#starfield-mods

1 messages Ā· Page 67 of 1

sharp lynx
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I like the mechs I've made

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I just need to learn how to make them pilotable.

sour steppe
sharp lynx
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Yee I made like 20 or so

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Now that we got the ck I can probably make way cooler ones LOL I made these all pre-ck @sour steppe

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eventually I'd like to make the faction I made here a real faction

sour steppe
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That would be pretty awesome

sharp lynx
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the AI for these is actually crazy, the big white one..... that thing on it's back is an anti grav cannon and what I didn't expect was for the AI to blast the Anti-grav frist then light up the floaters with it's primary and secondary weapons.

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I thought it was just going to button mash all 3 of it's weapons at random

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boy was I wrong.......

sour steppe
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I mean, it sounds like it's working better than intended šŸ˜…

sharp lynx
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Flame turrets!

sharp lotus
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what is this warhammer

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Tank can you work on a warhammer mod, I think people would be really pleased

sharp lynx
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I try to make my own brand of cool within the SF world cause I think SF could use a bit more beefing up but also feel like the lore has the potential to really stand on its own

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Burnner Mech!!!

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the walking warcrime

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guest appearance of Terry the offensive mannequin.

sleek cliff
# sharp lynx

Aye, that’s pretty good, a friggin’ SAMURAI mech.

sharp lynx
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that mech also does not care LOL

sharp lynx
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I was going to give it a massive ratan hat for memes

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and some draped cloth

sleek cliff
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Then it really would’ve been 40K

sharp lynx
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I think having a mech that has a fabric overcoat for scratch protection would look dope

sharp lotus
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I need to try and mod, and make new or edit assets

sleek cliff
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At this rate, we’re definitely getting a Megazord Mod

sharp lynx
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I mean... If I figure out how to make these pilotaible.... the player would get endless options of fun

sleek cliff
sharp lynx
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you'd be the massive dual laser rifle mech with an anti-grav canon on your back.

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or the sniper

sleek cliff
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A mech? With a sniper rifle?

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That’s METAL.

sharp lynx
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well in the colony war you'd need a anti-drop ship mech that cherry picks targets

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oh..... you've brought a siege titan..... oh sorry

sleek cliff
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Imagine being pumped that you got a TON of mechs, feeling strong, feeling confident and you get blown outta the sky.

sharp lynx
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I'd like to make mounted weapons for outposts too

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it would be nice to have a sitting gatling canon

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but also there needs to be beefed up enemies too!

sleek cliff
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Damn, a Gatling cannon would make Swiss CHEESE outta intruders and wildlife

sharp lynx
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ah yes

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the random herd of stupid bonemane that pass through my outpost causing Sarah to go ballistic.

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I need an anti-personnel canon for that.

timid temple
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finished the big showpiece hab for my Ryujin project today, just gotta fix the lighting a bit more:

sleek cliff
sharp lynx
sharp lynx
sleek cliff
sharp lynx
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all that pineapple pizza

sleek cliff
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And Trophies of War Crimes, they’re real inconsiderate.

dapper galleon
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Is the creator of the ā€˜Gorefield’ mod here?

sleek cliff
boreal osprey
sharp lynx
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One I've written

boreal osprey
sleek cliff
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The Tank-G Faction?

sharp lynx
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Nope, secret

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I actually have about 4 I've written

sleek cliff
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HOT DAMN, that’s quite a few.

sharp lynx
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lol

sharp lynx
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The real story of icarus

sleek cliff
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How evil can we be in your new factions?

sharp lynx
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I will say a few of them I went deep into developing their culture

sleek cliff
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That’s all I need to hear, GUNS BLAZING

sharp lynx
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having a faction with clear defined ways of life and belief system is a vibe

sleek cliff
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Sounds like the Dead Horse Tribe from NV.

sharp lynx
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you may have fallen from the stars, we will send you right back to them

sleek cliff
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Can’t let God do all the work.

sleek cliff
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Man, Why is Jango so cool?

sharp lynx
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he was a bit too head strong georgelaugh

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he definantly stuck his neck out for the CIS

sleek cliff
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And Mace Windu took advantage of that.

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Literally.

sharp lynx
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he was only a few steps ahead

sleek cliff
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Pretty sure he forgot about his jet pack, he could’ve easily said, Nah, I’m outta here.

sleek cliff
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At least he might have had a chance at being captured.

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And I use might very loosely, mace might’ve killed him anyways

sharp lynx
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yea maybe if he had a better head on his shoulders

sleek cliff
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Shame though, he was Headed places.

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That said, I’m liking the Star Wars mods, but I’m hoping to see other space games get a mod, like Warhammer, imagine charging into a group of civilians and they friggin’ EXPLODE

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The malevolent marines could fit that bill.

boreal osprey
wicked lotus
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Anyone else encounter "Starfield Extended Shields Rebalanced" completely broken upon install?

ionic verge
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@MadMonkey119 Is there something I need to do to find the new POIs in the Forgotten Frontiers creation? I have been looking for two days, and only found on of the 5. I have tried every trick I can think of to get them to show on a planet, or in the mission boards.

ionic verge
# autumn idol They should spawn naturally

That does not seem to be happening. I am looking on Reddit, the mod author recommends looking on planets with breathable atmosphere, mountain biomes, and volcanic biomes. I will try looking for those.

autumn idol
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Yea that's naturally

woeful gazelle
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I hope we get a weapon mod that uses the Maelstrom animations

boreal osprey
young laurel
polar vault
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i have a quick technical question if i do a move install folder for starfield in steam does it move all the esm files and whatnot as well or does all that get left behind? im migrating all my games to a newer, bigger, faster drive

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nvm found the answer

jolly torrent
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@boreal osprey Is it safe to assume you’re also holding out the H&K MP5 for the animation tools to come out?

jolly torrent
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Damn

dusky bane
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Do you guys think the anims from FO4 could work in Starfield?

jolly torrent
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And I needed an MP5, too. Lol

boreal osprey
jolly torrent
boreal osprey
jolly torrent
sleek cliff
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Either Aria’s Afterlife or Rogue’s

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Neon is SEEDY cause it definitely wouldn’t fit in somewhere like NA

jolly torrent
# sleek cliff Neon is SEEDY cause it definitely wouldn’t fit in somewhere like NA

That’s what I was hoping for on Neon. Seedy things afoot. Especially at Madame Sauvage’s place. The ā€œMake Ebbsife More Dangerousā€ mod helps out a bit, but I would appreciate a mod that pushed Neon a bit further. Expand it, add more drugs than just ā€œAuroraā€ (why that hasn’t been capitalized on, I’ll never understand), and add more random acts of violence.

sleek cliff
boreal osprey
sleek cliff
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That little nerd in FO2 made jet from Brahmin waste.

boreal osprey
sleek cliff
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It just makes sense, cause astral lounge feels outdated somehow?

boreal osprey
sleek cliff
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You know what? You’re right, it’s like something you’d see in GTA 3

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It feels kinda lazy? Cause I’ve been to a few night clubs, put the the lounge to shame.

jolly torrent
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It looks like church in an urban neighborhood.

boreal osprey
woeful gazelle
crisp haven
woeful gazelle
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Looking nice!

woeful gazelle
# crisp haven

Hey Wulfy, I have a question, do your skins for suits get placed in thematic locations? Like having the UC troops in Londinion wear Whiteout suits and uniforms?

crisp haven
woeful gazelle
woeful gazelle
safe sorrel
jolly torrent
sharp lotus
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When creating a new crew member, can they be given similar functions to the companions, like having levels to the relationship, or are they only crew members

slim sun
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Does anyone know if this will work, and/or if there's a better way to test if debug commands are working from a script?

  string testForDebug
  testForDebug = Debug.GetVersionNumber()
  If testForDebug
    return true
  Else
    return false
  EndIf
EndFunction```
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Otherwise I'd need someone on Xbox to test this prior to any Xbox release.

fluid carbon
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I thought debug did not work on xbox?

slim sun
# fluid carbon I thought debug did not work on xbox?

It doesn't, the function is supposed to test for that. i.e. if debug is not available, do something another way. What I'm working on works a lot better with a particular debug command, but needs to be done another way if one isn't available.

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I guess I could just compile a different version of the scripts for Xbox where that function just returns false and does nothing else, but ideally I'd prefer the archives to just be the same for both platforms.

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Eh, I'll probably just do that.

boreal osprey
sleek cliff
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Will Oddzealot ever bring this to console?

mortal tundra
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@slim sun you might find it better to use the CNDF "IsXbox" or "IsWindows" -- they are already there for platform checks.

placid hedge
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I'd like to request someone to make a mod that makes the player character walk/run at speeds that feel more normal (slower). I'm just manifesting here šŸ˜‚ would like it to be a paid creation. Something more skyrim/fallout 4 paced lol

placid hedge
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EDIT: I'd like a paid achievement friendly creation for xbox that makes movement speed more comparable to previous BGS games.

autumn idol
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oh

sharp lotus
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no you wouldn't

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I don't think we need another 100 credit worth mod that changes a basic thing

worldly furnace
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It’s much better to get all achievements and only after that play with free mods

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Achievements are easy in Starfield

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The only one that is hard is reaching level 100. But it’s insanely easy with exploits

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In 200 hours of my character I couldn’t get to level 100

sharp lotus
sharp lynx
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Lol

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I don't think I've made a re-released achievement friendly mod and I don't think I ever will

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Man making outposts is so fun

mental estuary
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I liked fo76's camp system a bit better lol

warm helm
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Does anyone know a work around to get The New Crew companions to stop following me, I have all 6 following me and everytime I hit dismiss it does nothing.

obtuse blaze
warm helm
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Okay bet, I was using ā€œThe Gangs All Hereā€ and I’ve heard it had some issues but I’ve never had this particular problem happen before

boreal osprey
sleek cliff
gaunt hedge
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I see there was an update to Tiny Reasons to Explore Space. Is it safe to update midgame(not near Unity yet)?

acoustic sphinx
warm helm
warm helm
autumn idol
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still its best for these modded followers to do the bethesda way to avoid these issues instead of insisting with making them not use a slot

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since you have the isue in which npcs overlap with triggering Affinity Events

warm helm
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Ahh I see, I’m pretty sure I used it early on. I’ll have to try it again. The only companion altering mods I use are The Gangs All Here and the one that says Companions bundle for the constellation ones

autumn idol
warm helm
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I see why I had issues before, I used your mod when I had no idea how to manage my load order and what not so this mod actually is the one I’m looking for. šŸ¤ŒšŸ¼šŸ˜‚

autumn idol
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its fine

warm helm
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Thank you for your help šŸ’ÆšŸ’Æ

marble umbra
woeful gazelle
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God Red Mile is so much cooler with Outrora’s Ecliptic Spacesuits

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Now I actually feel intimidated by their threats of violence

kind blaze
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Hi new to ck and can't figure out how to create new location where I can hand craft an area. I can get a new location but in game it doesn't look the same and any thing I placed to test is in the air or under the ground.

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Also lighting for interior. In the cell is very bright or at least not what I'm expecting.

placid hedge
winter hornet
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Good day to you all, one question that is probably asked a lot but I still can'T find an answer with search engines... thank you SEO... What do I have to change in the CK to allow clipping during spaceship construction, there are many mods out with clipped designs, but I can only build to the vanilla rule set

marble umbra
autumn idol
kind blaze
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@autumn idol thanks

kind blaze
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What a good number for exterior navmesh generation, relatively flat, with small hills (like dunes)?

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Vasco won't move with default

placid hedge
kind blaze
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@autumn idol 4

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And one on the landing pad Vasco walks there

autumn idol
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don't have the seeds side by sise since they can generate a lot

kind blaze
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Is it one per cell

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So my test are is a 2Ɨ2

autumn idol
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since it can reach a lot

placid hedge
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I'd really love to see a paid verified achievement friendly pilotable mech suit creation šŸ™

dapper galleon
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@bronze rapids Any chance of an update for the Universal Stash with regard to the new ship decorating feature? I can place the stash on the ship, but it doesn’t connect to the crafting benches, and upon relocating/deleting the decoration/stash it puts all the stashed items back into the player and ship inventories.

strong oak
worldly furnace
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Any Nexusmods experts here? I uploaded a new version of my mod today, but it still says "Last updated" two weeks ago on the mod page.
I pressed "Upload a new version" button on the "Manage files" tab

frigid nebula
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i have a question: if i install a quest mod will it have subtitles in all languages?

strong mauve
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Most mods that aren't uploaded by Bethesda don't

frigid nebula
frigid nebula
strong mauve
strong mauve
frigid nebula
strong mauve
dapper galleon
# strong oak Others have storage containers in mods, and they also do not connect to the work...

I figured out a workaround. It doesn’t work with the prefabbed workbenches, but it works with ones you build yourself in the decorate menu with SKK’s Universal Stash. Also, putting the universal stash container on the ship prior to activating a workbench seems to have caused the error with connecting them to the Universal Stash. Simply delete the stash, activate a workbench (I crafted one and used that) then the Universal Stash will connect them. I love that mod. SKK makes some good ones! Be careful building the Universal Stash container on the ship though. If you go to delete it, it will collect all materials.

frigid nebula
strong mauve
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There is

little hare
frigid nebula
mental estuary
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maybe they were eaten by a terramorph just as they sent the first part

strong mauve
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Or maybe that's all there was to the question

hoary lava
slim sun
# worldly furnace Any Nexusmods experts here? I uploaded a new version of my mod today, but it sti...

Huh, I see that, it's still showing February 27th. I'm not sure how that's happened as even if I upload a an optional or misc file to a mod and don't update my version number, the "last updated" still gets changed even then.

I would try asking in site-support (or just tag Pickysaurus directly) on the Nexus Mods discord (not Starfield Modding, the normal Nexus discord) and see if they can get that looked at.

woeful sigil
sleek cliff
woeful sigil
sleek cliff
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Here I was hoping he’d be a special fighter, but I’ll take what I can get.

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Can’t wait to FIGHT CLUB it.

sleek cliff
crisp haven
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Behold. The guy she tells you not to worry about.

frank sparrow
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Are you doing another one with the akila guard outfit?

maiden hemlock
# hoary lava Xedit for starters, but it's frowned upon. You shouldn't edit anyone's work with...

@frigid nebula @hoary lava For clarity, the editing itself isn't the problem; people are well within their rights to edit their local copies of mods for their own personal use - it's only when wanting to then distribute such edits and derivations of people's work to others that permission becomes necessary. Even something like sending the file(s) to someone over discord will constitute a distribution of the file(s) and thus a violation of that content owner's rights if they didn't explicitly allow redistribution.

That said, you are correct that anyone who has any intention to release anything partially or wholly based on someone else's work should acquire the permission to distribute it before investing the time and energy into such a project as that will go to waste if the person(s) end up saying no.

sleek cliff
frank sparrow
frank sparrow
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Skin for constellation suit as well?

woeful trellis
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Haven't figured it out yet 😦

sleek cliff
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When we getting that?

#

šŸ‘€

sharp lynx
sleek cliff
sleek cliff
#

@sharp lynx hear me out.

sharp lynx
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no

sleek cliff
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Caesar Legion Inspired Home.

sleek cliff
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But hear me out though.

sharp lynx
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So like a locker room with edge and wannabe Roman decor?

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lol I wanna know where tf they got the football pads from XD

sleek cliff
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That’s actually a good question? Maybe they found an abandoned football stadium?

sharp lynx
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I just wanna imagine those dirty weirdos funneling in single file while some other dirty weirdow hands them the football pads awkwardly in the middle of a stadium XD

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or being the first to find it and think... THESE... THESE WILL KEEP US SAFE

sleek cliff
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I mean, they aren’t above very EXPLICIT sexism, so more than likely they went on a ā€œBoys Tripā€

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And played some distorted version of Football

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And at least one of them said ā€œHey, I’m not as hurt as I should be with this armor I found on that skeletonā€

sharp lynx
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you'd figure since they wanna play Roman dress up they'd adapt the forge work from Roman culture too and smith stuff but eh... we football

sleek cliff
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It’s MANLY stuff, doing MANLY stuff with the bros, they probably saw it as sometime type of honor system

sharp lynx
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the only thing I like about the legion is how they're never considered a viable option by literally everyone.

sleek cliff
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Honestly, I find it wild how many people actually sympathize with them.

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Granted, The NCR are not much better, despite house being… Questionable, he one of the more solid endgame options

sleek cliff
jolly torrent
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@sharp lynx TGIF!!! Is it possible to see more of that ā€œfood modā€? Lol

strong oak
jolly torrent
slim sun
#

I have a papyrus issue, I'm trying to figure out akOffsetValues for PlaceAtMe, and I'm not sure what's wrong here. This isn't really documented anywhere (I guess this wasn't in Skyrim/Fallout 4) but from other examples I assume that 0, 1 and 2 in the array are X, Y and Z offset respectively (3, 4 and 5 are definitely the angle). But as you can see, while X and Y work, Z just spawns at the same height and slightly off from the original activator's position. Is this just broken, or am I doing something wrong here?

  offsetsX[0] = 2.5
  offsetsX[1] = 0
  offsetsX[2] = 0
  offsetsX[3] = 0
  offsetsX[4] = 0
  offsetsX[5] = 0
  float[] offsetsY = new float[6]
  offsetsY[0] = 0
  offsetsY[1] = 2.5
  offsetsY[2] = 0
  offsetsY[3] = 0
  offsetsY[4] = 0
  offsetsY[5] = 0
  float[] offsetsZ = new float[6]
  offsetsZ[0] = 0
  offsetsZ[1] = 0
  offsetsZ[2] = 2.5
  offsetsZ[3] = 0
  offsetsZ[4] = 0
  offsetsZ[5] = 0
  ObjectReference TestX = PlaceAtMe(TestActivator, akOffsetValues=offsetsX)
  ObjectReference TestY = PlaceAtMe(TestActivator, akOffsetValues=offsetsY)
  ObjectReference TestZ = PlaceAtMe(TestActivator, akOffsetValues=offsetsZ)```
slim sun
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I guess I can just use TestActivator.SetPosition(TestActivator.GetPositionX(),TestActivator.GetPositionY(),TestActivator.GetPositionZ()+2.5) for Z, but that seems rather ugly. If akOffsetValues really are broken for Z, is there a better way?

spiral cradle
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Any mods to make water easier to craft or buy, or to make harvested water drinkable

little hare
slim sun
#

But what I would like to know is if akOffsetValues is broken for the Z axis, and whether there's a better way of repositioning a just-spawned object than using SetPosition and a bunch of Gets.

little hare
#

I would not put it past BGS to have a broken native function, but is it possible PlaceAtMe by default will place an actor just over the closest surface, thereby ignoring your z offset? The CK has the functionality when placing items. If you try to set the x y offsets to spawn over a tall container or something to see if the object spawns above it. Unfortunately, seems like SDK and docs are only available to verified creators.

autumn idol
#

its literally bareboneskekw

little hare
#

You mean the new private wiki does not even have the old information or do you mean it's only missing the new stuff (like new arguments in this case)

autumn idol
slim sun
slim sun
little hare
#

Nice work

torpid badger
#

hi peeps,

im looking for a trigger to set the next stage of a quest.

id like it to trigger it when items are moved to your inventory.

i know there is one where one is moved to the inventory, not multiple

is there such a trigger?

cheers

spiral cradle
#

Anything to be able to buy a bunch of water packs from vendors?

young laurel
regal shadow
#

so I installed Starvival and everything was good until I discovered Enhanced Environmental Hazard existed geniuely the most annoying mechanic Ive dealt with and you cant disable it unless Im a bumbling idiot but basically I had to disable Starvival which is a bummer because its so good basically Enhanced Environmental Hazard makes Environmental Hazards Dangerous... too dangerous in a matter of fact to the point you cant even explore any planets without getting raditation damage because of soak damage mechanic which is too much damage no matter how resistant your suit is this meter would go down giving you a raditaiton eqaulivent to my old deleted survival modded fallout 4 modlist.......... in rad rain and its super annoying

jolly torrent
#

I have a small request. May someone, anyone, please make Heat Leeches a bit more dangerous and formidable? I.E. they have the potential to poison you or drain O2 (from strangling you, but that will have to wait until Beth finally releases the custom animation tools). That and radiant quests where they have taken over LIST colonies and turned their populace into crazy folk who will shoot you on sight?

gaunt hedge
calm brook
# gaunt hedge I would really want to use this mod since it seems the most vanilla-like impleme...

I agree that that specific mod is the most vanilla like and the one I personally use. Do not know why it requires SFSE. there is a new mod that does a lot more (I prefer less) that does not require SFSE https://www.nexusmods.com/starfield/mods/13306 . TBH it would just be better if Bethesda implemented their fuel mechanic as a difficulty setting like hunger and such. Good luck my Xbox friend.

Nexus Mods :: Starfield

Introduces Fuel usage mechanics to travel in Starfield in a lightweight and immersive manner.

gaunt hedge
jolly torrent
autumn idol
#

he mainly playtest on PC till its feature complete and ready for console

hoary lava
#

You should be editing esp, and testing with esm. If you have further edits, you'll need to revert back to esp. Is that currently your process?

hexed yarrow
#

Mhmm, and thanks for responding. Esm mostly when I need to cut something with xedit. It was just the only tip I'd gotten so far.
I'm a lot calmer now, I'll probably sacrifice the one mod if I have to, don't think it happens on files made in new CK versions.

hoary lava
#

Edits: esm>xedit / esp>ck, there's a pretty popular batch file floating around out there that'll convert back and forth for you.

hexed yarrow
#

New theory, coulda been compacting the resource esm. But ah, I'll keep thinking about it. And I'll check out that batch, sounds faster.

hoary lava
#

Send me a dm, when I'm back at pc I'll send it over to you.

hexed yarrow
#

Appreciated dude.

tulip flower
#

Are the servers messing up for just me? I'm trying to download some Creations I just bought and either the downloads get halfway done and stop or just don't download at all.

grim cove
#

Could use some help/hints on the Gal Bank Cold Storage mod...

#

has anyone fugured out where this "Admin Key" is? Very little info on this except where it’s located.
Also ran into an issue when I went from NG4 to NG5. The mod didn’t stay with game.
Had to delete, quit, and reinstall the mod to get it to work. Can I expect this every time?

strange dust
#

@tulip flower server has been messed up for me for weeks load in and upon trying to load my game it tells me my load order is different from the save so I go check what's up and it's all moved around no where near how I had it so I go to try and load my saved LO and nothing.... and to top it off if I just load my game and switch to the LO the save file is dependant on when I go back I to creations after save quitting to try and save the LO AGAIN it says cannot connect to Bethesda network along with needing updates to the files in my LO WHICH FURTHER BREAKS THE ORDER OF SAID LOAD ORDER , and rolls EIT Clothier plus ZBB back to VBB and now everything is fubard šŸ¤·ā€ā™‚ļøšŸ¤¦ā€ā™‚ļø about to give up and go back to freaking skyrim at this point it's ridiculous

mint nacelle
#

Does anyone know of a mod that disables havok, even under 0 G?

main mica
craggy wolf
#

Does owltech Nautilus work with Place Doors Yourself?

cold slate
#

Would be super neato if anyone of the various ship building modders could make a half-size Stroud Viking c0ckpit. So instead of being 1 wide and 2 tall, it would be just 1x1 and work roughly like the Taiyo ones.

Basically, cut the little hallway out and just have the door open at the rear of that bulkhead.

lavish flax
#

@timber umbra hey boss. Been using your nautilus ship. I noticed that every workbench except the industrial works fine. The issue I have with it is that every time I click it acts as If it's going to use it, hud even disappears, but after a few seconds it reappears and is unable to be used. All others in the armory work fine. Latest version of the mod, Xbox series x

ionic verge
timber umbra
lavish flax
grim cove
#

Looking for anyone who's used the GalBank Cold Storage Mod.

lavish flax
timber umbra
lavish flax
timber umbra
#

I will take a look, but given that the ship is my personal ship i use in game i have not had any issues with it. Give that the ones in the cargobays are working and what you describe seem like there something in the way that is stopping the full entrance of the workbench, which can happen if something is place to close or near. Please don't take what I siad as me disregarding what you are saying. I will take a look under the hood to see.

lavish flax
#

Oh you're all good. I get where you're coming from. Fwiw, I haven't placed anything in the ship itself. I've kept it as is because you put everything I would have normally already 🤣 I need to give your other two ships s try here this weekend

#

I like your designs and the fact you have stories behind them

grim cove
#

So I have this installed on my ship, a modified Razorleaf (compression Cargo Hold).
1 - looks like the holodeck on the Enterprise D
2 - Since When do we have access to cargo holds in this manner. Storage Habs I understand, but this?
3 - If access was intended, It won't allow it. I tried to go up the ladder, then use my jet pack. it stops me at the hatch.

What's Up Dudes????

timid temple
grim cove
#

yeah, You know your habs. the above is a Stroud Matter Compression hab

timid temple
# grim cove yeah, You know your habs. the above is a Stroud Matter Compression hab

Gotcha. I ran into a similar issue with my Ashlander habs. If the Compression hab is intended by the author to be accessible, then the problem is probably that there is a PackIn of some kind over the hatch (or one that exists when there isn't a hatch there). This de facto blocks the hatch from working correctly, even if the object(s) is supposed to vanish when a hatch is present.

#

If the hab isn't supposed to be accessible, then there's something else wrong. Either way, see if the author is taggable here or otherwise contactable

grim cove
#

Wonder if i use a Stroud Hab vs taiyo, if it will make a difference

timid temple
grim cove
#

I'll try, see what happens. I'm in shipbuilder right now, couldn't hurt!

timid temple
#

(and yeah, I know Taiyo a bit too damn well these days. Been working on a huge Ryujin-themed set)

grim cove
#

hehe, Good luck!

slim sun
#

What's a safe check I can use for a condition that will always be false? I'm looking to disable some recipes (cobj's) in a mod that will be redundant, and giving them a condition that will always be false seems like the best way.

#

GlobalZero seems like a good one, right? Nothing's going to mess with that.

fluid carbon
#

Global true too

autumn idol
short kite
#

Anyone know if Enai is still planning on making a perk overhaul mod?

sterile tide
#

Not sure if this is the right place to ask, but does anyone know if there's a way to submit bug reports for creations? Specifically the new Out in the Blackness creation? I'm loving it, but I found one inconsistency, thought I should mention it to the author in case no one else has spotted it, but I don't know if there's an official way to do that.

strong oak
sterile tide
#

Oh, oops, haha, thank you

jolly torrent
#

I have that mod downloaded, too. Lol

sterile tide
# jolly torrent It’s not game breaking, I hope.

Nah, basically there's just some inconsistent info on one of the repairs, Unblock Thrusters. When you look it up in the Diagnostics Menu (press E to access) it gives a different list of materials to fix it than when you look it up under Perform Maintenance - Repair Options (press R). I believe the materials listed in the latter are the correct ones. I already let the author know, he said he'll fix it soon.

jolly torrent
gaunt hedge
sterile tide
# jolly torrent Lol. I’m on Xbox, but I appreciate you explaining that to me.

Ah. Not sure what the controls are there, but yeah, when you look at the computer, there's Diagnostics Log (the menu looks like the research terminal), and Perform Maintenance (looks like regular computer menu). The latter I think has the correct info, though I haven't actually tested it because that turned out not to be the malfunction with my ship, lol.

jolly torrent
sterile tide
jolly torrent
jolly torrent
short kite
grim cove
#

hey how far have you guys done the NG+?
I'm on NG+5

#

how far could you go?

ionic verge
polar vault
#

its too bad you cant access the falklands habs from your outpost ship builder all the other mods i have that add habs have that access

grim cove
#

Can you at least upgrade the ships and suits?

ionic verge
# grim cove Do the ships and suits get better?

Yes most things level up. But that is based on your level. Startborn ships increase levelNg+10 until. Ship and suits can be upgraded based on what research you have done, also skills help with what ships, and parts you can buy. Suits are upgraded in the spacesuit work bench.

grim cove
#

ahh, good to know

ionic verge
#

Weapons you can find get better as you level up

grim cove
#

lol, thats always a good thing

#

I loaded the Lumi Mod and I have leveled it up to over 1K, talk about 1 shot 1 kill

sleek cliff
#

I wonder when Bonepunk will give us a Rey Starwars outfit.

viscid olive
polar vault
mental estuary
#

I look forward to it too. Maybe I'll be able to build with the other modules

jolly torrent
#

How difficult would it be for a modder to add in a serial killer in Neon quest? I mean, naturally, one would be working with the Freestar Ranger stationed there (forgot his name) to solve the case as Neon falls in Neon space.

knotty ridge
jolly torrent
knotty ridge
young laurel
#

Man, the first quest i made had two different starting points and that was bad enough.

jolly torrent
#

Wow

#

How about a straightforward serial killer who is just leaving dead bodies around Neon?

polar vault
jolly torrent
jolly torrent
#

So that’s kinda what I wanted to express in that mod. I can’t make it. I don’t have a PC like that.

night saddle
#

anybody made a jericho 941 for starfield? Gotta be spike

polar vault
woeful gazelle
#

Just found out that there is a gun mod that uses the Maelstrom as a base, and is highly customizable as a rifle. But… it’s only on PC

#

Bashkit Standalone

spiral lance
#

You can ask the mod author to make a console version

#

No guarantees on that tho

west flare
#

Did they fix the Creations update menu bug yet?

woeful gazelle
west flare
#

Since no one's answering my question, I'm just gonna assume no, the creations menu mod update bug is not fixed yet.

west flare
#

The annoying creations bug where certain mods ask you to update them every time you log into the game.

autumn idol
#

you using a mod manager?

west flare
#

Vortex.

autumn idol
#

hmm

sleek cliff
#

Is Venera worth it?

normal steeple
west flare
#

It's real annoying that they never fixed that.

lean oyster
#

Why is there no animation rig yet for Starfield?

#

They are missing out on a ton of modders and weapon mods for Starfield

#

The only thing stopping me from making mods for Starfield is the lack of animation support in the game

sleek cliff
autumn idol
#

they do want to release em to the public

jolly torrent
#

I just hope they do it sooner rather than later. If I were them, I wouldn’t wait too long.

strong oak
# lean oyster Why is there no animation rig yet for Starfield?

As stated above - i agree. I want them released - but ONLY if they work. Do not want animations to CTD SF. It seems hard enough for the existing modders to lay down the NPC pathing layer. I want like capes that move around, Butterflies whisping about. Actual birds flying - tired of the bird sounds and no birds (in a lot of places). I like the Fishes in aquariums we are seeing now.

sharp lynx
#

why is the mag there XD

sleek cliff
hoary lava
#

TG's model, I did bake and texturing.

sleek cliff
jolly torrent
#

@sharp lynx Is chicken parmigiana included in your mod?

boreal osprey
young laurel
#

If you have some coding/scripting background it will probably be a lot easier. Mine is minimal.

young laurel
#

Then I'd say it's probably best to experiment with a linear quest to get started, just to familiarize yourself with the basics.

sleek cliff
#

Man, I hope we get more Mass effect mods in the future

#

Sarah would be FAR more tolerable with Samara’s outfit

timid temple
#

teaser for the Ryujin-themed habs I plan to release later this week:

lean oyster
#

The thing I was missing was the exporter

#

Starfield doesn't use hkx like the Fallout games so whatever it is they are using they need to release some sort of plugin

#

Perhaps the issue they have with Starfield is that they were using 3ds Max 2017 and you cant legally obtain Max 2017 anymore

woeful gazelle
#

I can’t find the AA-15 anywhere

#

Oh nvm I didn’t update

woeful gazelle
#

Damn I still can’t find it

west flare
#

I am not deleting those mods to make a new save to get rid of the update notification. It's just so annoying.

regal wasp
strong oak
# west flare God! I want it fixed! It's really annoying with these fake "update" stuff from m...

My theory about the constant updates. plus its not all the mods. Is - Maybe the owner goes into their account or does some editing. Something. Then the Creations says oh there was a change and pops it into updates. But yesterday I went through 6 mods - all six were in reality updated. Now they are not listed. (but I had to do the procedure - Install - Uninstall - Exit SF. Log in - Reinstall - Verify Load order. Exit SF. Log back in. ) I do it ONE mod at a time. It works to get them out of the Updated folder in Creations. in my case. seems other do it also.

misty geyser
#

The false update notices are annoying. Since all the ones I've seen are for VCs (both Bethesda and other people) it can't be from random changes to the mod pages. It's only the same specific ones every time too.

strong oak
# lean oyster Perhaps the issue they have with Starfield is that they were using 3ds Max 2017 ...

Yes - a lot of companies bought 3ds Max 2017 when the word was out. I had to install them and the AutoCAD at the time at several companies (I only installed it - not trained in their use). Since Starfield was started, being programmed, X many many years ago. I will absolutely agree with you - Why would they spend money to do the newer 3ds Max 2017 (upgrade it) (they are for profits tbh). But - it is interesting that many other developers in other houses/companies made different parts to Starfield - and all of it works together - probably meaning they said use 3ds Max 2017 - in the contract. It could also be the same for whatever other programs they used at the start of Starfield programming too. We are assuming it was done in 3ds Max 2017 here also. There were other similar programs in use back then - When we had software stores - I could never decide which one to use, of many programs in the day.

woeful gazelle
#

Anyone know where I can find Outrora’s AA-15?

strong oak
normal steeple
#

CreationKit.exe -ConvertAnimations "C:\Games\Fallout4\Data\meshes\actors\character\animations\source\idle.hkx" "C:\Games\Fallout4\Data\meshes\actors\character\animations\idle.hkx" -format=64bit

Could try playing with the format key "AF" "AnimationStudio" or something... or even rewrite the input .hkx to the output of .af and see if anything hits

woeful gazelle
#

I can’t find it in any vendor

strong oak
woeful gazelle
#

Yes

strong oak
#

is it from CC or Nexus ?

woeful gazelle
#

CC, I’m on Xbox

strong oak
#

He has a load of that model gun in CC (only 1 in Nexus) Which mod in CC please link it in here. So I know which Mod

strong oak
# woeful gazelle CC, I’m on Xbox

Never mind -The Author says on Xbox : " The Centaurian Arsenal is the easiest place in general to find it" in New Atlantis. Keep in mind that inventory switches around .

#

If you do not find it - check back - as the inventory changes - I just never got a clear answer as to the restock cycle in there. You can try and do the sit and B (wait) timed thing - check and repeat till it shows. i have no idea why the Author does not state this in the descriptions - its in his chat on Nexus.

gilded brook
#

Anyone know how to log out of Creations and sign back in? Having a permissions error when downloading and I am 99% sure it has to do with me changing my password and information on Bethesda.net.

#

Wait, just asked Grok. Allegedly deleting the catalog.txt file will do it. Trying now.

#

Nope...

acoustic sphinx
#

@wraith scarab, Your mod Outpost Limit Increased is a game saver for me. I started building a series of outpost to fabricate a manufactured goods. I had it all planned out and spent hours figuring it out. I built the outpost to extract the resources and then started working on the hub. That is when I hit the bug where the Outpost limits are reset to the default and ignore the perks from the outpost Engineering skill.

I tried some other mods, but yours was the only one that fixed it because of the extra work you did and making the script.

Thanks again! It is all the work that you mod. Creators are doing that actually help save the game from some very frustrating bugs

wraith scarab
#

You’re welcome mate. Glad to hear it.

Unfortunately I haven’t been modding starfield in awhile. Got a new PC and for some reason gamepass starfield and CK no longer wants to work as it did on my laptop. There are a few user & mod issues with a couple of my mods so I was wanting to make a standalone mod that edits the vanilla scripts to fix these issues but would mean that ANY mod that changes the vanilla scripts would need a patch creating for it. A pain in the back but it would help out with a few people

strong oak
pseudo comet
#

Still waiting for someone to make The Institute weapons and clothes gear into Starfield. 😭😜

jolly torrent
#

Still patiently waiting for a mod that adds more Weyland-Yutani propaganda to the game. Lol

crisp haven
sharp lotus
pseudo comet
# crisp haven

I’ve bought every single one of your mods 😭

timid temple
#

Out later this week, Kuzuryu Habs, a Ryujin-themed set of Taiyo habs and bridges. Free on Creations.

crisp haven
autumn idol
regal wasp
rigid maple
#

@potent wadi i saw your mod got moderated on the creation store

#

what that mean for buyers ?

potent wadi
#

Hi, nothing. Tomorrows I upload an Update.

rigid maple
#

ok right thank you i guess

potent wadi
#

No problem, look out for an update. TnX

sleek cliff
#

Man, I hope we get a Quarian mod someday, replace everyone in Akila with quarians

crisp haven
green pumice
#

@river valley & @safe sorrel
Is there a chance we could see paid versions of the Textile Perk Restored , Furnish Your Fleet and Better Buildable Walls and Doors for achievement friendly please?

near grotto
#

Hey guys, is there anyone who can help me with importing custom heightmaps into the Creation Kit for terrain blocks? I've found the import heightmap function, but am unclear on what the format is for importing them.

fluid carbon
#

From what I understand this functionality is incomplete.

river valley
green pumice
#

I appreciate the response and your take on it šŸ™‚

safe sorrel
boreal osprey
#

Been trying to come up with a pistol design for the Crimson Fleet. Progress so far.

sharp lynx
#

Dang is that a safety trigger ?

#

Like it looks like a cross between a Glock and fallout 10mil

boreal osprey
sharp lynx
#

Oh nic

#

Yea I like that design

boreal osprey
sharp lynx
#

That's honestly the best way especially if you have natural creativity cause it allows your mind to express that

#

Sometimes I think it's better to not look up reference material and just free hand a design

boreal osprey
sharp lynx
#

Exactly, I did that recently with some new buildings I'm working on

#

This new pack is gonna have custom buildings this time around

#

Well my last packs had those too but this time im going to make some fancy stuff in blender

honest wedge
#

Was custom animations (tools?) for weapons added yet to the CK

sharp lotus
#

no

sleek cliff
boreal osprey
# sleek cliff That is pretty friggin’ sleek, almost TOO good for the CF

Yeah, there's some areas where I'm trying to decide what kind of detail to add. But I'm pretty indecisive lol. I've been playing around with the slide lately. I'm not a huge fan of the Kraken or Maelstrom. They're very blocky. I'm going to be make a lot of standalone themed weapons. And I'm going to offer freshened up replacement versions for those 2 weapons.

sleek cliff
boreal osprey
#

I'm not going for dirt poor. My reasoning is that the CF probably has a lot of coin at some point from all the looting and pirating. And they invested in themselves to develop more gear. Whether it's weapons, space suits, ship habs, etc...

sleek cliff
#

That’s a fair point, but most of the CF probably don’t care much about maintaining their gun, you could also add some rust to make it look worn.

#

The CF are the embodiment of ā€œThis is why we can’t have nice thingsā€

little hare
#

Also, the ejector seems to be a little further back then it should. It reminds me of a bolt action rifle.

#

Otherwise, reminds me of a HK usp, except for the trigger.

boreal osprey
boreal osprey
#

On a side note I've also been making more melee weapons for Crimson

dusty dagger
#

I really love that sword, would love to see it finished!

earnest flower
#

Are there any good tutorials for weapons mods? I'm currently looking into using the grendel as the base of a p90 mod.

boreal osprey
sharp lynx
#

are there any animations tools yet

sleek cliff
sharp lynx
#

I'm convinced it's a cult

sleek cliff
#

BGS?

sharp lynx
sleek cliff
#

Probably because we haven’t sacrificed enough to appease our Godd Todd Howard.

#

One day he’ll come back from the grocery store with the milk and cigarettes

obtuse blaze
woeful gazelle
#

Honestly I like the new details on the High Fidelity skins. But I wish they had more of a blue and black color scheme

#

The jacket on the one padded jacket jumpsuit looks nice, I like how it has an actual crew badge for the Frontier

#

The ground crew spacesuit skin in the pack is so amazing. Such a nice color scheme

crisp haven
hoary lava
cold slate
#

Mod idea:

Craftable chem that utilizes synapse alpha, or neuro jack to give damage output or resistance or another combat bonus.

Late game it feels like you can collect these like candy but they offer zero benefit as you've probably already completed most if not all of the research trees.

sharp lynx
#

I like it

boreal osprey
sharp lynx
#

I might have mod coming soon that adds some stuff lol

fluid carbon
#

I like stuff, and things too.

sharp lynx
#

Only a few things lol

#

Nothing big AhYeems

sharp lynx
sleek cliff
# sharp lynx

As soon as I heard Sarah talk I knew exactly where this was going.

sharp lynx
#

she did too

visual swift
sleek cliff
#

I wonder if we’ll ever get any kind of Assassin’s Creed mod

obtuse blaze
# crisp haven Okay

šŸ”„

I use a follower mod called liga followers and I have my own vanguard team dressed in your mod clothes

Even have the doctor in vanguard clothes šŸ˜†

edgy plover
#

When is the next update? May or June?

earnest flower
#

my guess is june, after a xbox showcase

crisp haven
#

I need to take pics without HDR to actually showcase this stuff

frank sparrow
#

Ah yes Reliant Medical Trauma Team Edition.

small blaze
#

Anyone willing to port a couple mods to bethesda.net from Nexus I have permissions just no pc

small blaze
#

I have obtained permission to port two mods from Nexus, courtesy of their respective creators:

  1. NAS - Natural and Atmospheric Space
    https://www.nexusmods.com/starfield/mods/3649?tab=posts&jump_to_comment=151990740

  2. Colorfield
    https://www.nexusmods.com/starfield/mods/13376?tab=posts&jump_to_comment=151998794

I have images and web links to public proof of permissions

Nexus Mods :: Starfield

Natural color and lighting for Starfield.

Nexus Mods :: Starfield

Deeper blacks, brighter whites, and much more color for nearly every outfit and spacesuit in the game.

boreal osprey
#

I'm curious, how difficult would it be to separate meshes to make clothing slots? Pants, shoes, shirts, jackets, gloves, etc. Would the meshes just look messed up?

nocturne ibex
#

Have they fixed the mod update glitch that happens with the creations menus?

sharp lynx
#

I did something similar, while it's achievable there's only so many slots you can use for clothing and armor and basically you're actively using those limited slots

#

For example using the nose ring slot for shoulder pads and upper body a for your shirt and backpack for a jacket

#

It's a little clunky

boreal osprey
sleek cliff
strong oak
heady lily
crisp haven
crisp haven
crisp haven
# boreal osprey Can you only use/change pre existing slots? Can't make new/custom ones?

You cannot make slots, but there are waaaay more available now then there were for previous titles. Generally, a helmet and backpack only take one slot since their meshes can more readily be placed into a single Nif since the meshes comprising it have no morph. Body pieces, however, need to be essentially one mesh to one Nif to one slot since the morph needs to be attached the armoraddon taking up residence in the slot chosen. Right now, each suit and each clothing item has 6 safe slots to use. You can get a little funky and assign something to Eyes or something but it will have repurcussions if you don't plan for it.

regal wasp
#

Yeah and people are a bit all over on assigning slots to clothing

#

So a few things conflict weirdly when trying to use clothing mods ATM due to the lack of standardization

sharp lynx
#

Some slots also have side effects too

#

Some will remove facial hair without outwardly listing that it does that

#

There is a pretty generous amount of slots tho, there's like 3 extra slots just for attachments

crisp haven
#

The "Unnamed" slots are useless too

silver sorrel
#

Starfield needs a clock mod that alters how the clock time appears in-game.

On Skyrim, if I needed to wait till 7 am and it was 9 pm, I would set the wait time to 10.

But on Starfield, when it says it's 24:00, I have no idea what time it is or how long to wait.

Yes, I do deal with some learning disabilities, and processing numbers is part of it, so when playing Starfield and I have to wait for some time to pass, I just do things until I see an NPC at their station.

I have a mod that gives all the shop vendors sleep and work hours, and luckily the mod gives data slates on their hours, but they don't match up with the game clock time.

I don't know why Bethesda thought of changing their clock wait time so it was different than Skyrim and fallout 4.

grim cove
#

They use the 24 hour clock which is military time and used in Europe and the rest of the world.

#

2400 is basically midnight.

#

after 12 noon you continue to 1300 which is 1 pm, 1400 =2pm so on an so forth

#

Also, everything is in the Metric system. Your weight capacity is in Kilos, your cargo is in metric tons

forest plume
# silver sorrel Starfield needs a clock mod that alters how the clock time appears in-game. On ...

The 24h clock and the metric system is also an aesthetic choice.
TES is their own fantasy so they can do what they want. If they want the lore to be 12h then it’s 12h.
Fallout is hyper nationalistic Americana so 12h and US imperial makes sense.

For Starfield they specifically wanted an aesthetic they called ā€œNASApunkā€. They want a similar look and feel to current space exploration tech, beefed up. NASA (and other space agencies) use 24h clock and predominantly the metric system.

But that’s just to answer your question; that doesn’t help your specific disability obviously. Modding does seem ideal for that. Check out the mod ā€œ12 Hour Time Formatā€ on nexusmods.

viral shadow
#

Ok so im watching a modded ship build and it uses a miniature version of the station windows problem is I don’t know what mod that’s from

#

Anyone know

upbeat gyro
#

Hi, i DM'd you as well, but I thought I'd share here in case anyone else has this issue. The "Ensign Coe..." conversation item is missing in my latest NG+. Everything else is working, but that feature seems to be missing. The only new mod I've added is McClarence Outfitters, not sure that would conflict. I've moved your mod to the bottom of my LO, but that didn't fix it.
THoughts?

thorny rain
#

Are there any mods that add a working shower? Something similar to the one released for Fallout 4. Just for immersions sake .

timid temple
sleek cliff
charred pivot
#

Your Habs are so cool, will these get a PDY patch, I bought the Ashlander habs but could use them. Thanks for all the work you do to make this game so much more fun

timid temple
#

And there's an update waiting on QA for Ashlander that should allow for a PDY patch for that once it's published

charred pivot
#

Thanks for the quick reply

timid temple
cold slate
timid temple
cold slate
#

Totally understand. And as I have zero concept what goes into mods, I would absolutely believe that you simply might not be able to change an asset that much.

Best wishes on your move. I hope everything goes smoothly beyond belief.

Thanks for even thinking about this.

upbeat gyro
#

Outfits Unlocked - Mei Devines Outfit - by Senter.Pat.
Has anyone tried this one yet? I was using the free version and moved over to this, but its just not showing the outfits in my crafting benches or at any stores. I've done the usual wait on venus thing. Could be a conflict with any one of the outfit related mods i guess. But to just not show up is odd.
https://creations.bethesda.net/en/starfield/details/2ba19fbf-5c03-4a34-9778-bb73a0653853/Outfits_Unlocked___Mei_Devines_Outfit

silver sorrel
#

I wish there was a Va'ruun version of this robot for on Xbox. It would be cool if all the goldish tan armor plates were black and everything under them stayed silver. It would be even cooler if the Va'ruun symbole could be placed on the front two uper parts of the legs also.

autumn idol
mortal tundra
#

StarUI on XBox -- HOPEFULLY tomorrow!!

I need to get back home to do the final playtests (I've been running AIO for about 4 months now, but I just did all the separation yesterday when I got permission to release it!!)

proud dagger
#

"The crash still occurs at 0x7FF6B94CAD72 Starfield.exe+126AD72 with the instruction lock xadd [rcx+0Ch],eax. This confirms the problem is not random, but a consistent, reproducible error.
"SFBGS003 - Voices_en.ba2" and "SFBGS003.esm" are still involved:
The register R13 points to "SFBGS003 - Voices_en.ba2", and the stack shows the game is also attempting to load "SFBGS003.esm". This reinforces the connection between these files and the crash.
Audio File "npcmdeke/00e81069.wem":
The stack shows the game is attempting to load the audio file "npcmdeke/00e81069.wem". This further solidifies the theory that audio file loading is a contributing factor."

If anyone could be so kind as to assist this issue.

obtuse blaze
spare dagger
#

I have a really dumb, clueless-person mod question, if anyone has time šŸ™‚

sleek fog
#

Ask away, I'm on Xbox so probably won't know

spare dagger
#

Yeah, I'm using steam. Basically, one of my favourite mods is a photo frame mod that's no longer available on the CC club. Can I back up my downloaded mods so that when I switch computers, I can transfer that mod over and still use it?

sleek fog
#

try it but I don't know if Creation Club mod manager will recognise it

amber snow
spare dagger
#

That's exactly what I was looking for. Thank you!

placid oyster
# upbeat gyro Hi, i DM'd you as well, but I thought I'd share here in case anyone else has thi...

Try to uninstall Cora Coe Teenager creation and then making a hard clean save. When you load up the save without cora installed STarfield will tell you it isn't loaded and should it search for it? Answer NO. And if asked to use the current game save load order or your current load order, choose current. When that clean save loads, give it a minute or two to let all scripts and plugins finish loading, and then make another hard save. THis is your full clean save. Now go into creations and reinstall Cora Coe Teenager. When you exit Creations Starfield will say it's reloading your load order. Don't believe it. Exit the game completely. (To Desktop on PC and XBox quit game on XBox). Now reload Starfield from Scratch and see if things are working on your new NG+ game.

west mantle
#

First mod WIP

icy yew
#

Got a question about ship mods: there's a lot of mods out there that add new custom ships for sale at ports, but conspicuously few (in fact, only one I know of) that actually add those new ships to NPC spawnlists. Is there a reason why nobody does this?

west mantle
icy yew
west mantle
sharp lynx
#

That's probably the answer, not a lot of folks know how to do that or doing so might override some critical stuff. I wouldn't know tho I don't touch ship stuff at all

#

It's probably similar to adding pois I imagine which is definitely doable

icy yew
#

It has to be doable because it's been done at least once. I guess I'll download the Fleet Expansion and dissect it some time to see how they did it.

hoary lava
#

I would assume it runs off Lists of Lists like the rest of the vendor system, tbh it's probably just a pain to implement.

sharp lynx
#

@hoary lava that's what I imagine

#

It's like some of the stuff I do that requires a lot of nonsense to work properly and I imagine that's why I don't see it done very often if at all.

#

Or .... Ya know ... Baking a model properly LOL

hoary lava
#

Yeah, I implemented Corny into LL and it's not hard, but a bit of work I thought. Easy for a newcomer or someone who isn't familiar with superlists to get kinda sideways.

#

I am fighting it right now.

sharp lynx
#

Ooof lol

#

Yea the whole list of a list of a list with form lists in the form list that goes into a list to go to the LL proc gen can be a bit annoying LOL

#

It's almost as horrible as setting up AVMs

hoary lava
#

Baking... this one turned out to be a bit of a mess. I had to separate each individual piece and bake separate... which I shoulda known. Kicking myself.

sharp lynx
#

Yea, gears seem to be annoying gears and whole cylinders seem to just not enjoy getting their UVs arranged properly

#

Did you have to cut the front face off?

hoary lava
hoary lava
sharp lynx
#

Well AVMs are available as skins for workbench attachments as apposed to mat swaps which are pretty much permanent variants of that armor.

hoary lava
#

tbh it's just a door, so I am probably pretty close to done and moving on to mats now.

hoary lava
#

Trying my best to not be a perfectionist, never end project that most of my stuff turns into. haha

earnest flower
#

Eventually I'll need to work on my NORAD blast door to add more detail and make a more complex opening animation.

mortal tundra
#
Nexus Mods :: Starfield

StarUI Ship Builder improves the ship builder for usage on PC. Compact style, sort-able columns, filter panel, category list, variant list, vertical upgrade list and many more Quality-of-Life addition

Nexus Mods :: Starfield

StarUI Inventory improves all inventory screens for use on a PC. Compact display style. More details in sortable columns. Item tag icons. Category as left sidebar. Many quality of life features!

#

The patch mod will even work on your PC install of Nexus downloaded StarUI (as long as you don't already have an .ini in there!)

mortal tundra
#

The override sample is the only thing M8r has authorized for PC, he said no to the AIO on creations too... he wants PC folks to head over to Nexus.

languid fable
#

Thought it might be something like that. I've rolled my own version in esm/ba2 format already anyway.

cold slate
#

How does one manage mods installed via Creations with ones installed via Nexus?

My mods list is exclusively Creations right now, having only recently moved to PC.

languid fable
upbeat gyro
sharp lynx
#

Your argument is invalid I have a trebuchet

sharp lynx
nocturne river
#

Whoa

sharp lynx
nocturne river
sharp lynx
#

Thank you !

sleek cliff
sleek cliff
#

Does that mean Sam Coe is Wee Man?

upbeat gyro
# mortal tundra AND WE'RE LIVE!! Sample mod -- this is how you'd package your own (and m8r has ...

oh wow, as an Xbox player I’ve been waiting for Star UI for so long. Thanks for bringing this to creations.
The only issue so far is that the industrial bench lags. I have so many outfits from Zone79 in there I wonder if that’s why. It seems to lag loading up the thumbnail of the item. I can scroll quickly but if I stop on any item it lags as it loads the 3d image. Most of the time. It’s odd.
Is it a me problem or known issue for Xbox ?

mortal tundra
#

for me, it really depends on where i am... I have noticed the bench lagging on occasion, but yeah... 30000 items on the bench does get laggy... i'd LOVE to see some good workbench filtering things (this does it on PC too)

#

when I'm on Bessel with tons of extractors and it changing the number you can make real fast, it gets funky

upbeat gyro
#

Yeah I’d love to filter out all zone79’s stuff. To another bench or something

mortal tundra
#

'tis part of why Darkstar has so much filtering

#

and the custom benches

upbeat gyro
#

Oops! I just accidentally bought every Aid item from Sati at the Red Mile. Good thing I’m rich. Drinks on me! #starUI newbie

mortal tundra
#

LOL

#

wait till you turn on something like ZeeOgre's Well Stocked Merchants and buy 2 million credits worth of crap from Sieghart!! šŸ˜„

upbeat gyro
#

Is there an Easter egg in StarUI that Mei Devine and everyone at the red mile go aggro on you randomly ? I went there to test the steal blocker. And did not steal anything. After accepting a red mile run, she shot me.
Maybe it’s a new level for the red mile?

mortal tundra
#

no

#

StarUI doesn't have ANYTHING that actually links back inside the game

#

it is PURELY an interface element change, the game isn't even aware of it on PC... and the esm on xbox is empty -- an empty esm can't change game functions

upbeat gyro
#

I know, it’s just that this just happened. Very strange.

mortal tundra
#

weird šŸ˜„

#

i think it's still set to the default where you have to be sneaking to steal

upbeat gyro
#

It is! I didn’t take anything. Another weird thing is that all the Zone79 Spacer Overhaul have generic names. They used to be custom named based on the design. In StarUI they are all ā€œSpacer Helmetā€ or spacer backpack etc. no biggie but weird.

nocturne ibex
#

So after many months away hoping things would be better I have come to find everything's f***ed the creations menu is all but working, the mods are taking ages to install, and after having to dig for some newer and older mods I have found there seems to be a split on this achievement friendly aspect.

#

What in dwalins shimmering beard have I missed

candid compass
#

@mortal tundra Hey!

I just downloaded the StarUI suite of mods. (Xbox Player). I get the red StarUI HUD Error message when I load my game. Per the description on the mod If you are on PC, you can make a new save and that should resolve that problem. How does one get rid on it on Xbox. I have saved my game and attempted to reload it and the error message still comes up. I even saved and restarted my game, but on load, it still comes up. What is my best course of action?

mortal tundra
#

From what we've seen so far that looks like a corrupted download.

Go into creations, delete the mod and then re-download.

This has solved it for the other two instances we've seen so far.

mortal tundra
#

As an FYI, on XBox the game is only aware of the mod through the empty .esm file -- there's no direct communication from the mod back to the game -- it's an interface replacer.

The game engine can't see anything it does.

#

This is true of all the interface-only mods.

upbeat gyro
#

Another question for you @mortal tundra . In StarUI ship builder, i can see the buttons to copy color patterns. Should I be able to use the dpad to get to them like I can with the 'add a column' feature in the inventory lists? Or is it just there but not available on console.

mortal tundra
#

i thought the copy things worked... lemme go try it... i HATE shipbuilder on console as it is.. I just hate it a bit less with StarUI šŸ™‚

#

I saw the buttons, but I couldn't figure out how to get to them either!

#

so sad

autumn idol
frigid nebula
#

am i the only one who thinks that making money in starfield is too easy?

cold slate
#

Nope. It's a slog early game, and then you're suddenly swimming in credits and cannot possibly spend them faster than you make them, especially if you are looting thoroughly.

#

Something that lowers items values for armor and weapons especially would help level out earning credits.

sleek cliff
#

I do wish we could buy businesses

cold slate
#

I am hopeful that they are cooking a space station/capital ship/POI system where those are millions of credits to purchase.

frigid nebula
sleek cliff
#

Or start them, I’d be selling Aurora lined with refined AMP

cold slate
#

Give me a reason to keep clearing POIs other than it's something to do and I don't care to play another game.

frigid nebula
#

i have a question: does the things u sell change their value depending the vendor u go to?

cold slate
#

Yes. Well, sort of. The TA kiosks pay less than visiting a TA agent in person.

But otherwise, items values are fairly even across the galaxy.

No market arbitrage like you could in NMS with massive amounts of Cobalt or whatever.

frigid nebula
#

i know theres a mod about starfield economy

#

btw i think we ll have something big in june

polar vault
#

is there a mod that fixes the weather like im on a planet and its night time and thunder lighting and raning yet the sky is clear and you can see the stars

#

kinda seems like a glaring oversight lol

oblique mantle
#

About Settled Systems Shuttle Service, @DownfallNemesis any chance of update showing the ship landing? 🄲

sharp lynx
#

Banana!

#

Many cool things to come and this isn't even the tip of the iceberg

nocturne river
#

I need one of those for my front yard

sharp lynx
#

Cananan

strong oak
# sharp lynx Cananan

Officially it is an entertainment catapult. To authorities that ask. No matter what it looks like.

sharp lynx
#

It's a replica museum piece

#

If anyone asks lol

hoary lava
candid compass
#

I dislike the vanilla crosshairs. They eat up too much screen. -_-

#

@mortal tundra

manic drum
#

Unlikely there is a fix. Both mods edit the same menu file.

candid compass
mortal tundra
#

that's correct.. it seems dot crosshair may be a rip of an earlier one, that WAS patched to play nice with starUI, but that didn't make it in when they put it on CK... i couldn't find dot crosshair except in ANOTHER mod where some folks had done patching on Nexus.

#

Betterhud's there with open perms

#

so i'd guess that the creations ones just yoinked the crosshairs part out of there.

jolly torrent
#

Maaaan, there were some good mods that came out today. StarUI, the Dark Universe mod, the mod that turned this game into more than a Saturday morning cartoon and added anatomically accurate male human bodies that got removed from Creations even though this is an M-Rated game and not a game for 6 year olds. Modders, you guys did it up this week!!!!! Hats off to you!!!!!

#

Take a bow, modders!!!

median drift
sharp lynx
#

BANANA

median drift
#

Bananaaa

sweet birch
#

Hey hello, can u guys help me with creation kit ? I want to make a small patch for a mod.

This mod changes the damage values of 2 weapons, and i want to get rid of those changes.

I loaded both starfield esm and the mod in CK, and now idk what to do. I found the weapons, i can change the values but i dont know if this will apply for all tiers of the weapons. Base damage value is 6 but i dont know if the engine is calculating damages for other tiers from this value ? Is it the only thing i need to change ?

nocturne ibex
#

Hey I can't find deretech ships in the mods anymore did they remove the creation?

#

Nvm found it under va'ruun sev

#

Different question. And zeeogre you might have this answer. Does star ui work with ship builder catagories? since i have quite a few mods requiring that

high hull
#

Does anyone know how to fix this issue šŸ˜•

jolly torrent
# high hull

Oh wow. That same thing happened to me with Zone79’s clothing mod. I tried moving it around my load order and everything. Nothing fixed it until I disabled it.

high hull
tame sparrow
#

does the mod have any uninstall instructions?
sometimes, depending on the mod, the mod authors would sometimes give instructions on how to uninstall their mods

#

or else, you end up getting issues like that

slim sun
# high hull I just tried that and I'm still having the same issue

It's a long-standing issue (since the Rev-8 update) that can affect any outfit replacers. There's no specific fix unfortunately. You can try removing and re-adding any replacers, you can try a full restart of your PC/console, and you can try verifying your game files.

jolly torrent
#

I’m thinking about mod shopping. Can someone help me understand the hype behind the ā€œFalklandsā€ mod?

regal wasp
#

It's just a very high quality and well detailed ship hab mod basically

#

Comes with game world tie ins, voice acted npcs and lore that stitches it into the starfield naturally

#

It's also actively supported by the modder behind it.

sharp lynx
#

Cheer to all hope everyone is having a lovely day

cyan cedar
#

I'm trying again on finally finishing this mod project i worked on last year. Now I'm having some trouble getting the texture of the logo here working properly. I want it to look metallic, but it looks black from most angles if i use the metal texture layer. Does anyone know what is causing this?

#

This is zoomed in

sleek cliff
jolly torrent
#

Honestly, I feel like the Dark Universe series of mods keeps me coming back. They are simplistic changes to the game’s overall structure, but the additional gameplay keeps me actively invested.

hoary lava
# cyan cedar This is zoomed in

Where did you export textures from? What format? Also, have you tried removing _metal and using sliders to see if it fixes it? Keep in mind SF shader engine and whatever program you use may differ on render, need to tweak for desired result within SF sometimes. Usually if metal is too high, it can cause this darkening effect.

#

If _metal is high, and _rough is extremely low it can cause this as well. May need to check both.

hoary lava
dapper wren
#

turns out MO2 wasn't loading shattered space on my save...

nocturne ibex
#

Anyone know of a program where I can type in what mods I have and it'll help me make a load order that doesn't crash my game anytime I'm in the ship editor? I'm on xbox

manic drum
#

Are you using any UI mods?

nocturne ibex
#

Although I'm starting to wonder if it's the unofficial patch causing issues now. Ima start fiddling with it tomorrow as I currently can't install any mods and have to completely re-download the game

crisp haven
cyan cedar
frank sparrow
# crisp haven

Are you able to do a skin replacer for the constellation suits for companions with this color style?

autumn idol
sharp lotus
torpid badger
#

indeed, that looks good!

would love to learn how to do that myself soonm

full hemlock
#

How about Orville or Galaxy Quest uniforms? Or Enterprise Era

sleek cliff
sharp lotus
sleek cliff
#

bet, bury me in a genuine Akila duskwood coffin.

sharp lotus
#

no, just under piles and piles of dirt

sleek cliff
sharp lotus
#

no I said Codos

sleek cliff
#

Yeah, have some decency to bring some dirt from Akila to bury me.

sleek cliff
#

Also, how hard would it be to mod in Cyberpunk music to Starfield? Gate K-9 is banger to listen to during the final temple fight.

worldly furnace
#

It’s not hard

jolly torrent
#

Sincere question from me and I know this is going to offend some, but I really don’t care. Is anybody working on a mod that will change the tone of this game from a children’s Saturday morning cartoon into a gritty, dark ā€œlife in spaceā€ type simulator? For example, adding drugs besides Aurora into the game and possible addiction? More bosses? ā€œInto the Gorefieldā€ was a step in the right direction….

oblique mantle
sleek cliff
jolly torrent
#

Okay. I’ll take that as nobody is working on any sort of life simulation mod. Very well.

#

Space barns, FTW, though!!!!

sharp lynx
#

that looks familiar georgelaugh

sharp lynx
#

@tawdry sluice these are your screenshots ?

normal steeple
#

redmage is putting the fire under you

sharp lynx
sharp lynx
#

very confusion

sleek cliff
sleek cliff
# sharp lynx

Follow up to that, Might fine work on the space barn, what mod is it apart of?

sharp lynx
#

It's the food mod I've been working on

#

I just didn't expect to see screenshots posted here without context lol

#

It confused me for a moment

sleek cliff
sharp lynx
sleek cliff
#

I already have my homestead in Space Montana.

sleek cliff
sharp lynx
sleek cliff
#

All that’s needed is a decent cowboy hat.

#

šŸ‘€

green pumice
sharp lynx
#

Indeed it is

green pumice
#

Bethesda seriously needs to increase the build limit, my outposts can't fit much else and what space is left is being saved for TGs mods

sleek cliff
#

Actually, you know what kind of mod would be cool? A garage to store your unused vehicles

nocturne ibex
#

Also zone makes some damn fine clothing

mortal tundra
sharp lynx
#

what if I dont want my outposts to tweek

mortal tundra
#

oh.. you want em to tweak

#

fo sho šŸ™‚

sharp lynx
#

I just want a crunch wrap supreme

mortal tundra
#

unfortunately can't remove build limits in ck "universally" -- just for PC

hoary lava
torpid badger
#

HI Peeps,

Im trying to trigger the next stage in a quest after 3 items have been picked up.

ive tried using different conditions but i dont seem to trigger in.

With in the conditions, i have selected via run on target, subject and player.

Would anyone have any tips on how i can do this?

Tnx šŸ™‚

mortal tundra
#

the conditions there are only evaluated when the quest has a setstage event.
You'll need a separate script, either there on the quest, or attached to a refalias (i.e. the player) to count the items, and then setstage when the threshold is met

torpid badger
mortal tundra
#

well, you're counting if a player has something right?

If you don't already have one, make a refalias to the player on the quest, and you can attach scripts to the fill alias.

#

take a look at CityCYRedTape01QuestScript.psc for doing it at the quest level

#

it counts how many iron you've gathered, and once you have enough it moves the stage forward.

#

i use similar several times in my current mod, so i built a generic itemcheck/setstage/playscene (i.e. ZeeOgre's Own Damn Story Manager) -- mostly because I'm too dumb to figure out how to use Story Manager šŸ˜„

torpid badger
#

ok cool, ill have a look at that thanks

hoary lava
sleek cliff
#

We all need somewhere to crash our cars into.

sharp lynx
#

you literally live in a garage

warm bolt
#

@sharp lynx the new mod looks great, I'm still running Galactic Colonies but this looks like it will add/expand there, so cool.
Question for you on one of your old 'for fun' mods, Scooby Doo Sandwich

i cannot get this to work (i just get normal sandwiches), anything I'm doing wrong? (Gamepass on pc - I tried to adjust the steam instructions to align to gamepass file structure)

C:\XboxGames\Starfield\Content\Data\geometries\608bca1975cad372f23f\a2e5563517534d91cefd.mesh

sleek cliff
#

Garage FOR a garage, eh?

sharp lynx
sleek cliff
sharp lynx
#

if it's not using a custom geometry it needs to have the same mesh update as my GCE mod does

#

which is something easy for folks to do, luckily, but impossible on my end development-wise.

#

also yes that mod expands on the systems I wanted for GCE in far greater detail

#

there's a mission here

warm bolt
#

oh i didn't think to run it thru that, i did it for GCE, but I thought that was for the nif files not meshes. (I'm fairly new), thanks

boreal osprey
young laurel
#

Assuming it's all still the same as FO4, you can add as many weapon attachment categories as you want.

tawdry sluice
hoary lava
tawdry sluice
#

Betamax's Outpost Framework, a warehouse by Wicked, and TG's soon to be released Galactic Harvest. It is like the outpost of my dreams.

#

The "fields" and barn are sunk until you initially place them, then they pop up and you can turn them. I figured it out pretty quick though.

sleek cliff
nocturne ibex
#

Never thought I'd say this but I will not longer use/voucher for the unofficial starfield patch. I swapped it for the community patch and I am no longer crashing every 10 mins or for each new piece I put on my ship

nocturne ibex
autumn idol
#

hmm

#

never had an issue is USP
are you using modded ship pieces?

#

and where is unofficial patch located on your load order?

nocturne ibex
# autumn idol never had an issue is USP are you using modded ship pieces?

Yes and that's where I was running into the issue the patch was at the top until I used community which community is now at the top under all creation club paid content. I'm running several ship mods from tn to owl to varrun sev and now kozoryu. I'm also going to install the dreadnought configuration and see if that let's me put more modules without crashing

#

I like building massive unbeatable ships.

autumn idol
#

ah

#

does any of these mods modify vanilla ship pieces?

nocturne ibex
#

Nope all of them are additions. Not a fan of replacers only additions. The only replacer i use are for cora she's now perma robot has been since the mod dropped a week after another got removed. And a retexture that just makes any base hab black or darker inside

#

I got rid of the city music replacer for the standalone awhile ago. Then it's ui mods and graphics overhauls and clothing mods

autumn idol
#

ight

nocturne ibex
#

Unfortunately I was here during the beef that resulted in both the unofficial and the community patches being seperate, so I have reason to believe that someone may still hold a grudge and may make mods incompatible with their version

#

The mod making me mad rn is this one though, a mod I've been waiting for, and I can't use because it requires a paid creation I don't have cash for yet, I think weasel messed up and clicked required mods that may not actually be required https://creations.bethesda.net/en/starfield/details/9bc85a31-47db-4488-b906-a0f6ca280c44/_player_only_ship_through_unity

#

Like this is a mod the community has wanted since stepping through unity and i wanna make sure it works for my ship

nocturne ibex
#

And then this mod i just shared, yes it's for starfield, messing with it rn as I had the required amount of bethesda currency.

crisp haven
tawdry sluice
nocturne ibex
# tawdry sluice Well, I can tell you as a verified creator, I never give either one of the patch...

The patches are for things in game that break during an average playthough i know mods put serious strain on those spots so the patches go in and fix that. It's a simple as adding in code that does checks for items (sounds a lot more simple then it is) those checks can check for others keywords and such. I'm just no longer vouching for it as after removing it I'm crashing less and can put more stuff on my ship

green pumice
#

Update from Harry, we are almost there!

sharp lynx
#

Oh nice

sleek cliff
sharp lynx
#

Harry is awesome

#

Dude made that armor from scratch, he's one of the best out there for that kinda stuff.

green pumice
sleek cliff
green pumice
sleek cliff
#

Slip that money under the table BY GOD

green pumice
#

Found confirmation this one is paid

sleek cliff
#

The detail as well.

green pumice
#

I praise the great @true igloo, I die of excitement every moment

sleek cliff
green pumice
#

Two variations of the suit as well

sleek cliff
#

Damn, friggin’ ghost recon.

#

I like the hood.

green pumice
#

The great and crazy Lyria will be rocking a new suit with me, I swear if the mod comes with a robot companion I will die on the spot I won't even have a chance to enjoy it, I'll be too happy

sleek cliff
green pumice
#

She is irreplaceable to me, I'm glad that she doesn't take a companion slot so I can have another with me if I fancy

sleek cliff
#

She’s also fantastic in combat.

#

I wonder if the mod author will expand on her further.

sleek cliff
#

I’ve got her decked out in that destiny x Star Wars armor mod, she seems like the kind of person that would like a cape

green pumice
#

I currently have her in Zone's Nomad suit, as it's the closest to Nova/Harry's spacesuit

sleek cliff
#

I also gave her a mini gun, she seems like she’d love a mini gun

sleek cliff
green pumice
sleek cliff
green pumice
sleek cliff
green pumice
sleek cliff
#

A picture of a foot where you can almost see oblivion would be the bare minimum

green pumice
#

Each week I check creations like I'm hitting up a chem seller, if I'm that desperate on Starfield, imagine the withdrawal I'm experiencing wanting to know, I just need a hit to settle down

sleek cliff
green pumice
#

Never again will I use chems as an analogy for wanting that remake so badly šŸ˜‚

sleek cliff
#

I’m jonesing for anything new

#

That Remake would be a great way to get people off their back while they work on Starfield and cook TES6

green pumice
#

Apparently Darkstar and Galactic Harvest release tomorrow but I won't get to play them until next week because I'm poor

sleek cliff
green pumice
#

Yeeeep

#

The "not a food mod" mod, I'm hyped as hell

#

And mad as hell I can't play it on release

sleek cliff
green pumice
#

My outpost might feel like Westworld after, knowing my turrets they WILL make another Westworld happen

sleek cliff
#

I can live in a barn, man, A BARN, I’m also waiting on that Adoption Mod.

green pumice
#

Ooh there's an adoption mod?

sharp lotus
sleek cliff
sleek cliff
#

🫔

sleek cliff
#

I shouldn’t trust pop up adds that says there are hot singles in my area soon?

sharp lynx
#

Don't trust sentient dogs online.

#

or anyone named DJ

sleek cliff
#

You know what? That’s a good rule of thumb.

sharp lynx
#

I joke I joke

sleek cliff
#

I don’t trust people with Sandwich in their name, I just know they’re going to try to sell me Starfield Themed Crypto Currency

#

I can neither confirm nor deny that I bought several Sarah Morgan NFTS either

sleek cliff
#

They really serving me ribs? WITH NO BBQ SAUCE?

dapper wren
#

i'm a fried pickles enthusiast

sleek cliff
#

I refuse to believe the art of SAUCES died on earth.

ionic verge
hoary lava
#

@sleek cliff

sleek cliff
#

Absolute HEAT.

#

I’m gonna wear that hat for the rest of my Starfield days.

trail wing
#

about the veil mod, I just grabbed the key and when I got back to the andromas site, the woman is already lounging around behind the door I was supposed to get the key for, how do I get the door open without talking to her?

nocturne ibex
hoary lava
sleek cliff
#

I’m truly going to become Arthur Morgan in Starfield.

nocturne ibex
#

Nice, you've managed some impressive bits so far. I will continue to watch your career with great interest

sleek cliff
#

@zinc spade

zinc spade
sleek cliff
#

@sharp lynx I’m building that barn and by space god I’m gonna live in it.

south silo
#

I've got a question (Xbox player btw). I took a break from Starfield for a couple of months and now I naturally have a lot of mods to update.

I know the old method to actually get them to work used to be to delete and redownload them so theoretically if that's still the case, could I just save my load order, delete all the mods that need updating and then just restore my load order so it would automatically redownload the mods with the necessary updates?

#

I have a lot of mods installed and scrolling up and down to reorganise 25 ish mods that require updates would take a long time. So if this method works it would be far more preferable

nocturne ibex
# south silo I've got a question (Xbox player btw). I took a break from Starfield for a coup...

The "updates" won't go away. You can update and restore load order. Make sure you restart your game after so everything takes effect. But you'll need to go through and make sure none of them mention deleting/selling the installed gear/hab additions to ensure smooth transitions and not just full restarting. If you want to avoid a restart, otherwise just pop through unity and everything should work as intended.

The updates are kinda a permanent stuck but that also tells you who's regularly fixing/adding to their stuff. This is also an issue on bethesdas side nothing modders can do about it.

cold slate
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Darkstar is out on Creations.

Frabjous Day.

south silo
nocturne ibex
nocturne ibex
south silo
cold slate
pine quiver
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and is '80

nocturne ibex
# cold slate New one. Combined his free mods and added a ton more features. It's extremely ex...

I saw. I'm torn as I only use dsm and it's patches but now I'm looking at it kinda torn. On one side everything in one and up to date plus being paid it goes above the community patch. But the only thing from the changelog i see b4 buying that I'd like is the spacesuit hide. I hope it works like smarter spacesuit but better as that one is finicky. I'd also like to see some cross support to the clothing mods

@pine quiver see attached image

sharp lynx
sleek cliff
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And with that incoming cowboy hat and your mod combined, why would I ever want to leave the ranch I’m going to build?

nocturne ibex
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@sharp lynx what would it take to get a mod like alternate start from skyrim in starfield?

sleek cliff
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Rinse and Repeat.

sharp lynx
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I've never played the alt starts in Skyrim, but I imagine It would require hijacking the main MQ quest lines I assume. I actually did this with fnv and the mod pretty much stopped the initial game trigger and moves the player to my new start location ....

misty abyss
sleek cliff
misty abyss
nocturne ibex
sleek cliff
sharp lynx
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@misty abyss Swhearts

misty abyss
sharp lynx
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For a simple change in start location at the very least you'd have to do an entire intro sequence to initiate from start to trigger of the main quest.

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That can be about as complex as a few markers and a trigger box lol

sleek cliff
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I mean, it would be nice NOT to start in the mines.

misty abyss
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Well you don't have to every time...

nocturne ibex
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More or less trying to achieve the different starts perspective like one could start as a bounty hunter or or a farmer or a knight of the hold. I know some folks have already made mods that do 1 start. I figure if that's possible already, then an alternate start mod would be possible

sleek cliff
nocturne ibex
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Since my hopes of making a pc are slim to none rn and have been for the past year i was looking to commission something like it

sleek cliff
sharp lynx
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Yea you'd have to do a whole sequence, cause you'll need to initiate the main quest line or else the whole game will be broken

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So as long as you find ways to tie all those starts into trigger the main quests some how then you're golden

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If I was to try it I'd set a trigger to run the quest stage where you need to return back to the lodge like how it is after a unity jump

misty abyss
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The main quest already has branches for how it starts for NG+ so... realistically it wouldn't take too much time... just a tad to not break it.

sharp lynx
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Yea I'm more or less referring to changing the sequence in a NEW game

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The one where you're with Argos

nocturne ibex
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I was more looking at the ng+ side of things as I feel while you could use this mod at the start of a full ng. It would be a waste not to experience the story properly and would be recommended to install any mods/creations after your initial playthrough