dependencies you can always script the injection yourself. Check out Gameplay>papyrus scripts>FormList for specific functions. Form for broader ones.

mystic fox
#

Will that be effected if I make a new leveled list or only if I make additions to an in game leveled list

jagged forge
#

*character, container, etc. At some point you need to actually put your list in the game.

jolly torrent
#

The thing that makes me the most upset about Starfield is Todd claiming that this game will be a “modder’s paradise”, but then Beth takes all eternity to release any sort of custom animation tools. What?!!?! Make that make sense, please.

formal moat
#

I can’t tell what’s going on with my game right now I bought like 20 scan jammers for it and some shielded cargo and I have the cheat mod to increase scan jammer frequency and it says 0% like how does that make sense

jolly torrent
#

They had so many chances at salvaging this game, but thumbed their noses at each of those opportunities completely. I guess it’s a management issue or something. I don’t know. Priorities, I guess. My first thing would be, since I’m focusing so hard on getting paid from mods, is to release everything at my disposal to modders, since they’re the ones keeping this game alive at this point.

zinc spade
#

Also you only need one scan jammer. They don't stack unless a mod changes that.

#

I can't comment on the cheat mod though.

formal moat
#

Wish I could but all the contraband I got is quest related idk how to avoid that

jolly torrent
#

It’s sad.

jagged forge
sharp lynx
#

Eh, I bet 10 years from now this game will be unrecognizable and have all the things people wanted lol and we won't even remember this

jolly torrent
jagged forge
sharp lynx
#

Yep

#

It's going to get there

jolly torrent
sharp lynx
#

Do you trust me lol

#

Cause as of yet, despite all the garbage slung at BGS, they have yet to have a game fail and not live well past its shelf life

#

And every release has been this way

jolly torrent
sharp lynx
#

People dogged on fnv when it came out too

#

Fallout 4 / 76

jolly torrent
#

They are sitting in a goldmine with this and they really haven’t done much with it.

sharp lynx
#

Even 3

jolly torrent
sharp lynx
#

I do not

#

LOL the voiced protag was the entire reason I skipped modding 4

jolly torrent
#

I wish they would have given us an option for that.

mystic fox
jolly torrent
#

For those who hate a voiced protagonist, turn it off in gameplay settings. For those of us who prefer it, leave it on. I’m not sure why they couldn’t have just done that.

#

I don’t know. This game had so much potential.

#

And if it weren’t for the modders, this thing would be a paperweight because I couldn’t imagine going back to the base game at this point, so kudos to Beth for releasing the CK.

#

I guess that’s one positive.

#

I love this game to death, probably my favorite BGS game this side of Skyrim, but sheesh.

#

And thank goodness for all the modders who dedicate their time, energy, and talent to turn a mediocre game into a brilliant masterpiece!!!!! I really appreciate yol!!!

sharp lynx
#

Eh, from a modding perspective it's a pain if you don't prefer

#

Cause you can't turn off the thousands of people asking for a voiced version of your mod

jolly torrent
#

That should have came packaged with the game.

sharp lynx
#

Which my comment still stands lol

jolly torrent
#

Or at least that specific option.

#

Or do you mean to change the voice? Add in pitch modifications on Beth’s side.

mystic fox
#

I’m having trouble accessing starfield within miif scope it’s not showing up within my research folder, anyone else run into this issue and know a fix ?

jolly torrent
#

That all should have been added in house. I’ve seen games from 2004 that allow different pitches of voice when creating a character.

sharp lynx
#

No I mean if they add a voiced protagonist in the game, each and every mod author regardless of it being option, will have to deal with people either asking why there isn't a voice added or could there be a voice added.

#

You can't turn that off

jolly torrent
#

Oh, gotcha.

#

Was that an issue in FO4 mods? I can’t remember. And I downloaded a TON of mods for FO4

sharp lynx
sharp lynx
#

Cause I didn't want to deal with the voiced protagonist

sharp lynx
#

Okay so you'll need to set up the file tree of nifskope to your root folder

#

I think it's in the settings, if I had it in front of me I would've outlined how but sadly I do not

jolly torrent
sharp lynx
#

Yea sitting and piecemaling lines so they fit out of context for hours is the worst

jolly torrent
#

I would have just preferred the option of having a voiced protagonist was there, speaking from a cinematic point of view. FO4 was cinematic as all get out.

mystic fox
jagged forge
# mystic fox Yes it is

In nifscope: Options > Settings > Resources > Games > SF > Browse to yourgame folder. While you're in there, Resources > Paths > add your actual resource folder.

mystic fox
jagged forge
#

lol, nbd 🙂

sharp lynx
#

Lol

#

Sometimes that's all you need

#

Just a point in the right direction

mystic fox
#

Thanks to both of you

sharp lynx
mystic fox
jagged forge
jolly torrent
#

😂 😂. I’m dead.

mystic fox
jagged forge
#

Just a bit of fun slapping a critter skin on a human rig lol

true igloo
#

If you do and the probe is right next to an emissive object it'll look a lot brighter than it should and if you don't the area will draw from the nearest probe which has other issues

little hare
naive fjord
# true igloo Have you got volumes with reflection probes in them?

I am extremely new to the creation kit and I have kinda gone over my head, created a ship mod realized it costs a lot of credits, so I created a quest mod with a talking robot NPC in a newly created star station.

The starship interior has a door to another interior which is going to have a lot of credits and hopefully terrifying enemies

#

Trying to generally do a bit of everything then going back to fix stuff

#

At the moment I got the NPC to greet me and have a dialogue tree with three options but if I select one of those options it exits the dialogue instead of going back to the branch

true igloo
mystic fox
#

So I was able to make new outfits with nif scope and gimp and when I put them into ck they load up just as I intend them too but when I publish it as a test mod the outfit later is invisible anybody know what I am missing, I am testing on my Xbox by the way since my computer is slow

mystic fox
#

I think it has something to do with the dds files not working on Xbox

safe sorrel
mystic fox
#

No just textures is there another step I’m missing

thick plaza
#

You did not extract the geometries

#

Of each mesh

mystic fox
#

I didn’t do I need to extract geometries to make it work?

thick plaza
#

Nvm I read that wrong

sharp lynx
#

Lol

nocturne river
#

Diggin that

sleek cliff
#

Dang it. I missed it.

mystic fox
#

So what do I need to do to get it to show up on Xbox?

bright onyx
harsh ocean
#

hey everyone I was wondering how the general public on here feels about star wars genesis mod pack? I think it looks really neat and I am tempted to try it after finishing vannilla starfield first but not 100% sold on it

oak plinth
jolly torrent
#

I just read about what’s coming to the Starfield today. I don’t really keep up with vidya game news like that. Okay, so new update probably coming in 2026. Interesting…..

zinc spade
#

Thats not confirmed

#

But imo likely.

#

My bet is a free update, then dlc

torpid badger
#

im excited for all the new features, game systems and the space stuff they are adding

mystic fox
bright onyx
jolly torrent
nimble latch
#

Don't be reading articles just look at what bethesda says

#

Gaming journalism is 99% clickbait and ai generated

finite flower
#

Long shot here, but do any of you know if HeroicPies excellent mods have gotten level list integration beyond the CAK-60 and the RO-18?

zinc spade
thick plaza
normal steeple
sleek cliff
normal steeple
#

🙏

crisp haven
#

Freestar Milita Spacesuit WIP

mystic fox
sharp lynx
frank sparrow
mystic fox
#

Heyo, Im really struggling on adding a recouloured outfit to the game, I am having trouble getting dds files to load on xbox. I have done everything I could find online. I followed along with Jramos's video. I am using nifscope and gimp. I have packed the files, and exported from nifscope as external. the textures load on the CK purfectly. But when I load them on xbox they do not work regardless of what I am doing. I honestly don't know what to try at this point as it feels like I am extremely close. There must be something I am missing

thick plaza
mystic fox
torpid badger
neon tide
#

Anyone play the Star Finance mod?

sleek cliff
jolly torrent
#

Sometimes this game is super beautiful

midnight bear
#

@normal steeple Hi, when might we get an update on the drone?

normal steeple
naive fjord
#

Anyone know how to force specific music within a cell? I have some terrormorphs placed within a cell and the specific combat music force plays, I want to change the music to something else

midnight bear
oak plinth
crisp haven
#

FC Militia Trooper WIP (not sure on it)

rapid cliff
#

Anyone used the "Vanilla Landing Animations" mod and know if it's safe/works? Can't find much info on it at all, but it's on Creations.

misty abyss
#

Download it, try it, don't make a save with it if you don't like it.

sleek cliff
#

But the rest reminds me of Andromeda

jolly torrent
neon tide
#

Anyone ever use the Explorer mod?

nimble latch
green pumice
lyric finch
#

Continued petition for ODST armour

sly ocean
marsh grotto
#

is there a mod to Remove Asteroids and Debris In Orbit in creations?

untold field
#

Just watched the Crimson flyboy review of the hawk 50. Thank you Nova for making all the scopes see through scopes instead of overlays. All mod authors and Bethesda should do that. Overlay scopes suck.

#

Wished I could take the scopes from that mod and put it on all other weapons 😅

sharp lynx
#

I guess it depends on your preference, I'm personally not a fan of that kinda scope and would prefer the overlay

#

I can see the appeal tho

jolly torrent
#

Time to enter the Starfield and get sloppy drunk off of high end wine.

jolly torrent
#

Random question: who would the “Mythic Dawn” be in Starfield?!!

oak plinth
#

Anyone run into an issue in CK where you can't drag and move objects, or even move them with the arrow keys? It has been happening a lot today and the only way I have found to fix it is to shut down CK and start it back up. Was hoping someone has figured out a quicker fix?

mystic fox
#

Heyo, sorry to have to ask another texture question, but when I upload DDs files to gimp they lighten, I know I have to change my color profile, but idk what colour profile I need to change to

jolly torrent
#

Thank you modders!!!!! I really appreciate yol!!!!!!

#

And I am absolutely not being sardonic or sarcastic or anything like that. Yol made this game a 10/10, at least in my eyes.

#

Yol are the ones who killed my social life, goddamn, because I could be in the Touch of Class right now, dancing the night away.

#

But yol be coming up with all these nice tweaks on a daily.

mystic fox
#

I’m having trouble finding the drop-down that you have their

thick plaza
mystic fox
#

Oh ok I’ll try it in paint.net thanks again for the help

jolly torrent
#

Paint.net makes me giggle my ass off for some reason. Just the name of it.

#

It sounds so low budget. 😂

late berry
#

Damn all my favorite modders are actively in here thats dope

dapper galleon
#

Hello, has anyone experienced some major bugs with the QSO mod?
For one, the data slate audios goes so fast and has no sound, it's impossible to read them.
Also, if I go to The Clinic with not activating the start of the quest, it starts the contract regardless. Super weird.
I tested it by itself in the mod order with the same results. Even tried moving it in different spots in the order to no avail.
Anyone got any clue how to fix these bugs? 👀

formal moat
#

I gave up on a 60 hour play through because I’m pretty sure some quests gave me contraband that I couldn’t put on my ship so I go to jail every time I was doing a lot of quests so I should have just handed in the contraband where it was supposed to go but I do think it’s bs that I go to jail which locks u out of going to homestead for example like is there a mod that prevents my inventory from getting scanned

haughty birch
#

Does anyone have a sugestion on a mod list for Starfield? Like Lorerim for Skyrim, but in this case for Stafield.

calm shard
#

im not 100% sure i havent played starfield in ages there is a ship equipment thing like this no?

formal moat
calm shard
formal moat
sleek cliff
#

I’m hoping we get some Fallout Clothes someday.

boreal osprey
#

I couldn't settle on a specific design for this Crimson knife. Guess it's going to be highly customizable 😁 Blade, handguard, handle and pommel. 3-4 options for each slot

boreal osprey
sleek cliff
#

Severe lack of Knifes in game now that I think about it.

boreal osprey
sleek cliff
#

And better swords are always welcome.

boreal osprey
sharp lynx
#

That's the best way to do it tho

sleek cliff
#

BGS is holding onto those tools than friggin’ Rose to that door in Titanic

sharp lynx
#

Stack em up

sharp lynx
#

It's actually very difficult to get play testers

sleek cliff
#

How so?

sly ocean
#

Did BGS not share the PSC files for Shattered Space? I finally got around to installing Shattered Space on PC (I only play on Xbox and haven't needed Shattered Space for any of my mods until now), and I see that ContentResources.zip didn't get an update, and the Shattered Space BA2s only contain PEX, not PSC files.

neat crow
true valley
#

Hi everyone. For xbox series x starfield, where else can you buy "Burninator-20X6" other than 1-of-a-kind salvage? I am asking because the description makes it seem like there are other places to buy it at.
https://creations.bethesda.net/en/starfield/details/0c56e069-1348-4953-9186-3cd4364e61e0/Burninator_20X6

sly ocean
# neat crow Yes, SS is not in the source files

Thanks; I've just finished decompiling all the PEXs using Champollion, so now to see how the CK will act if I try to trick it into thinking those decompilations are the original PSCs for those quests/etc. 😁

neat crow
sly ocean
#

Yeah, I didn't expect it to "know"; just wondering how it'll act when I play with properties and what not.

#

But thanks for confirmation.

neat crow
#

If CK was already open you may need to close and restart it tho

sly ocean
#

Yep; already closed while I was decompiling. Thanks.

neat crow
#

If you get that message something was likely decompiled wrong

sly ocean
#

Has anyone asked BGS if they could just include an archive of the Shattered Space PSCs like they do for the base game, perhaps in the next update? It would be super easy for them to do, and really help mod authors.

rapid cliff
#

Just found an interesting interaction of mods in this playthrough...Real Fuel and Economy. My first attempt to stop for fuel in NA was a quote for 52k credits for 3/4 of a tank lol

sleek cliff
#

@neat crow finally, a good deity to pray to.

#

Friggin’ love it.

neat crow
#

hehe

#

learned how to add 3D models just to add this as Easter egg in all my future mods lol

sleek cliff
#

I’m just now discovering it and I love it so much.

#

Worth every credit

sly ocean
#

Hmm, so decompilation doesn't include the commented lines normally found in script fragments (for example, quest fragments), which it turns out the CK actually uses (so...they're not really comments, heh).
The CK doesn't know what do with

Function Fragment_Stage_0010_Item_00()
  RI03.SetStage(600)
  Cell myCell = Alias_PilotSeat.GetRef().GetParentCell()
  myCell.SetPublic(True)
EndFunction

...but it recognizes

;BEGIN FRAGMENT Fragment_Stage_0010_Item_00
Function Fragment_Stage_0010_Item_00()
;BEGIN CODE
RI03.SetStage(600)
Cell myCell = Alias_PilotSeat.GetRef().GetParentCell()
myCell.SetPublic(True)
;END CODE
EndFunction
;END FRAGMENT
misty geyser
#

Same issue comes up with Skyrim and Fallout 4 too.

sly ocean
#

Or even more crucially, this:

Function Fragment_Stage_0100_Item_00()
  Quest __temp = Self as Quest
  bescript kmyQuest = __temp as bescript
  kmyQuest.SetCrewPlayerFriend(True, True)
EndFunction

...is definitely not treated the same as this:

;BEGIN FRAGMENT Fragment_Stage_0100_Item_00
Function Fragment_Stage_0100_Item_00()
;BEGIN AUTOCAST TYPE bescript
Quest __temp = Self as Quest
bescript kmyQuest = __temp as bescript
;END AUTOCAST
;BEGIN CODE
kmyQuest.SetCrewPlayerFriend(True, True)
;END CODE
EndFunction
;END FRAGMENT
sly ocean
misty geyser
#

Not all of them if you're working with anything from the AE DLC package 😛

sly ocean
#

Anyone happen to have some script/code handy so I can be lazy and don't have to come up with my own in order to batch edit all the decompiled fragments I've created? lol

sly ocean
misty geyser
#

I haven't seen any sort of batch processor to reinsert the fragment tags for any of the games.

naive fjord
#

My esp for the mod im working on has disappeared im screwed aren’t I ?

sleek cliff
#

Can’t wait for the day I can become an NCR Veteran Ranger in Starfield

humble meadow
#

can anyone help me add a chest into the lodge's cell?

sly ocean
jolly torrent
#

I love the gas giants.

jolly torrent
#

That water is creepy af

upbeat gyro
#

I just came back after 2 days of being offline to find my load order has two .esm's that no longer have their friendly LO list name. nightly07.esm and nightly04.esm.
07 was "Better Stache" and 04 was Starborn Trader. Two mods from a MA named nightlyRPG. THey seem to have removed all their mods from the Creations store.
Has anyone heard why?

true igloo
jolly torrent
# true igloo

My goodness. Is that a new Leviathan-esque creature?!?

jolly torrent
#

This game could really benefit from some new creatures.

true igloo
jolly torrent
sly ocean
#

OK, I've finally achieved 100% successful re-compilation of all decompiled PEX fragments from Shattered Space using a custom PowerShell script (after about a hundred iterations of that script, heh) to rebuild the fragment comments (which are actually used by the CK, so they're not really comments), and a separate PowerShell script to comment out any Guard functions or declarations on their parent scripts (those scripts will now behave properly and allow their child fragments to reference their properties, and you'll still be able to read through the decompiled parent scripts even if the Guard functions don't work, which generally won't matter for the CK's purposes).
I'll take a look again in the morning and put something together on Nexus at some point once I've properly documented how to use these scripts.

#

Essentially you'll need to use BAE or similar to extract \Scripts from "ShatteredSpace - Main01.ba2", then use Champollion to mass decompile all the PEX files, then use the two PowerShell scripts to correct fragment format and comment out Guard functions. Then, Creation kit will act pretty much identically to how it would act if BGS gave us the Shattered Space PSC files like they did for the base game.
Hopefully this will be obsolete any day now when they do so 😁

slim sun
sly ocean
sleek cliff
# true igloo

Love that he’s just looking at it, probably thinking “I don’t think I have enough bullets for this”

mystic fox
#

I'm dumb, I just realized you don't need to publish a mod to test it on xbox, you can just download the draft. I've been uploading test mods to test things for a week at this point.🫣

slim sun
mystic fox
#

That makes sense, I test all my mods on xbox since uploading to bethesda.net and loading up my xbox, is faster then booting up the game on my computer.

warm cloud
#

@summer bay is this the right place to ask about Forgotten Frontiers 2? If so, the “forgotten supply bridge” POI doesn’t seem to offer planetary hazard protection. Is this intended? I’m on Codos and got severe radiation burns while trying to seek shelter in one of the checkpoint buildings at the end of the bridge

summer bay
slim sun
#

So, Papyrus question for you guys. I've got a script with If (akKiller as Actor).GetFactionReaction(PlayerRef as Actor) == 1 in it, to try and determine if the person who killed the player is a member of an enemy faction. The problem is it's rather inconsistent. If the player for example attacks a guard, they turn hostile and kill the player, that guard seems to counts as an enemy. But if the player kills the guard, and is in turn killed by a different guard that they did not attack first, that counts as being killed by a neutral.

#

Is there a better way to determine if an actor is a "friendly"? Even if they're currently in combat with the player?

#

I guess I could do multiple faction checks for the civilian crime factions, but that might not work for mod-added friendlies.

tawdry sluice
warm cloud
tawdry sluice
sly ocean
#

I don't remember why I used > 0 rather than == 1, but there may be more than two possible states for one or both of those.

#

Also, IsHostileToActor was what recognized actors that should be hostile, and GetShouldAttack is what recognized actors that were currently hostile, which seems backward to me and not how I recalled it working in Fallout 4, but that's what my notes say occurred when I tested them one at a time.

jolly torrent
#

I love this mod.

slim sun
#

Apparently in previous games we had isActorEvil, which sounds ideal, but they removed that in Skyrim.

jolly torrent
#

How difficult would it be to have a second render of the UC cap to be made to be worn backwards? I kinda wanted Heller to be a “bro”, even though I RP as military and that would never fly, but I wanted to give Heller a bit of “rebellious” personality.

jolly torrent
#

Also, when docking hostile ships, would it possible to have the interior lighting of the ship turn into a red, strobing light with an AI voice saying: “Warning! Warning!”?

fluid carbon
#

That's a fun Idea. Might want to make an activator for the alarm and make a package for NPC's to click it when in danger?

crisp haven
#

Akila City Security Spacesuit variant

#

Hopetech

#

NA Embassy

#

The Clinic

crisp haven
jolly torrent
slim marsh
# rapid cliff Anyone used the "Vanilla Landing Animations" mod and know if it's safe/works? C...

I’ve not used the creations version, but I use the nexus one. It’s pulled now. It works perfectly. Just load it dead last. I mean last last. It needs to have final say on all the cells it touches to make sure the markers stay undiscovered.

Also, if you use Starfield engine fixes, be sure to disable the function that lets you insta travel around cities because it will mess with the map markers from vanilla landings.

rapid cliff
nimble latch
sharp lynx
#

I'll say this for everyone who brings this up but, the way NPCs use outfits is via actual hard skin changes, unlike before in other BGS games where the inventory dictated what an NPCs wore in Starfield you have to physically make an outfit formList and Physically apply that to an NPC which means.... if anyone would like to inject outfits for NPCs to wear they're going to have to override the npc in some way.

#

which is not ideal

sly ocean
#

Hmm...you can't make a formlist and then somehow apply it to the NPC during runtime? Maybe a user-fired action that runs a script?

#

Actually, that's a weird thing to do and would only make sense in specific scenarios. I'm tired and tinkering with something else, and didn't really think that through 😁

naive fjord
#

Is there a mod that just flat buffs accuracy levels so that my gun doesn’t shoot blanks x% depending on the accuracy stat?

sharp lynx
#

basically the only shot you have is hoping that they are using a lvl list for their outfits, otherwise you have no choice but to override the npc

#

and even, injecting into existing lvl lists..... keep in mind once a lvl hits 255, it'll immdiately brick that save file

#

you'll get CTDs on load untill you reduce the size

#

and the issue with the lvl list for vanilla outfits is you have the curve ball of helmet and backpacks also thrown into that mix

sly ocean
#

Couldn't you create a dummy quest with an alias for the target NPC, then give the outfit via formlist there? That's what I've done in the past for Skyrim and FO4.

sharp lynx
#

Okay, so, the npc, and the outfit, is a physical model change. I'E there is a physical drop box you have to change in order for them to change what they're wearing.

#

that's where the problem is

#

you'd have to change their whole outfit list

#

which brings me back to you can't really switch them without having to go out of your way or changing the npcs

#

Unless someone finds some magic way to do it, which I'm sure there's some hack way around it somewhere.

#

Specifically this right here

#

I tried injecting some things myself and discovered it's not as stright forward LOL

sly ocean
warm cloud
#

Does anybody know if it’s possible in SF to hook up to item used events to trigger custom logic? I’ve never really used Papyrus much in previous games, coming more from Oblivion/Fo3 times. I just know that with the advent of Papyrus/Skyrim there’s event based logic, so maybe there’s a chance?

Basically, I’d like to fire a script on usage of certain vanilla items, without having to alter the vanilla form for compatibility reasons. So maybe a quest script that roughly goes like “if GetLastItemUsed() == someVanillaItem doCustomLogic”

jagged forge
#

I would start, assuming you already have contentresources extracted, open the CK > Gameplay > Papyrus Manager > Find the ObjectReference script > Open in external editor. Search OnActivate, there are a several event listeners around that spot along with how they're used. Most of the scripting itself is the same or similar to fo4 / skyrim so from there you can often find more resources online. Some things have changed, Get/SetActorValue is now Get/SetValue for instance. Little quirks like that

amber sparrow
sharp lynx
#

Not exactly, cause it's the only way we'd even have the suit switch feature

#

So it makes sense

amber sparrow
#

Oh right plus the crowds aren't technically traditional Bethesda NPCs

fluid carbon
#

For the NPC outfit change, I would suggest making that feacher a separate free file with the dependency of the outfit file. This way you can explain the hard edit to the NPC's and let the user be in control of their own content. They should know better then to use 2 mods that change the same thing.

verbal crater
fluid carbon
#

Ya you can just let things override. One should create a load order with the least amount of conflicts. There would be no point in using the mod I described if one was just going to override it. So it would need to be latter in the LO.

sly ocean
# fluid carbon For the NPC outfit change, I would suggest making that feacher a separate free f...

Oh, I forgot to share that this would probably be an easy solution:

There's already a script for this apparently:
setOutfitForRefAlias.psc

Scriptname setOutfitForRefAlias extends ReferenceAlias

Outfit Property OutfitToEquip Auto Const

Event OnLoad()
    self.getActorReference().setOutfit(OutfitToEquip)
EndEvent

You could make a dummy quest, with a single empty stage, Run on Start, one alias for your target NPC (or one for each if multiple), make a custom outfit, add that script and point its property to that outfit, and it should work.
You may have to also use the alias to give the NPC the items in that outfit...I'm not sure how outfits work for Starfield (and frankly I can't remember exactly how they worked in Skyrim or FO4, lol).

Now, as you mentioned above, if more than one mod author used this solution to modify the same NPC's outfit, and someone had both mods running, the results could be weird, or broken, or inconsistent. But, it's probably the smoothest/simplest way to get it done nonetheless.

#

The dummy quest/dummy alias trick is very useful in general, especially when modifying attributes of the player (inventory, perks, etc.) without stepping on top of other mods.

oak plinth
# sly ocean The dummy quest/dummy alias trick is very useful in general, especially when mod...

I was playing around with that a couple weeks ago. I didn't dig through all the scripts so I wrote my own to do the same thing, but that one is easier so I will switch over to that. I was wanting to have a ship outfit that my crew wears automatically once I recruit them and it was working, off and on, but I think the issue was with my quest. I do think that's the right approach though. Thanks for sharing that.

fluid carbon
#

That's a fun idea.

sly ocean
#

Once you had a working implementation, you could then potentially do all kinds of fun things with regard to the alias(es). You could use a script with ForceRefTo() and/or Clear() to shove people into an alias or clear them from it, meaning you could make the target NPC(s) stop or start wearing your desired outfits at will, letting the player control it via dialogue, etc. From there the possibilities are pretty vast.

nimble latch
#

No new creations today?

fluid carbon
sly ocean
sharp lynx
#

Pretty much it's just not practical

narrow isle
#

I have just completed my new creation "Lost Light". It will be a POI expansion. It will release when it passes QA.

Here are some screenshots:

#

Pilfered Warehouse
A Starfreight warehouse carved into rocky terrain that stores packages of questionable origin which attractsvisitors of various species. Rumors are that a UC marine squad went to investigate and never came out. Even Spacers don't dare to enter.

Kekdatu Fortification
A sprawling fortification designed by xenowarfare specialists for planets with hostile wildlife.

Argos Company Housing
Surprisingly luxurious modular all-weather housing built by Argos Extractors for its mining crews. The miners have long left the place because of all the spacers creating a hostile work environment.

Decommissioned Private Spaceport
A decommissioned private spaceport converted into a workshop by a robotics expert who appears to have left in a hurry.

Airmobile Terrabrew Coffeeshop
A Terrabrew Coffeeshop built for rapid airlift and deployment on planets with little infrastructure. The location has experienced heavy combat damage by pirates who party too hard and drink too much coffee.

Spacefarer's Tomb
An old Novagalactic emergency shelter for planets with high radiation. Rumored to be untouched for decades and full of exciting loot.

median drift
#

🔥

untold field
narrow isle
untold field
#

That would be dope!

sleek cliff
# narrow isle

Terrabrew being in the middle of nowhere actually kind of tracks.

narrow isle
#

I created my own interior with a ground floor, a top floor with a nice skylight

untold field
#

I really envy how you guys can do stuff like that. I am already getting crazy over placing a single crate in a cell in the CK 😅

marsh grotto
#

some of my crew in uniform

sleek cliff
nimble latch
sleek cliff
nimble latch
#

Oh lol

#

We celebrate that here in May but we don't get a holiday unfortunately

boreal osprey
boreal osprey
marsh grotto
nimble latch
boreal osprey
crisp haven
sleek cliff
untold field
crisp haven
nimble latch
#

Amazing

jolly torrent
#

Nice

boreal osprey
boreal osprey
crisp haven
#

My kitbashes are assembled from a variety of clothing and spacesuit geometry. I don't really add anything from a geometry perspective, only my textures, decals and materials.

jolly torrent
#

I love this mod!!!!!

sly ocean
#

Does the Starfield CK standalone PapyrusCompiler.exe not respect namespaces for the DLCs?

I'm iteratively building and testing some PowerShell to repair various broken PSCs from a decompilation of the PEXs from DLC001 (Shattered Space) since BGS didn't share the PSCs for the DLC like they did for the base game (so we can view and tinker with them in the CK, even if certain things like Guard content are commented out). When I've made a major change to my script and run it against the 350+ PSCs for Shattered Space, then want to make sure the CK will understand it, the fastest way currently is in the CK via Gameplay > Compile Papyrus Scripts, then manually checking 350+ boxes by mashing Space, DownArrow, etc (after I've dropped a copy of the latest PSCs in \Source\Scripts\dlc001).

So, I thought I'd try using the standalone PapyrusCompiler.exe, but it seems to not understand the game's own namespaces like the CK GUI route does: it just gives me "filename does not match script name" for every file.

I'm in a terminal at C:\Program Files (x86)\Steam\steamapps\common\Starfield\Tools\Papyrus Compiler>
...and running this command:

 .\PapyrusCompiler.exe "..\..\Data\Scripts\Source\dlc001" -all -i="..\..\Data\Scripts\Source\" -o="..\..\Data\Scripts" -f=".\Starfield_Papyrus_Flags.flg"

Anyone know if I'm missing something obvious?

#

(I've successfully repaired all the fragments, with the caveat that anything Guard functionality has that commented out for now, but I'm still working on the non-fragment PSCs, which are somewhat mangled by Champollion in some cases)

#

Just to be clear, I can compile from dlc001 via the CK GUI but not the CLI, and in the CLI I can compile the base game PSCs, but none of the other built-in namespaces like dlc001, dlc03, etc. This seems like it shouldn't be the case.

neat crow
sly ocean
neat crow
icy bramble
#

I think the right way would be IV.

crisp haven
icy bramble
#

Got it ❤️

#

Thank you for the explanation

boreal osprey
mystic fox
#

anyone have an issue with ck where it sits on loading screen sayin initializing windows?

crisp haven
crisp haven
sleek cliff
mystic fox
#

It does take a long time time to load normally like 10 minutes but if been waiting an hour I restarted it and waited 45 minutes again

#

But I think I figured it out I messed something up in the files and it looks like it’s loading properly this time

upbeat furnace
#

It does respect them.

mystic fox
#

Yeah I figured it out it just loaded

upbeat furnace
#

I was replying to LBGSHI but my discord didn't load all the messages. The kind of problem you're having happens often with the Fallout 4 DLC because people often unpack them one directory more or less than they need to. The namespace and script name need to match The directory path and file name of the script.

Also another quirk is that when you compile a particular import folder with -all (The first compiler argument), you have to also add that first parameter as an import in the Imports list. In short, it needs to import itself. @sly ocean Ping me if you want additional help.

upbeat furnace
#

You probably need to double Nest the root folder you have to dlc01/dlc01

mystic fox
#

Does anyone know if there is a limit on how much you can place in a single leveled list?

woeful sigil
mystic fox
#

Ok that should be fine I don’t think a limit is my issue then, I’m trying to make a mod which uses a levelled list and the four hats I made for the mod won’t show up on the people who use the list. (I made new unplayable clothes items which are the same but include the hat the objects show up on the characters in ck but not when I load it up in game)

woeful sigil
#

You can't edit vanilla lists if that's what you did, it'll cause conflicts with other mods

mystic fox
#

No I’m editing a list that’s new not vanilla so it should’nt have an issue

woeful sigil
mystic fox
#

I’m checking that now but at the moment they don’t show up at all

oblique mantle
mystic fox
#

So the hats I added show up as a world model but on the characters they show up invisible I must have missed something

mystic fox
#

I think it has something to do with the face ones

#

Facebones “

sly ocean
supple nova
#

Wow, the wakizashi has almost 45k triangles for the model, is that a lot? No wonder objects still look good while up close in-game

sly ocean
# upbeat furnace I was replying to LBGSHI but my discord didn't load all the messages. The kind o...

Yep, the namespace:scriptname do indeed match the file path, and that's reflected by the CK GUI compile mechanism working on those scripts.

For example, the file at:
C:\Program Files (x86)\Steam\steamapps\common\Starfield\Data\Scripts\Source\dlc001\qf_sfbgs001_oe_ldvaruun.psc
...has:
ScriptName dlc001:QF_SFBGS001_OE_LDVaruun Extends Quest Const hidden

As for adding that directory to the imports list, that's something I also tried (with and without trailing backslash), for example:
.\PapyrusCompiler.exe "..\..\Data\Scripts\Source\dlc001" -all -i="..\..\Data\Scripts\Source;..\..\Data\Scripts\Source\dlc001" -o="..\..\Data\Scripts" -f=".\Starfield_Papyrus_Flags.flg"
...but no variations made a difference.
Thanks for chiming in, though, as I'm still interested in why this doesn't work as expected and might still want to use this functionality sometime. Let me know if you think I've missed anything else, or misunderstood what you said.

sly ocean
upbeat furnace
#

Yea you still missed a directory level that's needed. I'm on mobile at the moment but I should be at my desktop in the next 20 minutes. Then I can give you the correct file paths

sly ocean
# upbeat furnace Yea you still missed a directory level that's needed. I'm on mobile at the momen...

Thanks; if you do want to test a command for yourself first (if you have the Starfield CK installed and own DLC03), you can use DLC03 instead of DLC001. For example:
.\PapyrusCompiler.exe "..\..\Data\Scripts\Source\dlc03" -all -i="..\..\Data\Scripts\Source;..\..\Data\Scripts\Source\dlc03" -o="..\..\Data\Scripts" -f=".\Starfield_Papyrus_Flags.flg"
...or whatever (correct) syntax exists 😁
Mine still fails even on that directory (or any directory except the base game files at \Source\Scripts).

crisp haven
# sleek cliff 🙌

I just finished the morphs for the outfit. I need to import it into Substance Painter to give it texture. I will put it in my FC Outfit Overhaul.

sleek cliff
#

HELL YEAH, I always thought it was weird the Rangers are supposed to be elite, but dress like they work at Cracker Barrel

upbeat furnace
#

This is an example PPJ which is a config for the normal CLI args. Used like PapyrusCompiler.exe "Data\Scripts\Source\User\User.ppj". The PPJ goes into the folder you want to compile, or change <Folder>.</Folder> to <Folder>path\to\some\folder</Folder>.

<?xml version='1.0'?>
<PapyrusProject
    xmlns="PapyrusProject.xsd"
    Flags="Starfield_Papyrus_Flags.flg"
    Output="C:\Program Files (x86)\Steam\steamapps\common\Starfield\Data\Scripts"
    Asm="Discard"
    Optimize="false"
    Release="false"
    Final="false"
>
    <Imports>
        <Import>.</Import>
        <Import>C:\Program Files (x86)\Steam\steamapps\common\Starfield\Data\Scripts\Source\Cassiopeia</Import>
        <Import>C:\Program Files (x86)\Steam\steamapps\common\Starfield\Data\Scripts\Source\DLC03-PACKAGE</Import>
        <Import>C:\Program Files (x86)\Steam\steamapps\common\Starfield\Data\Scripts\Source\Base</Import>
    </Imports>
    <Folders>
        <Folder>.</Folder>
    </Folders>
</PapyrusProject>

A PPJ can be replaced with CLI args, or used in combination. CLI args override PPJ settings.

  • Scripts\Source\
    • Base
    • Cassiopeia
    • DLC03-PACKAGE
    • User

The Scripts\Source\DLC03-PACKAGE would be the package import root. This is the folder your specify as a CLI import. Only then will any further sub-folder be considered as a namespace.

So in DLC03-PACKAGE you would add the first namespace to match your scripts, Scripts\Source\DLC03-PACKAGE\DLC03. Then make sure to give the compiler the package import root path DLC03-PACKAGE and not the namespace directly. I would have used Scripts\Source\DLC03\DLC03, but that as an example for learning is confusing.

#

The CK itself simply passes arguments to the compiler in the same way, it generates a PPJ in the appdata folder, passes it, then deletes it. The CK derives the arguments to use from the CK ini. So to make the CK match your external configuration such as above, you have to specify matching values.

[Papyrus]
sScriptSourceFolder="Data/Scripts/Source/User"
sAdditionalImports="$(source);./Data/Scripts/Source/Cassiopeia;./Data/Scripts/Source/DLC03-PACKAGE;./Data/Scripts/Source/Base"
sly ocean
#

Yeah, I did come across using projects as a workaround, and that apparently worked for some people with issues with FO4 namespaces in the past (SKK50 for example on a Nexus forums thread, although he eventually found a better solution), but it doesn't seem optimal. Still, if I were going to repeatedly test compilation of the same bunch of files, it's not unreasonable.

Have you tested this solution and been able to compile DLC03?

#

Hmm, interesting...maybe I can capture that ephemeral PPJ when the CK GUI creates it, and steal some info from it to trick PapyrusCompiler.exe into behaving properly without a PPJ 😁

upbeat furnace
#

No because I dont have that particular source but I use this same method for other projects\dependencies.

#
Microsoft Windows [Version 10.0.19045.6216]
(c) Microsoft Corporation. All rights reserved.

C:\Program Files (x86)\Steam\steamapps\common\Starfield\Data\Scripts\Source\User>"C:\Program Files (x86)\Steam\steamapps\common\Starfield\Tools\Papyrus Compiler\PapyrusCompiler.exe" "User.ppj"
Papyrus Compiler Version 4.7.0.5 for Starfield   
Copyright (C) ZeniMax Media. All rights reserved.
Starting 4 compile threads for 5 files...
Compiling "DataList.psc"...       
Compiling "LargeShipChange.psc"...
Compiling "MyObject.psc"...       
Compiling "NormandyShipInt_ExitChair.psc"...
Compilation succeeded.
Compiling "SpawnSelector.psc"...
Compilation succeeded.
Compilation succeeded.
Compilation succeeded.
Compilation succeeded.

Batch compile of 5 files finished. 5 succeeded, 0 failed.