#starfield-mods

1 messages · Page 65 of 1

autumn idol
#

you can just drag and drop your content in level list

junior cargo
#

but again, wouldn't adding it to the list directly cause conflicts with other mods if they edit the same list?

autumn idol
#

yes

#

can easily make a patch for it

woeful sigil
#

Inject into the lists

#

Don't edit the levelled lists directly

autumn idol
woeful sigil
#

if you mean 255 plugins, that's unavoidable, use the mods you want. but if you edit levelled lists directly it will indeed just conflict.

#

I suppose that's why small, medium and large masters exist

autumn idol
#

anything above that can ctd your game

woeful sigil
#

you got plenty of room

autumn idol
woeful sigil
#

literally unavoidable either way

#

you're just going to have compatability issues if you edit levelled lists

little hare
#

mod incompatibility > CTD

woeful sigil
#

I suppose but you're not gonna hit 255 entries in one levelled list that fast

#

There aren't enough good mods for Starfield, yet

#

Modding scene seems much smaller

junior cargo
# woeful sigil Inject into the lists

how would i do that? i haven't done much with ck yet, i ended up getting the first couple additional chunks flavors working, probably what I could do is make a list for the new chunks then inject that list as an item in the other lists but where would i even start with injecting into a list?

woeful sigil
autumn idol
#

filter via addtitem

woeful sigil
#

Really? Didn't see it

autumn idol
woeful sigil
#

don't see the problem with injection if BGS provides one with their tools then lol

autumn idol
#

thing is even bethesda don't use it oddly

#

they usually do handplace for some reason
this scrip existed since FO4 I wanna say

junior cargo
#

i mean they wouldn't need to use it but it will be useful

woeful sigil
#

I've had a look at it and I still wouldn't use it, I use another script

autumn idol
#

since people complained about bethesda implementation of items

crisp haven
frank sparrow
# crisp haven

I'm liking thr scarf one but that helmet just doesn't go with it.

maiden hemlock
# woeful sigil don't see the problem with injection if BGS provides one with their tools then l...

Speaking purely on what I know of how it works in Skyrim, so forgive me if this changed at all since then for Starfield, but mechanically injecting via script has two main issues: 1) It bakes the list into the save, and 2) The changes are 'unsafe' in that they can be undone using the Revert() function, allowing any one mod to potentially break the integration of many other mods.

As with other things, it's a trade-off. You're sacrificing stability and security for convenience. That's why direct edits and merging is the better scenario, functionally-speaking, albeit far less convenient as the need for patches to resolve conflicts for leveled lists can quickly spiral.

#

If we could convince BGS to just expand the system a little bit to let people do more with it like remove a specific entry and/or "register" a mod's needed addons to lists so that people could call Revert() without wiping the entire thing out (e.g. have it just remove one part off the list rather than the whole thing) that'd likely solve the issue altogether.

safe sorrel
#

For Starfield can’t you just inject things using form lists?

junior cargo
#

oh so if its baked into the save does that mean it would break things if I were to change how something is named if I used a script to inject the new chunks into the lists?

maiden hemlock
# safe sorrel For Starfield can’t you just inject things using form lists?

Unfortunately I don't know the answer to that in terms of Starfield. At least the way it works in Skyrim the answer is: maybe; it just depends on what you're trying to inject and where and for what result. Skyrim vendors utilize individual items as well as leveled item lists for their shop inventories but not form lists. Loot drop tables are done that way as well. But, the lingering problem is that similar caveats for form lists also exist for leveled item lists. It also has a Revert() function, etc.

safe sorrel
#

There is an add to list option in Starfield, sometimes you have to use keywords, sometimes you can just add things from your form list to another without keywords, I haven’t played with leveled loot lists yet though for Starfield

maiden hemlock
#

Ah.

sharp lynx
#

The reason editing a list straight is a problem is, "the actual mechanism that makes it an issue" isn't a magic ceiling, if one edits a vanilla-level list straight, it will consider that from ID as overwritten ergo anything else added to that will be overwritten by whatever loads last.

#

which is not good

safe sorrel
#

I should have clarified that you add things using the add to list form at the bottom of a list, not edit an original list

sharp lynx
#

yee, which is why we need list injectors and list adds.

maiden hemlock
#

Well, that's what compatibility patches are for.

sharp lynx
#

sure, just do that for the 1000s mods that get published

maiden hemlock
#

As I noted above, it's a trade-off.

sharp lynx
#

I dont think that's feasible period

safe sorrel
#

If everyone uses the “add to list” at the bottom of form lists then there’s no conflicts as you’re not directly editing the original list

#

That’s how BGS have added new things in updates too

sharp lynx
#

yep

maiden hemlock
#

My comments are mainly in the context of script-based injection. If BGS added a new mechanism for merging into lists without scripts in Starfield then that is new to me and different, presumably.

safe sorrel
#

I’ve not modded Skyrim so it might be a new feature, makes things a lot tidier by the sounds of it if it is

sharp lynx
#

yea I was just clarifying why editing a lvl list is bad lol

maiden hemlock
#

What I wouldn't give for certain code upgrades to be backported. HokuHands

junior cargo
#

also question, does loot in-world spawn via leveled lists or only in containers?

sharp lynx
#

the containers contain level lists

#

usually

junior cargo
#

cause i was hoping i could get the new chunks variants I'm adding to show up in world without having to edit placements of items so if it like somehow dynamically places them or something

sharp lynx
#

a cool new feature they should do next game should be to make placeable lvl list items much like lvled actors.... Unless I'm stupid and didn't realise they added it in that was never a thing we could do before.

junior cargo
#

actually, would it be possible via scripts to replace items in world dynamically?

maiden hemlock
#

Hmmm, not sure. But, you could at least fake that sort of thing.

junior cargo
#

so like i find any instance in a poi of a chunks packaged item and replace it from a random selection?

sharp lynx
#

I would prefer to do neither and have something similar to the actor lvl list spawns

safe sorrel
#

Some probably, there are markers in some spots where random items from certain lists can spawn

sharp lynx
#

straight as a feature

maiden hemlock
safe sorrel
#

Like around the delux sleep crate on neon. There are no individual items placed on some surfaces, but random items appear there

#

I haven’t looked any deeper into them though as I’ve been placing all my items by hand

sharp lynx
#

I made a thing

#

It's a burrito

maiden hemlock
#

where is wonka vision when i need it.

#

let me pull it out of the screen kangsob

safe sorrel
#

I could go for a burrito like that right now

junior cargo
#

also another question, would there be an issue if i added chunk variants of basic food items that are similar to the ones in the choose your chunks mod? i was gonna add a few but didn't know that mod adds them already and don't know if there'd be problems seeing as it's a paid mod

#

like id make my own models and textures obviously

sharp lynx
#

I mean, ethically I feel like you'd be better off letting them have that as their wheel house and maybe coming up with different designs

#

but that's just my opinion I always go out of my way to try and be original

safe sorrel
#

I would agree with that

junior cargo
#

my main thing is, its like basic stuff like pizza or hot dog or taco chunks, almost anyone would come up with that probably

sharp lynx
#

I mean I made all of those but they're not chunks XD

#

there's no way they've come up with every chunks possibility

maiden hemlock
#

As long as they're brand new models and textures you made, not that I'm aware of. The ownership of assets is usually in terms of the specific asset itself rather than its likeness. I suppose I'd compare it to how Bethesda has a rule against porting their game's assets directly to other Bethesda titles but that you can make a new creation in the likeness of it and be fine. That said, similar to what @sharp lynx just said, you'd want to be sure that what you're making is being done to make your own thing rather than as to just copy what someone else did. That it is to say, there are only so many ways to make a burrito, for example, so it's not like one mod making a burrito means you can't also make one, but you may want to bear in mind that you're trying to make your own and not theirs, I suppose.

#

Also, what is a "chunk" in Starfield, if you don't mind my asking?

junior cargo
#

chunks, its a food brand

#

food cubes basically

maiden hemlock
#

Oh. For some reason I was picturing a land mass like in Minecraft. TeriBrain

sharp lynx
#

sure I hear you, it's also in game, they're also simplistic, but if someone made a paid mod going out of their way to design new ones and you say nah f-that I'm going to do the same thing but this time it's done by me..... then you'd be doing exactly the same thing just done by you regardless of description or simplicity.

maiden hemlock
#

I wonder if there are jalapeno popper 'chunks'. thinkingudao

junior cargo
#

but yeah no my main focus isn't copying anything, i just want to expand the selection and happened to jot down the same basic items as some of the ideas. it seems like the main focus of choose your chunks is the management aspect, but i guess i could avoid those and come up with different stuff

sharp lynx
#

then yea I suggest finding interesting new things they didn't think of

maiden hemlock
#

My advice is don't limit yourself based on what other people create. If you're making an honest effort to make your own thing, then you're fine. There's nothing wrong with a little healthy competition, so long as it's for the right reasons and doesn't break any laws or steal from people etc.

junior cargo
#

the fun part is gonna be the modeling and texturing for the new chunks

sharp lynx
#

to be frank there's bound to be duplicate ideas and overlap, just like my reference to patching every mod its impossible to keep up with every mod and what ideas are thrown out

junior cargo
#

but, at least the labels aren't too hard, i ended up making a python script and extracting individual letters from the main label texture and making the missing ones and it looks pretty good

sharp lynx
#

that's crafty and always fun

#

did something similar

junior cargo
#

one of the flavors I'm gonna add is a terrabrew classic flavored chunk, and I'll have the terrabrew logo on top of it

maiden hemlock
#

Huh. After looking up images of them in the base game, those are kinda neat. In-world do they say if the texture of them is the same/similar to the food it looks like, or is it some kind of powder or mush or something?

sharp lynx
#

that's the secret of the lore

maiden hemlock
#

Oh, I should've kept reading.

sharp lynx
#

they make a good hardy squish when dropped lol

sharp lynx
#

get rekt

mental estuary
#

:3 tried to do a bit and was too committed to pull out

sleek cliff
sharp lynx
#

@sleek cliff

#

look what I made

sleek cliff
sharp lynx
#

not that

sleek cliff
pseudo mesa
# junior cargo so like i find any instance in a poi of a chunks packaged item and replace it fr...

I think senter.pat used a script to achieve something like this for Galactic Globes, replacing the placed vanilla globes with a random selection from the mod-added list.

It's potentially problematic, though. There's a room in the Lodge I hadn't entered for a while after installing the mod, and when I finally got around to it, there were two dozen globes on the floor.

It seems every time I visited, a new globe was getting placed despite the previous still being there.

autumn idol
#

bethesda uses plenty of levelitems in worldspaces

iron badge
#

How much gbs ram for a smoother use of the CK? I have 32 but wonder if increasing would make it better performances wise.

autumn idol
#

some have issues with even 64gb but i'm able to run it on 16gb so your result may vary

iron badge
autumn idol
#

do you have DDR4 ram?

iron badge
#

Don’t recall. But the whole rig is pretty strong (2yo). CK run but I wanted to inspect Akila and it seemed that the cell was crashing.

#

Might be just Akila being just too much.

autumn idol
#

Akila is basically Skyrim Riften

iron badge
#

Wdym

sleek cliff
iron badge
#

Me: Akila is rather Diamond City

#

It is just missing Takahashi

sleek cliff
#

Man, Akila city would’ve looked better as Diamond City

iron badge
#

It’s made by the same designer if that suffice

#

Or was concept artist

#

Anyways, same person created both

autumn idol
#

Akila the same thing...

iron badge
sleek cliff
#

It felt a rest stop on a road trip.

autumn idol
crisp haven
strong oak
# iron badge Thanks, thats exactly what I need to know.

Just to add. There is no one answer fits all to your question. Each platform/PC is different. Monitor, Input (concole/keyboard), Power Supply, and os configuration. All play into your performance. You need more ram if you plan on Video editing, Music recording (for publication), or using CK and the other apps needed. In that case 64 mb and higher. Generally - just playing 32 is fine. Problems come with mods tbh; that is when you need your thinking cap and researching capabilities.

iron badge
sleek cliff
maiden hemlock
mental estuary
#

My only issue with Falkland systems is i crash everytime I try to exit the ship builder buuuuut it's likely my fault from one of the mods I use 😅

#

Time to shuffle and reshuffle until I can use this cool mod

lavish sedge
sharp lynx
#

I see

sleek cliff
sharp lynx
#

oh hey

sleek cliff
#

Hello.

sharp lynx
#

I made PC

sleek cliff
#

MY GOD, it’s beautiful.

#

For the couple of seconds I got to see it.

#

I don’t believe it, FLOPPY DISK drive.

sharp lynx
#

Feed Sarah

sleek cliff
#

Less feed Sarah and more there wasn’t enough salt and you chucked it at her, those crab legs look good though.

#

I’ll tell you what, Tank, you done blew my mind with that PC.

sharp lynx
#

Lot's of great stuff on the way

sleek cliff
#

NICE, Ice Cream, Burritos, Fancy Food that would at LEAST cost 45 Credits at a swanky restaurant.

#

Akatosh preserve me, you really are COOKING, pun intended

sleek cliff
#

So, The Crucible has cloning tech, it stands to reason that Cats, Dogs and old earth animals could theoretically be cloned

random hound
#

looking forward to what the modder will do with it.

little hare
devout flame
#

Brand New Shipbuilder, fully customizable and comes with a Ship Services Tech NPC, Unlocked Black-market Shipbuilder with an average of 50 ships for sale! Coming in my new Mod Wicked Workshop Outpost Projeckt- Fielded.

warm bolt
junior cargo
#

3 new chunks, with a regular chocolate chunk to compare to the white and dark chocolate versions

autumn idol
#

oi @rare shoal how were you able to add additional tattoes into SF since Creation Kit doesn't allow you to add mask files?

west flare
#

Do we still need Folder Junction for Vortex?

strong oak
rare shoal
autumn idol
#

thnks!

pseudo mesa
# west flare Do we still need Folder Junction for Vortex?

I'd recommend the junction with or without Vortex, tbh. Anything that ends up in the Data folder in the My Games directory can end up overriding the game's root directory. Saves you from potential confusion and headaches if they're pointing to the same folder instead.

It can cause issues with OneDrive storage limits, though, so if you rely on that for data backup, the junction may not be ideal for you.

strong beacon
#

Anyone know in creation kit how to make your buildables show an icon rather than a exclamation mark?

manic drum
#

Which game?

sharp lynx
#

I would assume starfield considering this being the starfield mod chat

manic drum
#

LoL

mental estuary
#

are the falkland habs able to be bought anywhere else or do i have to be at the location in NA

#

because i think NA might be what crashing me

#

oh my, the plot thickens. i tried to save in FL systems and it crashed again

radiant temple
#

Has anyone played the quest mod called Barrett's UC Remembrance?

languid fable
edgy plover
edgy plover
strong oak
waxen stirrup
# strong beacon Anyone know in creation kit how to make your buildables show an icon rather than...

You can generate icons for objects from the CK, those will be saved in tif format Steam/Source folder.
Then convert it to dds with AssetWatcher from game's Tools folder, and put it to Textures/Interface/WorkshopIcons/[the name of your plugin with extension].
However it may not work during tests (for esp mods and loose files), but if you make everything right then it should work after you convert your mod to esm and pack all its files to ba2 archive.

vapid fox
#

can i create a scene or modify a scene like a mission and edit or create a cutscene in starfield

fluid carbon
#

Yes, go ahead

sharp lynx
#

lol

strong beacon
safe sorrel
#

It sounds long winded and complicated, but once you have it down it becomes a lot easier and doesn’t take as long as it sounds like it will

mental estuary
warm helm
snow matrix
#

Any idea what causes text's to be like this?

#

$Creations

mental estuary
#

any UI mods you installed? that'd be my first guess

snow matrix
#

StarUI? But when I disabled it all it didn't change

mental estuary
#

tried a full reboot? (closed the down and reopened) though it could also be because it was baked into the save

snow matrix
#

Yeah so I've just made a new save because it's been such a long time since I played

#

and its there on the main menu as well

mental estuary
#

if your playing on pc try a verify integrity, on xbox. im not entirly sure if there's a option to check (i shiver to suggest a full reinstall to see if that fixes it)

snow matrix
#

Yeah I'm currently verifying files

#

no idea why this has started >.>

strong oak
snow matrix
#

figured out what it was

#

Galactic radio which I've now removed

strong oak
#

Excellent - good to know.

snow matrix
#

Definitely worth taking note as I never expected that to cause issues but afteer starting with and without, the difference is huge

strong oak
snow matrix
#

Will do

torn sigil
#

is there a mod out there that allows me to have more than one follower following me?

torn sigil
#

cheers ill give it a look hopefully its not too janky

regal wasp
polar bronze
#

I wish there was a way to figure out what mod causes a game to crash

torn sigil
steep viper
#

Question, why is gardeners of the galaxy for sale but not achievement friendly?

autumn idol
prisma phoenix
steep viper
warm helm
#

Does anyone know for sure which mods aren’t compatible with Falkland systems mod by chance?

sharp lotus
warm helm
#

Hmm I don’t have that one, I think the only mod ik that expands NA is the highway mod but It doesn’t conflict

#

Like I can enter it but it ends up freezing in the ship menu 😭

green pumice
#

Do we know what's releasing tomorrow?

manic drum
#

Nope

devout flame
#

Outpost Vendors and Guards! Buildable, functional, interactable and made a little wicked!

sleek cliff
#

I’m willing to bet my kidney, my car and my entire fortune of 66$ on it

devout flame
#

Buildable Outpost NPC Vendors and Guards! I've also added a Brand New Landing Pad Shipbuilder model and Custom Ship Services Tech! Platform Containers, Trade Authority Kiosk and more!
https://youtu.be/2grXcvzpSgc

Hello everyone, I have an amazing breaktrough in modding for, Buildable Outpost NPC Vendors and Guards! I've also added a Brand New Landing Pad Shibuilder model and Custom Ship Services Tech! Platform Containers, Trade Authority Kiosk and more!

#starfieldmods #starfield #starfieldcreationkit #starfieldgameplay #wickedworkshop #fielded #starfiel...

▶ Play video
worldly furnace
#

Can you edit the star disk size for each planet? How does it work?

sharp lynx
#

you've got this covered

sharp lynx
#

it's all looking great

devout flame
zinc flame
#

Any chance someone can bring a dune mod to starfield

sharp lynx
#

I might as well just drop the list of what i had planned for it at you lol

#

so I can get all the features I wanted

cold slate
cold slate
#

Indeed.

shy cloak
zinc flame
#

Much appreciated

shy cloak
pseudo mesa
#

Project Arrakis got DMCA'd by Legendary back in October iirc. The author received a cease and desist

shy cloak
#

damn

#

welp, give it a few years then
maybe another team will attempt it again

pseudo mesa
#

Maybe they'd have more luck after the upcoming Dune MMO releases. 🤷‍♂️ seems silly to be so anal about the IP to shut down a free mod on Nexus

shy cloak
#

still, imo Starfield modding is very early
so im sure we will be seeing all kinds of other IPs being thrown into the game, years later

altho, I dunno if they will be on the Creations store

sharp lynx
#

I mean

#

they could get creative and make something cool

#

that's original

shy cloak
#

I agree
they could have just used a different name to get away from the IP identity
but im guessing its because they wanted to bring the actual IP into the game and familiarity

but hey, im sure we will also be getting original content eventually

safe sorrel
#

One of the things I’ve really enjoyed about the Starfield mod scene so far has been how much original stuff there has been

It’s a really rich universe so it’s great seeing people expand on all the games different facets

sharp lynx
#

Indeed

#

I totally understand wanting ones favorite IP into a game

shy cloak
#

for now, Im just waiting on mods that are lore-friendly or atleast fits the current state of the game
then jump into seeing all kinds of DLC-sized mods thats its own thing but still connects with the base game

sharp lynx
#

there's so many I wanna do

solid meadow
#

I honestly want to see what zone79 can do with the Starborn lol

shy cloak
#

Id like to get into modding myself
but for now, Im just gonna chill and wait for Bethesda to release just a few more Story expansions
and more features in the CK

dapper galleon
#

Anyone else ha ijg the falkland ship mods crash their ship builder

green pumice
#

Not currently, are you having this issue on Xbox?

pseudo mesa
#

I use both, though, and I haven't had the problem. So maybe it's one of the patches or their order in the LO

dapper galleon
#

Im on xbox

pseudo mesa
#

I've heard Bethesda support is amenable to refunding the Creation Credits, yeah. I think you just have to submit a support ticket from your bethesda.net account.

dapper galleon
pseudo mesa
#

That's unfortunate. There are plenty of good Creations so far.

I understand the frustration, though. It's likely a conflict issue and those are a pain to pinpoint and deal with on Xbox.

dapper galleon
#

I have a ship I build that's a Huge Lego set that let's me check.out new habs but it doesn't want to work with this specific ship Hab part. Seems if I use alot ofnthe parts the gane doesn't like that

hoary lava
#

Not perfect, but I am pretty proud of her.

pseudo mesa
dapper galleon
#

It also didn't work on my narwhal I bought but the small Control room worked on my other ship ao maybe it's the ship... but the cockpit don't seem.to connect either.

If I use the cockpit it says that there is no way tomget to the cockpit

pseudo mesa
#

The cockpit not connecting happens in the base game sometimes, too. Taiyo's Himeji Command Bridge specifically has that problem.

On PC, you can hover over the snap point you wanna connect to and press G to connect a cockpit and get around the error, but I don't know of a workaround when using a controller.

dapper galleon
#

Sp thr parts work with my other ship, I might have to NG plus the game... actually I'll just make a new characger with the mkds I have to clear it better

green pumice
#

Curious thought, if someone made a player home mod that acted as an outpost. Could they have resources sent there as well as crew?

dapper galleon
#

Well the ship stuff works but I went NG plus again and it's still has missing people's body parts after installing the zone mod for the EIT clothes.

Sooo im done for a while with the game

strong oak
#

I was trying to find out about the Dune - Arrakis mod - I came across this on Nexus: - What does it mean? starfield/mods/11139:
Under moderation

This mod is under moderation review (since 30 Oct 2024, 2:14PM )

junior cargo
#

it was DMCA'd according to a message earlier in here

dapper galleon
strong oak
#

So mesmacat published Starborn Player Home at Moonhenge in Creations. But I see no way to figure out whom that is. I want the Author to know I am really liking it. If there is a DLC for Starborn - this is the model for it - its only 2.57 mb but it looks like it should be 200 mb (For me it installed as 1.87 mb). its something else. The Imagination for it - I have an artistic side - but this mod is a different kind of imagination. I rate the design AAA. I guess it helps I am into Stonehenge stuff too. 🌟 ❤️ I found out the author is on reddit as BackgroundMost1180 He says his "design was as a Starborn Batcave." Yep I agree.

steep viper
#

Check out Sista Citizens YouTube… she has Xbox tips

sleek cliff
warm bolt
agile path
#

I'm curious as to why when I unsubscribe and delete a creation both in the creations menu and on the website that the creation still shows in my library in the in game creations?

dapper galleon
steep viper
timid temple
devout flame
#

New additions! Check out the EPIC outpost defense at the end! https://youtu.be/rbfRXVTuMiU

Hello everyone, a couple more things to show you before release, I am aiming for early next week for a date. In this video I've upgraded the Landing Pad Shipbuilder to a veritable trade center, check it out. BONUS Outpost defense at the end!

#starfield #starfieldmods #starfieldgameplay #starfieldcreationkit #starfieldoutpostmods #wickedworksh...

▶ Play video
devout flame
west flare
#

Any new info on making custom weapon animations?

west flare
#

Damn. 🥺

#

Info on making standalone weapon sounds for standalone weapons? Non replacer weapon sounds for non replacer weapons?

#

Oh, I thought Falklands is on another planet with a different city.

pseudo mesa
#

Nah. It kinda looks like the HQ was designed to be a NAT stop? But it works pretty well as is. It's a cool location.

young laurel
pseudo mesa
#

I think some weapon mods already use custom sounds? Raijin revolver uses a modified razorback sound effect if I'm not mistaken. Not sure if that was set up using a separate sound file or whatever, though.

queen warren
#

Downloaded the weapon mods released today and now half of the NPCs in the lodge have invisible shirts

hoary lava
#

Now I'm gonna include Chippendale's attire with mine. That's what the people want.

queen warren
sleek cliff
green pumice
#

@woeful sigil I've got two things, a bug and a request if possible? The penetrator rounds magazine is invisible on Xbox and I was curious if you'd add a semi-auto receiver in the future please?

woeful sigil
green pumice
#

Oh okay thank you, do you know what mod it might be?

woeful sigil
pseudo mesa
woeful sigil
green pumice
#

Thank you, I really appreciate that

pseudo mesa
#

Yw

woeful sigil
green pumice
#

I'm curious if the Raijin Revolver might also be causing custom weapons to not have a weapon icon in the workbench, favourites and unholstered menus?

sleek cliff
#

Personally, I’m digging the Astra 19

woeful sigil
green pumice
#

How good is it? I saved the last of my credits for the VMP-31

sleek cliff
#

Pretty good, but I bought it uniquely for the aesthetic

green pumice
sleek cliff
#

Looks very futuristic

woeful sigil
#

Unfortunately achievements will be disabled

green pumice
#

I'll look into them, I thought they replaced the icons rather than added any that were missing

sleek cliff
#

Tell me Harra, with your WOTW editions, will we ever get the Reba Rifle from FO4?

woeful sigil
woeful sigil
green pumice
sleek cliff
woeful sigil
woeful sigil
#

would be nice!

green pumice
#

Note to self, don't full auto the VMP 😂 downed Lyria and missed the spacers

woeful sigil
#

It's a fierce gun, for sure!

green pumice
#

It's fierce, but sooooo fun, I just hate that I had to choose, if I could Wolfenstein that with Atom I'd be very happy, but again Lyria has it so I'm happy with the trade off

...I just hope she doesn't try to get back at me

sleek cliff
green pumice
#

That would be the day

sleek cliff
#

All I want to do is marry my favorite space speed addict

jolly torrent
#

Is the mod “Shame” any good?!? Been lookin for a mod like this for quite a while.

autumn idol
#

its all included there🤣

sharp lynx
#

A wild DJ appears

jolly torrent
#

Damn. The animation kit isn’t out yet?!!?!

strong oak
jolly torrent
#

Sheesh

strong oak
autumn idol
#

gotta deal with proprietary and etc etc

sleek cliff
jolly torrent
# strong oak yeah bummer.

I am not trying to complain, but I thought it would’ve been out by now. Or at least announced. Very strange. Thanks for the confirm.

autumn idol
#

currently working on an Inigo like follower and its a shame that most of the VC followers are using custom versions instead of bethesda versionpepesmoke

strong oak
sleek cliff
autumn idol
#

it will be free

sleek cliff
#

Hands down the best, that and SDA Serana.

autumn idol
#

other than that currently looking under the hood at how bethesda made their companions

sharp lynx
#

Working on companions is so fun

jolly torrent
sharp lynx
#

I miss doing those kinda mods

jolly torrent
#

If so, that would be insane. Lol

autumn idol
jolly torrent
#

Hoping for a “Drugs of the Settled Systems” mod. Prescription, recreational, “Street”, hard stuff, and “Designer”. Along with nicotine and alcohol.

autumn idol
sharp lynx
#

tho I doubt sf is no where near fnv

autumn idol
#

mf you backportedkeksplosion

jolly torrent
#

Hey, I kinda remember this!!!!

sleek cliff
#

Why does Nick fit in so well in NV, that his initials are also NV

sharp lynx
#

Fr

sharp lynx
#

that was so long ago

sleek cliff
#

Having a companion as well written as Nick in SF would be awesome.

sharp lynx
#

Nick has to be my fav out of 4

#

Im sure DJ can make something cool

sleek cliff
sharp lynx
#

@autumn idol I'm guessing how everything works now is completely different?

sharp lynx
sleek cliff
autumn idol
#

bit more steps needed

#

elite members are easier to create than companions

sharp lynx
#

HATED PIPER, all the other companions had real wasteland problems and here's Piper living in the safest place possible just causing all of the problems possible

sharp lynx
#

OH GAUD

sleek cliff
sharp lynx
#

I forgot all the alias nonsense

#

heck.... that's going to make things annoying

sleek cliff
#

Cait and Curie was where it was at and Hancock, definitely Hancock.

autumn idol
sharp lynx
#

I just felt like she was out of place... like.. you want a latte with your useless complaints too? while people out there starve, die, get irradiated and drug off by ghouls?

sleek cliff
sharp lynx
#

fight for what justice? have you been outside of Diamond city?

sleek cliff
#

Like, Hey, Nat, I’m leaving with a possible dangerous vault dweller, don’t wait up

sharp lynx
#

tbf tho I met her after going through the most painful cycle of die reload game

sharp lynx
sleek cliff
#

Piper really is the Sarah Morgan of FO4

#

But not as bad as Garvey though.

sharp lynx
#

At least Sarah is an adult and grew up and had to face real problems and did a lot of growing up.

sleek cliff
sharp lynx
#

and she took some hard losses

#

her personality makes sense

sleek cliff
#

Whereas piper is just some lady who writes for a newspaper in the post apocalypse

#

Bold of her to assume people read at all

sharp lynx
#

which helps literally no one

#

it wouldn't be so insufferable if she didnt act holier than thou and have such an abrasive attitude

sleek cliff
#

Life already seems hard enough as it, why the hell would I spend my hard earned caps on it?

#

Let’s not forget that she wanted nick to spy on the SS

sharp lynx
#

she should go the way of Mama Murphy where it put her chair all the way outside of the walls over my outpost in the middle of the river where I can forget she exists

jolly torrent
#

@sharp lynx Wait…..what happened to the food mod??!!!? 😂

sleek cliff
#

I always sent her back to DC because I was tired of her getting mad when I accidentally killed someone

#

I wasn’t about to feed in her my settlement

jolly torrent
#

I hope it didn’t go the way of the dodo bird.

sharp lynx
#

I'm still working on it.

sleek cliff
#

At least Mama Murphy helped us take down a Synth Operative.

jolly torrent
#

Yay!!!!! Thank you, TG!!!!!!

sleek cliff
strong oak
sharp lynx
#

It's a shame I pulled that old Nick mod forever ago

#

yea I have been hard at work with the mod hit 300 items a few days ago

sleek cliff
#

That’s a lot of Stuffs.

strong oak
sharp lynx
#

yea it all looks pretty good

strong oak
#

Okay off to make a meal

sleek cliff
#

The French toast is absolutely blowing my mind, especially since the French don’t exist anymore

sharp lynx
#

I mean, some of the npcs in Akila randomly speak Korean so I assume hints of everything else still exists

sleek cliff
#

There are Koreans in Akila? I’ll be damned.

jolly torrent
#

What is that?! Bottom left corner?

sharp lynx
#

that is a burrito

#

the kind you'd get at a restaurant.

jolly torrent
#

Oh a Charcuterie board!!!!

#

Oh, it’s a burrito. My bad.

sharp lynx
#

Okay

#

who wants to see what 300 items looks like?

jolly torrent
#

I do!!!

sharp lynx
#

I'm going to delete the image right away

strong oak
#

But she does a variety of nationality foods. I am happy

sharp lynx
#

@sour steppe I see you lol

sleek cliff
sour steppe
sleek cliff
#

It travels everywhere selling your various FOODS.

strong oak
#

We need some unusual feeds that reek Starborn lol look at that lay out.

sour steppe
#

Excellent work as always @sharp lynx 🤘😎

sharp lynx
#

It's been a lot of hard work for sure.

sleek cliff
#

I take it back, open up a whole ass restaurant “Tank’s Food”

sour steppe
sharp lynx
#

I now have permanent blender vision.

sleek cliff
#

But seriously, absolutely stellar.

#

Stellar Blade even.

sharp lynx
#

and the kicker here is............. this isn't a food mod

sleek cliff
strong oak
#

I am thinking a joint store of Tranquilitea with Tank Food Restaurant

sharp lynx
#

I like it, imagine, a story of a starship taco truck

sleek cliff
sharp lynx
#

travels the galaxy, sells exotic foods

sleek cliff
#

That sounds like a franchise to me.

sour steppe
sharp lynx
#

What I like to know is.... who's going to be the first to find the random Fre sha voca do. I've placed somewhere

sleek cliff
#

Now that I absolutely believe would exist in the future.

#

What would Space-stagram models do with their Avocado Toast?

sharp lynx
#

LOL

#

now you can wonder how all of that relates to a custom PC model

sleek cliff
#

Edible 3D food, I’d eat it.

#

If I can eat at Arby’s, I can eat 3D printed food.

gaunt oak
#

looking to chat with @korodic about Shopping List, or really anyone who might know under what conditions it runs? my problem is it’s getting some of the stuff but missing the important part(bullets), sometimes it gets them others it doesn’t, and I just want to know what I should be doing to make sure it works every time. thanks to anyone who offers help.

sharp lynx
#

thanks everyone tho ❤️ you all are awesome.

strong oak
sleek cliff
sour steppe
sleek cliff
sharp lynx
sleek cliff
#

Not to mention, FINALLY, my character can finally eat something other than oranges.

green pumice
#

How many unattended meals will decorate my ship and outpost I wonder?

glad ibex
#

So should I load these mods in b4 unity or after? Just curious?

https://creations.bethesda.net/en/starfield/details/86196881-9f8d-4cdb-9376-ed970b5456b2/_Uma_Musume_Agnes_Tachyon

https://creations.bethesda.net/en/starfield/details/0318b613-b4d7-4b60-897c-c3f65d5ae7c9/P_B_O__Planets_Biomes_Overhaul_

https://creations.bethesda.net/en/starfield/details/9d71a1dc-de10-4839-8952-266915cce020/Earth_Restored

https://creations.bethesda.net/en/starfield/details/aa6acef7-99e8-44b4-afd0-f668fbf87d8f/Better_Living___Outpost_Decor

https://creations.bethesda.net/en/starfield/details/68e3c369-5d70-4894-ad4f-fcaadd5a5210/Ship_Builder_Configurator_Presets___Really_Big_Shi

https://creations.bethesda.net/en/starfield/details/0df75377-302c-4336-a364-73bfce2dc238/Glowing_Ship_Modules___Project_by_Inquisitor

https://creations.bethesda.net/en/starfield/details/c6fcfa3e-3960-4361-91b0-a757b7d3b560/Ship_Colorize

https://creations.bethesda.net/en/starfield/details/4b2ffc4e-f180-4860-a5d8-589ed0f6bb55/More_power_capacity_of_reactors

https://creations.bethesda.net/en/starfield/details/c0698c38-4921-44c7-b3f4-c884b0c7a118/Shade__39_s_Added_Skills__More_Skills_More_Perks_

https://creations.bethesda.net/en/starfield/details/5ae461a0-9b4a-436a-9537-4ad6e023f47a/Shade__39_s_Skill_Points_for_Credits_or_Essence

https://creations.bethesda.net/en/starfield/details/8bdb736f-83c8-4ff2-993a-9d07b217c78a/Infinite_Boost_Pack

https://creations.bethesda.net/en/starfield/details/3863c069-5947-475e-bb24-767b7bff08b2/Overstocked_Vendors

https://creations.bethesda.net/en/starfield/details/d4f13d08-2819-4784-b3a5-8a61a5ab1b1c/18_ship_weapons

https://creations.bethesda.net/en/starfield/details/6c3c002d-a6ed-4b7a-99d6-34e1d2c629c7/Vanilla_Flashlight_Improved__VFI_

Yes it's a lot. Hopefully nothing interferes

sharp lynx
#

I'm shocked the bot even let you post that LOL

sour steppe
glad ibex
#

Oh no. Hopefully not another bot loving me. I already have cortana(microsofts AI) and Google wanting me. (literally)

But anyway, should I activate them b4 or after unity?

sharp lynx
#

I am unsure, but the best way to test that would be to save twice and use the second save as the installation save while having a clean unaffected save on standby

glad ibex
#

I have saved the blink.dll and the autosave.dll in other folders for just in case

sharp lynx
#

smort

green pumice
#

Can I get some help with a couple mods? I had the invisible people glitch and did the reset to fix it, but since then I've noticed I can no longer buy any nomad items or outfits from The Wulfy's Settlement Outfit Variety, could it be a load order issue?

strong oak
# green pumice Can I get some help with a couple mods? I had the invisible people glitch and di...

Most likely its a load order issue. But there is no magic book - You will have to adjust the load order and figure out the placement. If you know the item missing mod - you need to examine its location - move it up or down. Or if it happened after a new mod install - That mod may need to be moved. All load order controlled in the Creations menu. If MO2 or Vortex involved - they should all match up with what displays in Creations Load order. Also look for possible unchecked mods in there - certain conflicts and Creations Load order will disable (uncheck) and clicking on it will usually provide a good idea of the issue.

supple nova
#

Has there been a word of why there's no public Creation Kit wiki for the game?

tawdry sluice
shy cloak
worldly furnace
#

Does anyone know what "DoMeshOptimization" in AssetWatcher settings does?

devout flame
#

Another Awesome Outpost Defense with my new Outpost Guard Robots, check it out!
https://youtu.be/1XSaxJHQ6f4

Hello everyone, I have an awesome Outpost Defense with some new creations coming out in my upcoming Starfield Mod Fielded! EPIC Outpost Guard Robots, check it out!

#starfield #starfieldmods #starfieldgameplay #starfieldcreationkit #starfieldoutpostmods #wickedworkshop #fielded

Contact
SomethingWicked3 (Discord) https://discord.gg/ntxFU3fT
Som...

▶ Play video
devout flame
#

Custom Outpost Defense, Guards and Robots!

autumn idol
#

Why no announcement idk...

waxen stirrup
worldly furnace
#

I wonder if they are going to release more templates for us to use. Like marvelous designer projects, photoshop files, Houdini presets for planet terrain

autumn idol
#

Just like how they released lipsync

autumn idol
glad ibex
#

How much harder is it to add items to an existing npc then just placing them in a lootcrate?

Just curious.

autumn idol
#

CK made doing stuff like this very easy

glad ibex
#

I see.

autumn idol
#

but if the npc is using a template you can't add it to said inventory since its being overwritten

fickle fossil
#

day god knows of me asking for an achievement friendly place doors/ladders and rev-8 hanger hab

waxen stirrup
# autumn idol Last I'd was in there they do want to release it

Thanks, that's nice, though it seems all is about the timing for me. I'm afraid by the time they'll release it, it won't be needed by me anymore :] As I make some mods now, and sometimes that's a pain to spend all the time on debugging/testing and searching for info, than actually creating something ;p

autumn idol
sharp lotus
glad ibex
pseudo mesa
sleek cliff
#

Is it cultural appropriation to want Naoe’s outfit from AC shadows in Starfield?

sharp lotus
#

No that’s silly

sleek cliff
#

That’s fair.

#

Let’s get that outfit in there then, I can use while murdering Ron Hope.

autumn idol
sleek cliff
glad ibex
#

How do I find an weapon npc in ck and add my new weapon to it?

I'm looking for Jemison's alpha centuri npc but forgot her name

glad ibex
#

Npc that sells weapons

sleek cliff
#

All I know is I needs it

green pumice
#

So 12 hours later, a full reinstall, guided and tweaked load orders, it seems I've made things worse.

I can still use anything outpost, vehicle, ship, weapon and crafting related. But it seems that 3 mods are causing conflict with eachother.

Vendors Sell Faction Gear, Settled System Outfit Variety and Nomad Spacesuit.

It's very hit or miss, and moreso miss. I can sometimes buy faction gear if it doesn't cross over with the other mods, and I can sometimes buy outfit variety gear if it doesn't crossover with the others, but for the life of me I can not buy any nomad gear. It just doesn't show up and I'm really confused because it was fine last week, but this week those three have decided to stop working properly

autumn idol
glad ibex
# autumn idol Need to look for the container instead

My idea failed anyway. Plus not sure how to modify a weapon model and skin. Really wanted to make a lightning grenade launcher like asha tamer. Where it shoots grenades that unleashes a lightning explosion. But also wanted it to be 69 ammo capacity, with burst fire.
Lastly to look like this beauty.

Also cost 100,000 credits and use a custom ammo called capsule lightning.

Damage = 800

glad ibex
#

I don't have it.

sharp lotus
#

The electric grenade launcher is funnily enough one of the new weapons

#

One of the few to also have a charge function

glad ibex
#

Probably not very powerful though I'm guessing?

woeful sigil
green pumice
true valley
#

Hi everyone. Is xbox series x bethesda starfield creations down right now?

sour steppe
true valley
#

Here is what happens when I click on creations when playing xbox series x starfield.

true valley
sour steppe
sleek cliff
#

So.

#

Who here do I have to convince to bring the Green Ranger to SF and not just any Green Ranger, THE green ranger.

sharp lynx
#

Lol

sleek cliff
#

He walks in, air punches just one of them and STILL solos them all.

#

I believe that’s what the kids call AURA

little hare
sleek cliff
sleek cliff
#

I quote this man more than I probably should.

worldly furnace
#

creation engine 2 no longer uses .bgsm/.bgem

mental estuary
mental estuary
#

Its kind of like good but also bad. I think it's just a new sign of acknowledgement

sleek cliff
#

I swear if someone says it’s a state.

mental estuary
#

Or like whatever xD

sleek cliff
cold vault
cold vault
mental estuary
#

Generation born with screens but still can't seem to figure out me explaining how to use an iPad

#

Yeah my gen had shrek is love and the dawn of the tf2 animations

sleek cliff
#

I remember SWAG and YOLO

mental estuary
#

Thats very skibbity of you :3

sleek cliff
#

I hate that word with a passion.

mental estuary
#

So do i but I hear it every day so I'm desensitized

sleek cliff
#

And Rizz.

mental estuary
#

Thats my response everytime they say skibbity. I tell them no rizz

cold vault
#

I think the slang these days is kinda funny. Like we (my generation) were going around saying "all that and a bag of chips" which is objectively much lamer.

mental estuary
#

Pff thing is where did that come from though because all they're slang comes straight from the tf2 animation series Skibbity toilet

sleek cliff
#

Another word I hate is Crypto Currency

#

I don’t remember that word from my youth.

mental estuary
#

You mean Fanum tax?

sleek cliff
#

BREH.

#

What does that even mean.

mental estuary
#

No clue

sleek cliff
#

Friggin’ youth.

#

The trends are even worse.

#

Is doing the renegade still a thing?

mental estuary
#

But according to my hippcionary (urban dictionary) its when you steal food from friends such as the act of stealing a fry

#

Damn the renegade xD yknow I'm not sure

sleek cliff
#

I know that was a dumbass Tok trend.

#

Speaking of which, I remember VINE

mental estuary
#

Probably not but everyone seems obsessed with he's not like us

#

Poor drake xD

sleek cliff
#

Breh, Kendrick wins biggest hater of the year.

mental estuary
#

Yeah on the super bowl stage is crazy

sleek cliff
#

I’d feel bad for drake if I didn’t know drake was a perv.

timid temple
#

teaser image for my next mod (gonna be a while, it's a lot of habs)

little hare
#

Are there any double-decker hab mods?

tame seal
#

Finally want to start modding my game after over 700 hour but I feel like there going to be an update at some point that will make a ton need updating. So torn

regal wasp
#

usually the only mods that need updating are ones that use script extenders

#

so if your concerned about that just steer clear of those mods until the next update hits

tame seal
#

Mmm thats true good call

timid temple
sleek cliff
regal wasp
#

stack two shells and two int's ontop of each other

#

would be harder if you want the whole inside space open

timid temple
#

right, but I think like...maybe Trident Luxury has a double decker? I feel like I saw an existing one

regal wasp
#

the siren of the stars right?

timid temple
#

no I mean the Trident Luxury mod

regal wasp
#

ooh

#

no sadly they don't

#

but DP aerospace does have tall habs

timid temple
#

I'm working on a big 3Lx2Wx2H for these Ryujin habs though

regal wasp
#

guys partnered with a modeler who makes the custom shells for him

#

yeah DP areospace is kind of crazy and a sleeper mod

#

like this hanger oh my god!

little hare
regal wasp
#

glad to be of help

young laurel
#

What are the best mods for stair/ramp options? I have Ship Extension, which is nice and simple, but the game doesn't seem to recognize cockpit paths through the pieces.

mystic fox
regal wasp
#

nope its out and on nexus

mystic fox
regal wasp
#

sadly seems no no

mystic fox
#

Ok thanks

sleek cliff
pastel sentinel
#

QQ: Who here likes plushies?

sharp lynx
pastel sentinel
#

requesting feedback on this.
Plushy explosion!!

sharp lynx
#

Oh nice!!

pastel sentinel
#

generates a random rainbow assortment of plushies

sharp lynx
#

I love it

pastel sentinel
#

part of my Gorefield: Rated E for Everyone idea

#

I think it needs a burst of glitter

sharp lynx
#

You def need that

drifting tapir
#

Are there any mods to make outposts more useful in the grand scale of the game, rather than just being cyclical?

sharp lynx
#

I'm trying to make one

#

My old GCE mod aimed to do that but I don't know what you're looking for exactly

pastel sentinel
#

I wish our outposts could attract settlers

#

I LOVED that feature of FO4

drifting tapir
#

I just typed out a whole long answer and the filter killed my message for saying 's * i t' with an asterisk.. arrgghh

pastel sentinel
#

Sim Settlements 2 for Starfield? ZOMG

drifting tapir
#

Other games have outposts whith meaningful gameplay that effects economies and the result of the game. Starfield does not. (CBA to type it all again)

pastel sentinel
#

Honestly, I would pay like $40 for a Starfield expansion that basically just ported Sim Settlements 2 to Starfield

sharp lynx
#

Well that's essentially what I was and am working on

pastel sentinel
#

there are not enough emojis for my response....

drifting tapir
#

A base that works like the ones in x4 Foundation, where meaningful manufacturing and selling/buying is done

sharp lynx
#

Well I did the manufacturing part

#

It has a satisfactory style system

#

Removed the need for ore to be required for placing common mining drills

#

Added the start of a packing and shipping system

drifting tapir
#

Does it give outposts a use outside of more outposts though? or just more manufacturing for the sake of it?

sharp lynx
#

It also comes with placable settlers but I haven't had the chance to script those yet

pastel sentinel
#

attracting settlers would be so awesome

sharp lynx
#

Well some of the logistics buildings give you passive income

pastel sentinel
#

I want a SPACE TOWN dag nabbit!

jolly torrent
sharp lynx
#

It was basically a start at what I really would like to do

#

Prior to the ck, now that we have the ck I can really get into the weeds of doing the cool stuff

pastel sentinel
#

it'd be so cool to be able to start with an outpost, and have it grow into a town, and then a little hub. See ships come and go, people shopping, doing stuff.

pastel sentinel
#

OMG OMG, and build stuff like Cafes

#

and recreation areas and stuff

jolly torrent
pastel sentinel
#

like different recreation habs, one for kids, etc.

sharp lynx
drifting tapir
#

I'd like them to have a functional reason to exist out of cosmetics in the wider game. It looks like that's not changed since launch. I'll check out your mods though @sharp lynx Thanks

sharp lynx
jolly torrent
#

Would it be against Beth rules to ask for Chunks to be turned into McDowell’s?

sharp lynx
#

As I said it was the base foundation for what I have planned for later now that I got the ck

#

So its going to get a massive overhaul

#

I have something else on the way for outpost stuff but it's a surprise

jolly torrent
#

I mean, it is McDowell’s after all. Lol

sharp lynx
#

I personally want to have a more functional outpost system as well

sharp lynx
#

Colony sim is 100% what I'd love to do

jolly torrent
#

And this as Terrabrew. Hannah/Hazel

sharp lynx
#

LoL

thorn pasture
# sharp lynx https://www.nexusmods.com/starfield/mods/8973

Can 100% vouch for this mod being exactly what you'd need to make your very own settlement!! Seen this a while ago on nexus but I was on xbox and tankgirl was looking at bringing it in to xbox at some point...... decided I really needed that mod so went out and bought a PC just so I could use her mod....... even learned to update the nifs so I can use it before she updates it...... and yeah we'll well worth it!!!! Although I think all her mods are awesome this one is just 100% a must for outposts.

sharp lynx
#

Many thanks !

#

It's in dire need for an update for sure lol

mental estuary
sharp lynx
#

LOL

#

I think my take might be a bit different

mental estuary
#

Oh?

#

Id definitely buy it

bold relic
#

new modder here. im working on a mod to turn a creature into a commandable companion. ive followed some tutorials online but they were for fallout 4 im close but, looking for some help to finish it out as there are a few steps out of place and im unsure where to place them. if anyone experienced with making companions would like to get in touch and assist i would deeply appreciate it

autumn idol
bold relic
#

i cant get dialogue to appear so i suspect certain conditions for the scenes are incorrect and another function is present. when pressing e on said follower, i can command them to move or inspect or pick up an item

sleek cliff
sharp lynx
#

LOL

drifting tapir
# thorn pasture Can 100% vouch for this mod being exactly what you'd need to make your very own ...

Building outposts was never an issue. The problem is they have no real purpose other than a circular reason of building more outposts, storage and cosmetics. Looking at this wonderful mod, this doesn't seem to address that wider issue. Outposts still have almost no relation to the rest of the game.
The original way fuel was going to work would have made these much more useful and the game much more fun with a real sense of accomplishment.
There's a huge amount of games out there that use bases and outposts in a way that has a direct influence on the rest of the wider game.

hoary lava
#

Happy St. Valentines day fam. Go out of your way to be nice to someone today!

slim sun
kind pecan
#

Were you getting error code 1 as a result of this when running the FX Compiler? I have mine installed in the windows x86 directory, but I want to see if I have something else wrong before moving my entire directory over.

dusky escarp
#

@kind pecan The last CK update to version 1.14.78 was intended to fix the problem of having spaces in the install path. There should be no need to move it.

upbeat gyro
#

@devout kindle Hey there, I was wondering if you're going to update your Zone79 clothing distribution mods to support the new ZBB versions? (Or do they already work? I haven't tested yet)

sleek cliff
sleek cliff
#

I get real DARK SOULS in Neon sometimes

sleek cliff
#

Given Tanks many BASED Mods and various other command mods, Man, I’ll finally be able to live out my DREAMS of being a warlord.

junior cargo
#

how hard is it to make new habs?

regal wasp
#

honestly not difficult at all

dapper galleon
#

Any chance of better looking eyes? Maybe Alien and full colored large eyes? Pets would be nice too.

junior cargo
#

id assume the hardest part with habs is decorating them to look good?

sharp lynx
#

depends on what kinda hab

#

outpost habs do not like being decorated on a medium scale.

junior cargo
#

i was thinking of making some ship habs and other parts, mainly for some ship ideas i have but I'd also release the mod for others to use as well

junior cargo
#

would it be possible to make custom ship habs with the rectangular doors on the front/back and an adapter hab piece for it to work with vanilla and other mods stuff?

sharp lynx
#

Ah nah dont touch ship stuff

#

too much of a mess

silver bloom
#

People are making ship habs though, there's many great ones on nexus, but it does seem complicated, at least until you get into the flow with it. Just be sure to do navmesh before releasing it lol...

#

start with something simple'ish to get started & not be overwhelmed, like a 1x1 companionway with storage alternate, you can copy a vanilla one in & check it out, once you're comfortable with whats there you can bring in different mesh if thats needed for your design, Tank_Girl is right though, its a big commitment unless you're just going to do one or two parts, a whole collection is a massive job.

sharp lynx
#

I mean it's more than that when you publish them

#

I see a lot of folks install them mid-game, build their ship with them, uninstall the mod and then get mad half their ship is missing then go on a tirate.

#

I just dont wanna deal with that

sleek cliff
#

You know what? Fair, sounds like an actual HASSLE if things go sideways.

silver bloom
#

lol, well there's always going to be someone making mistakes no matter the mod, even if its completely unrelated they show up with a complex idea of why your mod is to blame lol

sharp lynx
#

I didn't know that SwItJustWorks

sleek cliff
#

I don’t trust Hab Mods, I’m always afraid I’m gonna fall through em.

sharp lynx
#

I like making my harmless and less invasive outpost stuff

silver bloom
#

so far ive had good luck with all the ones ive added in my game, I read posts on mods to check

sleek cliff
#

Let me get outta this chair, FALLING TO JUPITER, too risky.

timid temple
# junior cargo i was thinking of making some ship habs and other parts, mainly for some ship id...

I have a tutorial up about making ship habs: https://youtu.be/9-Bi8WnJWqM?si=8iusg80-KV7jCSzO

Trying my hand at sharing some modder knowledge. This a sort-of tutorial, sort-of overview of how to make a ship hab module for Starfield, and some of the more complicated pieces involved. This tutorial assumes you already know your way around the Creation Kit somewhat.

Intro - 00:00
Hab basics - 01:10
Look at a Game Hab - 02:20
A Hab From (Alm...

▶ Play video
sharp lynx
#

Yea I'm not saying they're bad, actually I'm pretty ignorant when it comes to make them cause I've never even built a ship in game XD

#

yea there ya go listen to Fen

timid temple
#

Ship habs can be complicated, depending on what the goal is

sharp lynx
#

Fen I'll 100% post that if I see people ask in the future ❤️

silver bloom
#

Oh building a ship is so much fun, but must have Ship Builder Configurator mod & a few others that improve it, I love building ships just as much as outposts

timid temple
#

easy mode is : copy BGS habs, redecorate, make the connection and forms, done.

#

hard mode would be: model your own exterior and interior, do everything custom, decorate, light, make connections, make custom snap behavior, make forms, done.

sharp lynx
#

which is pretty similar to outpost habs tbh

sleek cliff
silver bloom
#

im making custom stuff, mostly just ideatiojn in blender at this point though, will do outpost stuff as well, but I take my time, no rush or I get burned out

sharp lynx
#

Yea I just use the stock guardian

sleek cliff
#

No need to dabble in… FORBIDDEN sciences

timid temple
sharp lynx
#

you'll never find me in space unless the game forces me to be there

timid temple
#

tbh the biggest issue with custom exterior/interior stuff would be the difficulty/annoyance of matching BGS ship doors/hatches so that the default snap behaviour can be used

silver bloom
#

ayyy, if seen some tutorials, im just torn between which mod to make first, so i tinker & ideate on several things until something pulls me into the flow

sharp lynx
#

that's a good method

sleek cliff
#

I’ve got enough firepower to annex space New Mexico, aka Akila.

silver bloom
#

this is also my problem LOL, the game is ridiculously fun, so ive mostly just played the game, 800 hours playtime by now

timid temple
#

last week I officially had more CK time than play time

#

I like building things, and I like seeing other people enjoy stuff I've built

sharp lynx
#

Can relate

#

I like throwing stuff at Sarah

silver bloom
#

yea, creation kit has never been better either, its cozy, I ran into the limits on hudini data my last run thru, then discovered we need to hexedit to edit planet datas 🥲

sharp lynx
#

yea this is the best iteration they've ever made

#

for IMO the best game they've made

sleek cliff
#

I left Sarah back on Cassiopeia and never looked back.

silver bloom
#

im using creationkit extended mod as well, but there's just certain areas they've not opened up to us, at least that one area I found for some of the planet datas

#

no big deal really, I was only exploring & seeing whats possible, totally custom planets are on my bucket list, I might even be willing to hexedit to get in the nitty gritty of the terrain lol

#

even without that we can make custom terrain with our POI so a fairly custom planet is already possible without the deeper data, I just want to replace the existing templates that tile on the surface to make the tiles too, eventually

eager ether
sharp lynx
#

New mod coming soon

#

I hate that terrain is loose now

#

drives me up an absolute wall

sleek cliff
#

My god, terrain is a nightmare while building outpost

silver bloom
#

I ideated a way to efficiently do away with that, but its complex & requires a deep what should be vanilla implementation

sharp lynx
#

I have an effective way Its complex

silver bloom
#

they require not having all the terrain, it would be mega tons of gigabytes extra, but there is a middle road one could take to avoid that, yet still have consistency even with procgen

sharp lynx
#

oh?

silver bloom
#

POI to have terrain files that are static though, so a lot can be done with that already, even before messing with procgen terrain

#

I bet there's a way we can tie those into outposts & choose an existing poi terrain file for each outpost* , the game blends them over the generated terrain already nicely, just need a modder to dive in lol

#

thats a whole different idea though to what I mentioned earlier

#

doing so could make outposts saveable & shareable too, since the land could be consistent

#

only reason ive not gone thru unity yet lol... dont want to lose my 24 outposts & network of resource production

sharp lynx
#

very interesting!

silver bloom
#

yea lol, need that many in order to harvest & mine all available resources, well 23, last one is manufacturing hub all gets delivered to. lol

#

Some things would be best for Bethesda to do in the core game, like saveable/shareable outposts, or enhancing the proc gen terrain to be consistent, otherwise console players will miss out, since some things likely would require script extender otherwise.

elfin vigil
#

Starfield Creations Kit: After last update, I’m having problems with the textures, I see everything pink. I tried many things, even re-installing CK, nothing helps. If any of you know how to fix this, I’d appreciate the help. Tks so much 😘

timid temple
slim sun
#

^ materials also changed in the last update, so you might need to re-extract them.

elfin vigil
timid temple
#

Yeah, then like xtcrefugee said, you'll need to re-extract the folder. The magenta means you have your CK set for handling materials, and it only works if you have an extracted Materials folder in Data

elfin vigil
median drift
#

I had this problem too, it's because of a line in the ini file, something like "use packed material : 0"

sharp lynx
#

Ahoi Vince!

elfin vigil
median drift
median drift
elfin vigil
median drift
#

you're welcome x)

boreal osprey
#

Slowly chipping away at my Old Earth Industries weapon pack.

hoary lava
young laurel
sleek cliff
boreal osprey
hoary lava
# boreal osprey Yes!

I'm just getting familiar with it. I can always tell by the mesh, faces look so much better lol.

boreal osprey
# young laurel So what's the lore with Old Earth Industries? Is it actually a company making re...

Essentially they're an arms industry that also focus on Old Earth heritage preservation. I've divided the weaponry into 2 categories. First one is simple and reliable budget options firearms. To help arm the who aren't made of coin and ensures that settlers/farmers and those who are more in isolated areas have weapons. These are based off of old earth weapons but have a "modern" update. The image above is based off the Burton M1917 LMR. Then the other category is reproductions. These are 1:1 old earth weapons like AK's, M4's etc... that were either brought from Earth when humans evacuated, or their blueprints were preserved and Old Earth Industries makes reproductions of them.

jolly torrent
autumn idol
jolly torrent
slim sun
#

I've got a bit side-tracked by something else, but don't worry, it IS coming.

sleek cliff
green pumice
#

I'm curious if having too many mods that affect vendor lists might cause mods to start functioning selectively or not at all?

dapper galleon
green pumice
#

That might be the case and I may have to start choosing between just a few rather than 10 at once

glad ibex
#

Any good tuts to do custom weapon skins on existing weapons like a simple recolor to maybe making it glow and use it for weapon mod in bench underskirt?

I've been Googling but all I find is duplicate and change everything except the skin

sleek cliff
#

I could see this outfit working for the FC.

green pumice
#

I need it

sleek cliff
#

Same here, NV had a lot of great things, but this by far is one of the best things to come from it

sleek cliff
#

the NCR were absolutely BASED

junior cargo
#

or if it's injection to lists, then it's a matter of figuring out what mod is causing issues

sharp lynx
#

If you or a loved one took "PC" and are missing limbs please call

#

Lvl lists have a ceiling limit to what amount can be inside the list which is the problem

#

It's like a bunch of people pouring water into the same glass

junior cargo
sharp lynx
#

Correct, however, that goes back to the, there's an exponential amount of mods created by individual independent creators so the bulk of avoidance is more realistically down to user discretion rather than pre/post patches

#

At least in the realistic terms and to be on context with the original statement of being cautious and do mods effect level lists

sharp lotus
#

Is there a mod to let you build on restrictive grounds, even with none labelled poi's, I can't build by a pond

sharp lynx
#

Which is the exact reason why I don't flood level list at all

#

I will not use them

#

Ahoi Don

sharp lotus
#

hi Tank

sharp lynx
#

One of my favorite taking dogs or at least I imagine you're a talking dog

sharp lotus
sharp lynx
#

On brand

#

There's outpost anywhere mods on nexus so I'd imagine some are on bgs

sharp lotus
#

yea but, sadly a bunch of these are outdate pre-ck

sleek cliff
#

The Space Game Wardens might have an issue.

sharp lynx
#

Do they work tho

sharp lotus
#

probably

sleek cliff
#

So.

#

How do you both feel about the NCR

sharp lotus
#

cring

#

they are only known for because of the cool ranger armour, other than that, lameoids

sleek cliff
#

I know we don’t often agree, but the armor is the only cool thing.

#

And the flag.

#

Unrelated, I hope we get an NCR replacer for the FC.

#

Tell me that this wouldn’t go hard while chasing bounties?

jolly torrent
#

Is there currently a mod that adds more player character getting into battles with M Class ships?

#

I do have Dark Universe: Crossfire, but I’m not sure if that has more M Class ship battles than the standard 4 (I believe?!?).

loud stratus
#

I have a mod idea and could use some feedback. I would like to relocate Barrett’s location in the main quest Back to Vectera from Bessel III to a planet with a breathable atmosphere. The reason is that the POI generated for the quest, “Ransacked Research Facility,” was clearly meant to be placed on a place with air (there are no airlocks and food is strewn everywhere). How hard would this be to do? I actually tracked the quest in XEdit and found the data for its planet, but had no idea what to replace it with.

jolly torrent
junior cargo
#

it would probably be easier to modify the POI instead of moving the quest location I'd think at least

#

also, I have an idea for a ship parts mod but want to know if it's possible, do the doors for habs absolutely have to be the round doors on the front and back, and rectangular on the sides, or if i made adapter habs and variations of vanilla ones, as well as a PDY patch for the different doors on all sides, would it be possible to change the door layouts to where they're all the rectangular doors or all the circular ones? I was thinking of making custom ramps and junction habs that use the rectangular doors for all sides, and quarter, half and full circle habs that use the circular doors

silver bloom
junior cargo
#

that's why i was gonna make adapter habs and a patch for pdy

silver bloom
#

you could do something as a middle ground, making hallways meant to connect to each other, then be more compatible for the outer parts of it, but I also like your idea of a new set of PDY doors that are square which fit into the round segments

junior cargo
#

basically I'm thinking of a way to make buildable mobile """stations""" in a way

silver bloom
#

that could be really slick

junior cargo
#

maybe I could have different variants of the parts that are more vanilla and other mods friendly as well with the door placements

silver bloom
#

just adding a new variant of PDY doors which are square buy sit cleanly into round fore/aft holes would make your task easier, then you can just focus on whatever design you want without worry of compatibility

junior cargo
#

the main thing i need to do is actually make a very basic hab first to learn how it works

silver bloom
#

yeah heheh, thats the stage I am at too, although i've started ideating in blender on unique aesthetics & layouts I want to introduce

junior cargo
#

most I've done so far with the CK is new chunks flavors, had a hard time figuring out custom meshes but finally did once i realized i had the wrong version of nifskope

silver bloom
#

theres tons of tutorials on Nexus & on youtube, starting small is an excellent idea, otherwise it might get too frustrating, its good to get small wins up front to pull us forward.

junior cargo
#

yeah i was gonna go through the one linked in here earlier for making habs

#

i was going to earlier today but unexpectedly got a call to go into work early so probably when i get home in the morning

silver bloom
#

I plan to do the same, I just have to get thru this mega huge ship im building for three days now lol, the game still pulls me away, but its good in a way because i keep discovering mods I'd potentially like to make

junior cargo
#

like how huge? and is the ship builder lagging yet?

silver bloom
#

no lag for me so far, basically 5 stories tall 60-length 50-width, though that might change as I tweak the outer parts. I want to fit 32 active crew on this one, or close to it to see how it performs, my current 16 crew ship does fine so im pushing it further

dapper galleon
lime ember
#

Loved the Doom quest in Starfield (wish it was longer). The one thing that’s disappointing is the Doom Guy suit doesn’t come with a jet pack. Is there jet pack in the game that matches the look or a mod that turns jet pack’s invisible?

autumn idol
lime ember
autumn idol
lime ember
green pumice
autumn idol
#

if you go over the limit it will cause your game to ctd

green pumice
# autumn idol 255

Sounds like I'll need to sacrifice one of Wulfy's to lessen the strain 😭 there's like 60 on one and 100+ on the other but thank you, I'll keep that in mind for future reference

devout flame
#
Nexus Mods :: Starfield

Wicked Workshop Outpost Projeckt Fielded adds 268 Field themed Strucktures, Towers, Build Platforms, Cargo Links, Shipbuilders and Kiosks, Crewstations, Mission/Navigation/Bounty Desktop Terminals and

gusty bramble
#

Has anyone heard any new info on the Falkland mod?

green pumice
sharp lynx
green pumice
sharp lynx
#

I mean their items shouldn't make it wonky, the ceiling is pretty high, but it's also still there.

#

also if any modders add to those lists directly they'll overwrite the list lol and if that authors mod is last in your load order then you'll only see their edits to the vendor cause it will overwrite everything else

#

that may be the main cause of your selective inventory

devout flame
#

Release updates, new items and additions explained! Check it out!
https://youtu.be/o2OgE-_-EKI

Hello everyone, Ive got some new items and a brief explanation of the build methhods for them . . . all of that and more in this video! I had to hotfix the new container, it wanted to float away . . . some other small changes. PC updated, Xbox has to wait, CK giving me pains.

#starfield #starfieldmods #starfieldoutpostmods #starfieldcreationki...

▶ Play video
strange dust
#

Ugh once again starfield mod system totally fubar'd my load order i had a LO saved to the network updated my mods that needed it and then reloaded the mod order only for nothing to happen, so went to load the game (same load order that is saved to Bethesda network) and chose to use the saved game load order so it would load correctly the one that was supposed to be saved to Bethesda network and vasco went back to his stock appearance instead of nd5 and half the guards are missing legs, so I quit out and went back to look at my LO and it wasn't even the same order that was saved to the game file meaning that somehow my load order got shifted around when I wasn't even playing? Is there EVER going to be a time when the Bethesda side of the mod client is going to be mostly bug free?? Because I keep going long periods without playing hoping they have at least fixed the system somewhat but, it somehow gets worse?

strange dust
#

And now after doing what I was told in the past which was to delete the game date from my xbox and re-sync the data and have my save file download the mods when I try to load the save it tells me my save file relies on content not available on this platform and quits so basically my save data with 5 days 5 hrs and 57m is done for

viscid olive
# gusty bramble Has anyone heard any new info on the Falkland mod?

Yeah as @green pumice said, the plan for right now is primarily working on fixes for various little bugs reported and just overall do some post launch polishing. Might take a short relaxation break after that and build some more aquariums for my free Aquarium Outpost Decoration mod and then dive right back into Falkland to work on the first post-launch content update

gusty bramble
crisp haven
#

Trying out a new drip

sharp lynx
viscid olive
gusty bramble
#

Yes that is the one
Sorry, I'm at work and couldn't remember the name. I'll get a photo of it when I get home

sleek cliff
viscid olive
viscid olive
sharp lynx
#

Do they have vertex paint abilities

glad ibex
glad ibex
devout flame
glad ibex
devout flame
glad ibex
sharp lynx
#

I mean you basically have what made the game

glad ibex
#

Yeah. Confusing to me but to game devs probably a walk in the park.

I'm used to mcreator style modding where you use procedures and tie ins and you upload the images or code and it puts it where it belongs

sharp lynx
#

Always time to learn

#

Or maybe not lol

glad ibex
#

Unfortunately I can't due to disabilities that make it extremely difficult to learn new stuff.

#

Unless it's easy to do, I probably not gonna learn it

#

Now if someone remodeled the creation kit to be like mcreator, that would be very helpful.

Probably even for you all as right now the ck is very laggy.

devout flame
glad ibex
devout flame
glad ibex
#

I mean my main one I asked here was a tut for making weapon skins. Not full weapon. Just skins.
Same with clothing and spacesuits.

But most tuts I find are fully about copying/duping and editing but nothing about skins

sharp lynx
#

Skins are a bit complicated, but once you have it down it's not too bad. Setting up the AVMs and Omods is the more annoying part. Can't say I've seen a tutorial on that either

#

Honestly I prefer XEdit for setting those up

glad ibex
#

Yeah guess modding is different in different games.

Minecraft is easy. Find .png and recolor or use blockbench and create new model.

Here it's use 3 different programs it sounds like.

sharp lynx
#

Depends on what you're doing but yea basically

#

It's a lot more complicated than that for sure lol

glad ibex
#

Yeah. I was being generic. Lol

sharp lynx
#

I hate having to run 30 programs

#

Uhhh, Im sure it's not 30 but damn does it feel like it

glad ibex
#

I bet.

It's why I thank all the modders here for what they do

sharp lynx
#

❤️

glad ibex
#

Especially the creator of neo-8; air speeder. That mod has made my gameplay ten times more fun

sleek cliff
#

I know this isn’t the right Channel for it, but I can’t help but admire Sovereignwalrus’s commitment to this TES Power Armor Mod.

jolly torrent
frank sparrow
jolly torrent
#

Is there a mod that allows more M Class ship battles against the player character?

worldly furnace
little hare
worldly furnace
#

I might upload a separate version with loose files if there is demand

little hare
#

ok, I extracted the loose file and I was only able to test the semi-metal wafer and it looks great, thank you.

strong oak
oblique mantle
sharp lotus
#

ooh

sleek cliff
mental estuary
#

He's always cooking

sleek cliff
#

true.

west flare
#

You know what would be funny? Somebody making a Grav Jump animation mod involving grav jumping with the Bat Transition like this...

jolly torrent
sleek cliff
#

Breh, I wonder if KG will make a Sim Settlements for Starfield

torpid badger
#

Hi Peeps

would anyone know why this item has a lock on it at the weapon bench?

ive also attached the co_mod and the omod options

torpid badger
#

received this warning in relation to the above.

does anyone know what this means?

little hare
# worldly furnace yes

Btw, I may have found some other models with mistakes you might be interested in fixing also. Lemme know if it's okay to DM details.

steep viper
#

So my fave modders, what do we have planned for todays releases?

dapper galleon
#

So this would make both a Good Space suit and Regualr clothes for thr game as a Mod

#

If anyone wants to.take a swing at that, it would defintly add some.flavor to the games Rather dull fashion

#

Also I changed my.name again, I used to go by IAmAtomic then Vyke Odin lol. But wanted something different. And original I guess.

strong oak
dapper galleon
little hare
oblique mantle
devout flame
#

Fielded updated to allow building in Ship/Player Home Interiors . . . an oversight of my copy and paste factory.

steep viper
#

Is Senator Pat on discord?

hoary lava
sleek cliff
dapper galleon
calm brook
#

Hello everyone, I'm trying to get into modding. I have what I think is an easy question: How do I get a quest to autostart? So in the creation kit I've made a quest, filled in quest data, quest stages, quest objective. How do I get my first stage to trigger? I tried setting a condition for when "Old Neighborhood" is completed, but completing Old Neighborhood quest does not start my quest. I've watched the two online tutorials I could find regarding quests, but both tutorial examples activate their quests when the player either goes someplace or activates a world object. I just want mine to start when you finish "Old Neighborhood" (MQ102). Many thanks

torpid badger
crisp haven
torpid badger
#

yeah sweet

torpid badger
#

does anyone know whose desk is this in the lodge main room, is it sarahs desk?

sharp lynx
#

It's probably Sebastian's.

crisp haven
sharp lynx
#

glad I'm not the only one

torpid badger
#

i want to put a data slate on it, and wanting to know what to call it in the quest log

hoary lava
torpid badger