#starfield-mods
1 messages · Page 69 of 1
I'm a bit late but did the keywords for vegetables in the mod ever get fixed, because I only just now realized the fresh fruit keyword also isn't working.
Sometimes, this game looks visually stunning.
Colonial Marines droppin down on folk
@lone sierra
Oh ok, thank you. I'll check it out ASAP.
START THE HARVEST, YOL!!!! @sharp lynx I know you’re tired of me saying it, but THANK YOU!!!
This was a ton of work on your end, and we all very much appreciate it.
I did it for the people
All the extra stuff is my treat to the community cause I didn't need to go so hard but this game deserves it and that extra time spent on it is for yall
So far so good with the new update
I was literally just messing around with this myself. It sucks. I even downloaded Houdini to see if I could load the files that way, but I think they might be cooked?
I thought I escaped file cooking when I left UE modding 😭
Oh I have this! Thank you very much for your work! 
I'm mildly disappointed you got rid of the insanely high xp boosts but on the other hand, I get it lol. I would've preferred it were optional but 200% is still insanely good but much less absurd xD
A good joke item would've been to make the chili cheese dog make you run insanely fast for a short amount of time. Ya know, because funny Sonic reference.
Use the alchemy potion I put the insane boost there's
Aaaah oki
Good compromise. I like it. So ye, good mod is good.
Probably my new favorite mod, definitely up there with Xenomaster
Glad you like it lol
It gives me something do other than build ships and blast pirates.
Will we ever be able to put fish in our aquariums?
Probably not
Fish do not behave or do anything you program them to do
I intended to add fish but they're just so wonky and refuse to stay in the water
If I was going to add them they would have to have their packages removed
Fair enough
@sharp lynx your Galactic Harvest mod includes the industrial barns right?
No that must be another mod
Oh okay scared me for a second xD
Very likely I downloaded some other outpost mods xD seems the barn is now having collision issues in the second floor
My ship-o-diner appears to have run out of food :c
It respawns
I figured. I just thought it was funny.
LOL
I can't seem to move it though
Move it how?
Okay the second barn is fine. It was probably some engine clean up stuff I just need to replace the barn
@sharp lynx I still need some chicken 65 if you can find it in your heart. Lol
In the build menu
That shouldn't happen try saving and reloading
It's a common bug with the game I think. It'll fix itself eventually probably.
Sometimes cleared objects like rocks and tree will still leave their collisions behind
Yea a reload should fix it
Fair enough
Pro tip, you can scrap it and buy all the food again lol
It would be part of a content update
This one was a patch, preferably getting bugs out of the way was priority
Out of curiosity is it asking you to repair it
I'm reloading a quick save at the moment
Loading the save didn't fix it. It's fine though, it'll sort itself out lol.
Eventually I guess
And no it's not giving me a an option to fix it
It shouldn't be doing that, what exactly is it doing
I'll add a destruction data next patch so when it does that you can just shoot it gone.
There's no option to delete it and hitting A to move it doesn't do anything.
It's probably some anticheese thing I'm unaware of
Nah it's ok lol. It's fine where it is right now anyways lol
I know the game won't allow you to place containers loaded with items, fun fact
Interesting
Yea so I wasn't able to make a buildable cheat chest for testing lol
I think you have to tie an automatic add comand to said chest or something
Is it really?!! Oh….
I'm just guessing, I'm not a modder.
Which is far too much for a simple cheat chest
Fair lol
I mean that would work you are correct but I wouldn't want to type and injector script for that LOL
Instead I just made a table with all my food spread out on it
That works
I am enjoying beating the sin out of the vending machine currently by spamming the A button. Is funnee
I'll add destruction data and I'll make it explode if you actually punch it
That is very many foods
Yes I lied there's more than 300 items
Is there anyway to have it send me flying without hurting me?
That is possible
That would be really funny. It's empty so you either hit it or keep spamming interact on it and it just explodes and sends you flying lol
I love silly things like that in mods
Whatever you do just don't shoot the sprouts
Kaboom?
@sour steppe
Don't click suspicious links friends
Exactly
I'll never understand why people do that.
Oooo they're going to take away your good noodles sticker
Modmail guys, I don't think this is something they'd consider an "emergency"
You're probably right
Holy wow, It's Arthmoor!

But it could be extremely malicious
Stuff that could lead to id theft and I find that very serious
Heh, yes, yes it is me. 😛
It's interesting actually getting to interact with modders. I appreciate you guys for all the hard work ^_^
Anyways, I must return to the Starfield now. Supra Et Ultra!
True, but it's hard not to feel Starstruck sometimes when meeting people like y'all. A bit dramatic maybe but you get my point hopefully. Lol
So i may or may not have lost the Ashta i just hatched
True lol the small one
My brain blimps despawned from my ship 😦
They're off on their own space adventures somewhere.
They're basically Gekli from Star Trek anyways
Now i got a green ashta in my kitchen xD
Didn't even wipe his damn feet. Scraping up my nice terracotta floors
He's green so he must be a good ashta.
Green is the universal color for good.. just ignore the super mutants, they're uh.. just misunderstood.
The animals will change color based on biome location
I'm aware of that actually. It's a really cool touch.
Anyways I am actually going back to the game now lol. I keep getting distracted.
Oooo
Actually hang on a thought just occurred to me: space drones! Little deployable ships to aid in space combat.
I feel like that would make a pretty rad mod.
We have robots, so why not space drones?
He shall be called r2d2 and will commit so many war crimes
And the best part is... nobody can stop him
Well I was more thinking little space fighter ships but an Astromech style robot would be cool
But there's already mods for that.
True, there is a mod to have your other ships escorts you in space though
Fleet commander, I believe. I have that but unfortunately it's a little buggy and sometimes one or two my ships will despawn
Hmm never noticed
I wanna be able to deploy little on-demand robo fighters. Weak but numerous.
Omg I stepped away and my guy is just having a montage heart to heart scene with the kitchen Ashta to the song Die with a smile
That's amazing
Kitchen Ashta shall be called Shrek. For the fact he smells like an onion
Haha, realized I interrupted a convo, sorry.
You're good. I'm just kinda here vibin while scooting from system to systems blowing up spacers and pirates.
Its all good, a deployable robot fighter would be interesting btw
The Adoring fan called me the "Bane of the Fleet" so I must fulfill his dreams! :v
Gotta show him the Geneva checklist
Real talk, Adoring fan best follower.
Yknow what mod i need something like Family Dinner. To call all crew together at an outpost
Like the useful mess hall but for outposts
Yeah if I could build a button at the outpost that would be perfect lol
Would be cool for outposts, yeah. We need a Starfield "Preston Garvey"
Oh god
I have a mod installed right now that recolors the gas giants and they look amazing. It Chromatic something but I can't remember the name and am too lazy to sift through my mods to find it. It's farely recent though.
Lol I know the one but not by name atm too
Oooo
Hope I'm not breaking any rules by posting that in this channel but it's a good example. Heck I found one that was yellow and black like a Pikachu.
I forget how much it costed but it was worth it.
You're talking about a mod I'm sure it's fine lol
Fair enough
Sup bro
I’d kill for a Starfield Preston, ngl.
Me too lol
I’m not sure why people complained about him in the the first place.
Fallout 4 was amazing and, tbh, I hate that it was so accessible to so many because it made Bethesda bow down to so much dumb crap. Like, a voiced protagonist should have been OPTIONAL at the very least.
There should have been so many optional things in Starfield on launch, and I will die on that hill.
They should have kept that cinematic character talk from Fallout 4, I don’t know why they went backwards to that Oblivion/Skyrim nonsense. With the camera all zoomed up. Even the alterations option is like….”Okay,…this is still not cinematic…”.
I don’t know. The design decisions behind this game are trash, which is why I’m glad the modders are around. That’s my whole argument around this game.
My very-own M-shape B class engine design. Same on both sides. Only used the shield restriction removal mod. Not part of the engine build, just needed a place to put my roof boobs.
Here is the front
Shotty has to be the best design weapon in the game, look-wise
Sorry about bugging you, but could you bring your nuka cola mod to creations I'm willing to pay for a achievement friendly version
Nice
Necroing this because I'm curious if they ever got back to you about a fix for the Stag N-Forcer?
Ignore the mod for a sec, the ck has no right to pull this off.
https://youtu.be/hbevSf8MNVQ
Some mind-blowing orbital mechanics from the new Creation Kit.
siick
absolutely bananas
Right? Entirely vanilla physics, lighting, etc.
@surreal storm love
It's so cool, what did you do to get the ring showing?
Mega-mesh! Can't seem to isolate skyboxes. This is maybe better anyway for future purposes.
Well I found the other Ashta it had clipped into my farm house xD
So cool!
When are theenco mods coming to Xbox? Especially the Mark M mod. 🥹
Very impressed. Also liked the detail of the clouds animating in the distant part of the ring when you "fast-forward" time. Great job. 
Is there a mod that reduces the amount of rocks on a planet’s surface that makes driving around a bit easier? Lol
"Beyond the veil" seems to be a mod with quests related to "interesting sci-fi topics". will buy it, only reason i wait is maybe it will be on discount. is someone else working on "sci-fi-topic quests"?
Hello there. I'm looking for mods that add pre-furbished habs to the outpost system, can anyone point me in the right direction?
If you can find a rover mod that enables shape casting, you'll find it's much less of a problem and the rover doesn't come to a dead stop every time you hit a pebble. I've not checked which mods have it but it's a very simple change, just set "Wheel Cast Type" to 1 in the inspector.
Interesting. Just tried this and it does make a difference. The vehicle attempts to climb rocks instead of bouncing off. I should bring Sarah along to see if she still complains.
[Edit]: She still complains, just not as much.
Bananas !
Any chance of walkman treasure mod to play different cassetts we find in dungeons?
Tbh, this would be one of the best ways to add "radio stations"
I’m a console pleb, my good sir. I wish I had this on PC.
I have an infinite boost mod for the Rev-8 on Creations for PC and Xbox. I can upload a version that includes shape casting as well if you like.
This would be bangin’
You can give this one a try: https://creations.bethesda.net/en/starfield/details/fcd3d514-85fc-4be0-ac01-b2fa745995d4/Rev_8_Infinite_Boost_with_Shape_Casting_Wheel_Hand
You rock. Thank you for this.
Let me know how it works.
Thanks!!!
Well I'm on patch two
Since I've repacked the whole mod y'all will get maple syrup next patch lol
👀
But there aren’t any Canadians left to make Maple Syrup
I mean it's already in game it just comes in a can
Now it comes in a nice little bottle I designed
Anybody who uses Forgotten Frontiers unable to get these POI to spawn in at all? Even using the easy mode patch that is supposed to guarantee a spawn and marked as already discovered on any planetary condition isn't working either. Starting to suspects another mod is causing an issue where it won't load correctly due to some issues with shipsblueprints.esm dependancy
Wait….theres another patch incoming to the Harvest?
Hello, maybe my version is bugged but for whatever reason "Starfield Extended - Shields Rebalanced" literally does nothing.
It's supposed to increase all vanilla Shields by 400% of normal.
Wait…..where’s the ship-o-diner?!!!
Also, how hard would it be to add more mini-bosses to the game? Whether it be ship battles with an M Class ship or Terrormorphs? I would appreciate more boss battles that are designated and also treated as such.
Hey daddies, I need where the Moders for consoles are. I need more mods for Xbox so it explodes like crazy.
You have the mod author role. CK is a free download on PC. Game Pass Ultimate gives you access to both versions of the game. You don’t need the game on Steam to mod it. Just the game pass version if you want two copies of the game for the same price.
Have fun modding. 🙂
Who ever came up with the Lumi-10 rifle? you have my thanks... That is one powerful weapon
@molten vector 
😄
I use the Lumi .50 cal, almost exclusively. My secondary, is the Magsheer .50cal
thats a good combo. magshear is super fun weapon
or as long as you're not on the receiving end
here is a mod I wish we could use... Taking over large derelict ships, like the Colander. seems like such a waste to just leave a dead ship that size just drift in space being useless
Also capturing Ecliptic, Spacer, or Crimson Fleet battleships would be cool
If there was one change i would like to see, is a small range finder built in to the Nanohubble scope
Not bad idea, that would be cool tbh 
I was exchanging some Astras for gear at the trackers alliance, when one of the weapons came up as a legendary Lumi-10C Auto with explosive rounds... problem is, it's in the 6.5mm not .50cal.
Was there a Legendary Lumi .50cal made?
10C auto uses 6.5mm rounds. You can convert 50cal sniper to automatic support rifle in the workbench, but its got hell of a recoil 
Yeah, I tried the the auto version, geezus, what a recoil.... it was insane.
Thanks! If only I could get it to act right lol
Are there even large derelict ships in the game? I haven’t come across one yet. Just like I barely come across Terrormorphs.
I guess it’s a me problem.
They are intimidated by your otherworldly Rizz
😂 😂
It's alright, it's the curse you must shoulder xD
Naw, it’s my save file, probably. I think I have some mods that conflict with one another. Just like I’m trying to get rid of “The Gang’s All Here” in exchange for another follower mod that’s name escapes me at the moment, but you can pose the companions and all of that in the mod.
Makes sense, I rarely see terrormorphs either or the long necks
It’s weird that Terrormorphs are so rare considering the plot makes them seem like the scourge of the galaxy. Lol. I’d kill for a mod that made them more of a legitimate threat to the galaxy.
Like they attack colonies, implant people with a mind controlling larvae, destroy stuff, etc.
People keep up with checking for heatleeches I guess
Clearly
I know there are mods that disable achievements, but I have a question.
If I download a mod to try it, and then deactivate it, are the achievements reactivated or permanently deactivated?
Achievements that you had already unlocked are deleted?
Achievements can't be deleted after being unlocked, those will stay.
If the save has had mods active on it, achievements will remain disabled on that save even if you remove all mods. You would need to go back to a save before you enabled any mods.
Let me check out what mods released today. Lol
Is “The Veil” any good?
I will say the “Dark Universe: Overtime” mod is my jam, too. I love this mod. Especially with the fact that I’m RP’ing as a Colonial Marine it just adds so much to my RP experience.
It's not bad. Good story with some actual choices to make.
There is a follow up mod 'Beyond the Veil' as well that continues from where The Veil leaves off. I have it, but have not played it yet.
The combat both ground and space would be quite spicy if you have any enemy leveling mods and/or the new Darkstar.
Oh, so there's no need to start a new game
It works the same on PC and XBOX
Next update will allow players to destroy trees
this will be a source of alternate materials too since you'll get various plant resources from destroying them. But this was mostly added to allow for plant removal.
What mod is that an update for TG?
Oh so I'm going to be able to laser trees and stuff and get structural material and stuff?
At this rate Tank you will become a saint of the Sandwich Cult. Praise the holy ham
I miss more "Venera" creations. More little settlements is a win-win for players-modders
Love the idea, but I think the planet should have had a more creative name.
Thank you!!!
#starfield-chat message asked for a hell planet, lol
I’m not even sure what the big deal is about the Darkstar mods, tbh.
Oh, I know I asked for a Hell planet, but the name. Lol. I would have called it Niflheim or something similar.
Originally it was in the Hell system.. took all my brainpower to come up with a new sys name
Wow…..
Lol
@jagged forge like I said, I love the concept and idea. I have been waiting for something like this for ages.
I just wish the planet itself had a more creative name. Lol.
I do dig the name Niflheim! Might be a bit of mess trying to change everything though. I already borked the AF version, now to figure out how to get ahead of that :/
It was a quick fun planet, I'll probably dig back into in when life gives me another break. Really wanted to pcm 'condemned' humans, but they just wouldn't spawn.
“Condemned” humans?!?! That would be so dope. I would really want that. I mean, there’s nothing stopping you from updating this in the future, right? What you have now is MVP, and it can only get bigger and better from here. At least the product is out there.
For sure!
Here's a mod idea for Starfield. Halo Reach M319 Grenade Launcher using the Va'ruun Penumbra reload animations since Bethesda has not yet disclosed or given us animation tools.
Where would it go in my LO? Near the top?
Shouldn't matter, it doesn't touch or inject anything. Entirely stand alone.
Ohhh. Gotcha. Thank you!
Now the next mod I need are actual functional televisions with Netflix.
“Real Housewives of Tau Ceti IV”
Massive overhaul to the gear fabrication systems; all weapons and armor have increased tiers, up to and beyond superior. Which gives much higher damage output and resistance stats.
Same with ship building. Better modules, stats, etc.
If you feel constrained by the vanilla game systems, then it adds significantly more freedom to gear up how you'd like.
But if you find the basic game just fine, then keep playing that way. Whatever works best for you is the correct choice.
I saw a pretty slick surveillance camera mod.. pretty much reality tv!
Does it allow me to edit vanilla spacesuits/armor for higher damage resistances numbers and the like? That’s really a mod I need. I’m not sure why that wasn’t in the base game.
...
You know what I mean. Like changing the resistance numbers on armors from the spacesuit workbench or the crafting workbench.
No, it's not about that. I'm not talking about you, I just expressing that I feel ignored.
I’m sorry you feel ignored. I didn’t mean to make you feel that way.
Of a sort, yes. You can upgrade the item tier, which in so doing increases the stats. But each armor item still has an overall maximum resistance it can achieve using the armor bench. You can't just manually type a specific number for resistance stats.
So with either Darkstar Manufacturing or the new all-in-one Darkstar, you can take a basic weapon or armor item from grey/basic, all the way up to Superior (and beyond) and also manually choose the perks for that specific item as well.
That may actually come in handy considering I can’t find ANY superior gear. Weapons, armor, or otherwise.
Superior items are level locked, so you do have to be a high enough character level to have them available to drop.
Try going to high level systems (50+) and clearing POIs or boarding ships - if you haven't already been doing so.
I’m like level 118 lol. I haven’t found anything superior level. Lol
🤷♂️ That's certainly a high enough level.
Banger
I also need a mod that makes “The Great Serpent” the final boss. Lol
Oh, you made the airlocks mod, too!!!!
GoArray is a great modder
Skipping the tutorial steps can cause major breakage
I just wanted to give people a heads up about mods that skip the tutorial on a new game. I have found out they can break the main quest line, but players will not find out about it until they reach the point where the quest Revelation is supposed to start, but doesn’t.
I have been talking with players from Reddit and it appears that starting the Revelation quest not only depends on the other quest being done before, but also the player completing all of the steps in these quests. Specifically, actually collecting all of the artifacts. If the mod simply sticks the ETA artifact into the players inventory that doesn’t work.
Woah.. let's dial that waaay back! You're a great modder! I'm just throwing things at the wall 🙂
You know how is with throwing things at the wall tho, sometimes they stick and when they do.
The instant halo theme played in my head lol
A thing of beauty. Almost half happy with this silly ring skyprop 🙂
Honestly yea, imagine the view when you get a decent outpost set up there
TG is a mod goddess, dude
I’m not sure why Beth couldn’t have added the same functionality to this game that she did in order to make The Galactic Harvest. It seems like if one person can get it done, a whole dev team could have made it work.
My guess. They didn't wanna just 1:1 make Starfield into FO4 but in Space mechanically. Which is kinda weird cause I'd argue Settlement system works better for Starfield, given you'd wanna make colonies. Growing and harvesting also makes a ton of sense too. I think they just looked at what they did for Fallout 4 and said "We can do something similar but not too similar"
I’m still waiting on that chicken 65, TG. LOL
Lol
Right. I would also think terraforming planets would have been a concept, too.
Luckily we have amazing members of the community who will put in the work to give us that functionality. Like that punk TG. 😎
I think there were just differing priorities potentially what they've added to SF is expensively more than all of their other games I don't know I have no idea I'm not BGS my guess as with all good games is time constraints
Cause SF absolutely dwarfs all their other titles
Both in features and content it's just not as apparent
Yeah, this. They wanted the game to stand as it's own game and likely avoid just being "This is X game but with a space skin on it" so they prioritized other things more specific and unique to Starfield, but man, colony building and farming just makes way too much sense for Starfield. So I understand why players are like "So Outpost is just a glorified player home/club house?"
Personally I'm happy I get to add to that system LOl
At least that is my take away. I also don't work for BGS.
Well it's not no more
I wish we had colony building in the base game. I’m not even sure if a mod even took full advantage of a colony build.
Now you can have that farm
That would be so dope.
I mean if no one else does a colony sim I will for sure
I kinda already have it's just not the level I want it to be
Yeah, it's pretty awesome when a community member gets to add such an impactful and wanted mechanic to the game. Honestly when I saw the full scale of your last release I was like "Bro. This is what I've been missing." 😂
Right now, afaik. The closest we have is a combination of any mod that expands the build radius and limit of Outposts and Bard's recruiter. In terms of colony building on Bethnet.
Oh yeah. I know it did. Like there is above and beyond and just breaking the ceiling entirely and I feel like you broke the ceiling. I was kinda floored by just how much there was in terms of content.
Colony
Let's just make Mushroom people. Spore Colony.
I mean .... My thought process was... Well dang I just made way too many food items ... Okay add all of it... Well dang .... Now all this food needs a reason to be..... Well shoot why not make animals food .... But also where plants it we have animals.... Okay .. now I have this massive mod there's not going to be another like it any time soon what more can I give the community with this opportunity
The perfect storm. TG's thought processes. Lmao.
Crab people, CRAAB people
Wow. That gif comes with a flashbang.
Oof why does it have to flash
Ahh there we go
Yeah. It wasn't flashing in the preview for me. I was just as surprised when I lost sight for .3 seconds.
Lol. I'm patiently waiting on something. I hope it comes one day. I don't expect to see anything like this from Bethesda, I'd like to, but I was surprised we didn't have any parasitic fauna or flora. I get it people will just scream "It's just last of us" but we have these sorts of things on Earth. Surely they could exist in a more powerful form in space. I want more Starfield in my Starfield and I think expanding on the natural threats could be a kool way to get there without losing that soul.
Terrormorphs was such an exciting concept.
Who knows maybe there's a hive mother somewhere
Who knows.....hmmm some folks hear the great serpent......maybe.... Maybe their ears are ringing
I do love the idea of the terrormorph too primarily because SF needs more memorable creatures about it
@jagged forge btw kudos on having the greatest mod handle name lol

Agreed.
Crossing these bad boys. Lol 🤞
Thanks! Lol
I'd like to see it be separate but appear crossed in a deceptive way to allow for assumptions only to be completely wrong
Like ooooh no those other dudes are completely nutters but these guys.... They're actually hearing something I think 🤔 what's going on here
Something along the lines of lovecraftian creatures tricking cultists into worshiping their god but actually worshiping it
Maybe not tho cause that's kinda a fallout thing
Careful crossing that line! I mentioned maybe a crossover mod and.. won't do that again lol
Do you still have the Pulse Rifle mod at the ready? Lol. A Hadley’s Hope mod would also be 🔥
Lolol. Maybe not an Eldritch being, cause you right, Fallout has that angle but some sort of Flora or Fauna that hijacks people as hosts. I'd just like for it to be more than just "mind controlled people" want to see some sort of visible affliction on the character models. Like if it's a plant, stalks or plant growth. Like the Brainsprout we have in game already. (I just always assumed these fauna were hijacked by some sort of fungus.) If it's fauna, some sort of perhaps break down of the body or weird growths or actual bug attached to them like a jockey etc.
Nah….Starfield needs an Eldritch being. I’m hoping that someone mods in “The Great Serpent” as the final boss. This game NEEDS at least one giant Kijju monster. It’s a shame it doesn’t have one.
Like you fight the Great Serpent or in space in its first form, but then have to land on a planet for round two.
Nope. Because it must be said. I wish I were a fly on the wall during the “refinement”/“grooming”/“sprint planning” meetings so that I could see. Beth messed up. ROYALLY! In this instance. How are modders able to put more love into a project that was originally theirs?
Yeah, I love Starfield to death, but there are weird design decisions that Beth made that make me seriously question them.
So, no, I’m not watching my language!!
I stay following the rules and I am super respectful towards everyone. I love the modders. They obviously care more about this game than Beth does.
Right. So where is the issue?
Language and Bashing a company isn’t the way to do it
Nobody was bashing @twin oxide
@twin oxide If you read and COMPREHENDED my message, I stated that they made very weird design decisions. I was wondering how TG (not to bring her into this) was able to single handily pull this mod off this mod that should have been there day one. “Bashing” would be me calling Beth “incompetent” or something similar. I didn’t say anything of the sort. Thanks!!!! Chill out.
Criticism /=/ bashing. Learn the difference @twin oxide
Right. Exactly. Because I LOVE this game and I want it to become better.
Maybe some starwerids that spawn as an random encounter for warps
That would been amazing. Ngl.
Right? But that would be sentient alien life so it wouldn't match the nasapunk base game
Also GoArrary is VERY talented
Agreed
I have that Hell planet and the airlock mod that conflicted with my other mod, but I got that sorted.
Sorry if I come off as a straight up curmudgeon, I just love this game and people think I’m actively against it for some weird reason, even though I try to point out what can be changed and fixed.
Eh I've seen worse during the pre-starfield days
Like, I love and respect what the modders are doing with this game. Period. Nobody is going to change my mind with that. I am not out here saying modders like TG shouldn’t get paid for her work or anything. I just think Beth made some critical errors in the design on this game.
iPhone madness
Again, I should keep my opinions to myself.
Because, clearly, they upset certain folk.
I guess I'm in the opposite camp in regards to an Eldritch terror. I'm also a believer that the Great Serpent isn't actually a big monster. Could be, for sure, I'm just not sold on it because of the known lore and stories passed down in game. I'm not opposed to some sort of alien life though. Something/Someone had to make the Unity, and we know things exist beyond our material plane thanks to Shattered Space.
@subtle jungle I respect that. It could also be argued that it’s a group of folk like the Outlaws Motorcycle Club. I would appreciate it far more in the literal sense, however. Any modder available to see if the Alduin code is still in the game? I’ll pay for a “The Great Serpent is the final boss” mod.
Let's meet in the middle. Really powerful dude who can conjure a great Serpent. 🤘😎
Heck, I’m all for that.
And some awesome final boss music in there, too? Bro….im sold. After you take him out, the snake starts crawling out and tries to attack?!? Right up my alley!!!!
That’s what I’m trying to say, I LOVE this game. Period. And nobody’s going to to change my mind from that.
Let’s try this diner thing again. Lol
Honestly I think this is the best game BGS has ever made
to me it's my dream game
I will defend it happily
tho I dont feel like it needs defending, it has enough merit people are just people.
I feel the same way, to an extent. Lol.
you gotta be carful with that tho, some people aren't looking for a conversation, they're looking for a target.
I feel like the modders, ALL OF THEM, outdid themselves with this game. Period. The modders made this game much more.
WIP Armour for the upcoming VIGILANCE creation.
SWEET!!!!!!!!
Alway impressive my friend
Absolute HEAT, take my money, TAKE IT.
theres a reason of all the games this is the one I jumped into modding despite the lack of detailed information on how to do it or tools
its a fun setting and I really hope to see huge support coming in the future, its got so much more potential than people give it credit for
I'm hoping overhauled outpost system in future updates, currently it's just.. there, with pretty much no use and very limited
I agree, but I’m not going to say too much because some people think criticism = bashing of a company.
So.. I'm in hell. Should I leave it yellow sun or red sun / pinkish (m-class) without atmo flares?
Lol. Good question. I have a mod that allows the planets to reflect the light that their primary star is i.e. if the star is blue, the planet will have a blue hue to it. Would that interfere in the Hell Planet mod?
Good question! No clue? Being that the planet has no visible sun in sys/planet view, even less of a clue lol.
😝
Well, in that instance, make it as hellish as possible. A red sky with thick, rolling clouds wouldn’t hurt.
BTW, TG, I will happily pay for any mod you create because you are AWESOME! I just wanted to put that out there.
Probably the most complex mod I'm working on yet: (still figuring out how to parcel it up for modularity in the Ship Builder) ((also still need a name for this mod 🤔 ))
boaty mcboatmod
It’s a literal SPACE SHIP, when Nova’s vigilance mod comes out, I’m going to sail the blackest sea for BOOTY and Adventure.
Big Thanks to whomsoever made the REV-8 shape casting mod. Now driving around is a bit less tedious.
"Star Galleon" comes to mind. Looks great.
as my partner keeps telling me, "it's a barque, pirates mostly didn't sail galleons" but he's also a bit of a naval/military history nutter so 🤣 I do like this for a name...
Glad you like it. Of course you can fly as well which kinda makes the shape casting pointless. 😁
Btw, was this changed in a patch between the original Rev-8 release and now?
Do you mean a patch for the game? No patches to the Rev-8 as far as I'm aware.
Ok thanks. Never had an issue with it before that's why I asked.
I'd seen mention of the shape casting thing before and when xtcrefugee brought it up again I tried it out. It does seem to make the vehicle more driveable but there is a bit of janky animation stuff that sometimes occurs which might explain why it's not default.
It should be slightly more CPU intensive, that may also be why it's not the default.
Any idea why my nif won't render at the proper scale? Seems placeatme() scales it to the worldspace while moveto (from its holding cell) respects it size. Scale in nifscope is 1 (does this even matter in SF?), bounds are good, I've tried scaling it up 100x in blender (and applied..) which returns the same exact scaled down size in game (same size as before scaling up actually!) Basically, when you place something in a surface cell, does the game auto force contain it (scale it down) to that cell or something?
that should not be happening no
did you right click the very top of the branch node in nif scope, right click, translations, then at the top hit accept
seem it wont adjust for size in nifscope for some nifs untill you hit accept
you could also go to spells, batch, update all bounds just to cover your bases.
tho I assume you've already done this
No Bueno 😦
If you mean, manually adjusted the bounds then yup! Lol. The last time I truly messed with nifscope was maybe skyrim. So, yeah, now auto adjusted and applied!
now you know how to apply all LOL
does this item happen to contain any bone weight paint?
cause anything with bone data will not scale in size ever unless you scale it in the ck and scale that via actor traits
also bone weighted stuff wont adjust bounds either
you have to do bounds and salce adjustments in max or blender
No bones, it's just a simple (albeit huge) static.
yea it'll need a lot of bounds adjustments then for sure
the new nifskope wont adjust scale for some objects until you hit accept in translation... it's very annyoing
sometimes I've even had to inject a new niNode and apply the whole branch to the new niNode for it actually recognize my changes
but that was rare and only happened with a few models
probably something to do with skin shaders or something goofy
Nistencile or what have you
there's a lot of crazy stuff that goes on in nifskope
I tried scaling in the CK as mentioned by @earnest flower in another channel, but still no change. Hm.. lemme just double check if moving the ref itself still works.
It looks so frigging cool otherwise! Lol
Lol. It’s still a very good addition to the mod.
@sharp lynx Oh, TG, you mentioned the ship-o-diner. How can I find one of those in game? Lol
Does anyone have any clear guide on how to fix this? (It happens ingame as well). I have tried changeing MORPH.dat files and a few other things but anything i do makes matters worse. I literally just copied the .nif files and renamed them to try to make an outfit use another outfit's mesh. I also tried editing the mesh path with numbers within the .nif file, but then i had trouble with the morphs as well.
I understand it probably has to do with bones, but i don't understand how to work with that well enough to fix it as i have no real experience with modding at all.
Woah….
@brittle ice
Having issues with your new mod. Completed the first stage in the lodge. Went to one ‘site’ but got killed before completing it and the next time doing a sleep cycle it sent me to a different ‘site’ and completed that one and returned to the lodge.
Now it will not do another dream no matter how many times I do a sleep in the bed in the lodge.
The mission log has pushed that quest down into the completed area but does not show as completed.
Still says”Investigate the Dreamlands”
Do you have the dreamcatcher in your inventory by chance?
No, I placed it in the ship cargo
I am assuming there is no floating quest marker either? Did you complete the lodge tutorial level successfully?
No marker and the lodge was completed as far as I can ascertain
Right side up, upside down, around and around and out the indicated door
Did you sleep at the bed at the end? I am just trying to sus out what might have happened until now.
Did one sleep at the end of the lodge thing which sent me to the first “site”
Or that was the 2nd site
Ok, let me investigate this one and I'll get back to you. This is not a bug we ever ran into before so I'll need to do some poking around.
Ok, I am trying to remember the exact order of events. It may have sent me straight to the first site after the lodge thing which required two levers to pull but got killed after the first lever and then did a sleep and got sent to a different site.
After sleeping in the bed at the end of the upside down level, you should be sent back to where you were previously, not a new level. That sounds like it may be the issue, although I am not sure how it happened.
Ok, I thought it was strange it sent me to a different site
Yea, that sounds like the culprit, not sure why it would have happened though. Are you on Xbox or PC?
PC
Where are you tying to sleep from? As in, what location are you in when you activate the bed? The Lodge, player outpost, etc. Last question I promise 😬
The lodge….just did about my 12th sleep cycle and now in a different site, lol
AH, so it worked?
Seems to be working but the quest is still not in my mission log
The Dreamlands
Dreamlands has been pushed down into the completed section below Activities
And does not show as completed
If it is in completed I wouldn't worry about it, that is intended behavior, although it sounds like there is not an ending quest stage, which would be an easy fix but definitely an oversight.
Do the different locations have names? I have no idea which location I am at now.
They should have some if you look at the map section of your inventory, although you will not get a local map.
As for not being able to activate a 'dream' , random chance can be quite fickle sometimes. I think the default chance is set to 20%, so it is entirely possible to go 10 - 15 sleep cycles with no luck; although not common.
Wherever I am now has lots of colorful ferns and crystals
Sounds like the kreet base level, I think Ieft the name in the map as kreepy kreet even though I pivoted in a different direction
And a slate with complete gibberish
Well the place is beautifully created and the initial wake up spot did remind me a little of the place on Kreet.
What mod is this?!?!
Paid mod….The Dreamlands
The mod the last harvest is broke 😔, it's my 2nd time resetting the game to see if it was just a error but landing on earth to get the harvest makes me drown and I can't reach the vault
Does anyone know how to fix it?
Seems to be a good mod with minor issues. Very hard to find the items mentioned in the mod description as there are zero guides and the slates I have found were hard to spot due to their location on top of crates and such.
Also no idea what items are to be expected to be found in which POI.
I will be making a guide soon so people can know where to look for items.
Thank you for the review. I wholeheartedly appreciate it.
Thanks for accepting feedback and offering a solution. Much appreciated!!!!
I know I’m irresponsible with mods when my game takes two/three whole minutes to load in from a save file. Smh.
I also love when this mod kicks in. It’s so beautiful.
It reminds me of Cammy’s stage from Street Fighter II: The New Challengers for some odd reason. I always think of that theme music. Lol. 90s kid pratfalls, man.
That effect. I like it.
https://m.youtube.com/watch?v=LGFrdnfes_Q&pp=ygUZQ2FtbXkgdGhlbWUgZ2VuZXNpcyByZW1peA%3D%3D
Sorry. It should sound like this.
Super Street Fighter II - The New Challengers
Cammy's Theme
(Sega Genesis Ost Remix)
Hello, is anyone else experiencing weird issues with the TGs galatic harvest mod after the update?
My stations keep deleting themselves at random times and my food items I collected keep disappearing after several trips to different places. Making it hard to get a farm going. 🙁
It’s legit bedtime, but for some reason, I keep playing. Curse all of you! Lol
I just know that my potatoes won’t grow, nor will my pumpkins, but the trees will grow.
I’m wondering what this Social Skill called “Collect” is from. I assume it’s a mod, but i honestly can’t remember when this was added, or what of my 100+ mods this could be from. Anyone know?
That would be wonderful. I have been sent to the same POI 4 times now when doing the dream cycle.
I assume it is because there is something at that POI that I am supposed to find and collect but other than a couple new “Aid” items and a slate with a recipe which I found on the 2nd time through I have no idea what I should be keeping an eye out for and I’m getting a bit tired of going through the same POI over and over.
So pretentious, ☕️
This is just an issue in CK with certain nif/mesh in viewport, if you save as normal and continue to load into game it should be there unaffected. It does this to most of my custom models, and even vanilla ones sometimes. Don't fret and continue on.
Edit> Oh, it happens in game too? If so, check weights and vertex groups.
It’s actually just because it’s a random chance, not anything you’ve missed. This may be something I look into in the future, as I am aware random chance can become a little abrasive when you are looking for something in particular.
Lol
Yeah the main problem is that this happens in game as well. Do i need to edit weights and vertex in nifskope or can i do this in CK? I did see the original model and the model i try to replace it with have different (amounts of) bones. I have once before tried to paint bones manually in blender, but this was a while ago and did not really turn out great so I would prefer to not have to do this.
It'll be Blender. Don't know if this can be resolved in NS or CK.
Ok thanks, time to figure out how to do this properly then
A new settlement? 🙏
I would have gotten Oblivion Remastered, but no mod support is a “Nope” from me.
I hope so.
Galactic Harvest
When are they going to add more mods for Xbox? They've left us feeling pretty abandoned 😭
Yes the collection perk is so the player can gather the mini pets
This give off Space Letterkenny Vibes
TG’s Galactic Harvest gets my vote for “Best in Show 2025”. That mod is 🔥
Runners up “Dark Universe: Overtime” and “TN’s Out of the Blackness”
We can vote?
She gets most based mod of 2025 from me
I hope Beth allows that this year. It’s only fair that they do. They also have access to the analytics of the most downloaded mods, so it should be easy for them to create a list of 20-30 most downloaded mods.
Her or Nova get my vote
Probably her though on account of how she’s enriched my Starfield experience
The Galactic Harvest is 🔥 I saw it the first time and I said: “Oh, lawd, Jesus, there’s a FIRRRRRRAHHHH!!!”
It will have a new player home after completing it.
I noticed a recipe in the gourmet oven from the galatic harvest mod seem to have incorrect ingredients.
Baked Potato ask only for Red Meat and Cheese. No potato. 😅
I fixed that
it'll be fixed in the next patch
along with A lot of stuff, since now I have a whole army of people testing it
🙏 A Venera Fan. This kind of settlements Improves a lot Starfield regarding inmersion
Agreed, was great to see!
Thank you!
This is the janitor's office which the player can use as a player home after completing the quest.
I guess my understanding of going to all the POI’s mentioned in the mod description requires the player to go thru the Constellation missions even though a player may have done all those several times before and does not want to do them again.
I say this since I keep getting placed in one of the 4 I have done already several times. There seems to be only 4 that I will end up in and I do intend to repeat the main mission and its side missions again with the current character.
Sweet!!!!
The game should check for completed main and side quests on an existing character, worth pointing out that the vanguard quest and The Well quest have related dreams too. However if you have completed many of the quests you should be seeing more than four.
You also don’t have to complete all dreams, just visit them. How far are you in the main story?
This character is over level 700 and NG 55+ and not doing the main story again
😳 That’s a high level character. I’ll take a look into the logic on existing characters. By the way, thanks for the productive discourse, it does help when people report!
I hope feedback helps you and the mod. I like it but have taken it out of my LO for the time being until it is improved. I paid for it so will keep it and hope it gets better so I can play it all the way thru.
I love Galactic Harvest, by my friend... don't sleep on Darkstar 😄
Hey @sharp lynx I hate to bug you again, but veggies grow….I’m just not able to pick them. Is this user error? I’m hoping I don’t have to start a brand new game. Lol
Disregard. It was user error on my part. Clearly, after you plant what you want planted, you have to stay planetside and wait for the items to grow.
Then, as soon as I got potatoes to actually grow, I got the save bug where I tried to save and the game froze up on me. Lol. Sheesh.
The trees just grew when I wasn’t there.
Lol
Thanks for getting back to me so quick, @sharp lynx
I'm just happy you have it working 🎉
I am as well. I LOVE this mod.
Against my better judgment, if this save freezing keeps happening, I will have to, with a heavy heart, restart the game. I really, really don’t want to.
if i have a question on a starfield mod. do i message here or @ mod Arthur?
Oi
why you fast? 😩

the toy is a nice touch too
And the little toy lol
......unless thats edible too 🤔
the future is here
everything is edible, the cake is forever a lie!
Lol. I like that it comes with a plushie
Eat plushie good fiber
Lol
Ughhhhhh. This save freeze is still happening. I’m going to have to start a new game over the weekend. I’m going to need multiple bottles of wine. Looks like I’m going to be off next Monday.
Thanks for adding cherry trees, though @sharp lynx They are absolutely beautiful
I will enjoy them in my next playthrough lol
There's going to be a pink pear soon
I need that in my life.
I’m kinda hoping my issue is a save bloat one that a new game will fix and not a mod related one because my LO is insane and it would be hard for anyone to help me organize it unless there’s a LO standard out in the wild that I’m not seeing.
do i need the unofficial starfield patch if i plan to use achievement friendly mods?
You only need that one if you are having issues. Its a compilation of fixes into one mod. (not crashes or sudden closures of SF - which is something else). So No its not required.
good to know, thx
FYI everyone experiences different issues. Like 10 people can't complete a specific quest path. But like 1000 others have no issues, So you need to figure out IF you have an issue and then look for a fix for whatever it is.
Me who never seem to get bugs in games ever, same with starfield for me
That is how this game works, honestly. I'll add a feature to my mods and the feature will work perfectly for me, perfectly for everyone testing, perfectly for a long time, no one reports having a problem with it, then one person somewhere will message me and say its completely broken.
So I go and test it out..... nothin.. it works fine
Does anyone have a load order guide or anything like that per chance?
I want to be 100% that it’s either my save file that’s too bloated or mods that are behind my save menu freezing issue before I start a whole new game.
Because if I start a new game, I’m going to be up all night like Methany.
Or like Rhonda from the USA Network.
I've had people also tell me "This is the only mod I have installed" but forget to mention it isn't a clean/fresh start and they had mods installed before but deleted them. 🫠
That too
I've also had that experience. For Galactic Harvest its been primarily people messaging me about vanilla issues unrelated to my mod and blaming my mod. Stuff like Trees coming back after bulldozed etc.
Some folks just don't realize or understand that many mods bake into the save and simply removing them causes more problems. It is painful.
Oh yeah. I've even had folks who just had a bad game install too. Once they reinstalled the game. Problematic mods seem to work fine.
Wait….what?!!! There’s a bulldozer in the game?!?!? Where?!?!
LOL
Have you tried turning debug logs on in the starfieldcustom.ini? Might get lucky..
https://www.nexusmods.com/starfield/articles/780
[center][size=6][b]Papyrus Logs[/b][/size][/center]
This article is simply a resource to make it so I don't have to fill every sticky post with the same information.
[b][size=4]What
I’m a console pleb, unfortunately. I don’t think I have access to that.
I want to find this damn bulldozer now. I have heard nothing about any sort of bulldozer or construction equipment in this game. Now all of a sudden people are out here bulldozing trees.
I’m just going to start a new game and hope saving works.
Live reaction
@jagged forge I do have a Nexus account, but no CK access
Bulldozen!
bull by the dozen
Hey!!!! You guys were pulling my leg!!! That’s from a mod called “Better Living” that has a bulldozer!!!!!
The feature of trees going away when you place down a hab is called bulldoze
Well, that shouldn’t be an issue with the Galactic Harvest mod. They shouldn’t have placed the tree there if they were going to build over it. That’s on them.
Imma head back to my corner..
Damn it. I thought there was a useable bulldozer in the game. My hopes were indeed slashed.
Thanks for trying to help me out.
So the save that is borked has a playtime of 25d 7h 18m. Is that about the time where the file can become corrupted since I never went into the Unity?
Yep. It was the save bloat. Just saved three times and it went through. Thanks everyone who tried to help me out!!!! Looks like I’m taking Monday off, too. Lol.
I forgot how good the UC Vanguard storyline started out.
Also with SKK’s “Alternate Start Mod” and doing the initial Vanguard quest, then learning about the artifact, the game has a bit of better pacing. You don’t immediately launch out into space, as you’re grounded in New Atlantis for a little over an hour of playtime IF you choose to join the UC. I like this better than the original treatment. It starts the game off in a more anticipatory tone.
I honestly love this game. Faults and all.
Hey everyone, voice sync yet?
Looks like there was a FaceFX update in CK about 4 months ago that makes me want to actually make stuff now. Thanks, haha. took an obscure youtube video to find. 🤣
There were bulldozers in the game, but they're disabled. Even if you enable debug/test objects in the outpost builder they don't show as the whole tab they were supposed to be in got removed. You can however still enable them if you move them to another tab, like misc.
As this is cut content I've no idea how well they work. I was able to place a bunch of them and clear an area, as you can see here, but I've no idea if that's truly persistent or not.
ooh that sucks it was disabled
time for suggestion channel
Apparently one of Betamax's mods has them enabled.
Mod Suggestion: NPCs can rent your ships. Like, you can talk to the bartenders are various bars about lending your ships for rent. The bartender will confirm it and the ship you loaned will have a "Loaned" status on your inventory. The ship won't be available for a few days, and at the end of the week you come back to the bartender and they'll give you the payment for the rent.
Mod suggestion: better male presets, and anything dune related
Thanks for looking into that for me. I mean I know what the whole “bulldoze” an area means, as I am also a fan of Cities Skylines, but I thought the person complaining to TG meant literal bulldozers. I just about lost my mind with excitement.
This game has a lot of cut content, it seems. I’m wondering if any of it will be restored?
My game crashes at start up
I can’t even get into the game without it messing up
and crashing
How many mods with archives? I think the issue now is the amount of archives
Is there a way to make it so pre existing NPCS e.g. Sarah, Andreja have new dialogue when making mods?
This is correct, I've been doing a lot of personal testing and have proved it to myself.
Can have up to 254x non texture archives, meaning main .ba2 s that add meshes.
Textures seem to have their own count.
I'm running 254x main archives with an additional 168x texture archives.
If I add 1x mod, I crash at start up. If I replace instead of add, regardless of mod size, it loads
It may seem a bit absurd, but would copying bgs way of doing it help, is it even possible? Instead of simply Textures, use / rename to Textures01?
E: renaming seems to work fine w/o ini additions, but I'm nowhere near the limit to test anything else.
I have sent an update to QA that adds a gameplay option to cycle through all locations. This will be a temporary fix while I investigate what could be causing the issue on existing characters.
I also like how the game was foreshadowing that Terrormorph boss battle on NA by gearing you up. I just wish the game had more of that.
next update you'll be able to punch your trees
Minecraft in Starfield!
it
it's going to add an alternate source of resources too.
So, you'll have the primary crops grown from said plant but also different items from yeeting it. Tho now that this is a feature you can also lose those crops to raids or animals
To get fruit out?!? Lol
Disregard, I saw it, @sharp lynx lol
Lol. So, in effect, bulldozing them. Lol
yes you can now become the dozer
Absolutely.
Space Hotpocket!
🎉 
WHOO!!!
WHOOPS, fixed that real quick, damn, at this rate, we’re onna need a space Walmart.
Any chance of Ryujin outfit creations? 🥲
My body is ready for this new update
Not trying to be annoying but has anyone figured out how to get fish for the aquariums in tgc harvest?
man you're so annoying
/j
What's the ask, exactly? Craftable versions of the Corpo outfits the board wear? Or just Ryujin colour-schemed versions of other clothing?
I didn't add fish
An aquarium without fish is like a terrarium without terrries.
Iol
Question: In which .ini in which category would you put this: "fStarSystemFarViewDistance=..."? because there are mods allowing to travel to moons/planets, without menu, just by F-Scan and R-travel. My ideal is to increase the viewDistance to make it possible to travel to other solar systems too.
You already have a plan right? They better talk!
Yea the fish were impossible to work with, literally no way fish would work even after I completely broke down their packages they still continued to wonder about your outpost and will out right refuse to stay put
And since they're fish it doesn't make sense to have it floating about your ship
Ah ok.
Dangit! In the way back (fnv) I made talking toys on a shelf. Tricked the engine by giving them their own navmesh. But, I have no clue how SF's nav works or if that's still posdible.
What I can do is just make animated static fish
However that won't be until I can animate
No pressure. I'll probably end up with mini ashtas instead
I might have a new idea now tho since my next mod has a security detail that comes with it so I may have figured out the key
But I can put those in the terrariums right?
Yea drop the mini ashtas under the water
I really like that one Japanese terrarium with the gong. I may use it without anything inside it just as a decorative display.
Still enjoying TG’s Galactic Harvest oh so very much.
Yea at the least the terrariums are a great display case
@zinc spade @jolly torrent @jagged forge would y'all like a sneaky peaky at what I made last night
Sure.
I'll delete it cause I would like for it to be a surprise
I'm going to try and get it into this next update coming soon
I mean really like who would say no to that.

I like what I see.
Of course.
Wait….did I miss it?!!!
Ohhhh yes!!!!
Get you one
I need that in my life!!!
When are we going to be graced with that @sharp lynx ?
Some point in the future
Heys guys anyone got recommendations for load order on Xbox lol
I was wondering the same thing
Holographic display
Reno 911!!!! Lol
Jonesy + Clemmy were my faves
Hi, I just saw this. I'm the author of Forgotten Frontiers and I'm sorry that the mod may be causing you any issues. I believe you are right to suspect a conflict. Feel free to send me your load order and I can look and see if I spot anything if you are still having any problems.
I'm sure it'll be awesome! (Sry, things went a bit sideways yesterday, ugh)
@sharp lynx Hello 🙂
Just wanted to tell something about your Mods (2 i use or try to use)
I installed the "Fly the Lodge" Mod and Everything is Invisible exept the Starborn Ship Seat.
Yes it was a Fresh install and Yes no Other Starborn Ship Mods or the Lodge Mods.
The "Cheat Terminal" Mod is very Usefull for me because i wanted all Traits and Backgrounds without a BAT.... Great Work
STS 136 Ace Shuttle Rebirth patch 1.11 is out, changed the "storage module" concept to improve doors behavior (hab to hab), read full release note here:
https://creations.bethesda.net/en/starfield/details/78e66f47-c4c4-4458-a1d2-51b92698a893/STS_136_Ace_Shuttle_Rebirth/history
Can anyone familiar with outpost decoration mods let me know if there's already a mod that includes this mess hall table? Or any other furniture with the eating/drinking keywords for that matter.
You know what Starfield needs for really no reason at all? Wumpa Fruit.
did any one tag me?
@rigid maple
lol np
Oh you have alor of mods
Free mods from bgs also certain mods like me
Like tiny reason mods
im not going to lie i could get them for free on nexus but if the mods looks good ill pay for it the mod author put their time into it
Sound fair and based for me
and for me modding starfield use creation is a pain sometimes like creating quest
Do you think Bethesda should bring this to oblivion remastered ?
i thought they were?
I didn’t read this anywhere there is clearly a possibility of modding on nexus but they never stated anything about this
well OG oblivion came out in 06 creation kit came in 2016. people were modding it without creation kit. So assuming that bethesda makes a profit with creation they probably would add it
@sharp lynx Is sausage pizza on its way? Maybe supreme?
Sometimes the visuals in this game impress me greatly.
How (or rather where) can I listen for the OnShipLanding event or similar? Loc and Cell don't seem to change until player exits their ship.
OnShipLanding() is native to RefAlias but when I script PlayerAlias in my quest, nadda.
My Furnish Your Fleet mod has that along with some other useful ship furnishing and decor items
this mod looks good thinking about buying
My favorite item on the menu!!!
Yea I really like them sometimes too
@sharp lynx It is a great looking game. I see what Beth was trying to do with the scope.
Omg, I just noticed the barn!!!! 😂 😂
Kansas outside of New Atlantis
I was doing some testing for my next patch
I will do backflips for some damned diet soda ma'am
yea.... they didnt have a boom biet you right
They dont have a grape and that is criminal!!!
How many food items you have now?
Can't believe they did me dirty like that, and that personal to boot.
All expectin me to think there ain't no nutrasweet 300 years from now and stuffs
the stupid soda just added another 30
the soda isn't stupid I love the soda
this will be part of my starfield brand Starfield Foods content pack.
I take it this is a WIP and i'll have two creations that add way more foods than i'd possibly need to get next game.
so if you have GH you'll get it as a nice thank you update along with all the other stuff I will toss into GH
Nah all my new food content will support and feed GH
unless it's something super specific.
It is being updated as it has issues right now
This is something I really, really need
That's what i'm talkin bout
lmaoooo i thought that was a ship lol @sharp lynx be making the titanic
i see this and i hear the song bacon egg and cheese hahaha because of the hand movement
Lol. It should be a ship mod
Yasssssssss!!!!
Now I’m just chilling. Just cleared a jacked up outpost and all.
Barrett is clearly cold on this planet. We gonnnnneee!!!!
I mean, the size of that could be a ship.
lmaooo im not going to hold you i forgot what we were talking about
No need to hold. We been gone. Lol. Barrett over there talking about sandwiches and the like.
Actually, mod request this late in the am. Can we have either the player character or the companions react and/or averse to super hot/ super cold conditions please? Just quick animations that are probably in game/lines of dialogue
Muh immersion
🎉 
So frickin silly, love it!
Nice.
Anxiously waiting for Nova’s Armor.
Stop teasing!
LMAO HELL NO.
Can you imagine driving and the Adoring Fan leans in all serious and says:
'My love for you is as hot... as this weather.'
Meanwhile, your character is sweating, the AC's broken, and your character is seriously considering ejecting him through the sunroof.
Breh, yes.
Lol
Has anyone else had issues with the Random Access Memories creation not working anymore?
Every time I start a new game with it installed it only put me in a test cell.
What is this “Galactic UI Audio Enhancer” that I see?
That Ship Technician’s face! 🤣
“Let me guess… you want fuel! Everyone wants fuel all of a sudden! God damn modders!”
Galactic harvest is live! Just please make sure to remove buildings before you update I guess the game thinks I've changed them.
To be fair that’s the same face I make when I need to get fuel IRL.
I guess it makes sense since this is pretty common with updates with existing older forms. So the new update will require either a fresh restart or the removal of items used.
Oh wow. So the end user will also need to start on fresh save?
Possibly, this actually doesn't happen for everyone
however, in order to have the correct updated plants etc it will need a reset.
there's nothing I can do about that one.
Shoutout to whichever modder on here made that “Dark Universe: Overtime” mod. I just had to go to some random location on Polvo and murder a bunch of Heatleaches because there was an infestation there and it was SCARY AS HELL!!!!! Thank you, thank you, thank you!!!! It added a lot of atmosphere to the game, considering I’m not using the original soundtrack, too.
Very nice little side quest.
Barrett and I were handling it, but, still, it was SCARY AS HELL!!! I got the last one. Man, those Heatleaches. Late night mod request, they implant some terrible nastiness inside of you if you are bitten with a Critical attack from them. Dysentery and the like plus hallucinations + death at the end.
Love this game
Hello! hopefully this is the right place to ask: Is there now a way to make creation kit work with Xbox Game Pass version of the game? It seems like initially it was a question of copying files into correct folders, but now it gives me error of missing 'steam_api64.dll'. Any help is appreciated!
I recently asked the same question and this is the answer I got from someone who has done it. I can not confirm if it works as I have not done it yet.
—————————————————————————————————————————-
If you go into Steam and right click on CK, and go to Manage, Local Files, it'll pop up the Starfield directory. Inside that, double click on Tools, then Setup Utilities. You need to get a command prompt inside that directory. If you right click in it and pick More Options, one of them might be something like "open in Terminal" or "command prompt" or something like that, or if not, then you can click at the top where the full path is and select all of that, then open a command prompt and type "cd " and then paste the path.
Once you're in that dir, you want to type the name of the script and hit enter, which will run it. It will ask for the name of your Starfield game dir, which will be "c:\XboxGames\Starfield" unless you have it on a different drive or something, and then it will copy all the files into the game directory.
Then you need to go into the game directory in Explorer, and find the Content directory. Inside that is "CreationKit.exe" if you completed the above process. You have to run that copy of it, you can't use the Steam launcher. If you right click you can "send to desktop" which will make a shortcut. Use that to run it.
Any time the CK is updated, you'll have to do the copy script again.
It does work! BUT! The directory where to copy files should be "C:\XboxGames\Starfield\Content" instead of "C:\XboxGames\Starfield"
https://x.com/StarfieldGame/status/1897328333353816267 when are we getting this on console?
Upgrade your wardrobe and represent the finest group of explorers in the Settled Systems with the free Constellation Modular Outfits Creation by OddZealot! 🔥
Check it out here: https://t.co/8Sb0DhTgFU #Starfield
The Star wars music and SFX are gone now
I’m curious if you download a mod and Bethesda removes it, will it still be available in game? I should have downloaded that mod that gave you the option to have anatomically correct human beings, but I figured Bethesda would be mature enough to keep it on Creations, so I procrastinated on downloading it, then it got removed.
Yes, it would remain on your system until you removed it.
But not available to re-download.
Does anyone know why this happens?
I thought that was a ||gimp|| mask.
No it's supposed to be Green or something
Gotcha. Thanks.
Has the community patch been abandoned?
It doesn't actually need an update, it's currently in-step with the unofficial patch anyway. Of course things may well change after the next update if nobody's around to work on it.
Is there a mod that moves the rover's spawn point further away from your ship? My current ship has the bay recessed behind the engines a bit, and this keeps happening:
That looks painful 😛
if it's not supposed to be that colour, then it's because the material it is supposed to be is missing somehow
It is. Not only can I not unstick it no matter what I do, but once I get in I'm trapped and have to reload a save.
Yes. when you download the CK from steam it comes with a Game Pass .bat file installer. You'll find the installer and instructions under Tools > SetupUtilities. You may need to clear out any data from the starfield folder if you've attempted to bridge before so the installer works.
Stand in the landing bay and throw impact grenades at the back of it.
I'll give that a try when I get home, but I was hoping for a more permanent solution.
I only asked because i saw a highly popular/respected mod author say in a now deleted post that the starfield community patch had been abandoned,
Hundreds of people play without either the community patch or the unofficial patch (which is not recommended by anyone)
All because of something one guy said right?
That’s what I heard.
im guessing that there isnt much to patch atm as there has been no updates to SF lately? 🤔
There have NOT been many patches to SF lately.
Update: Grenades did not help, the Deimog remains stuck. What did help though, oddly enough, is switching to the REV-8. Apparently it is just differently shaped enough to not get stuck on the engine.
soon though i hear
Which is why I was bugging Beth the other night and I apologize to the mods in here for being rude.
The moderators, I mean. Lol
It’s just a very frustrating thing when you enjoy a game a lot and can somewhat realize its full potential, but that’s lost on the people who have developed said game.
That’s why I love TG’s Galactic Harvest and the Dark Universe: Overtime mods so much. Those should have legit shipped with the game standard. Not as mods, but part of the base game or an update.
I think the last patch was December/January? Someone correct me if I’m wrong. I think that was for PC only?
Novemeber, and not sure about XBox,
We know they are still working on it, just waiting for the eta 🙂
We know you're eager for an update, and we truly appreciate your passion for Starfield. The team has been hard at work, and while we're not ready to share specific details just yet, we have a lot of exciting things planned for the game this year that we can't wait to talk about
Yeah, it was November. Xbox was September when Shattered Space dropped.
That’s a long ass time. Lol
We also still don’t have custom animations on the Xbox, which I’m a supporter of, as that will allow full immersion, like showering, eating, drinking, dancing, smoking, etc. Muh immersion!!!!!
☠️
?
!
Imagine if the game already had this feature
I'm tanky enough thanks.
Agreed
not just for you the enemies too lol
A late game sniper already can't one shot most enemies. More health would make stealth sniping less effective.
you can tweak that....
Might be worth it for some.
yeah about 604 people so far within the last hour i thought it was cool to share lol
I need to see more “Infestations”
Lol
Barrett and myself doing “Groundpounder” for tonight.
There's a game setting, fVehicleSpawnPositionOffsetScalar which you can use for that. The default value is 7, I increased mine to 17.
Ahoy xtcrefugee
I would still like to see something from BGS about not losing your game if you go from Creations to achievement ready game play. Thats happened to me twice
they didnt say hi back 
I'm pretty sure when you go to add mods the game produces words that explain to you that you are about to install or use a mod and I'm also pretty sure that it splits your save file into one that has non-AF mod and your normal save that doesn't
The game has warned me dozens of times and occasionally nukes my save, but that’s the love of the game.
yea I dont think they could clarify it even more.
I mean, you get a decent minute or two to read the disclaimer they put up when entering the mod menu, their fault for not reading.
Took me a while to figure it out I’ll admit, but now my outpost has trees everywhere
Game shows three lines of text on screen, people say "mucho texto" and skipt it, then complain the game does not explain stuff
it's almost like writing a mod description 
I mean, I get it, I hate reading too, but when it concerns my save and the RISKS, you should probably read it.
I’ve nuked MANY Skyrim saves that way
Dude, been watching lets players get through the first dungeon in oblivion remastered. First locked chest, they dismiss the window explaining lockpicking (3 lines of text!) then immediately go "how does this work?" Shaking smh my head
What about.. an achievement friendly narrator!
"Barrett pops up, you're about to wreck achievements, sure you wanna do this?!'
That always cracks me up, my brother in Todd, it’s your own damn fault.
I've got quite a few angry messages about the blender dropping people through the map
And just like Starfield, they added a Help menu item that explains everything. Just like SF we still get people asking how the most basic mechanics work. It's hopeless I think.
you cant physically build this without reading the words that tell you what to do with it.
It’s really not that hard, I’ve also never understood achievement lust
Maybe one day someone will make a Stock Market system to roleplay as corpo
The Stonks.
their monthly mod suggestion
Well, you are right but a big UX issue almost all SF screens have is the "tennis effect". Notice that almost all screens have you look at the left side of your monitor to scroll but then you have to look at the right side of the screen for the details. Makes scrolling through lists looking for somethings exhausting. It's amazing to me how a BGS keeps failing on this.
Do achievements actually get you anything other than a sense of self pride?
I've heard xboz chevos have some sort of monetary value or whatever. That's why BGS keeps enforcing achievement friendly for mods or something.
"can't", haha, watch me! - youBrokeMuhGame
🤔 In my case I think they are a meme. I do my own achievement while I'm roleplaying
I’ve personally never cared about achievements
This leads into my question, should I upload my broken mod with a big 'ol disclaimer, "Ring doesn't spawn until you leave your ship!"? This has me beat :/
Nah, just “MOD WILL DESTROY EVERYTHING YOU HOLD DEAR” should be enough
As long as it's not a major inconvenience I think that's fine. Make sure you put that as red text 36pt font size on top of your description though.
pretty sure it's still too janky lol
Me either. I don’t see what the big deal is about “Achievement Friendly mods” and why everyone is obsessed with them.
Right? It’s so ☕️
SIP
Pretentious
Lol
I’ll admit I do kinda love achievement hunting. Probably my ADHD lizard brain desperately searching for dopamine
Honestly though it tends to be a fun way to extend a game’s end game loop. Typically I’ll get a lot of achievements organically just playing how I would play, but there’s always a fair few where that’s not the case.
Going after the “missing” achievements typically means playing in a way I usually wouldn’t, so ends up opening up some interesting gameplay I’d otherwise not have experienced, and extends the enjoyment I’ll get out of a game long enough to see me through the difficult (for me) transition phase of getting into something new
I’ve bear TEARING up achievement wise in Oblivion
I’ve been doing the same on STALKER 2 lately. Still have a handful I need to get on Starfield but I’m gonna need to get an achievement friendly Better Buildable Walls and Doors out before I’ll be able to do that (I tried to go without, but I can’t go back)
Players everywhere… “challenge accepted”
But also who puts a blender on the ground?
Sorry, I was off doing something else. Ahoy to you also 
Anybody have any experience porting sound files to Xbox for Starfield? I tried doing it but it didn't work. Every time I go to archive the files using Archive2.exe it converts it into BA2 instead of BSA and I think that may be the problem? Any tips would be helpful
No disrespect for the mod author of that paid creation, but I already have that type of personal shield mod that is free.
The n12 personal shield mod iirc?
🎉
Ah, Slav Cry 2
I finally released this on Creations by the way: https://creations.bethesda.net/en/starfield/details/f63cff2a-aecf-4bdf-a180-16a092febdb3/Use_NPC_Animations___Eating_drinking_and_more
There's also a separate mod that includes some buildable outpost furniture with various animations enabled.
thats super easy to add as a mod you sure the only thing i dont know how to do is limit how many they spawn hahaha i mean i can make one planet have ton of them
Thank you!!!!
I swear this is the McRib!!!!
@slim sun I can’t thank you enough for this mod!!!! I love it. Not sure why this wasn’t in the game from the beginning considering it’s supposed to be an RPG, but that’s another story for another time!!! THANK YOU!!!!!🙏
Hi Peeps,
In CK, if you create a script that you no longer need, how do you delete that script from ck?
Under papyrus manager there doesnt seem to be a way?
Unless they added an option somewhere for it in the Starfield CK, gotta close the CK out, delete the file(s) from the folder, then reload the CK.
awesome, ty
Does this go in one of the .ini files? What category?
@neat crow Hi DownFall I'm a HUGE fan of your mods I got every single housing one currently released to Xbox installed as well as Settled Systems Shuttle Services which is what I am here to ask you about. Would you be able to make a patch for SSSS to work with Stroud Premium? I also have a question regarding if you are going to be making interiors for the sleepcrate and sky suite.
If you load SSSS before SPE, you should only loose the SSSS navmesh in NA, which is only the building's interior. If you have a companion, they'll just go around the building and meet you on the other side x)
Understood, but is there anyway to fix the navmesh so both areas can feel alive?
Nope ^^ that's the problem with the navmesh 😅😅 you can't merge two navmesh, one is always overwritten and deleted by the other
Oh no 😅. I had no idea they were in the same area.
Also another question is this correct? Because if so I am going to basically download all my patches and bugfixes first
I used this template for my load order and had no problem x)
Patches are for the game only, not compatibility patches between mods x)
Thx. And I also found that one of "The Wulfy's" skin mods causes the game to softlock and constantly crash however I can't tell which one it is.
You should take an old save a try to unload every mod one by one to find which one causes the crashes
But do a hard save of your current playthrough first x)
I had to clear my entire local data and start my downloads over again 😅
😬
Also regarding this I don't see a ship or vehicle area
It should still be possible to make a patch no? Removing navmesh from one and add new one in
🙏🏼
Idk if they are both located within the same cell I don't think they are I could be wrong. But if you could give a shot I would be ecstatic.
Yes, absolutely
They are not completely in the same cell, but the Showroom entrance is definitelly in the same cell. The problem is that the adjacent cells are also modified, that's the reason of the bug
🤔 so how would you go about a solution? Would you change locations? Or whould you make edits with the acceptance of DownFall and the creator of Stroud Premium?
Btw I am Novice self proclaimed voice actor that has been told by many people here on discord to get into voice acting so if anyone needs a voice actor dm me or ping me here and I'll see what I can do. I can't do high pitched voices is my only drawback.
I say self proclaimed because after all the people telling me I should I decided to get myself known somewhat by looking here or in the cyberpunk community
I am the creator of SPE 😂
You are? You did a stellar job if I do say so.
That's why I wanna see both these mods compatible properly they are both absolutely phenomenal
By the way, I just saw your username x) are you the father on BuyMeACoffee ? X)
No it's a Farcry 5 reference lol
Ah okay, 'cause there were another Father over there lol
Ah 🤣
If you two manage to find a work around I'll be so quick to update for now I am stuck because I am trying to make New Atlantis more lively and we have Falkland, McClarence, all of DownfallNemesis's house mods, and these two are the ones I need left to make that city sing!
I still need to know where in the load order Ship/Vehicle mods go
I would say :
- for mods like SPE or Falkland's : among the point 6 mods (Adds buildings to current cities/towns)
- for mods that only add new habs : among the point 15 mods ( Weapons/armor/clothing add-on/additions)
(using the screenshot you've sent earlier today)
Ok thank you
@median drift I also thought of a lore friendly and quite immersive way your mod could cooperate properly with SSSS. I saw in the entry way you have a door not being used currently leading to a hotel? And I saw a bathroom area perhaps you could move the bathroom doors close to the elevator in the showroom and then make a doorway for DownFall to incorporate their mod into
Does that sound like it could work? Idk genuinely I have never done modding in my life. I would get into it but I currently don't have a computer.
The door leading to a hotel is not usable by players but is used by Lucy, Arthur and the receptionnist (my NPCs)
Moreover, moving doors and walls won't change anything. The patch will need to redo the navmesh in the SSSS's building. But it's quite complicated to do this while limiting the impact as much as possible ^^
I mean replacing the bathrooms closer to the elevator inside the showroom. But I understand what you mean. Man this is quite the dilemma!
Y'all are so talented! And I actually have my list of authors I really enjoy and can't live without!
This won't solve the navmesh problem, and will actually require more work ^^ as there are invisible doors for companions near the elevator (and these doors need a proper navmesh to work)
I don't think it's possible to set this one from the console/ini files, I just have it in a plugin along with my other game settings. tbh even the ones you can set using sStartingConsoleCommand are more reliably applied when in a plugin anyway.
Here's a small master if you just want the one setting, as well as the .esp if you want to load it in the CK.
Oooohh, what is the Settled Systems Shuttle System??
A lovely mod created by @neat crow creator of the various furnished housing mods as well as the luxurious ship habs, and house varuun habs. It adds a new way to travel to the various settlement via a shuttle system you buy a ticket and board a passenger shuttle that'll fly you to the destination "the various major cities and settlements" if I am not mistaken.
That sounds dope. So the shuttle will fly you from NA to Neon?
So pretentious.
🥃
Pretty much! You purchase a ticket, then the shuttle comes in and lands. You board it, take your seat and it takes off heading to Neon.
Right now it doesn't land when you arrive at the destination tho due to issues I encountered with that, so you just leave in orbit. But that's still something I want to add eventually.
I love the shuttle mod It's awesome, but is there any chance we can get A Achievement friendly version of Mercury Penthouse - Redone
So you do need to fly the ship at all?!? That sounds right up my alley. I’ve been dreaming of a mod that lets you assign a pilot to fly your ship for you once you chart a course.
The shuttle is a separate ship you board, independent from your player ship. You're just a passenger enjoying the ride!
I don't plan to do achievement friendly versions of my free mods. I don't like the concept of that
i understand thought you might want to have both I just like being able to support mod authors for awesome mods
Is the screen archer menu mod on xbox?
Will we be getting a sky suite or sleep crate mod from you by any chance?
If not that's Allright Miss_O made a solid CyberRunner themed build for both the sky suite and the sleepcrate and I coupled it with the CyberRunner Room addition. But if you do make yours I do know I'll be having to get them 🤣
I really dislike the layout of the Sky Suite. It's terrible imo and way too small, especially for that price you have to pay to get it. If I ever have a good floor plan in mind to redo it I may put out a version of it!
For the sleep crate, I likely won't do that. @safe sorrel already did an awesome job with it :)
Roger that 10/4 I read you loud and clear.
Yeah... it is a tiny little home for the extravagant price lol
That's Bayous ego
Miss_O rocks! I don't even know if the cyberrunner room is compatible as I haven't gotten that far to unlocking the sky suite 😅
The one by Yak
Working on the Sky Suite made me realize just how wacky that floor plan is. It was almost impossible to get a flow that made any kind of sense the ways it’s split and still open
It was even the one player home I straight up abandoned when trying to decorate them all in the game itself.
With the CK it was doable, but without I just don’t see how to make it work
I don't even see how to make it work with CK without redoing the entire thing, so respect for that!
Oh my... 😅 but you did absolutely fantastic! I read both your sky suite and sleepcrate and I added moddingyaks cyber runner room expansion to your sky suite
I still largely play on Xbox, so appreciate the utility of the Achievement Friendly versions of mods.
I’m hoping to do a combo AF version with both the sleep crate and the Sky Suite in one mod, with a few added extras at some point
I play Xbox too... I do wish Bethesda would work in tandem with the Script Extender teams for all their games
The Sky Suite was my first mod, and made right after the CK dropped. I was terrified of messing up precombines like would happen in FO4, but have a few ideas I might like to try out with that mod now I’m less terrified of bricking all of Neon
Script extenders are never going to be a thing for console I think, since they allow third party malicious code. Something they probably don't want to try to moderate.
As well as go back and fix Fallout 4 because of the "editing facegen data causing stutters" and also giving fallout 4 and Skyrim the same modding space as Starfield
I know... sadly although I didn't know it was malicious code
The extender itself isn't but it allows people to use it for that
Yeah I don’t think we’ll ever see script extenders for console, but to be honest you can do so much without them in Starfield thats nowhere near as limiting as it used to be in previous games
Nah it came out solid! Like I said I added moddingyak room addition and I feel like a NetWatch
Then maybe they should go back and revamp fallout 4 and skyrim increase the mod limit and fix the bugs the caused
