#starfield-mods

1 messages · Page 45 of 1

sharp lynx
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good, this will determine the actions I take

twin atlas
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aceles

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they be freakin cute

sharp lynx
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press ` then type Kill

fallen vector
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i live in new mexico so i see too many stucco houses 😆

twin atlas
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big ol chicken giraff lizars

misty geyser
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What about white stucco on the outside, with wood paenling on the inside?

fallen vector
sharp lynx
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I will make it one

hollow salmon
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lol

fallen vector
twin atlas
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TG coming in with the "you're done" option

sharp lynx
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well you see, I still need to lock every single door

fallen vector
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lol

sharp lynx
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someone left a comment angry that I locked the office door required for the quest.....

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so you know what I gotta do in the next mod

twin atlas
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every door needs a key.

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omg, imagine a door with a master lock and once u unlock it, it slides open to reveal another door that needs a key.

sharp lynx
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tbf, everyone struggled with that quest, so I wont make one that hard ever again as a primary quest, only a side quest within that isn't marked so the keen-eyed player can have something to enjoy for their Int being 10

fallen vector
sharp lynx
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In that mod... I literally locked 1 door

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two if you count the vault but I dont consider key required as locked

sharp lynx
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Oh

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I mean... I was a bit vague I'll give the internet that

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the mission log only specifically outlined where to look and the where to look highlighted what to look for

twin atlas
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tbh, you could have said go to neon its in the astral lounge, and people would be like: really? and whose gas we using? why so far?

sharp lynx
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or I could've said that and people still wouldn't have read the quest log and searched the whole place for hours then get mad at me for it.

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for now and the foreseeable future, it will be markers and hand holding and if I do make a puzzle mod I will put a huge warning in the description that says "please read things when asked and pay attention to logs."

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or I could easily put a quit button feature in the mod

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Miss O is awesome ❤️

safe sorrel
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And then people complain that quests aren’t hard enough

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Ha I am?

sharp lynx
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LOL

twin atlas
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hidden button to end quest lol

sharp lynx
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I put... the dataslate for homestead right in front of the door way so people wouldn't miss it

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it was a bit hard tho I'll give it to them, I think... it isn't a comprehension issue I thinks its more or less a lack of anticipation, cause who tf is gonna go into a house mod expecting a full quest and dungeon with a few puzzles

twin atlas
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im seeing that more than half of players skip dialogue.

sharp lynx
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Now that my next home mod has none of that people are gonna be flipping every switch looking for the secret room XD

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^ I think so

spark spruce
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ran into a bug with the latest matilija aerospace: one of the flips of the cowling structural piece is glitched, so it disappears offscreen and detaches from your ship. has anyone else run into this, or is it just me?
see vid:

limber current
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He said the next update will be more focused on bug fixes and performance issues

spark spruce
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i posted on nexus, but he hasn't responded

pastel root
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Yippe food replacer

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Now I can drink Kool aid pouches

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Currently have 93 mods bookmarked

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Do need Bethesda to fix the bookmark bug tho 😩

twin atlas
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is trackers alliance free for everyone?

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need to know for my mod

pastel root
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Ye

twin atlas
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cool

pastel root
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Tho Bethesda did make a mod with a second mission for it

twin atlas
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but the initial SBG003 is free?

pastel root
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What's a SBG003

twin atlas
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its the esm that added trackers alliance

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the main quest

pastel root
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Yes the main quest is free

twin atlas
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k. my follower will be spawning inside so i was making sure everyone can use it.

scenic shuttle
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Trackers Alliance: The Vulture is paid. Faction Story Expansion - Trackers Alliance is the free mod.

shell pelican
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The free add on

cold slate
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Anyone having issues with Legendary Perk Recycler and Darkstar Manufacturing?

I have the perk recycling box in game and can use it. But when I craft I only see DS in the perk options and cannot use the ones I'm recovering from my gear.

hollow salmon
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here is my new ship

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The Wunderbar V

next kindle
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Reloading...

hollow salmon
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Does anyone know how I can find Adrostos for Tracker Alliance I been all over the city

misty geyser
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Check outside the walls. He got out there somehow for me and the scanner can't see through walls.

dapper galleon
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God how I'm yearning for the Spartan locke armor to come to creations. And my luck the author for it doesn't have permissions on or is even active. Such a bummer 😞

torpid badger
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Does anyone else have an issue in ck where there are items that will not delete?

They have a D mark on them, I save and reload the especially, but the items are still there. I can't delete them I'm xedit either and the mod has the esl flag

outer plover
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do any of you have in depth knowledge of pois/ the pcm and blockcreation lists?

dapper galleon
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Omg I was in the middle of a ship build and my Xbox has to update wtf

red briar
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For more than a month, this mod was always crashing when I opened it inside CK, so I couldn't port it. Today I tried opening and voila! No crashes at all 😮 I wonder maybe it was on my end, because I use AMD Software and it was making a performance profile for CK... so maybe that is why :/

In any case, mod is now on Creations for both PC and XBOX users, I know @strong oak adores this one! ❤️

https://creations.bethesda.net/en/starfield/details/0dbd3836-d9c1-4eff-b04f-5400bad4964a/Inquisitor_Watch_Of_The_Stars

outer plover
mental timber
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hey! i know a thing or two.

distant frigate
distant frigate
outer plover
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yea lol

torpid badger
safe sorrel
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Ha just looked down and was you did and it worked

brisk flint
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I found a ReShade I just Love

hollow salmon
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Good Morning everyone how are you this morning?

thick plaza
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Hey man if Bethesda don’t release a banger update

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We’ll be switching to Black ops 6

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This new footage is insane

dapper galleon
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Patience. Wait two more weeks.

thick plaza
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I heard it’s dropping next month or at the end of this month. We’ll see

dapper galleon
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Yep we'll see if odahfield is right

tacit tapir
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A very strange meteor.

carmine cave
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Challenge to the mod ding community, can anyone make a space Dog Meat, some kind of super predator companion fitted to survive in the Starfield galaxy. recognizable as something cooked up in the genetic vats but obviously descended from canines. also some kind of cat to keep the rodents that definitely came with us as cast aways, under control, might even help cut down the Terror Morph slugs in the larval stage.

autumn idol
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whole model ready to go but its unuseddeadge

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couldve been your robo dog that follows you across the galaxy

carmine cave
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I had seen that before it could be used as a starting point, but I prefer my pets/best friends to be warm blooded and have a heart beat.

hushed lagoon
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steal the dog assets from FO4?

carmine cave
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If that was within my skill set I would.

autumn idol
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along with making new animations...

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which we don't have support yet

carmine cave
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As I said not in my skill set but I take your word those things would be needed.

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I suppose copy and past dog meat strait over from FO4 is not an option.

hushed lagoon
carmine cave
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I am actually quite surprised that no one has tried to do something like that already, given how popular Dog meat is.

hushed lagoon
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someone would have to come up with a dog spacesuit next

carmine cave
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Well there is plenty of canine body armour in FO4 mods to use as a starting point.

mental timber
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terry the telepathic terrormorph >

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dogmeat is a bit different than the average companion though

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companion perks would be cool

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non ship

thick plaza
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Do verified creators get a different version of the CK?

hollow salmon
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My new ship i stole and and modify

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Crimson Fleet Phantom

next kindle
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Reloading...

thick plaza
limber current
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Not necessarily a different version but access to things not released yet

wicked lotus
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I want this...obnoxious yes...but still...

sharp lynx
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Boop

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What are those rounds damn

fierce ridge
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20mm Vulcan rounds 😂 for when you really really need to unalive a target

mental timber
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.50 or .308 for sure lol

fierce ridge
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.50 cal desert eagles in gold 👀 that’s what starfield needs

dapper galleon
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Please make a ALIEN mod and Fallout

dapper galleon
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I have a idea

Make a derelict space station and put multiple Xenomorph enemies

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Have a lore friendly story and at the end a special weapon

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Make the space station dark with tons of fictional logs about face hugger and chest bursters and Xenomorphs

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I hope one of you modders see this🙏

Starfield needs a Alien collaboration

fierce ridge
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That actually sounds pretty cool ^ I love exploring abandoned space stations but I feel like there’s not many in the game

fierce ridge
dapper galleon
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I'd get Into the scene but I don't have a PC or know how code works

fierce ridge
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If I knew how to make mods I’d make so many cool ones 😂 damn I’d make the titanic space ship outta doctor who just for a laugh

twin atlas
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What is the obsession with Jango Fett? Im trying to build a Boba Fett follower and instead of assisting, its can you make a jango? Why? He’s literally nothing to the story. Jango isn’t boba with hair, he’s an entire different person. I cant even dialogue Boba without the community contradicting themselves. He’s not a talker yet should comment on everything? And the most asked is whats he wearing? IDK a thong? What is this a dating hotline?

sharp lynx
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I think you should ask advice from people who have some semblance of how to make mods

twin atlas
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Right? Im struggling with the dialogue tree. Theres no tutorial.

sharp lynx
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it's also kinda a bit of a mess

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it's done through phases now

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and honestly the set up is really confusing when you first attempt it and not something you can drop and come back to months later either

twin atlas
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literally where im at

thick plaza
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Bro good luck

twin atlas
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the only youtube vid i found, and the dude cant be serious for 30 sec

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this is what it looks like in game, no basic dialogue

thick plaza
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Also if you don’t set it up right, it won’t work when it’s a .esm

twin atlas
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I swear if i figure out this [redacted] I’m going to create a template for future use lol. Im not having it. (Points at CK) you’re done!

safe sorrel
thick plaza
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I was going to make video on it but it’s too much for me tbh

twin atlas
twin atlas
thick plaza
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Tons of em

nimble atlas
safe sorrel
nimble atlas
# twin atlas Thank you! I see that option.

Once you have the actors in, you'll need to add a second phase, that should be similar to adding the actors. The first phase is where you'll want to put in player dialogue if it starts with the player. You can do that by right-clicking in the player actor area under the first phase and adding New Action - Dialogue for a basic option. You'll do the sale to the NPC up top but under phase 2 for their response

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There's more to it than I understand to be honest but hopefully I can get you in the right direction

twin atlas
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Add help is good help tbh at this point.

nimble atlas
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Make sure you tick the "Player Dialogue" and "Top Level" up top if it's a regular option, and "Top Level Topics On End" will return you to the starting options afterward

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There's ways to do more complicated branching and whatnot, I'm not there yet, I have been doing separate scenes for things. But you can call scenes easily from other dialogues

sharp lynx
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@twin atlas I've made dialogue I can walk you trough it

limber current
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I can't wait for this. This is gonna be a good one ☝️

safe sorrel
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While I’m really happy with how my Argos Extractors mod is coming along, the things that keep causing problems are so weird, like I spent most of this afternoon trying to figure out why none of the furniture in one was accessible despite being in a wide open space. It was some track lighting that wasn’t anywhere near the blocked items

I’m starting to think the creation kit has it out for me

twin atlas
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Random mod idea. Space trailer park.

round dawn
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Trying to figure out CK, 3D models, NIFs, etc. Maybe I've just become dumb, but I'm hitting a lot of walls trying to get this done.
Wanted to do what I thought would be a simple task - take the model for an existing ship weapon module and change it to make some parts glow. I can navigate down to the part in CK (found the COBJ with some guessing, to the FLST to the GBFM, to the pack-in for the "interior" and then I kinda get stuck. First problem I am having is that when I click on "Edit in Render Window" CK will sometimes just CToD. When it doesn't, there doesn't seem to be anyway in CK to inspect/edit the NIF information. I think that textures/materials etc are what are used in the NIF file to control the appearance of the part for things like glowing, but I don't see anyway of getting at that in CK. Does one have to go use NifSkope to do that? If so, doesn't that mean that I have to go unpack piles of BA files to extract all the referenced meshes, materials, etc as NifSkope doesn't see to know about BA2 files?

EDIT - when I try to go into mods like AvonTech to see how they made their glowing parts, CK seems to consistently CToD now when I go into the render window. Not sure why as I was able to get into that window earlier...

thick plaza
round dawn
# thick plaza You want to make some textures glow?

I think it is textures/materials that have properties such as glowing. I think I have to change the materials referenced in the NIF to make the change, but that is all guess work on my part. Cannot seem to get into the NIF file in CK so I cannot tell what is happening in there - which is odd because when CK installs it sets itself up as the default app for NIF files...

thick plaza
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@round dawn Extract all texture .nifs files some where

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Sort through files your looking for by opening them in nifskope

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Find the .mat its associated with

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When you do that open material editor and you'll see all the texture files associated. you can change it around look for emissive

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you can make certain things glow as well

round dawn
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But also - I am correct in that I have to leave CK, unpack all the BA2 files and then run NifSkope to inspect the NIF files?

thick plaza
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you could do that yes

round dawn
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I could do that? You mean I don't have to? How do I get into the NIF files other than NifSkpe?

thick plaza
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@round dawn so what you could do is, extract everything to a separate folder

hushed lagoon
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@round dawn this video largely helped me get started with nifskope/materials/meshes/textures: https://www.youtube.com/watch?v=jHG6JMi3qFg

In this video, we cover the use of the Material Editor in the Starfield Creation Kit, including the process of setting textures in nifskope and more. Although the video may seem a little disorganized, it should still be useful for you.

Timestamp:
Intro - 0:00
Setup- 0:45
Paint.net - 4:40
Nifskope - 10:40

Tools Needed:
an object + textures
Pain...

▶ Play video
thick plaza
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or fk it extract em all

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and just click through the files

hushed lagoon
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hahaha, lol, didn't realize that's actually you 510deshawn

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your video helped me out a ton. Thank you

thick plaza
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haha yep no problem

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@round dawn going from this to this, look up emissive map

shell pelican
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Awesome movie btw but if you are squeamish don't watch that clip lol

round dawn
thick plaza
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@round dawn yea go here

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Resources > Paths >> Auto Detect

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Try that

sharp lynx
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white or baige?

round dawn
glacial cloak
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Can someone tell me where I would place inquisitors boss mods?

tacit tapir
round dawn
summer plank
sharp lynx
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thank you fren

tacit tapir
twilit prism
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Why am I suddenly not able to connect to bgs servers...............

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It's specifically isn't letting me restore my load order

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Out of nowhere

round dawn
# thick plaza <@1169114266746503170> yea go here

Thanks for the info - the settings in nifscope and the existance of the ContentResources.zip file unblocked me on the issues I was hitting - thanks!
you know, your video was the first and only reference I've seen to that ContentResources file ...

thick plaza
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Right on, glad it worked out

glacial cloak
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I would love to see a crimson fleet weapon skin mod

west geode
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Are creations for starfield expected to do go on sale at some point? I remember fallout 4 had some sales on their creation club content, but I don't know if the same applies to Creation mods

hollow salmon
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Hmmm I think I ran into an issue or a bug with the lodge and using the starborn power

silver dagger
silver dagger
# round dawn But also - I am correct in that I have to leave CK, unpack all the BA2 files and...

It should not normally be necessary to unpack the BA2 files, and in some cases it may even lead to worse performance. For opening any of the vanilla NIF files, it is easiest to use the "File/Browse Game Folder..." option in NifSkope. You can also extract the textures and materials used by the currently opened NIF with "Spells/Extract Resource Files".

Note that geometry (.mesh) files are automatically merged into the NIF by default, allowing the data to be inspected and edited, but this can be disabled in "Options/Settings.../General/NIF" if necessary. There are also spells for converting between the two types of geometry (internal and external). When using .mesh files, extracting resources also works on those.

random hound
# sharp lynx

A console with text... exactly what i will work about next. do you have an .esp file with it? would you sent it to me, if i say pleaaaaaaaase? 🙂

fallen vault
twilit prism
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How would one perform a clearing of the reserved space on xcloud

eager ether
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Couple questions

  • where do I find the skill/perk tree stuff on creation kit

  • how do I adjust spawn rates (example instead of one terrormorph spawns three in same instances )

  • camera angle adjustments

fathom vessel
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is there any mod to fix microgun to suck less

eager ether
shell pelican
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But to answer your question darkstar manufacturing seems to be one of my favorite mods so far. Can turn pretty much every weapon into a beast lol

distant frigate
solemn plinth
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Any chance that the Starqueen Mod might make it to the Xbox?

slim sun
empty furnace
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I tried different companion mods that change the appearance of them. They all load up bald. What mod is conflicting? Cause it happens even with different mod authors. So I think it's got to be on my end.

stray cloak
# empty furnace I tried different companion mods that change the appearance of them. They all lo...

If you’re on Xbox you try to exit the game after downloading the mod or if you are in game save in the area, exit the game and go back in. After that appearance replacers will work. I have several mods by several different authors that do this and every time I add a new mod or change up my load order I have to do this. Don’t know why Xbox does this but for some reason doing these series of steps as well as occasionally resetting the Xbox will make those appearance mods bake in.

torpid badger
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question for peeps:

with energy weapons, would you prefer a energy bolt or a beam?

also, is there a DOT (damage over time) option for weapons?

distant frigate
round dawn
hollow salmon
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Ok it is not letting me go any further on the main quest now I went to the temple and got starborn powers and when I get to the lodge to use it. It doesn't go further they keep ask me to show the power

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is this a bug?

rich remnant
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Has anyone encountered issues with the mod big trees and big rocks ?

hollow salmon
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@rich remnant sorry do not have that mod in my game so do not know. I have PC platform the game it is different with Xbox

inner sleet
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Hi, does anyone know of an Xbox mod to access Crew Inventory?

marble otter
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Anyone know if that xbox mod will ever be back on xbox? I think I've seen electionis adding them but haven't seen new ones for a while

twilit prism
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Crashes 100% of the time when over 5gb mods

eager ether
jade spear
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I hope someone makes a mod to make lockpicking easier
Like FO4 lockpicking or skyrims lockpicking
I don’t understand the starfield lockpicking
So I probably miss a lot

fallen vector
# jade spear I hope someone makes a mod to make lockpicking easier Like FO4 lockpicking or sk...
fallen vector
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bros over here playing mincraft

tacit tapir
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I think I overdid it with my torchlight.,They are screenshots from the Creation kit for Starfield, clarified

next kindle
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Reloading...

sharp lynx
thick plaza
sharp lynx
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by 10 different mod authors

thick plaza
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😭💀

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Add co-op into Starfield and that Minecraft mod will go crazy

tacit tapir
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@mental timber suggested that he could have the items used as well.

mental timber
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thats sick

fallen vector
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i swear items on the ck look like minecraft lol

mental timber
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im on a forced 2 week CK break

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work trip and no powerful laptop 😅

sharp lynx
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yea I cant wait to use my hyper detailed guns against crimson clowns with a full minecraft landscape

mental timber
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sooo when can I build a flyable ender dragon

hollow salmon
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@sharp lynx @thick plaza @fallen vector @mental timber Is there a way to fix the Into the unknown where you got to use the Anti Gravity Field in front everybody, I used and the quest does not progress after using it?

thick plaza
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You’re supposed to do it at the lodge

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If I remember correctly

hollow salmon
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yes I been doing it at the lodge have everyone there

hollow salmon
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Vlad keeps telling me to use it

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To see if anyone knows

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I looked on reddit and the internet and nothing is working

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So I am guessing that is a no then that no ones knows about it

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I even used the counsol command to skip and it didn't work

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console I mean

thick plaza
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I think your game is corrupted bro

fallen vector
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when in doubt quit game go back to a pervious save

thick plaza
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Seems like nothing but issues on your end

hollow salmon
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I did that already also

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Looks like I will have to start all over again damnit

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what I read it was some kind of progression bug

thick plaza
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I’ve been playing since launch and I’ve never had any issues on PC

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Only when I had it on my series s

hollow salmon
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Let See it has AMD Ryzen 7 59003D, MSI Gaming board, 128GB DDR4 Ram, AMD Radeon XT6800X, Total of 40 TB HDD and SSD drives Liquid cool and 2 27' Monitors with 4K

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Ryzen 7 58003D

autumn idol
hollow salmon
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@thick plaza is that what you mean?

eager ether
thick plaza
autumn idol
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fallout 4 was a mess getting working hence why they yeeted it for SF

eager ether
#

Fallout 4 has a better dismantling system then skyrim

autumn idol
worldly furnace
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Much better. It’s actually procedural. You can cut arms and legs of almost any length

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I think they yeeted it for Starfield more so because of tone reasons

eager ether
autumn idol
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its HELL

hollow salmon
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well what can I say I go all out building my own gaming PC

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Also playing Battlefield games on it is totally awesome

twin atlas
#

Starting Emporium part 2 tonight.

thick plaza
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New video up tonight, throwing in 009 sound system in the background just to troll

autumn idol
sharp igloo
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Anyone else crashing in creation while looking at mods ?

sharp igloo
#

Nvm it was mod that was the problem lol

twin atlas
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Has anyone messed with terrain? I have mod plans, but trying to figure out whats possible this early in the modding community. Can we alter terrain, like build a waterfall, or stone pillars?

west geode
autumn idol
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encounters diffuculty will dynamically change whenever you go to a new location

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so that lvl 1 spacer could be a lvl 15 spacer punk for instance

autumn idol
marble otter
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How does the domesticate all flora work? It give full access to all stuff at the greenhouse or just that planets flora automatically?

twin atlas
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why dont the logos stay on items? what am i missing?

hoary lava
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Anyone else crashing when loading into creations in game? (PC obviously)

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Any known causes? I run very little so this is odd.

west geode
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But it starts happening again after a while, maybe someone here has a better solution

hoary lava
west geode
hoary lava
#

It worked, that's so weird. It's hangup with the plugin list apparently.

round dawn
# thick plaza Right on, glad it worked out

Have you worked in CK to create new materials? I'm trying to create some new emissive materials and I cannot get the colors to work. I start by creating a derivative of '1LayerEffectEmissive' called "QG_TieredWeapons" , and then derivatives of that materials to have specific colors. But when I modify one of the NIF files to use of the derived materials the colors just come out as yellow. I think the problem is that I cannot make heads or tails of the "Layer 1 -> Material -> Color Tint" and "LayeredEmissivityComponent -> First Layer Tint" properties.
The help pop-up for the first says "the albedo override color to use for this layer" - albedo is a measure of how much light is reflected from a surface, so I cannot figure out what an "albedo color" would be.
The second one says "tint color will be multiplied with the color map" - how does one "multiple" colors?
Have you looked at these? Any clues as to how they work?
I've tried following the example of the Bethesda "1LayerEffectEmissive -> LaserSight_Amber -> LaserSight_red" scheme works, but I don't understand why there is a color material in the middle of that derivative path. And when I try to add a LaserSight_Orange material, even thouggh the FirstLayerTint shows as orange in the material editor, it comes out yellow in the Nifskope.

thick plaza
round dawn
sharp lynx
#

any fallout 3 enjoyers?

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@hoary lava wbu?

hoary lava
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Yes ma'am.

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Haha wow, that's pretty crazy!

sharp lynx
#

I think I nailed the look

hoary lava
sharp lynx
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I made that by hand in the ck

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strategic window view placement.

hoary lava
sharp lynx
#

lol

hoary lava
# sharp lynx lol

I have been lurking not as active, but I am lost deep in some uncharted territory and brushing up on my Blender skills so I can produce some overall more unique content. I have something quite unique already started and planned to ship end of Sept-Oct that I think people will really enjoy... I hope.

sharp lynx
#

Im sure they will

amber badge
#

So I have been trying to play this game with mods for a while like I have before, but ever since they have added creation club to the game and I launch the game through sfse I get an endless loading screen when trying to load a save or start a new game. It has been like this the entire time since creation club and have found no fixes. while I still like the base game, I would like to play this game with mods. If anyone could help that would be great since I am all out of ideas. Thanks in advance

amber badge
#

im like 80% positve it is but its been a while so let me check really quick

dapper galleon
#

And just to be safe I would verify your games files on steam

amber badge
#

it is up to date and i have verified my files many times through steam

dapper galleon
#

Hmm alright how many mods are you using?

amber badge
#

honestly only like 10 since I havent found any good mods at the time of the issue started

#

but I just tested launching sfse through the files instead of MO2 and it worked for some reason so now i gotta figure out how to get mo2 working i guess

dapper galleon
#

Strange. I'm using mo2 as well and mine works like a charm.

#

Are you on 2.5.2?

amber badge
#

if your talking about the version of mo2 than im on 2.5.1alpha1

#

idk how to update it

#

nvm just found out

dapper galleon
#

I don't know if updating will fix it but the plugin.txt enabler mod is moot now

amber badge
#

So i got it to work but I cant use mo2 and have to use vortex which sucks cause vortex is terrible in my opinion

eager ether
alpine gate
#

Incase I start a new game for Starfield, are there any mods to rapidly gain tier skills instead of grinding for skill points?

inner sleet
alpine gate
#

Thank you

#

Good thing this is available for Xbox. Because I mainly play Starfield on Xbox rather than PC.

plush elk
#

Are there any mods that sort quest log based on what planet they are on?

analog kraken
#

I figured out the issue with suit protection.

#

Any suit+helmet+pack combination creates a 100hp shield against environment damage. Yes. 100hit points. Better suits DO NOT give you a bigger shield, they reduce the damage the shield takes up to 85%. Damage from extreme weather varies from 1.1-3.3dps. With 50% resistance, that's about 90 seconds of "suit protection" in the most extreme environments.

twilit prism
#

I'm trying to use the crimson cutter from the crimson x mod but it's damage stat literally disappears when I equip it

pine quiver
#

@twin atlas may be you have to create a pack-in logo and object for each obj?

safe sorrel
# twin atlas why dont the logos stay on items? what am i missing?

are they instanced statics? If so they should, if not that might be the answer

Sometimes I find that decals won’t load when I initially place an item, but will after I save and reload the game

There’s a lot of weird “quirkiness” with buildable objects it seems

hollow salmon
#

Good morning everyone how is everyone today?

twilit prism
#

When I go to play a save it just says "all creations downloaded" immediately and downloads nothing

strong oak
twin atlas
#

Anyone else getting overwhelmed with ideas for Starfield? I have so many notes on ideas and esps made to troubleshoot some of them and its crazy. 🤪 i dont see how some Authors are popping out mods left and right. 90% of these Authors should have bundled their mods instead of cheating the download numbers. But thats IMO. Some mods as singles make sense cause of choice but when they release 6 in a week and they’re are all the same settings, thats sus.

round dawn
#

Decided to take the plunge and climb that learning curve in order to build out a few mods that I have been thinking about for Starfield.
The piece that I am looking at now is altering aspects of ship weapon appearance. I figure out how to pull up the NIF file into Nifskope, edit the resource strings to reference different materials, etc and all that seems to be working fine. But of course, the default weapon NIFs cannot be painted in the ship builder because they do not use the Primary/Secondary/Tertiary materials. I noticed that the Ship Colorize mod actually created brand new NIFs with different materials and then used LMSW's to replace the non-paintable materials with the Pri/Sec/Ter materials.
My question is - if one is going to create their own NIF's, why not directly use the Pri/Sec/Ter materials in the NIF? Or, use the vanilla NIF with a collection of custom LMSW forms to swap in paintable materials?
Is there some problem with putting paint-able materials directly into the NIF, or creating custom LMSW forms?

twin atlas
#

I have so much to do. Im currently working on Emporium part 2, on the asset collection side, already have 200 new items. I have my guides to update, both the building guide and the Npc replacer guide. Im thinking of handing off some ideas to have others develop guides for my new projects.

strong oak
twin atlas
# strong oak Well some were made starting back in Sept 2023. Made Mods through this day. The...

Trust me, i know mods take time. Im reffering to authors who are releasing say new build items, heres 20 new items and tomorrow release another separate one to add 20 more items. Imagine if i released my Emporium Aio with a separate pack, 900 items spread out. It takes up users mod slots. My mistake when starting out was no body took the time to explain i needed to start with a full master and not change it as i updated. Had a pro took time to explain, the Emporium AIO would have just been 1 mod from the start. But lesson learned, part two is a full master from the start.

strong oak
#

The mods, Avontech, Aerospace and DerreTech have the Full Master worked out - I like it - lots of stuff to play with in them. Separately yep it would take a lot of slots.

west geode
#

Will the slot limit with mods in Starfield be fixed/altered somewhere down the line?

twin atlas
#

anyone else tired of the CK being outdated?

#

literally every cell i want to edit is locked

fallen vector
#

lol

autumn idol
#

on latest CK

twin atlas
#

trackers alliance is locked.

#

cant alter npcs

#

says the version is newer than editors.

#

my ck is up to date

#

same with redmile and paradiso cells

west geode
twin atlas
west geode
mortal tundra
#

@twin atlas I just want the friggin wiki at this point... the bar is so low ou could trip on it

#

@sharp lynx @twin atlas

sharp lynx
#

you reminded me I'm supposed to be helping with dialogue.

#

if I do that tho reddit might cry

mortal tundra
#

hmmmmm so there is one 🙂

twin atlas
#

@sharp lynx i was asked on reddit to add custom stairs in my emporium to use with your house pack 🙄

sharp lynx
#

LOL

#

but my house pack has custom stairs to use with my house pack

twin atlas
#

So like.. jump?

sharp lynx
#

you mean the loft

#

you don't put stairs up to a loft

twin atlas
sharp lynx
#

Yea, I have no idea what their experiencing but anything that has a "Second floor" has stairs up to it.

sharp lynx
# twin atlas

LOL I thought this was one of my current builds and what like ...... how did you get this screenshot

hoary lava
# twin atlas

I did in fact zoom in to figure out if this was a screenshot. Lol

sharp lynx
#

tunnel snakes rule

#

that's going to be what housing in starfield will look like once we drop both our mods 2.0

twin atlas
#

Yup

sharp lynx
#

I installed your mod and now my car wont start

twin atlas
#

Lmao

sharp lynx
#

"Sends owners manual" do you see a confliction anywhere in this?

twin atlas
#

The fact that this actually could happen 😂

safe sorrel
#

My buildable furnished habs are finally working!

lavish flax
#

Nice! Looking forward to their release

safe sorrel
#

I want to get one more done before I get the first set out, but I’m hoping next week

lavish flax
#

Hell yeah

safe sorrel
#

Got empty versions too

lavish flax
#

Looks like there's an argos theme. Do you plan on making other themed ones down the line?

safe sorrel
#

I do!

lavish flax
#

Sweeet

safe sorrel
#

And yeah this is an Argos theme since it fits with the resource gathering thing at outposts currently. Got some big plans for this set if I can get them all working

lavish flax
#

Looking forward to it

safe sorrel
#

Me too, testing it on Xbox now and it’s looking good there too

lavish flax
#

I'm on Xbox as well so good to see 🤣

safe sorrel
#

I mostly play on Xbox too, the screen shots are actually from my Xbox so it’s nice to see it looking that nice on it

gusty bramble
#

Is anyone else having problems with the creations menu not loading properly? I haven't been able to download any mods in about a week

sharp lynx
#

@safe sorrel

wheat ore
#

anyone know where the name of the starborn ships are actually stored? cuz i've tried changing their names in:

  1. the global strings file
  2. The EncShip_StarbornGuardian records
  3. The LvlStarbornShip records
    and no luck
red briar
wheat ore
obtuse blaze
#

Is there any mods where you can send companions to live in your house

#

@sharp lynx in your latest creation the water is toxic is that suppose to happen

lavish flax
#

Just the planet type but there's a patch by someone else I think to fix ut

torpid badger
plush elk
plush elk
sharp lynx
#

Beans

karmic slate
#

@torpid badger what if you set the item to fire full auto via script so even though you have firing in "semi-auto" the game is reading it and doing damage as though it's in full auto. Doing it that way if possible should avoid issues with excessive recoil as well. 🤔

torpid badger
dapper galleon
rich remnant
#

Howdy all I'm wondering for those who play on Xbox if yall encountered missing an issue where with mods you load a new save and city seems to have missing areas like example when I load a new game and make it thru Atlantis I see missing area where npc fall thru

I dont have any mods that edits cities either just npc enhance mods and armor mods with house mods and some weapons

I do have the big rocks and bigger tree mod and some density and Poi mods nothing that should edit them cities

scenic shuttle
#

how many mods installed?

safe sorrel
twin atlas
#

Is it possible to add container functions to packins?

safe sorrel
# dapper galleon What's that?

These are buildable, furnished habs for outposts, and the last photo is the empty version of the hab in the other photos. The mod is a modular Argos themed outpost you can build anywhere

safe sorrel
twin atlas
rich remnant
scenic shuttle
#

xbox starts running into issues when your mod count is over 100 mods. cells wont load properly, there are build issues, ship's can disappear. hopefully Bethesda will fix these issues in a future update.

rich remnant
#

I see I definitely have at least over 100 mods how can I see the count?

safe sorrel
# twin atlas Do we add a keyword?

Are you looking to make a custom container that looks different to the current options, or create an instanced static pack in that contains a working container?

twin atlas
safe sorrel
#

What I would do here is basically make an invisible container, to put in the locker. To do that duplicate and rename a container that currently exists, then edit the base object as follows…

If you want the whole front of the locker to be to be the trigger, change the nif to a static flat locker door like the Akila ones, and set it from “shows on local map” to “is marker” this will make the object invisible in the game, but the container trigger will still work

Then put the working visible locker door over the top

Then in game when someone opens the locker door, the trigger will be revealed and should pull up the same as normal

strong beacon
safe sorrel
#

Oooo looks fancy

limber current
safe sorrel
#

Is all the clutter is pre-populated, and not cases you fill yourself?

random hound
limber current
# safe sorrel Is all the clutter is pre-populated, and not cases you fill yourself?

Pre populated. But it also has a lot of unique stuff that I believe is handcrafted. It adds 200 build able decorations and objects that are unique and that you can place inside your own outpost. The left picture is from a secret locker inside the place and the second one is a few things you can build I haven't built everything but there is a lot

#

Id definitely say to try it out and play with it. I was expecting just a player home but I wasn't expecting 200 buildable objects that we can place inside our own outpost/ships 😅

peak light
#

Can someone point me in the direction of getting help installing the Starfield CK so I can try to make some mods?

white holly
#

Ne1 found the sledgehammer, the baseball bat, & the crowbar in the melee weapons pack reloaded???

#

I can't find them at all:(

#

They aren't in the robot vendor in the den & they aren't lying around in that 1 guys shop in akila city

autumn idol
safe sorrel
#

https://creations. https://creations.bethesda.net/en/starfield/details/c6724a38-4c27-4cdd-8905-d80c267729c2/Invisible_Workbenches_and_Crew_Stations
This is just a small mod to make any piece of furniture a work bench, so people can create custom workbenches at they’re own outposts like the ones I’ve been adding to my player homes and upcoming hab mods

Also add some crew station mats so you can add crew anywhere in an outpost without having to add furniture that might not fit your decor

eager ether
random hound
autumn idol
random hound
#

how?

#

ah they = not bethesda but these modders

#

well maybe someone else will pick their souce code up. i am a noob so i woun´t.

autumn idol
sharp lynx
random hound
#

Hey Tank Girl, mind helping me with something? Got a quest, working with actors. But not with activators (wall screen). What is the difference between the two to make a dialogue work? Pressing the activator and run a script works, dialogue does not apear.

sharp lynx
#

I'd need to understand what you are trying to do and where you are putting the pyrus functions

#

off the top of my head "it's better to run scripts off set stage" then dialogue initiated.

#

for me it seemed spotty when compiling from the dialogue tree

random hound
#

got the pyrus script in the activator. pretty nooby here.

sharp lynx
#

activators are usually the best way to go lol

#

if you do dialogue initiated I recommend having a set stage condition in the specific dialogue line and then put the script function in the set stage area

#

example: have the line set the quest stage to 10
then in the quest stage tab put the pyrus function there in papyrus fragment

#

rather than in the conversation tree

#

"scenes"

random hound
#

no papyrus in scenes. papyrus in activator, set the stage to 10. dialogue does initiatlize if i attached it to an actor and have condition actor .... = 1. but n ot with alias activator and condition activator ==1, if that makes sense? (currently watching a tutorial vidd)

#

adding a script to activated with a quest variable and not using the drop-down menu to choose the questname might be the problem?

#

myquest.setactive() instead of .start() might be another issue.

#

"on start game enable" should not be clicked according to vid

#

will go thought everything tomorrow and see if it works. https://youtu.be/HlZB8brE9oY

Setting up a message box to appear to give you choices of what to do in activating and/or stopping your mod

SCRIPTS:
zzz_Dialogue.setstage(0)
zzz_Dialogue.SetActive()

zzz_Dialogue.setstage(200)

;ACTIVATOR SCRIPT
Event OnActivate(ObjectReference akActionRef)
Menu()
zzz_Dialogue.setstage(0)
zzz_Dialogue.SetActive()
EndEvent

Function Menu()
i...

▶ Play video
strong beacon
sharp lynx
#

wait are you having a problem with quests not starting

#

scripts not starting?

#

if so you'll need to pack those into a ba2

#

scripts and quests generate a pax/pex? "I dunno file" that needs to be archived and packed into the mods main ba2

safe sorrel
#

Y’all once again I’m asking for help with another weird issue. The furniture in my current habs sometimes work fine, other times is giving me the “cannot use furniture is obstructed” error.

It’s sometimes having another hab linked to it opening a door will cause it, sometimes it’s fine then decides it’s not without anything changing.

Don’t suppose anyone has any idea what could be causing this to happen? It happens even if it it’s in a wide open space with zero obstructions.

strong oak
#

I tried to download the above Midas home mod and Nexus died - like error paged. 😂 I think it is popular but likely too many downloads across Nexus at one time.

strong oak
safe sorrel
#

Wouldn’t that also affect regular habs?

strong oak
#

Tank_Girl444 must have a solution.

safe sorrel
#

I have been wondering if it was from outside, but different habs of the same shape and size don’t have the issue in the same spot

#

Had tried building on a barren moon and still have to issue. So it’s definitely a possibility, but also happening in situations without obstructions that could spawn

#

Maybe it’s something to do with the enclosed structure keyword not being applied properly somehow

strong oak
#

So the classic example has been. Seen on Vids. You go to land someplace and your ship lands far off spot. Examining the Vids. The Creation had not created the landing pad first as you approach so it locates where you ship can land and puts you there - then the pad is generated. Its the same principle. I put a Hab down. Like a week later a tree is gowning through the floor. Same Principle of creations/Starfield engine at play.

safe sorrel
#

I’ve had that happen, but even with a tree growing through the hab, furniture still works

That could very well be a part of it, but there still seems to be something unique to the custom habs that would be mKing them more sensitive somehow

strong oak
hushed lagoon
safe sorrel
safe sorrel
strong oak
# hushed lagoon

Oh Inquisitor tried to get his Watch of the Stars mod to convert for Creations. No idea of course how many times. But others just converted with minor changes. Then like last week, or so, it just Processed and is now on Creations. Your image is appropriate for this mod. 🤣

torpid badger
#

im trying different animation nif art files for the beam animation.

would anyone know why the beams are going everywhere? (i like the look of this one best but its behaving weird)

hushed lagoon
#

does it have something to do with weapon accuracy?

#

...probably not since the impact point seems to be dead center...

torpid badger
#

the impact points are ok, other art nifs seem to be fine, just this particular one

brisk flint
#

Hello Everyone E3_Pink_Heart_Spin

#

Whoever made the Floodlight Mod Thank You

obtuse blaze
next kindle
#

Reloading...

strong beacon
jovial nymph
#

Hi, new to the channel and the Creation Kit, I have for the past couple of days (unsuccessfully) been trying to create a very small modification, I want a Solid Storage Building that only holds one type of Solid (in this cast, testing with Iron). I have tried duplicating the current smallsolid storage building, and trying to duplicate all theo ther things that seem to be needed for an "object" to exist, changed the filter variables, created a new keyword (no idea what that even does since there doesnt seem to be any code behind the keywords), but when I go back into my game, no new option is available in the build menue for my outpost. Has anyone done anything like this that would be happy to share how or what steps they took. I want to try to fix one of my biggest gripes with storage (no, not to just keep making them hold more), and that is the uneven consumption and following log jam problem when linked storage gets filled with less used resources. That or how could I add a selector interface to a storage unit, like we have on the production buildings so that you could choose what the storage (gas, solid, or liquid) would hold. thanks for any help.

strong oak
# strong beacon New player home just got released it is NICE! https://creations.bethesda.net/en/...

That Midas Manor is so detailed. I noticed it had two full sets of Workstations. Even has a Christmas tree setup in one locker. The Terminal to look up bounty tasks - had everything I needed and then some. The description matched what I experienced. So far no issues. I wonder what else the author will come up with. VBThumbsUp I also had never ever noticed the elevators to the right before, but there they are.

marble otter
#

Are there things you can't automate with the food and med manufacturing mods? Not seeing some of the supplies needed for some things

strong oak
marble otter
#

Well if i wanted to make pancea automatically with the manufacturing mod, id have to create some of the stuff. At that point, the mod becomes useless to me. Might as well just use the bench anyways

strong oak
#

Ah - In order to use them at workbench you need to research them or they won't show in Workbench. SO yes it is work.

marble otter
#

I see them at the bench, just not the manufacturing machine the mod puts in.

sharp lynx
#

meat bag

marble otter
#

Ok. I have a mod to create more med supplies at the bench. There's another mod though that adds machines to the outpost Manufacturing mechanics. Food and medical machines. Some things for things you want it to produce can't be produced by the machines. I can make the lesser stuff at the bench. But it makes the Manufacturing machines less useful

strong oak
marble otter
#

So if i take off the one to make stuff at the bench, the machines will have more options?

strong oak
#

Possibly, or change the load order, its an experimental thing.

marble otter
#

Ill give it a shot

#

Thanks

safe sorrel
# sharp lynx meat bag

Can this meat bag ask you a likely dumb question?

Having a problem with furniture on my custom habs becoming “obstructed” despite them being in wide open spaces, and it’s super inconsistent, one moment they work, the next they don’t

Is there something blindingly obvious I’m missing because nothing I do seems to help with them

sharp lynx
#

I'll need some more details. Is this.... general furniture or furniture within a pre-generated hab? is this for outposts or ships? where did you add the furniture is it in the instance static or the CO of that static? I assume these are for outposts

safe sorrel
#

Yes outposts, and its building furniture in them through the in game build menu, though items place in the CK have the same issue. Work one min not the other

#

And and the habs are altered versions of the vanilla ones to be different shapes etc. so primarily duplicate and edited

#

I’ll place say a chair, sometimes I can sit it sometimes I can’t sometimes nothing has changed apart from the obstruction

Or something likely unrelated like a snapping connection added to the hab but not near the chair (which may be coincidence)

marble otter
#

Nope, that wasn't the problem. Looked more at the mod details. Some items just aren't on the Manufacturing panel. Bit of a bummer. Least the bench works

jovial nymph
#

what is needed to add a new item to the outpost build list/menu in game?

tacit tapir
safe sorrel
tacit tapir
safe sorrel
sharp lynx
#

I'll DM you the fix

#

back lol

safe sorrel
#

Ha thanks and sorry to bother you,

sharp lynx
#

you never bother me

strong oak
#

Bethesda needs to add a parameter to the Outpost Beacon. That tells the engine to not popuplate more objects in the radius of the Outpost Beacon. That would stop some of this need to shift things around or Trees growing through the Outpost habs and Ship Builders and such. Just a thought.

sharp lynx
#

Reddit bothers me

safe sorrel
#

Ha

#

Bother does seem to be its primary purpose

torpid badger
#

is there a way to previous sounds in CK?

or do you have to extract them and listen to them?

sharp lynx
#

misinform and generate negativity, but I digress LOL

jovial nymph
#

so it shows up in the list for outpost storage:

safe sorrel
jovial nymph
#

no,

strong oak
jovial nymph
#

so i have been basically trying to copy everything from the regular Outpost_Storage_Solid_01 but changing the storage filter to only allow Iron, but cant get the thing to even show up in the game when i open the outpost build

strong oak
#

ohh

jovial nymph
sharp lynx
#

America

#

people be making a lot of player homes....

strong oak
#

You can make flat windows. Why cant flat windows be made for Spaceships ? Things I ponder. The only three I know of poke outwards.

sharp lynx
#

time to raise the anti lol

#

you can make flat windows for spaceships you just need to make a have that fits that

#

considering that ships show interior and exterior its hard to juggle that. my suggestion would be to make new habs as shells large enough to fit box habs without making box ships

strong oak
# jovial nymph

It would be good if you could get ahold of 0xDezzy he made a manufacturing device that imports raw material into them. Would sgtsplat be able to look inside that mod and figure out how OxDezzy handled that process ? just wondering

summer plank
plush elk
#

Dose anyone use the mod "Crafting Vacuum Tape to Adhesive" it says you can use "skills" to improve crafting ratio. What skills are they refering to?

torpid badger
strong beacon
frigid ether
#

anybody know how to create custom terminals/consoles in creation kit?

strong oak
#

Basically tape is useless in the game. This gives it some functionality <shrug> but nothing to use it on still.

random hound
fast magnet
#

Looking for help, where can I find the setting that controls the number of digits for ship price? It is set to 6 digits and I want to change that to allow ship prices in the millions.

zinc sand
#

So, checking the search function real fast, it looks like the Papyrus reference for Starfield hasn't been made public yet? Or did I miss something?

alpine gate
#

The Vanguard skin also works on any UC Marine space helmet variants.

lethal silo
#

I made a spreadsheet of all of the functions from all of the available source scripts from CK

zinc sand
#

Pretty sure I am just missing something.

lethal silo
#

I’ll try to upload my sheet today. May help though it’s not very verbose and doesn’t have examples for the functions but does have whatever code comments were available.

zinc sand
torpid badger
zinc sand
lethal silo
#

Nice, I've been trying to figure out dynamic ship spawns that relate to character lvl and inputs from quest progression.

zinc sand
#

A number of the existing ship lander spawns include conditions based on location keyword, and I know I saw quest stage as one of the condition types. So it should be doable.

lethal silo
#

I'll keep this doc updated as DLCs come out and and the source scripts become available for CK. I won't be purchasing creation content though :p

dapper galleon
#

I went as far as deleting the games entire data so now I'll have to start from scratch again

#

If it ever gets to the start menu

alpine gate
#

I was wondering if any mod authors could create an artifact storage crate for all artifact pieces so no Starborns would track any of us down. Some reason, it could get annoying for any of us, and our ships and inventories couldn’t hold it anymore. This would become a pain.

#

And there has to be a way to break the transfer lock for the artifacts.

cold vault
zinc sand
#

Has anyone had any luck with the .addForm function on a LeveledSpaceshipBase? Even dumping everything else off the target list, nothing seems to add to the list and it just defaults to base Ramblers.

trail dagger
#

I have an idea for a mod to be made. (I would try to do it myself, but my laptop is a bit obsolete.)
Basically, it's to allow the various vending machines already in the vanilla game to be built at your outposts/player homes.
Thanks!

safe sorrel
#

I believe that mod already exists

trail dagger
#

Oh ok. Thanks again.

lyric bear
# dapper galleon If it ever gets to the start menu

I've had this happen to me a lot the past couple days. In my case, it's the mods. Specifically, I had to delete the local reserved space and files on my xbox console for Starfield (did not have to delete the game). This allowed me to get back into the game, then I downloaded some mods back in, and it works now. I had some other issues with a questline and floors disappearing in Neon, but eventually worked that out.

dapper galleon
outer plover
#

@frosty basin a wip from earlier today but you get my meaning with what I’ll be going for in #starfield-lore

frosty basin
outer plover
#

My bad I’m out of it

frosty basin
#

Not at all, I'm sure that plenty of folk would love it.

hoary lava
#

Magshot is just the Pipe Pistol in disguise, change my mind.

amber sparrow
#

I won't change your mind because that's honestly funnier

hoary lava
round dawn
#

I've started the plunge on creating a mod that is adding new ship parts as part of its feature set. Been banging my head, repeatedly, against various quirks in CK (emissives are just weird - they want to display as yellow unless one pushes the hue far away from yellow), but I've got the first round of changes working as far as I can tell.
The polishing touch is to get icons displayed for the modules in the ship builder and also a logo for my custom manufacturer. It looks like the vanilla Ship Builder UI associates PKIN forms to icons via files dropped into the Data\Textures\Interface\ShipBuilderIcons folder named <FormID>cl.dds (one can find them in the "Starfield - Generated Textures.ba2" file). Problem is I cannot figure out how to make that work for PKINs from a mod as the FormID changes depending on load order. Has anyone else looked into this? Any thoughts on an approach?
Also wanted to get a logo for my custom manufacturer displayed in the module info card, but it kinda looks like the mapping of manufacturer to logo is hard coded in the Logo-Manufacturer script found in the various spaceshipbuildermenu.swf files.

EDIT - finally found the manufacturer logos - and they are indeed baked into the SWF files. In the spaceshipeditormenu_assetlibrary2.swf file they are sprites 369 through 417 and the references to each logo are in fact hard coded into the Logo-Manufacturer script... Sigh... Boo, Bethesda! What a short-sited way to implement that...

drifting cape
#

Hello i want to ask here because i know nothing about modding but, its possible to get japanese dub or sub in starfield or mod like this are not possible on xbox ?

twilit prism
#

Is there a mod that is known to cause Barrett's ship not to show up

teal wedge
#

I’ve been hospitalized for over a week now. Still am. Just wanted to say thanks for all your hard work

subtle jungle
dapper galleon
subtle jungle
#

😬

next kindle
#

Reloading...

safe sorrel
jovial nymph
#

Eureka!!!! i did it, I have figured out how to make an outpost storage container resource specific. This is going to change completely how I build my base for automated manufacturing. While most of the "increase storage size" mods are not what I am looking for, I am going to mess with the transfer unit to make it's storage a little bigger. This wont fix resource unbalance for common stuff, but will be great for one stop drop and sort of the multitude of random resources you find out exploring.

#

what would be better, but probably much harder, would be to add the selection functionality you have with the builders to the storage buildings so you could just build one type of solid storage, then set the resource filter like you do when manufacturing

#

because with my brute force method, i am going to have to make a varient storage container for each resource, ugh

twin atlas
#

How do we move entire packins in CK, without individually repositioning all 54 items? I pressed W and tried the stupid click hold, yet the thing wont stand straight.

dapper galleon
#

Can someone make a body sliders mod for this game, I want to find tune certain parts of my characters body

dapper galleon
strong beacon
limber current
strong oak
strong oak
#

For me - This Midas Manor Player Home. Had it been out early on. Would have been a boon for Starfield. If I was New and had this mod. The game would be different for sure.

dapper galleon
#

There's a mod missing from creations long range dockers

torpid badger
#

would anyone know why the beams are going everywhere?

the impact points are right, the beams are going in random directions.

when using other arf files (nif) in the projectile, they work as expected, just this one particular one does not work.

any ideas?

drifting cape
#

Im the only one dont really like all the gun in starfield ?

#

I wish mod remake all the gun skin and feeling

strong beacon
dapper galleon
#

@twin atlas so haven't asked in a while how goes the version 2 of the AIO

twin atlas
red briar
red briar
wanton echo
#

I love all of you modders so much ❤️

eager ether
#

Aaaw shucks

#

Anyone know where the anomaly particle thing is in creation kit

The one that allows you to pass through it to another place etc

scenic shuttle
#

open perms

drifting cape
dapper galleon
#

I'm still hoping someone can make this .of, since it currently can't be ported over to creations

dapper galleon
# autumn idol does it have open permmision?

Unfortunately no, and I don't think the author is active anymore, hasn't responded at all.

Someone would have to build from ground up.

It's been killing me cus the Spartan Vale armor is in there and I want to match myself to a companions armor with Lockes Armor

brave zodiac
#

Hello LBGSHI. Do you have a dedicated Discord channel to ask questions about your mods? Or what is the best way to post specific questions about any of your mods. Thx!

brazen sleet
#

Who's working on a follower mod?

#

(Well, me, but I'm asking if anyone else is too)

eager ether
#

There’s few who are

brazen sleet
#

Few, or a few

eager ether
#

A few

autumn idol
#

the ones that use affinity events are rare...

brazen sleet
#

I guess I should get involved on Nexus, eh. My attention is stretched so thin 👻

eager ether
#

I don’t go on nexus much 😂 I just know a few modders

brazen sleet
#

I wish I could get, like, 30 minutes for some advice from Emil

eager ether
#

Why not just message them and ask them

sly ocean
strong oak
#

Finally the mod with invisible bays are on Creations: https://creations.bethesda.net/en/starfield/details/2fd0acc4-7e71-4e75-a1d2-9efdefa7c91a/WT_Flexible_Dockers_and_Landing_Bays___Hope_11_Rea one for Xbox and one for PC. You can all make floating Spaceships now.

next kindle
#

Reloading...

eager ether
#

So some reason my creation kit isn’t picking up an esp or esm files as in shows that there isn’t any ?

#

Any ideas or help?

glacial cloak
#

If I wanted to change up my L.O would I do it before stepping into the unity or stepping out of the unity?

stray cloak
# glacial cloak If I wanted to change up my L.O would I do it before stepping into the unity or ...

Not 100% certain but I want to say after stepping out of the unity. In my personal experience some of my mods worked better after I took the plunge into a new universe. It’s almost like starting a new game where you have a chance to try things anew where much of the game has been cleared and reset which should make it less problematic to change things around in your own LO. I would try to read all the mod descriptions to see if the authors put any caveats to their mods because I don’t know if it might affect perk overhauls and whatnot so it might slightly depend on what mods you have.

mortal tundra
#

@glacial cloak @stray cloak I would respectfully disagree, that you'd do it the other way around.

Right before you step through make two saves -- your "dirty save" is all mods you use

your "clean save" is all mods disabled/removed
THEN step through unity

Notable exceptions would be things that have an effect -- Take Items Through Unity, Choose your Variant Universe, SKK Fast Start -- these three would only really function "as you pass through"

Then once you've established what you want for this universe, make another new, clean (ish) save, and then start adding mods back in, and tweaking load order.

Load order however is pretty darn safe to change mid-save -- it's the presence or absence of the mod that affects the save, rather than the order.

lyric finch
#

Heyo people, can someone see if it's possible to add a mandalorian Westar 34 blaster pistol as a standalone weapon via mod on Xbox? Not looking for replaces just adding it as a new weapon if possible

mortal tundra
#

My load order is :
Beth/Paid Mods
Community Patch
Housing mods
Texture mods -- clothing, weapons etc
ShipMods

Then I start in on my "VIP Mods"
For me Darkstar suite goes here

Then I start on things that have known or likely overrides
Things like hide empty habs, or improved follower behavior, or changes to skills

Then finally I load things that I KNOW are overrides, and WANT them to be the "winners" of any conflict
All the ZeeOgre mods

Remember that the "last load wins" always

dapper galleon
#

I'm thinking of getting a base cooling fan fory series x

strong beacon
#

How do you group buildables together in the CK so you cycle through variants?

safe sorrel
#

If you put the items you want to make in a list, and link the constructable object in the build menu to the list, then check the “contains variants” box next to the field where you input the list, that should do it

#

If that makes any sense at all

strong beacon
#

It does have the check mark in it but not working for some reason

#

anything else missing?

safe sorrel
#

Weird, that should do it

strong beacon
#

trying it now thank you btw for helping 🙂

#

Does having a priority number do anything?

safe sorrel
#

Maybe but I don’t normally have the mess with it

#

Let me boot up the CK and have a look…

strong beacon
#

Thank you

safe sorrel
#

If anything has the same name, that might mess it up, I’ve done that a few times if I was duplicating and editing things

strong beacon
#

similiar same name? Or like shelf 1 and shelf 2 is fine?

safe sorrel
#

That should be fine, it’s only perfectly identical ones that should be jerks

strong beacon
#

Gotcha no identical names everything is in the buildable menu list I just cant get them to work as variants

safe sorrel
#

All my variants have the same resources to make, but I don’t think that should matter

strong beacon
#

be able to send me a snap of your options so I can compare?

safe sorrel
#

Sure but I’ll warn you it’s probably gonna be a crappy phone photo

strong beacon
#

all good haha XD

safe sorrel
#

So this is one of my current lists

strong beacon
#

Testing now Thank you will be back if it helps 😄

safe sorrel
#

Fingers crossed!

strong beacon
#

Still not working sadly objects still appearing in the list of buildables seperately

strong beacon
safe sorrel
#

For real I believe there is a ghost that haunts the CK because it’s weird what will and won’t work

strong beacon
#

Its working I am an idiot haha XD I accidentally made a copy of my ESP was loading up wrong mod like a numpty

safe sorrel
#

You might be able to sort them in the recipe manager

strong beacon
#

Deffo a ghost in there though

safe sorrel
strong beacon
#

Thanks for your help Miss 😄 Got it

safe sorrel
#

You did!? Sweet!

dapper galleon
#

So am I going crazy or are these supposed to attach. Alot of matlija stuff is showing red when connecting

limber current
# dapper galleon So am I going crazy or are these supposed to attach. Alot of matlija stuff is s...

They are supposed to. If I'm not mistaken he has explained how to in a video from 2 months ago https://youtube.com/@matilija?si=jcW7fnc6FXtjpzrp that's his channel if you want to check it out i dont remember when he said it but i do know he did and i believe he also mentioned a mod to download that helps with attaching stuff

strong oak
#

like drive a cart onto it and it lifts up that into the hab. upon landing it drops to the landing pad.

#

A good way to invite heatleeches to be honest.

limber ridge
#

Idk how to start this, so here it is plainly,
I got an idea for a mod, however I have no idea where to start.
For anyone who's played outriders, I wanted to put the auto looting machinc/function into star feild. I can't tell tou how many tomes i go back into a faciltiy or building after cleaning the place out, just to find more things right after comming back.

dapper galleon
strong beacon
#

Oh snap Author made a vid for it shows the Easter egg room off 😮
https://youtu.be/QEeM6wTa0zQ?si=ucygq5Jg3DymhvjN

Midas Manor Player Home.

Available on Nexus Mods, Bethesda's Creation Club and Consoles.

I hope you enjoy the mod, this is the first mod that I've ever made... It's also my first time ever using the Creation Kit and it's my first time touching a game engine in over 15 years, so this is, at least in my mind... A rough build.
In the future due t...

▶ Play video
dry coral
#

@sharp lynx Infrastructure all in place on my new island outpost. Eagerly awaiting volume II.

sharp lynx
#

You'll love V II

dry coral
#

Awesome! Thank you!

#

That's pretty sweet!

sharp lynx
#

That's just one

dry coral
#

Nice! I can't wait lol

limber current
dry coral
#

Thank you! I owe it all to BetaMax76, his kit made it pretty easy.

#

Miss_o's internal wall kit also make building my armory and power plant security barrier unique as well

sharp lynx
#

What kinda buildings would you want if you could pick any

dry coral
#

I love ultra-modern like the dream home myself

limber current
torpid badger
sharp lynx
#

V II will have Wagner Farms house

#

I think I'll include the barn too

dry coral
#

Very nice!

limber current
sharp lynx
#

There's a few surprises in this one

#

I love it! Always happy to see what people do with stuff

eager ether
limber ridge
#

I was thinking something simuler to shade imersive looting, press a separate imput that would loot the item your looking at and everything lootable in I'd say 20 or 50 meter radius indoors, and maybe something 100 or 200 outdoors. I'm not familiar with distance in starfeild as much as I should so those numbers probably sound ridicules

torpid badger
#

Woooooooooooot

I finally got the beam working 😄

I just need to fix the muzzle flash, why it is not showing in the dropdown list i dont know...

safe sorrel
#

Pew pew!!

outer plover
#

anyone know why one packin shows decals but the other does not?

#

its the same in every world too, only one of the packins will use decals, the rest wont

pseudo comet
#

@surreal storm hey I bought your mod Pocket Dimension in creations. It’s really awesome. I don’t know why after I leave the pocket dimension why I still shimmer every 20 seconds…is this a bug? I tried restarting the game and everything but it always makes my character start shimmering with like that stary effect. Is there a fix for this?

teal wedge
#

Another day hospitalized. Almost at two week but I’m hanging in there

surreal storm
pseudo comet
#

@surreal storm Ok thanks so much! lol if you build more pocket dimensions I’ll def buy lol they are so cool I feel sorta like a Starborn God lol. 🙏🏾😭

surreal storm
#

I am planning to add a second one for free, but first I'll need to finish that to do list on the creation page

red briar
west geode
sharp lynx
#

Edo/Imperial style Japanese buildings are on my list, it just required some research first lol

#

I'll be making custom assets for that pack too

thick plaza
#

Mod authors please update the crosshair for your weapons before you export your mod to a .esm. I bought 3 weapon mods without a crosshair. It's a easy fix.

dry coral
#

One of my biggest QoL improvment wishes for outpost building? More parts that snap together.

I spend a lot of (frustrating) time aligning parts with a controller 😄

dry coral
#

Also: "your foundation is too tall" and collision boxes need a rework.

limber current
dry coral
#

I think I'm going to redo that barrier. I just experimented with aligning those parts another way and they blend together nicely. Getting them straight and the proper length will be the challenge lol

#

I wish the beams were the same height as the walls though

#

But I'm mixing hab and ship parts here

subtle jungle
#

So, maybe a loaded question-
Which is the preferred mod, for console, that expands on Outposts? Wanting to build a small town using Tankgirl's Luxury Homes, but finding the space to save for decorating and other various stuff is proving difficult without downsizing. Lol.

dry coral
#

I've been using EVANSY's Outpost limits increased for quite a while now.

subtle jungle
dry coral
#

I've never had any issues with it. However, I'm not cramming every square inch with structures either lol.

subtle jungle
#

🤔

#

I think I'll give that one a try then.

rapid cobalt
#

Hi everyone. I‘m a newbie at modding and hope you guys can help me out. I‘ve already asked elsewhere but didn’t get a solution.

I created a mod containing new ship habs, the figurehead would be a 3x3x2 swimming pool hab. While making mistakes and learning from them is a daily thing for me there‘s one thing I am still unable to fix:
The water texture bugs out when in space. It seems like it changes from „cell bound“ to „player bound“ and follows the player movement as soon as you take off instead of simply staying in place.
It‘s not related to my mod since it does the same when placing water via console in a vanilla hab.
Is there any way to change that, tie it to a marker or anything?
Anyone here with an idea or workaround would make my day

timid temple
#

In Linked Ref tab, set it so that type is LinkShipModule with the reference pointer of ShipModuleTrigger

rapid cobalt
timid temple
rapid cobalt
#

Really? Thought I was the first one. I already had it released but took it down because of problems

mortal tundra
#

@subtle jungle call me biased, but ZeeOgre's sets it at the flycam limit of 250 😄

dry coral
#

@rapid cobalt Tank Girl has done pools.

earnest tangle
#

I can't seem to find the modder who made the awesome old earth weapons mod, I just had a suggestion for what they could add to it.
I was attempting the a similar thing but only with rifles. I wanna say it was bud or bub something

rapid cobalt
dry coral
#

Ah, sorry. I missed that.

rapid cobalt
# dry coral Ah, sorry. I missed that.

No problem, but that’s the thing. It‘s perfectly fine when landed. But as soon as you take off it bugs out.
I‘ve tried all I could imagine but I‘m still hoping there‘s a little thing I missed.
I even reported it to Bethesda Support and they requested a video. But haven‘t heard anything since I sent it

sharp lynx
#

A ship module wouldn't be any different

#

I guess you're having the water bug image space issue

#

@rapid cobalt

subtle jungle
# mortal tundra <@1129412269172850811> call me biased, but ZeeOgre's sets it at the flycam limit...

LOL. Fair. Fair. 😂 yours was the alternative, actually. I was flipping between the ZeeOgre Tweaks and EVANSY's. The Evansy's description states increased build budget, but 350 radius. Your ZeeOgre that's available has that sweet 250 Radius, but description said budget wasn't working. The budget is what I'm currently after so I can decorate my small town. 😅 (Unless I misremembered about the budget increase from your mod. I'm not at the console atm.)

sharp lynx
#

Z

subtle jungle
# sharp lynx Z

Ma'am. You are the root of my pains. Those sweet sweet Luxury Homes and my insatiable greed to use more than just a couple in one Outpost. 😎

#

Honestly. One of my favorites for Outpost population.

sharp lynx
#

Why thank you ❤️

subtle jungle
#

Population? Design? Whichever word works.

sharp lynx
#

Volume II is near complete

#

would you like a sneak peak

subtle jungle
#

👀👀

#

You have to ask? Lol

sharp lynx
#

I call this one "The American Dream."

subtle jungle
limber current
#

Woah that looks like something out of the sims 😅

subtle jungle
#

Absolutely fitting name.

sharp lynx
#

I'm up to 25 buildings so far

#

a mix of modern and 21st century post-modern

subtle jungle
#

Dude. You're not the hero we deserve, but definitely the one we need. I'm one of the few people who actually enjoyed settlement building in FO4, so I've been hungry for Outpost development/building.

sharp lynx
#

Oh 100%

subtle jungle
#

Wait, that comes across like an insult after reading it back...

sharp lynx
#

I love building!

subtle jungle
#

Same! I'm so invested in it.

sharp lynx
#

Sadly I can't with the snap system. it's way too bothersome and feel it's better to just give out whole buildings

mortal tundra
#

Evansy'

#

s MIGHT still work, but i released mine after they stopped allowing .ini file distribution with the mods from CK

#

so I can't shut it off on the Creations store, and if Evansy does an update, it will PROBABLY break it.

subtle jungle
mortal tundra
#

been experimenting to come up with a workaround

#

I have a pretty good set of snap/builder overrides in my ini file, that, of course, I can't distribute any more because of June 8 😄

subtle jungle
#

I'm just in a hot spot where I've got this amazing settlement laid out, but I can't populate it with decor unless I sacrifice some buildings. So I've been patient in trying to figure out what the best Outpost Adjustment mod is because I have read that radius beyond 250 can make outposts janky or break them, but I'm hurting for that build budget. I may just have to downsize my town.

mortal tundra
#

so you CAN go out to whatever arbitrary limit you want.

BUT, unless you run something like my "denser outposts" you gonna have a real bad time with power -- heck even mine, you really want it still.

#

Generators have a 300 meter "power radiation" setting by defauly

sharp lynx
#

there's a script command mod that cuts the limit too

#

it's probably still on Nexus

mortal tundra
#

Oh yeah.. i've been trying to run it on entering the outpost -- target the beacon, setav 399 0

sharp lynx
#

yea that one

mortal tundra
#

but on xbox is nein goot...

sharp lynx
#

IDEA

#

make a switch activator that runs the command

mortal tundra
#

i'll try it

sharp lynx
#

use a quest and set the beacon as an alis

mortal tundra
#

my current thing i'm trying to do is just run it every time you enter the outpost

sharp lynx
#

or that

mortal tundra
#

with an onlocationchange hook 😄

sharp lynx
#

that's probably easier

mortal tundra
#

no muss no fuss 🙂

subtle jungle
#

Absolutely heroes. You guys.

sharp lynx
#

listen I like me switches

mortal tundra
#

and you use them well! 🙂

sharp lynx
#

❤️

#

I forget I can code

mortal tundra
#

OK.. but back to your question @subtle jungle aside from the flycam weirdness (which means like half of your physical area has to be 1st person placement ---ewwww), then if you're using vanilla generators, let's say you only put windmills on the north side -- everything on the south side gets no power, and you're there making rageface at why in the heck not!

#

so i tweaked all the generators to 5x power and 500 meter radius in mine...

earnest tangle
subtle jungle
#

Yeah. I'm thinking what I can do is grab yours. Redo my settlement layout and try to simply rest another Outpost right on the first one's line. Technically two Outpost, but so close together they blend into one settlement. 🤔

sharp lynx
#

nuke it from orbit

mortal tundra
#

i've been distracted by another tool i'm building to get some modicum of at least semi-automated version control in place, and as soon as i'm done with that, I'll go back and finish NIFO and EasyButton, and then back onto OutpostTweaks, with both of them added in as well.

#

i have a LOT of work to do to make it work on xbox tho...

sharp lynx
#

you got this Z

subtle jungle
#

^

mortal tundra
#

NIFO is great on PC, but relies on a console command that can't run from stock papyrus

#

I'll get it :)... eventually :D... I got repair button after all!

subtle jungle
#

I'm in no rush, my dude. Plus, when Expansions and other free updates come out I know things will change. Plus + I know making things work properly on Xbox can be wonky. I helped do Xbox testing for Skyrim and FO4 groups back in the day when I had free time. Had a whole extra Xbox One just for mod testing. 😂

mortal tundra
#

niiiiice

subtle jungle
#

So no stress, man. You do this stuff in your free time. You take as long as you want or need. 🤘

mortal tundra
#

if i ever get into VC, maybe i'll make enough to buy a testing xbox and new copy of SF 😄

But looking at my DL counts... yeah... I might get a cup of coffee... if it's plain...
at mcdonalds...
and small...

rapid cobalt
subtle jungle
mortal tundra
#

🙂

hollow salmon
#

@mortal tundra hey what's up? want to see my new ship I build?

mortal tundra
#

Always!.. but gotta go start up Dad's Taxi in a minute, so it'll be a little bit before I see it 🙂

hollow salmon
#

My new ship build

#

Schwarz Falke

#

In English Black Falcon

#

Let me know what you think

#

This where the cockpit is

autumn idol
mint heart
#

can you install Starvivle mid save? i havent left the mining area yet or met barrett so i'm curious

torpid badger
#

Speaking of Crosshairs

What are peoples fav?

  1. None
  2. Dot
  3. Pistol
  4. Shotgun
  5. Rifle
  6. Laser
  7. Cutter

I currently use the laser one, debating weather to change it or not?

dry coral
#

@limber current I decided to add one last piece of infrastructure to the base, a ship's office. I was lucky enough to have it attach to the pad flush with the surface.

limber current
#

Woah I forgot you could even do that with outpost pieces. That's pretty sick. By the time you are done with that outpost you are probably gonna have the most unique looking outpost on Xbox. A mod I recommend using if you want more decorations is the Midas Player Home it adds 210 buildable Objects to the decorations menu and it has allt of unique pieces that you won't find anywhere else @dry coral

dry coral
sharp lynx
#

opinions needed

subtle jungle
#

🤔

strong oak
dapper galleon
#

My newest mod built ship

leaden helm
#

More space yacht stuff

frigid nebula
#

i have an idea for a starfield mod, but I dunno hot to create it.
i hate the fact that u can use powers everywhere and no one notices it. i think it would be cool if sometimes people said something about it.

lost grove
#

Anyone else a bit let down by mods on Xbox? I did ten universes, got all the Starborn powers maxed, and said okay, I'm basically done with the base game, now I'm gonna hard save in Universe 10, download all the mods I've been bookmarking, jump to a new universe, activate said mods, and enjoy mods until Shattered Space comes out... and I get crashes, a lot of them don't work (so you gotta reload and disable, with the long load times it's kind of hard to diagnose which mods are straight up broken, which ones don't work, etc.). I think with most of the modding focus being on PC, it's always gonna be an uphill battle. I would hope that at least the verified, or at the very least the paid mods wouldn't have these issues, but I'm not confident they don't.

I will say one that I have had luck with is the Darkstar stuff. Despite what they say, it is cheaty as hell though, because at my level (180), the guns I find in the Lodge basement are Vile (or some other Darkstar rating) so they're worth like 50k each. Universe 11 gave me a Big Bang and a Pacifier, both worth 50-60k, so with those plus the UC sign-on bonus of 25k, I can pretty much get set up with some great gear before leaving New Atlantis. Not knocking the mod, it definitely seems like it will take some time to grind out all the research. Honestly wish I had this one from the start (which was a week before public launch, long before we had mods). And the ship they give you is nice looking, but doesn't include crafting tables, for as big as it seems to be.

Unfortunately Praxis UI doesn't start at all. I wondered why StarUI wasn't one of the first mods ported to Xbox when the floodgates opened, now I see why. Xbox may not allow the change to the inventory system. Or maybe it conflicts with Darkstar somehow.

Also tried the ship framework mod (the 2-3 mods that work together, plus the fleet collection) but have yet to see any new ships (checked 2 vendors so far) so, not sure about that one.

sharp lynx
#

Sounds like you need to learn how to make mods

#

Then you could make all the mods that fit your niche

fallen vector
sharp lynx
#

I make mods for two reasons. So I can have what I want
So I can see others happy with what I make

#

Oh wait

fallen vector
#

i know what is required to make the mod i want but i'm so lazy 😭 and my ADHD isn't wanting to focus on it

sharp lynx
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Opinion, would you want more post modern buildings or pre-war modern

fallen vector
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if i understood what i've read, making hair mods requires nifskope

sharp lynx
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It's such a mixed bag on one hand I see people run every mod with 0 issues on the other hand I see people run any mod with every issue lol

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I guess we all just draw straws

fallen vector
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yeah

sharp lynx
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Hairskope

sharp lynx
sharp lynx
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Seems easy enough

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I'm surprised zone hasn't included that already

karmic slate
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@torpid badger You get your beam damage figured out? Thought of it after the fact but you could look at how the Cutter does it's continuous damage if you haven't yet.

fallen vector
sharp lynx
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Strange

fallen vector
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I know there's a mod for fallout 4 which adds fuzz to the unladylike which works for me but i have no clue how i would convert it

torpid badger
shell pelican
karmic slate
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@torpid badger I take it my earlier suggestion worked out then?

random hound
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@sharp lynx Feedback: My activator didn´t activate the quest, becaue i noob did not select the questproperty in the drop down menu to fill it with the right content. now my .start() make my quest run. making the wall console talk will be my text step. thank you!💐

dry coral
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I'm only playing SF today because of the mods.

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I had stopped playing altogether back in February.

random hound
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I am playing with a few mods, and save story for later. with mods and dlc i hope to never run out of story content. what kind of mods do you like?

sharp lynx
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I wanna make more story mods tbh

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Also yes talking console

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I'm surprised they didn't use any talking activators at all

dry coral
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I'm really hoping for some small outpost habs. The vanilla ones are all too big for a landing pad workshop IMO. Love these tan 3d printed habs from the B.A.S.E mod

scenic shuttle
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anyone think the next starfield update will drop on the 20th after gamescom?

distant stream
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Please remember to follow the rules, including in shared images. Thanks!

thick plaza
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Wait which rule did I break ? 😂😭

distant stream
limber current
twin atlas
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So I'm developing a new mod and already feel limited. I posted my vision for the mod in my discord, the census is people want loads of items at no cost. I feel like modding this game has become almost impossible. its either a "soft limit" on mods or a limit to new IDs. How do i possible develop a new mod that surpasses my Emporium mod, if people cant even use it without issue?

thick plaza
safe sorrel
twin atlas
safe sorrel
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Nice! And I’m the same way, my “ideas” list is huge, but it’s proving a real slog to get things working well enough to start working through them

twin atlas
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It sort of feels like Bethesda abandoned us mod Authors, the Ck is reporting that its outdated when accessing certain areas and theres been no update on patches for ID limit or mod capping.

safe sorrel
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I’m taking a break from my Argos hab frustrations to revamp my walls one, which is currently tedious, but hopefully worth it

safe sorrel
distant stream
twin atlas
safe sorrel
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Ha, that does seem to be the case quite often for sure

Like on the one hand I love puzzling things out, it’s why I went so hard trying to find all the little exploits that could be used to expand vanilla building

It’s fun every once in a while, but gets trying when it’s everything

twin atlas
#

I followed a tutorial on altering NPCs and it worked in the most part, but failed when it came to releasing the mod. The BA2 needed the BGS file, 4 dds files, and 12 un-named Mesh files placed in 12 separate un-named folders in the Geomotries folder.

safe sorrel
#

Yeah that stuff looked tricky, honestly buildable objects are painful enough, but my masochism levels don’t quite extend NPC edit far just yet

twin atlas
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I've learned so much when it comes to build items, yet still have a lot to learn. Thats why I'm working on a new mod entirely, so i can use all the stuff I've learned and fix the issues as i go. The new one will have Menu icons, Prices distributed, functionality and hopefully a new menu of its own.

safe sorrel
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Are you using the super convoluted method someone came up with a while ago for icons? I was wanting to add them to the Argos habs, but thinking about going through that convoluted workflow made my head hurt just thinking about it for my walls

twin atlas
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I found a Reddit post and was going to give it a go. If it works im going to do a simple guide and release it.

safe sorrel
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Nice

twin atlas
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i need to update my current guides as well.

safe sorrel
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It’s amazing how much gets learned so fast. Though lately as soon as I get one thing figured out, another “quirk” pops up

twin atlas
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Agree. I feel as though id we Authors release guides, we can help newer modders learn the most simplest of basics and in turn, keep the modding community afloat. I've sent several messages on nexus, reaching out to well known Authors just for them to Gate keep information. I was begining to think VC stood for Very Callous. lol

safe sorrel
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Ha

twin atlas
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Then i met Tankgirl and im over it lol she da bomb

valid gulch
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Could a mod be created to bypass ranger mission board start?

safe sorrel
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Yes! She gave me hope! And helped fix at least part of my weird ghost problem I’m having with my new habs

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Ugh I just found an issue with my new wall collision, I have the fix, just have to redo a bunch because my dumbass didn’t think about snapping for things like posters

At least I thought about it after only doing two sets

twin atlas
valid gulch
west geode
valid gulch
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It's better than dealing with this

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We would say... skip a step.

twin atlas
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keep forgetting we cant talk about mods in the modding forum.

valid gulch
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Can but fun wording.

valid gulch
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Within mods approval.

cold vault
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Sorry, I thought this was a different channel, my mistake. But to be safe, let's use more professional terms.

valid gulch
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No worries Couch it's a Thursday... mentally vacation coming

cold vault
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I'm going out of town so I'm mentally packing

fallen vector
fallen vector
cold vault
hoary lava
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Don't know when I'll be back again...🎶

fallen vector
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I'll stop before i start making more travel puns with song titles

safe sorrel
cold vault
fallen vector
hoary lava
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Another fun term for the "E" word is actually "Manipulation".

valid gulch
safe sorrel
cold vault
twin atlas
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Anyone figure out how to send crew to player owned homes yet?

safe sorrel
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Not yet

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BTW Skully, your ability to make thousands of construct able packins without losing your mind never fails to impress me, I’m not even at the 100 mark for this revamp and my soul is trying to escape my body

twin atlas
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My trick is to play music or movies while i work, it helps to have a distraction. Today i'll be marathoning the Alien franchise.

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This carefully curated mix of tracks is designed specifically to help you focus on programming and coding. Dark and cyber electronic music in genres like chillstep and future garage will create the perfect background for working on complex projects or completing routine tasks. Thanks to the futuristic atmosphere of this musical accompaniment, yo...

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safe sorrel
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I have a friend who’s never seen any of the Alien movies, so we are gonna marathon them with here, I can’t wait

lost grove
# sharp lynx Sounds like you need to learn how to make mods

How do you make mods on Xbox? Or was that for someone else?

Would love to but I'm pretty sure the CK requires a Windows computer. Would be interesting to see exactly what it would cost me to get up and running, but I'm sure I couldn't justify the cost.

(Got two computers, but they don't run Windows, they don't have x86-64 CPUs, and games don't work well in Windows 11 for ARM anyway. So yeah, to even get started, I'd have to build a whole new rig... minus keyboard, mouse, and monitor.)

twin atlas
strong oak
# lost grove How do you make mods on Xbox? Or was that for someone else? Would love to but I...

As per last response to you. If you can go I7-69xx or higher good idea, I would aim ssd disk space 2 TB or higher, If you have four slots for SSD do what you can, more SSD M2 slots seem to be on newer MB's. If you go Nvidea look at GeForce 4070 or higher. (4060 has known issues). (I have a 2 TB SSD C: and 4 TB ssd D: I had to purchase a 5 TB external SSD for my images and Saves. ).

hoary lava
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90% are free...

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Why you mad at me? Check Nexus bro.

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Cool bro.

valid gulch
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Why you bother play games?

hoary lava
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You do, build a rig.

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Send me address.

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Lmao