#starfield-mods

1 messages · Page 53 of 1

real matrix
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So what's your suggestion on how to right this. Uninstall all mods and see if it fixes the problem? Or be less drastic and simply disable UI mods and see what happens

misty geyser
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Start with the UI mods and see if that resolved it.

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Hopefully there's only one or two and you'll have your answer shortly 😛

dry coral
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I had this issue last week after I was forced to reinstall my OS on my Xbox. I couldn't access Creations while the box was connected to my network wirelessly. Once I hardwired the box, I had access again.

real matrix
real matrix
misty geyser
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Usually UI mods are pretty obvious. Most other regular mods aren't going to have a reason to touch the UI.

dry coral
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It's certainly strange but it got me off my ass to finally run some CAT 7 to my livingroom lol

lime ember
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Got a mod that adds the Millennium Falcon. The outside of the ship is exact though the inside is still made from vanilla habs

dry coral
real matrix
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extra info, I'm on a pc I just built this week with fresh OS and everything

dry coral
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Maybe then lol. My Xbox was fine on wireless for the past number of years until I did a fresh install of the OS and then I started having the network issue with Creations.

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I just assumed that you haven't loaded Windows lately but then, I guess you did. Hopefully the test works for you then.

real matrix
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All good, I appreciate the help either way

lime ember
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Are there any mods that could allow me to add crafting stations to a prebuilt ships. The ship I downloaded can’t be modified from the outside.

rapid cliff
formal grotto
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Yes. I even made sure all the materials were on my person, also leveled geology and research to max. All though I did use CC to level up the skills… maybe that is a possible issue?

winter sleet
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I'm pretty sure a mod is causing an issue I'm having. All the vendors in the public Neon Worldspace don't respond to interaction, but in interior space shops they do. anyone else encountered this?

formal grotto
surreal storm
surreal storm
formal grotto
surreal storm
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oh haha no worries it happens to me sometimes as well

dry coral
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Did BGS change where builders material can be stored? I just built a greenhouse for the first time since last winter and I can't use a storage crate anymore for the product lol

formal grotto
surreal storm
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let me know if you need more help in the future!'

signal coral
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Question: Does Xbox have console commands? I realize accessing them would be a challenge without the right tools. Given that PC has consol commands, and I do not have an Xbox to look at, I figured I'd ask.

nocturne ibex
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Is it just me or have mods slowed down on release with shattered space?

slim sun
slim sun
nocturne ibex
slim sun
nocturne ibex
slim sun
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But it's fixed in 9 days, so 🤷

nocturne ibex
strong oak
dusk summit
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Does updating mods still not actually update them? You still need to delete and redownload?

strong oak
# dusk summit Does updating mods still not actually update them? You still need to delete and ...

I will only state what I see. the Update every time you login is bogus. Bethesda has been notified numerous times. Apparently it is low on the fix list. If you have problems you can update your Creations mods. But you do not need to update every single log in. My Creations mod by Bethesda for Trackers Alliance: The Vulture. Every time a look says it needs an update - but the Version is constantly Version 1.0 It does not need an update. Its always worked and I have not updated it for 2 months now.

autumn idol
dapper galleon
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Earth gets a temporary new moon on the 29th of September, starfeild gets a new DLC on the 30th of September.

strong oak
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true

eager ether
nocturne ibex
old sandal
karmic slate
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@old sandal this mod audio bug(.ini edit) safe? Really don't want to install any more mods that may cause that headache more again anytime soon. 😓

cold slate
old sandal
cold slate
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I don't know what any of that means, but I gather the answer is no? 😂

old sandal
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Yeah, not yet. Might be a future feature for PC though

cold slate
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Ah. Well I'll just continue to be diligent about what I sell on Xbox then.

Thanks. Cheers.

old sandal
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Favorited items and equipped items won't be sold as part of Sell All though, btw

sharp lynx
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Boop

shell pelican
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@sharp lynx hey what are the chances of bringing your M41a pulse rifle to Xbox?

sharp lynx
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I swear I get asked that once a week lol

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I will port it eventually

shell pelican
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Oh well I'm sorry for asking then. Nm if it's a problem

sharp lynx
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No it's not a problem lol

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If anything it shows how many people like it lol

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It'll be free too, when I do port it

versed atlas
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Is the mods load order have an effect on all the active mods ? Because I have a lot of spaceships mod but while I'm building a new by 0 I can't see all the habs

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A new spaceship*

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Not only Habs but that's the most important for me

real matrix
hoary lava
signal coral
maiden coral
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I think my crew is dumb. I got two separate habs keeping "lodging" and "business" apart and they refuse to sandbox outside and to the other side. They all prefer to stand in a corner

signal coral
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Did they do something bad? Are they in "time out"? lol

sharp lynx
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I can't even imagine using a UI mod in the first place lol

maiden coral
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I have provided a safe habitat with all amenities that would be comparable to Paradiso and giving the Siren a run for its money and they won't utilize them 😦

lyric finch
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@frosty rover

maiden coral
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I even gave them a BAR

sharp lynx
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Nah.. more so since the game is in its infant stages and getting new features there's no way using them won't mess everything up later on

real matrix
signal coral
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NPC AI isn't the greatest. May want to try leaving the map and returning. May respawn in different areas.

real matrix
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Still really annoying

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I might have to nuke the mod list and start from scratch to see if that fixes things

maiden coral
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Gurl. I gave up trying to get them to cooperate with your homes. I was using a robot to see if they'd sandbox in them and they will but once they step foot outside they freeze

sharp lynx
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You might have bricked your save

maiden coral
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Probably. Will experiment more later

lyric finch
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Using Zones new Va’ruun outfits because they're stunning but does anyone know a way to get rid of the healing sparkly effect?

maiden coral
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It's the healing perk.

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Lose the perk lol

lyric finch
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It's the intrinsic attached to the outfit

maiden coral
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Oh well nevermind then.

hoary lava
real matrix
maiden coral
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Clear your save data

hoary lava
real matrix
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I have no idea how to do that. I am not exactly well versed with modding or vortex or anything

hoary lava
real matrix
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ok

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I'll try

hoary lava
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You may lose some time and items, but it's better than deleting everything. I lost 43 hours once... 🙃
Never again

real matrix
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actually, I don't have a vanilla save. I booted the game up with Mods from the get go. I would have vanilla saves if this was my xbox lol

maiden coral
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I lost my identity once in game. Load order was totally borked and I was floating eyeballs

real matrix
hoary lava
real matrix
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Scorched Earth baby.

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I nuked the modlist, and the saves, and now the Creations are working again'

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lmfao

real matrix
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Now the real test. will my game work after I grab a bunch of creations, and then redownload my nexus collection

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Or will a second nuke be needed.

lyric finch
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There a mod to remove intrinsic effects?

signal coral
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I woud suggest enabeling them one at a time. then yu can see first hand which one(s) are causing issues. May take forever depending on how many tou are loding lol

real matrix
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Honestly though, I appreciate your help Nahruuk, I'm just far too impatient and didn't care enough to try troubleshooting for another 4 hours today

signal coral
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Not sure if that will work for your outfit mod though

lyric finch
signal coral
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May have to just inquire with the author to see if they can add a not twinkly version.

lyric finch
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Yknow when you see the effect and after that it's all you can see? That's what it is the now

frosty rover
river flax
lyric finch
versed atlas
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I'm using the Vohaul ship and Habs and I don't know where to go in Hopetown to purchase the habs

west flare
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How to make custom standalone weapon sounds STANDALONE from vanilla weapon sounds for a STANDALONE weapon SEPARATE from the vanilla weapons?

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I'm trying to make a DMR mod from Halo into Starfield, and want to use the sound effects that are standalone and non-conflicting to the other weapon sounds.

real matrix
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Wow

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I really just typed out each and every step I took to fix my game, and this bot deletes it for profanity

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@signal coral I fixed my game, got creations back, and also redownloaded all my mods I had prior. It's all working smoothly now

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So thanks again

strange dust
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Is anyone having issues with creations menu on xbox?

real matrix
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I just had tht issue on PC, but someone said they were having said issue yesterday

strange dust
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I have been playing super stable for quite a while and then "updates" to some mods showed up so I saved my load order to Bethesda and updated and when I went to restore my load order from Bethesda after updating halfway through it stops and tells me cannot connect to Bethesda and now when I close out and go back to creations it won't load all the game data so I can't even download everything manually and order it myself

real matrix
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I think they said they fixed it by updating their OS

strange dust
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On xbox?

real matrix
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Yeah, don't ask me how you update your xbox os lol

strange dust
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You can't on series X that I know unless xbox puts out a system update lol

real matrix
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Might be wireless connection issues, try what he did and hardwire it?

strange dust
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Seems like he is running a modded xbox but I don't have the option to hardwire but internet works for everything else on my xbox I can download other games and play online games

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It's only the creations I will say it asked me to log into my creations account and when I tried it glitched and restart3d the game

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Seems like it's a Bethesda/ Microsoft bug

dry coral
strange dust
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I'm going on 20 minutes of sitting at the creations menu saying reloading at the tip and can't do jack

strange dust
dry coral
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You have a choice to keep your settings and games or wipe it completely.

strange dust
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Oh you're talking factory reset I'm guessing here?

dry coral
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You'll have to reload all of your mods though because it deletes the game reserve file

strange dust
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Ugh that means for fallout skyrim and everything I'll have to reload it all haha danggg

dry coral
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So after I did everything, I couldn't connect to Creations anymore unless I plugged in. No biggie because I've been wanting to hardwire everything in my living room for quite a while but was too lazy lol.

strange dust
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Ahh crap so that didn't even fix the issue for you

dry coral
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I have a gigabit switch there now and everything is hardwired

strange dust
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I can't hardwire I live in a shared building

dry coral
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Boooo. That sux

strange dust
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Yeah But I've had no issues with creations until very recently last night it said I needed to update 4 mods and when I did it deleted one mod but left a weird .ini file in it's place and then I couldn't load my order from Bethesda it just kept saying can't connect after half downloading my list

dry coral
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It's very likely a BGS issue like you guys said

strange dust
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And if I delete my modspace in the game files and try and reload the list it just glitches half way through again and doesn't even put the ones it does download in the right order so I'm think it's definitely a BGS issue

wintry linden
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how do i duplicate a block?

dry coral
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@safe sorrel Can't stop raving about how much I love your walls mod!

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@limber current New outpost is coming along. Codos is toast. Here's the med center:

strange dust
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I may have found a solution to the creation menu issue I will post shortly if what I did fixed the forever data load

wintry linden
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Nvm on the duplicating blocks. I figured it out.

strange dust
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I lied it didn't do crap to fix it just led me on for a minute still screwed my load order up majorly upon downloading

wintry linden
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Im slowly figuring out its like that

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Im working on my first mod

nocturne ibex
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I have run into an interesting issue. A mod I'm not sure of is messing with my ships module limit size. Can I just ask anyone making ship mods to check their module limits? and can we agree on just using whatever the max edit is? That way yall aren't overwriting eachother.

wintry linden
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Does anyone know why when I download a terrain file it doesnt show up?

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CK confirms it as exported

signal coral
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Could be in the wrong folder?

wintry linden
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it forces me to export to a data/terrain folder

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i put on one my desktop as it gave me an error if i did anything else

signal coral
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Does the window on CK show a path for the files that are showing up? I only ask because I had to add in teh folders for a mesh file I downloaded to match teh file path in CK before it showed up.

wintry linden
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it confirms the export but the file isnt there

signal coral
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oh

wintry linden
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ive tried a few times

signal coral
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I haven't delved in to terrains and maps yet. But might be a similar issue, I don't personnaly see a terrains folder in my DATA file. May be somthing you have to manually install?

wintry linden
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im just trying to get my worldspace to show up on worldspace list but it has a * next to the name

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i had to download it

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maybe ill just reextract the files

signal coral
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For teh record: My fingers will not allow me to type THE properly lol

wintry linden
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all good, i am not sure i even noticed it

signal coral
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To be fair my fingers have a lisp so its not just THE lol

wintry linden
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Just extracting the ba2 files again

safe sorrel
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Really like that supply room

dry coral
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Thank you! The more I use them, the more I love them lol.

wintry linden
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In this case I am just going to have to restart with more knowledge at least.

safe sorrel
# dry coral

I’m so glad! Im hoping there are some cool new ones in the DLC that I’ll be able to add to a supplemental update

little obsidian
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@surreal storm How does your Tiny Reasons to Explore mod interact with the Desolation POI overhaul mod? Does the density of your ‘unmarked POIs’ follow the logic of the mod or the base game?

dry coral
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I'm frustrated with NPC deployment at modded outposts. I hired a security officer and a doctor and they wander off immediately after spawning even though I have crew anchors in the places I'd like them to hangout. Part of the issue is that when you leave your base and come back, everyone spawns at the beacon and then disperses wherever. The other issue is that most modded habs aren't nav meshed (from my experience) so the NPCs can't enter or even get to where they are supposed to be. They love to hang out under the habs though. Boooooo.

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I found my doctor giving my ship an exam as well lol.

slim sun
dry coral
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Maybe I'll just replace both with robots until better NPC can be developed/modded.

torpid badger
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thats what most of my crew are, robots

surreal storm
little obsidian
# surreal storm I am unsure as I don’t use that mod but judging by the description mine should b...

Alright. Would you consider exploring the possibility of creating a compatibility patch? Desolation really helps sell the feeling of exploring ‘new worlds’ untouched by humans; your unmarked locations would help make the variety more interesting but it would break the sense of exploring virgin territory if sparsely or altogether unpopulated planets still have random human clutter spewn about.

dapper galleon
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Ok here me out starfeilders.... sundress mod

nocturne ibex
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Bout 4 months too late for sundress season lol

toxic ore
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hi everybody, i'm wondering if anyone knows how to overcome the issue with Creation Kit crashing during GenerateIcon command line start.

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I cant get my head around it and ive tryed with other mods that i have previously generated the icons for but nothing.

toxic ore
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or does anyone have a clue to what this error code leans to? 6b650000
i found it in my .dmp

toxic ore
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Ok ive reinstalled creation kit

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and still nothing.

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it seems to be terminating with the following

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(53d4.4620): Unknown exception - code 6b650000 (first chance) (53d4.4620): Unknown exception - code 6b650000 (!!! second chance !!!) KERNELBASE!RaiseException+0x6c: 00007ffc 2c9dfe5c 0f1f440000 nop dword ptr [rax+rax]

safe sorrel
# dry coral I'm frustrated with NPC deployment at modded outposts. I hired a security office...

There’s something weird with outpost habs and navmesh, because these habs are all navmeshed and it’s still happening. I’ve been trying to figure out why and I just can’t figure out out for the life in me

I was working on adding some NPCs to the Argos outpost mod I’m working on, every time they travel to underneath the hab.

I’ve seen reports from people from before mods where in the vanilla habs if the doorway was widened to NPCs couldn’t go through them any more, I’ve had issues with the vanilla game where they teleport to certain locations and then vanish but can’t walk between certain habs

slim sun
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It's not the wide doorways in general though. Join two of the large round habs with widened doorways and they can move between those without any problems.

dry coral
# safe sorrel There’s something weird with outpost habs and navmesh, because these habs are al...

I'm just trying to get my NPCs to stay in their "assigned" locations. I have a security officer who hides in the bathroom and most of them disappear underneath the habs if I leave the outpost and return. I just recruited Rosie to be my new doctor and she's spending her day swimming in the ponds lol. All of my habs are connected by catwalks so NPCs have a real hard time with them. I'm be happy if they'd just stayed put where they're originally placed 😄 Actually though, so far my ship tech is staying put at his location.

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@sly ocean Sorry to ping you but I'm having an issue with "Erase NPCs". No matter what I do, I can't get the ring box to appear at the lodge.

safe sorrel
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In my vanilla N.A. outpost they all hang out behind a greenhouse

dry coral
safe sorrel
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I just leave them to it, they will occasionally go where I want them to, sorta, kinda

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But it’s monkeys and typewriters and not predictable or regular

dry coral
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They do love the WC too for some reason lol

safe sorrel
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Haha what are you serving in the mess halls?

dry coral
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Sardine sandwiches 🤪

safe sorrel
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See there’s your problem

dry coral
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Could be the swamp gas too. My whole outpost is built over slough.

safe sorrel
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You might need to build more restrooms. Perhaps toilets as office chairs?

dry coral
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LOL, yes!

safe sorrel
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You know Starfield is maybe the only futuristic sci-fi game I can think of where I’d actually be happy to eat the food

dry coral
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Geeez, Marika, close the door lol

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The look on her face 😄

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This is the outpost pretty much completed, infrastructure wise. I have a logistics building, ops center, medical bay and power plant. Now onto the decorations inside the living habs.

safe sorrel
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I wonder if that’s what mine were doing behind the greenhouse

dapper galleon
dry coral
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I was exploring on a planet with hostile fauna a few days ago. I remember thinking to myself that I wished there was some way to secure my ship so I don't get any nasty surprises once I return. Well, SkinnyPig2 just released an immersive ramp mod that allows you to seal your ship up tight. Pretty awesome stuff!

wind cipher
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Hey everyone!

I've been working on an Energy Shields mod for Starfield based on Halo's Energy shield systems for a few months now and I'm getting pretty close to releasing it. I've put together a Discord server where I'm releasing previews and info and would love to see the community grow. If you're interested come and join us over there and let me know what you think!

There are more teasers including a video showcase over on the server and its where I'll be posting any future updates.

I'm also looking for additional testers to help identify issues and play test. Testing spots are limited but if your interested join the server and express your interest. Thanks heaps guys.

DM me and I'll send through an invite.

bright onyx
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So my game saves are all being corrupted. I can load a save and make a save, but any of the new saves are corrupt, taking forever to load up and will ctd when trying to make a new save from them.

  1. Unity trips with every mod configuration.
  2. Removing all mods and unity trip with vanilla
  3. Turning off cloud saves
  4. Turning off auto saves
  5. Cleared cache
  6. Deleted and completely reinstalled game
  7. Started entirely New character but same issue, can load a s

What else can I try, or is it time to just give up?

signal coral
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If it were me, I'd uninstall the game with REVO Uninstaller and make sure there were no left over files or registry artifacts (Bolded entries). Possibly try a virus scan afterwards to rule out any malicious software. Reboot for good measure before reinstalling the game.

zenith cloud
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Hey, folks, whenever I simply open the Creation Kit I get 35 warnings--this is before selecting an active file. When I select a fairly small mod I've been working on and set it as my active file, I get over 1,500 warnings. Is this normal or cause for alarm?

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(I should note, the mod seems to work fine in testing)

signal coral
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From my admitedly limited experience, its the warnings listed in red that are the ones to address. From what I've read from the warnings not in red, they seem more like alerts and information rather than critical issues.

zenith cloud
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Okay, thank you. I'll have to take a look at the red ones. I'm completely new at this, so I doubt I'll have any idea how to address them, but that might at least narrow it down.

white holly
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I'm waiting on that update that will get all the vehicle mods on Xbox creations

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Oh & whoever did the nd-5 vasco nice job with the custom voice for the armor

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Honestly part of me wants to put the praetor doomslayer spacesuit on Vasco since he uses a human body now

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Btw does ne1 know if the new doom quest mod is gonna give us a functional bfg on Xbox???

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Would really appreciate some info about that modXD I'm chomping at the bitXD

dapper galleon
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Modders I love you guys but why isn't 2B in game game yet? What are we doing!? Lol

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Untapped potential right there

misty geyser
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2B?

dapper galleon
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Yes! She's in every game modded

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2B the android from Nier

autumn idol
nocturne ibex
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Ok so I know everyone hates star wars mods but has anyone else seen that geneysis mod changing new Atlantis entirely like that and the detail so far outstanding from a review perspective

winter sleet
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honestly I'd love some android mods. Need to rp as Epsilon from the anime/manga Pluto.

hoary lava
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Working up a set, what do you guys think?

dapper galleon
limber current
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Colorful 😆. Is this going to be paired with the unicorn outfit?

hoary lava
dapper galleon
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There's been Alot of Star wars mods, I'm a star wars fan but rn not feeling it. Still waiting for more mods to catch my attention. It'll take awhile Skyrim took awhile

limber current
dapper galleon
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But the day we get 2B in starfield will be a good day, 2B and her outfit

limber current
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Oooh fancy

dapper galleon
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Starfield has good physics to make the outfit really pop, so it'll me nice to see

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And hair as well, now space suit wise, 2B is a android she don't need a space suit

hoary lava
dapper galleon
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Aigis, that's a missed opportunity as with the Persona 3 hype rn, Aigis would be so cool in starfield

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I wonder if modders would get sued if they put Zelda or Eve from Stellar Blade

limber current
hoary lava
dapper galleon
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But there's Star wars mods in starfield

Wouldn't Disney have got ticked off?

hoary lava
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WB was quick to the draw though.

dapper galleon
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I don't believe that, people where hailing the day starfield got its star wars mods and they enver got sued or taken down

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It was all over the internet

hoary lava
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I am just saying, no verified are messing with any of that.

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They may not do anything, but if they wanted to it'll be pulled.

limber current
dapper galleon
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I mean Skyrim and fallout has a bunch of zelda mods and batman mods

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And still do

hoary lava
dapper galleon
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Ouch then modding won't be like skyrim and fallout if people are gonna report

hoary lava
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Mod was wayyy too early to be custom model.

dapper galleon
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Probably, cause look at Fallout 4 with a ongoing Silent Hill mod that even got SH Voice actors on and Konmai knows and hasn't done anything

sharp lynx
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It all depends on the owner of the IP you're copying

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Nintendo

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Some companies out right support fan-made content others like Nintendo look for things to sue that are remotely close to their IP

torpid badger
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look at Palword atm for eg...

sharp lynx
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that's exactly what I'm referencing.

limber current
# torpid badger look at Palword atm for eg...

Yup that whole situation is crazy. I'm not gonna go too deep into it but I hope Nintendo loses because they filed the patent months after the game had launched and became a massive success. Greedy for no reason.

torpid badger
dapper galleon
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I have a question regarding the Smart space suit mod, how exactly do I get my company ion to keep their suit on when I have mine on as well

normal steeple
sharp lynx
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I hope not

normal steeple
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I wouldn't just copy something of theirs outright but I'd make something custom, 30% deviation from original IP. I don't condone ripping outright but somethings that are very much linked with nostalgia aesthetic come under IP categorization conflict (think Y2K/1980s vaporwave etc...)

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Palworld in it's gameplay didn't seem like a Pokemon rip off, so much as the fact you tame creatures. You can't own an idea, but I did see that some of their designs are like 90% traced and then recolored so... RIP 💀

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Even ripped model adapting where they have original topology left in that is identical to old Pokemon games, mega red flag

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I'm exploring a nostalgia aesthetic piece at the moment so I'll show what I mean I get further down the line but Nintendo can't threaten folks for having similar ideas shakes fist

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So far I've read up on the copyright and trademarks of 90s era Nintendo hardware and pretty confident it'll be chill

frigid vale
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I need help tracking down the origin of a mod bug and im hoping someone encountered this. If I remove my boostpack somehow I can boost normally without any pack at all but when i put on a boostpack it consumes all energy like a powerpack but boosts me almost not at all, just a tiny lift. This is universal with mod added packs and vanilla.

hexed pilot
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Was testing a mod and accidentally stumbled upon one of the hardest hitting outfit combos I've seen yet

hexed pilot
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I mean, the spacesuit is

median drift
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anyone knows what to do when a mod that adds habs has the following issue :

  • habs shown on the list in ship builder
  • module does not appear on the grid
    thank you panda_wee
hoary lava
median drift
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🥲

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thank you 🥲 I will try to fix it by myself (the mod has been discontinued for over 6 months)

median drift
hoary lava
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Invisible objects is usually an issue with model, global object, or there's an issue with the material path.

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I don't do ships so, I'm not 100% on the issues.

median drift
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okay, so I've got the original meshes and also all the nifs used ,I should be able to do something ^^
I could redo it, buuut, I'm a noob in modding, so it's easier to have a base to work on it

hoary lava
median drift
#

modules are in the list yes, but on the grid, there are only the attaching points visible (also in CK), when I want to switch do the next version of the hab, the game crash
(if someone wants to have a look, here is the link on nexus : https://www.nexusmods.com/starfield/mods/7424)

hoary lava
median drift
#

🥲 or I need to figure out how to create a brand new hab :/

round dawn
#

I'm working on a mod that needs to be able to dynamically adjust the keywords associated with ship vendors. For normal vendors, its easy - they are Actor records, which inherits ObjectReference so there are APIs for add/remove/reset keywords on ObjectReference. Problem is some ship vendors are created by using PlaceAtMe on an ActorBase. The best approach would be to alter the keywords on the ActorBase, but there do not seem to be any APIs for doing that. Next approach is to enumerate all the Actor's that were created from a particular ActorBase and use the add/remove/reset keyword APIs on them - but I cannot find any APIs that allow me to enumerate all Actors that were created from a particular ActorBase. The engine must keep track of the constructed Actors because ActorBase has a 'GetDeadCount' API, so it must be able to find all Actors that use that ActorBase - but I cannot find any API that allows a mod to enumerate all such Actors.
Does anyone know if any of the APIs exist? Any thoughts on how else I might change the keywords associated with all Actor's created from a given ActorBase?

drifting cape
#

Hello i want to ask, why their is no global lighting mod on creation yet ? (Exept color filter removal) to hard to make ?

uncut sandal
#

but thats only for certain cities

drifting cape
#

For exemple on planet some place look washed etc, for exemple my game is far away from this

dry coral
#

Any regulars here know if @sly ocean is still around?

uncut sandal
#

are you on xbox? If so, consoles can't have overall lighting mods for some reason

drifting cape
#

And yes, i play on xbox

uncut sandal
#

All the lighting mods that exist are on nexus and not on creations

#

apart from the colour filter removal and rabbits city lighting mods

drifting cape
#

That bad 🥲

#

Rip my hope to have natural luts on console

dry coral
#

@safe sorrel I was thinking a bit last night about why NPC hang around under habs. I think what happens is: When we leave the oupost and fast travel back, everyone and everything spawns at your beacon as usual. Unfortunately, most habs are elevated while the beacon is typically on solid ground, therefore the NPC returns to their aproximate location but they cannot access the hab itself because it's up in the air.

I did some testing with a follower today and they ran all over the place trying to get to where I was. Trouble was, they cannot access my elevated catwalks easily. Eventually they spawned inside the hab I was in but it took a very long time. The regular NPC bots can't even do that so they are stuck wandering around underneath everything. Hopefully BGS can improve NPC behaviour and have them sandbox only inside habs or allow us to plot boundries to confine them to a strict area if they're outside. Or stop them from all spawning as a group at the beacon lol.

safe sorrel
#

Yeah that’s what I thought too, I had one where they began to climb the stairs of the airlock and I was so excited, but that ended up being a one off moment of genius

#

They went back to their smoke break spot under the hab again next time I went back

median drift
#

is it possible to take element from an ESM file and copy them in another ESM file ? like transfer data from one to another ?

hoary lava
median drift
#

🥲

viscid knot
#

Hey can anyone tell me why I'm getting this error?

"The code execution cannot proceed because SSCE5564.dll was not found. Reinstalling the program may fix this problem."

"The code execution cannot proceed because sl.interposer.dll was not found. Reinstalling the program may fix this problem."****

hoary lava
strong oak
#

If you do not have steam. You may need to uninstall and reinstall Starfield to fix this primary file.

misty geyser
#

A file integrity check may not be enough though. You may end up needing to fully uninstall and then reinstall the game.
I just had to do that with the CK the other day because it somehow lost track of the DLSS libraries and the Steam API file. Revalidating didn't fix that.

strong oak
#

True - its irritating that once in a while - all platforms - some of the Starfield files corrupt. It was a lot worse 6 months ago and back.

viscid knot
#

No it was installed on a different drive I did not know they needed to be installed in the base game directory

wintry linden
#

Would someone take a look at my mod and let me know what I can add for the mechanics of the custom outpost to work? Its my first mod and I just want someone to look over it.

wintry linden
#

Thanks to anyone who takes a look

sharp lynx
#

A wild Out of context Sarah appears

limber current
dapper galleon
#

Hello all, so I just ran into a problem, I have like a billion.l credits but when I go tonight my something it says I don't have enough credits for something that's like 700 credits

#

I don't think thr games knows how money works

#

So a few mods had updates but now my game crashes after I exit the creations page. Is that normal

#

I found a reddit saying if you have to many credits it does this.

#

I'm on console so I don't know how how to remove credits. I can't buy from vendors

median drift
uncut sandal
stray cloak
slim sun
signal coral
#

There is a single mom in Cydonia you can donate credtis to as well.

ember nova
#

Love the lux ship habs, hate that their hard to work with sue to the unusual sizes.

lone pewter
# round dawn I'm working on a mod that needs to be able to dynamically adjust the keywords as...

I don't know of any APIs, but I wondered if something like player.FindAllReferencesOfType(types,radius) could be leveraged? If you build a formlist with Actor forms (the 'types' param) . Maybe on Cell Load event you scan with radius of half the cell width you could collect all the actor refs and then check for vendor keyword add your new keywords? It is cumbersome, but probably not performance-killing.

sterile laurel
#

Hi, can someone explain to me if this can be solved? It happens with the StarUI HUD mod

sleek cliff
#

What are the chances the Starborn Gunslinger armor is released Standalone? I bought the hyla 2 retreat and the damn thing is invisible

oak plinth
#

I am working on decorating my custom hab in CK and so far, all the various glasses, bottles, armor, etc.. that I have placed in various places don't show up in game. My gun cases, furniture, and other stuff show up, but the 'loot' items just aren't showing up. I feel like it's something silly I am missing, usually is. Any ideas? .. Oh, and the keywords match the items in the standard habs, and I have even copied some mugs and food from one of the standard habs to my custom hab and that didn't make any difference.

round dawn
# lone pewter I don't know of any APIs, but I wondered if something like player.FindAllReferen...

Its a good thought, but in my case the changes to the Actor records happen in response to a Game Play Option, so there is no notion of proximity to anything.
As far as I can tell, I just have to make my own home-brew notification system for creating/deleting actors on a given actorbase. This happens in a specific Activator form, so I think I will just overwrite the form with one that uses a modified script that will call back to my quest to tell me when actors are created/deleted. Would have been nice if one could subscribe for create/delete actions on an ActorBase, but there's nothing like that built into the engine that I can find.

white holly
#

@wind cipher how close is the shield mod to being done, the 1 on fallout 4 is amazing, also, is the mod ur making coming to xbox???

#

Also, ne1 know if a mod can be created that gives apparel spacesuit levels of defense & resistance????

#

I would prefer that it doesn't conflict with "better female bodies take II"

wind cipher
white holly
#

@wind cipher ok sweet thx for the info

wind cipher
dry coral
#

I'm going to build a custom reactor for my outpost. I'll have to source some animated glowing lights to simulate the core.

white holly
#

@wind cipher yessir I hope u have a wonderful night

dry coral
white holly
#

That goes to all the player/modders & bethesda employees who can see this stuff, dream big or go home, no one's gonna give u any other options

dry coral
#

I'd love to use Matilija's walk-through reactor, it's the best ship module I've seen yet.

#

scaled down, it would be perfect for an outpost placed on a stand

limber current
dry coral
#

I posted a message on his Nexus tonight suggesting that lol

#

I hope he does, but he is so busy tweaking Aerospace

#

In the future I hope

limber current
dry coral
#

This ship needs to go on a diet but I'm keeping that reactor at all costs lol

pastel root
#

Reinstalled after a month and there's so many good new mods😭

wintry linden
#

Has anyone been able to get the shipbuilder to work when building an outpost in the CK?

near drum
#

@sly ocean Sorry to ping ya. I noticed that with Recruit Anyone as Ship Crew some NPCs (like Anna Imani and her son or Adrian Brasilia) stop talking after they're assigned to an outpost. Pressing "A" to talk doesn't do anything or prompt a generic dialogue response. It's also like that if you unassign them and try to talk to them again at their original location. The "A" button press doesn't register. Is that the location locked dialogue issue mentioned in the description or something else?

narrow isle
#

what is the difference between a group and a packin? I learned so far that a packin can not be edited without affecting every instance of the packin the game.

Is that the same for groups? I am copying the moving platform example from the game and the elevator is a group of objects. I wonder how to

edit items in that group
keep the group intact after editing

timid temple
#

group stays intact, item gets edited

#

if you want to edit a packin, I think the usual is to either un-pack it in the render window, or make a copy of the packin in the object window and then edit the copy in the render window before putting where you want it

shell pelican
#

Finally started using matillijas aerospace mod and built my ud-4 cheyenne dropship. The parts available are amazing and I'm loving this mod. However... now Sam and his daughter can sense each other through floor and ceiling 🤣 🤣 They were staring at each other for a good hour like this. It was almost creepy.

#

At first I thought Sam fell asleep in the chair haha but then he stood up and it got weird lol. Went down stairs and found his daughter also being weird.

sharp lynx
#

Boop

dry coral
copper marsh
#

Will xbox mods break when the dlc comes out?

white holly
#

@hoary lava honestly, I'm curious what movie that's fromXD

hoary lava
white holly
#

@hoary lava oh right the old 1XD that was golden:p

#

@hoary lava it feels like an age since I've seen the originalXD

high kiln
#

Hi guys. Is there a script command in CK that puts an item in the inventory of a home ship? Something like Game.GetPlayer().AddItem().

hoary lava
drifting cape
#

An alternative exist for color filter removal on Xbox ?

high kiln
# hoary lava Player.additem works in game, drops items right in inventory.

That's not exactly what I meant. I am studying the Creation Kit and have created a test dialogue with an NPC. I want to get an item through this dialog. I managed to put an item in the player's inventory (using the command "Game.GetPlayer().AddItem()"), but I haven't figured out how to put it in the ship's inventory yet.
So far I've found the "missioncargoparentscript" script and I'm trying to figure it out.

#

Honestly i think this script is quite overkill for my task

autumn idol
high kiln
#

Also found a way to create a ship alias in some vanilla quests

high kiln
strong oak
dry coral
signal coral
# dry coral

Dude! I'll take 2! You should see if you can turn that into a reactor hab. Someing that functions as a reactor but you can enter and poke around in like that.

autumn idol
#

don't know why people are panickingkekw

strong oak
dry coral
signal coral
#

I mean for a ship

dry coral
#

Ah, If I flipped it on it's side it would work

signal coral
#

I wonder if you can make a hab a functional reactor.

dry coral
#

And the one above is purely decorative. My outpost is being powered by other means lol

signal coral
#

I mean even if its just a non-functional reactor room, I'll still take it lol

dry coral
#

It was pretty easy to build, two purple light poles and glass walls for the surround and then some screens to close it in.

signal coral
#

Looks great!

dry coral
#

Thank you! I wish the lights would pulse, that would be the icing on the cake.

signal coral
#

Right!?

dry coral
#

I may rebuild it again as it being on an angle doubles the space it take up. I just realized that looking at the original above.

viscid knot
#

if any of you know how to attach this animation to run before the menu screen opens that would be just fantastic

slim sun
woeful gazelle
#

Starfield Radio mod!

subtle lodge
high kiln
feral moss
#

Matrix Howership by Valerii Sendetskyi.

This ship is an icon for an entire generation and it would be really cool if they made a mod of it to play in Starfield!

#

please! someone make this mod!!!

dry coral
#

Small request: is anyone willing to build a medium bright, pulsing purple, blue or green light pole? No higher than a standard door. I'd like to build a better looking reactor but the light poles in the game are weak and not animated. Thank you!

viscid knot
#

Does anyone know the action to open the main menu????

sharp lynx
#

Use the light poles they use for the top of paradise by the bar

#

Link that light bar to a really bright light then set that light to pulse

#

Tah dah

dry coral
# sharp lynx That would be easy to make

Awesome! Thank you. I'm going to build an octagon-shaped ractor next now that I have the process well established. I built and rebuilt my own outpost reactor three times yesterday lol

sharp lynx
#

LOL relatable

dry coral
#

Another prototype.

#

@safe sorrel Sorry to ping you. Do the metal screens in your walls mod come in any other widths out in the wild? I'm building custom reactors for my outpost and I've found a smaller footprint is better for the tiny hab it's going in lol. Thanks!

shell pelican
#

Love the blackout camo skins for UC armor but the skull on the shoulder kinda seems outta place.

safe sorrel
vagrant meteor
#

do i still need a mod like this or does the game look for mods in the usual bethesda spot now

#

i haven't played since last september

vagrant meteor
#

it seems like a lot of the mods i was wanting to use like starUI have been abandoned

lethal veldt
#

what version of 3ds max is needed to work for starfield? since the blender plugin might never exists lol

#

2021?

lethal veldt
#

of course, but I need other features that geometry is not capable of

lyric finch
#

No makeup mods on Xbox?

white holly
#

3 days, I'm gonna cry from anticipation:***(

dry coral
#

I'm also seeking an empty (no mannequin) hexagonal suit display case.

strong oak
#

Can I DM someone about modding - its a simple question. I can't seem to see in the Vids. Info.

strong oak
#

I DM'd you

fickle fossil
dapper galleon
#

Would anyone be able to make a Beerus God of destruction outfit that works as a Space suit.

kind moon
#

Is anyone currently working on body slider customization for Xbox. I know there are some out there on nexus would love to enhance my character builds

dapper galleon
kind moon
#

Ok thanks for the information much appreciated

dapper galleon
#

I need some help not sure what's going on

#

I literally copied these exact parts from the other side of my ship and it says they are unattached

desert wave
#

Any Dune fans in the house? We just finished up the sandworm update for the Dune Project Arrakis mod and are working on making rideable sandworms and a few other goodies.

dapper galleon
#

Recently discovered this wall mod and dear God it's improved my ships interior so much.

#

Also I downloaded the Hitman Mod and It would just show up like this, changed it around in thebload order but it still appeared like this

median drift
#

Is it possible to prioritise one texture over another? I mean, I'd like the washing machine texture to take precedence over the wall texture, so I can see the whole drum...

true valley
#

For xbox series x starfield, does anyone know when "mod land vehicles(land vehicles from mods not the vanilla rev-8 land vehicle)" will be "working(ie- you can purchase them/get them/use them/drive them)"?

autumn idol
#

try disableing all mods and make a fresh save
since some mods break the playerref record which causes one of the issue

#

another is UI mods that break another part

dapper galleon
dapper galleon
#

Now time to add Aigis🤭

hoary lava
median drift
#

it's in the game yes, but not vanilla, I'm in CK right now

soft heath
#

Hey guys - modding question. I have replaced a weapon rebelance mod with another without starting a ng+, is this a mistake?

#

how do I know if my savegame is poisoned

autumn idol
soft heath
#

OK but does save game bloat accumulate over timne?

#

if I do what I just did back and forth between different rebalances will my savegame eventually corrupt?

#

should I be looking out for items that have old balancing values (does old damage)?

#

I am noticing that my adv sidestar,m rattler, equinoxes have not gone from adv--> refined

quaint tartan
soft heath
#

do you know what scripts would be used in a weapon rebalance mod?

#

(maybe loot?)

quaint tartan
#

Theoretically none if weapon damage values or other such records are changed, but that doesn't mean a vanilla or mod added script hasn't grabbed onto a formid or data that might no longer exist

soft heath
#

is it still viewed as correct that NG+ is essentially a save file cleaner upper?

west flare
quaint tartan
soft heath
#

o r u new?

west flare
soft heath
#

youi mean in gameplay or as a software

west flare
#

Oh, not me.

quaint tartan
soft heath
#

from one modder to another - I would.

#

Starfield's NG+ is particularly unique in gaming.

quaint tartan
#

I've heard interesting things and I am eager to look under the hood more but I am away from my main computer so can't do it for a little while yet

soft heath
#

I think that balance & POI count are starfield's biggest flaws

#

I wish fast travel was balanced differently

quaint tartan
# soft heath o r u new?

And I'm definitely new to Starfield itself but not to modding Bethesda's genes (thanks autocorrect, I'll take it 🤣)

soft heath
#

all equipment balancing is nonsense

autumn idol
#

theres a reason why we have mods like WACCF

soft heath
#

oh that's weird

#

this mod turns the beowulf magazines to 50rnd

#

and it actually reads correctly in the graphics

signal coral
#

Anyone else having issues connecting to Bethesda servers? Trying to test my mod and connecting in game is failing through the creation menu and trying to upload is hit or miss with CK.

soft heath
#

yep

#

they really should make local plugin management not require an internet connection

#

I can't change my load order and that's just bad design

signal coral
#

Ugh... Just when I think I have fixed my Xbox compatability too lol

soft heath
#

what're you making?

signal coral
#

Just about every mod I made was a result of trying to make this work lol

soft heath
#

oh that's neat.

#

how's the polish?

signal coral
#

Work for PC ok. I just tested some script that shoudl work on Xbox and PC though. Excited to see the results.

#

If I could only connect to the servers...

white holly
#

@desert wave is that mod coming to xbox???

lone pewter
#

Papyrus scripting: TerminalMenu appears to run asynchronously on Activate(). Any way to prevent that, or catch the menu exit event? (This is for a custom TerminalMenu instance and RegisterForMenuOpenCloseEvent() doesn't appear to work.

hazy vapor
signal coral
#

Yeah its speratic for me. I managed to upload but sometimes the stats are up to date and other times its showing 0 for all stats. Fortunatly my testing has been successful for me. Just have to wait until Bethesda fixes their servers I guess. Might do something different and actually PLAY Starfield for now lol.

scenic shuttle
#

i get this

hazy vapor
warped edge
#

Same issue here on xbox

dry coral
#

I'm surprised that I've never seen these mini containers appear in any decoration mod yet.

hazy vapor
dry coral
hazy vapor
dry coral
#

Thank you! And no worries, I lived in Germany for four years. I'm pretty rusty these days though.

desert wave
strong oak
#

It would be easier of Bethesda listed Starfield Servers on the Server Status pages. There are 80 reports listed of unable to run Starfield. in the last hour.

soft heath
#

Hey guys, starborn will constantly harass me and building an armillary at an outpost puts my ship in the unity

#

I'm sorry this isn't the greatest place for this, but the other chat isn't helpful and I figure the ppl in here are technical

#

how do I get the starborn to leave me the christ alone?

median drift
#

Go throught the Unity ^^
if you build an armillary on your outpost, they will attack it
if you build it on your ship, you'll go to Unity
if you keep the artifacts in your inventory, you will encounter starborn ships while travelling in space

soft heath
#

if I build it on my outpost, I go through the unity.

#

and when I exited the unity, starborn appeared immediately

median drift
#

whut ? you go to unity via your ship or via the armillary ? (I never built an armillary in my outposts ^^)

soft heath
#

put unity at outpost --> take off in ship --> ship goes into unity --> I leave, starborn harass me

#

put unity at ship --> ship goes to unity --> I leave, starborn harass me

#

do nothing --> starborn harass me

median drift
#

yes, the only solution is to start a NG+ ^^

soft heath
#

this is my third NG and this happened all previous NGs.

median drift
#

yes obviously ^^ starborn are part of the main quest, you will encounter them in all you game/ NG+

soft heath
#

yes but they are ** EVERYWHER**

#

like, I am waldo in a wheres waldo, and the starborn are the rest of the scene

#

jump? there's starborn. New atlantis? starborn. exploring? multiple starborn ships in one session

dry coral
#

I got tired of the Starborn stalking me, so now, if/when I go through the unity, I just don't bother collecting artifacts anymore. Problem solved.

#

I'm NG+13 now so doubtful I'll ever go through the unity again anyway.

white holly
#

@desert wave I am excited to "pilot" a giant sandworm

strong oak
dry coral
#

Now I'm looking for a mod that allows more than one landing pad at an outpost. I thought I saw one recently but I can't find it again.

limber current
dry coral
limber current
dry coral
#

Noice!

#

Less than two days!

limber current
dry coral
#

Monday's a holiday here in Canada too which is convenient 😄

#

Even though, I'm not working anyway lol

strong oak
#

While there is a mod to expand the size of the Outpost. It does not allow an extra shipbuilder platform inside.

dry coral
#

Thanks for that! Unfortunately my outpost boundaries are pushed way out. I was looking at placing one right beside my existing one. After some thought though, I may just stick with the one pad anyway. I could also remove the small pad and replace it but that would mean reworking the catwalk and workshops I have in place already

pastel root
#

What's that walkway

dry coral
#

Thank you! It's changed quite a bit since this pic was taken. The catwalks are part of BetaMax76's "Better Outpost Habs with Doors" mod.

white holly
#

Idk where to check on here, but has ne1 heard nething about the starfield servers coming back up???

#

Ne1????

warm helm
#

It says they fixed it but I still can’t connect to them

white holly
#

I am LITERALLY getting po'd rn

#

I have been waiting since this morning, this is ridiculous

limber current
white holly
#

@limber current I don't even know what bethesda account is hooked up to my Xbox, so that is most definitely not an option, right b4 shattered space comes out too

#

I'm tempted to request a damn refund on shattered space

limber current
white holly
#

I'll check to see if it's resolved for me in a few mins, I need to cool off & take my psychiatric meds b4 I break my TV or hurt 2 of my roommates, them bugging me all day has not helped my damn mood, they never finished a 3rd grade education & bother me when they're having a problem with their electronics, I'm about ready to beat the stuffing out of 1 of them, he's constantly asking me for help then denying the answer I gave him, I swear to God those 2 had to have been dropped on their damn heads

#

I don't need all this bs rn

severe dawn
#

Anyone had an issue like this? Where all of a sudden the lighting and shadows all go to LOW?

feral moss
safe sorrel
dapper galleon
safe sorrel
#

Oooo those look great! Y’all are coming up with so many neat ways to use these walls!

slender hatch
#

Hey! I just wanna say: A general „thank you“ from the bottom of my heart to all mod creators. You are doing a wonderful job 🥰

dapper galleon
#

So I'm wondering thr Hitman mod suits look like this for some reason, but could someone Makena craft able sort of John wick suit for the game

honest wedge
#

How much different CK 2 is compared 1? since I mostly see new skins and stuff coming out daily but nothing "bigger"?

timid temple
#

Then you have the fact that skins are mostly texture changes, which depending on free time/ skill/ complexity can be done faster than "bigger" stuff like POIs, quests, new ship parts etc

#

Until I started making Starfield stuff, I hadn't done a mod since like, 2012 or 2013, for Skyrim. The CK is already waaaaay different from that. Before that, I'd only modded for Morrowind, and the Construction Set only superficially has a resemblance to either CK.

honest wedge
#

Oh

timid temple
#

example: once I knew how to make skins craftable, it took me less than a week to get my Stellar Skins mod working

#

working on it after work (I work full time, and sometimes with on-call interruptions), it took me nearly two months to consider my Ancient Mariner Extended hab set complete

median drift
#

I need help, I want to edit a nif file that I extracted from starfield ba2 files, I would like to use Blender (first tile ever), I've installed the nif tool to be able to open nif files, but when I want to import the nif file I want to modify, blender tells me that I must setup my assets folder before, and I don't know how. I searched for tutorials but they didn't help me with nif files ^^'

timid temple
# median drift I need help, I want to edit a nif file that I extracted from starfield ba2 files...

In Edit > Preferences, under Add-Ons, you find the one for Starfield Geometry Bridge. There'll be a part that says "Assets Folder Path" and iirc you point this to wherever? The posts in the Nexus forum for the Bridge has some good help: https://www.nexusmods.com/starfield/mods/4360?tab=posts

Nexus Mods :: Starfield

A blender plugin that allows import/export of Nif file (.nif), Morph data (.dat) and Mesh file (.mesh).

median drift
#

I already have this plugin installed

timid temple
#

yes, but the posts section contains help on setting it up correctly

median drift
#

okay, let's see, thank you

lone sierra
#

I wanna give the modders here a resounding pat on the back, or head whichever is preferable. I already somewhat enjoyed the game but you guys have made it so that every new playthrough truly feels unique. I can't wait for all the big story mods to come out.. but those take yeeeears to make.

twin atlas
#

So i stepped away from modding Starfield for a break and after coming back, i gotta say, the desire to mod just isn't there. I have a full time job and modders are releasing the same stuff, so i think my decor modding is done. I graduated high school almost 20yrs ago, i'm not competing with full time modders. They can have the 674 item requests i got, the DMs about compatibility issues and the non stop complaints about ID limits.

misty geyser
#

Well at least the ID limits will be gone once the beta is over.

median drift
#

is it possible to move to group via the edit menu in CK ? each time I want to open it, it open the menu for only one item in this group 🥲

normal steeple
true valley
#

For xbox series x starfield, help I cannot set active/use a mod land vehicles(land vehicle that comes from mods not vanilla rev-8 land vehicle).

dapper galleon
#

So tommarow is the day

dapper galleon
autumn idol
misty geyser
dapper galleon
dapper galleon
cunning sand
#

Can anyone help my with the mod Iconic Battles. I can't get the pelican key. Thank you.

normal steeple
cunning sand
#

Am I on the wrong channel 🤔

twin atlas
# cunning sand Am I on the wrong channel 🤔

I haven't played that mod, but wont let your inquiry go unanswered. I found this, https://www.youtube.com/watch?v=3WyUaP41a-k&t=2108s, he Goes into detail about the mod i believe you are needing help with.

Best Essential Starfield: Shattered Space Mods For Xbox/PC 🌌 | Top Starfield Mods - Part 50

00:00 – Intro
00:40 - Iconic Ship Battles: Ship Tech’s Test
11:30 - Tattoo MegaPack
18:29 - Dune - Project Arrakis ( Only PC For Now)
27:22 - Planets & Biomes Overhaul
29:53- N12 Energy Shields
36:15- Varuun X - (Curvy Female Shape) VBB 50%
40:48 - Rabbi...

▶ Play video
indigo grove
#

Hey everyone, anyone know of a Xbox mod that removes the sneak indicator?

sharp igloo
#

Anyone think it be possible to make a mod Where. We can unload are Cargo Manually.
Like example Open a Hatch and Bring are Cargo out with a Forklift.

cunning sand
#

@twin atlas thank you very much for reaching out. That video is what drew me to the mod. The space battles are unbelievable and I won't go into spoilers. But you go through different battle and you retrieve keys to a specific doors that will eventually get to a lair similar to the mantis. My problem is I finished a major battles and was to get a key from one of the destroyed ships. I grab the key from the wreckage and go to open the door but I'm told I don't have it. Again thanks 😊

fervent jolt
strong oak
#

The updates is in Beta as of today

misty geyser
#

I'd fully expect the beta to go live tomorrow.

strong oak
#

I hope so

dry coral
#

I can't see that for Xbox though

strong oak
#

Yeah Beta is only on Desktops

dry coral
#

It would be nice though, I've been holding off building ships

strong oak
#

Look at it this way. Bethesda would rather mess up a Desktop than the Xbox. So the Beta is on Desktop. LOL

dry coral
#

I'm really hoping for new outpost and ship modules as part of SS

strong oak
#

I hope they have a Dazra Ship technician - then we may get Va'ruun parts.

shell pelican
strong oak
#

YOu can not do mods in Beta

shell pelican
#

Oh if you download the beta all mods need to be disabled or something?

strong oak
#

YOu can't run the mods in a Beta test.

shell pelican
#

I'm on xbox so I know nothing of how all that works

strong oak
#

It prob would be a mess. on Xbox lol - trying to do a beta

#

I have two desktops. One I do Beta on. and the other I leave alone - so my Mods works.

#

I was in desktop support so it is something I do.

shell pelican
#

So if you have starfield with mods, it doesn't allow you to download the beta update? Is the beta update like the whole game but you have to keep it separate or something?

strong oak
#

Beta overwrites the Starfield install. You can then reinstall the current SF and re-writes over Starfield.

quaint tartan
strong oak
shell pelican
#

Interesting

quaint tartan
strong oak
#

That makes sense then

#

After I get use to the DLC I will prob delve into modding my self. I just started looking around a week ago.

#

Lots to see in CK

pastel root
#

Anyone know if StarLuminous will work with rabbit's lighting mods?

gusty bramble
#

Is the community patch ever updated?

true valley
limber current
autumn idol
gusty bramble
#

It's just I haven't seen any updates for it in creations like I do with other mods and there is no version number for it on xbox

autumn idol
#

next update soon

gusty bramble
#

Thanks

misty geyser
fleet cradle
earnest flower
#

Can't wait for ya'll to play it 😄

torn sigil
#

is there a mod for xbox that unlocks the limit of ships?

limber current
fleet cradle
earnest flower
#

It will sometime this week I hope, only downside to the getting it on xbox is I can't archive the video file so no wormhole effect i'm afraid

sharp lynx
#

Boof

supple nova
#

This portrait looks like it's from a screenshot but with an effect on. Anyone knows what it is?

strong oak
supple nova
#

No I meant the effect, I was asking what effect is used to achieve that look for the portrait, if any

vale knot
#

dlc!

#

dlc!

sacred cloud
#

This might be my first time playing a Bethesda game right after a DLC release, so do we expect most mods to break until updated?

slim sun
sacred cloud
earnest flower
#

Hopefully it doesn't break my stargate mod, would be so annoying if it did

#

but I doubt it will

regal wasp
#

from rumors I suspect the big hits outside of sfse are gunna be AI mods, and melee combat mods

slim sun
#

I won't even be playing the DLC today, gotta check all my own mods haven't broken and upload fixes if needed. The UI one is almost certain to need an update kwzCry

mighty spear
#

I've got my fingers crossed that it won't break biome/ POI mods

#

I've been holding off on working on it until this weekend since idk if I'll have to fix it

tawdry charm
#

Will a new esm file be added for Shattered Space or will all the content be part of Starfield.esm?

tawdry charm
#

thanks. So to know if a mod has broken do we have to load both esms along with our esp?

#

(im also a mod author)

slim sun
#

And yes, check for conflicts with the new esm as well.

languid fable
#

Just that one file?

slim sun
languid fable
#

Reason I ask is for the file exclusion list I use in my load order editor.

tawdry charm
languid fable
#

I have these so far (including the one you mentioned). If it don't work, I can blame you. 😂

#

Starfield.esm
BlueprintShips-Starfield.esm
Constellation.esm
OldMars.esm
SFBGS001.esm
SFBGS003.esm
SFBGS004.esm
SFBGS006.esm
SFBGS007.esm
SFBGS008.esm

tawdry charm
#

yes its just that one file for SS

slim sun
tawdry charm
#

no probs, where do you download it rom?

slim sun
#

Then check the xedit-builds channel there.

#

Remember to rename xedit64.exe to sf1edit.exe, otherwise it will look for Fallout 4 instead of Starfield.

languid fable
#

Thanks, xtcrefugee and PlatinumPoster BTW.

lavish flax
#

That time

limber current
lavish flax
#

Ikr

#

That and shattered space itself. Took the day off just for it

languid fable
#

I'm seeing just 2.1 Gigs for the update.

lavish flax
#

PC?

languid fable
#

Yeah

lavish flax
#

Probably why tbh. Updates are usually smaller for whatever reason

languid fable
#

Another 5 gigs coming down now.

#

Had to restart Steam several times.

#

Impatient I am. 😁

lavish flax
#

Oh you have no idea lmao

dry coral
#

I have two updates, 18 and 10 gigs

limber current
dry coral
#

One is the patch probably

limber current
languid fable
#

Yeah, mine switched from beta to non-beta on the 1st download.

dry coral
#

That means I can start building proper ships again lol

limber current
hazy vapor
#

The Steam download started in Germany with an 11-minute delay 😄 9.8GB plus nearly 76MB for the CK

pliant salmon
languid fable
#

It won't launch on my side. Doing a verify files now.

slim sun
pliant salmon
#

Yeah, noticed that now. After the patch it went through another, this time a 5.0GB

languid fable
#

I had to validate files in Steam. Game woulnd't launch. 7 files re-aquired and I have the mission as soon as I jumped into Serpentis.

#

Investigate the Oracle Starstation.

hazy vapor
languid fable
#

All mods disabled here too. Anyway, Andreja and I are heading into the station...

honest wedge
#

8.75gb update for me on steam

#

Starting all new save/char, but going to take little bit to get to the dlc stuff since they recommend lvl 35

hazy vapor
#

Game starts now VBThumbsUp

charred ember
#

Is anyone else having the same issue with Bethesda.net not connecting actually same issue as what happened on Friday I think it was.

slim sun
charred ember
empty furnace
#

I'm on xbox. Having a hard time connecting to Bethesda to turn off my mods. Why do I need to connect to them to disable mods I've already downloaded? Am I missing something?

glass marten
obtuse blaze
#

Is it not mod compatible

regal wasp
#

updates will almost always break modded playthroughs

vagrant meteor
#

is it really an update though, it isn't like there's patch notes or anything
couldn't i just disable the dlc and play while i wait for the script extender update

uncut sandal
distant stream
daring quarry
#

Does a map of what each sound is exist? I am working on a sound mod and trying to find each sound is exhausting

lime ember
#

Does anyone have the Avontech Shipyard mod?

vagrant meteor
#

this mod does not seem very balanced

rapid cliff
#

Had to do LUTs almost immediately. Thankfully havner at nexus was on it lol

#

I want to play as vanilla as possible, but the color grading is just too much.

tacit tinsel
#

does StarUI still work nice?

#

it didn't exist when the game launched and I had to stay with the vanilla one

median drift
tacit tinsel
median drift
#

You're welcome ! Enjoy !

analog merlin
#

May have been answered here already but SFSE and the mods that require them are not working correct? Did a fully fresh install for the DLC but still have quite a few mods I'd like to re-add

misty geyser
#

SFSE hasn't been updated yet.

uncut sandal
#

SFSE has to be updated every single time the game gets an update, quite a few creations are like that as well

#

It normally takes around 3 days for the SFSE update to get pushed

sharp lynx
#

be prepared to have that question be asked for the next 3 days

rapid cliff
#

Haven't seen any discussion on this yet..anyone else notice ALL mods are marked as Achievement Friendly on Creations now? Bug or hrm? I had Starfield Achievement Enabler still loaded. As an effect, it makes all mods appear Achievement Friendly in Creations now.

oak plinth
#

Is anyone able to work in any of the City cells functionally? I bought the minimum recommended system, 32g ram, 8g video, but it just couldn’t handle them so I took the PC back and now I’m searching for one again. I want to make sure what I get will work though so for those that can successfully work in a city cell, what are you using? ( I know they can be slow, but I couldn’t even load them )

misty geyser
#

I haven't done any serious work in cities but I have poked around them in the CK. PC with 32GB ram, 24GB VRAM. Might be the VRAM that limited you.

vagrant meteor
#

My PC has an RTX 3070 and an i7-8700, and with rivatuner statistics server i could see that i was being bottlenecked by my CPU in cities, probably because of the amount of actors

#

anywhere else though i get a solid 60 FPS at 1080p at all high settings and with DLSS on auto

#

next time you should probably install afterburner so you can use rivatuner to see what's limiting you

misty geyser
#

The CK is definitely a memory hog but for me it tops out around 20GB for system memory. I've never checked it for VRAM usage.

vagrant meteor
#

i still wonder why they put 12 GB of VRAM in the 3060 but not the 3070

twin atlas
#

New character idea for yall, Severus Snake. 🐍 only carries 394 bullets.

oak plinth
oak plinth
#

And I’m also old enough to remember paying 9k (well, my work did) for a 4gb video card to run engineering software.

vagrant meteor
#

i'm just being bottlenecked by my cpu

strong oak
#

The Size CK needs depends on how many windows it uses for your project. I have 32 GIG ram. CK runs fine for me so far.

oak plinth
#

I keep mine pretty small. I typically only had one render window open at a time. The cities took about 10 min to load, and if I moved more that a couple meters, it started reloading again and took a while. It wasn't functional at all. I don't really want to mess around with editing any cities, but want the ability.

How much Vram do you have? I had 32gb RAM, 8gb Vram

vagrant meteor
#

i'm using an RTX 3070 which has 8 GB of VRAM

#

most new production cards will have 12 or 16 and top of the line consumer-grade cards have 24

oak plinth
#

If I can a system with 64GB ram, 16Vram, 2TB SSD, that won't break the bank, that's probably what I will get.

vagrant meteor
#

they do make GPUs with more than 24 GB of VRAM but they're really expensive and are for professional applications like data science

#

i'm not sure how economical it is nowadays to buy a prebuilt sytem over buying the parts and building the PC yourself

#

the semiconductor shortage messed everything up to where there was a point that people were buying prebuilt PCs just to get the GPUs out of them since it was less expensive than buying the GPU alone

strong oak
#

Im RTX 4070 Super, My Virtual is 63.2 GIG , 32 Gig Pagefile, My Vram says 11999 mb. I got this desktop at Best Buy. It came with 16 MB Ram so I upgraded that to 32 Gig.

strong oak
vagrant meteor
#

does anyone know which BA2 has the textures for food and drink items?

#

there's 11 different texture BA2s

#

i managed to find them, they're in Starfield - Textures05.ba2

mighty spear
#

Yeah ngl I don't think I have it in me to update my mod. The climate in the community is as awful as ever and tbh I don't have the time or energy to invest into it

sharp lynx
#

what mod was that

#

the community is fine as long as you don't go on reddit

limber current
sharp lynx
#

Yea it's a great place to ignore and never go

dry coral
#

I just finished SS. The creators of decoration mods are going to be verrrrrry busy. There is a crap-ton of new goodies in there 😄

#

Like this item in the background...

oak plinth
dry coral
#

No spoilers so I can't elaborate but you'll see

oak plinth
#

Nice!

dry coral
#

BSG did a pretty awesome job with the eye candy on this one

oak plinth
#

I agree from whta I have seen so far.

sharp lynx
#

can't wait to try it

#

haven't even downloaded it yet

dry coral
#

They did a good job, though I have a few opinions that I can't share yet.

sharp lynx
#

I bet everyone is going to have tons of those lol

limber current
sharp lynx
#

I've been working on an update to Volume I! In waiting for Volume II

dry coral
#

A big one is from a decoration sense so you'll appreciate it @sharp lynx

sharp lynx
#

My next mod is going to be yuge!

dry coral
#

Noice

sharp lynx
#

next next mod

#

can't wait to dig into SS tho

limber current
sharp lynx
#

y'all convinced me lol

sharp lynx
#

for now tho

dry coral
#

Sweet!

limber current
#

Oh wow that sounds really cool and dang those windmills are noice

sharp lynx
#

the best part is if you have my first pack those will be a nice new update for ya

autumn idol
#

how in tf you did thisomg

#

crazy you got it animated

sharp lynx
#

figuring this out was a pill

sharp lynx
thorn stag
#

@surreal storm Hey, I have a suggestion for your Pocket Dimension mod. Since the Dimensional Controller essentially uses a weapon slot, maybe you could use the model of the Probe Control Unit from the mission Entangled for it instead, since it is loosely gun shaped. Also, to keep with lore a bit, put a requirement on crafting it for that mission, such as 'Learn to Attune the Dimensional Controller' which waits for the completion of the mission Entangled first (or more finely, the point in the mission when you become able to control the distortions.)

Love the mod. Keep up the great work!

nocturne ibex
#

So how hard is it to avoid ss spoilers rn? In a general sense like is it bad on social media and whatnot?

dapper galleon
#

So there is no lightsabers in the game

#

Wait I think I got the mod to work now

nocturne ibex
dapper galleon
#

I was scared it got deleted

nocturne ibex
#

I'm wondering what happened to the smarter spacesuit auto hide mod. It's in my list thanks to my save but if it's gone it may not work. Extra edit: it has mysteriously shown up so this seems to be something where each mod may need an update or it's bethesdas side

red sluice
#

Anyone figure out applying LOD to a packin? I tried applying the LOD Template 01 but it didn’t seem to do anything.

hazy vapor
lavish flax
#

@timid temple hey there, out of curiosity does your gravis suit/starborn suit skins work alongside any modular starborn/gravis suit mods?

timid temple
lavish flax
#

Ah gotcha. Makes sense. Cheers

limber current
hazy vapor
normal steeple
#

The backhugger is a vital part of the outfit's function 😆

valid zodiac
#

why do Starfield mods like this which scale enemies always insist that they have to scale indefinitely to match your character level? Does that make any sense? Don't you have nearly all of your player power at level 100?
If enemies keep scaling forever then they'll keep getting stronger, but your 500th player level doesn't add any power does it? Won't they just outscale you then?
https://creations.bethesda.net/en/starfield/details/4bd2936a-139f-4177-a4c8-2ab26261bb74/Dynamic_Universe

slim sun
#

This is a minor point, but I like that the CK now warns you when you make an ESM if it will overwrite an existing one. For those of us who also use xEdit etc. it's a useful extra sanity check!

onyx fiber
#

Hey can any modders add the new hairstyles and all face paint/tattoos introduced in Shattered Space to the character customization?

sharp lotus
#

I think the tattoos are in or at least some of them

onyx fiber
sharp lotus
#

Wonder if the enhance in Dazra has anything specific but probably not

onyx fiber
sharp lotus
#

Fair enough

dry coral
#

If this isn't the best outpost reactor decoration out there, I'll eat my hat! 😄

#

Don't look unless you're at least halfway through SS. @hazy vapor

signal coral
#

Looks like it will create a new planet if it explodes lol.

#

I'll take 2 btw

dry coral
#

Probably. Funny that it has the same panel on it as on the reactor I built a few days ago too.

signal coral
# dry coral

I still think this would make a great reactor room ship hab.

dry coral
#

Thanks! Someone adept at modding could easily make it as it only has about five parts

#

Someone could also build it into an empty 1x1 easily enough too.

signal coral
#

I might take you up on that

dry coral
#

Most of the parts are from Miss_o's "Better buildable walls and doors" mod

pastel root
#

Best thing from this dlc is luxury homes 2 Alassi

dry coral
#

and a Neon/Paradiso thick/short purple light pole.

dry coral
pastel root
#

Wait where are the mod categories

#

I only have featured to latest

#

After reloading they showed up

regal wasp
#

its fantastic fun to have auto updates turned off on steam then waking up to see your pc updated starfield at 3am

pastel root
regal wasp
#

well now it cant because the realtime form patcher and souls of the city arent updated yet

#

its desires have only damned it

limber current
pastel root
#

I'ma use it to rebuild earth

limber current
#

That sounds like a nice idea

pastel root
#

A long with 130 other mods that will make my series s explode

#

Just used 1400 credits

limber current
#

@sharp lynx you cooked with this one. I'm really impressed. Mods like these deserve every penny. I obviously couldn't fit all of the buildings in this pic but wow. You did such a good job. I love the fallout 4 stuff and the wacky weird stuff like the walking house and the landing pad house and mansion also the yards is my top 2 favorite thing about this aswell. well done indeed 💯💯

hazy vapor
pastel root
#

8gb of mods installed

limber current
white holly
timid temple
#

grav jump to an orbit/system that isn't used for a quest or an encounter

white holly
#

@timid temple I did not mean to reply to u, I apologize, phone glitched out

timid temple
#

you'll find a starstation called The Oracle

white holly
#

@timid temple can u give me ne 1 system that isn't used for either of those, cause I have no clue which ones those would be, I will LITERALLY trek to the right side of the Starman if I have to

timid temple
white holly
#

Ok tysm

#

@timid temple will dark universe crossfire interfere with that???

timid temple
#

I barely use 15 or 20 mods, most of them are QoL or my own 🤣

white holly
#

@timid temple yes it is, I guess I'll find out when I get homeXD it adds encounters all across the galaxyXD

twin atlas
#

So i need some assistance, lol. It seems creations from Bethesda have broken my game after updating the creations individually.

#

for ref. here is me and Sarah before creations updating

#

after updating the bethesda creations

pastel root
#

That is currently happening to me

twin atlas
pastel root
#

Gotta know which mod is making torsos invisible 😩

twin atlas
#

these disabled and its fixed

pastel root
#

I'll disable the suit

#

Probably just the Bethesda mods

twin atlas
#

Super annoying if the update to the creations is what's doing it. ill have to remove them.

pastel root
#

Nop torsos still missing for me lol

#

I have disabled hairy men to see if that works

white holly
#

@pastel root do u have "better female body outfits take 2"???

pastel root
#

I have some curvy outfits

#

And playable civilian clothing

white holly
#

@pastel root cause when I update or install ne mods with ne body mods in my load order, 1 they always has to be the very last 1 in ur load order & 2 if u install a new mod/update an existing u have to restart ur application, then keep loading ur autosaves that we're made before ur most recent quicksave/exit save

sharp lynx
#

I spent the past 3 days making sure all of that was perfect XD

pastel root
white holly
#

@pastel root those 2 things always work for me, I'm not a modder or nething, but my guess with my very limited knowledge of programming & what my roommate has told me about how starfield mods work, my assumption is that due to the files being loaded with things in a category that are then loaded into the full category, nething that changes nething in the body category goes first, then the body itself & my roommate is my best source of information, he said starfield doesn't use "logical load orders" & the way it handles mod programs/programs in general, u kinda have to flip things around & figure out what's causing the problem, it's a pain in the butt, but his parents made him a bethesda account shortly before/after he was born, I'm jealous honestly, he gets to do alpha testing & all this other bs, basically cause he's had an account for 20+ years

#

He is SO LUCKY man, basically had a bethesda account since he was bornXD

#

Probably has 1 of THE oldest active bethesda accounts of all timeXD

thorn pasture
#

@sharp lynx Saw your new mod come out and grabbed it straight away, and I wanted to let you know it's amazing! Money well spent on a modder worth every penny. You modders seriously don't get enough praise and far to many complaints I have no idea how you guys do it but thank you for being you!! And from an xbox user myself I'd like to say sorry for all those on xbox that just don't try to get it!! Fully appreciate all you guys do 👏

white holly
#

My roommate knows practically everything u can about bethesda, lucky b*****dXD

#

I say that with all the love & respect in my heart

sharp lynx
#

❤️ really nice to hear that. Def helps me push full steam ahead for the next one. I will say.. this one is def Luxury XD

white holly
#

He's my favorite roommate I've had so farXD

sharp lynx
#

Spent a long time with each home too... I kept thinking, people are going to live in these! They need to be perfect!

white holly
#

He's got other Hella old accounts too

thorn pasture
nocturne ibex
#

So bethesda broke mods that were working perfectly for whatever reason. I can't even load into my last save now.

white holly
#

& to all u Beautiful Baby Jesus modders out there I thank u from the bottom of my heart for all you've done all these years, basically for free, I'm so thankful for the verified creators program, cause now u guys are able to get a sustainable income from this stuff, u basically are gonna OF account richXD

#

U guys are AWESOME keep up the AMAZING work

sacred cloud
#

I’m looking at my creations screen right now on Xbox, how do I know which mods are out of date with the update?

nocturne ibex
sacred cloud
#

Oh haha I guess I’ll just try a few ‘safe’ ones for now then, starting a new playthrough after a few months

#

Does anyone know if Starvival is up to date for example?

limber current
sharp lynx
#

I think they should be good.

#

most you'll find would be the occasional Z-fighting

nocturne ibex
# sacred cloud Thx for the answer btw!

No worries the release of ss was supposed to allow for a higher mod count. If you think the mod will break your game install it alone from the rest and see if it does. Also make sure to set up your load order. That can stop your game even loading which is what I'm currently dealing with

white holly
#

@sacred cloud none of my mods are having issues, u want me to dm u my mod list & u can see if u want to install ne of them, the list is very finicky, ur probably gonna have to start a new game with only a few of them enabled & ur probably gonna put them in the exact order I have them, but ur welcome to the list

sacred cloud
sacred cloud
sharp lynx
#

I cannot wait to start dropping hints at my next project!

#

Glad to ditch house-making for some script and immersion work! ❤️ for a bit

twin atlas
#

Anyone know if multiple character edits can be made into a single BA2 for download?

#

Or would i need to BA2 each of them and Package them together

sharp lynx
#

sadly

#

when you pack a BA2 it replaces the previous

#

you'll have to edit it by completely re-packing each BA2 each time you'd like to update.

twin atlas
#

where Shattered Space is out, im wanting to do a large Character Edit. I would like to Add all of Constellation Companions into one mod.

sharp lynx
#

Yea that should be as easy as just fitting it all into one BA2

#

the ck menu actually "usually" does a good job at generating and packing external files

twin atlas
#

So i would just need the new ESP converted to an ESM and add all the Individual Files and make them BA2, Even if there are like 60 files? lol

nocturne ibex
twin atlas
#

like my adoring fan. I prefer a named fan and him to have brown hair, but i got dozens of requests for his default mustard hair.

nocturne ibex
twin atlas
#

I read Zones comments and saw that the 3, X mods add to the Loot pool so they wont be added to the Spacesuit or clothing pack, but after Zone does Ecliptic -x, i believe, Zone may do a X pack. Love Zones Mods.

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i think those are the three, CrimsonX, VaruunX and EclipticX

white holly
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@pastel root I'm glad u were able to fix it

pastel root
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Now I'm going to Arby's to get the meat mountain

nocturne ibex
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Oooooo were getting some merc clothing? I'm definitely curious to see what they do there. I just started adding the clothes to my companions and whatnot (i think that broke my save because now I can't load any of them) so getting an x pack would make me happy as I've enjoyed those clothes

sharp lynx
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See @twin atlas the trick is to just not adjust something that's core... If you're changing things that are core there's going to be millions of opinions flooding in, however, if you stick to adding new you'll see a drastic drop in "personal requests."

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I think your changes are perfect tho ❤️

twin atlas
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Im not Doing Request anymore lol. if they want mustard hair, use NPC gun. lol

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There's over 42 Characters to edit so far.

twin atlas
sharp lotus
nocturne ibex
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Man I made 1 dang mistake while putting clothes on my companions and crew and now I'm having the hardest time even getting the game to load the save

nocturne ibex
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I have to officially give up on this save idk if I broke it or if the game can't hang or if it's something with shattered space. I'll try a new game later and see

sharp lotus
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anyone find anything interesting in the CK for the dlc

twin atlas
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Saw some sneaky 🐍

clear trail
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Could one of you modders make a Captain Harlock outfit? It could fit right in.

sharp lotus
sharp lotus
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finally I can be a pirate

clear trail
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Queen Emaraldis could be nice too.

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I think both outfits could be easily done by the modder who did EIT Clothes.

pastel root
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Is there any mod that lets you start a new game besides the one that costs 100 credits

limber current
pastel root
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Yuh skipping the quest

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Cus I got the boring kids in the lodge