#starfield-mods

1 messages · Page 55 of 1

regal wasp
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well while I have you, if Im ripping an existing template from a stroud hab, would editing it create a new form? or do I have to manually create the new one with the textures I want

shy cloak
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that looks cozy
cant wait to see it

timid temple
regal wasp
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oh! you can just right click and dupe?!

timid temple
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find the hab you want to edit (cap quarters, living q, armory, etc) and copy the form

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give it a new name, otherwise CK appends something stupid like 001 to the end

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eg, for my Ancient Mariner Extended project, any forms I made were prefixed with AnMaE_ so that I could find them all at once

regal wasp
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yeah I have a prefix, and adding one to make a new form shouldn't cause any compatibility issues with other mods since its a "new" asset specific to my mod right?

timid temple
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so a hab might have been AnMaE_ShipPI_SMOD_Hab_AncientMariner_Armory_2W1L1H_Int for the inside piece

regal wasp
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great figured that was the case from my experience making the shell but wanted to be sure

timid temple
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Linking doors is tricky, so def feel free to DM me when you get to that point

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(it's also tedious af, I hate the big habs 🤣 )

regal wasp
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I think I linked them up right to the exterior, ive been in game and all the doors seem to work that I want working

median drift
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Hello there ! I'm currently creating a mod with several custom ship habs. When I'm landed, I have no problem at all, NPCs can use chairs, doors, activities etc. but as soon as I take of and go to space, all my NPCs can't do anything... I've check navmesh in all my habs, no problem, I've check the link of all interactive items to the ship module trigger, no problem. Am I missing something else ?

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looks cool 👀

regal wasp
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I'm mostly at the "how do I find assets to fill this thing" stage because the guide Im following didn't really go into that

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but I will definitely hit you up fen if I need advice, its super appreciated : )

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also in the interest of show and tell, this is what I'm making, doing a whole va'ruun themed hab set with a lot of practical habs to make ships meant for long term space living.

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starting out with an airlock clean room because bringing foreign microbs on a ship is why theres a whole space station in uc space dedicated to curing people.

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and Va'ruun zelots aren't usually welcome in UC space.

gray magnet
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@regal wasp highlight the part you want to work with. Hold shift+alt and use the mouse wheel to scroll through the various parts that make up the object. Stop scrolling on one of them and change to shift+ctrl and use the mouse wheel to scroll through the various textures.

regal wasp
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oh dude, thats super easy!

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thanks mechanic

naive coral
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so my discord account got hacked last week. Had to reinstall windows and change all my info. in the process had to reinstall Starfield on GamePass and didn't realize it deleted your entire folder. As a result I lost a mod I had completed terraforming Jupiter's moons that I was planning to submit to the VC program. Luckily my Endor mod seems safe as I had a backup although might need some tweaks.

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also if you see my old account (same name) ignore it or block it if it dms you

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rn currently trying to mod in music replacers for SS

gray magnet
# regal wasp thanks mechanic

I don't know if you know, but just the alt key and scroll with an object highlighted moves thru the list that it came from in alphabetical order. It's amaing when working with catwalks and the like.

regal wasp
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yeah did learn that already, just didn't know the same principle applied to the textures

novel brook
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You’re supposed to realize a full game at launch and then add additional content to the game later post launch. Not add basic systems that should have been there at launch, in post launch. Now I’m not ripping into Starfield, I really love Starfield, but there are a few things that make me scratch my head and that is like the one mechanic that seems to be just outright missing in the game.

true tree
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Well, i have an idea but is more about what if some earth culture survive and somehow try to preserve their identity and nationality?

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I think this basic concept could improve a bit the world building and storytelling

regal wasp
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you look me in the eye and tell me free star isn't space texas

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:P

true tree
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but what about Italy, Mexico, what about Brazil, Japan, China, South Korea?

regal wasp
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fair

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seeing more distinct cultural hubs would be cool

sharp lynx
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Silly

sharp lynx
true tree
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true true but what i mean: actual cities

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actual cities and cultural elements like the food, the architecture, the furnitures and the mentality

sharp lynx
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I feel like humans and futurism once you lose that geographical connection for 200 to 1000 years all of that will vanish

true tree
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maybe or there is also a regression or also some culture continue to live

sharp lynx
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there probably isn't any "insert earth location" culture cause those places don't exist and haven't

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if anything NA / Akila and snake people would develop new cultures

true tree
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unless some are stubborn and resist

sharp lynx
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considering earth has been gone I doubt, maybe some of the first gen folks but after even 3 I doubt any of them would feel any connection to earth and consider themselves Jameson/ Chyanne born natives

true tree
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bloodlines and preservation programs could

sharp lynx
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you take your average American for an example

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the majority of them aren't American

true tree
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some could even try to rebuild replicas

sharp lynx
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and America has only been around for what 200 years?

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any native-born European from America today with British descent would out right say they're American

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this is great speculation tho

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the real question is: what is the Akila / Na culture

safe sorrel
# sharp lynx and America has only been around for what 200 years?

Yup, but most of the immigration happened in the 19th century, so it’s not been long at all.

There are still distinct cultural regions, like Louisiana is very different from New York for eg, but the migration was very different, as you have the French localized in areas like Louisiana for a long time

However in Starfield we don’t even have that. There’s effortless free movement about the settled systems, and all of the earths refugees started off on the same places, so while there might have been a few pockets of certain cultural diaspora in the very beginning, it wouldn’t be anywhere close to how things were separated in the early days of colonial America, so it would be unlikely that there would be distinctive poachers like the Louisiana of today

sharp lynx
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yea that was more or less an example and not an overall point

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people on Jemison spent generations getting there

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or however they got there

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either way after not having an Earth to perpetuate Earth culture I'm totally sure all of the cultures are left to traces if anything

true tree
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all i get is space america and i'm italian 😂

safe sorrel
safe sorrel
# true tree all i get is space america and i'm italian 😂

Colonized America is the example because because the America of today is largely made up of relatively recent immigrants from all over the world the same as the settled systems

Most other cultures are much older so the cultural melting pots don’t follow quite the same timeline

It’s easy to recognize the effects things like French rule had on say Britain and hand wave the fact it’s no longer so pronounced to time for eg, but the US is about the same ageish as the settled systems

true tree
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maybe that's something Starfield need: colonization done by other former countries that isn't just america.

sharp lynx
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Well that part is speculation

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We don't know if it was "only America" that did the colonization.

true tree
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true, but the major impact is: Space america

sharp lynx
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Kinda like how the majority of anyone from the snake people don't sound like your traditional American... also me just referencing that some NPCs speak Korean

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we can only speculate

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the story is pretty cool honestly.

true tree
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true true, but as italian, i admit would be fun if we have a planet made by only italians 😂

sharp lynx
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lol

true tree
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or even a Las Vegas planet

safe sorrel
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I kinda see the settled systems as the UC being space UN, FC space Texas. and I haven’t played SS yet so don’t know about the varuun

true tree
sharp lynx
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Not just that but

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sadly space tech is pretty limited to a few places

true tree
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i mean is a massive universe

sharp lynx
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I don't know both factions 100% do not feel like space america

safe sorrel
sharp lynx
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Akila actually feels like a weird cult

safe sorrel
sharp lynx
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the culture of Akila is Soloman Coe and the worship of the Coe family

true tree
safe sorrel
sharp lynx
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that kinda regressed a lot

sharp lynx
true tree
sharp lynx
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as fun as it would be for everyone to have their own little culture world where their own place of origin is represented thats just too much of an unrealistic expectation

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if they were to go that route who do they pick and who do they leave out

true tree
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imagine: an italian planet is born because we didn't like the slop "pushed" as food 😂

sharp lynx
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how many do they do ?

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does it end at major countries?

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that's the problem and making everyone an ambiguous point of origin is the best and most feasible outcome

topaz surge
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is there a place were can post mod showcase ?

true tree
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plus we have some locations that could be inspiring for sci fi scenarios

sharp lynx
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You see

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anyone can say that about where their from and insert interesting and unqiue things about their place of origin, that's the beauty of our planet there's a lot out there to explore

true tree
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something Starfield lacks a bit 😦

sharp lynx
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I suggest to you tho, what's stopping you from making that yourself

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you could crack open the ck and make anything

true tree
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oh i wish, but now i'm busy with Fallout set in Italy, one mod project is enough for me

safe sorrel
trail wing
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I wonder, why no one has made an invisible space suit for the game as a mod, so it would look like we dont have one on

peak pine
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Finally VR for Starfield is close...

fallen gazelle
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So just trying to get my hands dirty with creation engine for Starfield. and wanted to make a quest as start. is there any documentation out there for me to understand what each variable is and how is it used?
As I did find a video guide to create a quest but does not explain much on what does what exactly

autumn idol
# fallen gazelle So just trying to get my hands dirty with creation engine for Starfield. and wan...

In this Quest Making series, kinggath will teach how to create in-game quests (this will eventually include the dialogue system as well). In this introductory lesson, the focus is on explaining what a quest is referring to, and then setting up a very rudimentary quest to teach about Stages and Objectives.

You can download the companion files he...

▶ Play video
fallen gazelle
fallen gazelle
quiet vigil
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Thinking about going back in the game a year later, are there any good overhaul mods out?

dapper galleon
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So what? Doesn’t mean he was right and I was wrong and guess what, I was right x

hoary lava
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@uncut cedar Can confirm this as well.

median drift
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anyone here knows what are those purple links and how to create them ? (I know they basically mink the moving textures to the moving marker, but I don't see any tab in the edit menu that refers to this kind of link 🤔 )

timid temple
quiet vigil
timid temple
median drift
gray magnet
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double click the object to edit left or right on the tabs. Linked from or linked ref

median drift
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there is nothing in the moving marker linked ref, even if there a several items linked

timid temple
hoary lava
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My response, without including the follow up. I wasn't saying you were wrong, I just wanted you to know who the fellow was that you were going back and forth with. End of conversation, have a good day.

median drift
median drift
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yes

gray magnet
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Is the roatation helper and the other marker packed together.?

median drift
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and nothing for all of them

gray magnet
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I'm rather lost why the deck wasn't packed to avoid that giant mess.

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I know the elevator I setup, I just used the platform from Nishia(sp?)

median drift
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I don't know the setup, that's why I'm currently retro-ingeneering vanilla location ^^ I want to create a TV that deploys itself from the ceiling, so I need to learn how to move things ^^

gray magnet
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I think its LC116 in the CK, it has an outdoor elevator... not done by someone who didn't understand the concept of work smarter not harder

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Are you wanting it to drop strait down or pivot?

median drift
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pivot ^^' that's why I look at the moving platform as there are interior doors that pivot before and after the move

gray magnet
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Ok, so what I suggested won't work for you. Uhhh, maybe look at the blast deflectors on a ship landing pad... anything has to be better than that mess.

median drift
gray magnet
dapper galleon
naive coral
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anyone know of a mod that makes random poi radiant quests happen only once? I got the exact same quest (missing pipeline worker) twice in a row

shell pelican
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I just realized all well most of the rev 8 alternate vehicle mods have been removed from creations. Like the jeep, the warthog, etc Anyone know what's up with that?

safe sorrel
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This worked for me recently (had to put mods back on after because the leadership bug is still present it seems) but on after removing all mods and jumping through Unity all subsequent saves were normal and no longer marked as modded until I added the respec mod

shell pelican
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Weird. Wonder if there was a problem?

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At one point I had a weird graphical error but it went away and seemed to work OK otherwise

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Think I should delete the mod from my list?

slim sun
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Authors delete mods for all sorts of reasons.

rapid cliff
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Got a quick question that might be irrational. If I've: Reinstalled Windows from scratch, and then installed Steam, SF, and started a completely new save with no mods at all, can I eliminate the possibility that a mod I used at some point could be the problem? (Can mods in your "library" on Creations affect the game in any way. I'm familiar with file structure and such as far as modding and my instincts tell me that I've eliminated that possibility, but just want a second opinion because I'm losing my mind. 🙂 Thanks ahead of time for input!

misty geyser
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That seems like a rather extreme solution but it should do what you expected.

rapid cliff
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Well I’ve been dealing with a micro stutter in very specific locations. It exists no matter what but is made much worse by adding any mods at all. I just wanted peace of mind that it’s not something buried somewhere that I’m overlooking.

dusky escarp
brazen socket
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This new helmets design mod is really fantastic. Many choices!

median drift
safe sorrel
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Ya’ll! I think the material swap bug where constructible objects would revert back to default after reloading the game has been fixed!

I was just testing something with a few items I hadn’t put into instanced statics yet, and after a few reloads they still had their color swaps @sharp lynx @twin atlas

twin atlas
safe sorrel
safe sorrel
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I think the decals have stopped resizing too

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But not fully tested that yet

twin atlas
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Everyone always requested colors and i was all BGS said you can have white and like it

regal wasp
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thats great to hear it got fixed

brazen socket
west flare
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This is so annoying. Starfield Bonsai kept on showing it needs to be updated. I kept updating it, then loading the game. Whenever I come back to the game and go to creations, it still kept on wanting me to update it. I tried uninstalling it and exiting the game, then launching the game again and redownload it, then loading the game, and when I come back to the game and creations, it still keeps telling me to update Bonsai.

limber current
west flare
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I think I did before. Maybe I'll try it again.

fallen belfry
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Had to finally do it. Had to remove Dark Universe: Crossfire. Sad times ahead

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Everytime I enter a ship, still, it shows the context options of Exit, Take off, and Get up. Just on the screen

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Anyone else have issues where a creation mod asks you to update a mod/creation every day even though it wasn't actually updated?

twin atlas
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I cant wait for new Animation Mods, i want a Resident Evil inspired Walk with Gun drawn. Really add that Alert feel to exploring the abandoned locations and eerie Dark space stations.

fallen belfry
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There should be more mods that create more space POIs for random battles. It's what I liked about the Dark Universe mod. Vanilla, there's almost no ship battles unless you go to Serpentis or get a bounty for it

hazy vapor
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Does anyone know how to adjust the collision of, for example, statics in Packin?

dry coral
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@hazy vapor Hey! Sorry to ping you. I came across this console tonight at a deserted UC garrison POI. I'd love to see it in an update please! Cheers and thank you!

plucky peak
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God, I want some Warhammer 40K mods for Starfield.

Some kind of story mod about Genestealer Cults, Terrormorph mod that makes them look like Tyranids, an overhaul to make the Vanguard more like the Imperial Guard, etc.

Hell, I'd settle for some super heavy power armor.

lavish flax
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@bright onyx hey out of curiosity, do you plan on making weapon skins for the va'ruun weapons like you have been for others?

bright onyx
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But also I'm trying to make skins for weapons that dont have any base game ones to copy from first

regal wasp
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off hand does anyone know how you fix the issue with outside lighting effecting the interior of your ship hab?

regal wasp
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no, I'm making a hab

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when I go in game I notice I have they akila lighting not the stroud lighting

lavish flax
strong oak
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I figure someone here has delved more into this maybe here: I am not ready to say its a bug. Its second time it has happened. Is the top level 550 in starfield. Each time I would be leveling to 551 my level shows in thousands. This last time is it Level 2682 as you can see. It reduces my health and defenses, etc. at this level. Just curious if anyone knows about this ? I could start a new or revert back to 550. but it is interesting. You can not revert back down to anything lower than what shows. That much I know. Update: I did several tested - old save etc. I removed a few mods and added B.a.s.e mod (which I missed at some point). I am at level 551 now. So it was a Mod. Not sure which one. I added back the mods I had removed. All still normal. <shrug>

median drift
strong oak
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I would expect to hit that level in 2 years time. Not today LOL

median drift
strong oak
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still its something to check.

west flare
median drift
hazy vapor
dusty kindle
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This mod will change your watch, when using the scanner to show the Universal Time, Local Time and your Inventory Mass, plus the usual Temp, O2 and Grav https://creations.bethesda.net/en/starfield/details/e9b70243-cf1e-4d8d-8183-4e6627d71098/Scanner_Encumbrance_Display_With_Time_Vanilla_Watc

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Can anyone help me contact the author of this mod ~ it doesn't support large text...?

slim sun
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They've only modified playerhudcomponents.gfx, not playerhudcomponents_lrg.gfx as well which is needed for higher resolutions.

distant frigate
brazen socket
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Does anyone knows why the Creations menu is always empty? I notice that all mods are installed in "data" folder, not the "creations". So why do we have the creations list option in the menu? So weird...

hazy vapor
distant frigate
brazen socket
distant frigate
brazen socket
signal coral
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Question: If I am restoring an item back to Starfield.esm default, is there a way to remove the * from the mod.esp so it won't go overwriting anything?

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Shy of rewriting the whole mod that is.

distant frigate
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Sometimes you can ignore using the details button on the file open screen but its not 100% reliable

signal coral
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Yeah I was reading something about that. Either way I look at it it may just be simpler to retire this particular mod lol. Its a lot of work for a mod that isn't really required anymore. Thanks for the reply though. It's appreciated.

hardy tundra
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Heya! Has anyone else ran into this problem?

I'm playing on XSX, everything works as intended with the additional unwanted effect as seen in the video below.

If anyone knows how to contact the mod author it would be appreciated. I tried via the BSG site but couldn't find the option to report the mod for anything other than offences.

https://www.xbox.com/play/media/LUaMxxRhAw

@hazy vapor

Xbox

A capture by Becarra367

hazy vapor
hardy tundra
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@hazy vapor
I've just posted over on Nexus hehe, however... this is the view from the Cydonia ship tech on Mars, before and after changing vehicle.

hazy vapor
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It looks like the textures of the weapon

hardy tundra
warm bolt
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@sharp lynx wasn't sure where to leave this comment. Hope this is ok. Loving the shipwyards home..but you know how it is, once you see something you can't unsee it 🙂
Where the elevator used to be the buttons remain. I'll just toss some crates around them for now.

limber current
misty geyser
gray magnet
limber current
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Ah gotcha that makes sense

gray magnet
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Yeah, anything that moves on an elevator has to all be linked together. These panels are small and very easily overlooked. 9/10 times it looks like they are highlighted in the CK when you grab the buttons and the stand. I dealt with this on a POI im building. Elevators are complicated🤣

hoary lava
hazy vapor
hoary lava
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I could be wrong, this isn't really my thing lol.

strong oak
distant frigate
worldly furnace
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Yeah, I would loved to edit the collision. All those shots I missed because of some invisible collision sticking out

hazy vapor
sharp lynx
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you cannot

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if you make an object and instance static it will adapt all of the bounds of the objects and merge them togehter

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this includes their collision bounds and bounding boxes

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the only way around this would be to make a copy of the object in question and remove it's collision

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however that won't be all as the object bounds also comes into effect when placing objects

hazy vapor
sharp lynx
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Negative, it'll have to be done with nifskope which you can edit all 3 of those things I listed

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also

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if you do add collision markers, they'll take priority over your object's placement

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they'll override your pivot dummy

hazy vapor
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Ok, then I'll take a closer look at NifScope. Thank you so much for your help!

sharp lynx
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Np ❤️

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always here to help

strong oak
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We need nifscope. It does so much. LOL its an essential app.

sharp lynx
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fun fact tho: For my houses for example, the level at which they spawn in, I.E whats above the map and below the map is right where the buttom of the collision marker will be

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So if you're making habs keep that in mind, you'll need to use them and that will be the level at which your house will be on the flat ground

hazy vapor
sharp lynx
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placing houses? have you made habs already?

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there's a number you have to edit

gray magnet
sharp lynx
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ah I thought that was part of your UI

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lol that's pretty funny I think I'll leave it XD

hazy vapor
sharp lynx
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@hazy vapor for that and for anyone wondering, the bulldoze area effect is in a really odd place, when you open your pack-in it will be under "Footprint (Meters)

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literally 0 people would've guess that's what that does

sharp lynx
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golly my phone doesn't seem to like grammar today.

hazy vapor
sharp lynx
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I think I might do a POI home soon

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not sure.... Hyla II is doing well enough that it might convince me to make another POI Home, but with similar size and scale and I have a crazy idea for it

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hmmm, maybe weapons, or armor... I dunno

hazy vapor
sharp lynx
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Making new planets is a dream

hazy vapor
grave hound
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@hazy vapor Look at you, I found it by accident haha I'm the guy who wanted you to import another developer's mod

harsh falcon
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any way to remove c tag from save? Even saves that weren't modded now save as [C]

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Don't have any mods or creations installed, and deleted console history

grave hound
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Can any mod creators please import a mod from another developer who gave Nexus import permission to console?

elfin vigil
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Hi! Anyone here knows where I can find a video tutorial on how to import photos from the game (Starfield) into Creations Kit? I’ve been looking for it, can’t find any instructions.
Tks!

grave hound
slim sun
safe sorrel
harsh falcon
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even with all mods uninstalled and console history deleted

gray magnet
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Once a save is modded, it carries the C tag even if all mods are uninstalled. You have to start a new character to get rid of the C tag

safe sorrel
misty geyser
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Mod removal is still a dangerous game regardless of whether you go through the Unity or not.

safe sorrel
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For sure, but if someone wants to take the risk to continue a game and collect achievements it’s an option

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And on console the only option

safe sorrel
safe sorrel
sharp lynx
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If a save file gets marked with a C it will be unable to remove the C, the C tag stands for creations. if you want a save file that isn't tied to the C you have to load the save prior to installing any creation.

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hence the point of your save file splitting when you install a mod

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At least that's how I understand it

safe sorrel
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Yeah that’s what I thought too. Someone said the mod free Unity jump reset it, I was dubious so tried it, and sure enough no C

Now, I haven’t used that save to try getting achievements so don’t know if it’s still ghost flagged under the hood, but it did scrub the C and put it back in with my unmodded saves

sharp lynx
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tbh, that's a solid way to purge mods

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if intentional.

safe sorrel
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Yeah it is

strong oak
brazen socket
wicked lotus
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I'm curious, has anyone used the Progression mod? If so what do you think of it?

hazy vapor
hazy vapor
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For the past 2 days, I've been receiving the following error when updating one of my mods in creations: "not allowed - binary pending." I can update other mods. I've already discarded the changes and, for example, only changed one letter in the description, but as soon as I click publish, the same error occurs. Does anyone know about this issue? Does anyone have a solution?

grave hound
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Can any mod creators please help me with importing a mod from Nexus for Bethesda the mod developer gave permission to import the mod only has less than 1 MB it is a mod to give the vehicle infinite propulsion

safe sorrel
# hazy vapor Yes. But TG already told me that it doesn't work in the CK

Depending on the object and what you’re trying to do there might be a work around. You can’t change the objects collision, but you can make the game ignore it.

If you put the object in a static instanced packin, tick the box for “user defined primitives”, and then set navmesh interaction to “filter,” instead of collision, the object will be treated as if it has no collision. You can then set your own using collision planes and boxes

hazy vapor
safe sorrel
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Yup

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If you’re making a buildable object You do have the make sure to have some kind collision on the base for it to be able to place

hazy vapor
regal wasp
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does anyone know how to fix the problem I'm having here?

hazy vapor
safe sorrel
odd nexus
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lookin to partner up to create and implement certain custom weapons, armor and other possible props/vehicles. DM me if interested!

hazy vapor
elfin vigil
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Is CK ok for you all? I cant open it, it won’t launch. I was working today, close for a while, can’t open anymore…

safe sorrel
hazy vapor
# safe sorrel Relatable

I hope it's okay with you if I always refer to your mod whenever someone asks for fences and walls for my mod 😄

elfin vigil
hazy vapor
safe sorrel
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That’s the one!

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(Had to go look up the spelling for that file)

hazy vapor
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That includes your user settings. So, you have to set everything up again in the CK. Happens to me all the time too

elfin vigil
hazy vapor
gray magnet
hardy tundra
regal wasp
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for changing a mod from an esp to an esm, should I make it a small, medium or full master, its a ship hab and I plan to do a full set of habs

grave hound
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Can any mod creator help me import a Nexus mod into Bethesda. The mod developer gave permission to import the mod is less than 1 MB is a mod to give infinite propulsion to the vehicle?

normal steeple
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@odd nexus Apply to the Verified Creator program, custom assets are really needed!

hazy vapor
# regal wasp for changing a mod from an esp to an esm, should I make it a small, medium or fu...

Make sure to go with a full master. Especially with placeables, you might encounter the issue that if it turns out not to be enough and you have to switch from small to medium or eventually to full later on, the IDs will change, causing all objects from the mod to disappear. Avoid this problem by going straight to a full master. This will save you from receiving unhappy comments from users

regal wasp
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thanks for the advice

gray magnet
regal wasp
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👍

elfin vigil
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Hi Guys! Do you know any tutorial video on how to import textures into Creations Kit? Tks!

bright onyx
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Chargenmenu still not updated. Post section is hitting the grieving stage

quasi yacht
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If there is any modders on here, I’d like to see a mod that makes the decorating system work more like Fallout 4. Not big changes, like when you put down a bunch of chairs, once you place the first chair, the next chair is facing the same way. The system now resets the next chair back to where the first chair was facing. Another thing is I’d like is when you I rotate my character, the chair would turn with me. I also don’t like when I pick up an item it leaves a yellow imprint of where it was, also it moves the item far away from where it was originally placed. These features which are all available on Fallout 4 help make it an easier and great game to build settlements on and I think it would greatly improve the Outpost experience on Starfield. 😊👍

quasi yacht
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Another mod I’d love to see is one that allows the main character to speak like on fallout 4. Not much for the person playing. More for family, friends and/or spectators watching to hear my side of the conversation. It is a great feature for Fallout 4 and I think it will make Starfield an even better game, and gaming experience. 😊👍

strange dust
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If I have an FTP app on my xbox can I use nexus mods by force pushing them to the correct folder from my laptop? It seems I should be able to as I have with other games like Minecraft but also not sure if it would be the same either haha

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Just some I see not ported and was just curious if that was an easy to get around waiting for them to get ported

twilit prism
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Is it possible for a mod to move this post to the Verified Creators chat?

sour steppe
twilit prism
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Ok will do. Thank you

mortal tundra
#

Howdy Howdy y'all!!

I've been making something new!!

Allow me to share ZeeOgre's LoadOrderManager!!

Once I saw the plugins.txt get nuked every time I started Shattered Space, I knew there was more I had to add to this!!

eager ether
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median drift
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hey guys ! do you know how to connect a door inside your ship to the landing bay ? 🤔

past tide
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40K Mods When

quasi yacht
median drift
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like, a door, different from the landing bay door, that teleports you to the langing bay when used

strong oak
median drift
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oh, might be a good idea, thank you !

brazen socket
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Do you know any mod that extend food/drink time from 30min to more?

nocturne ibex
brazen socket
unique ingot
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Hey modders and fellow Constellationites!

I’ve been thinking about this mod idea for a while and have seen lots of armor from other franchises get modded in.

One thing I haven’t seen, outside of some character stuff (Exo character mods), is any armor from the Destiny series.

So that’s my proposal. One mod (or three separate ones, one for each class).

Destiny 1 armor, both standard and exotic, for Titans, Hunters and Warlocks including their respective class items.

The aesthetic of Destiny 1’s armor fits pretty nicely into Starfield with a combo of militaristic, sci-fi, and fantasy elements meshed together.

My hope is that someone who can do this will, and will bring it to Nexus and Creations so all can enjoy.

safe sorrel
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Been making good progress on a new mod to add buildable ship furnishings to the build menu! So far, we have beds!

regal wasp
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oh thats so cool!

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I've really loved your additions to the game so far.

safe sorrel
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Thanks! Im hoping this will be a game changer for ship decorating, its going to add a pretty wide selection of furniture items for those awkward curved walls, which is something that I know I’ve been desperately needing

regal wasp
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same, the awkwardness of trying to fit things against the walls is why I started making my own habs in CK

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so anything that makes that issue better is so awesome to see

rapid cliff
regal wasp
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I haven't built a whole ship yet so idk how that side functions but the habs themselves have been not to bad

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though I am having the worst time figuring out how to disable doors and hatches without removing the snap point

safe sorrel
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As you can clip into the walls easily, it’s a lot like decorating and set dressing a player home

regal wasp
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JRamosWorks has a pretty easy to follow video on ship habs and he has another one for building a ship in CK as well

safe sorrel
rapid cliff
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I just figured the doors/interactions would be tough but the more I jump unity the more I think I need to learn it.

regal wasp
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so doesn't solve the problem for my non-pdy users

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it would just not spawn a ladder/doorway and then cut off the path it set up from there

safe sorrel
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Ah right because the the behavior is still on the other pieces

regal wasp
#

yep, honestly not even sure there is a fix for it, because every other ship hab mod I've seen that has walls/roof/floor sections where doors/ladders would be blocked has the same problem and they all just say to use PDY to work around it.

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tbh though I feel like there is a way to do this, because idk if you messed with the decoration panel in ships before it become official, but you could change the walls into doors and vice versa, it was very buggy, only did the one side and broke a lot but you could basically do it the same way you do with outpost hab walls.

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basically worked the same way as in creationkit where you can cycle the wall assets of a hab, but was limited to the specific hab walls that belonged to the habs company

eager ether
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Ok imma ask someone to either find out for me or tell me how to do this cause it’s really bugging me

How to make groats and other wild life be used in the taming /animal pen at an outpost

What do I need to change or alter to do this

And how do I do same for the plants and wild Bush’s etc

warped sorrel
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why is this still doing back end maintenance?

eager ether
warped sorrel
eager ether
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Oh dam

autumn idol
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ETA = unkown

rapid cliff
regal wasp
#

well, place doors yourself is good for that

rapid cliff
regal wasp
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most habs based off vanilla habs will be out of the box compatible, I have zero mod making experience and the habs I built work with it.

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there are a few mods that have a patch requirement to be compatible and do provide said patch

rapid cliff
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Good to know. Thanks )

regal wasp
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cheers

rare glacier
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my first attempt to add new clothes. I was going for a engineer/mechanic look for the outfit but it just reminds me of a rebel pilot uniform

rare glacier
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not my style

humble meadow
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I'll make it your style

safe sorrel
hazy vapor
sharp lynx
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Put something in the corners

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Like a marker or something

hazy vapor
# sharp lynx Put something in the corners

It is the fully furnished Paradiso hab, as it stands in Paradiso, except that I have a base package where all the statics, including Nav Mesh, are included, and a final package where all activators + light markers and the base package are included. In the Paradiso hab, there is something everywhere

sharp lynx
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Yep that's how those work

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Did you apply that value to both

hazy vapor
sharp lynx
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Furniture and other items have their own bulldoze values around them so if it's not doing anything that's a problem

#

Did you apply snap behavior

hazy vapor
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The placement works if there are no trees or stones in the way

hazy vapor
sharp lynx
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It's probably missing a keyword

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When I get home I'll see about that

hazy vapor
hazy vapor
sharp lynx
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Yea sometimes it be that way

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I wouldn't put it past it working if you took that entire CO pack in and pasted it over to a working one and that fixing your problem

hazy vapor
mortal tundra
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Howdy howdy all!
Getting ready to work on a quest mod.

Can someone tell me for sure if i can set a quest marker in a world cell? or if it's only within my "this is my cutout" zone?

hazy vapor
sharp lynx
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Makes sense considering I've always made empty houses for peeps to decorate Id never see that

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Glad you found the issue!!!

hazy vapor
safe sorrel
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I’ve run into so many weird things like this working on buildable furnished habs. It’s seems to always happen with the most innocuous seeming pieces of furniture/decor too

regal wasp
hazy vapor
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I still can't quite believe that it was because of this one chair. I also don't understand why certain pieces of furniture even have this AV. I can build a toaster that can bulldoze things, but not a chair

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btw the chair isn't actually black. It just looks that way because the light is activated in the preview. I have no idea why that happens^^

strong oak
bleak quail
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Im on Xbox Series X and dk if this is caused by a mod or what but whenever I get to close to a weapon my game always crashes. Its only with weapons, things like food, misc, and other props are fine and cause no issues. Could this be a mod?

strong oak
# bleak quail Im on Xbox Series X and dk if this is caused by a mod or what but whenever I get...

The question in return is do you have weapon mods? - The other possibility - Starfield has a corrupted file. If you can do a file repair on Xbox Series X try that, if not you would uninstall Starfield and Reinstall it to repair. If you have mods - you can change the load order. To start with uncheck ALL the mods, exit Starfield. Log back in to start Starfield. See if the weapons cooperate. If they work it is a mod.

dry roost
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Anyone make an Elberscrolls world / fallout world yet?

autumn idol
gray magnet
regal wasp
gray magnet
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The scientific method saved me🤣

regal wasp
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has the same energy as ripping up the floor boards to find your keys

twilit prism
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@frosty rover is it a known thing or an issue on my end that your mods cause random pieces of NPCs to not spawn

rapid cliff
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Is there a quick and easy way to make placeable objects that are “lootable” static in CK? They won’t show up in my habs in game but show in CK render.

rapid cliff
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Never mind, I figured it out. I just placed them all and then created a pack in that static and instanced and it works.

strong oak
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They have a Doom mod coming from Kinggath. Its assumed they are just waiting for Bethesda to say release it. It seems appropriate for Halloween theme.

nocturne ibex
limber current
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❤️‍🔥❤️‍🔥❤️‍🔥

hazy vapor
# sharp lynx check their keywords

Everything is fine, everything works. It was just a question of why the developers assigned this AV to a chair and not to a toaster, as a comparison^^

lyric finch
#

Anyone know of or could make a mod that adds one of each of the new Va’ruun outfits from Dazra to a chest or something? Make it easy to get a particular outfit without having to take it by force

woeful trellis
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I'm kinda new to modding and I'm trying to import a custom hat. The world model looks fine but when I equip it to my character it turns invisible.
I can see it in CK and even equip it to npcs, but ingame it's still invisible (both for npcs and the player)
As far as I know I have the latest version of the tools and I started doing this after shattered space was released.
Anyone knows what could be wrong and how to fix it?

normal steeple
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Double check other apparel head items in the CK form list and see what their dependencies are in the Armor_Addon/Armor 🙏

woeful trellis
normal steeple
mossy vine
#

Bought the Elitek Aerospace - Crimson Fleet Ship Habs last night. It’s amazing!

Two suggestions: please consider adding a larger cockpit for 5 crew, and consider adding a note in the description telling players that many of the pieces are accessed by scrolling through the variations using the arrow keys. Until last night I didn’t know that feature existed. I’m sure others might also get confused.

Thank you for sharing this work. It was my first creations purchase and I look forward to your future projects!

warm bolt
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@sharp lynx hi. One more quirk I noticed ih the Shipyard home. Maybe it's on my end (a bad texture or something) butvthe exterior plate for the top/side of the red building seems to be missing. The interior is there (and solid, can't boost up & thru).

sharp lynx
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Yea I'm not sure what you're showing me here

hazy vapor
warm bolt
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@sharp lynx the back of the reddish building has no roof if you are at the back looking towards the other side of the landing padd (so if you walk there. You fall into the inside of ghe building) . But I'll check like DtackGX mentioned above, it may be my load.

sharp lynx
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Yea it's probably that if not then well .. don't walk over that spot lol

warm bolt
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@sharp lynx yep. I'll toss down a rug. I loaded a new game, just luxury homes 2 and skk fast start. That section is missing still.

bleak quail
woeful trellis
normal steeple
slim sun
sharp lynx
#

The solution is simple

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Throw him off the balcony

rapid cliff
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Any idea why this happens (ONLY with HopeTech 1x1). The port and starboard pieces will not behave. LinkedRef is done in the same manner as all other habs, but it's not working. :/

safe sorrel
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I had this happen with one of my habs, everything looked fine, all the refs were right. In the end I just created another packin, moved my stuff into and that worked

rapid cliff
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Might have to try that. It's infuriating because it's doing it on both sides, but everything else works lol...and I'm making these specifically to connect port/stbd 🙂

regal wasp
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got the exact same effect in game when I went to test it

rapid cliff
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Yeah, they're linked correctly. I based it off the companionway....may try with the storage one and see if that helps.

dry coral
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Any small bunkers/underground lairs in the works? Three or four rooms max?

pastel wagon
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Is there anyone here that could do me a favor? I already created 3 mods now, but I am having a problem converting them to a .esm file. In CK, when I try to create the esm, both the esp and the newly created esm end up 0kb in size. Also, in xedit, my files seem to have issues. I really don't know what's wrong. Could anyone try to convert my esp to esm? You can find my latest one here: https://www.nexusmods.com/starfield/mods/12107

Nexus Mods :: Starfield

The NovaGalactic 3x3x1 empty Cargo bay didn't feel really empty. Lots of walls in the way. Not good. So TLMS, Tom's Little Mod Shop, decided to tear down that wall, resulting in an empty zen hab. Fill

foggy glacier
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I've got a weird bug in my game. For some reason Vasco keeps showing up like this? I have no mods that affect him installed either.

twin atlas
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@foggy glacier I had this. I uninstalled the gravis suit and he reappeared

twin atlas
analog pivot
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anyone know what ticket routing to take, if your creation is stuck on validating and you can't update it because of that?
[edit] it's been at least 12 hours

dry coral
scenic shuttle
rapid cliff
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I have a question that I hope is not too naive if anyone can answer. I know if I want to add completely new habs I need to go through and duplicate, rename, etc. If I want to just make minor adjustments or fixes to habs, is it okay to just create a plugin, make the changes, and then convert and load that?

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For example, the Empty HopeTech 2x2 has a poster that didn't get cleared out if you put a door where the lavatory is on that hab.

regal wasp
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that should be fine if its the only mod that effects that specific hab, but I've not really tried messing with vanilla habs myself

rapid cliff
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I figure I'll just keep good notes of the fixes I make, then if they're eventually fixed officially, I can cross em off the list 🙂

lethal veldt
#

has anyone worked with custom backpacks ?

safe sorrel
rapid cliff
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Slowly learning by doing right now. Fixed stuff first, now altering some to get a feel for how things work and learning tools.

safe sorrel
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There’s so many left over bits in the empty habs, as well as missing bits that should still be there, like the consoles on the hopetech and Stroud brigs, and a number of doors missing from bathrooms, it would probably be a pretty popular mod if you made one that offered fixed up version s

rapid cliff
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Right lol

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Random doors floating, etc. and no lavatory in the nova capt q. I’m fixing that now.

safe sorrel
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Nice! I was looking at an empty Deimos hab the other day and saw there was still a bunch of animation markers there for the furniture that got removed

rapid cliff
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Yup. Crew leaning against invisible stuff a lot in the demos ones

safe sorrel
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I get how easy it was for that to happen though, I was making empty versions of some furnished habs I’d created, and there’s always some little left over pieces that got missed after the first few passes at clearing them out

regal wasp
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if their in house CK works anything like our version missing the animations is not a surprise, if you're tired you might not think to switch on the markers and see whats left

safe sorrel
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Yup that’s how I missed a few at first, now I do a sweep specifically for those markers

There’s some decals too. Like in a couple of empty Hopetech habs there are some floating coffee rings that must have been on tables originally and didn’t show up in the CK when the table was removed, but do in game

regal wasp
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argh, the coffee rings!

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yeah those little details are so annoying, there's also a wall decal in the empty stroud births thats so far out of the inside of the hab it appears in the hab next to it

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you know how I know? it appeared inside my hab and I spent half an hour trying to figure out why I had a random decal in my hab floating in the air

safe sorrel
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Ha oh damn! Chasing a literal ghost, that had to suck

rapid cliff
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Yup. I removed those coffee rings too lol

regal wasp
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honestly it was annoying but not the worst gremlin I've had to deal with

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ive learned more about the CK trying to fix problems than I have actually making things

regal wasp
safe sorrel
regal wasp
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also man, speak of popular have you guys seen Hjalmere's hab mod yet? the work in progress pictures have been jaw dropping

safe sorrel
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Their work on those habs is beyond gorgeous

regal wasp
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cant even imagine the work that went into it

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I'm excited to download it and take a peak under the hood

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just to marvel at the wizardry

regal wasp
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lol, the bot did not take kindly to that I see.

safe sorrel
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I don’t think I even cussed?

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I just said that my mods end up the same way. The naming starts off sane, but I’m sure looks like chaos to anyone not me

regal wasp
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fair, I've tried to shape my documentation logically, ReconTech as the over all naming to find all my stuff, then separated into Recontech_Decorations for anything used for interior decorating I have a tag for the walls I use as well

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I want to future proof things so I can hunt down anything I need in the future that would otherwise be annoying to find from memory

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and also helps others poke around in my mod later

safe sorrel
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I do my best, but the big mod I’m working on has a looooooot of stuff in it. It’s easy for me to find, and there’s logic, but it got messy in some parts, I have my initials so I can filter for just my stuff, but the logic of what packins are connected to what gets convoluted for real

regal wasp
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ah the packin chains, yeah I've managed not to mess with that more than needed

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I imagine though sooner or later I'll make a bit of a web if I want to get anything done quickly

hazy vapor
# analog pivot anyone know what ticket routing to take, if your creation is stuck on validating...

Do you mean the "not allowed - binary pending" bug? If yes: I've had this bug for a week with a mod that I can't update because of it. Since there's no category for Mod Upload in support, I chose some other unrelated one and added a note explaining the issue, asking them to route it to the correct support team internally. I then received a response saying that it would be routed to the right staff member. I've been waiting for a reply from support for 3 days now. The problem still persists

analog pivot
alpine grove
#

I am always getting thr following message on xbox " lacking permission to write to folder of download operation cancelled "this happens on Luxury Ship Habs and Escape mods

#

DownfallNemesis is the developer

cedar beacon
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@neat crow The walls on the Luxury Habs are invisible

cedar beacon
humble meadow
#

Hey, if anyone has downloaded my ship Creations (Destiny's Bounty, The Shrike, or La Sirena) please report any issues to me in my DM's I'm still working on a better solution for me to receive bug reports

true valley
#

For "xbox series x starfield", Can someone please make a mod that adds "craftable hand to hand/unarmed/fist/etc weapons"?

neat crow
cedar beacon
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I think the problem are with the High Res Architecture Surfaces Part 1 and Part 2

normal steeple
regal wasp
#

is there a keyword I need to add to ship habs for them to connect to landing bays?

brazen socket
#

Folks, I'm looking for a good mod that allow us to craft clothes effects (like the 5% of Intimidation and others) to other clothes. I've tried one non-Creations Nexus mod but it's not working. The clothes' changed effect not works and the situation become very buggy. Could you point me a good mod for it in Creations?

brazen socket
brazen socket
#

Oh boy, Darkstar Manufacturing is grindy as hell, but it is very nice. 😁

sharp lynx
#

Boop

silk pendant
sharp lynx
#

It do be hard to gauge what's an appropriate cost or not / near impossible cause there's 3 types of players. The ones who don't / the ones who want to spend months grinding and anywhere in-between / or the ones who want everything now

nocturne ibex
#

I was curious about the latest patch mod usp-blueprint edits what exactly is that meant to fix? Does it fix ship path finding for companions and npcs? Or does it do something else I'm not understanding?

brazen socket
signal coral
silk pendant
signal coral
#

I only have one mod that has this esm and it wasn't put there intentionally, nor is it required, so I'm just re-writing it out of the mod just for good measure.

west flare
#

Looking for an EditorID that uses the meshes path Weapons\PumpShotgun\12g_Shell_Casing.nif.

sleek cliff
#

Question for all you scholarly gentlemen out there.

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How far away are we from a curvaceous women in Starfield mod?

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I’m talkin’ Eve from Stellar Blade.

safe sorrel
dry coral
#

Hopefully they took the time to adjust collisions as you did

sharp lynx
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I give them the opportunity to make a two why would I limit that

safe sorrel
dry coral
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lol

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I built a new ship a few days ago. It literally took me 20 minutes to install the walls 😄

#

Thanks to you

twin atlas
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Idk, i find copping hard working Modders to very rude.

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Like come up with an original idea

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Literal reason i quit with the decor mods

safe sorrel
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I don’t disagree

sleek cliff
sharp lynx
#

It is not

dry coral
#

@sleek cliff It worked for me

sharp lynx
#

the update fixed that

sharp lynx
sleek cliff
#

Really? Damn, I’ll go try it out now, thank you.

sharp lynx
#

Np ❤️

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yea it was updated months ago, about as soon as I could get it fixed

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and I confirmed with more than 6 xbox folks that it indeed worked

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the bright side is that version of the gunslinger is more crisp and new than my older model ❤️

twin atlas
#

I mean yall were in my discord and saw that Emporium AIO part 2 was in the works and was being planned as modular and broken into named packs and boom, those WIP packs are released?

#

Thats why my current plans are not public.

sharp lynx
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Yea that was like me hand making a starwars weapon pack and poof / EA ports flood nexus

safe sorrel
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Yeah I saw that, and this is why I don’t share much about the things I’m working on publicly too

sharp lynx
#

it's okay Skully you are the OG in our hearts

sleek cliff
sharp lynx
#

it should, there's also some quality updates too, so enjoy

safe sorrel
#

Yup and I’ll still turn to Skully mods for that kind of thing over others

sleek cliff
sharp lynx
#

I didn't change the version number

sleek cliff
#

Oh! Okay then, thank you.

twin atlas
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Wonder if any overhauls to the 2nd player home in shattered space are in the works.

sharp lynx
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Probably about 9

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maybe 20

twin atlas
#

I like Nizons work.

sharp lynx
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OH while you both are here @twin atlas @safe sorrel Should I do another huge POI home? I have an idea for one

twin atlas
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Of course.

safe sorrel
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Yes!

sharp lynx
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I feel like Hyla is doing well enough that I may give it a 3rd attempt

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I made something crazy last night tho XD

twin atlas
#

Add a data slate tiltled: if you impatient AF heres the solution lol

sharp lynx
#

Nah I'll lock every singular door in the entire mod just for that one guy

regal wasp
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hey really hoping someone currently here has the answer for this, I want these objects to only appear after this wall has changed to a door way in my hab, is that possible to do?

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there is an Initally disabled option but not sure how to make them reappear

sharp lynx
#

is it running off a quest

twin atlas
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I believe they need connection to a node.

sharp lynx
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if so do the enable/disable at the end of the setstage that changes the doorway

regal wasp
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not part of a quest no

sharp lynx
#

is it switched actiavted

twin atlas
#

In this video, we're going to explore and identify the forms/objects that are used to create a single hab, how to customize and execute a fully functional hab, and methods of how to organize them in the ship builder tool in the game.

Check Out the Chapters Here:
0:00 - Intro
0:56 - Data files and cells used and quick window tip and trick
1:43 -...

▶ Play video
regal wasp
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I believe thats what I'm trying to do, the wall needs to be a shelf initially, so they have to disappear to not be clipping into it, but when it connects to a hab door I want them to be in the hallway thats made there

sharp lynx
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Okay

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if you are making it switch activated do this

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Drop an xmarker down
link every object you want enabled/disable to that xmarker by double clicking them and finding the "enable parent tab" using that click on the xmarker to link
once all the lines are connected to that xmarker use any switch activator and connect that switch to the xmarker by "Linked reference."

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once the switch is connected to the x-marker make sure in the scripts for that switch it's using "enable/disable on activate

sleek cliff
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I know we’re ages from this, but what are the chances we get a Super Starborn mod someday? And I’m not talking being extremely OP, I mean a genuine form, with an aura similar to Dragon Aspect.

sharp lynx
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that's exactly how I made light switches

regal wasp
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oh, okay no sorry I dont want to manually switch them on and off, I want to do the reverse of the usual mechanic habs do where stuff on the wall/in the way of a door opening in a hab disappears.

rapid cliff
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Is it theoretically (or realistically perhaps) possible to put light switches in habs to control lighting? Would love crew berths that could do that.

west flare
sleek cliff
sharp lynx
#

you'll find out one day

sharp lynx
sleek cliff
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All half jokes aside, okay, NEAT.

rapid cliff
sharp lynx
#

nope just use that and you should be golden

regal wasp
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so visual example, the left is what I want it to look when a door is attaching two habs I want the two stands and the red box to be visible, but when it reverts to a hab wall like on the right I want those three items to disappear

sleek cliff
west flare
sharp lynx
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I don't do those, I don't wanna hear endlessly nit-picks about my design choices.

#

and having them toggle on and off causes a lot of file bloat

sleek cliff
sharp lynx
#

the weapon nif contains the bullet that's meant to be loaded into the weapon

#

you might of yeeted that by accident

#

you could probably fix that by getting the bullet model and pasting it over the shell node in nifskope

sharp lynx
west flare
sharp lynx
#

yes

#

and it would be the nif that has a bullet model XD that's the one you'd want to fix

west flare
#

You mean the 12_shell_casing.nif or the 12_shell_casing_spent.nif?

west flare
#

Hey, I'm able to have the spent.nif work for my M90 Shotgun somehow. The normal one somehow couldn't for reload animation. 🤣

#

Been having that problem, even before I tried to make the shotgun shell standalone for only the M90 Shotgun.

sharp lynx
#

make it huge and see if it's just off screen

west flare
#

Could it be because of the mesh path turning into internal geometry?

#

Only one way to find out.

west flare
#

I think I might have discovered what's going on. The old pumpshotgun_receiver.nif, now named as m90shotgun_receiver.nif has an expired mesh path in the Cartridge_new:0 and Cartridge_Spent:0 geometry in the ninodes Trigger01 and Trigger02.

#

Now I'm gonna test it.

#

Problem solved!!

west flare
#

Thanks for the help, Tank Girl!

sharp lynx
#

np np

dire hatch
#

now starfield's esp upper limit is higher than skyrim?

young laurel
#

Anyone have any insight for working with this new sound format? I'm going to need to add a few for a WIP.

silk pendant
#

Anyone know a mod for stopping your crew from calling out the ship combat updates (shields down, grav drive out, etc.)?

median drift
# regal wasp so visual example, the left is what I want it to look when a door is attaching t...

One solution is :

  • place a marker in your hab and link it to the wall, with the keyword SnapBehaviorDisableLinkAft/Fore (depending on the orientation)
  • place your stands where you want, and for each one, go to the "enabler parent" tab in edit menu
  • "select reference in render window" and double click on your xMarker
  • check the "invert from the parent" (I don't remember the exact text ^^)
    That's it x) now, when a door will be place, the xMarker will be remove from the hab, so the two stands will be enabled as their parents is disabled
quaint mesa
#

is there a way to enable a mod without going through the creations its very buggy for me

slim sun
south silo
#

Anyone else still having issues with mods not updating properly? I've tried updating each manually and via the menu and it still prompts me to update them when I open the Creations menu

median drift
#

wait, since when are there discounts on the creation store?

slim sun
median drift
#

oh okay

quasi yacht
#

One thing I don’t like is you can only have 3 companions at each outpost. I’d love to see a mod that made the outposts more like settlements. Players can build spaceports for people to come and go. Add building and more beds and jobs for the people of that port. Maybe even have missions to save and/or protect them.

#

To the modder who made the Godly suit, can you make a godly shield for spacecrafts. My wife has hard time flying and fighting but loves the rest and there has to be others who are the same way. Can you or anyone else help with this?

unkempt hatch
#

Hello, does anyone know how to contact TIATHEITALIANACE, for the Nidaba creation?

#

the creation works badly, the animation is broken at the level of the right hind leg, and the companion appears with it without going through a quest

dusty kindle
#

Has anyone been able to make this work on xbox ~ I'm constantly getting the "module below landing nay" error...?

nocturne ibex
brazen socket
safe sorrel
regal wasp
sterile mural
#

Surprised Bethesda hasn't taken down the nuka cola mod yet

scenic shuttle
#

also you can not have anything below it.

supple nova
safe sorrel
#

How many times the game has been booted up with the mod active I believe

supple nova
#

There was a "times downloaded" count before, why is it omitted after the Creations overhaul?

regal wasp
#

times downloaded is there for me

#

both in the stats and on the main page

supple nova
#

Oh it's only available if you're logged in as the author

#

There's that answered, thanks

celest cargo
#

So I haven't looked into many Starfield mods yet, but my keyword searches don't seem to bring anything up. Does anyone know of any "junker" style ship parts/hab mods that have been made? Say you wanted to RP a space hobo and you've just hobbled together rusty/patchwork looking parts.

timid temple
celest cargo
#

I was thinking more grungy looking but ty!

bright onyx
#

Subscribes is a better indicator of how many unique users

median drift
safe sorrel
#

I have. Dumb question, but how can I get the preview to show for snap templates. I swear I could see them a second ago but now I’m getting nothing

regal wasp
regal wasp
#

probably a dumb question to ask but going to ask it anyhow, how do I update my mods on creation?

timid temple
regal wasp
#

ah, thanks again as always fen!

#

🤘

nocturne ibex
regal wasp
#

oh, neat

boreal osprey
#

Has there been any news about a lip sync tool for the CK?

boreal osprey
# autumn idol none sadly

Damn. It's a no brainer that it would be something important and I'm surprised they haven't done something about it before release.

quaint mesa
#

Does anyone have a good new POI tutorial?

median drift
#

do you know if the guy from Spacesuit Transmogrification (Transmog) is on this server ?

unkempt hatch
#

@frosty rover Hello, could you update the bethesda.net version please? for Starfield Hair and Beards - RTFP

#

for new hairstyles available on nexus

oblique mantle
sharp lotus
# oblique mantle

Wonder what tools are still needed
I know for mouth animations you guys still need something

regal wasp
#

lip sync tools yes

safe sorrel
#

Lip synch is the big one, there are probably more but it’s hard to know what’s missing if you’ve never seen everything that was there for the main game

sharp lotus
#

The Veil mod shows how it isn't great without the lip sync stuff?

sharp lotus
boreal osprey
amber sparrow
#

Yea I hope they add lip syncing stuff to the CK in an update

#

It feels very weird to not have it

boreal osprey
#

I honestly don't know if they will at this point. You'd think it would be a major element? They waited almost a year to release the CK. And it's been near 5 months since release and still nothing.

#

They used a 3rd party tool for it. So wouldn't that mean they'd have to develop a custom new tool since they can't just give out the tool they used?

strong oak
#

I have this issue - hoping someone here has a suggestion/answer. for 2 days the spaceship is all fine. Then last night its shifted on any landing pad. In space and combat all is aligned and fine for FOV (even inside shipbuilder for modify). So I tried shifting the landing bay to far left or right - no change from picture. I tried changing cockpits. No change. Repair on Starfield - nothing wrong. I have not changed or add any mod. I verified Load order is same as last week (I check it once a week). Any ideas or do I have to live with it ?

amber sparrow
#

I'm tempted to get the chunks mod, it sounds fun

frosty rover
grave hound
#

Can someone please export this mod from Nexus to console if the developer gave permission?

unkempt hatch
mortal tundra
#

hey y'all!!

I got sucked so hard into DevModManager and LoadOrderManager, that i've forgotten things 🙂

I can generate the preview on the planet where i placed this, but i can't see this on the preview, when i double click on my location, i get this void... anyone got a suggestion on what i need to do to see terrain etc?

#

i can even load it up in game, go to the location, and my npc is there, marker is there ... but i can't see the same in the render window

frosty rover
frosty rover
# unkempt hatch no, not the ones on pages 4 and 5 of the nexus page

I also saw them on a stream last night from an xbox user. So I know they are there for xbox also. https://youtu.be/kOsMw8Oot2U?t=3502

Curious if meeting Andreja as promised will make a difference? Let's find out. New Unity, and as requested, an evil playthrough.😈😈😈 Sanctum Universum - All Must Serve. 🐍
..............................................................................................................................................

Shattered Space is the first majo...

▶ Play video
unkempt hatch
frosty rover
unkempt hatch
frosty rover
frosty rover
# unkempt hatch thanks

I just installed and checked, all is there, and working fine. Did you update to the new version from an older version? If so, the older one might not have been removed. I would suggest deleting the mod, exiting the game, and then reinstall after re-entering the game.

unkempt hatch
grave hound
unkempt hatch
#

thanks for the help, bethesda.net seems to be working out of sync with the information displayed, which is confusing, and doesn't seem to be updating properly

frosty rover
autumn idol
grave hound
frosty rover
analog pivot
#

so, hoping someone might know this. i'm trying to tinker with the rev8, i managed to get the turret feeling a lot better, but i can't figure out how to modify the booster system on it. any ideas?

autumn idol
frosty rover
frosty rover
autumn idol
#

Oof

grave hound
autumn idol
frosty rover
#

yeah.. but the ned product will be nice. The clothing will morph with body dynamically when using the sliders to change your body shape in Enhance.

grave hound
#

It seems to be a simple and small mod.

autumn idol
#

Can't port it correctly

grave hound
grave hound
mortal tundra
#

@autumn idol Heya!! have you done much custom poi?

autumn idol
autumn idol
sharp lynx
#

Hey hey folks!

#
#

Features working windmills that power your outpost, new crafting benches and a few new "more skyrim like." buildings with a working clock tower.

#

Something nice for those who got it already ❤️ and something new for those who might wanna get it ❤️

#

I added a whole furniture set but it had to get cut until I can work out some kinks

#

so, there might be a whole furniture pack added to this too XD

regal wasp
#

TG bringing the value

sharp lynx
#

I do my best lol

#

I get couple new mansion designs I'm working on for Vol II

#

but that wont be for hot min since my next mod is gonna be huge!

sharp lotus
#

Has anyone tried to see what happens or if it is possible to bring an active npc ship as seen in space sections onto the planetside area

sharp lynx
#

toss em out the airlock they'll find their way planetside

unkempt hatch
frosty rover
frosty rover
frosty rover
unkempt hatch
#

the shards seem to form if I make a shape other than neutral

frosty rover
frosty rover
unkempt hatch
#

I had a chest mod, I deleted it by deleting the geometry file, but it seems to remain in the game, which doesn't make sense

frosty rover
#

Why did you just delete the geometry, and not the full mod? You might have lingering morph files that went to that mod thats being used for mine, and causing issues.

unkempt hatch
#

it's good, it seems that there was a second file with the copy of the mods in my game=>date, I probably put it there at the beginning and then forgot

frosty rover
#

There you go. Looking much better imo. Feel free to DM me next time if you run into anymore issues.

unkempt hatch
#

I had checked the game caches after deleting the geometry file, I simply deleted it because of the mass of files that the mods modify, faster, less headache

#

thanks x_rabbit

west flare
#

I'm so happy I'm making a lot of progress on my Halo Shotgun mod. Including the shotgun shells.

boreal osprey
#

Is there a good alternative to Nexus?

slim sun
fluid carbon
brazen socket
#

Props mods are THE BEST! 😆

lyric finch
#

I can't seem to get the new magnetic holsters mod to show a pistol

#

No matter what pistol I equip it won't show on the holster

regal wasp
#

have a link to the mod?

lyric finch
#

It's the new verified creation by Firew4ll I think

regal wasp
#

are you running it along side zones mods?

#

there might be compatability issues regarding the slot they use

frosty rover
frosty rover
#

holster*

regal wasp
#

have you tried running it on its own lord cube?

frosty rover
#

I just checked and it is only for xbox. Bummer..

regal wasp
#

yeah kinda sad about that actually as well

#

really miss having a weapon visible on your back or hip

frosty rover
#

It was something I was doing on the side, that I had put on hold. Them having this mod out I wouldnt want to release something that would take away from what they have going on. I hope they release for PC at some point.

frosty rover
lyric finch
regal wasp
#

try running it on a fresh save with no other mods, if it still doesn't work you'll want to get in contact with Firew4ll

lyric finch
regal wasp
#

awesome!

timid temple
topaz crescent
#

someone might know here, i'm working on a mod but when i place flora in a exterior cell some of them get the error:
reference attached to the wrong cell
Is it solveable or it is something i can just ignore?
Not really sure why it happens

quick lily
#

Can someone let the creator 0xDezzy or OxDezzy know that their StarFinance mod is cause a no sound bug on console? Would love for it to be updated so I can run my debt into the ground.

sleek cliff
#

Man, I need a female business suit in starfield, like the one V wears when she’s impersonating Aguilar in Phantom Liberty or President Myers suit, something that’s actually form fitting

manic lance
regal wasp
safe sorrel
#

Got the new ship furniture mod up and running!

regal wasp
#

awesome!

safe sorrel
sharp lynx
#

I almost read that as furnish your feet

safe sorrel
#

Quentin Tarantino would not approve

safe sorrel
twin atlas
safe sorrel
#

I’m hoping it’ll help some ship decorators

#

Because those curved walls are really hard to fill

nocturne ibex
#

I just saw all these wonderful mods showing up and the varuun habs. Maybe I'll have a new captains quarters for my ship and it won't be pure matillija

oblique mantle
lyric finch
#

The MK14 EBR mod for xbox, at least for me, is busted and doesn't load half of the weapon model regardless of mod order

sleek cliff
#

Will we ever get a mod that turns a Temple into a Starborn Player home?

median drift
#

do you know how to force all your crew to go somewhere by using an activator ? 🤔 (like in functional mess ^^)

regal wasp
median drift
regal wasp
#

you can find him on nexus under the same name

#

or over in the starfield modding discord

lyric finch
#

Who made the Mark 14 weapon mod? Anyone know?

tall ermine
#

Hello! I am a 3d artist / modder and I just dropped a lil skins showcase of a mod that I worked on with @normal steeple https://www.youtube.com/watch?v=uCLP64HPcys elmo_heart elmo_fine

Hello there! I am Namori, 3D artist and verified creator for Bethesda! In this video I showcase the skins for the Dredgeborn spacesuit, available now in the starfield creations. This spacesuit was made by @AhoiMalloy , also verified creator for Bethesda. I have worked on the skins variations (texture painting)!

Description by FeekaMalloy @...

▶ Play video
true valley
fleet cradle
true valley
true valley
#

@fleet cradle For xbox series x starfield, does vanilla items gotten through mods like "cheat room"/"cheat terminal"/other similar mods, still count as vanilla items?

strong oak
#

I would point out that Mod ship parts take a while to engineer. Lots of little things have to be done in a variety of different programs/apps, whatever. Even if its a re-do on existing Vanilla ship parts.

#

So I send a thanks to all the Modder's making ship mod's for us all. It is work.

true valley
#
autumn idol
#

oi @frosty rover I made a mod that make your music mods Standalone finallyPepeWooo

humble meadow
#

I wanna make a mod that ads GTA V like heists to the game but I have no clue where to start or how to do it

#

Also, there would be so much work to do on it. I might need a team.

narrow sparrow
#

Hello everyone!

I am looking to get my feet wet with modding Bethesda games, Starfield in particular. I have a space multiverse-themed project (ambitious might take a year or two to complete) that I want to do. It will mean building a lot of subsystems that interact with gameplay mechanics

I have general game dev. and technical art knowledge, and some Bethesda modding experience as a mod user (Skyrim and Fallout4), but little particular knowledge related to Bethesda tools and concepts as a mod dev.
Hoping to get some answers here if possible, and also help relay what little I have learned if the opportunity presents itself.

I got Starfield CK installed, and working (I do have the needed 32 Gigs of RAM) , I got the sound tool( wwise) installed and working, I created my first plugin and placed my first NPC somewhere, The second plugin, created my first landing spot on a Planet.
Next, I probably will learn how to create a custom interior cell, then dialogues, quests, then the equipment, and then the more complex interactions.
Hoping to get a bit of help from more experienced modders as answers to a few questions.

#

As I lay it all out, want to make sure I am not stepping on an architectural land mine that might lead to painful rebuilds later on, and also build these systems in more of a "platform" way so that they can also be re-used by other mods if they want to.
So before building more, I am planning for some robust infrastructure work, like init/self-update/sanity check/and uninstall scripts.
I realized that there is no MCM for Starfield, and read that most modders currently use the Gameplay menu options itself to allow players to configure mod variables, and check their status.

Since the action of initialization, sanity checks, and uninstall are also about surfacing variables and statuses to the user, can anyone point me in the right direction with a few examples on
a. how that ( using the gameplay menu to surface mod variables/settings/statues) is used/achieved
b. are there best practices for more extensive mod initialization (is it best to have settings as global variables, or is best to nest them all in a more hidden property/class ). Is it best to handle initialization or de-initialization using a manager quest as a proxy, or simply running a sequence papyrus scripts on game load events, if the "use this mod" variable on/True ?
c. what are the best ways to present a popup window ( that requires a button press to progress) and more unintrusive log/ status update text messages to the player?

dusky escarp
#

@narrow sparrow Bethesda games do not support mod removal, so I wouldn't bother designing uninstall scripts.

#

Not all elements that are added by a mod can be removed again through scripting - the necessary script functions don't exist because it would break the game anyway.

#

To answer your question (c), displaying quest objectives is unobtrusive, in the sense that they don't need to be acknowledged, whereas MessageBoxes are used for popups that require interaction.

#

For (b), learn how the StoryManager works before anything else. And Events. The game is largely driven by Events.

narrow sparrow
# dusky escarp For (b), learn how the StoryManager works before anything else. And Events. The ...

Thank you!
Will look into Story Manager.
Sorry for the delayed reaction, I was just now deep into learning that there is a script decompiler and a recompiler, just decompiled my first script :).
Though I am assuming that while the decompiler probably still has plenty of learning-related uses, the recompiler has been largely supplanted by the official compiler in the CK.
And largely the same about SF1Edit, it was necessary before the CK was launched, by maybe less so now ( or not at all). Am I perceiving this correctly? Are those topics taboo ?

dusky escarp
#

SF1Edit is very useful for some things but it's still under active development for Starfield so it has to be used with caution. The source code for all the scripts in the game comes with the CK so you don't need to decompile them.

narrow sparrow
#

I could not find the Starfield equivalent wiki.

dusky escarp
#

Yes, although there are differences in how the games are built. The corresponding tutorials for Fallout4 are closer to Starfield so look at those too.

narrow sparrow
#

Thank you again :).

dusky escarp
#

Don't try to learn everything at once. Learn enough to make a small mod, then learn enough more to make a slightly different kind of mod. It will keep you occupied for years ...

narrow sparrow
dusky escarp
#

Learn how the game works first before you worry about the script extender. Also, if you plan to publish mods and make them available for XBox, you can't use scripts that rely on the script extender anyway because it can't be installed on XBox. The script extender is a lot less important for Starfield than it was for Skyrim, for example, because the basic game includes more scripting functionality already.

#

Personally, I use the Skyrim script extender every day but I've never needed to use the Starfield one at all.

#

Although creating and placing the objects in the game (planets, ships, people, buildings, guns, and so on) is part of making mods, much of the complexity is not that. To be interesting, the game is designed to react in complex ways to what the player does. All that is less visible when you open up the game in the CK because the functionality is distributed through event-driven scripts attached to the quests and visible objects.

pliant lion
#

Anyone know if there is a mod to put the fuel mechanic they had contemplated in development back in? Make Helium Cost Credits and so on again? Maybe get stranded if you don't have any . . . have a burning need to create outposts so you can gas-up on your own dime, etc.?

sharp lynx
#

Boop

regal wasp
#

bonk

true valley
sharp lynx
#

Man I don't trust script extenders period for this

#

Nothing screams unstable like a totally added user based script that wasn't there originally

brazen socket
#

Hi
Please, is there a specific mod that give us decoration objects (like cups, syringes, spoons, etc) in the menu's outpost editor? I found several mods that give "glued" objects on tables, but I'd like to have separate objects in order to decorate myself. Thanks any help.

sharp lynx
#

Sneak peek at what I've been up to

#

No context

sharp lotus
#

pc ded

#

my poor compoter really needs that ssd eventually

safe sorrel
brazen socket
regal wasp
safe sorrel
#

One of the things I love doing in the game when not questing is going round looking for locations and ships to loot for junk objects to decorate with. There’s some really cool stuff that’s not nailed down when you go looking, and some fun “rare” items like a tiny galacticat. Finding those things is like its own gameplay loop

regal wasp
sharp lynx
sharp lynx
#

Yea my fav part of bgs games is collecting useless junk

#

Just like fallout, yes, I do indeed need every fork, spoon, cup, plate and tin can, this is none negotiable

safe sorrel
#

Same! The Slocum’s Jo coffee tins with the face on them, every single one straight in my pockets

sharp lynx
#

LOL

#

Yup everything ever

regal wasp
#

I steal every geode I find

dry coral
#

Secret entrance behind the waterfall...

sharp lynx
#

Nah it's actually really wild what I'm working on

#

Probably some of the craziest designs I've to date

#

No context continued

true valley
strong oak
strong oak
true valley
strong oak
#

absolutely that can be the case. You can't have two or more mods calling the same id. But The mod you are sighting - requires two mods to function per that Description. You installed both WFFC mods per the description ? If you on Xbox it might not be working on Xbox. But again Mods can call to the same item ID. If you suspect a mod - you can disable it -and see if wffc is working. Its the only troubleshooting you can do as a user. as to load order - it is controlled by Creations Load order.

thorn pasture
# sharp lynx No context continued

😱😱😱 seriously can't wait.....got my credits already waiting for the word TG anything TG and imma having it haha.....seriously though do we have an eta 🫣 on any of your awesome mods.....still holding on for the Galactic colonies to be Xbox ready 😁😁

sharp lynx
#

GCE will come to Xbox

#

As for this I usually don't set dates, I don't like to time crunch or give the impression / expectations of a timeframe when I could break my leg tomorrow and all my progress stops 🤣

#

All I can say is this next mod might just be close to GCE levels

thorn pasture
# sharp lynx GCE will come to Xbox

Absolutely 💯 get it.....sorry if it sounded like i was pushing.....your mods literally brought me back to the game without them not sure if I'd have come back to it.......Absolutely love your work and will patiently (kinda) hang around to see more of it.......appreciate you 💯

sharp lynx
#

❤️ thank you! I mod for this reason ❤️ honestly I'm pretty excited about this upcoming mod it features some of the wildest designs I've made to date

#

I know I said that but I just cannot wait 🤣

thorn pasture
#

💜

regal wasp
#

hard agree on the setting expectations thing with dates, i'm trying to get an update/new hab out every few days but I'm never going to say that on my mod page, because god forbid something take longer than I expected lol

sharp lynx
#

Yea, I generally aim for a mod a month. Which, if you see my mods you know they're absolutely packed and the only way I can make it possible is by strict development time on my end, which is a dynamic that only works when I don't feel pressured

safe sorrel
#

Honestly I’m amazed at how much you can get done in the time you to do it

lyric finch
#

@frosty rover no idea if someone's mentioned it but I've just found that the magnetic holster mod doesn't play nice with your Ecliptic space suits. Makes the legs invisible

oblique mantle
frosty rover
true valley
#

@strong oak For xbox series x starfield, are weapons, armor, and clothing crafted using "Starfield Extended - Weapon Crafting" and "Starfield Extended - Armor and Clothing Crafting" considered vanilla items?
https://creations.bethesda.net/en/starfield/details/41fbc999-518d-4fc1-a640-a95654c87744/Starfield_Extended___Weapon_Crafting
https://creations.bethesda.net/en/starfield/details/af72d9fe-9700-4b60-b39b-a4d11276acbb/Starfield_Extended___Armor_and_Clothing_Crafting

strong oak
#

Outside of crafting most of the Chest caches mods have Vanilla clothing but might be Legendary.

summer plank
sharp lynx
#

lol

summer plank
# sharp lynx lol

in order to acquire the land you have to kill the Cucumber beast... 😅

true valley
#

For xbox series x starfield, can someone please make a mod that adds craftable "hand to hand/unarmed/fist weapons"?

strong oak
# true valley For xbox series x starfield, can someone please make a mod that adds craftable "...
fervent jolt
#

For console, can someone please make a mod that removes the spinup delay on the starstorm?

summer bay
true valley
# strong oak There are a lot of melee weapons and some are straight craftable, already good m...

None of those are what I am looking for. I am looking for "hand to hand/unarmed/fist weapons" like for example- claw weapons, brass knuckles and other similar weapons not bladed weapons/blunt weapons. Although these are from a different game, here are the type of weapons that I am looking for my unarmed/hand to hand character-
https://deadisland.fandom.com/wiki/Brass_Knuckles
https://deadisland.fandom.com/wiki/Claws

Dead Island Wiki

For the weapon of the same name in Dead Island 2, see Brass Knuckles (Dead Island 2). The Brass Knuckles are a blunt melee weapon featured in Dead Island. Brass Knuckles are worn on the fists, and...

Dead Island Wiki

For the weapon of the same name in Dead Island 2, see Claws (Dead Island 2). Claws are a hand-to-hand weapon introduced in Dead Island: Riptide. Claws can be found all over the island, as well as...

dry coral
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@bright onyx Apologies for the ping. I was searching for an outpost hab mod and came across your retexture mod. Any plans to port that to Creations? Cheers and thank you! https://www.nexusmods.com/starfield/mods/5148

Nexus Mods :: Starfield

This is a retexture of the hex, four wall, and military habitat outpost modules. Clean White, Constellation, Ryujin, UC Sysdef, Freestar Collective, Crimson Fleet, Nasa, & House Va'ruun themes are

bright onyx
wary arch
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Does anyone have series Xs?

hollow salmon
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@wary arch I do

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Good Morning everyone how is everyone doing?

wary arch
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I'm on the s and Crozzbow Greedo and Rebel Leaders mods do this skin clipping I'm not sure if this a series s issue or Xbox issue

hollow salmon
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modding issue probably how many mods do you have installed on the xboxs

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It does that on my PC too sometimes

wary arch
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I only have Star wars Aliens and the costantlation overhaul

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And fast start

hollow salmon
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Uninstall one of them and see if it does the same thing those probably interfering with each other

wary arch
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Its made with the same assets though

hollow salmon
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I am guessing the Constelation one

wary arch
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The no name NPCs don't have this issue

hollow salmon
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That is why stated the overhaul one

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try removing that one

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also make sure every mod is updated too

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since with the new patches and all

wary arch
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Everything is updated I cleared the cache and deleted reserved space

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I'm just gonna install the costantlation overhaul and fast start only those 2

hollow salmon
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ok

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On my pc I had to uninstall that overhaul and everything worked fine

wary arch
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Was it doing that on PC?

hollow salmon
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yes

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never had the starwars one installed though

wary arch
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What about the Greedo and Rebel Leaders

hollow salmon
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It was making all the leaders bald the overhaul

wary arch
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I only have these 2 and it's still happening

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Which shouldn't be the case

hollow salmon
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Try the starwars one then

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it could be the mods was not updated

wary arch
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I hate the intro though

hollow salmon
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not all modders have updated thier mods yet to the newest patch

wary arch
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The Star wars costantlation overhaul was just released on Xbox

hollow salmon
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yea so they have been out for almost 8 months though

wary arch
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I texted Crozzbow a 3 months ago and he doesn't even know why it happens because on PC on His end it doesn't happen

hollow salmon
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ok that is the issue there he probably didn't develope it for the Xbox then only the PC

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if he doesn't have an Xbox to make sure it works

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lot of modders only have PC

untold ermine
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Hey ya'll, I have a favor to ask. I recently released a mod for the Xbox but I can't test it, so I was wondering if I could find an Xbox player who could test if for me.

untold ermine
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That's the one

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I just want to make sure the armor is visible on the Xbox. I'm not 100% sure I saved the textures the correct way

untold ermine
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Thank you so much.

hallow ibex
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It's showing at the Industrial Workbench. Gotta grab some mats and then I'll take some screenshots

untold ermine
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So far so good.

hallow ibex
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This looks so good. Here are some screens. Clips are uploading

untold ermine
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So it does work, hooray! Thanks again for checking for me. I've been worrying about it in the back of my mind since I posted it yesterday.

hallow ibex
untold ermine
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This has made my day. I know this is like at least the third time I've said it but thank you again.

hallow ibex
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You're so welcome! Great work! This is staying in the list. I'll most likely be showcasing it in a video at some point.

untold ermine
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Well, thank you, I'm glad you like it.

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I made a weapon skin for the Equinox that goes with it if you're a fan of lasers.

hallow ibex
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Oh yea. Bookmarked

dry coral
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New pool is in!

dry coral
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New outpost on Schrodinger VIII-a with an awesome view of the local gas giant. I'll be swapping these habs out for a more exotic layout soon.

rapid cliff
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Finally finished my one hab that I've been working on to learn CK. Everything works and functions properly and I'm finally ready to start my playthrough with a single hab modded Frontier! #1146507835090419862 message

wicked lotus
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Does anyone else have the Enforcer Mod? I'm completely locked out of Ammunition 2/3. I think the mod is the issue because the 1.3 version adds more ammo types that require 2/3 but the research terminal doesn't have either listed, even though it shows one research available.

true valley
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Hi everyone. For xbox series x starfield, can someone please make a mod that allows you to do "stealth kills with bladed melee weapons(mainly slitting someone's throat)"?

nocturne ibex
# true valley Hi everyone. For xbox series x starfield, can someone please make a mod that all...

One moment I think i have the perfect mod for you or something similar.
Edit: well unfortunately the mods i thought did that do not i can not find anything that adds or changes that animation. Though someone may be able to simply port that over from skyrims animations since it is the same game engine i believe. If you'd like takedowns that 1 shot all "human" targets, then shades stealth ttakedowns will do that