#starfield-mods
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I do this all the time if I can't find them on nexus or discord
I asked the mod authors of
The veil - Emily archer
Lyria
Robin Locke
Derek
To make them not take up. Companion slot if their paid for companions
So far the mod author of lyria said they might look into doing this after they finish up with an update for lyria
To me, it just sounds like a lottery.
There should be a feedback/comment section on the creation page.
Now, there is just zero way to contact the mod author, so maybe he has no clue about this issue and will never have.
Yeah I agree that there should be some way to give a thumbs up or down or comment so far all u can do is give a thumbs up only in your load order section lol but there is a reason there isn't one lol
I bought Lyria too, works well, my ship has 8/8+ Sarah Morgan and she is still part of it.
It's advertised in the mod description that she does not take any crew slot, and it does not take any crew slot.
It's fine.
Like Emily archer quest gets bugged at the core ship but I had no problems at all but I'm not everyone else who had problems I was just lucky
OBM mod advertises something that is not true, it's a paid mod.
It's not fine.
To me it's as simple as that.
Bethesda does not even care about it, that's why i said i might just take free mods from Nexus and use the achievement enabler.
Lyria dismisses herself if I try to have her follow me while also having Derek Emily and robin
I have DEREK too, but apparently, cannot be assigned to the ship.
Just make Derek follow u at all times plus he gives u toast u will never be hungry on 70+ extreme difficulty
I prefer to keep my original follower, not fans of big robots except when they stay outside my ship like Vasco
Do you think the mod author will update it to make it possible to assign it to the ship?
i might tag him and ask i guess
but now i'm interested in the veil, it gives you a follower that you can assign to your ship even if your crew is full, like Lyria?
Vasco and roach from trackers alliance always stays outside the ship as if there guardians lol
To keep roach with u just don't look for the bounty target he wants u to look for just leave
Also, for the starchat crew member, my issue was not being able to take it as a follower or not, it was not being able to assign it to my ship.
It's a random ship specialist, those ones cannot be recruited as follower anyway, they're just ship crew.
so, the companion you talked about, Emily Archer, can you assign it to your crew even if you have 8/8?
to your ship*
Emily becomes a follower at the end of her quest line but technically if you leave the compound u first meet her in... After she open the 1st door u can keep her indefinitely
Meaning she can't take up a companion sot
Same thing with Mathis Castillo just don't go back to the key
Yeah but if you finish the quest and get her as a regular companion, does she take a slot in your ship crew?
not sure if you tried
Same thing with Emma Wilcox just don't take here to that planet she wants to go to to keep her indefinitely
I beat it but I didn't check to see how if she does but just to make sure she doesn't take up a companion slot if she did do not follow thru what her quet
Instead take her on some travel with u not just Emily but every quest followers u can find
Keep them with u if ur lvl 40 keep them with u till ur lvl 300 then as a Farewell goodbye type of thing finally complete their quest
well, if you ever test it, let me know, i'd probably buy the mod if it adds an extra follower that i can assign to a full ship crew.
And i usually don't let quests unfinished just to keep npc's
I almost always do this in every Bethesda game i ever played try to find all the quest followers I can
Fallout 4
Travis miles
Billy the ghoul
Sentinel Ai
And ada are with me at all times in my vanilla fallout 4
Skyrim
Mercer Frey
Farkas
Barbas the dog
Brother verulus
Anska
Thonnir
All follow me in my vanilla skyrim
Starfield
Emma Wilcox
Levi kilman
Mathis Castillo
Roach trackers alliance
Emily archer
Derek
All follow me in my vanilla starfield
I just need the mod authors to not makepid companions take up slots so I can have a small platoon with me
I for one have never been a fan of the lone wanderer cliche who tackles bases filled up to 20/30 high end weaponry using enemies by myself
personally i prioritize them not taking ship crew slot so i can have more people in my ship, i'm good with one follower xD
It's ok to tag a creator in this channel to ask a question about it?
Who want to be the general of no army fallout 4
Who wants to be the dragonborn with no cult of his own Skyrim
Who wants to be the captain of a ship with no crew starfield lol š
But my point is yes it's sometimes hard to get ahold of these modders but if u can ask them for what u want do not be detured
apparently, Robin Lock is also glitched, half of the character is invisible
well, might be able to fix this with a restart or something tho
fixed by giving her another space suit/armor
Hello @fossil tusk , just tagging you in case you were not aware of the issue:
I could fix it myself by giving it another suit/armor.
I still recommand the mod because despite taking a crew slot, it's the only companion except Sam Coe that has Piloting lv 4
and unfortunately Sam Coe comes with Corra š¤£
Oh thanks for tagging me. I've seen this issue before. Do you have any other creations installed?
i take it back apparently i could not find properly for OBM he is on the discord
I wish I could have Sam Coe take the wheel of my ship and be a pilot. Point out the destination, and he takes us there as the navigator.
yeah, a lot of Bethesda creations and verified creator mods
I don't take anything that is not achievement friendly or not made by verified creators tho
Oh actually I think this might be another vc - but I'll have to confirm.
Either or, I'll try and work in a fix to a patch.
just tagged in case more people need help with it, personally i found an easy tweak, by giving her another armor/suit, it's good, it only appears invisible to me if she has her default suit.
thank you for your quick answer
Thank you @grand zodiac
I would kill if someone could mod in the Pulse Rifle/Flamethrower from Aliens
No one did that yet?
Maybe there is one but not achievement friendly
Heavens no. Nobody did that. But thereās a bunch of Star Wars stuff.
I've seen an armor mod, the best one i could see by far (or at least to me), but unfortunately, not achievement friendly.
i'll try to find it back, the design, textures, etc.. that's crazy
@grand zodiac if you find it on Creations, please DM me the link. Unfortunately, Iām a console pleb.
pathfinder armor on creation club
"pathfinder mea redux"
it's some mass effect style armors
if you don't care about achievements you can probably get it even on consoles
Hello @nimble sorrel , i have a question about D.E.R.EK, i could not find how to assign this companion to my ship, is it possible and maybe i missed something or is it intended for DEREK to remain at constellation when not following the main character?
Thank you!
The Pulse Rifle from Aliens. Lol. Not the Mass Effect armor. Lol
oh sorry, sure if i ever see one i'll let you know.
Although Iām grateful that we have some Mass Effect mods.
On console. I think there should be much more. At least twice as many as Star Wars mods, but thatās just me. Lol
Iām weird like that.
I'll upload mine soon
@dusky escarp Hello, I had a little issue at the end of StarChat.
The specialist is not free and cannot be assigned to ship if my crew is already full.
Since the mod page states the companion would be free and supernumerary i believe it might be a bug, did you already plan to fix it in a later update?
Thank you!
oh you're doing an update?
nice, I do love the work you do, its always solid
I mean if I'm going to charge I at least try and make my work as close to studio quality as I can get it.
and stuff as much as I can into a mod as possible
but I'd like for my free stuff to be similar
I'll probably add some new skins and other things to the M41A I love that weapon XD
I just died in @sharp lynxās arms tonight. It must have been something she said.
its a good habit to get into, I'm currently focused on completely fleshing out the full set of my va'ruun habs before I even glance at my next project
AH YEA I member now, I did like what you were doing with it
added a lot more over the last few weeks
and Im working on a big update atm that will probably be the last before I start making use of the varuun dlc items
Iād gladly pay for it, tbh. Any chance of getting actual Weyland-Yutani signs in the game?
Like this to replace the āStarfreight Logisticsā boxes?
@vagrant trench Hello, sorry to bother for this but I have a question about the creation called "The Veil".
I'm interested but i was just curious about the recruitable character, is it an "extra" one you can have even if your ship crew is full, or do you have to dismiss someone if you're at 8/8 already in order to assign Emily Archer to your ship?
Thank you!
Asking because i know Lyria is also one of your creation and she can be assigned even when the crew is full, so i thought it might be possible you did the same for the follower included in this one.
To me Iād expect a mod companion to work like my other companions. Iād download them because I want their character, not for them to function differently unless it as specifically stipulated they behaved differently
well, i bought this one because it was specifically stipulated they'd behave differently, also ingame it does too so i'm assuming it just requires a patch
It would be free i'd just do without but it's a paid mod, and 600 credits, so i'd like to make sure the author knows there is an issue so he can fix it.
Oh I see what you mean
@sharp lynx or any other modder, quick question: does the CK allow Eldrich horror type aliens or editing aliens at all in this game? I ask because Skyrim had giants, so Iām thinking large vertical enemies wouldnāt be an issue.
well If I ever make that they're now getting called "Large Vertical enemies" thank you for that
I didnāt know how else to describe them. I guess Kaiju monster would be another description.
Working on one. https://youtu.be/ZW8W4FvjAd0?feature=shared
Testing a method to give the illusion of an underbarrel grenade launcher for my pulse rifle project. Mostly working, need to figure out sounds.
nice I guess there will be two
always nice to have options
Like Lyria, Emily wonāt take up a slot.
@vagrant trench when we say lyria Emily won't take up a companion slot does this also mean they follow me anywhere I go? Like they won't dismiss any current companions?
She doesn't take a crew slot, like on a ship or outpost. She will be dismissed as a companion.
Hello, I didnāt set him up to be part of the main game following framework. Heās completely standalone. š
@vagrant trench she will be dismissed...
Just hear me out bro I paid to have them follow me at all times not to stay on the ship or dismiss the current followers I had... Like I like to have them walk across planets and raid bases with me all of them
Derek lyria robin Locke Emily archer
Along with quest followers u know followers whose quest u start but don't complete to keep them with u indefinitely like Emma Wilcox Levi kilman Mathias Castillo for a small platoon... I'm not the lone wanderer type of player
Will u just think about at least making it an option for players like me who want them with us at all times?
Ahoy Skinny
Like fallout 4's sentinel Ai mod that guy follows u all over the wasteland no matter who u have as a companion
Like I'm just speaking as a consumer and a player but in my honest opinion if we have to pay for companions the most important rule should always be that they do not take up companion slots and they do not dismiss current followers.
Like is their some sorta companion limitation in the ck that prevents the player from having a certain amount of npc companions?
Like is their a reason why most paid companions dismiss vanilla companions? that prevents modders from making their companion mods not dismiss vanilla companions?
I bought them for hired guns but they sit on the ship all day because I can't bring them with me š
Oh and I forgot to mention
During the crimson fleet quest King meets rook if u take Emily archer to the key she attacks them even tho your character is sided with the crimson fleet.
I boarded the key with Emily she didn't do anything to the pirates in the tunnel... U know the tunnel that leads from your ship to the inner part of the key itself but the second we walked thru all hell broke loose Emily was murdering them even tho she's following me the fleet never turned hostile towards me they would shoot her down then I would buy what I needed and she would rise repeat get KO'd I buy some more u can't buy during combat but yeah she will start attacking the crimson fleet.
But like it might have been my fault because I started the veil made it to the part where Emily places something down to remove that black portal like door. Then just left and went to the key didn't continue on with her quest To keep her with me indefinitely
Dude before we went to the key I stopped at new Atlantis which is where it all started her and Mathias went to war so I left and went to the key Mathias is supposed to come to the key with u but this fight thru his programing off where he stands next to the ship technician in new Atlantis
I forced Mathias into the hanger of the ship then teleported to the cockpit to go to the key but he disappeared
I'm pretty sure if u just go to the key and speak to neava and Delgado that Mathias will magically appear because well he has to he has dialogue to say so I'm guessing the game will force him back into existence
Sorry bought this long winded text just was letting us know I don't think emily likes the crimson fleet and she doesn't care if I'm a member.
I guess what I'm really trying to say is I shouldn't need to download the recruit any npc mod or the gangs all here mod to do what the paid companion should already allow me to do by default which is make them follow me.... Indefinitely.
Come with me š
I finished Emily's quest a couple days ago I went back to the key just now - the last nova and yes Mathias has reappeared at the bar. LoL
But he no longer follows me
The most interesting thing about the Emily and Mathias fight in new Atlantis is that ppl say when they shoot a gun (I've done this to with Frankie's emporium the miney I like that gun) that the npc crowd doesn't run and they don't but no one ever said if two different npcs ( in my case Mathias v.s. Emily) start shooting at each other the crowd will actually run it was funny to see
Does anybody use fleet commander?
I just found the craziest bug with this fleet commander mod
I was standing in the key when I opened the menu to select the ship tab to see where Emily was
And low and behold I'm allowed to purchase the key for 0 credits
I'm able to use the key as storage
I'm able to make the key my home ship.
I wonder if this works on the eye.
@tight plinth hey there. Out of curiosity were you ever able to get your furnished starborn guardian mod working? If not, what's the possibility of one where you're able to place all the furniture included in it yourself under the furniture tab on creations/nexus?
Update: i was able to transport the key to new atlantis and u can hear the key being attacked the entire station randomly shakes this is crazy lol š
Lmao that's hilarious
So it basically acts as a ship? Are you able to modify it in any way at a ship tech?
I reloaded gonna see if it lets me do it at the ship technician
Because if so that bug may have unintentionally brought out some cut content in a roundabout way
Ah gotcha
I could not enter my actual ship once I made the key my home ship but I felt us go thru the grav drive warp
Damn
Furnished Starborn works on PC, and there seem to be a lot of people using it on XBox. Not sure if that means it works or not. Re buildable furniture, there's the mod Starborn Aesthetic on Nexus Mods. I'm not sure if it's on Creations or not.
Ah gotch. Nice if so. Haven't seen starborn aesthetic before so I'll chdck
It was a bug I can't recreate it
š„²
Thank you
Thank you for clarifying!
I might let it at a home or outpost with the "this is your home" command then when i don't have him following me!
Still nice.
Ah well, i don't use any outside mod but i usually play using all the creation club achievement friendly mods so i wouldn't install everything else.
I didn't think it worked like that since most achievement friendly creations now are compatible with everything else.
No possible update in the future?
Still thank you for the answer anyway.
general question here if anyone knows:
I downloaded accidentally a mod that was not achievement friendly, i checked again and i "deleted" it, THEN i played the game.
So my save won't be marked and i'll be able to get achievements?
Thank you!
thank you
and for StarChat, no update expected? Just to know if i should keep a save before the end of it just in case
have anyone tried to use Marvelous designer til create outfits for Starfield or previous bethesda titles?
Canāt you do this by using the gangs all here mod?
You can, but this guy is hung up on wanting it to be in the companion mod and the mindset that everything needs to be achievement friendly
I have Starborn furniture as part of my Furnish Your Fleet mod with more coming in the next update; and thatās available through creations https://creations.bethesda.net/en/starfield/details/4bb10c93-5e28-4b7a-b6c4-34d8d366723b/Furnish_Your_Fleet
Ah, then I guess theyāre out of luck then
One would assume that, but this is one of those "really vocal minority" type individuals. As evidenced by some of the posts here, has the "I paid money, give me what I want, not just what you advertised", mindset.
Yeah I noticed that. Money isnāt a magic potion that gets you everything you ever dreamed of (unless you have an awful lot of it to throw around, then it can be quite often I guess) but a lot of people seem to think it is.
We buy what is offered, not everything we dream up for ourselves and want to will into existence. Thatās what learning to do it yourself is for
anyone using the "useful mess hall" mod?
I was wondering, if i have a cooking station in a lounge (like the trident lounge), does it work, or it has to be a mess hall room?
same for infirmary, does it have to be in a dedicated room or just any empty hab with medical beds works?
You would need to check the individual hab mod to see if they are built to be compatible or have a patch to be compatible. If not, they won't work with it
Great example of this is the Graf habs stating in their description that the infirmary is built compatible with Useful Infirmaries
so it would have to be a vanilla mess hall or empty hab?
Also i noticed that you can craft "usefull mess hall tables", does it mean you can put them in vanilla empty habs to make it work?
for useful infirmary, my question was more: do you need an actual infirmary or can you just craft medical begs and a pharmacy workbench?
Useful Mess Halls is a banger of a mod. Whoever created it is awesome. Iām not sure why that wasnāt in the vanilla game.
Yes, you can put those in any hab.
My understanding is it needs to be an infirmary. Not sure if a patch exists that does anything different
I thought you were removing everything from Nexus?
@vagrant trench hey hey, me again, i'm trying to start the veil but nothing happens, i'm lv 131, i jumped to Adromas, traveled between the planets in the system, but cannot trigger the quest start.
Is there a way to force trigger it?
Because if not, i'm not sure how i can play it
ok after traveling from planets for a while to planets as some people said on internet, it worked
how do i fix the mod page ingame it says i have stuff in my libary but when i go to the website they arnt there
I don't think there is a way to fix it. My library and fav list is completely differnet from the website lol
you would thing that bethesda would also add a "Remove from libary" button on consoles aswell cuz not everyones got a PC
There is no remove on PC either
yea its a needed feature
I can unfav something but it still shows for me on the game menu, At one point they were synced with teh website for me. but that has long since gone.
or unbokmark... just not both lol
ive even downloaded these mods and then deleted em and they still stick
yep
I have a laundry list of mods I tried and dind't like, but now I'm stuck with them in lu library on the ingame menu
wonder if i give bethesda the details they can send a poke to the accounts details to basically clean slate
Let me know if you find a solution lol
Its really grasting my OCD lol
Well so much for typing today lol
also isnt there ment to be more catagories XD all i got is featured VC BGS bookmarked libary and the populars
they seem to change on a daily basis lol
furnish your feet
You know, I do in fact make shoes, so can indeed furnish my feet
š¤£
Quentin Tarantino Downloaded it though and sent me a nasty DM saying it made his coffee maker spit flames
And that there wasnāt quite enough feet, but some feet and that was surprising
I've downloaded your mod and now my couch speaks rodian
Try verifying the game files if you haven't already.
I canāt wait for more space horror themed mods. Ngl. I want this game to get downright creepy.
All I'm saying is at least sentinel ai follows us starfield was released in 2024
And we can't have multiple followers unless we download other mods to make them actually follow u without dismissing anyone else in your group if your paying for them...
Otherwise they literally are just ship chatter and decorations
Weeping angels, xenomorphs, yautja,
Miss o plays and sharkicirnKing
Im only asking because downloading a free mod will disable the achievements
I'm trying to play a achievement friendly modded game
Then once I collect all my paid modded stuff in game then I will use the gangs all here or recruitable npcs
I'm saying I should not need a free mod to do something that the paid follower mod should already allow me to do
Like how don't u understand that they're paid for followers that don't actually follow u unless u dismiss a follower lol
Paid followers that actually follow u not tell u they aren't because u already have a follwer with u
Like others have said there needs to be certain rules
- They do not take up companion slots
2 they should follow u without dismissing othe followers
following u should be your choice not an arbitrary choice since u are paying for them
this all sounds like great suggestions lol but you seem to be subjecting how you want the mod to be onto others lol I suggest making one the way you want it to be made.
I've never made a follower and only use sarah so I can't relate and wouldn't know.
We need a SCP foundation mod
No I'm just saying why is there a limit
maybe the intention is to have them behave and feel like vanilla companions which have a limit.
they should follower the player tho
one would expect a follower to follow the player
No one seems to think there's nothing wrong with paid follower that don't follow u and thats all I'm saying it kinda hurts my feelings that I paid for Emily I paid from lyria I paid for robin I paid for Derek
Tank girl one would absolutely expect a paid follower to follow u without dismissing other followers I would expect for vanilla free followers to have that certain amount of followers limitation not a paid for companion
This isn't about achievements achievement friendly tags or achievement hunting
It's simply asking why don't they allow me to force them to follow me instead of picking? They're paid for... So they should auto come with this functionality...
I'm not forcing them the mod authors of these awesome companions
But doesn't it make sense that if y wanna get to really know these characters that u bring them with you so u can here them scream at enemies
U can hear the comment on scenery or certain locations
But u will never hear it because they are ship bound decorations unless u dismiss one to bring another just wondering why?
Derek is the only one that understands me took him to the key he starts acting like a pirate lol everyone else got the firing squad
crimson fleet has no use for paid companions that don't follow... Orders
wait so they do follow the player
and your only complaint is that they behave like normal in-game companions
Yes!!!!! Especially Xenomorphs
Sorry I'm doing a bunch of stuff XD it would help if I actually read the whole paragrah
Paid companions dismiss any other companions they have some sort of limitation as to how many can follow u
I'm saying why is the limitation in place for paid companions?
because I'm pretty sure they would like their mod to not feel like a mod and part of the game as this is a game feature and makes it look more professional and immersive.
If mods like recruit any npc or the gangs all here can force anyone to follow u then why don't the paid companions allow u to force them to follow u?
Why do the paid companions get to tell me no? U already have someone following u. LoL like what cause I paid for u with real money then bought u with fake money then paid u in-game uc credits to do so lol
Not to sit on my ship waiting for me dismiss another lol
sometimes in life the thing that is made isn't made the way you want it, that's part of life
Which is why I'm asking the mod author to make a paid version of recruitable npcs so I can then use that paid for mod to force another paid for mod to do what the other paid for mods should already allow me to do lol
my suggestion would be to make a nice suggestion for the folks who made those... I know for me as a modder if someone approached me this way about something I may have intentionally made and said because I paid for it, its your job to make it the way I want it. I will 100% not do exactly what they ask me at all. But if someone said "Hey, I like this... could you do that?" you bet, I'll totally do that for you."
If it was a bug, that'd be totally understandable
But tank girl I'm not saying because I paid for it do it this way
I'm just saying if they are paid for why don't they?
That's literally what I'm asking each mod author who makes companion mods it seems to be an oversight
so I did respond to that lol
"Tank_Girl444 ā Today at 4:40 PM
because I'm pretty sure they would like their mod to not feel like a mod and part of the game as this is a game feature and makes it look more professional and immersive."
In the game. real companions limit the number so you can have a personal journey with said companion. these companions are meant to come with the same level of experience.
this is my assumption
at the end of the day it's up the author how they wanted it to function.
I know if I spent 100s of hours and hired VAs I'd prefer for someone to take that person on a personal journey rather then them being back seat 4th wheel.
More professional and immersive?
How can any companion be back seat if they are all following me Immersive is them following me
It's unimmersive when they tell me no because I have other followers but these followers are paid for
I'm saying it makes more sense to have them follow me this way I don't have to pick and choose what paid for followers I wan to learn about seperatly instead they are all giving opinions on a situation they all are helping me raid bases they all are commenting certain scenery
Not one at a time
There is no option to force them to follow me I can ask and ask but they will only do it if u dismiss someone else in the party
I'm recruiting them for this reason to follow me at all times so I can hear what they all have to say at once about certain events scenery story
Not one at a time
@sharp lynx Another random ass question. Are you or is anyone else working on a mod that introduces more food items to the game? I know itās a lot with textures and the like, but Iām just curious. Some aspects of this game look amazing, especially the food.
In the game followers tell you no, ergo they made it like a follower would behave in the game
So yeah I'm just gonna have to try to get the mod author of recruitable npcs to make a mod that corrects this
honestly I think if they were meant to be a main follower and didn't come with a limit that would be oversite and an error
because once again main followers do that in the game
I dunno I just have this winner follow me around
You say say that but then there's mods like recruitable npc or the gangs all here if there is a limitation these two mods figured out how to make it so u have multiple followers
that's a mod, made by a completely different person who has no connection to anyone but them
expecting it to be different is a little outlandish actually, because once again main companions come one at a time
So is there a limitation or is this something the modders are limiting themselves
You need a mod like that to make it work properly. Companions with story and environment voice lines will conflict without something like The Gang's All Here's ability to choose which one will speak.
I am
Jkruse ahhhhhh ok... Ok I think I get what ur saying
I have never used the gangs all here
Only recruitable npcs
You basically need a framework to make the more complex ones work together, which is what those other mods are.
Lol I forgot about barklines lol
Which forces anyone to follow u it works on these paid companions but with out this mod they go back to telling me no lol
Which made me feel like are the mod authors purposefully limiting it.
Per 'The gang's all here's page there's also an issue with commands, like wait and follow, that can have issues with multiple followers
Yeah I never use that one I only use recruitable npc which works wonders on these paid companions they are forced to follow me not tell me no lol
This way I get to hear all the commentary all the bickering all the scenery exposition commentary lol all at once not like some robotic one at a time lol
Damn. How many mods are you working on at once? May I get a preview of the food one? Pretty please?
Be still, my beating heart.
Waitā¦.were those stuffed peppers?!?!?!
Ay Madón!!!!
@sharp lynx Where can I make a donation?
Hi everyone. For xbox series x starfield, when using the mod "DEEPSEEKER WARRIOR SET", how do I apply the wakizashi skin?
https://creations.bethesda.net/en/starfield/details/d2b40e41-d5bf-4d48-a51b-cad14e139555/DEEPSEEKER_WARRIOR_SET
those were stuffed peppers
To the mod author of Emily archer
I love her questline gave me District 9 vibes
To the mod author of lyria I love her goofiness
To the mod author of them robin Locke shes my right hand in the crimson fleet
To the mod author of Derek this robot has personality disorder lmao I love it
But to all the mod authors plz allow us to have them all follow us lol
Especially food mods.
well i checked and Emily actually takes a crew slot, unlike Lyria.
I know Emily does but I never knew companion slot only refers to ship and outpost not followers following me... U learn something new everyday
But u would expect companion slot to also included following me is all I'm saying lol š¤£
The only mod author that actually agreed that they might just might look into having their companion follow u indefinitely is the mod author for lyria but we have to wait until they finish a huge update for her and then only then will they consider it all I'm asking for is for other mod authors of these awesome companions to just consider it no one is forcing their will unto the mod author that they must do this... Just asking and hoping
@vagrant trench I tested it, unfortunately, she takes up a slot, cannot assign her to my crew.
I was trying to find the right message to reply ^^
Since it's not intended to be like that, i wanted to let you know.
Not sure if there is a condition to trigger to recruit her without taking up a slot, or if you'll just have to fix/update it but i'd be grateful for it anyway, i'd really love to be able to recruit her despite the crew limit.
I'd really like if she followed me everywhere
I turned Travis Miles into a companion in fallout 4 because he tells u stories of the wasteland but how would Travis Miles know this if he wasn't traveling the wasteland with the lone wanderer...
Well now he travels with u everywhere u go so it makes sense that he is able to tell the stories about the wasteland he knows... Does this Makes sense?
It would be an even better experience with starfield's paid companions if they traveled with us... Sitting at tables at the terrabrew telling us their past experiences or whatever it is u mod authors programmed them to say lol
well, i'm just saying that cause mod author stated she did not take any crew slot, so i assume if she does, it's something that has to be updated/fixed.
Hey nono do u have Emily in your active party like can she follow u
Are u crimson fleet?
no, i did pick UC sysdef
Does Emily attack uc sysdef members?
Oh well I'm thinking about deleting the veil and reinstalling it to see if I actually complete her storyline first then start rook meets king will she still be hostile towards the fleet. I can't have her going rogue on the fleet like she did before
I could have sworn she didn't have a magshear
Does she?
magshear?
oh the weapon, no idea, i did not even check her weapons, since i cannot recruit her.
Tank girl I roleplay as Neava moras big brother š
I am a crimson fleet captain who is trying to work with constellation not against constellation. Forging alliances between the crimson fleet, freestar, UC, and constellation.
Using recruitable npcs
All of constellation is on my ship no one is at the lodge Walter stroud has blue contacts and is renamed mass effects the illusive man + Delgado Neava and shinya voss.
I am way over the limit of ppl u should be able to have on a ship but they aren't counted because I started but did not complete their quest so I could keep them indefinitely until I complete everything then I will complete their quests as a farewell goodbye nice to know u. Before going thru the unity.
Nono I could have sworn Emily had a pistol not a magshear
I like to finish quests, i don't plan to go in Unity again, i did that like 10+ times at release already
I did not give her this
I'm still in my 1st universe I've never left been playing since release lol
One of the main reason i bought the mod because the author stated here that the follower you get at the end can be recruited without taking a crew slot, so i hope it's just a bug and it will be fixed.
I'd be surprised if not tho, especially when the other companion the author made is one that does not take any slot (Lyria).
So, it should be fine
This is my vanilla achievement friendly only game file
There is no option to ask Emily to follow me
you need companions to be part of your crew in order for them to follow you
or at least to have the "follow me" option
weird, did you finish the quest?
Yes
well, bug i guess then
even if she takes a crew slot at least i had the option to assign her to my crew (after kicking someone else)
But it says that even after u finish her quest new quest will appear... Those have not appeared yet we are on the ship
Vanilla achievement friendly only
I'll test myself to check
I'm supposed to be able to ask Emily to follow me
ok i tested, it works for me, i have the option
I'm gonna delete and reinstall
I'm gonna test to see if I complete Emily's quest line 1st and then try king meets rook... will Emily still be hostile towards the fleet?
Like Emily chill out u work for me now lol
Sounds really fun
It doesn't matter if I dismiss robin Locke I still can't ask Emily to follow me she is ship bound only
I can only ask her let's trade and do you mind if I ask u something
Cool, so this is awesome - apparently people are reporting "do not download" test mods for code of conduct violations. I got an email from Bethesda saying they were removing my test mod (actually after I'd already deleted it, but whatever). There was a rather passive aggressive line included saying my account could be terminated if this keeps happening.
So I guess Xbox players/Bethesda doesn't want tested/working Xbox mods any more. Oh well, guess that's my first and last Xbox release then.
Big, big request!!!!! Female military style tight buns that appear under hats/caps/berets
Willing to pay!!!
Nono when u install mods he will auto upgrade the suit
Oh I was just showing its an achievement friendly only mod load order sorry bout that lolāŗļø
that doesn't sound passive-aggressive that sounds direct XD
It sounds moronic.
I recommend putting your concern in the feedback channel
and giving a valid reason why it would be necessary to have.
No need. I won't be making another Xbox compatible mod if this is the result of necessary testing.
I mean, nothing gets done if you don't communicate but that's on not my call.
who knows they do indeed listen to feedback or might even have a valid reason why
either way not doing so wont give you either answer
It was incredibly obvious what the mod and test was for, and why.
They decided it was against the rules. So no tests. And no more Xbox mods from me.
Macarya now I'm wondering what kinda test lol
Xbox textures. Given that Bethesda didn't bother to document how things have changed from PC or the old Xbox One textures made by texconv.
Oh that sounds harmless
It was.
from my understanding for Xbox they just need to be compressed as BC1
But can't u still upload it as a test? I could test it for u on an Xbox one x not a series s/x we could go way back lol
Nope, that's what I got reported for. Luckily someone had already tested it for me before Bethesda removed it. But this hassle isn't worth it.
Understood
BC1 for anything BC7, it seems like probably everything else can stay as PC.
Please donāt. This game needs more Xbox mods, period. Please donāt do that.
Don't tell me, tell Bethesda. I don't know what they're thinking, between this and the achievements mess.
I mean it's not gonna go anywhere if people just sit and get angry and don't try and bridge the gap of comms but here we are
OMG
I made a thing
Nobody's going to sit and get angry, they're going to leave and do other things.
Right, but, at least in my opinion, mods made this game so much more. Please donāt take away your creativity or place it just for PC folk just because of your anger and frustration. Iām an Xbox console pleb who wants so much more from this game that I know only modders can deliver.
then I guess that's where you'll be
Yup
I made a thing today
Please donāt go.
District 9 lol
Like... Like a new city mod?
I can't wait to do those lol
the game is young many things to do
@safe sorrel I'll furnish this fleet
You have to upload the mod as a WIP only, that way you are the only person that sees it. Thatās how Xbox testing is set up to be done
Is this a project to have real cities on Earth?
@south tulip Hello, I love your trident luxury habs, but i'd love it even more with 3-2 or 3-3 habs (like the lounge, it's epic, with the bar, the music, dancing crew, etc... but it would be really crazy to be able to make it a central/main hab of the ship, right now it's only possible to put it on sides.
Just suggesting! I'd instant buy and a lot of other people would probably do too!
I'd probably keep the crew/captain hab for sides, but the garden and the lounge definitely deserve a 3-2 or 3-3 hab ! : D
Maybe a potential idea for a "Trident Luxury Habitats pack 2" lol
Whomsoever created the Synth Music mod then ported it over to the Xbox is amazing!!! It completely replaces the ridiculous OST and makes the game have far more atmosphere.
I just hope they keep updating it to make the soundtrack more robust. Itās an amazing must have mod, at least IMHO. Still waiting for @sharp lynx to drop that Pulse Rifle/ food mod lol
Oh sweet. Gonna use this and keep an eye out for for updates. Love the starborn aesthetic
gotta furnish them feet
š
Same here! There are a few furniture pieces already in the kit I didnāt manage to pack in to the first update thatās being added, and Iām trying to put together some larger pieces like the bathrooms, showers kitchens etc that fit with the style as well
Give Starborn players some nice set pieces to put their feet up on and show them off to their crew mates
Can't wait for that! I use the guardian pretty often if I'm on a variant universe so being able to decorate with the same or similar aesthetic is something I'm looking forward to
PiggyLover96 said it was their favorite mod, made Sarahās shoes disappear, 10 out of 10
Randomuser444 said their shoes quickly become dependant on shoe polish after downloading
And they liked that
Miss O Plays I just used Furnish the Fleet with the STEM habs that are completely empty to make the most amazing 3x1 Captainās Quarters. It is so great.
AND I love invisible craft stations too. So awesome.
Nice!! So happy you like it!
Probably some of the last few items to be added. Big Struckture is the Industrial Hangar! It comes with a Hanar (obvoiusly) but an entire Spaceship Workshop, and crewstation!
this looks AWESOME! 
and this too š
Ahoi vince
hey !
wait, you're still awake ? :o
I never sleep
I see š
Miss O Plays, I think that invisible craft stations might be a really underrated mod. You can decorate and use all your goodies and then make it a craft station. It's awesome!
like a tank, you don't need to sleep š
first I love it second I thought you were wearing one of those stop cones on your head for a min
It's some Princess Leia buns from Zone's mod. I thought it was cute. 
yea I love it
Today the paid version of vendors sell faction gear is supposed to drop
I can't wait š„¹ finally get to wear neavas original crimson fleet outfit
There's several mods that already allow that outfit? Unless you're specifically trying to get achievements
Nono Emily starts with a gun similar to the deadeye not a magpulse lol
my mod doesn't have this issueš¤£
yet people still won't try it out oddly
it works for both Paid and free companions with no issues
Is that the issue you were telling me about with āThe Gangās All Hereā?
yes
if I can port the timeout for Affinity events my port would be the definitive version
I definitely want to use your version. Iām just scared of disabling āThe Gangās All Hereā midsave and then enabling your version. Iām not sure if that would break my save or not.
does the gang all here have an uninstaller?
since you need to deactivate its scripts
Not that I saw on Xbox.
Oh, no, not that the mod has that issue, it's saying the game has that issue if you just use the console command. I haven't tried either way personally, so š¤·
lol I was about ask if this megaton after seeing the first pic. then I scrolled down XD Just need a big nuke in the middle
Is there a way to share it with others for them to test? I don't have a console with SF so I can only test on PC.
Thank you. I'm glad you like it. I have plans to do the park, lounge and the rev 8 hanger in 3x2s. After I finish the my next mod. Maybe be a little while. These habs take awhile to build and decorate since I'm decorating in a modern clean but lived in style.
Without publishing it, the only way I know of to share your mod with others to get it tested on XBox is to give them the files so that they can upload them themselves (without publishing, of course) and download them onto their own XBoxes. A handful of fellow-VCs have trusted me with their files and I was able to test and debug their creations for them on my Series S, so I know the scheme works. It has to be people you trust not to steal your mod, obviously. Ideally, though, you should buy a cheap Series S of your own - it makes testing and debugging a whole lot faster.
Alternatively, if you take out a suitable GamePass subscription, there is a way to do it on a virtual console on the cloud. I haven't tried this myself but i'm assured that it works.
Hey @dusky escarp any good mods coming from you any time soon?
@thick plaza paid mods only so I can play vanilla starfield
Looking for a bit of advice to an issue Iām facing.
Basically Iām trying to build a reaalllly big ship. HALO Frigate style. 99% of things are working fine apart from connecting to landing bay to cockpit. There is a path to where I want them, though I imagine the game canāt find it due to the height. Any specific mods or ways around this?
I should clarify Iām already running mods that loosen restrictions on ship building parts and using Silly big shipās configuration.
@south tulip whatever u do plz just make sure the rev-8 can go on the ground level of a ship so we aren't forced to have the rev-8 hanger as the wing of the ship. LoL
Is anyone able to put the cyberpunk outfit and jacket into starfeild
I know itās on fallout 4 mods for console
š
Right? Itās a really small mod, but one that Iāve used in every build since I published it.
Itās like the deep cut track that only the cool peope know about
I think you would have to find a tester you trust who also has the CK and can upload it as a WIP themself to test it that way, then delete it once testing is finished, or leave it there as a WIP to update for any future testing
Bruh whoever made Emily archer u gotta make her stop attacking the fleet if we are crimson fleet lol
She done lost her mind lol
Like Bethesda, I do not reveal plans š
Emily Made Delgado run thru that door lol
U have to wait for the fleet to ko Emily before u can progress the story... I guess the mod author never played as crimson fleet to check and see if Emily would be hostile or not which she is in fact hostile towards
Defying Fire is an upcoming DLC sized creation for Starfield in wich youāll be able to decide the fate of the employees and residents of Yalcin Controlled Space. Will you free the citizens of the control of the Yalcin Corp or do you seek to change The Corporation from within and deal with the ongoing threat of social unrest?
Emily chill out u work for me now lol
New video on Industrial Hangar, lol! https://youtube.com/shorts/dC1kWQh-EtQ?feature=share
Hello everyone, I have another addition for you in my upcoming mod Wicked Workshop Outpost Projeckt- Strucktured! This time I build you an Industrial Hangar; it's a crew station with unlocked shipbuilder! Also included, another Crate Arm Platform with a Sleepcrate and two decks you can build on! Some more small decorative items and that wraps ...
U can still get thru the quest line but Emily stagnates the crap out of it lol
Does anyone know if there's a guide on how to apply a skeleton to a hat/headwear
Sorry for the late response. But please post these in #1146468823822774322
Also, let's try to be a bit more polite to each other please.
Between your mod and Miss O's new one, guess I'm gonna have to become an outpost builder.
Anyone got some extra mods/workarounds for ship building, specifically in relation to ship height? Iāve got mods that allow me to build massive ships but still my cockpit can only be like 6 modules high off from land bay? I donāt think anything is conflicting but Iām no modder.
Bruh
That's what I said lol
Now that I think about it, I've not built any beyond that height to know for sure if I have that issue or not. I use TN's ship builder mods(not the class m though) and ship building tweaks. Have made some obscenely large ships, but never paid attention to how high the cockpit/bridge was to the landing bay
I'm going to ask one more time that people be polite to each other on this server.
has the mod menu been fixed its been bugged for me since shattered space TLDR it only shows down till the latest tab none of the catagories
AND that if someone asks for a subject to be dropped, drop it.
Iām currently using ship building tweaks, TNs M class and Silly big ship configuration. Iāve only just started with building tweaks hoping it would fix it but no, sadly it hasnāt. I understand what Iām attempting to make isā¦pushing it (think HALO Frigate) but Iād have thought such mods would have changed that restriction. 
hey couchtato is there a posibility of you or someone at bethesda sending a data package to my account to force sync libaries cuz mine are broken
I've gotten that bug intermittently too. Usually leaving the menu and returning into it fixes it. Is that not working for you?
been that way since day one @rancid basin
even downloaded xyz and uninstalled xyz basically tried everthing i can think of
Rip
I almost wonder if there is a conflict between those that may be canceling it out. How is your load order? In mine I have TN stuff at the front of my ship mod section and put ship building tweaks near the end of my load order to be sure it gets the final say on any tolerances and ship size
but yeah if a bethesda member is able to help me with this libary sync issue that would be great tbh i dont know how they broke the mod menu on starfeild when the one on skyrim works 100% fine
That really sucks. Hopefully they can sort that out for you
Iāll double check and do some disabling etc to see if thereās a conflict. There could easily be. Load order wise the tweaks should be the overwriting factor though. Iāll play about with it now and come back.
You can submit a ticket for troubleshooting here, I can't answer that question in good faith.
yeah that route ill be subjected to "redownload this and that" even tho in the report ive already stated i have done some steps XD
That's been the thing that has been blowing my mind. Some of the mods are super crazy sensitive to load order. I've had a session go from practically unplayable to nearly bulletproof just by swapping positions of a few mods.
You will just have to keep working with them if possible.
Oh yeah for sure, first thing I noticed as well since hopping back on to try mods. Even things that Iād have thought wouldnāt conflict and are unrelated, have.
No change so far with just TNs class M, still getting landing bay error.
I know that folks have mentioned that sometimes errors persist even after disabling/uninstall. May need to make a hard save with only that installed. And hard load from that save. Also be sure to do a reboot of the game after any changes to your load order. Gives the files a chance to sort themselves out. If on console, restart the console
When will we have the ability to make new animations? When will it be publicly released?
Ya I typically try to do that after learning that the hard way and locking up my Xbox years ago on Fo4.
Iām really needing them to release that and get it together.
We don't want reused animations. We want new animations and an animation resource for us to freely create for Starfield.
soon
oh boy, here we go again Soon⢠XD
Landing bay error can o cur in base game. Sometimes the game doesn't path to the cockpit, depending on the modules used.
That happens even if they are modules which have ladders and doors, because what it's doing is placing hatches and ladders to path through the ship, and sometimes it removes the path to the cockpit
Workaround is typically to swap other modules around and have it recalculate with the new module positions
they did it for facefxš¤£
it will come in time
No guarantees that will work, but I've run into the issue and solved it that way
true lol
How soon? Next Starfield update?
Sadly Iāve tried that, practically replaced and built the ship from the ground up again, with new habs, different orders etc. the main consistency is height, once Iām over vanilla limit it wonāt work.
Could be a part missing from the mods, could be a conflict, I could just be very dumb. Many possibilities
The further the cockpit is from the landing bay, it seems the more likely it will pop up.
Might just be you need to adjust the design to lower the cockpit or move the bay closer to it.
Shops can get pretty messed up; I captured a First ship once and it had pathetic ladders through turret placements
*pathed
Ships* š
Autocorrect is ridiculous sometimes
Yeah im starting to believe the design itself may just not be feasible which is a shame. Iāll keep at it and see if it frees me from suffering or if I find a new mod that makes a change because so far it just doesnāt want to cooperate
What Starfield needs š„²
Man, I wish. I canāt wait to see what the modders create with new animations. I donāt know whatās taking them so long with that.
I would like that very much. Thatād be nice.
great new issues have risen not only are mods stuck in my libary but they are now stuck in bookmarks aswell while the website says i have nothing
What do the FaceFX look like? Just curious.
How difficult would it be to add colors to the berets like the 82nd Airborne? Also, unit crests on berets?
Oh, so thatās what they mean by lip sync. Gotcha.
Hi everyone. For xbox series x starfield, For the mod "Vale Armor Standalone (Port)", are you able to craft it?
https://creations.bethesda.net/en/starfield/details/0620b868-3200-4156-a506-1aa444dbb0ad/Vale_Armor_Standalone__Port_
One of us, one of us
So uhhhā¦I found a fix. Still WIP. Itās pretty big.
Hi everyone. For xbox series x starfield, when using the mod "Jaeger-556 - Light Machine Gun", where exactly on jemson can I buy the "Jaeger-556" gun?
https://creations.bethesda.net/en/starfield/details/602116d1-8f81-4ff4-83c4-49a842b8b6fe/Jaeger_556___Light_Machine_Gun
@true igloo ^
Most weapon vendors should have it (except laraedo), when testing I found it at Centurian arms.
It's added to a list of possible spawns so you might need to refresh a few times by waiting in game for 48-72 hours depending on luck
Out of all of the places on jemson, where do you think would be the best place to try to get it at?
Centurian Arms, it's one of the shops near-ish to MAST tower
Wait what! When did starfield get this! š
Love all your weapons mate! This is one of my favourites currently
Does anyone know if the author of the mod BASHKIT is releasing any updates? As the mods really broken
Now all Starfield needs is a scar h mod š
Can't wait drop this
Is this for the male only body or female as well?
itās mainly for male characters but it will be wearable for female characters as well
Awesome!! Finally someone doing none star wars outfits š
š¤£
Btw @thick plaza your m4a1 mod for me keeps saying I have an update for it on the creation page Iāve updated it like 5 times
yeah creations is bugged, it does the same for me
Ah right okay so not just me then š
Besides that the mod is incredible! Only thing I noticed is the hand placement on the grip is too low
Yeah, that happens to me ALL the time Iāve updated mods like 500 times. Still stays there. I gave up after a while. Lol.
As long as the mods work itās not really an issue I just thought Iād let the author know on case anything was going on lol
Thanks for the help.
No worries
Canāt believe starfield got a m249 mod
@true igloo Iām guessing the mag on your lmg is meant to say 9999999
Yeah, can't do actual animations like reloads so the large number makes it so all the ammo the player can carry is put straight into the gun
Like the belt is feeding directly from the inventory
Oh damn nice! Good thing I crafted loads of ammo š
ok! no problem! I'll try to check times to times just in case xD
That's part of the plan.
Any date to release? This is very good.
Yeah, thankfully, my mods still work. For some reason, the ship framework doesnāt. I have to check it and see.
@true igloo this 249 sounds like a really angry minigun š I love it!!
Oh right I donāt use that mod I donāt think
Latest in the Workshop, Industrial Hangar- Full Video!
https://youtu.be/7DXN5J7Bq24
Hello everyone, I have another addition for you in my upcoming mod Wicked Workshop Outpost Projeckt- Strucktured! This time I build you an Industrial Hangar; it's a crew station with unlocked shipbuilder! Also included, another Crate Arm Platform with a Sleepcrate and two decks you can build on! Some more small decorative items and that wraps ...
Submitting tomorrow, not sure I'm gonna make xmas. Send xmas cheer my way š
opens door, "package on porch" X-mas cheer
So does anyone know if thereās a mod on Xbox that can change the interior colour of your ships? As the white interior is very boring
@safe sorrel you are my absolute HERO! I've gotten so many mods that add buildings, but I could never get Bard's colonists you go in the buildings. Boom! Three colonists just hanging out. I'm so happy! Sim Settlements in SPACE!
The STEM habs that are all empty? They have choices that are different colors. Like they have Deimos habs that are white or black.
Yesss! Trying to get NPCs to go into the habs and walk through doors was such an ordeal, really happy to know even Bards colonists will go inside
Try āDarker Interiorsā
Dark Ship Interiors mod changes all of them to black or white with lots of black trim. Just be sure to put it at the end of all of your ship hab mods
Exactly this
The Apparel/Body/Immersion/Gear ( Varuun Outfits, CrimsonX, etc) They should go to the top underneath Patches, UI and Environmental and planets correct? Iām on the Xbox Series and itās messing my game up
@sly ocean sorry for ping but would you be willing to make a mod for starfield that adds a ring of unlocking type of thing? If so, could u release it on Xbox too?
https://youtu.be/pr3doNLvODU?si=7y64fZATxhNJ4voZ
What a creation
I've been working on this new Starfield mod for a good few months now, and so excited to finally be able to showcase here on the channel
Available through Creations: https://creations.bethesda.net/en/starfield/details/372e89e5-db77-4d09-b4e1-1c924efd324b/Modular_Outposts__Argos_Extractors
This Mod adds new unique furnished and unfurnished habs...
Thank you Iāll check it out tonight canāt stand the all white interiors as my exterior is all black and red
Miss O Plays, I gave your mod a glowing review on the NoSodiumStarfield reddit. Hope you get a few more downloads off that. š
In my case I put the tour in Starfieldmods reddit
BGS, we need a stock market minigame
I just saw! Thank you!
I was so worried while I was making this that I was the only person who be in to the mining aesthetic, itās been nice to see there are a few other dusty enthusiasts too
Hello. Im having a problem accessing creations on pc but i am able to on xbox. Any suggestions??
There's a number of errors / issues going on right now with the internet
Major hosting service seems to have crashed.
Clearly too many people are downloading the hells gate mod B)
I love it. I've actually been holding onto mining outfits now so I can dress everyone. š I would love a farm version of this though or a Science version. Take my money Miss O Plays. š
Is it good?
apparently it is
Maybe I'll download and see what is what... šš
There's probably reviews on it already
I would try it out however, every time I try to boot up Creations from the Xbox, the game just crashes. Xbox Series X.
I enjoyed it and I never played Doom before lol
Doom2016 is an incredibly based game
Nice! š
It was a no-brainer grab for me. Utilizing it alongside Mining Sim mods or the like? Absolutely. I'm a total sucker for the outpost building system too though. Mining themes, military, industrial, science. I crave them all. š
I use most of your mods so there is also the knowing I'm getting something quality. Reputation is a powerful thing. Your stuff rocks. š¤
Ah the man, the myth, the legend.
Any known conflicts/bugs with the M4A1? Just downloaded a handful of your mods (look insane btw) but Iām getting the āmissing required ammoā error and 0s on HUD despite carrying 5.56
Thanks! I always try my best with them
Yea the project warfare mod and the m4a1 use different ammo IDs so look for this one
In ammo boxes/crafting table & vendors
Ahhh okay, thank you. That makes a lot of sense
Wow the M4 sounds good.
If your having trouble trying to get a good decent amount of this ammo just use the chest terminal to get lots of the primers to craft the new ammo type itās what I did yes its cheating but itās ammo š
Just added a Mech Workshop; it will be the last object before I publish the mod!
https://youtube.com/shorts/10hhITCxysY?feature=share
Hello everyone, thsi will be the last object in the mod. I will release this weekend at the latest! Check it out!
#starfield #starfieldmods #starfieldgameplay #starfieldcreationkit #wickedworkshop #strucktured
Contact
SomethingWicked3 (Discord) https://discord.gg/dmc3HgYX
SomethingWicked Nexus Mods: https://next.nexusmods.com/profile/Somet...
@signal coral . First. thanks for the mods.
The update to sarah overhaul, that changes her appearence, made her head disappear. Is there a way you can upload a dialog only version without the appearance change? Thank you for your time.
I can re-upload the older version as an option. Are you on Xbox when this is happening?
PC.
I tried to remove any mod that I thought would conflict with her appearce change, but I had no luck. Not sure what the issue is. I am playing on low graphics options?
PC, Really... interesting.
Do you have any other mods that change anything else on Sarah? Default gear or anything like that?
Skills even
I went through and uninstalled all that I thought would conflict. I could have missed something. I will give it another look at, and see if missed something. I do find the conflicting mod, I will let you know.
Once I'm done work I'll see about uploading the conversation overhaul only.
Oh boy, this mod seems really amazing. Doesn anyone have it already?
Just for you, friend: https://creations.bethesda.net/en/starfield/details/24ea3d29-6777-4e7e-9110-070d782093db/Sarah_Overhaul_Lite
Very nice. I like.
I need to look at it. It does look dope af.
Yeah! If the modder deliver what they say, this could be a fantastic mod imho.
How do you 400 and some odd GB of mods? Lol. I only have 2.90 GB and Iām bloody shaking in my boots, hoping my game doesnāt crash on Xbox Series X.
Itās already out? Complete or will it be updated? I want to see it in creations, but creations menu makes my game crash. Lol
I saw it in Creations already
Its seem heavy indeed.
Lol. I need that mod in my life.
I have a question: where would āAt Hellās Gateā go in my load order? Or is it truly āload order neutralā?
@autumn idol āAuthentic Exchangesā shouldnāt conflict with any mod like āRenamed Companionsā, will it?
thanks!
mod link?
I only changed NPC_ records
Thanks. About to download āAuthentic Exchangesā from you now.
those are game settings btw so ya fine
Thanks as always, bro bro
I usually put all "mod quests" up in my list but below the "overhaul" mods. But if it is order neutral it can go anywhere.
Hi my mods that I have are all for ship building and since the update they are not working. Iām no longer able to build ships over 100m. Is my load order wrong or is anybody having the same problems
Wicked Workshop Outpost Projeckt- Strucktured is LIVE: https://www.nexusmods.com/starfield/mods/12702
did you check and see if those mods are updated as well?
sometimes, after the base game updates, some mods may not work because the base game has some things changed in it, so you either have to wait for those mods to be updated by the mod author or those mods just dont work properly with the updated game and you may have to reinstall them or soemthing
Thank you. Iām just going to reinstall them
@coarse dirge is that the ship framework vendor mod?
Because mine has been acting strange ever since Iāve updated it.
Iām not sure. Iām going to uninstall all of them and redownload them
My only complaint about the Doom mod is that the reload animation for the Doom shotgun is not unique.
Well none of them will be as there's no animation tools
Really wish Bethesda would give us the animation tools for the next Starfield update:
Only reason I haven't made true duel wield melee weapons yet
That sounds cool. That also made me wish for duel wield firearms and guns.
Can't find the gif relating to Halo duel wielding as an example for wanting dual wielding mods for Starfield, so I found this instead. lol
So I saw on Kinggath's site, the break down for the Doom rewards- "Constellation Pack Skin". I haven't gotten to check this out yet cause well, I don't have a Constellation Pack lmao. Aside from the one Sarah gives for joining the gang or the upgraded one during the questline, is there any other vanilla ways of obtaining a Constellation Pack?
Also checked the Mk1 and it didn't have a skin option so it's only for the Constellation Pack itself.
nova has done it again
his smile and joy: Restored
I know. Heās cheesing hard in that screenshot.
@sharp lynx Iām so patiently waiting for that food mod. š
tellin ya it's only a matter of time
once people get more xp with the new stuff this game is gonna be amazing
new system lots of things to learn
Nova is the boss
I need that food mod in my life. Lol
Do you make your own animations or grab them online?
Neither. Just forced to use vanilla weapon animations.
Ah, you asked about animation tools so I was curious if you had something you were working on XD
@west flare please tell
I know nothing of it. I just wish they would release it on the next update. If not, then I'm gonna be peeved.
I hope so. I really do
Haha enjoy
Short king you mean
What's the context?
Bosmer
Boss mer
Can i use both "No scanner Filter/animation" mod plus "Immersive HUD" I have them both at the top and seems don't work?
I mean can I uninstall and reinstall āship vendor frameworkā midsave or would it be better to just move the mod lower in my load order?
Oh Geez gonna have to figure out which creation mod is doing this.. šµāš«
Mod request:
Bumper sword
Looks cool
Not funny.
I'm allergic to chickpeas.
Sorry for your loss š
What does Bumper mean in this context?
Like a car bumper?
Oh dear.
PC
That sword is the Angel of Verdun sword from the tragically underrated movie Live. Die. Repeat. It is a salvaged and repurposed helicopter blade.
Iām just scared
Boromir scrubs up well, amazing what a shave can do š„³
Literally had never heard of a 'bumper sword' until today. I did not play the game my quick Google search turned up as reference.
But sure, let's make fun of me for asking for context so I can learn something new.
Thanks.
Im sure no one was intentionally making fun of you probably a light hearted jab, this is a place peace freindo. Tho I can't assume, but at the same time I wouldnt assume they're being negative either. yea the bumper sword was a featured weapon in fnv similar to the design of the weapon you shown.
updated the mod, fixed crafting at the workbench and naming
Great work, bro bro!!!
Mod idea: Replace vendors with robots without changing the voices, so there's a good lore reason why stores are always open 24/7.
Event Horizon like haunted by demons derelict ship quest would be badass
WIP of the modular Tommy for the Old Earth Industries project
Suggestion:
Dear god where did that thing come from XD
Some old prototype testing an in-line stock
Probably a pain to make work with regular sights though.
Please, please continue!!!
I need more!!!
I can only work so fast man lol
It's not 100% certain but I think I'll make a weapon store in New Homestead with all the Old Earth stuff. The real life guns and the redesigned versions for colonists/explorers
Is there a mod for Xbox where you can build a starship? Also what is recommended for quest mods? Iāve already completed Veil, Doom, Hells gate, trackers, McClearance
the name of the movie is "Edge of Tomorrow", no?
Live, Die, Repeat is just the tagline they used on some posters.
Not a bad movie, now i would not call it underrated since they had like 91% on rotten tomatoes with both critics score and public score.
anyone know why when I delete mods the used space is still taken up. Also why certain mods keep reverting to "version 0"?
Going to post all the creations im using but i dont know what causes this. (playing PC,steam)
Have you tried delete the Starfield shader cache and let the game rebuild it?
Is sowmthig. Broken with the game currently, I have guns and suits not rendering right and Neon security is missing their lower body. I restarted and Haven't used any new mods, but I also haven't played in a long time. Everything is up to date in creations too
Inrealy.gope i don't have to NG plus again to.fix this this
I .ight just have to do that if that doesn't fix it I guess I'll just take another long breakmawaybfrom this game.
The unfortunate risk of playing with mods I guess
Also still have ing this issue why do I have to update my .kds everytime I start up starfeild
the bug is that sarah morgan does not take any crew slot^^
that's why in vanilla game, you can add her to your crew even if it's 8/8
It was supposed to add a crew slot but instead, instead the effect is : Crew member with this skill donāt count towards Crew maximum.
The NPC from your mod has leadership 1, so it would not work, the effect comes from Leadership 2 probably (either that or unique to Sarah Morgan because she is the only one with Leadership 2 in the game)
You could try to give leadership 2 to your npc to fix it
Ng+ reloading mods nothing works Sarah basically alloy has no head it's just lips and eyeballs, neon security is half gone
I don't have any new mods
Omg I have to update the mods again anytime I hard quit the gane I have to re update my mods
Im.so dang pse to u installing this thing lol
Huh, I though Sarah's Leadership skill effect is that by increasing the crew limit by 1, she's effectively a free crew slot. Is that not the case? I remember that, on an 8-crew limit, the limit is increased to 9 with her on board
well at launch it was supposed to do that
but in the end the effet is that she won't take a slot
due to a bug.
You can verify that everywhere, it's known since more or less day 1
You can check even now, limit will still be 8, but she'll join no matter what.
So you'll have 9 even if it says 8/8
But the result is the same i guess
That's why i told @dusky escarp that maybe the issue with his mod is that the crew member who joins after the quest has only leadership 1 and not 2.
Are there any mods that add collectibles to the game? I remember having a gemstone collector mod that added coins and jewls to skyrim and I loved. I'm looking for something similar for starfield.
I'm making something similar but not lol it's going to have collectables but not exactly those
The Leadership perk for crew is just for the benefit of the player so it shows in the UI, it's actually the script Crew_LeadershipScript that's decreasing the CrewSlotCost. You can give any follower that, my Rosie mod has had it since we first got the CK.
I do that from steam right? gonna give that a try
Gonna honk my own beak a bit and point you at the rubber duckie mod I made: https://creations.bethesda.net/en/starfield/details/cee76c92-4764-471e-959e-f0c83d9140b5/Duck_Hunt
A great mod indeed
That could also be an easy fix @dusky escarp .
Now the issue is that i believe that it's too late to recruit the companion from the mod once you left the place so it would require to let him stay there, or reddo a new game to make the fix effective anyway.
I understand that it was supposed to be a restriction on purpose, but since it did not work as intended first, maybe it could also be modified so people who already bought the mod could still enjoy this feature that was lost forever for them.
The companion could just stay there and wait.
No, SF shader cache is in C:\Users\<your_windows_user\AppData\Local\Starfield
The file is called "Pipeline.cache" delete that. when you start the game next time it will rebuild it
I deleted a folder in the steamapps that was name shader cache. There was no "Starfield" in my %appdata% only in steamapps
NVM found it, i think that did the trick! gonna have to play more late today but just loaded in and think it fixed all the blacked out textures, thanks!
Just remember, sometimes, it's not a mod doing it lol
Sometimes it's the creatures bjork talked about
I collected the coffee mugs, and now this will be a fine addition to my collection XD Just need a display stand like the FO 3 one for the bobbleheads
I'm sorry but you're wrong here for many reasons:
1: Sarah Morgan has, and always had leadership 2 ^^
2: I have a 8/8 crew, +1 with Sarah Morgan (so 9)
If all slots are occupied, you can assign her to your crew, that's the thing with Sarah Morgan and it always had ^^
Have a good day !:)
Oh, please donāt fight!!

I like turtles
@normal steeple listen all I'm saying is my staple guns better talk to me in wookiee
Gonna take a look at it.
I just saw this. Lol.
š¶ āIf you ever get close to a humanā¦and human behaviorā¦ā š¶
With ship weapons you can only connect them to certain collection points on a ship are there any mods that you can place a connection pice onto any point to allow it to be converted to a weapons connection point? Like a join connector?
@grand stream there's a part called an equipment plate (just a small square cover piece) made for this. no need for mods.
Okay thank you!
This is amazingly creepy! (Owl Tech Clone Lab)
This is what I need. More space horror!!!
Some of these might be worth adding as clothes with your own version of this https://www.nexusmods.com/starfield/mods/12269?tab=description
Please do.
Will it be achievement friendly?
Just curious
unfortunately i have to be a verified creator to make my mods achievement friendly
Actually, no, not quite. Sarah is a special case - she is the only vanilla NPC with the Crew_Leadership skill (which is a different thing from the Leadership skill that the player can take) and it's actually a dummy. You see in the game that she has it, but it doesn't do anything at all. Instead, she has a script attached that gives her a CrewSlotCost of zero, so the effect is the same (or should be); if you assign her to your crew, the count of remaining slots stays the same (because it's reduced by that zero cost) so you can still assign a full complement of others. Unfortunately, despite everything it says on the internet, in the current version of the game, there is a bug such that if you already have a full complement of crew, you can't assign her because it decides that your crew is full and fails to take into account that she doesn't need a slot. The workaround is to temporarily unassign a regular crew member, assign Sarah, then re-assign the regular one.
Ok! Still looks cool
Well i personally confirm that everyone says on internet, in vanilla game, Sarah Morgan can be recruited even with a full crew.
But hey it's just my game, maybe if other people who play Vanilla could let us know about how it works for them it could help.
Everyone i've met said they could assign her no matter what.
But again i'm not a big mod player, i usually play Vanilla or with just achievements friendly mods so i don't have a lot things that conflict with each other so maybe that has a role in it.
edit: it was answered in https://discord.com/channels/784542837596225567/784546783602409543
Getting a good start on my next Mod- Fortified
@dusky escarp May I get a quick preview of whatās in store for us as far as your mods?
You're obviously great at the form structures, have you thought about learning to model your own content instead of building everything with ripped assets?
Would more than likely make VC immediately
Also if you're just doing modern military stuff; https://www.youtube.com/watch?v=qz_VSbQEG_Y
From CAD concept to a model with all the texture maps baked ready for texturing in around 2 hours. Using Plasticity, Blender and Substance painter. With no Zbrush or Marmoset, and close to 100% surface optimization.
I've spend about two months trying to find new ways to do game ready assets more efficiently. i guess i got something as a result ...
ez pz
Lol
No
You should see my process, I kitbash a lot and heavily tweak the textures with topaz and substance painter
Yeah nice tweaks to make them work in CK for sure, the gun feel is great too but why not work on the potential for being the author of your own creations? I'm just thinking 5 years head type things here... Only as a fellow modder who loves to make custom stuff and want to see more folks create amazing things on the VC program š»
Well hereās the thing
I do a lot of things IRL and modeling is something Iām not gonna do
That's fair man!
thought about getting into game design stuff?
that's basically modding, tools/tech -> gameplay
A tiny bit, maybe in the future Iāll dabble more into it
You should
Unreal engine for real
As someone who started out porting I can tell you the absolute liberations of being able to make anything you need at anytime is beyond comparison and night and day vs spending hours looking for the bits and pieces
Yea modeling is cool kudos to those who can do that
Every tree starts as a seed
At least you're in a place around the folks who have the know how to teach you should you choose to take that path one day ā¤ļø
Aye for sure, I got resources out the wazoo. HMU whenever (I'll reply if I'm free
)
I concur with Malloy. Plasticity is the best place to start. I used Fusion 360 and Blender before. Now I do 95% of my modeling in Plasticity. Very easy to pickup.
The UV stuff is what I find harder to learn XD
I personally think animating is cool
Especially if we get those tools, Iāll redo my mods
I'm trying to learn that too. Have a folder stock piled with weapon models that I need to animate
In the fullness of time, when the omens are auspicious and the raven flies thrice around the sun, then shall it be made known. š
This group is so wholesome.
Hello everyone, a quick look at my start of my new mod Outpost Projeckt- Fortified! These strucktures have habs that are full stackable and more!
#starfield #starfieldmods #starfieldgameplay #starfieldcreationkit #wickedworkshop #fortified
Contact
SomethingWicked3 (Discord) https://discord.gg/dmc3HgYX
SomethingWicked Nexus Mods: https://next...
For xbox series x starfield, are there any mods that allows you to change the color of your homes/outpost stuff?
I canāt wait to see what you do with your mods when we get those animation tools!! Why canāt we just have them now š I blame Todd! lol
Not currently sadly
That stinks.
thank you
Fantastic work! The best! Thanksšš¼
Hey all, I'm new to here and Blender/Modding but I've made a mock-up of a helmet I'd love to have in starfield, It's in rough shape but nearly there. If there's anyone that'd be willing to have a chat about bringing it over or just some help with it I'd really appreciate it, Cheers!
*Also open for anyone with blender experience that could give me a hand with making it a bit better in blender feel free to DM
Looks cool
if you have blender I can teach you how to do that yourself it's super easy
helmets are way easier to do than most things
Looks like a kitbash of Revan's mask and Starkillers helmet. š
Yeah you've got it spot on š
I'd be interested in this š
That'd be great thank you very much
I've sent you a friend request for whenever you are available, thanks again
I might as well explain here XD
Yeah of course, even better
well, maybe not it's a bit more in-depth but not really
for helmets in blender all you need to do is
Select this tab here, to the right. at the top where vertex groups is, click on the little + to the far right of that box, change the new group name to C_Head, then at the very top tabs select UV - Edit "My preference. " in the drop-down box at the top of the window with your model "while in edit mode (Press tab)" select weight paint. Make sure above strength at the top it says C_Head "paint the entire model red. "
there ya go, you've rigged your helmet, first step done
typing this out made me realise it's more complex than I think it might be to someone new XD
That's okay i appreciate what you're doing anyway, and its a good starting point!
exactly
now you can get the idea of where to go for weight painting
sometimes... you for get how much is involved after doing it for so long
reminds me I need to get back into outfit making too
The only thing I've done previous that was similar to this was porting Blood dragon armour from Mass Effect into FO4, and even that took me a long time š¬
So starting from scratch again, but the process is fun!
A proper space gun
but that weapon appears to be made of metal not space???

Anyone versed in quests willing/able to offer some advice? I cannot get my quest to start.
Start game enabled: check, quest type selected: check, location assigned: check, set state trigger setup to set initial stage: check. not sure what else I might be missing š
did you complie your quest pex file into a ba2
I was testing off the esp primarily. I have also tried packing to esm/ba2 but it was no different
yea if you're using an esm it must be packed, if that's not the issue I'd recommend checking your trigger box I assume the trigger box is meant to trigger a setstage?
yep. i used the defaultsetstagetrigger and set the quest and stage properties in the script.
Enable papyrus logging in your custom Starfield ini and check the logs.
Also check āwarn if alias does not fillā on the quest and make sure your aliases have filled so the quest starts.
Also make sure youāve started the game. If youāre just cocāing from the main menu, the game doesnāt know you want quests starting.
Check your plugin warnings as well.
I'll check the logging. I've been starting at a save point outside the system and going in fresh each time. Where are the plugin warnings?
Let me load the CK and double check. I have my warnings dialogue docked at the bottom so I can easily reference it. I think itās View > Warnings.
oh, that warnings box. it has been less than useful, lol. it often says to check the file, but I can't find that.
Yes. In CK > View.
When you check the box to warn if alias is not filled, it will show up there
Check flag for Current Plugin. Everything else isnāt relevant
You can also double click anything there and it will pop up the window that is giving the warning if the CK allows the window to open. Story manager and planet manager wonāt pop up and certain topic infos.
Is this mod out? It looks epic!
I will review all that after work and report back. Thanks for the info!
Im trying to play with the Stacked Female Outfits 2.0 mod but the arms of every female disappears.. Is that a problem with a conflicting mod, or maybe a load order issue?
Nothing in the script log about my mod, and no warnings about the aliases. š¦
Seriously though, if anyone can help me get this quest rolling it will be greatly appreciated. Feel free to DM me if you like.
Given that we donāt know exactly what it is youāre trying to do, other than a quest not starting, thereās really not enough info to give specific assistance.
While they are different games, Seddon4494 and kinggath have some excellent quest making tutorials for fallout 4. Kinggath goes into detail with his deployable turrets quest demo, and Seddon shows various ways to start quests.
The dialogue interface is mostly the same between games. Key differences of course being no voice main character, statements dialogue advancing and questions dialogue looping, and how greetings are done. Thereās other changes to the quest form that might tie into what you need but Iām not sure what youāre doing.
At the moment, I just want the quest to actually run. It seems the game just isn't starting it at all. When checking SQV in game it shows as not enabled and dormant, even after hitting the start trigger point. I've done a few dialogues already and those all worked just fine. this is a pretty straightforward point a to b to c, etc. quest without any dialogue. I'll look for Seddons video, i think that's in my list already š
Hm. One thing to check also is if your trigger box is large enough and youāre actually hitting it and it isnāt being hit by anything else. Iām just getting up and havenāt looked at how the default script is set up. You might have to specify that itās for player only.
Oh it's big enough for sure š I tried checking that player only box as well and no dice. I switched to adding the setonlocation change script to the quest to try and start it that way, but that isn't working either.
You also might have to start an all new game. If that is the case, review kinggathās tutorial. It shows you how to set up for middle of the game updates and I think how to start quests after the game is already running since all persistent refs load when you first start the game.
When you force start via console, does it work?
If it isnāt working via force start, somethingās hinky with your stages.
Add a debug script to the first stage to make sure. Debug.trace(self + āStart stage and whatever else you want to add.ā)
Then check your log when you force that stage from console.
Failed to start, check the warnings file.
any idea where that file is?
Oof.
Should be printed to editorwarnings.txt but Iām not sure if you have to enable that with custom ck ini setting.
Itāll be in the Starfield folder where CK is located if anything is printed there
Search for ācurrentā
Or QUST
Or the name of your ESM
My current project has this in the editor warnings (because I'm not done with the set up yet):
QUESTS: <CURRENT> QUST 'oltSF_FEBirthday00' (01004CFA) Alias 'SecurityGuard' 1 uses non-preceding alias 'SecurityDesk' 4. This alias cannot be filled.
QUESTS: <CURRENT> QUST 'oltSF_FE_PRO01' (01004C1B) Alias 1 is non-optional and Forced to NONE. This quest cannot start.
QUESTS: <CURRENT> QUST 'oltSF_FE_PRO01' (01004C1B) Warnings were encountered initializing alias 'Trigger' on quest 'oltSF_FE_PRO01' (01004C1B).
QUESTS: <CURRENT> QUST 'oltSF_FE_PRO01' (01004C1B) Alias 6 is non-optional and Forced to NONE. This quest cannot start.
QUESTS: <CURRENT> QUST 'oltSF_FE_PRO01' (01004C1B) Warnings were encountered initializing alias 'ProtestScene' on quest 'oltSF_FE_PRO01' (01004C1B).
QUESTS: <CURRENT> QUST 'oltSF_FE_PRO01' (01004C1B) Alias 3 is non-optional and Forced to NONE. This quest cannot start.
QUESTS: <CURRENT> QUST 'oltSF_FE_PRO01' (01004C1B) Warnings were encountered initializing alias 'Protester' on quest 'oltSF_FE_PRO01' (01004C1B).
QUESTS: <CURRENT> QUST 'oltSF_FE_PRO01' (01004C1B) Alias 5 is non-optional and Forced to NONE. This quest cannot start.
QUESTS: <CURRENT> QUST 'oltSF_FE_PRO01' (01004C1B) Warnings were encountered initializing alias 'Guard' on quest 'oltSF_FE_PRO01' (01004C1B).
So I know that my quest will not start.
what do you actually put here? It does not like that statement. I haven't done any debug stuff yet.
āStart stage and whatever else you want to add.ā
lol set up your debug messages with whatever is necessary to give you the most information when looking at your log. I'm not you so I have no idea what your first stage is doing.
I get that, but I have no idea what kind of things to even put in there along with self š
Mine usually just gives the stage number and what it's supposed to do like: debug.trace(self + "Festivals and Feasts Creation: Stage 10. Running Start up functions. ")
Ok, so the stuff in quotes is just extra descriptive text?
No. That's what will show up in the log.
Handy guide for what trace prints: https://falloutck.uesp.net/wiki/Trace_-_Debug
self will print the name of the papyrus script. Which is only helpful for locating it.
When you get a lot of debug stuff running, you'll want to be specific so you can keep up with the logs.
nothing at all in the editorwarnings.txt when using startquest :/
And you have the warnings flag checked on your quest? And checked on a fresh save that didn't have the quest or where your trigger was already loaded into memory?
It won't show up in warnings without that flag.
I have several saves for testing that I do not overwrite, that way they never have anything from the mod I am testing when loaded. I did check the warnings on alias fill fail, yes.
Your save is always overwritten on exit. Delete your exit save before re-entering the game.
Alt+F4, no exit save and I never use the continue option
the save files i load from have not been modified in weeks
I have not been able to get the wiki to load for a few weeks now. How did you get that link?
Ah. Cool.
My only suggestion at this point is to create another quest from scratch. Two initial stages. One will run on start. The other will be the finish stage that the trigger script will look for being finished.
need to try to sleep. will hack at this again later š
Review these and see if they are helpful:
https://youtu.be/OshPvYcmn5o?si=U_2XB0WFSKfMgDk7
In this Quest Making series, kinggath will teach how to create in-game quests (this will eventually include the dialogue system as well). In this introductory lesson, the focus is on explaining what a quest is referring to, and then setting up a very rudimentary quest to teach about Stages and Objectives.
You can download the companion files he...
In this second lesson, kinggath walks through converting the quest from the previous lesson into something a little more common - sending the player to grab an item.
You can download the companion files here: https://www.nexusmods.com/fallout4/mods/38669
Required Knowledge:
::: From Creation Kit 101: https://www.youtube.com/watch?v=tIp6WPKBu...
Triggers are covered in the second one.
Have a good sleep.
I somehow missed this question. Apologies.
That is the cloned wiki, the awesome people from the unofficial elder scrolls pages cloned. They cloned all the kits wikis.
@jolly torrent are you still seeking for someone to assist you on this project or you got a moder helping you help on it.
Yeah, take all Owl mods. All of them are a state of art. The best.
Still seeking help on that.
You can close the game by using qqq in console which is the app terminating itself instead of windows forcing it.
Are you able to access it currently? It will not load for me at all.
It was working earlier but you can join their discord and see if there is an issue. It is fan-run and they are sometimes bombarded by bots.
Iām not at home atm but looking at their technical stuff in their server, it appears their ISP is running maintenance. If youāre having difficulties connecting, let them know. There isnāt supposed to be any downtime.
Highly suggest joining their server to report the issue.
If itās happening to you, it might be happening to someone else.
do you happen to have a link? I cannot find their discord server.
Does anyone know if the black stone dynamics EBR M14 mod is on Xbox?
Which one was the clone one??
Are these any mods that add more people wondering around doing task on planets?
so random encounters?
I donāt think Iām allowed to. There are rules against promotion here. The link is on the main page of the primary wiki.
Forgot to hit reply. See above
Yeah, just not completely random tho.
Owl Tech Lets Work Habs. But I advise you to install the Owl Tech Ship Living too. Trust me, Owl concept art is the best of all mods imho.
Hello everyone, I have a full length first look at my new Mod Wicked Outpost Projeckt- Fortified! By popular demand I am going to give you the best Fortified Strucktures I can, and believe me it's just gonna get insane!
#starfield #starfieldmods #starfieldgameplay #wickedworkshop #fortified
Contact
SomethingWicked3 (Discord) https://discord....
Where does that go on my load order?
Looks epic!! Are you use it a UI mod for the outpost UI?
Yeah, just got it, still getting usd to it, lol. StarUI Outpost is the name.
can't wait til we get an adoption mod. yes yes Cora is annoying but i want a family in one of the cycles
I put them in the up-middle level, below overhaul mods.
Thanks bro bro
I'm curious, how does copyright work when it comes to assets in mods? I know when it comes to BGS games people port all sorts of things from others games. Has there ever been issues with this when it comes to free mods?
I have updated the mod to address the appearance issues for Sarah. If you are still interested in this mod, please let me know how it works for you.
I'm no lawyer, but my limited understanding tells me there should be no issues as long as you aren't using it to make money.
But Ihave heard of instances where that doesn't apply. I think it really depends on the IP owner.
Thanks. I wanted to use a base model AK + a bunch of parts from escape from tarkov. Just so I don't need to spend tons of time or money to make it. Hopefully Nikita doesn't witch hunt me lol
It's a popular misconception that copyright only matters if you are making money. To upload even free mods to sites such as BethNet or Nexus at least, it's in the T&C that you have to either own the assets or have permission from the owner to publish them. If you don't it's up to the copyright owner to decide if you are worth suing. At least in the UK, there is even a low-cost system for suing for copyright infringement where small or zero amounts of money are involved so that's something to be aware of. It's best to get permission and if you can't, it's wiser not to upload at all.
I learned something new today. š
Makes sense. I guess other mods that use Tarkov assets are up because BSG doesn't know about them, or don't care š¤
Or the uploader got permission. We've seen it with FO4 and Volition. Giving permission to a mod author to use their works or assets as long as they state they didn't create or own the assets and give credit etc.
I did a thing
š¤Æ
is that some lo-fi zelda?! Amazing mod as always TG!
Lo-fi Zelda always best
It's also worth noting that Bethesda themselves forbids porting assets from one of their own games into another. That used to be linked on their old forums but I have no idea where that policy is listed now.
I bought the new jars of life mod. Anyone know how to place it at an outpost? What category it is under???
Huh. That's interesting considering that someone is charging credits for FO 3 weapon ports.
If that's for a VC, then it's probably safe to say Bethesda knows they did it and granted permission for the specific case.
I love it so much how do you place it in your outpost??
@boreal osprey they also remade the assets from scratch, the designs are slightly different in their own ways but it wasn't an asset rehash, form edit and send etc
frustrating I can't really talk about the VC channel but we see a lot of the WIP development and context goes a long way prior to forming an opinion. I think the main thing is, don't use assets that aren't yours and you should be good if you can prove you made it step by step? š¤
(If juggling with existing IPs/assets) 
Also, double check with BGS š
I think the important part is, you have to make the assets yourself, that's the rule, like when remaking an older title into the newer game they can do that but can't just take whole assets
I'm guessing it must be perk restricted to place the biome?
@placid hedge structures / at the bottom
What's the consensus on using assets you bought on sites like Turbo squid or CG trader?
If you're making free mods nothing, just check and see if they allow public use
Some are particular about their asset usage
I only know the rule for bethesda specific assets
The license should outline what's okay
For BGS they don't allow cross game asset ports
Yeah, when buying other peoples work I always pay attention to the useage/licensing, I'm just wondering how it's looked at for modding. Paid or free.
I frown upon it as a 3D artist, I know what it's like to learn 3D and I imagine not every artist who put their assets up on a stock model website would have ever imagined their work being used to sell for 'unit sales'. That's just a personal take.
For modders who can't model their own content it's pretty great and useful for them to build bigger things. If asset packs are used for larger content experiences I think it's pretty amicable, trying to provide a player with an experience but not wanting to sit there and model shrubs etc..
but yeah imagine buying a model of a weapon, doing under a few hours work to convert it into a weapon form based mod, add it to some levelled listings and then ship it for 3-4 bucks after buying it for between $10-15 without the original artist having a clue.
Those sites are pretty clear that they're not for resale as assets but mods aren't categorized like that, so it's a loophole of sorts.
As long as you're using it in a transformative way you should be fine
And provided the usage is allowed
I tried updating all my creations (I do achievement friendly only), and I still don't see it, but I'm trying to build on Pontem in the Wolf system which is considered an extreme atmosphere. Are there any restrictions to this? I'm really sorry to be a bother, this is the creation that got me right back into starfield and I'm just mega excited. lol Any ideas for me?
I have the perks to build an outpost on the planet (moon)
nope
they should be there, right at the bottom of strcutures
I don't use UI mods so I'm unsure if those mess up orientation.
This all should be right! You know what, I'm going to try turning it on/off again 𤣠š
Yea. Just tested on my game an no missing head. The update is working for me.
No luck! I'm on Series X with everything up-to-date. I'm not sure! At any rate, I love this idea and I'll get it figured out eventually! Keep making stuff so I can buy it 𤣠š¤
Yea there's something going on, on your end not sure what it is
I suggest trying to deactivate and maybe do a whole restart then turn it back on re-activate load a different save then load that save
I dunno I do know it was tested on both xboxs
is your player brand new?
I'd imagine it's not an issue when they have "commercial use" under the licensing
Not a legal issue for now!
Level 74 player, I tried removing my account from the xbox and redownloading which triggers an entire reload of the data. That didn't work, I think I might try uninstalling/reinstalling starfield all together. Do you think I might need to NG+?
It shouldn't require that.
I'll try to disable/re-enable the mod, then uninstall/reinstall starfield. I appreciate you taking the time to talk to me about it!
I mean it's important I'd prefer for these to work for everyone. This game has so many unknowns and everyone's game is so personalized it's impossible to tell what's going on.
I'll keep you posted if I find a solution š š¤
Okay, had someone test it out and it does indeed appear for them on Xbox
I didn't even know what I was savings those credits for until I saw your biom jars. š
I can tell you whatās going on in my game. Lol. Fake āAliensā universe. Lol. I hope we can get androids that bleed white and Xenomorphs.

Iām also awaiting a āHadleyās Hopeā LV426 location, but thatās just me.
Hi
There's some good building pieces for that style in Shattered Space. Or at The Lock in vanilla, though those would need a recolor.
No one found me any mods wow
so i just realized something. i'd been checking on tankgirl's galactic colonies expansion while using the building packs the whole time xD i've face palmed into the past and told myself when i bought them
now i just have find out what Kalthehuman (kat the human maybe) did with their Family Bound mod
Lol. I hope a modder can hook it up. I know I canāt do that. Lol. Shoot, Iām trying to fight to get proper rank insignias in the game at this point. People would rather upload Star Wars stuff.
@sharp lynx Lord O Mercy, Tank Girl! How could I even pick one favorite? I've been playing with your biome for 2 and 1/2 hours and I've only gotten through 6 of them. This is just amazing.
You had me console coding swim suits at 12:30 AM, so yeah. I'm into it. š
Love this picture, ngl.
Also, I like the "jar" shape a lot better than the giant vanilla greenhouse igloo. Nice design.
I'll put some more photos up in the outpost tomorrow. I didn't want to fill this stream with photos. I managed to place one of Miss O Play's new habs in one of the biomes. I'm going to decorate it up.
Updated the entire mod, more wearable exoskeletons as spacesuits and clothing options available
Ok so I just recently purchased Mass Effect Legendary Edition and hadn't played the games since the Xbox 360 days. I forgot how great they were and I was thinking "All this time I wanted a Star Wars Overhaul. Shoot I want a Mass Effect Overhaul" so I wanted to know if anyone had any Xbox mods they recommend to bring Mass Effect into Star Field please.
You can get the Tempest from Andromeda and the Normandy also on nexus! A lot of the armors have been ported over also, not sure about weapons though š¬
Hello,
Do you know if there is a Warhammer 40k mod ?
This one is my fav
can you place other outpost structures inside?
Depends on your game
Like my platforms in my last mod I could put buildings on it with 0 problems apparently not everyone can
huh
something to play with tonight after work then, because I'd love to drop one of those crystal biomes and stick my house inside
I was able to put my own houses from vol I in them
Note the internal foliage won't bulldoze
hah, gotcha, so gotta find a nice empty space
Luckily I left a lot of those in
My next next mod will compliment this as well
Like those two here I left an open field for those who might have some fancy smaller structures they can fit here
The areas are fitted for the vanilla habs but some of folks games I'm 100% sure won't allow them to place them there. For me I can with 0 issue I just have to raise it from the ground up
Is there something like, or a version of face ripper for SF? Going to redo my LO and start a new game, but I'd like to use this character again.
Ok thank you.
Cant say this enough. Nj on the weight paint.
I bet the arms where fun lol
Not only that the entire outfit is split into six or seven mesh files and they were all broken up I had to fix all the vertices