#starfield-mods
1 messages · Page 62 of 1
I really enjoy Fleet Commander. However, something is crashing my game as I go through the unity and I am doing the universe over again, trying to keep my collecting and decorating a bit more low key this time to see if I can overcome save bloat.
Thank you, thank you. When does the save bloat usually happen? I think I’m very close to it, tbh. I hope I’m not, though.
@surreal storm Hi, I got your Pocket Dimension mod. It's great. However, I have the effect shader issue. Any chance you could add the effect shader fix to the main mod? As the fix is not achievement friendly I haven't finished the game and I don't want to lose my 318 hour playthrough cause of the glitch. Great work with the mod.
Are you on xbox or playstation?
I’m on Xbox
How do I get NifSkope dev 9? I can't seem to find it anywhere
Xbox, of course.
Random tip for today, did you know: In the ck you can open more than one form by shift-click selecting multiple forms + right-clicking and selecting "Open selected forms" in the drop down lol.
Well, you have the playstation role selected in addition to the xbox role so I had to ask to be sure.
Thanks for clarifying, though.
@river valley hey boss, using your class m and starborn guardian ship building mod and when I go to add the modules for the guardian, all of them work without issues except the atmospheric entry computer.
Using the first version, installed beneath it, comes with an error "all modules must be above the landing bay. Switching to the tall variant immediately "pushes it" up, however removes that error. pictures for reference attached.
Is there any fix for this, or is it actually intended? On series x. Uninstalled and re- installed as well to see if maybe that was the issue, no luck
Hi there, I submitted the fix to the main creation a few days ago and I am waiting for it to be tested after the holiday break. This seperate one was made for people who still had this issue and didn't mind downloading a non achievement friendly mod. Sorry about that!
As web developer who has to fight with package.json every days. If the mod is updated, simply ignore the frontend regarding the array with that list, and bookmark the mods in order to control their last version. It's what I do for managing my load order
That's great. There's no need to apologize and, thank you so much. I really appreciate it, and I look forward to getting the fix when it's available. The mod is great, and the animation for the portal looks really good.
hey guys I am trying to get equipped weapon's reference id so that I can edit it. the issue with this code is that whenever I have same guns in the inventory it cannot handle it properly and throws this error:
error: (00000014): contains too many 'Test_RussianAssaultRifle' (0026ED2A); Can only mod singular items.
can anyone help me please
What are you trying to do to the reference?
Sometimes it even reverts the mod to the old one. This seems to be an ongoing thing.
Unless they changed it for Starfield that function doesn't return a reference; in Skyrim and Fallout 4 it returns a Weapon form which is a base form type.
Okay, does anyone know a way around the issue where starfield will keep reverting your mods back to old versions? This keeps compromising my saves and breaking some mods with crap interacions.
A working minigame mod?
yep! I encountered this issue too and the only "solution" I've found so far is to call Drop on it and get the returned objectreference from that. Of course, now you have the problem that the weapon has just been dropped. You could then try re-adding it to the player's inventory though. Again you run afoul of not being able to pick WHICH of that specific weapon form actually gets dropped. Also, if it's the equipped weapon it will no longer be equipped. You could try calling EquipItem after that, but my luck with that working has been ... low
that's why in Gorefield, with the consumables, it drops your equipped weapon
getequippedweapon takes an optional index IIRC right?
not sure how you can know ahead of time though which index is actually equipped though
At least in FO4, yeah: https://falloutck.uesp.net/wiki/GetEquippedWeapon_-_Actor
I'm still waiting on Starfield to finish downloading before I can start getting up to speed with its own flavor of papyrus.
But it's probably not too far off from FO4.
yeah "default equip slot" is misleading
I'm not entirely sure, but you might be able to feed a specific object reference to EquipItem if you cast it to Form first.
You can’t get an ObjRef from an item in an Inventory.
I tested this specifically. Had 2 kodamas with different mods and even different names. One named Bob and the second named Steve. Bob showed first in my inventory, Steve showed second. I equipped Steve. Called drop on it, and it dropped Bob, not Steve.
Yes and no. If the item was already in the world or otherwise made persistent and already has a reference generated, then it does, but if it has yet to have one generated, then it won't.
I've dropped 2 completely different weapons before and been returned the same object reference id for each. Called drop. Picked it up. Called drop on a totally different weapon. Got same id as first weapon.
once it is in your inventory, the object ref id is available for re-use
You have to have it persisted in some way for it to retain the reference.
E.g. put it in a quest alias, script property, etc.
I'm not entirely sure how it reacts though if the item belongs to an ESM and is placed into the world in the CK but isn't flagged as persistent and then you put it into the inventory. It should still have a unique reference ID but I'm not sure if it unloads the ref or not.
Well, either way, you could probably keep track of the specific references the player has equipped if you put a watcher script on them listening for the OnItemEquipped/OnItemUnequipped events.
Well, asterisk on the above is that my information is based on Skyrim/FO4 so if it changed for Starfield, my apologies.
Speaking of which, as I almost have the game finished downloading, anyone have suggestions for absolute must-have mods for a first playthrough? So far all I've got planned is the unofficial patch, no idea what I should want beyond that. 
does saving the load order on Creations mess with the load order on Vortex?
I havent had any issues on my end for using both
but I dont use a lot of Creations
that said, obviously avoid using the mods that are the same or mods that might conflict with one another
creations is turning off my mods when i've been deploying them with Vortex, I'm pretty much a novice when it comes to modding so i don't understand why. I'm doing nothing different today compared to yesterday
turning off? thats odd, i never had or heard of that happening.
but if you are unsure, Id advice sticking to just using one thing for now
or maybe you have some mods that need updating
The tall variant is the only fix for xbox. PC can use certain SFSE mods to turn those pesky errors off, but those are not available on xbox. There is no other way for me to fix it. That is how the game was coded. The guardian's tall form (when flying) makes it impossible to fix otherwise. Even though it is an animation, it still counts for the bounding volume.
I have sorted it thanks for responding to me. Turns out it didn't like "Clutter begone" mod
@hallow patrol Hi just bougth your mod (Astrolab) and using it with voice command software for even more immersion. In that combination its possible to choose any starsystem, since your menu above is always on the same spot on screen. however the starsystems you marked green are on different possitions on the screen due to the game, henche ordering the mouse to there does not work. is there any way, after selecting a system (e.g. sol is marked green) to press a button to set course to there (the green marker without manually having to move the mouse)? Because if that single compontent would be added, voice chat to grav jump to any game location would become possible.
Almost. Outlaw, atari 2600 game from 80s
What exactly is the “Pocket Dimension” mod? I’ve read the description about 4 times and I’m still kinda lost on what it actually achieves.
cool. So you are working on integrating it? Atari was my first consol. Playing minigames in my outpost against companions/NPCs for credits and they commenting on it would be the ultimate minigame for me.
Some time ago I found a mod that made it possible to use ordinary items (tape, microscope, tablet...) for crafting. Anyone knows what the name of the mod is? I can't find it and I don't remember how it was called. I recall it somehow modified the items so that they give materials once disassembled.
Got it.
Good morning
People are recovering from New Years
Hello? BGS? New update when?
Lol they don't get a holiday

I will let them know two orders please
LOL
@jolly torrent happy meals for SF soon
I literally spent 3 hours making a stupid burger
Comes with a plushie toy
Pizza
And if you make pineapple on pizza
1000000 bounty on every faction
LOL okay I'm down
Nah the pineapple one would be contraband
Ille gal pizza smuggling
There is actually a pizza box model in the files
🚋
Rebrand as Dr.Disrespect2.0 🫡
Gordon Freeman in the... tram. Or, rather in the black mesa facility...
Honestly that gives me an idea
Black Mesa in Starfield
Definitely Black Mesa/Half Life inspired in many ways including the tram that gives the player the most direct route deeper into the facility.
Can't wait man
Oh no, only web developer and Series S creation buyer
Magic
sneeeeak peeeek of my next thing:
Also magic
oh you're doing modeling now!
thats so cool
Duckies and Ashlander also have my own models in em 😁 Picked up Blender back in September when I got bored 🤣
oh, fair enough!
That’s dope.
I need the Happy Meals for Cora. 😂
Same vibe xD
Can't wait to see this project finished 🔥🔥
I’m awaiting this. It looks awesome
Ah gotcha. Thank you for clarifying!
Oh, I meant to ask. Is there a mod out there on Xbox that makes Terrormorph encounters more frequent? I’ve spent the past two hours trying to find a Terrormorph lol. No dice.
Do you have chicken 65 added?
I’m obsessed with this stuff
hello people, where can I get the tools for blender for skyrim? I remember the was something official released not so long ago
I may be mistaken, but are you by chance looking for the #skyrim-se-mods channel?
ooohh, sorry I missed click lmao
Real quick opinion,
Should I add my own new cooking station with all my new food items
Should I just flood the vanilla station with my new food items
Your own
Add that little TG twist to it 🤣
yea that's what I was thinking the only issue I'm having is... well It might get annoying for folks to have to bounce around crafting tables
I think your own, however, it’s up to you. Lol
well I didnt ask me lol
Oh yeah that's a fair. I don't know though, personally I'd prefer a separate one. I gotta dig for so much in the vanilla one as it is 🤣
that's too
I probably should just do a new one....... since.... I'm absolutely going to flood the table
Craft your own, if you want. The convenience issue comes up with two separate stations, though.
Another thing for me personally, at least, is I like my workshop rooms to feel just that, populated with a bunch of crafting tables and such, similar to uhh
This
So that’s why I was saying it’s up to you. I, personally, think it should be separate, with a whole new crafting set, but what about crowded mess halls? I also wish there was a mod to tell Mickey Caviar what to feed us for breakfast that darn morning or at least prepare a menu for seven days and at what times!!!
Why not both?
True
Yea if I make a new one I guess I wont be subjected to the vanilla bench
Also true. Lol
this mod already has 2 new crafting tables might as well add a 3rd
Okay. I didn’t know that. In that case, yes, a 3rd wouldn’t hurt anything.
Can someone make a anime haircut mod for starfeild, like the men's and woman's one.
Now I’m getting some hope, TG. Now I’m excited. 😂
Now we can enjoy some REAL food!!!
next question
Should I make the food craft super granular? Would people enjoy literally making a sandwich from base components, or should I make it less granular where you just slap down some meat and bread and poof?
Tricky question. I love the immersion from making things like that, but I’m sure I’m going to be in the minority with that. I would probably go with the simplest option, bread and meat + cheese makes a sammich.
+1 for immersion
How would you manage the bonuses?
I got that down
things that give more buffs are going to require more recipe for sure
Thank you for that, TG!!!
I’m excited now. Lol

That is me in the living room when @sharp lynx started asking questions bout the food mod.
I’m 💀
@sharp lynx Oh, I forgot, are you going to add some “drunk effects” to drinking alcoholic beverages? Then again, the animation abilities aren’t out yet. I wanted a more GTA IV style drunk if you drink too much in game. I’ll wait until the animations are out request that one.
Human, starborn...neither can resist the taste of a good ol' ham and cheese sandwich after some hard work looking for the artifacts
Inmersion is the key
Just remember, if no dogs made it off Earth, then it's unlikely any pigs did...
meshes with multiple materials and blends between them, is blend data stored in .mesh or .nif? Is it possible to edit and extract these type of models with Starfield Geometry Bridge addon?
it's probably Chunks that's been rolled out 😆
Ahoi Fen
Lol
It’s synthetic
Is the person who made the fleet mod in here
Only ask cause some reason when I place the fleet terminal down game crashes
It’s only just started happening
Yes I taken off all mods to see
Started new game to see etc all that usual jazz
Maybe, with luck, this month
Maaaan, I hope.
@thick plaza Any chance that a Heckler and Koch MP5A5 making it into the game? Lol
Why was I just looking at that
@thick plaza Or a Heckler and Koch VP70? Now that gun, I’d have my checkbook ready
I've been considering a VP70 to go with my wip pulse rifle, but really want to do the burst stock, and there aren't really animations for pistols with stocks. I could just stick it on there regardless, but I don't like it.
If i decide to do it i might just have some sort of thing that's just the front section of the stock with the mechanism.
The Pulse rifle from Aliens?
Yeah. I've been working on one for a while, but I have a gun to finish for FO4 first, so it'll be a bit.
Also need to figure out how to add new weapon sounds for SF
Yesssssss!!!
Tank_Girl has one on nexus currently, don't know if its up for Xbox or not.
I don’t think it is, otherwise, I would have copped it already.
All this mod talk has me
The alien Romulus pulse rifle or the m41a if you dont mind me asking
M41a. I thought about doing the romulus one, but I was already far i to modeling the classic when I finally got a good look at it.
Tg has hers
https://youtu.be/ZW8W4FvjAd0?feature=shared I think I've shown this WIP stuff before
Testing a method to give the illusion of an underbarrel grenade launcher for my pulse rifle project. Mostly working, need to figure out sounds.
Hey actually can I pm you @young laurel
Sure
If I wasn't in the middle of a huge project I would've ported it already
Understandable
All that’s left is a version of the USS Sulaco
“Aliens”
I accidentally elected to go through the main story again on my 10th NG+ and no longer have the save 😂 is there an achievement friendly paid creation that allows me to go through the unity without repeating the main story?
Hi, uploaded my first mod to the Bethesda site, not sure if it is able to be subscribed/added (I origionally forgot and left it "in work") but changed that, I take it you cannot sub/add your own creations? Also, could not figure out how to make an Archive, I tried, but my ESM file never showed up (was in the right file path) as a viable file. Do you always have to have an Archive, it let me load up my ESM without one. Also, any feedback if I have done this incorrectly on the page would be appreciated: https://creations.bethesda.net/en/starfield/details/893d4a5a-e03e-4e9a-99fa-4e9e17a8a273/Small_Unique_Resource_Storage_Containers
Better Resource Management - Small Unique-Resource Storage Containers (solid, liquid, gas).
Sooo this games about to push me to stop playing again. The damn pirates are missing their feet and so far nothing has fixed the issue
Some of the clothing mods will do that. Reloading the game/save fixes it
So.far hasn't fixed I deleted saved data and will restore it,
It was the atlas Armor it was fine when I had it but I deleted it because the suit had a word clipping where it showed the chest.
Then when inreloaded.my game the fleets feet were gone. Only their space suits
Yea in the description of that mod I wrote there are no morphs
Only made for characters that are slim
Hopefully this next attempt fixes it, like i don't want to have to delete mkds load save without mods then reload saves again lol. Mostly because I have to redo the DSM research again
It worked their feet are back
Sneak peak at an upcoming stealth and melee build tree mod...
https://www.youtube.com/watch?v=HzFpXoJGb_4
https://www.youtube.com/watch?v=KsIJdK9fXUI
This demo is mainly to show Sap (incapacitate), the main Shadowstep ability, the Shadow Strike teleport, and some random Frost bomb and Flame bomb Mandalorian style combat. :)
You can see the visual effects here as well as the associated sound effects.
Track is Rain by FREEMUSICPRO on Pixabay.
Mirror Bomb Demo:
Pay attention to my health towards the end. This burst healing is a combination of the auto-detonate after taking 50% health in damage restoring damage taken up to 25%, and the same heal effect when an enemy dies with a bomb active.
As I take damage the active bombs build up charge. When you see enemies getting blown up, that...
any chance for npcs to use this?
possibly they could use the micro bombs, although detonating them it might be a challenge to get them to use heavy attack at the right time. the sneak speed buff definitely. the teleport from stealth... i'm not sure their AI is evolved to a point it could handle that yet. 😉
with custom packages and maybe a little scripting there could be NPC boss fights specifically designed to showcase them however. general use companion AI is where it might get dicey.
check out Vortex horrors in Shattered space hehe_sg~2
scripted npcs can use blink powers
for sure, enemy NPCs could use them, and companions could too its just, i'm not sure i'd want to overhaul existing companion AI. what might be possible is an item your companions could equip that would override their default AI and "teach" them the skills while wearing it, then revert to vanilla behaviors when removed.
Im loving Gorefeild
How do you get it to work appropriately? So far, I haven’t gotten ANY of the new deaths.
So First step is you go to settings and put it to enter the gorefeild its close to the bottom.
Next you can add the specific effects to the weapons via the first skill Slot.
If you don't want to use the skill slots, there's foods you can craft that give you specific affects. Consume it while holding the weapon you want it to affect and it will drop the qeapon and when you pick it up it will have that death affect assigned to it.
If the author of "Lazarus Awakened" is on here, I just want to say massive Kudos.
That was an extremely well thought out and designed creation. Would be absolutely worth paying money for.
||The two chairs just up the hill from the villa|| Chef Kiss perfection.
I decided to store all the stuff and leave his legacy there.
The settings menu via the “Pause” screen?
Yes
Gotcha. I may have to mess around with it a bit. I downloaded it a week ago for Xbox and got ZERO gore because when I visit a weapon bench, none of the options appear to modify the weapon to give the death effects.
Thanks @dapper galleon I’m going to try it out
I was just thinking about that earlier today! It would be a nice sidearm to go with my G11 K2
Great minds think alike!!
Thank you. The effects work on guns that are modded/custom?
Yeah, I've been looking at a lot of retro era guns. Lot of space vibes XD
Sort of like the S&W 5906? I love that weapon.
Don't know that one but I'll check it out.
NYPD and the RCMP had them in the 90s.
@dapper galleon Uh-oh. I don’t have the option to “enable gory effects” on my gameplay settings. I may just update the mod to see.
Ehttps://imgur.com/a/qSa5jh0
Check to see if it needs an update, not sure why but for Xbox everytike you quit out the game it tends to make you update your mods
Gotcha. Definitely going to do the HK P7 as well
More chunks for the Chunksgod of Chunksfeild
Just updated the mod. Checking now.
Got it
“Enter the Gorefield” here we go!!!
There any overkill.ine too that adds explo ie deaths i think if you get a critical hit
Where can I find the gory weapon attachments?
I figured it out. Disregard.
I have a real one sitting in the safe beside my bed 🙂
I need to find one for myself
i got mine ~25 years or so ago... traded another pistol for it... as a collectible, is cool.. the first composite pistol deserves a place in a collection.. but as a "daily driver"... ew.. the trigger was built for the full automatic version, and for single shot, it's just terrible.
Yay!!!
😂 😂 I also heard it wasn’t produced very long. Its legacy is amazing as the first mass produced polymer frame handgun, though.
Now that’s what I’m talking about!!! Yassssss!!!!
That's actually funny

More "alternate means of travel"
Hold up this looks cool just asking is it a mod
Yup, coming... when it's ready.
Won't just be a visual thing either 
I need this!!!!
Also, am I the only one who has avoided going to Paradiso, as I see that more as a “shore leave” location with the idea being that I would prefer a mod that allows you to assign crew to take shore leave/vacation? I also want more activities on it, such as sunbathing, getting drunk on the beach, throwing the beach ball with your companions, walking hand and hand with your lover on the beach during a sunset, etc.
Noobquestion: I was able to make a quest where the player can talk to a robot (including persuation etc.). What i tried then was talking to a wall communication object. even thought the script makes the quest run, i never managed to make the consol talk to the player and vice versa. does anyone can give me a quick tipp how to do it? which object is needed and which condition to start the dialogue as if it was a vasco like robot?
MattGyver's awesome outpost posters -- now in-game
https://creations.bethesda.net/en/starfield/details/39d55e41-8728-46a2-a96d-a26571d51e0f/MattGyver__39_s_Outpost_Production_Posters
Imagine if this is Slipspace instead of Hyperspace when making a jump to lightspeed.
I was looking at that earlier. I may download it just for the aesthetic.
I wanted to put em in my new "big mod" that I'm working on, and I'd promised Matt to deliver it as a standalone if I could figure em out
First custom. (WIP)
Sweet!!!
I love this mod Wulfy's Salvaged Pilot Suit v2 done by The_Wulfy. It fits perfectly with my bounty hunter character who takes the parts off of the spacesuits of the bounties that he has to take out and wears them like trophies. The only thing is I wish there was a matching Crimson fleet assault helmet and a Deepseeker pack to go with it that is done in the same color texture's as the spacesuit. Then it truly would fit my character. The helmet would give the character more of a wolf or hunter look.
Is there a way to add effects to regular apparel? Such as increased damage output for the SysDef Officer uniform?
Hello. I'd appreciate any help with this thread I made on reddit: https://www.reddit.com/r/starfieldmods/comments/1htqg6u/resources_regarding_adjusting_gameplay_systems/
tl:dr: I'm looking for learning resources regarding gameplay systems and scripting. Please & thank-you!
So has Bethesda given us animation tools for consoles yet?
Here is an exclusive look of how Chunks gets their ingredients
No anim tools whatsoever as of yet.
Like this?
That's the salvaged pilot suit with Crimson Fleet accessories
Based on recent requests I was planning on adding a Deepseeker and Assault suit variant as well. I am just working through my pipeline
That image is quite similar to what I was thinking. Because I love the full look of the Salvaged Pilot Suit v2 from the neck down. If the UC helmet was completely removed and replaced with the crimson fleet Assault helmet shown in the first image here and the red on the helmet was changed to match the grey colors of the Salvaged Pilot Suit v2 spacesuit then it would be what I was thinking.
It's basically changing the red on the crimson fleet Assault helmet , and the colors on the deepseeker pack to the same grey colors you used on your Salvaged Pilot Suit v2 space suit. so all three look as if they are all one set.
I would totally take that if I didn’t already have the detective of the Crimson Fleet mod already.
When I start working on the next update for the Crimson Fleet Creation I can add a new skin for all the suits that matches up with the current skin of the Slavaged Pilot Suit for a more seemless experience. I was wanting to add a darker skin theme to the pack, so this will suit my goals just fine.
I don’t think so. I’m really going to stop asking this and just rely on the rash of dance mods that will be hitting the Xbox afterwards. That’s when I’ll open my checkbook and try to get a modder to create a dance animation mod
Hopefully, they can recreate this. I would pay handsomely and I know they can accomplish it!!!
Smooth moves
Oh, that and USEABLE SHOWERS. Thats been a pet peeve of mine since launch.
yeah I was thinking of it like this. luckily I have a good graphic arts program lol
Yea I can do that
I need to finish up my Whiteout themed stuff, then do some community request stuff and then I can start updating the Crimson Fleet Overhaul Project
Ok, that will be great. I love your work and use a lot of your mods so it will be something well worth the wait.
What’s the “Whiteout Themed stuff”?
Nice
There I was able to get the colors a bit closer to each other lol
@crisp haven Hey, may I DM you right quick? I had a question.
yea np
@crisp haven
yo
lol thats a good one
lol I am going to take the color codes from the Salvaged pilot suit skin and use them for a new Crimson Fleet skin.
Ah so the crimson fleet will be the same grey
Do not worry your wish will be granted
You want a crimson fleet helmet that will match the Salvaged Pilot Suit? I will add an entire new skin line to all the suits in the Crimson Fleet mod that match the color of the Salvaged Flight Suit
Oh, ok then that would be what I was thinking.
I got you fam
Better not mess with the chicken nuggies lol
@sharp lynx oh, I had just a suggestion the other night when bonuses were discussed about the food mod. Would different combinations of seasonings (if you have them) alter the bonuses? Like bland food is not appreciated? I know I don’t appreciate bland food. Lol
already did that
Looking at bland food
Wait? That’s already implemented in the mod?!?!?
pretty much
@sharp lynx many thanks!
Whomsoever dropped this is amazing, too. Very good work!!!
Is it possible to get “Gamora” from Guardians of the Galaxy without the green skin? Asking for a friend.
Sooo her?
Let’s go with Gamora. Lol
I would do a playthrough of Rocket, but there’s no way to make that happen.
@thick plaza I was going more for these vibes
What is this and when is going to come down to hook up my game?
It seems no matter what I do I have no sound except foot steps when I have mods installed on Xbox. I've tried the disabling exit the game, reload game, re-enable mods, play game. That works, until I want to play again then no sound once again. Any suggestions?
It's a mod that's causing that. Couldn't tell you specifically which really, unfortunately
Ok thank you.
What helmet is that?
It's a Crimson Fleet Assault Helmet
When we get animation tools for CK, I think it will be shouted from the rooftops. I don't think it will be a secret. 😅
The day animation tools are available
@sly ocean Not sure if you're still active or not. How difficult would it be to update your flexible naming mod to also include ship name character limits?
I have the mod installed, but I am still stuck with the game default of 14 for ship names.
Also who thought only 14 characters was enough for a ship name?!😠
Any recommendations for some quest mods?
Lazarus Awakened is very, very good.
Crater 87 is also fun.
There is also DOOM. I personally can't say it's all that great. Not that it wasn't well done; it absolutely was. Just not my bag of tea and biscuits.
Damn. I downloaded the Doom one. I haven’t started the quest yet.
I'm just not into DOOM. I dislike gratuitous blood and gore. So the quest and fights are all just fine, I just don't like the aesthetics.
It was free, so I didn't see the harm in having a go of it.
@cold slate Thanks for the recommendations. Are Lazarus Awakened and Crater 87 spooky? Lol
Yes. Extremely in the case of Lazarus. Gear up. You will need it.
Trying not to spoil, but it's not really jump scares or haunted houses or horror. But it is dealing with something "terror"fying if you catch my hint.
Thank you very much! @cold slate much appreciated!!!
The beacons are lit! We ride at dawn!
My first assignment for my game scripting class is to design an escape room in unreal engine...This is already my favorite class.
I'm going to have so many ideas for Starfield!
Hey hey!!
I totally forgot that helmet even existed XD
Very nice! Do you custom make all your models?
Sometimes
I do a mix of stuff
If I have time to sit down and make models I def will
My character CANNOT wait to dig in!!!!
Also, the new food will be sold by vendors, too, or just made at the stove?
I'm not sure
I kinda wanna keep it to a new crafting branch
It'll make sense in context
I would prefer that, like the character has to buy the ingredients and play Gordon Ramsey in the kitchen. Lol
I cannot effin wait for this mod. Do I see “alien” ribs in the first screen shot???
Also, can anyone help me out finding a mod that makes Terrormorph encounters far more prevalent? They’re extremely rare in my game.
Lol I don't think Ive ever even ran into one yet
Oh damn. So that’s normal? Lol. I figured they would get scarce if I completed the UC questline, but I’m on like mission 3 or 4 of that.
I like the horror aspect of encountering a Terrormorph in the wild. Ngl.
fantastic looking food trays
finally some real eats in the settled systems
It'll have food from around the world
But I'll twist it lorewise so it's immersive
Obviously since every country doesn't exist in the lore lol
definitely have to throw in meals from "lost cultures" of earth, like its perfectly good, delicious food but made in a way that would harm the souls of the people who made the dish originally.
thats awesome, looking forward to seeing the culinary side of the game expand through your work
as someone who always takes chef on my self insert characters its going to be fun to have new dishes to make
❤️ food mods are weirdly something I really love to make 🤣 I'm hoping I can load this
honestly just any mod that expands the cultural side of the game is nice
clothing thats lore accurate, food, books, new world spaces that actually feel lived in
See…..this is why you’re amazing!!!
its all so, so welcome to see
When the food mod and the animation mods drop, I’m definitely taking a day off from work.
While I'm fine with the gutting of earth life it makes sense cause in just 3-5 generations people wouldn't have that cultural connection anymore and would develop a new Jamison born culture I just wish ..... The culture for Jamison chyanne and the other places were a bit more defined
thats it right, I want to see what 3-5 generations of new humans made as well, not just "we all read dickens and eat poutine"
I was so sad when I realized we'd never get to read that mech pilots book on gaggarin
Yea there's a lot of room for deep lore
Like id like for akila to be more than just a cult to the coe family
I would love to see more identity and history and lived in vibes
I mean heck just imagine one race from Skyrim... Their lore is so rich
Exactly.
@sharp lynx Oh, I forgot. Do we have this in the food mod? I’m also hoping for some grilled salmon. Lol
The game already has nuggets lol
But I did make them craftable and took them out of that goofy plastic tub
yeah akila boiling down to "we really, really like the coe's" was disappointing
or the titan colony not being an effective repository for all of earths lost history. Being unable to let go of the past like some kind of brotherhood stand in would have been interesting
true, we can absolutely flesh it out, but I really hope to see bethesda themselves just run with the ideas
they do seem to safe atm and worried to throw more wild or deep lore at us for the sake of realism
They just might
maybe they are using us the fanbase to come up with the best ways to utilized the lore
True. It does. Thanks!!
Crossing my fingers for a decent plate of lasagna and some fried shrimp
im rooting for them to go for it ngl, 2025 could be the year for the game if they knuckle down
Either way I'll be modding for this game indefinitely if they don't I will 😆
I love this game
if cyberpunk could turn it around so could starfield
No man sky too...
no man sky walked so cyberpunk dreamers could believe
and now starfield will soar if you believe
more pointedly, fallout 76/fallout 4
Oh 100%
both of those games were really rough at launch
What they did with 76 is impressive
this is true
I usually use that as my go to
yeah going from "no we cant make the leather bag you bought out of leather" to what it is now is an impressive turn around
Ship armor
no no Vasco Armor
Vasco can hangout in my airlock
wait rover armor!
LOL
traditions must be kept
@sharp lynx I’m 100% happy you’re bringing in these awesome ideas and mods for this game. I’m actually about to finish the Crimson Fleet quest line for the very first time lol
Dang I forget they even exist lol
Also thanks !
You know.... I think that's the big thing that's missing
SF needs a more prominent antagonist
It would be so dope to finish this quest line off with a big ass plate of spaghetti in game.
Totally agree.
I have never completed the game, but I’m pretty far in the MQ (currently on the mission Unity). I wish the Starborn showed up more to attack or The Hunter engaged you more.
Even Delgado could have showed up more to antagonize you after the Crimson Fleet quest line (I hear it happens with Neava sometimes).
I thought someone would be Alduin in this instance.
god thats also true, we have like minibads, and like antognists but there is no super starborn villian who constantly hounds us, and I don't count the hunter because hes not that scary.
definitely feels like you should be more worried about the outcomes of faction conflicts, and the choices you make should lead to having to deal with some cosmic level threats
imagine having to deal with the mercs after they get their hands on bioweapons and mechs, or actually having to fend off the serpent crusade, stop a plot to reignite the colony wars
The hunter is literally leius to Cesar
We're fighting the puppet not the puppeteer
Imagine if Dezara wasn't the primary home of house va'ruun
definitely interested to see the puppeteer
Imagine if the great serpent was real lol
like an actual original starborn, or the original creature that ruled the domain the starborn now occupy
SFs alduine "however that's spelled"
I'm surprised with the fact that Shattered Space is out now that no one has made a mod that lets Va'ruun players take over the Va'ruun embassy as a decoratable player home.
Yeah a lot of the rooms would need to be cleaned out a bit and made a bit tidied up so furniture could be added by the players but other than that it would make a great large Va'ruun home. with it's own garden and more. It's not like the Va'ruun are using it any more so it's basically just taking up space in the game.
That needs to be a mod. Dark Souls like hardcore final boss.
I actually thought that was the direction the game was going in when I bought it on launch day.
If I was to make this I'd make it so the player cleans those rooms themselves making it their own claim
They wouldn't be able to enable a decorator until it's clean
Of course I'd give an option to hire labor to clean it
For those who don't want to clean it
Yeah that would be better if players could delete items to clean it out. they then can get rid of any of the piles of dirt and leaves laying around.
Actually, I’d open my checkbook for that kinda kid. Something where the Great Serpent is talking trash to you the entire game, you have to follow cryptic clues on Dazra to find it. Kinda like Alduin in the Dragonborn DLC.
Could also make it that the resources they get from it can be used to make Va'ruun style decorations and furniture.
Yea I'd totally add an asset pack with it
I want my darn snake chair and couch
And golden snake thrown
With how big the place is could also have it that the player can hire Va'ruun guards and other Va'ruun npcs to take care of the place. There could be a Va'ruun cook, grounds keeper for the garden and more. the only down side is finding a way to give Bal'mor his eviction notice. lol
Just convert an office for him
You'd be the owner of the embassy and he'd be employed lol
Yeah give him a small closet office in the basement and he would become the janitor. lol
Yeah with being a former diplomat his honeyed words would work as a door greeter or even a butler. lol
NPCs really love walking/running at walls
kind of surprised actually there isn't a clean version given the UC Rep talks about getting the place cleaned up for the va'ruun rep
Or the fact everyone was like .... Yea he like stopped talking I dunno.....
Bruh .... Do a wellness check at least
Dude might've fallen in the tub and died
Honest question. How hard would it be for a modder to mod in a quest with cooky space works that could potentially (based on the player character’s actions) take over your crew after invading your ship and turn your crew either mad or completely psycho/hostile towards you?
like as in permanently hostile to you or temporarily like the Terrormorph attack? I’m going to go out on a limb and say not easy either way
Temporarily. EM weapons can stop it
Sounds interesting but I think it would be difficult to implement
Until, of course, you can find that special Deus Ex Machina to stop the cooky space worms.
Cool. Thank you. Would it be easier to have the Heatleeches have the same effect as the Terrormorphs when they do the mind control thing?
I think it world be possible but it would involve completely changing their packages on a condition
Which might mess up the NPC
I could see a location based quest with new characters that turn on the player after a scripted event involving a creature turning the new characters, and a scenario the player has to resolve to escape being possible, still not easy, but more doable than messing with your actual crew, especially since I assume the original premise is that any crew members would be effected, meaning altering all the recruitable companions down to the generic specialists, which would mean messing with a lot of vanilla NPCs
Thank you guys for explaining that to me. Much appreciated.
Still have my fingers crossed that “The Great Serpent Visualized” mod comes around when the animation kit is released.
did they launch documentation yet?
I use the mod Galactic Junk Recycler with the fact that I like clearing out all the junk, weapons, spacesuits, and clothing found on the bodies and locations I go to, then scraping them for their resources.
The only thing is I can't always carry it all, and companions don't have a pack mule setting on them like in Fallout 4.
So I was thinking that it would be great if there was a mod that lets players craft a crate that will hover and follow the player around like the one in this image.
The crate would have either two fans under it or some futuristic hover capability.
Also, it would have the ability to carry an unlimited amount of junk, resources, and things.
It would basically be a pack mule robot crate follower.
It also could be used when walking on the planets while harvesting things; a player can put everything they mine or harvest in it until they get back to their ship.
None, nada, zero 🙅♂️
tsk
Something tells me either they don't plan to make a documentation, like the previous CKs or they will make one after they are done adding more tools to the CK
They dropped lipsync tools recently, they're still avidly working. The systems are different from the older games and a lot from Gamebryo/BGS engine has been deprecated from being exposed to Papyrus (We can't manipulate cameras it seems without using script extender etc...) It's an insane amount of work to reverse engineer systems to be UGC compatible and yeah if it wasn't prepped prior to launch date it's not surprising it's taken longer than a year based on how BGS have to distribute focus/resources.
Great video by Timothy Cain; https://www.youtube.com/watch?v=dzJCtA-ANvs&t=333s
Sounds about right, i figured it would be the same case as the base game, they plan to release it in bits as time goes on, so the idea of a documentation or wiki from BGS is likely also a WIP too
Still, that ain't gonna stop the modding community lol
For ships, it looks like? Looks damn cool. Will it be on creations as well or only nexus?
It's part of a dungeon/facility I'm working on for a paid creation.
Oh gotcha. Sweet. Will keep an eye out for 5
gotta say I love the effects going on here nice touch with them
Thanks, that's basically the 'active state'. When the player finds it the teleporter will be completely inactive and as the teleporter charges up I will keep building the effects including the pipes bursting with steam and the sparks coming from the machinery.
Luckily you have a lot of room for particle I think my last mod "deliberate" tested what the Xbox can handle and it's pretty solid, so I'm very excited to hear that see how that turns out!
I think I'm going to be pretty safe performance wise, won't have a huge amount going off at once and it's all in an isolated cell so I don't have to worry about the game rendering everything on top of an entire map.
I found that when I set bEnableTrace=1, debug.Trace still cannot output content to the log. Only some errors or warnings are output. Has anyone encountered the same issue?
Strange thing happened; after restarting the game a few times, a User directory appeared under Logs\Script, and the logs were generated normally...I dont understand why.
iRemoteDebuggingPort=20548
bEnableRemoteDebugging=1
bLoadDebugInformation=1
bEnableLogging=0
bEnableTrace=0```
here
both logging and trace needs to be turned to 1
Hi everyone.
On the Creations website I go by "WurbleBeep". I'm happy to see folks enjoying Gorefield.
for those who have downloaded earlier versions of Gorefield, please be sure to update to 1.3.1.
the latest version no longer requires you to have special weapon mods to get special death effects (although the mods help by ensuring/overriding). From 1.3 onwards, Gorefield should be seamlessly integrated with all Starfield weapons
Wait, you can enable debug logs? I've been using fruit and veggies! (yes, I'm a total newb to modding)
its fine
omg 510Deshawn is here! Dude, I feel like you're a celebrity. You have no idea how much help your tutorials have been to me!
anyone found out how to enable and disable ships with papyrus?
I tried using the common object reference function and the boolean state chances, but they are still not active in game
Enable in a vendor list, or based on perks, or something else?
I don't know much about it really, but I can tell you ships are not normal objects.
So, if you try to handle them like a gun or armor, or something similar, you're probably not going to have much success.
As far as vendor list go, it's pretty simple, but when it comes to a ship which is available or accessible in game, they are very different
You're looking at a combination between a blueprint and an object which has multiple states, and, from the research I've done, I'm not even sure how they work.
In principle yes, but as far as the game goes it seems to be very much hardcoded, with scripting have very little to do with any of it
Thanks for the Gorefield mod!!! Much appreciated!!
as an object in the world
ships works like actors in space
I placed some enemy ships in the map and i wanted to just enable them after a quest stage
Besides having the option to place them disabled, I can't find a way to enable
I really wanted to avoid spawning them with "placeatme", because i known this function is bugged out for normal actors
and relying a little less on papyrus is better
Is there a way to remove mods from my library and bookmarks? No matter how many times I delete them, they keep showing up. I even removed them from the Bethesda website!
Anyone have any thoughts on getting The Veil mod to load the quest? It says you need to be level 10 or higher and jump into the Andromas system, but I've tried that, reloaded the mod, jumped around the system, everything I could think of, but haven't been able to kick off
Had to create a new game
Ugh... that's not what I wanted to hear. I'll keep poking around, but it looks like another trip through the Unity may be in my future
I've also heard putting it at the bottom of your load order helps as well
So I will put this in my Community Request pack. It will be the same whether it is the free or achievement friendly version.
I tried to get the color codes pretty true to the slavaged Pilot suit (which is a modified SY-920 skin). I tried keeping the heat effect on the main plate there as well
Ok, that's good. Thanks, It looks great.
Is the Community Request Pack already out or is it going to be part of a new mod coming out?
Okay, I have a mod request that isn't in my wheel house yet. I would like a button to toggle fine tuning in the build menu. Like you hit the button and everything moves and turns really slow and then toggle again and it is normal speed. I think that would be amazing.
Call it like, Outpost Engineer or something builder-ish.
I already had it all the way at the bottom. Went through the unity, jumped to Andromas and it kicked off right away so I guess I'm staying here. Haha
Oh gotcha lol. Sucks you had to jump to unity but st least it works. It's a good mod for sure imo
Like maybe having it as a rare encounter
It will be added in the next update. The Community pack is available, but your item will come in the next update.
Ah ok, thanks. I'll keep an eye out for it and add it to my creation bookmarks. I'm working on a whole new load order and will add it to my new load order.
Work in progress verified creation for Starfield. Testing out the startup sequence for a teleporter.
Anyone here use TN's Modular Starborn Suits mod? I'm trying to find the invisible boostpack from it to use on my companions, but I can't find it in the Industrial workbench.
I'm on Xbox, if that is important.
I forget the specific name of it, but look around the E's when scrolling through it. Should be something starborn boost pack or something
I'll Check when I get back on it. Thanks.
Yeah no problem
Unfortunately no luck.
Sorry for the late confirmation. Just got home.
Anyway, it's late. So I'll try looking around again tomorrow whenever I am free.
But can it beam me up, eh scotty?
you're already beamed
Are we getting paid creations today or is that next week?
hopefully next week
since some of the devs are still on holiday
so its likely the creation crew is also not there yet
fingers cross, we get new Creations plus word on whats next for SF year 2
...is there context for this gif? or are you just posting random things in mods chat?
There's new paid creations up now. Not sure what time they dropped but they weren't there earlier when I checked at the normal time.
Looks like Microsoft removed the earning of achievements from the earning of points today. I'm guessing we will see a decrease in requests for achievement friendly mods.
Any idea why the non-Bethesda "achievement friendly" creations are now disabling achievements?
Wonder if 100 is like the minimum you can set for the price
Yes it is
Wonder how low would people go if there wasn’t a minimum limit
They would certainly go to 0 credits x)
Achievements are enabled. You can see the checkmark and trophy in the image posted
Thoughts? Trying to repurpose vanilla emblems.
they look horrible
I joke, I love it ❤️
tho I think for bio... maybe a varient that's green or purple? I always think of that symbol as toxic green ooz
I hate green LOL look at all my skin packs, only one mod uses green and I included a blue option with it, cause I hate green. I did like a goblin Marine suit too and made it look dumb.
LOL nothing against those people, I just hate green cause years ago I painted a Tau army green with red highlights (green and red contrast) and everyone called them Christmas Tau and I never got over it
true origin story
you missed the best Christmas mod opportunity tho... a Christmas tau mod would've killed it XD
GW probably try to shut the Creation store down
probably
GW like to put sticks in tires
@cold vault I summon thee!!
Mighty couch spud
What was meant by my post is that, since folks won't be earning Microsoft points any more by getting achievements, a sizable number of people that demanded achievement-friendly mods will no longer have a reason to do so
Mod authors can go back to making their awesome stuff and have less worries of needing to jump through the hoops to make paid mods only if they want to do so. Not because of their messages being filled with requests for AF versions of their mods. Or at least less requests for AF versions.
Hazmat for awhile, the color your looking for is Fluorescent orange or red for Bio... Technically but doesnt have to be, just how it is irl.
woah 🔥
But if you are modding them out - you could do them in two colors. so the green could be in the package. Just a thought. So the player can choose which they want.
someone just needs to capitalize on the lack of green in the skins market
I like Gold and Green
Those emblem images are done nice.
I got something green I've been holding onto for awhile... just kinda got sidetracked as you know.
oh I know
I think substance has a bio mask in starter if that helps.
I like to assemble things from the existing assets, I like the kitbash feel of it
Got it!
I'm proud of you
So, I started my game scripting class at my University and we will design FIVE games in Unreal Engine in this class. Our first assignment is to create an escape room. I have never been more excited about homework in my life! There will definitely be Starfield mods that come out of this class.
I love the pawprint one. My character's background is a beast hunter and since I got Xeno Master, I've been all about the pets.
You got MS points for completing achievements? That's crazy. I didn't realize that was actually a thing.
You did some reverse psychology on me
We need more halo ship mods on xbox
Viligance might get jealous of Infinity
It used to be that completing daily challenges of playing game pass games and earning achievements could award you 1000 points per month
It looks like the limitation is for those under 18: https://www.trueachievements.com/news/xbox-game-pass-quests-big-changes-for-2025
Reward points can still be earned by anyone over 18, just achievements are no longer a means to earn them.
ah interesting. To be honest I had no idea this was even a thing, so it's still confusing lol
@surreal storm love the pocket dimension, had to turn it off tho, the flares wouldnt stop
I didn't see Microsoft being the ones to step in and (unintentionally) solve this, but hey I'm not complaining.
Although I think there will still be a lot of Xbox users who still just want achievements for the sake of achievements.
Any chance we’ll ever get a Captain Rex suit in Starfield?
Who asked for this?
lmaooo who asked for them?
Are those real films?
or ads from the game?
Someone on the weekly reddit request. THey wanted graphic T's but the only t-shirt in the game has a UV map that was, uh, not meant for graphic designs
That's wild, so a lot of distortion fixing?
The front of the shirt is like 3 separate pieces.
In theory if you imported those visuals into Substance Painter it would seamlessly slap those visuals down across the different UV islands without any issue
Yea it does, that is SUbstance Painter, but then you have to manipulate each section and line it up super perfectly
Nicely done!
Flexible Naming includes ship names (see description and screenshots here: https://creations.bethesda.net/en/starfield/details/12ede7c4-bf61-4a1a-9f12-7fa1e11c5ec2/Flexible_Naming), unless a recent game update has changed that. I haven't played Starfield in a while, so that's possible, although I'd expect it to be unlikely.
I have your mod installed on PC, but I can confirm that I am am locked to the standard 14 characters.
14 characters in what view? I believe we usually get 26 characters by default, although as I recall that depends on what menu you're in.
Also, are you able to rename weapons and such with names longer than 26 characters?
In the ship building menu, under the rename ship. I recently built a Pillar of Autumn replica and I can only get it to let me name it PillarOfAutumn.
As for weapons, I will need to test that this evening.
tato-verse?
NG+ 457
Aw little potato family and friends
The stairs and furniture are amazing, is it from a mod?
it would be super helpful if someone could help me make the model for this sword from star trek (I don't actually have the sword. This is just an image of it I found on Bing) could anyone help me make this? I have an idea of where I want to put it and we backstory I want to give for how it ended up there. could anyone help me?
Yes indeed it's something I made.
Has anyone tried the “Anti-Unity” mod yet? That seems right up my alley.
As in, disables the NG+ part of the main quest?
or turns you inside out as you enter it?
The first one. Lol
Must be out there, it's a great idea. I regretted NG+'ing the first time. Made me stop caring about all of the stuff I'd done
would be great to somehow divert it
I really want to try it. I’m not trying to ever go through the Unity. I don’t really feel like doing the whole NG+ all the time.
You can just turn around and eventually you walk out of the unity
I had that experience with NG+, I kind of went through a Keeper Aquilas phase where I decided to settle down and take life as it was
if you take the armillary off your ship it will stop triggering too, iirc
Alright folks
A sneaky speeky at my latest models
You know that moment you start making stuff then go into a trance then realize......... You uhhh got a little carried away
Much work was done
Shoot I didn't even send the pics lol
aye thats a good ass pizza
Yea I didn't expect it to look so realistic
I think I see pineapples
Those are sausage chunks
👎🏽
LET’S GOOOOOOOOO!!!! I need this!!!
No!!! Lol. No pineapples on pizza!!!
The pineapple one will be contraband
Would it be possible to have the citizens turn hostile and try to kill you if you have pineapple pizza in your inventory? 😂
While that would be hilarious I think it would also be too spicy
It will be contraband tho lol
I have no doubt someone will send me an angry letter for it
You saw nothing
This particular argonian eats all the foods 😅
Yes, please!!! Caesar, garden, and Cobb, please.
Anything in particular you'd wanna see I'm m taking requests
10/10 trolling I approve of this
Would you get in trouble for adding Lay’s/Wise Potato Chips, TG?
Bulgogi
Ah yes! I
if you're gonna troll, a fruit salad with tomato in it would be pretty funny
The food spread is real
That looks amazing!
I'd like to do a world tour of dishes
we need chili cheese dogs or korean corndogs for sure.
Totally forgot about that.
Omg sold
Cannoli?
Pasteis de nata would be awesome for this
Ah yes chili cheese dogs !
I need a hab module I can assign crew to, so they can make food I can request from them like that.
These are great notes
like a food stall lol.
only if you put something recognisable as root beer to go with it 🤣
Or something like specified "chefs"
Italian Water Ice? I was obsessed with that treat as a kid
god now I want to do the mess hall for my hab mod right away so I can slap down all your new food on tables xD
That’s what I need. In my RP experience, I have Mickey Caviar as my chef. It saddens me that I can’t have him post in the mess hall, which is why I have hired him. His duty is chef for the crew.
@sharp lynx ohhhhh could do the giant hank of iberico ham
I can just imagine the House Varuun being aggro'd by pineapple pizza. 😂
Hahahaha
Halt! Your pizza is offensive sir you may not enter the city
Let the Serpents Crusade start anew....
finna make a patch that just covers all the tables in delicacies to flex on the non snake worshippers with their silly chunks and canned poutine
Do you have a seafood paella, TG?
okay so stuff like this would especially be cool, a big cheese wheel would also be sick for making fresh pasta in :P
excuse you, it IS now.
wait what
I meant food autocorrect is killing me right now
What about a Pineapple Pizza Dip? 🤔 😅
It changed offensive to office
And some mofongo
oh yeah naw, were crusading
Bruh
And tostones
Wait….what?!? Lol
Chunks Pineapple Pizza Dip, make all your corndogs an experience...
That would be EPIC!
What's sad is that I would probably love that. There is pineapple in this Vietnamese clay pot that is probably my favorite food.
I would probably stop my terrormorph fight and eat that clay pot if I needed to.
Yes, grow your own grenades
That is funny.
Oh Barret, I have a treat for you!
"this species of plant naturally develops an unstable nitroglycerin solution that causes the fruit to violently eject its seeds when dropped or bitten into by wild life, doubling both as a form of defense and a way to distribute the next generation of exploding fruit trees"
What about that one guy who adores you? A "fan" if you will... 🤔
That sounds better than what I wrote
"big fruit go boom when thrown."
you joke, but there was a plant very similar to that in Anne McCaffrey's Freedom saga
My explanation is it's a chemical reaction
man that kind of plant exists in our world and were warned to specifically not touch it because it'll shoot you dead
that one I think uses tension to cause the blast of shraptenal though
not a chemical reaction
I just made it so I can pelt Sarah with an explosive melon on occasions
Is it possible to make mods on a laptop?
Its also on contact so when it hits it booms
Alright folks! I've compiled these notes!! Thank y'all for being awesome ❤️
no worries have fun tank
Oh one last thing
What if.... My master cooking station had multiple stations attached to it...
Example: If I make it so the blender on the table mixes and makes smoothies tea and alcohol, the toaster will take all of the base sandwiches and toasts then and the oven or main station makes everything else. I think it might get annoying to folks but I think the immersion will void that
Ya or nay
working kitchen things would be fun as hell for some I bet
(I've barely played since I started making things in Blender for the game lol, but after my current project I'll hopefully just spend like a month or two playing)
It'll be all in one bench if I do that
I had a toast mod and a coffee mod. Loved it. But, it would be nice for them to be in the same mod.
Yea I made toast and coffee already for this
Also, it might help with recipe bloat. Like, the list would be short for blender things and easier to find.
I thought it would be cool to have your main workbench have side benches
Yay!!! I am in favor of this!! Let it be done!!!
Also, do you have spanakopita, TG?
id say yay, love detailed bits like that
I do as well!!
I think it's a good way to break up that large list of items too
Not gonna lie it would be so nice to make a sandwich in the main station then go to the toaster on the side to toast it.
really is, honestly I get why they wanted to keep things simple for the games work benches but god damn are some of them reaaally cluttered without ways to filter
Yea I agree
definitely on my wish list is a native way for stuff to be sorted either by a specific tool on a work bench like you're thinking or category lists
I know we have a mod that does that but its a lil janky
I def don't wanna flood the vanilla beaches either people would be livid LOL
Honestly not really a fan of mods that change critical things like lists and UI
right, people are already mad everything ends up in the industrial bench xD
It's a bit wonkadoo for sure
was honestly expect to see more custom work benches by now
to help break up the 10 minute scroll through everyones stuff
May I see a glimpse of some fried calamari, TG? 😝
@sly ocean Confirmed weapons have all the extra characters. Ships do not.
I also moved your mod lower in my order to try and avoid conflicts.
How hard would it be to create a mod that allows you to sit in the battle station and gather intel on the Crimson fleet remainders? It’s conditional as in you have to side with SysDef, the Crimson Fleet quest line is complete, and the Crimson Fleet is much more aggressive, with Naeva attacking you at certain points and disappearing, i.e. you can never really kill her until she breaks Delgado out of a prison on a random planet?
Wulfy's Salvaged Pilot Suit v2 mod. I took the Salvaged Pilot Suit off of a spacer that I put down for my new Bounty Hunter character. Images taken from my Xbox Series X.
Looks nice looks nice
These days a lot of people either want to take the RP out of RPGs or just want things automated for them. Me? I say I'd love to make a sammich then need to use the toaster to toast it.
I'm here to make bethesda games feel like a bethesda game lol
full of bug? 
sorry, that was too easy 😂
Such a good meme, and a great game 🤣 was what for me into Bethesda games
who wanted the chili-cheese dog?
Clearly it must be sonic in disguise.
And you are appreciated for it. 🤘
I'm surprised that Bethesda didn't add to Starfield the ability for players to be able to dye or use color sliders for the clothing, space suits, and weapons both on PC and Xbox.
They made it so we can change the colors of our ships and the Rev 8 but not the clothing or spacesuits.
Even if a color slider couldn't be used, they missed out on the ability for players to harvest plants, minerals, and creatures that could be used to craft dyes so the players could dye their clothing, space suits, and weapons.
Hi @sly ocean, I just have a few questions/ideas about your mods:
-
No Starborn Power Cost:
Does this block progression during the main quest after you get your first power? In the lodge, they're waiting for you to demonstrate the use of the gravity power. The last time I used WeMod to have infinite starborn powers. They don't interact at all to your use of the powers, thus preventing the quest progression. Only when I disable the infinite powers option and I use the powers again draining my powers bar, that the NPC reacts properly and I complete the quest. Same with using powers in usual manners. My companions will react as long as I "spend" my power bar. But whenever I enabled infinite powers, they never react. I'm just asking if I'm using your mod, would it cause the same issue? or does your companion still react even if you're not spending any powers when using them? -
All Starborn Powers at Max Level:
Instead of having a button in the lodge to unlock all starborn powers at max level, Why not tie it to the Temples themselves? Like for example, if you haven't unlocked any powers, then you stay as is. But when you enter the first temple, then your script will trigger and rather than just giving 1 power at 1 level. Your mod would instantly give all starborn powers at max level. Then to make sure that the mod is compatible for players mid-save, every time they visit a temple and unlock a power, it would instantly unlock all powers at max level as well. This way, we still keep it slightly more "lore-friendly" and tied to main quest progression, but still quick enough so that we don't need to grind anymore.
Is it better to use mods from Creations or from Nexus Mods? I ask because Creations does not remove the mods from my library and does not uncheck them either.
And another question. Can I use Nexus and Creations mods? Since the official Bethesda Doom mod is not on Nexus.
you can use both
just use Vortex/Mo2 to manage your mods from Nexus/Bethesda.net
I'm guessing your a PC player so you can use both. Both have their benefits while creations is more based on Xbox players even though their mods are for both. Nexus mods will give you more things that creations will not allow. But to answer your question its not weather you get mods from one or the other its who the mod creator that you pick to get your mods from. Most of the best mod creators are on both.
Ship Services (Shipbuilder) and some more . . .
Varuun Watchtower, various DLC Buildings, Military Barracks
Upcoming update? Sweet
New DLC Mod Shattered
Ohhh
Been working on it for 2 days now
Does your ship landing pads work with the mod Real Lights & Landing Pads mod? That adds lights to them.
Varuun Habs
Would need a patch Im sure
Going live this eveing on my channel for a first look
The mod is called Rabbit's Real Lights Landing Pads by lapharel on creations.
I'll be there watching. I have all your mods on my mod load order on my Xbox Series X and I'm subscribed to your YouTube channel.
I'll look into a patch, I need to finish this mod first, lol
Thanks for the support!
Now all we need is a mod that removes the build limit size so we can use everything in your mods and be able to build a city or large military base. I added a mod that makes the circle bigger but even that is not enough. lol
There's mods on Xbox that do that I think
All the ones on the creations site will only enlarge it. I haven't found any that will remove it. Even the largest one I can only fit a few of the structures on it then I have to travel far away to place another outpost marker just to enlarge it. Its like building Disney World with the different park sections spread out over the map lol
Let me ask around, i have a friend that tests on Xbox for me and makes youtube videos of his builds and load order.
Ok, that will be great. 🐺 😄
First response is a mod called Builder. Looks like it has the no build limit. Id be careful of the change in the workshop game values to get the overlap though, might effect turret and mannequin placement. Was an old issue with a similiar mod pre-ck
https://creations.bethesda.net/en/starfield/details/3d1567df-aa42-4226-b4f2-5abae26848c5/Builder
Enjoy, speak with you tonight if youre on.
Thanks, I always have both discord and YouTube always open. YouTube is my second home lol
One thing I have always felt was odd when it came to shipbuilding is when Bethesda came out with the empty habs.
Yes, the empty habs are great, but all the furniture, computer stations, chairs, and more were never added to the ship builder for players to decorate the habs the way they want to by using the furniture that was once there.
I know this is how it is on Xbox, but on PC I don't know if it's the same.
I did find a mod that has just all the hab chairs, but it depends on so many other mods by the same creator just to have the chairs.
I wish there was a single mod that gave the players all the furniture that was taken out of the empty habs and would place them into the ship builder so players could decorate the habs how they wished with the furniture that was there.
This would also allow the players themselves to be able to place matching chairs in the already decorated habs that are missing at some of the computer stations.
Is there a mod on Xbox that fixes the filter transition when walking between interior and exterior?
Filter transition ?
What do you mean by filter transitions? I use a lot of lighting, weather, and graphic enhancer mods for Xbox so I may be able to help you.
The effect you see in the cities if walk in and out of a building (no loading screen like Shephard's in Akila or Jemison Mercantile) there's this filter for interior and exterior
That's because those have image space boxes that change the games image space
Hmm I never have such problems with all the lighting and graphic mods that I use. With the mods I use everything is crystal clear and 4K realistic when I enter and leave a place.
I don't think those can be blended as they're set with marker box aand generally lights are bendable but not the image space
Your mods you have installed probably adjust those imagespace settings
That or it has a filter that renders them moot
Yes tho that transition you are seeing is you passing into an image space set by a volume marker
To any modder!!! I have my cheque book open. May we get scary/inteospective quotes when we die/death quotes?
For example: player character dies and we see this on the screen for a bit: “Sleep... Oh! how I loathe those little slices of death…”
This is the mods I use for xbox
Darker Nights https://creations.bethesda.net/en/starfield/details/fa7b5736-e0e2-4fd6-80e6-aa3487a6c7cd/Darker_Nights
Color Filter Removal https://creations.bethesda.net/en/starfield/details/87835815-0b34-415e-b13a-6c0cf1d8409d/Color_Filter_Removal
No God Rays https://creations.bethesda.net/en/starfield/details/8f7d8b40-8dac-4b16-a61f-7d30f7a3c2c1/No_God_Rays
Better Dynamic Weather https://creations.bethesda.net/en/starfield/details/f12f2e21-c1ba-48df-a0f7-dcead71a98f8/Better_Dynamic_Weather
Custom Dynamic Weather Cycles https://creations.bethesda.net/en/starfield/details/81f2e359-f2fa-4af3-97e1-3a3fa403e1a6/Custom_Dynamic_Weather_Cycles
High Res Furniture - MonstrrMagic Textures https://creations.bethesda.net/en/starfield/details/0cbcc997-a7fc-4b95-9f1f-5e3de46bb667/High_Res_Furniture___MonstrrMagic_Textures
Starfield Billboards and Posters https://creations.bethesda.net/en/starfield/details/b6e9a552-0760-44b0-bc27-6da75a727701/Starfield_Billboards_and_Posters
High Res Water - MonstrrMagic Textures https://creations.bethesda.net/en/starfield/details/bab1fa24-a592-40e3-a4ab-86081204546a/High_Res_Water___MonstrrMagic_Textures
Denser Vegetation https://creations.bethesda.net/en/starfield/details/e94cd0b9-8cec-4402-914f-85878d390447/Denser_Vegetation__A_GRiNDTerra_Mod
Denser Animal & Scannable Vegetation. https://creations.bethesda.net/en/starfield/details/863db4af-1617-4f75-b766-4f49acb51b2a/Denser_Animal_and_Scannable_Flora__A_GRiNDTerra_Mo
Cosmic Growth - Bigger Trees and Rocks https://creations.bethesda.net/en/starfield/details/c119ff53-df76-48b5-b8ed-ff85e992b442/Cosmic_Growth___Bigger_Trees_and_Rocks
High Res Landscape Ground Surfaces - MonstrrMagic Textures https://creations.bethesda.net/en/starfield/details/158ee3e0-6f6f-4a32-8284-45d18d85ba5f/High_Res_Landscape_Ground_Surfaces___MonstrrMagic_
(Port) Enhanced Starfield Clouds https://creations.bethesda.net/en/starfield/details/18c1209f-f4f2-4932-a092-aa9971588d56/_Port__Enhanced_Starfield_Clouds
Pilot's View - Clear https://creations.bethesda.net/en/starfield/details/93cb703c-3819-450e-af34-c5e9e48b8e53/No_space_fog_or_particles_during_flight
(Port) Rudy HQ - More Epic Milky Way https://creations.bethesda.net/en/starfield/details/26fed8b1-d918-4d58-827e-8cad08a378c3/_Port__Rudy_HQ___More_Epic_Milky_Way
4K Resolution https://creations.bethesda.net/en/starfield/details/565c44ee-7cc2-4ec4-8666-76b7ba7703cd/4K_Resolution
Hello everyone, here's a look at my new Mod Wicked Workshop Outpost Projeckt- Shattered. This mod requires the Starfield DLC Shattered Space and is going to be EPIC!
#starfield #starfieldmods #starfieldgameplay #starfieldcreationkit #wickedworkshop #shatteredspace
Contact
SomethingWicked3 (Discord) https://discord.gg/pQHBfbFD
SomethingWicked...
I tried to watch your live stream and when YouTube said you were on I went to watch but for some reason YouTube wouldn't play it. It would just buff. So were you having streaming problems?
If you use the darker nights mod then you will want this mod to go with it.
Darker nights also needs the Color Filter Removal mod right after it for it to work right.
Vanilla Flashlight Improved
https://creations.bethesda.net/en/starfield/details/6c3c002d-a6ed-4b7a-99d6-34e1d2c629c7/Vanilla_Flashlight_Improved__VFI_
The navigation tables and some of the consoles unlock with skill points put into Outpost Engineering, I think it’s only level 2 to get them
I also have a few things added in Furnish Your Fleet, the mess hall table is in there, a large console table, as well as all the bathrooms, bunks and kitchens
I’m adding more pieces to it over time and working on an update at the moment
Ah thanks. I'm working on redoing my load order for my bounty hunter character so I'll add this to it. Will you be adding brig furniture as well so players can capture more than just two NPCs at a time?
So yes ideally, but I’m not sure what triggers that mod to recognize a brig as a brig
I know on Nexus there is a mod for PC that lets players add chairs and if you use useful brigs it will place the NPCs on the chairs but sadly the mod is not for Xbox .
I use a few of those mods and No God Ray mod keeps acting up which neon gets funky.
No god rays on my Xbox needs a hard restart after installing it. I do that with my whole load order before creating my character and it works.
I figured that be case
Also I use my fall out 4 load order sheet that I altered for Starfield and No God Rays and all weather and lighting mods go near the top to work. I put them in a section I call OTHER ESMs Here we want to add every other master file (.esm) that we didn’t place in the above headings.
No crashes since?
Please, please, send that to me!!!! I need a somewhat decent mod load order!!!!
I have never had crashes, bug, or any problems and I have been using my load order sheet since mods have come out.
Do you have windows wordpad? If you do I can try and send you my load order sheet on here with my mods on it so you have an idea what mods go where.
Though wish bethesda fixes the update mod bug
What mod bug?
Any active mods that's updated you can updated all by pressing start button and they all update. However if you go in game and exit the game backbto creations or reboot game. It tells you these mods have updates but they don't have the latest update
Gore, the non lethal handcuffs and the useful brigs
I end up clearing my reserve space and re-add
Well the non-lethal and useful brigs no longer needs the patch mod. But any time I update mods I turn off all mods. do a hard restart, then delete all mods and do a hard restart, then I remove all saves on my Xbox. then I reinstall all my mods I have book marked on the Bethesda creations site. then I do the last hard start before creating my character. For some reason if you add a new mod in the middle of playing it messes up the game and the mods.
Only saves I deleted would be modded saves
I click on the button with the 3 lines and click on under where it says quit game and I delete everything saved in there. before going back in and adding the mods back. That way the saved games and the info saved there will be removed and not mess with the mods when I reinstall them. It gives the Xbox a clean install. By not doing that it basically will create bugs and problems that were not there before.
But you only want to do that after all the mods have been removed from the load order or you will end up with ghost mods that will never be able to be removed and no matter how many times you remove mods they will still take up your mod space.
Ghost mods feels like a bethesda feature they over looked again
It has been a Xbox problem all the way back since the first Xbox when Bethesda let players mod Skyrim for the first time.
Well with Microsoft, Bethesda and Xbox now being all together hopefully in the next games they will work on making the next Xbox not so easily to get ghost mods.
Bro, I’m a console pleb. I’m on Xbox. Lol
Ah I see, I chat on one of my two computers but play on Xbox.
Try this https://pastebin.com/SwTw0Asw
Chat can someone do me a favor and look at my load order to suggest any changes or adjustments for some reason I don’t hear any audio in the game and the npcs seem to be on mute I’ve reordered my list but the issue still occurs
Did you just recently start having this issue?
Yes, my internet connection failed me, lol
Yeah I deleted the grind terra mod and figured I ruined my current save so I restarted on a brand new one and the issue is still happening sadly
I watched a couple videos suggesting templates to follow but it’s still happening
There's certain mods that can cause that audio issue. There isn't really any comprehensive list of which cause that unfortunately so I'd recommend uninstalling any recent mods you added , then manually adding them one by one, going in game, and testing until you narrow it down. It's tedious but the only real way afaik of tracking it down unless you're okay with rolling back to a save that didn't have those mods
Okay I’ll try it out thanks for your help
Yeah no problem
Thanks!
Your quite welcome.
I just completed my Military Bounty Hunter Load order for Xbox and PC.
This is for anyone who is looking for a Military Bounty Hunter Load order for Xbox and PC that sticks to more of a vanilla gameplay style.
As in it uses mostly mods that don't add new things that isn't in the game and just alters what is already in the game.
The mod load order is set in order for Xbox players but pc players can also use the mods as well.
https://pastebin.com/T3BXH6cE
So I deleted and reinstalled everything and even turned off mods entirely and the audio is still muted should I just delete the game or something
Dang really? I hate to say it but yeah that might be the thing to do if you've tried everything else
That's strange. Haven't heard of that problem persisting even with all mods turned off
Far more interesting sneaky peeky of my current mod project, this time from inside the game:
👀
https://www.nexusmods.com/starfield/mods/12958? Yes!!!! Finally! More Halo mods! And a Halo Ship mod at best!!
You got your wish
Is this also ported to Xbox?
Lol
But I still need more. Hopefully that release is a wakeup call for modders.
You should just make it all yourself
Then you won't have to wait on anyone and have everything you want
It's what I do. I've been flying around in the ebon hawk since forever
I’d do the Halo stuff (armors & weapons) just send me links to files
Lol. TG, you are too much.
You got me over here laughing so hard wine is dripping out of my nose
Any chance on releasing that to the public?
Sadly no
After the shotgun rush of star wars ports I decided I didn't need to publish any of my star wars stuff anymore
Tbf these were custom models tho.
Ah a fellow Kotor enjoyer I see
Kotor is peak star wars game
Truth. Even after all this time the nostalgia is still there in my yearly playthrough
I've actually never heard of someone who played it not doing a yearly playthrough it's that peak
Same 🤣
Everyone i know who has played it only ever speaks positively about it
Lowkey hope we get that remake eventually ngl
Then I'll get to do two playthroughs s year for each version
Damn nice
Fr tho best game ever
Facts
@thick plaza dude, while I was working on some Gorefield stuff I accidentally made hotswappable weapon mags. Was thinking that would be something that would be really cool in one of your weapon mods.
There's just something magical about flying in the hawk
Ikr
I still remember the first time seeing it at daviks estate and knowing eventually it'd be mine from the cover art
by hotswappable I mean, you bind the hotswap mag to the quickbar and while you have that weapon equipped you can press that quickkey to swap between two different mag types
so you can have a gun that swaps between explosive rounds and AP rounds for example. Or have it be a way you can have a gun swap between firing a rifle and firing an underbarrel grenade launcher
I found it while working on a way to get the Gorefield consumables to add a mod to a weapon without causing it to unequip
the problem I originally had was, GetEquippedWeapon() returns a Weapon base form instead of the ObjectReference of the specific weapon you actually have equipped. To get the ObjectReference of that I was calling DropObject, but there are other problems with doing that.
So while digging I found that I could make a hook into the OnObjectEquipped event and check if the equipped object is a weapon. If so, I store that ObjectReference in a variable that I can return via a Function call to that quest at any time.
May I see a sneak peek??
since the event hook means that the ObjectReference is always reliably the ObjectReference of the player's currently equipped weapon (I do a safety check in case no weapon is equipped), you can reliably call AttachMod on it
the end result is, you can change the mods on a gun while it is equipped without unequipping it or going to a workbench
you can make a magical effect which makes a call to the quest and attach that magical effect to a consumable. That allows you to put the consumable in your quickkey bar. Thus allowing for a way to hotswap mods via a quickkey
best part is, the way its done is pretty universal. Like, the script is the same no matter what mod or what gun
the weapon and the mod are just properties
That's exactly what fun modding brings lol the reverse engineering of the already reversed engineered.
All I got are pancakes
Can we get a mod that adds calories
I second the motion!!!!
To top it all off, there should be a mod that also changes the shape of your body
And the modeling/texturing looks superb!!!! I cannot wait to get this mod!!!
Right. Exactly. The more you eat, the fatter you get. StarGym can fix your body back to where it was previously.
now, thats immersion
that looks really well done
Can i ask... do you use a different software to build the models/objects then bring them over through the CK?
I use blender
aah
gotcha
Blender "despite being the public restroom of 3D modeling software." Gets the job done well
I joke blender is great
It looks amazing, tbh
Great work, as always, TG!!!
Now I just need some large enemies like a sandworm from Dune or something. Like I said, playing Oblivion way back in the day and seeing Mehrunes Dagon at the age of…..18? 19…? I was frozen in fear.
While digging, huh.
edit: misunderstanding that's been cleared up.
Is the “Forgotten Frontiers” mod worth it? I kinda would like to try it.
The modder who made that does fantastic work I think
Thanks
I'd helped out with it
Mainly cleaning the plugin
Niceeee can you show me a pic
Decorating Hjalmere's Falkland habs is going to be a blast with these

