#starfield-mods
1 messages · Page 65 of 1
but again, wouldn't adding it to the list directly cause conflicts with other mods if they edit the same list?
that will inevitable lead to the 255 ctd for level lists
?
if you mean 255 plugins, that's unavoidable, use the mods you want. but if you edit levelled lists directly it will indeed just conflict.
I suppose that's why small, medium and large masters exist
level lists have a max entry of 255 items
anything above that can ctd your game
there's like 5 entries in each weapon list
you got plenty of room
but eventually it will be filled if you use injections...
as opposed to conflicts? so?
literally unavoidable either way
you're just going to have compatability issues if you edit levelled lists
mod incompatibility > CTD
I suppose but you're not gonna hit 255 entries in one levelled list that fast
There aren't enough good mods for Starfield, yet
Modding scene seems much smaller
how would i do that? i haven't done much with ck yet, i ended up getting the first couple additional chunks flavors working, probably what I could do is make a list for the new chunks then inject that list as an item in the other lists but where would i even start with injecting into a list?
Pretty sure there's a script on the nexus
bethesda have one in CK btw
filter via addtitem
Really? Didn't see it
don't see the problem with injection if BGS provides one with their tools then lol
thing is even bethesda don't use it oddly
they usually do handplace for some reason
this scrip existed since FO4 I wanna say
i mean they wouldn't need to use it but it will be useful
I've had a look at it and I still wouldn't use it, I use another script
it would make sense for their authored creations
since people complained about bethesda implementation of items
I'm liking thr scarf one but that helmet just doesn't go with it.
Speaking purely on what I know of how it works in Skyrim, so forgive me if this changed at all since then for Starfield, but mechanically injecting via script has two main issues: 1) It bakes the list into the save, and 2) The changes are 'unsafe' in that they can be undone using the Revert() function, allowing any one mod to potentially break the integration of many other mods.
As with other things, it's a trade-off. You're sacrificing stability and security for convenience. That's why direct edits and merging is the better scenario, functionally-speaking, albeit far less convenient as the need for patches to resolve conflicts for leveled lists can quickly spiral.
If we could convince BGS to just expand the system a little bit to let people do more with it like remove a specific entry and/or "register" a mod's needed addons to lists so that people could call Revert() without wiping the entire thing out (e.g. have it just remove one part off the list rather than the whole thing) that'd likely solve the issue altogether.
For Starfield can’t you just inject things using form lists?
oh so if its baked into the save does that mean it would break things if I were to change how something is named if I used a script to inject the new chunks into the lists?
Unfortunately I don't know the answer to that in terms of Starfield. At least the way it works in Skyrim the answer is: maybe; it just depends on what you're trying to inject and where and for what result. Skyrim vendors utilize individual items as well as leveled item lists for their shop inventories but not form lists. Loot drop tables are done that way as well. But, the lingering problem is that similar caveats for form lists also exist for leveled item lists. It also has a Revert() function, etc.
There is an add to list option in Starfield, sometimes you have to use keywords, sometimes you can just add things from your form list to another without keywords, I haven’t played with leveled loot lists yet though for Starfield
Ah.
The reason editing a list straight is a problem is, "the actual mechanism that makes it an issue" isn't a magic ceiling, if one edits a vanilla-level list straight, it will consider that from ID as overwritten ergo anything else added to that will be overwritten by whatever loads last.
which is not good
I should have clarified that you add things using the add to list form at the bottom of a list, not edit an original list
yee, which is why we need list injectors and list adds.
Well, that's what compatibility patches are for.
sure, just do that for the 1000s mods that get published
As I noted above, it's a trade-off.
I dont think that's feasible period
If everyone uses the “add to list” at the bottom of form lists then there’s no conflicts as you’re not directly editing the original list
That’s how BGS have added new things in updates too
yep
My comments are mainly in the context of script-based injection. If BGS added a new mechanism for merging into lists without scripts in Starfield then that is new to me and different, presumably.
I’ve not modded Skyrim so it might be a new feature, makes things a lot tidier by the sounds of it if it is
yea I was just clarifying why editing a lvl list is bad lol
What I wouldn't give for certain code upgrades to be backported. 
also question, does loot in-world spawn via leveled lists or only in containers?
cause i was hoping i could get the new chunks variants I'm adding to show up in world without having to edit placements of items so if it like somehow dynamically places them or something
a cool new feature they should do next game should be to make placeable lvl list items much like lvled actors.... Unless I'm stupid and didn't realise they added it in that was never a thing we could do before.
actually, would it be possible via scripts to replace items in world dynamically?
Hmmm, not sure. But, you could at least fake that sort of thing.
so like i find any instance in a poi of a chunks packaged item and replace it from a random selection?
I would prefer to do neither and have something similar to the actor lvl list spawns
Some probably, there are markers in some spots where random items from certain lists can spawn
straight as a feature
Most likely. In Skyrim for instance if the reference is loaded in memory you can move it around, etc.
Like around the delux sleep crate on neon. There are no individual items placed on some surfaces, but random items appear there
I haven’t looked any deeper into them though as I’ve been placing all my items by hand
I could go for a burrito like that right now
also another question, would there be an issue if i added chunk variants of basic food items that are similar to the ones in the choose your chunks mod? i was gonna add a few but didn't know that mod adds them already and don't know if there'd be problems seeing as it's a paid mod
like id make my own models and textures obviously
I mean, ethically I feel like you'd be better off letting them have that as their wheel house and maybe coming up with different designs
but that's just my opinion I always go out of my way to try and be original
I would agree with that
my main thing is, its like basic stuff like pizza or hot dog or taco chunks, almost anyone would come up with that probably
I mean I made all of those but they're not chunks XD
there's no way they've come up with every chunks possibility
As long as they're brand new models and textures you made, not that I'm aware of. The ownership of assets is usually in terms of the specific asset itself rather than its likeness. I suppose I'd compare it to how Bethesda has a rule against porting their game's assets directly to other Bethesda titles but that you can make a new creation in the likeness of it and be fine. That said, similar to what @sharp lynx just said, you'd want to be sure that what you're making is being done to make your own thing rather than as to just copy what someone else did. That it is to say, there are only so many ways to make a burrito, for example, so it's not like one mod making a burrito means you can't also make one, but you may want to bear in mind that you're trying to make your own and not theirs, I suppose.
Also, what is a "chunk" in Starfield, if you don't mind my asking?
Oh. For some reason I was picturing a land mass like in Minecraft. 
sure I hear you, it's also in game, they're also simplistic, but if someone made a paid mod going out of their way to design new ones and you say nah f-that I'm going to do the same thing but this time it's done by me..... then you'd be doing exactly the same thing just done by you regardless of description or simplicity.
I wonder if there are jalapeno popper 'chunks'. 
but yeah no my main focus isn't copying anything, i just want to expand the selection and happened to jot down the same basic items as some of the ideas. it seems like the main focus of choose your chunks is the management aspect, but i guess i could avoid those and come up with different stuff
then yea I suggest finding interesting new things they didn't think of
My advice is don't limit yourself based on what other people create. If you're making an honest effort to make your own thing, then you're fine. There's nothing wrong with a little healthy competition, so long as it's for the right reasons and doesn't break any laws or steal from people etc.
the fun part is gonna be the modeling and texturing for the new chunks
to be frank there's bound to be duplicate ideas and overlap, just like my reference to patching every mod its impossible to keep up with every mod and what ideas are thrown out
but, at least the labels aren't too hard, i ended up making a python script and extracting individual letters from the main label texture and making the missing ones and it looks pretty good
one of the flavors I'm gonna add is a terrabrew classic flavored chunk, and I'll have the terrabrew logo on top of it
Huh. After looking up images of them in the base game, those are kinda neat. In-world do they say if the texture of them is the same/similar to the food it looks like, or is it some kind of powder or mush or something?
that's the secret of the lore
they make a good hardy squish when dropped lol
get rekt
:3 tried to do a bit and was too committed to pull out
👀
This is without a doubt the most beautiful thing I’ve ever seen.
not that
Oh, well what am I supposed to look at? Cause I dunno how you can top that burrito.
I think senter.pat used a script to achieve something like this for Galactic Globes, replacing the placed vanilla globes with a random selection from the mod-added list.
It's potentially problematic, though. There's a room in the Lodge I hadn't entered for a while after installing the mod, and when I finally got around to it, there were two dozen globes on the floor.
It seems every time I visited, a new globe was getting placed despite the previous still being there.
you can do this wtf
bethesda uses plenty of levelitems in worldspaces
How much gbs ram for a smoother use of the CK? I have 32 but wonder if increasing would make it better performances wise.
doesn't matter if your page file is low
some have issues with even 64gb but i'm able to run it on 16gb so your result may vary
Thanks, thats exactly what I need to know.
do you have DDR4 ram?
Don’t recall. But the whole rig is pretty strong (2yo). CK run but I wanted to inspect Akila and it seemed that the cell was crashing.
Might be just Akila being just too much.
Akila is basically Skyrim Riften
Wdym
More like Starfield New Mexico
Man, Akila city would’ve looked better as Diamond City
It’s made by the same designer if that suffice
Or was concept artist
Anyways, same person created both
Do you think like so cause of lack of depth?
A little bit, for being the “Heart of the freestar” it didn’t feel lively
It felt a rest stop on a road trip.
if you don't have engine fixes your fps will turn to 30fps regardless of rig setup
Just to add. There is no one answer fits all to your question. Each platform/PC is different. Monitor, Input (concole/keyboard), Power Supply, and os configuration. All play into your performance. You need more ram if you plan on Video editing, Music recording (for publication), or using CK and the other apps needed. In that case 64 mb and higher. Generally - just playing 32 is fine. Problems come with mods tbh; that is when you need your thinking cap and researching capabilities.
I was talking about RAM, but thank you for your input.
Still waiting to see what you made.
Ah right. I was struggling to think of an example, but that reminds me of the Lunar weapons in Skyrim which are definitely from a leveled list when spawned.
My only issue with Falkland systems is i crash everytime I try to exit the ship builder buuuuut it's likely my fault from one of the mods I use 😅
Time to shuffle and reshuffle until I can use this cool mod
I’m getting real Jason Statham vibes from this guy.
oh hey
Hello.
I made PC
MY GOD, it’s beautiful.
For the couple of seconds I got to see it.
I don’t believe it, FLOPPY DISK drive.
Less feed Sarah and more there wasn’t enough salt and you chucked it at her, those crab legs look good though.
I’ll tell you what, Tank, you done blew my mind with that PC.
Lot's of great stuff on the way
NICE, Ice Cream, Burritos, Fancy Food that would at LEAST cost 45 Credits at a swanky restaurant.
Akatosh preserve me, you really are COOKING, pun intended
So, The Crucible has cloning tech, it stands to reason that Cats, Dogs and old earth animals could theoretically be cloned
interesting mod: https://www.nexusmods.com/starfield/mods/2153?tab=description
looking forward to what the modder will do with it.
Did you notice the last updated timestamp? Now compare what was completed to that modder's wishlist goals.
Brand New Shipbuilder, fully customizable and comes with a Ship Services Tech NPC, Unlocked Black-market Shipbuilder with an average of 50 ships for sale! Coming in my new Mod Wicked Workshop Outpost Projeckt- Fielded.
That was suposed to go to ranger Ben. Whoops.
sane happened with me and the gardners of the galaxy..I have like 50 plants raining down on top of the kreet research facility every new character.
3 new chunks, with a regular chocolate chunk to compare to the white and dark chocolate versions
oi @rare shoal how were you able to add additional tattoes into SF since Creation Kit doesn't allow you to add mask files?
Do we still need Folder Junction for Vortex?
I do not see the calories label. LOL I assume that means I can eat 50.
I created the .DDS alpha files, extended the AVMs in the Creation Kit, then added new entries to the AVM extensions to point to the new .DDS texture files...
thnks!
I'd recommend the junction with or without Vortex, tbh. Anything that ends up in the Data folder in the My Games directory can end up overriding the game's root directory. Saves you from potential confusion and headaches if they're pointing to the same folder instead.
It can cause issues with OneDrive storage limits, though, so if you rely on that for data backup, the junction may not be ideal for you.
Anyone know in creation kit how to make your buildables show an icon rather than a exclamation mark?
Which game?
I would assume starfield considering this being the starfield mod chat
LoL
are the falkland habs able to be bought anywhere else or do i have to be at the location in NA
because i think NA might be what crashing me
oh my, the plot thickens. i tried to save in FL systems and it crashed again
Has anyone played the quest mod called Barrett's UC Remembrance?
The only type of mod that I can think of that needs a folder junction in Vortex to work are main menu replacers since a modded main menu would conflict with an existing game file.
You reached your outpost in another cell?
I went further!
The Falkland Systems shipbuilder parts are only available in NA currently. It is based similar to the Derretech V2 Shipbuilder where you can only get the Derretech V2 parts at one location (from the Derretech Spaceyard.)
You can generate icons for objects from the CK, those will be saved in tif format Steam/Source folder.
Then convert it to dds with AssetWatcher from game's Tools folder, and put it to Textures/Interface/WorkshopIcons/[the name of your plugin with extension].
However it may not work during tests (for esp mods and loose files), but if you make everything right then it should work after you convert your mod to esm and pack all its files to ba2 archive.
can i create a scene or modify a scene like a mission and edit or create a cutscene in starfield
Yes, go ahead
lol
Thanks for the help and response how do I start the generation part of the icons
I dunno, CAN YOU.
You have to set a workshop transform for the items this tutorial has a pretty good explanation on how to do it all https://www.reddit.com/r/starfieldmods/comments/1e3tc8r/how_to_add_menu_images_for_your_constructable/
It sounds long winded and complicated, but once you have it down it becomes a lot easier and doesn’t take as long as it sounds like it will
Dang, alright I'll have to shelf it until o figure out what conflict is causing the crash
Yea I’m also having issues currently tho all my other mods have worked fine 😭
any UI mods you installed? that'd be my first guess
StarUI? But when I disabled it all it didn't change
tried a full reboot? (closed the down and reopened) though it could also be because it was baked into the save
Yeah so I've just made a new save because it's been such a long time since I played
and its there on the main menu as well
if your playing on pc try a verify integrity, on xbox. im not entirly sure if there's a option to check (i shiver to suggest a full reinstall to see if that fixes it)
Either as mod overwrote a file or a natural corruption. Verifying Files is your best start. Also it is not like Bethesda has given us a manual on this menu.
Excellent - good to know.
Definitely worth taking note as I never expected that to cause issues but afteer starting with and without, the difference is huge
Make sure to notify author. Might be something the Author can modify. Lots of folks like that mod.
Will do
is there a mod out there that allows me to have more than one follower following me?
cheers ill give it a look hopefully its not too janky
god yes I've been looking for a good break down with visuals for this exact thing <3
This one broked my game
I wish there was a way to figure out what mod causes a game to crash
can you elaborate on the brokyness of your game?
Question, why is gardeners of the galaxy for sale but not achievement friendly?
sale doesnt check if its achievement friendly or not
https://www.youtube.com/watch?v=xzQD5TWrTQc New update showcase: NA medical building!
Discover a brandnew starfield experience! New update available with multiple new areas, light design tweaks and all new outpost objects 🌌
TO THE STARFIELD.
Interesting… I figured since the new way of doing things if it costs credits it would automatically be achievement friendly
Does anyone know for sure which mods aren’t compatible with Falkland systems mod by chance?
I know there's a mod that expands NA that's incompatible
cause it blocks the entry
Hmm I don’t have that one, I think the only mod ik that expands NA is the highway mod but It doesn’t conflict
Like I can enter it but it ends up freezing in the ship menu 😭
Do we know what's releasing tomorrow?
Nope
Outpost Vendors and Guards! Buildable, functional, interactable and made a little wicked!
Starfield 2.
I’m willing to bet my kidney, my car and my entire fortune of 66$ on it
Buildable Outpost NPC Vendors and Guards! I've also added a Brand New Landing Pad Shipbuilder model and Custom Ship Services Tech! Platform Containers, Trade Authority Kiosk and more!
https://youtu.be/2grXcvzpSgc
Hello everyone, I have an amazing breaktrough in modding for, Buildable Outpost NPC Vendors and Guards! I've also added a Brand New Landing Pad Shibuilder model and Custom Ship Services Tech! Platform Containers, Trade Authority Kiosk and more!
#starfieldmods #starfield #starfieldcreationkit #starfieldgameplay #wickedworkshop #fielded #starfiel...
Can you edit the star disk size for each planet? How does it work?
yep I def don't need to update my GCE
you've got this covered
it's all looking great
Thank you, took a while to figure out . . .
Any chance someone can bring a dune mod to starfield
I might as well just drop the list of what i had planned for it at you lol
so I can get all the features I wanted
I think a couple have already been released and then removed for copyright.
So the best would be for someone to make a "legally distinct, totally not Dune, but you obviously know where the idea came from" type of mod.
Like the Nomad Spacesuit?
Indeed.
when the CK was introduced last year
I saw someone on here post an image of the planet Arrakis
so I bet there will be Dune mods but its prob still a long ways off before a release happens
Much appreciated

Project Arrakis got DMCA'd by Legendary back in October iirc. The author received a cease and desist
Maybe they'd have more luck after the upcoming Dune MMO releases. 🤷♂️ seems silly to be so anal about the IP to shut down a free mod on Nexus
aah yeah, that makes sense
still, imo Starfield modding is very early
so im sure we will be seeing all kinds of other IPs being thrown into the game, years later
altho, I dunno if they will be on the Creations store
I agree
they could have just used a different name to get away from the IP identity
but im guessing its because they wanted to bring the actual IP into the game and familiarity
but hey, im sure we will also be getting original content eventually
One of the things I’ve really enjoyed about the Starfield mod scene so far has been how much original stuff there has been
It’s a really rich universe so it’s great seeing people expand on all the games different facets
for now, Im just waiting on mods that are lore-friendly or atleast fits the current state of the game
then jump into seeing all kinds of DLC-sized mods thats its own thing but still connects with the base game
there's so many I wanna do
I honestly want to see what zone79 can do with the Starborn lol
Id like to get into modding myself
but for now, Im just gonna chill and wait for Bethesda to release just a few more Story expansions
and more features in the CK
Anyone else ha ijg the falkland ship mods crash their ship builder
Not currently, are you having this issue on Xbox?
I've read someone's comment on the StarfieldModFeedback subreddit that they think TNs All in One and/or related patches might cause that issue.
I use both, though, and I haven't had the problem. So maybe it's one of the patches or their order in the LO
https://www.reddit.com/r/StarfieldModFeedback/s/XXbkkC20DI
Another comment says they disabled TNs and the patches and could then add parts with no problems
Man Tbis is unfortunate, I can't get the mkd to work and Honestyl.dont feel.like sow ding the next few hours troubleshooting.
I wonder if I can just get my 500 credits back, I haven't played the gane in a while saw this mkd and wanted to give it a try and boom no Bueno.
Im on xbox
I've heard Bethesda support is amenable to refunding the Creation Credits, yeah. I think you just have to submit a support ticket from your bethesda.net account.
Yea I just give up then... Ima probably just go play palworld again.
I don't think I'll be trying out the paid creations anymore.
Ill.try one mlre thing qith this mod but if that doesn't work I'll just leave it be
That's unfortunate. There are plenty of good Creations so far.
I understand the frustration, though. It's likely a conflict issue and those are a pain to pinpoint and deal with on Xbox.
SonI put one part and it was fine, but if I put alot of the parts for the ship it freezes the game when I try to exit ship builder
I have a ship I build that's a Huge Lego set that let's me check.out new habs but it doesn't want to work with this specific ship Hab part. Seems if I use alot ofnthe parts the gane doesn't like that
Not perfect, but I am pretty proud of her.
Maybe it's a specific hab or its placement? I've only built one custom ship using 3 Falkland habs and a bunch of the structurals. I've been mostly customizing the Swift III.
Well seems it didn't like the all in one or the and the Living quarters big ones
It also didn't work on my narwhal I bought but the small Control room worked on my other ship ao maybe it's the ship... but the cockpit don't seem.to connect either.
If I use the cockpit it says that there is no way tomget to the cockpit
The cockpit not connecting happens in the base game sometimes, too. Taiyo's Himeji Command Bridge specifically has that problem.
On PC, you can hover over the snap point you wanna connect to and press G to connect a cockpit and get around the error, but I don't know of a workaround when using a controller.
Yup, so It works on my hoke ship, so far, ha e to test out the 2×3 and 2×2 next. It's weird fir sure
Sp thr parts work with my other ship, I might have to NG plus the game... actually I'll just make a new characger with the mkds I have to clear it better
Curious thought, if someone made a player home mod that acted as an outpost. Could they have resources sent there as well as crew?
Well the ship stuff works but I went NG plus again and it's still has missing people's body parts after installing the zone mod for the EIT clothes.
Sooo im done for a while with the game
I was trying to find out about the Dune - Arrakis mod - I came across this on Nexus: - What does it mean? starfield/mods/11139:
Under moderation
This mod is under moderation review (since 30 Oct 2024, 2:14PM )
it was DMCA'd according to a message earlier in here
I learnt that Clothing replacers and NPC replacers don't mix. I had to quit using both.
So mesmacat published Starborn Player Home at Moonhenge in Creations. But I see no way to figure out whom that is. I want the Author to know I am really liking it. If there is a DLC for Starborn - this is the model for it - its only 2.57 mb but it looks like it should be 200 mb (For me it installed as 1.87 mb). its something else. The Imagination for it - I have an artistic side - but this mod is a different kind of imagination. I rate the design AAA. I guess it helps I am into Stonehenge stuff too. 🌟 ❤️ I found out the author is on reddit as BackgroundMost1180 He says his "design was as a Starborn Batcave." Yep I agree.
I’m on Xbox too, I have invisible ppl too. What I do is every time I enter the creation store I reload the game. Never use continue on the saves always load a hard save. If they turn invisible just reload. Make sure you always quit your game after each play
Check out Sista Citizens YouTube… she has Xbox tips
They say perfection can’t be attained, but you came exceptionally close, this gun is gorgeous.
oh, that is nice, def a display piece for any room. you should add an 'm' after the P238..its a Miiitry special.
I'm curious as to why when I unsubscribe and delete a creation both in the creations menu and on the website that the creation still shows in my library in the in game creations?
Thank you, I had to save my load load order and completely delete save data then reload the game and re download my load order then load the game up
If it happens again just hard save, quit and then quit quit the game. Reload and boom no more invisible ppl
My newest mod, Ship Wings, is finally out! Some of y'all might remember the teaser images I posted last month - I'm so excited to see what people build with these! 🥰 https://creations.bethesda.net/en/starfield/details/369ec096-4e51-4332-b0ab-6302f18ff4ee/Ship_Wings
New additions! Check out the EPIC outpost defense at the end! https://youtu.be/rbfRXVTuMiU
Hello everyone, a couple more things to show you before release, I am aiming for early next week for a date. In this video I've upgraded the Landing Pad Shipbuilder to a veritable trade center, check it out. BONUS Outpost defense at the end!
#starfield #starfieldmods #starfieldgameplay #starfieldcreationkit #starfieldoutpostmods #wickedworksh...
Custom Shops!
Any new info on making custom weapon animations?
nope
Damn. 🥺
Info on making standalone weapon sounds for standalone weapons? Non replacer weapon sounds for non replacer weapons?
Oh, I thought Falklands is on another planet with a different city.
Nah. It kinda looks like the HQ was designed to be a NAT stop? But it works pretty well as is. It's a cool location.
I'm going to be messing with it soon, made a loop for my pulse rifle and I need to figure this out.
I think some weapon mods already use custom sounds? Raijin revolver uses a modified razorback sound effect if I'm not mistaken. Not sure if that was set up using a separate sound file or whatever, though.
Downloaded the weapon mods released today and now half of the NPCs in the lodge have invisible shirts
Which ones?
You bought all 3? Nice.
Now I'm gonna include Chippendale's attire with mine. That's what the people want.
I’m not at my computer but I think it’s the crossbow, sidearm pistol and one other
Not the pistol, Dawg, The Astra 19 is too cool
@woeful sigil I've got two things, a bug and a request if possible? The penetrator rounds magazine is invisible on Xbox and I was curious if you'd add a semi-auto receiver in the future please?
Hi, there isn't a penetator rounds option on my creation, this would be another mod adding this option to my gun.
I can add a semi-auto reciever in future 😄
Oh okay thank you, do you know what mod it might be?
I'm really not sure, any mod that would add crafting recipes for OMODs (object modifications) to every weapon I guess?
The penetrator rounds are probably from the Raijin revolver. Not properly tied to the Raijin's mod association keyword so they show up for every weapon at the workbench missing the mesh.
I'll let the author know about this
Thank you, I really appreciate that
Yw
Thank you for supporting me, by purchasing my mods, btw 🙏
I've been foaming at the mouth each week waiting for it 😂 it really did replace my Atom74 but Lyria has that now
I'm curious if the Raijin Revolver might also be causing custom weapons to not have a weapon icon in the workbench, favourites and unholstered menus?
Personally, I’m digging the Astra 19
Current limitation with icons, none of my creations have them out of the box, one mod has to apply the icons else conflicts happen IIRC
How good is it? I saved the last of my credits for the VMP-31
Pretty good, but I bought it uniquely for the aesthetic
Ah okay, hopefully there will be tools for that soon
Looks very futuristic
This mod supports icons and patches are made for my weapons 😄 https://creations.bethesda.net/en/starfield/details/49394891-43c9-491c-865c-be2012416efb/Ammo_HUD__Long_Names_
Unfortunately achievements will be disabled
I'll look into them, I thought they replaced the icons rather than added any that were missing
Tell me Harra, with your WOTW editions, will we ever get the Reba Rifle from FO4?
I think it just adds the ammo type next to it, but the patches are made simply because only one mod can alter icons. so that mod is one of the "go-to" icon mods so-to-speak
If custom animations tools are made available, maybe!
Are there any plans for future WOTW mods currently? If we're allowed to know
Think them tools are coming this year?
Yeah I can discuss that, at the moment, no. I am focusing on lore-friendly creations and haven't got any plans for fallout weapons. But maybe one day...
I'm really not sure
would be nice!
Note to self, don't full auto the VMP 😂 downed Lyria and missed the spacers
It's a fierce gun, for sure!
It's fierce, but sooooo fun, I just hate that I had to choose, if I could Wolfenstein that with Atom I'd be very happy, but again Lyria has it so I'm happy with the trade off
...I just hope she doesn't try to get back at me
I’m waiting for the day Lyria is romancable
That would be the day
All I want to do is marry my favorite space speed addict
Is the mod “Shame” any good?!? Been lookin for a mod like this for quite a while.
they need to use Bethesda version of Romance
its all included there🤣
A wild DJ appears
Damn. The animation kit isn’t out yet?!!?!
How did I possibly miss your mod. More ship building for me. LOL
Sheesh
yeah bummer.
eventually
gotta deal with proprietary and etc etc
I mean, After a while, Sarah Morgan just doesn’t cut it anymore.
I am not trying to complain, but I thought it would’ve been out by now. Or at least announced. Very strange. Thanks for the confirm.
yea ik
currently working on an Inigo like follower and its a shame that most of the VC followers are using custom versions instead of bethesda version
I would rather it actually work - than have loads of complaints they pushed it out earlier - that it is ready. So patience is the word on this for today. 🥺
Man, I’d pay good creation club money to have an Inigo like follower
it will be free
Hands down the best, that and SDA Serana.
if the writer gets choose to join VC program he could optiomally be made paid for those that choose that route
other than that currently looking under the hood at how bethesda made their companions
Working on companions is so fun
Lol. I mean, that’s true, but are they even working on it? Lol. The only way I knew it was coming was from this Discord channel. Lol. Isn’t it just the animations that are in the engine? It’s not like they are porting over the Havok/Unreal Engine animations, are they?
I miss doing those kinda mods
If so, that would be insane. Lol
once you understand how bethesda did em🤣
https://tenor.com/view/vietnam-flashback-traumatized-cat-gif-7852054576948114551 every time I hear VC
Hoping for a “Drugs of the Settled Systems” mod. Prescription, recreational, “Street”, hard stuff, and “Designer”. Along with nicotine and alcohol.
I need to make a framework so that allow modded companions to inject safely into the Reactions that Companions share
That would be dope.
tho I doubt sf is no where near fnv
mf you backported
Hey, I kinda remember this!!!!
Why does Nick fit in so well in NV, that his initials are also NV
Fr
that was so long ago
Having a companion as well written as Nick in SF would be awesome.
Maccreary and Cait are my favorites.
@autumn idol I'm guessing how everything works now is completely different?
I def like them too, even tho the RR was a complete failure lol
Yeah, that’s fair.
pretty much yea
bit more steps needed
elite members are easier to create than companions
HATED PIPER, all the other companions had real wasteland problems and here's Piper living in the safest place possible just causing all of the problems possible
I assume it's just a slap on script for them
OH GAUD
That’s also fair, she was a little too preachy for me.
Cait and Curie was where it was at and Hancock, definitely Hancock.
nope
I just felt like she was out of place... like.. you want a latte with your useless complaints too? while people out there starve, die, get irradiated and drug off by ghouls?
Let’s not forget she was a TERRIBLE older sister
fight for what justice? have you been outside of Diamond city?
Like, Hey, Nat, I’m leaving with a possible dangerous vault dweller, don’t wait up
tbf tho I met her after going through the most painful cycle of die reload game
Interesting, I might have to poke you about this later
At least Sarah is an adult and grew up and had to face real problems and did a lot of growing up.
That’s true, she was a military commander.
Whereas piper is just some lady who writes for a newspaper in the post apocalypse
Bold of her to assume people read at all
which helps literally no one
it wouldn't be so insufferable if she didnt act holier than thou and have such an abrasive attitude
Life already seems hard enough as it, why the hell would I spend my hard earned caps on it?
Let’s not forget that she wanted nick to spy on the SS

she should go the way of Mama Murphy where it put her chair all the way outside of the walls over my outpost in the middle of the river where I can forget she exists
@sharp lynx Wait…..what happened to the food mod??!!!? 😂
I always sent her back to DC because I was tired of her getting mad when I accidentally killed someone
I wasn’t about to feed in her my settlement
I hope it didn’t go the way of the dodo bird.
I'm still working on it.
At least Mama Murphy helped us take down a Synth Operative.
She’s very BASED.
Cooking is an art and Perfection is also an art. Food that is appealing to the eye is more fulfilling. We await.
It's a shame I pulled that old Nick mod forever ago
yea I have been hard at work with the mod hit 300 items a few days ago
WOAH!
That’s a lot of Stuffs.
It is all mouth wateringly appealing too.
yea it all looks pretty good
Okay off to make a meal
The French toast is absolutely blowing my mind, especially since the French don’t exist anymore
I mean, some of the npcs in Akila randomly speak Korean so I assume hints of everything else still exists
There are Koreans in Akila? I’ll be damned.
What is that?! Bottom left corner?
I do!!!
I'm going to delete the image right away
But she does a variety of nationality foods. I am happy
@sour steppe I see you lol
Hey, Tank, you ever thought of making a Food Truck mod?
I'm not hiding 😆
It travels everywhere selling your various FOODS.
We need some unusual feeds that reek Starborn lol look at that lay out.
Excellent work as always @sharp lynx 🤘😎
It's been a lot of hard work for sure.
I take it back, open up a whole ass restaurant “Tank’s Food”
I believe it
I now have permanent blender vision.
and the kicker here is............. this isn't a food mod
You’re blowing my mind here, Tank.
I am thinking a joint store of Tranquilitea with Tank Food Restaurant
I like it, imagine, a story of a starship taco truck
Starship Taco.
travels the galaxy, sells exotic foods
That sounds like a franchise to me.
And the food would be different based on the region the truck is in.
What I like to know is.... who's going to be the first to find the random Fre sha voca do. I've placed somewhere
Now that I absolutely believe would exist in the future.
What would Space-stagram models do with their Avocado Toast?
The PC 3D prints the food?
Edible 3D food, I’d eat it.
If I can eat at Arby’s, I can eat 3D printed food.
looking to chat with @korodic about Shopping List, or really anyone who might know under what conditions it runs? my problem is it’s getting some of the stuff but missing the important part(bullets), sometimes it gets them others it doesn’t, and I just want to know what I should be doing to make sure it works every time. thanks to anyone who offers help.
thanks everyone tho ❤️ you all are awesome.
If one can eat Dominos one can eat 3d food. LOL
I absolutely demolish dominos though.
And thank you for your excellent work
You’re pretty awesome yourself, Tank.

Not to mention, FINALLY, my character can finally eat something other than oranges.
How many unattended meals will decorate my ship and outpost I wonder?
So should I load these mods in b4 unity or after? Just curious?
Yes it's a lot. Hopefully nothing interferes
Adding Agnes Tachyon into Starfield. Use 【Industrial Workbench】 to create 《Agnes's outfit》 and 《Agnes's Spacesuit》.
This mod aims to diversify every single planet and biome so that most of them feel unique!
Makes Earth habitable again by giving it back its atmosphere. Added points of interests, changed biomes so Earth is no longer a barren wasteland. Lots of new fauna and flora.
Better Living adds 700+ various objects from the base game to the outpost, player home, and ship building menus, including buildings, decor, furniture, and many more.
I'm shocked the bot even let you post that LOL
Same
Oh no. Hopefully not another bot loving me. I already have cortana(microsofts AI) and Google wanting me. (literally)
But anyway, should I activate them b4 or after unity?
I am unsure, but the best way to test that would be to save twice and use the second save as the installation save while having a clean unaffected save on standby
I have saved the blink.dll and the autosave.dll in other folders for just in case
smort
Can I get some help with a couple mods? I had the invisible people glitch and did the reset to fix it, but since then I've noticed I can no longer buy any nomad items or outfits from The Wulfy's Settlement Outfit Variety, could it be a load order issue?
Most likely its a load order issue. But there is no magic book - You will have to adjust the load order and figure out the placement. If you know the item missing mod - you need to examine its location - move it up or down. Or if it happened after a new mod install - That mod may need to be moved. All load order controlled in the Creations menu. If MO2 or Vortex involved - they should all match up with what displays in Creations Load order. Also look for possible unchecked mods in there - certain conflicts and Creations Load order will disable (uncheck) and clicking on it will usually provide a good idea of the issue.
Has there been a word of why there's no public Creation Kit wiki for the game?
For me, I started getting into modding very organically. I literally just added something to the game that I really wanted. I took the rusty bunk/toilet out of the sleep crate home in Neon so I could decorate it myself.
yeah, the only modding ive done was make some generic followers for Skyrim SE a few years ago
id like to do the same with Starfield soon enough but seeing that the CK is being developed the same way as the game and having stuff added into it overtime, yea Im gonna wait still
hopefully by the time I get into modding, theres all kinds of stuff to play around with in the CK
Does anyone know what "DoMeshOptimization" in AssetWatcher settings does?
Another Awesome Outpost Defense with my new Outpost Guard Robots, check it out!
https://youtu.be/1XSaxJHQ6f4
Hello everyone, I have an awesome Outpost Defense with some new creations coming out in my upcoming Starfield Mod Fielded! EPIC Outpost Guard Robots, check it out!
#starfield #starfieldmods #starfieldgameplay #starfieldcreationkit #starfieldoutpostmods #wickedworkshop #fielded
Contact
SomethingWicked3 (Discord) https://discord.gg/ntxFU3fT
Som...
Custom Outpost Defense, Guards and Robots!
They still working on getting it public
Why no announcement idk...
If I may ask, did anyone representing Bethesda mention in the past that any CK documentation wiki is planned for the release? Or these are just hopes of community?
I wonder if they are going to release more templates for us to use. Like marvelous designer projects, photoshop files, Houdini presets for planet terrain
Last I'd was in there they do want to release it
Just like how they released lipsync
Houdini they need to make a license
How much harder is it to add items to an existing npc then just placing them in a lootcrate?
Just curious.
you can just drag and drop
CK made doing stuff like this very easy
I see.
but if the npc is using a template you can't add it to said inventory since its being overwritten
day god knows of me asking for an achievement friendly place doors/ladders and rev-8 hanger hab
Thanks, that's nice, though it seems all is about the timing for me. I'm afraid by the time they'll release it, it won't be needed by me anymore :] As I make some mods now, and sometimes that's a pain to spend all the time on debugging/testing and searching for info, than actually creating something ;p
well you can always join the program in meantime
You’ll live without those achievements
So add guns to an gun npc. Add ammo to an ammo npc
Stuff like that?
I was just thinking of adding all the keys for doors to an npc
ye
You're asking for AF versions of mods from authors that aren't even Verified Creators. Tbh, you're better off just taking the time to earn your achievements and then opening your game up to the thousands of awesome mods that aren't achievement friendly.
Is it cultural appropriation to want Naoe’s outfit from AC shadows in Starfield?
No that’s silly
That’s fair.
Let’s get that outfit in there then, I can use while murdering Ron Hope.
wait how would that be culture appropiration?
Beats the hell out of me.
How do I find an weapon npc in ck and add my new weapon to it?
I'm looking for Jemison's alpha centuri npc but forgot her name
weapon npc?
Npc that sells weapons
All I know is I needs it
So 12 hours later, a full reinstall, guided and tweaked load orders, it seems I've made things worse.
I can still use anything outpost, vehicle, ship, weapon and crafting related. But it seems that 3 mods are causing conflict with eachother.
Vendors Sell Faction Gear, Settled System Outfit Variety and Nomad Spacesuit.
It's very hit or miss, and moreso miss. I can sometimes buy faction gear if it doesn't cross over with the other mods, and I can sometimes buy outfit variety gear if it doesn't crossover with the others, but for the life of me I can not buy any nomad gear. It just doesn't show up and I'm really confused because it was fine last week, but this week those three have decided to stop working properly
Need to look for the container instead
My idea failed anyway. Plus not sure how to modify a weapon model and skin. Really wanted to make a lightning grenade launcher like asha tamer. Where it shoots grenades that unleashes a lightning explosion. But also wanted it to be 69 ammo capacity, with burst fire.
Lastly to look like this beauty.
Also cost 100,000 credits and use a custom ammo called capsule lightning.
Damage = 800
Look at shattered space
I don't have it.
The electric grenade launcher is funnily enough one of the new weapons
One of the few to also have a charge function
Probably not very powerful though I'm guessing?
Hey there, did you notice any FPS drops when firing this weapon on Xbox? (Out of curiosity)
Only slightly on visuals mode, it's not too noticeable on performance either
okay thank you
Hi everyone. Is xbox series x bethesda starfield creations down right now?
It does not seem to be down. Are you receiving any error messages?
Here is what happens when I click on creations when playing xbox series x starfield.
Give this a try: https://help.bethesda.net/#en/answer/68413
Never mind it seems to be working again.
Excellent!
So.
Who here do I have to convince to bring the Green Ranger to SF and not just any Green Ranger, THE green ranger.
Lol
He walks in, air punches just one of them and STILL solos them all.
I believe that’s what the kids call AURA
Is that the new terminology? GOAT, pog, peak. Hard to keep up if the kids change their minds every two weeks.
Man, I’m 27 and I’ve already given up trying to follow the TRENDS
I quote this man more than I probably should.
creation engine 2 no longer uses .bgsm/.bgem
Current brain rot includes: skibbity,rizz,Ohio,and yes aura, also mewing (I've studies their words to communicate with my students) they also seem to celebrate when you get it right
Man, what does OHIO even mean.
Its kind of like good but also bad. I think it's just a new sign of acknowledgement
I swear if someone says it’s a state.
Or like whatever xD
Kids these days are kind of dumb no?
A state of mind, perhaps.
Man, idk, we said some pretty cringey stuff growing up.
Generation born with screens but still can't seem to figure out me explaining how to use an iPad
Yeah my gen had shrek is love and the dawn of the tf2 animations
I remember SWAG and YOLO
Thats very skibbity of you :3
I hate that word with a passion.
So do i but I hear it every day so I'm desensitized
And Rizz.
Thats my response everytime they say skibbity. I tell them no rizz
I think the slang these days is kinda funny. Like we (my generation) were going around saying "all that and a bag of chips" which is objectively much lamer.
Pff thing is where did that come from though because all they're slang comes straight from the tf2 animation series Skibbity toilet
You mean Fanum tax?
No clue
But according to my hippcionary (urban dictionary) its when you steal food from friends such as the act of stealing a fry
Damn the renegade xD yknow I'm not sure
Breh, Kendrick wins biggest hater of the year.
Yeah on the super bowl stage is crazy
I’d feel bad for drake if I didn’t know drake was a perv.
teaser image for my next mod (gonna be a while, it's a lot of habs)
Are there any double-decker hab mods?
Finally want to start modding my game after over 700 hour but I feel like there going to be an update at some point that will make a ton need updating. So torn
usually the only mods that need updating are ones that use script extenders
so if your concerned about that just steer clear of those mods until the next update hits
Mmm thats true good call
I've definitely seen a mod or two with them, but I can't recall offhand
All jokes aside, this is very ergonomic
honestly wouldn't be to hard right? at least if your fine using ladders
stack two shells and two int's ontop of each other
would be harder if you want the whole inside space open
right, but I think like...maybe Trident Luxury has a double decker? I feel like I saw an existing one
the siren of the stars right?
no I mean the Trident Luxury mod
I'm working on a big 3Lx2Wx2H for these Ryujin habs though
guys partnered with a modeler who makes the custom shells for him
yeah DP areospace is kind of crazy and a sleeper mod
like this hanger oh my god!
That's more like it, thx
glad to be of help
What are the best mods for stair/ramp options? I have Ship Extension, which is nice and simple, but the game doesn't seem to recognize cockpit paths through the pieces.
That mods not out yet is it?
nope its out and on nexus
Xbox?
sadly seems no no
Ok thanks
I’m getting final space vibes from this
QQ: Who here likes plushies?
Yes
requesting feedback on this.
Plushy explosion!!
Oh nice!!
generates a random rainbow assortment of plushies
I love it
part of my Gorefield: Rated E for Everyone idea
I think it needs a burst of glitter
You def need that
Are there any mods to make outposts more useful in the grand scale of the game, rather than just being cyclical?
I'm trying to make one
My old GCE mod aimed to do that but I don't know what you're looking for exactly
I just typed out a whole long answer and the filter killed my message for saying 's * i t' with an asterisk.. arrgghh
Sim Settlements 2 for Starfield? ZOMG
Other games have outposts whith meaningful gameplay that effects economies and the result of the game. Starfield does not. (CBA to type it all again)
Honestly, I would pay like $40 for a Starfield expansion that basically just ported Sim Settlements 2 to Starfield
Well that's essentially what I was and am working on
there are not enough emojis for my response....
A base that works like the ones in x4 Foundation, where meaningful manufacturing and selling/buying is done
Well I did the manufacturing part
It has a satisfactory style system
Removed the need for ore to be required for placing common mining drills
Added the start of a packing and shipping system
Does it give outposts a use outside of more outposts though? or just more manufacturing for the sake of it?
It also comes with placable settlers but I haven't had the chance to script those yet
attracting settlers would be so awesome
Well some of the logistics buildings give you passive income
I want a SPACE TOWN dag nabbit!
Agreed. I would like that.
It was basically a start at what I really would like to do
Prior to the ck, now that we have the ck I can really get into the weeds of doing the cool stuff
it'd be so cool to be able to start with an outpost, and have it grow into a town, and then a little hub. See ships come and go, people shopping, doing stuff.
Dawg, that would be 🔥
That. They either come organically or you can dictate what will be built there.
like different recreation habs, one for kids, etc.
I'd like them to have a functional reason to exist out of cosmetics in the wider game. It looks like that's not changed since launch. I'll check out your mods though @sharp lynx Thanks
There we go that's the mod
Would it be against Beth rules to ask for Chunks to be turned into McDowell’s?
As I said it was the base foundation for what I have planned for later now that I got the ck
So its going to get a massive overhaul
I have something else on the way for outpost stuff but it's a surprise
I mean, it is McDowell’s after all. Lol
I personally want to have a more functional outpost system as well
Colony sim is 100% what I'd love to do
And this as Terrabrew. Hannah/Hazel
LoL
Can 100% vouch for this mod being exactly what you'd need to make your very own settlement!! Seen this a while ago on nexus but I was on xbox and tankgirl was looking at bringing it in to xbox at some point...... decided I really needed that mod so went out and bought a PC just so I could use her mod....... even learned to update the nifs so I can use it before she updates it...... and yeah we'll well worth it!!!! Although I think all her mods are awesome this one is just 100% a must for outposts.
Confirmed TG joining the sim settlement team?! Jk
new modder here. im working on a mod to turn a creature into a commandable companion. ive followed some tutorials online but they were for fallout 4 im close but, looking for some help to finish it out as there are a few steps out of place and im unsure where to place them. if anyone experienced with making companions would like to get in touch and assist i would deeply appreciate it
you can look at how Elite companions works
im super new. im unsure what elite companions are.
i cant get dialogue to appear so i suspect certain conditions for the scenes are incorrect and another function is present. when pressing e on said follower, i can command them to move or inspect or pick up an item
With this, I can build New Nova Scotia.
LOL
Building outposts was never an issue. The problem is they have no real purpose other than a circular reason of building more outposts, storage and cosmetics. Looking at this wonderful mod, this doesn't seem to address that wider issue. Outposts still have almost no relation to the rest of the game.
The original way fuel was going to work would have made these much more useful and the game much more fun with a real sense of accomplishment.
There's a huge amount of games out there that use bases and outposts in a way that has a direct influence on the rest of the wider game.
Happy St. Valentines day fam. Go out of your way to be nice to someone today!
Or if you can't, at least use a non-lethal way to take them down 💖
Were you getting error code 1 as a result of this when running the FX Compiler? I have mine installed in the windows x86 directory, but I want to see if I have something else wrong before moving my entire directory over.
@kind pecan The last CK update to version 1.14.78 was intended to fix the problem of having spaces in the install path. There should be no need to move it.
@devout kindle Hey there, I was wondering if you're going to update your Zone79 clothing distribution mods to support the new ZBB versions? (Or do they already work? I haven't tested yet)
Tempting, but I like stabbing chooms in Neon
I get real DARK SOULS in Neon sometimes
Given Tanks many BASED Mods and various other command mods, Man, I’ll finally be able to live out my DREAMS of being a warlord.
how hard is it to make new habs?
honestly not difficult at all
Any chance of better looking eyes? Maybe Alien and full colored large eyes? Pets would be nice too.
id assume the hardest part with habs is decorating them to look good?
depends on what kinda hab
outpost habs do not like being decorated on a medium scale.
i was thinking of making some ship habs and other parts, mainly for some ship ideas i have but I'd also release the mod for others to use as well
would it be possible to make custom ship habs with the rectangular doors on the front/back and an adapter hab piece for it to work with vanilla and other mods stuff?
People are making ship habs though, there's many great ones on nexus, but it does seem complicated, at least until you get into the flow with it. Just be sure to do navmesh before releasing it lol...
start with something simple'ish to get started & not be overwhelmed, like a 1x1 companionway with storage alternate, you can copy a vanilla one in & check it out, once you're comfortable with whats there you can bring in different mesh if thats needed for your design, Tank_Girl is right though, its a big commitment unless you're just going to do one or two parts, a whole collection is a massive job.
I mean it's more than that when you publish them
I see a lot of folks install them mid-game, build their ship with them, uninstall the mod and then get mad half their ship is missing then go on a tirate.
I just dont wanna deal with that
You know what? Fair, sounds like an actual HASSLE if things go sideways.
lol, well there's always going to be someone making mistakes no matter the mod, even if its completely unrelated they show up with a complex idea of why your mod is to blame lol
I didn't know that 
I don’t trust Hab Mods, I’m always afraid I’m gonna fall through em.
I like making my harmless and less invasive outpost stuff
so far ive had good luck with all the ones ive added in my game, I read posts on mods to check
Let me get outta this chair, FALLING TO JUPITER, too risky.
I have a tutorial up about making ship habs: https://youtu.be/9-Bi8WnJWqM?si=8iusg80-KV7jCSzO
Trying my hand at sharing some modder knowledge. This a sort-of tutorial, sort-of overview of how to make a ship hab module for Starfield, and some of the more complicated pieces involved. This tutorial assumes you already know your way around the Creation Kit somewhat.
Intro - 00:00
Hab basics - 01:10
Look at a Game Hab - 02:20
A Hab From (Alm...
Yea I'm not saying they're bad, actually I'm pretty ignorant when it comes to make them cause I've never even built a ship in game XD
yea there ya go listen to Fen
Ship habs can be complicated, depending on what the goal is
Fen I'll 100% post that if I see people ask in the future ❤️
Oh building a ship is so much fun, but must have Ship Builder Configurator mod & a few others that improve it, I love building ships just as much as outposts
easy mode is : copy BGS habs, redecorate, make the connection and forms, done.
hard mode would be: model your own exterior and interior, do everything custom, decorate, light, make connections, make custom snap behavior, make forms, done.
which is pretty similar to outpost habs tbh
Once the crimson light ship mod came out, I came to the decision thats the only ship I need.
im making custom stuff, mostly just ideatiojn in blender at this point though, will do outpost stuff as well, but I take my time, no rush or I get burned out
Yea I just use the stock guardian
No need to dabble in… FORBIDDEN sciences
on nexus there's a 'mod' that provides some tutorial and basic models for use in make ship pieces, might be useful
you'll never find me in space unless the game forces me to be there
tbh the biggest issue with custom exterior/interior stuff would be the difficulty/annoyance of matching BGS ship doors/hatches so that the default snap behaviour can be used
ayyy, if seen some tutorials, im just torn between which mod to make first, so i tinker & ideate on several things until something pulls me into the flow
that's a good method
Understandable, I spend most of my time on Hyugens, decorating my outpost and building my armory
I’ve got enough firepower to annex space New Mexico, aka Akila.
this is also my problem LOL, the game is ridiculously fun, so ive mostly just played the game, 800 hours playtime by now
last week I officially had more CK time than play time
I like building things, and I like seeing other people enjoy stuff I've built
yea, creation kit has never been better either, its cozy, I ran into the limits on hudini data my last run thru, then discovered we need to hexedit to edit planet datas 🥲
I left Sarah back on Cassiopeia and never looked back.
im using creationkit extended mod as well, but there's just certain areas they've not opened up to us, at least that one area I found for some of the planet datas
no big deal really, I was only exploring & seeing whats possible, totally custom planets are on my bucket list, I might even be willing to hexedit to get in the nitty gritty of the terrain lol
even without that we can make custom terrain with our POI so a fairly custom planet is already possible without the deeper data, I just want to replace the existing templates that tile on the surface to make the tiles too, eventually
That looked fun 😂
My god, terrain is a nightmare while building outpost
I ideated a way to efficiently do away with that, but its complex & requires a deep what should be vanilla implementation
I have an effective way Its complex
they require not having all the terrain, it would be mega tons of gigabytes extra, but there is a middle road one could take to avoid that, yet still have consistency even with procgen
oh?
POI to have terrain files that are static though, so a lot can be done with that already, even before messing with procgen terrain
I bet there's a way we can tie those into outposts & choose an existing poi terrain file for each outpost* , the game blends them over the generated terrain already nicely, just need a modder to dive in lol
thats a whole different idea though to what I mentioned earlier
doing so could make outposts saveable & shareable too, since the land could be consistent
only reason ive not gone thru unity yet lol... dont want to lose my 24 outposts & network of resource production
very interesting!
BY AKATOSH, 24 outposts?
yea lol, need that many in order to harvest & mine all available resources, well 23, last one is manufacturing hub all gets delivered to. lol
Some things would be best for Bethesda to do in the core game, like saveable/shareable outposts, or enhancing the proc gen terrain to be consistent, otherwise console players will miss out, since some things likely would require script extender otherwise.
Starfield Creations Kit: After last update, I’m having problems with the textures, I see everything pink. I tried many things, even re-installing CK, nothing helps. If any of you know how to fix this, I’d appreciate the help. Tks so much 😘
Do you have a Materials folder in Data/ ?
^ materials also changed in the last update, so you might need to re-extract them.
I had but I lost it when I re-installed the CK. I did on purpose, in case the problem was the textures I had.
Yeah, then like xtcrefugee said, you'll need to re-extract the folder. The magenta means you have your CK set for handling materials, and it only works if you have an extracted Materials folder in Data
I see, I’ll extract them again. Tks for your help!
Tks, I’ll do that.
It's a problem from your CreationKitCustom.ini
I had this problem too, it's because of a line in the ini file, something like "use packed material : 0"
Ahoi Vince!
I saw that too, somewhere in Reddit, that I had to delete bUseCompiledDB=0 or replace by =1. I did both, didn’t work.
Ahoi tank !
Hmm, then I don't know, that's what I did and it worked for me ^^
Well, first I’ll re-extract my files. If this doesn’t work, I’ll try once more. Tks anyway for your input! 🤩
you're welcome x)
Slowly chipping away at my Old Earth Industries weapon pack.
Looks great! Plasticity?
So what's the lore with Old Earth Industries? Is it actually a company making reproductions of old Earth stuff, or just what you're calling the series of mods?
When I get my hands on this, I swear I’m onna call it the Butterfly Model-V
Yes!
I'm just getting familiar with it. I can always tell by the mesh, faces look so much better lol.
Essentially they're an arms industry that also focus on Old Earth heritage preservation. I've divided the weaponry into 2 categories. First one is simple and reliable budget options firearms. To help arm the who aren't made of coin and ensures that settlers/farmers and those who are more in isolated areas have weapons. These are based off of old earth weapons but have a "modern" update. The image above is based off the Burton M1917 LMR. Then the other category is reproductions. These are 1:1 old earth weapons like AK's, M4's etc... that were either brought from Earth when humans evacuated, or their blueprints were preserved and Old Earth Industries makes reproductions of them.
Sweet, sounds fun
https://www.nexusmods.com/starfield/mods/12894
Is this coming to Xbox anytime soon?
if I get perms I could port it
Bro, I would be forever grateful. And also my cheque book will be out.
Yes it's coming to Xbox. I need to finish checking if any other workbenches are obstructed. The reason I release on Nexus first is to get feedback; I wouldn't have noticed the issue with non-lethal framework without someone bringing it up, for example.
I've got a bit side-tracked by something else, but don't worry, it IS coming.
https://www.nexusmods.com/starfield/mods/5504 hope this comes to consoles some day.
I'm curious if having too many mods that affect vendor lists might cause mods to start functioning selectively or not at all?
JUst dont activate all the mods at once? 🙂 lmao
That might be the case and I may have to start choosing between just a few rather than 10 at once
Any good tuts to do custom weapon skins on existing weapons like a simple recolor to maybe making it glow and use it for weapon mod in bench underskirt?
I've been Googling but all I find is duplicate and change everything except the skin
I could see this outfit working for the FC.
I need it
Same here, NV had a lot of great things, but this by far is one of the best things to come from it
Damn NCR! 
the NCR were absolutely BASED
if you're on pc, or know somebody who is and can make a patch, patching lists wouldnt be too hard, just going through and noting down the differences to the vanilla lists that were edited and merging them
or if it's injection to lists, then it's a matter of figuring out what mod is causing issues
If you or a loved one took "PC" and are missing limbs please call
Lvl lists have a ceiling limit to what amount can be inside the list which is the problem
It's like a bunch of people pouring water into the same glass
but you could patch it with a list inside a list and it could sort of extend that limit right?
Correct, however, that goes back to the, there's an exponential amount of mods created by individual independent creators so the bulk of avoidance is more realistically down to user discretion rather than pre/post patches
At least in the realistic terms and to be on context with the original statement of being cautious and do mods effect level lists
Is there a mod to let you build on restrictive grounds, even with none labelled poi's, I can't build by a pond
Which is the exact reason why I don't flood level list at all
I will not use them
Ahoi Don
hi Tank
One of my favorite taking dogs or at least I imagine you're a talking dog
yea but, sadly a bunch of these are outdate pre-ck
The Space Game Wardens might have an issue.
Do they work tho
probably
cring
they are only known for because of the cool ranger armour, other than that, lameoids
I know we don’t often agree, but the armor is the only cool thing.
And the flag.
Unrelated, I hope we get an NCR replacer for the FC.
Tell me that this wouldn’t go hard while chasing bounties?
Is there currently a mod that adds more player character getting into battles with M Class ships?
I do have Dark Universe: Crossfire, but I’m not sure if that has more M Class ship battles than the standard 4 (I believe?!?).
I have a mod idea and could use some feedback. I would like to relocate Barrett’s location in the main quest Back to Vectera from Bessel III to a planet with a breathable atmosphere. The reason is that the POI generated for the quest, “Ransacked Research Facility,” was clearly meant to be placed on a place with air (there are no airlocks and food is strewn everywhere). How hard would this be to do? I actually tracked the quest in XEdit and found the data for its planet, but had no idea what to replace it with.
Deep. I didn’t even know that.
it would probably be easier to modify the POI instead of moving the quest location I'd think at least
also, I have an idea for a ship parts mod but want to know if it's possible, do the doors for habs absolutely have to be the round doors on the front and back, and rectangular on the sides, or if i made adapter habs and variations of vanilla ones, as well as a PDY patch for the different doors on all sides, would it be possible to change the door layouts to where they're all the rectangular doors or all the circular ones? I was thinking of making custom ramps and junction habs that use the rectangular doors for all sides, and quarter, half and full circle habs that use the circular doors
Technically you could, but then all other parts that are not oriented similarly would not match & require endless tinkery patches, by keeping the consistency of rounded fore/aft & square on port/starboard everything vanilla & modded becomes basically compatible.
that's why i was gonna make adapter habs and a patch for pdy
you could do something as a middle ground, making hallways meant to connect to each other, then be more compatible for the outer parts of it, but I also like your idea of a new set of PDY doors that are square which fit into the round segments
basically I'm thinking of a way to make buildable mobile """stations""" in a way
that could be really slick
easy to do in CK
maybe I could have different variants of the parts that are more vanilla and other mods friendly as well with the door placements
just adding a new variant of PDY doors which are square buy sit cleanly into round fore/aft holes would make your task easier, then you can just focus on whatever design you want without worry of compatibility
the main thing i need to do is actually make a very basic hab first to learn how it works
yeah heheh, thats the stage I am at too, although i've started ideating in blender on unique aesthetics & layouts I want to introduce
most I've done so far with the CK is new chunks flavors, had a hard time figuring out custom meshes but finally did once i realized i had the wrong version of nifskope
theres tons of tutorials on Nexus & on youtube, starting small is an excellent idea, otherwise it might get too frustrating, its good to get small wins up front to pull us forward.
yeah i was gonna go through the one linked in here earlier for making habs
i was going to earlier today but unexpectedly got a call to go into work early so probably when i get home in the morning
I plan to do the same, I just have to get thru this mega huge ship im building for three days now lol, the game still pulls me away, but its good in a way because i keep discovering mods I'd potentially like to make
like how huge? and is the ship builder lagging yet?
no lag for me so far, basically 5 stories tall 60-length 50-width, though that might change as I tweak the outer parts. I want to fit 32 active crew on this one, or close to it to see how it performs, my current 16 crew ship does fine so im pushing it further
Brotherhood forever!!! AD VICTORIUM
Loved the Doom quest in Starfield (wish it was longer). The one thing that’s disappointing is the Doom Guy suit doesn’t come with a jet pack. Is there jet pack in the game that matches the look or a mod that turns jet pack’s invisible?
constellation pack have reskin for doom
Part of the same mod or different mod?
same mod
Thank you
Do you know what the limit for the level list is? If that's what's been causing the issue lately I'm guessing getting the VMP is what tipped it over, I thought Available Vendors was the issue when the bug started happening so I appreciated you and others mentioning how the injection works
255
if you go over the limit it will cause your game to ctd
Sounds like I'll need to sacrifice one of Wulfy's to lessen the strain 😭 there's like 60 on one and 100+ on the other but thank you, I'll keep that in mind for future reference
Fielded is LIVE!
https://www.nexusmods.com/starfield/mods/13245
https://creations.bethesda.net/en/starfield/details/03636e64-b2ca-46b4-9191-fde3d8ec12da/Wicked_Workshop__Outpost_Projeckt_Fielded
Wicked Workshop Outpost Projeckt Fielded adds 268 Field themed Strucktures, Towers, Build Platforms, Cargo Links, Shipbuilders and Kiosks, Crewstations, Mission/Navigation/Bounty Desktop Terminals and
Wicked Workshop Outpost Projeckt Fielded adds 268 Field themed Strucktures, Towers, Build Platforms, Cargo Links, Shipbuilders and Kiosks, Crewstations, Mission/Navigation/Bounty Desktop Terminals and Monitors, Workbenches, and even Vendors and Guard NPCs, Robots, and Creatures! This mod requires Wicked Workshop Outpost Projeckt 2 and all of the...
Has anyone heard any new info on the Falkland mod?
Hjalmere is working on some bug fixes last I heard, and then after that I think they're going to take a well deserved break and IIRC, additions to the mod after that
exactly why it's just better to make your own custom npc vendors
So the authors could circumvent the level list overload by having newly added NPCs sell those items instead? And there won't be any wonky vendor lists not working?
I mean their items shouldn't make it wonky, the ceiling is pretty high, but it's also still there.
also if any modders add to those lists directly they'll overwrite the list lol and if that authors mod is last in your load order then you'll only see their edits to the vendor cause it will overwrite everything else
that may be the main cause of your selective inventory
Release updates, new items and additions explained! Check it out!
https://youtu.be/o2OgE-_-EKI
Hello everyone, Ive got some new items and a brief explanation of the build methhods for them . . . all of that and more in this video! I had to hotfix the new container, it wanted to float away . . . some other small changes. PC updated, Xbox has to wait, CK giving me pains.
#starfield #starfieldmods #starfieldoutpostmods #starfieldcreationki...
Ugh once again starfield mod system totally fubar'd my load order i had a LO saved to the network updated my mods that needed it and then reloaded the mod order only for nothing to happen, so went to load the game (same load order that is saved to Bethesda network) and chose to use the saved game load order so it would load correctly the one that was supposed to be saved to Bethesda network and vasco went back to his stock appearance instead of nd5 and half the guards are missing legs, so I quit out and went back to look at my LO and it wasn't even the same order that was saved to the game file meaning that somehow my load order got shifted around when I wasn't even playing? Is there EVER going to be a time when the Bethesda side of the mod client is going to be mostly bug free?? Because I keep going long periods without playing hoping they have at least fixed the system somewhat but, it somehow gets worse?
And now after doing what I was told in the past which was to delete the game date from my xbox and re-sync the data and have my save file download the mods when I try to load the save it tells me my save file relies on content not available on this platform and quits so basically my save data with 5 days 5 hrs and 57m is done for
Yeah as @green pumice said, the plan for right now is primarily working on fixes for various little bugs reported and just overall do some post launch polishing. Might take a short relaxation break after that and build some more aquariums for my free Aquarium Outpost Decoration mod and then dive right back into Falkland to work on the first post-launch content update
I had a lot of problems getting into the habs after building a ship with them. I was never able to get into the big habs. Doors would open from a smaller one but there wasn't a corresponding door on the bigger hab, ladders wouldn't work either. I do have the better doors mod but I downloaded your patch for that.
It is beautiful looking though. I hope to be able to use it again soon.
Trying out a new drip
Wonderful news, some of the best looking stuff I've seen tbh ❤️
Not sure what better doors is, are you talking about PDY (Place Doors Yourself)? With PDY and my patch you just place the doors anywhere you want on the snap points on the larger habs and it makes the connection automatically
Yes that is the one
Sorry, I'm at work and couldn't remember the name. I'll get a photo of it when I get home
Your Falkland creation absolutely slaps cheeks, but question, will you ever release alt colored habs?
Thanks, TG! 🙏 😁
I'm still looking into how to implement this because I would absolutely love to, but short of copying all 20+ hab types and all their variants 5 more times per hab for all the primary colors (which I won't be doing), I'm stumped on ideas
Do they have vertex paint abilities
Do you have like in this one or a different one buildable lifts? Just curious. Been looking for someone to copy those lifts you find at the abandon factories on lyutens rock or ships with a power receptacle to power it. Be nice for docks and high entry points
Fair enough, thank you!
What was the prototype stuff on the desk for? Curious. Do I need to do something to unlock something cool
Like maybe an achievement friendly reactor power up. Hopefully like a reactor of 120.
Are you talking about the elevator platforms? That would be epic!
Yes those. I've been wanting them so I can get on my outpost ship without jumping or collect my resources I farm for money easier
I may have to look into it after my break
I'm just impressed you all can make anything with that creation kit tool.
I can't do anything but add in items that exist.
Ice been trying to learn but it's not easy.
So keep up the amazing work everyone
I mean you basically have what made the game
Yeah. Confusing to me but to game devs probably a walk in the park.
I'm used to mcreator style modding where you use procedures and tie ins and you upload the images or code and it puts it where it belongs
Unfortunately I can't due to disabilities that make it extremely difficult to learn new stuff.
Unless it's easy to do, I probably not gonna learn it
Now if someone remodeled the creation kit to be like mcreator, that would be very helpful.
Probably even for you all as right now the ck is very laggy.
I have some turorial videos and you are welcome to join my server. I am always on and have done several VC demonstrations in the Kit. Most of my knowledge comes from modding Skyrim and Fallout 4. For that look at Darkfox127 on youtube, amazing CK videos and a lot of it still applies to this kit.
Unfortunately the tut vids I tried failed.
I learn differently.
I learn by starting with what I am wanting to do then work backwards. Reverse engineering. But most tuts start with basics that I don't always need to know and then pains me when it ends w/ nothing that I do need to know.
Do appreciate you trying though
If you have any specific questions just DM me 👍
I mean my main one I asked here was a tut for making weapon skins. Not full weapon. Just skins.
Same with clothing and spacesuits.
But most tuts I find are fully about copying/duping and editing but nothing about skins
Skins are a bit complicated, but once you have it down it's not too bad. Setting up the AVMs and Omods is the more annoying part. Can't say I've seen a tutorial on that either
Honestly I prefer XEdit for setting those up
Yeah guess modding is different in different games.
Minecraft is easy. Find .png and recolor or use blockbench and create new model.
Here it's use 3 different programs it sounds like.
Depends on what you're doing but yea basically
It's a lot more complicated than that for sure lol
Yeah. I was being generic. Lol
I hate having to run 30 programs
Uhhh, Im sure it's not 30 but damn does it feel like it
I bet.
It's why I thank all the modders here for what they do
❤️
Especially the creator of neo-8; air speeder. That mod has made my gameplay ten times more fun
I know this isn’t the right Channel for it, but I can’t help but admire Sovereignwalrus’s commitment to this TES Power Armor Mod.
I thank all the modders super hard. I love the modders, on the real. They got this game in some sort of decent order at this point.
Liking the bleached bone white color going on there.

Todd Watches
Is there a mod that allows more M Class ship battles against the player character?
Finally finished my mod that fixes that Semimetal Wafer donut problem. With some other fixes
https://www.nexusmods.com/starfield/mods/13258
Looks good from the preview screens. Would I be able to extract all the files from the ba2 and use them as loose?
yes
I might upload a separate version with loose files if there is demand
ok, I extracted the loose file and I was only able to test the semi-metal wafer and it looks great, thank you.
Nice work 👍
Here we are DerekM17x published this. I added the separate category in shipbuilder for this mod too. https://creations.bethesda.net/en/starfield/details/d76f29e6-528a-4024-9099-14f445ee9fb6/Va__39_ruun__39_sev So Derek is back and having fun sharing his Art works.
We are in search of #3DArtists!
Bonus points for experience with rigging models into Creation Kit games.
Strong appreciation of Bethesda Game Studios games and an understanding of their art styles is a must.
Paid Position. Apply through:
https://t.co/ccxue2jnEZ
ooh
Nice, KG is COOKING
He's always cooking
true.
You know what would be funny? Somebody making a Grav Jump animation mod involving grav jumping with the Bat Transition like this...
Is it possible to get that computer UI screen in the game? Lol
Breh, I wonder if KG will make a Sim Settlements for Starfield
Hi Peeps
would anyone know why this item has a lock on it at the weapon bench?
ive also attached the co_mod and the omod options
received this warning in relation to the above.
does anyone know what this means?
Btw, I may have found some other models with mistakes you might be interested in fixing also. Lemme know if it's okay to DM details.
So my fave modders, what do we have planned for todays releases?
So this would make both a Good Space suit and Regualr clothes for thr game as a Mod
If anyone wants to.take a swing at that, it would defintly add some.flavor to the games Rather dull fashion
Also I changed my.name again, I used to go by IAmAtomic then Vyke Odin lol. But wanted something different. And original I guess.
Pic has a Vampire vibe to it. Def more fashionable than currently used. I can see dual spacesuit and Attire with this.
These were actually the Reference model for a Auit i had tailored for a friends wedding.
Obviously without the coat and the armor. But I was like hey Why not see if someone couks add this into the game.
It would Make fkr a cool space crew uniform too
looks like what a Starborn final boss would wear tbh
Fielded updated to allow building in Ship/Player Home Interiors . . . an oversight of my copy and paste factory.
Is Senator Pat on discord?
Yeah, he just goes by Pat now.
Now this is something a president should wear.
Are these on xbox
Hello everyone, I'm trying to get into modding. I have what I think is an easy question: How do I get a quest to autostart? So in the creation kit I've made a quest, filled in quest data, quest stages, quest objective. How do I get my first stage to trigger? I tried setting a condition for when "Old Neighborhood" is completed, but completing Old Neighborhood quest does not start my quest. I've watched the two online tutorials I could find regarding quests, but both tutorial examples activate their quests when the player either goes someplace or activates a world object. I just want mine to start when you finish "Old Neighborhood" (MQ102). Many thanks
hey mate,
did you work this one out, am looking at doing something similar with a diferent quest
yeah sweet
does anyone know whose desk is this in the lodge main room, is it sarahs desk?
It's probably Sebastian's.
I have always assumes so myself
glad I'm not the only one
That's my desk, no touching.
i want to put a data slate on it, and wanting to know what to call it in the quest log
Haha, I am just messing with you. Idk who's desk it is. 😆 I am half ass awake staring at maps, I am probably losing it.
i feel you, well not maps, but learning to make a quest, scripting etc

