#starfield-mods

1 messages · Page 43 of 1

tacit tapir
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Standing on an Asteroid.

dapper galleon
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Anyone know of the guy who made the Vtol mod is here, the mod says it's a keithvsmith

mental timber
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Jramosworks has some good vids on building stuff actually

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Still not much info on proper lighting setup tho

austere rampart
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i have a qustion ive been downloading mods for the game everything was workinig great but now it will crash when loading and the ship ive been working has engines but no top speed why is it doing that

twin atlas
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How freaking cute would Cora Coe be as a lil rodian. -squeals-

mental timber
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You mean ewok

twin atlas
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Ewoks are cute, but they aren’t nomadic. They prefer tribes.

mental timber
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I suddenly want a wookie bowcaster

twin atlas
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Im obsessed with the starwars conversion

woeful dagger
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Are there any resources or tutorials for dialogue for Starfield yet? I've only basically familiar with it in FO4

autumn idol
languid fable
woeful dagger
autumn idol
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greetings have been moved to a simple flag with SF CKok

analog kraken
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is there somewhere to preview sound effects in the ck? Feels wrong having to go ingame to test

analog kraken
autumn idol
dapper galleon
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Would it be possible to make a mod that allows one incoming cargo link dock to accumulate all other outgoing outpost cargo docks? This way we won’t have to make one for every outpost, we can just have one that will act as a dock for all other outposts.

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More of a qol fix for the game that Bethesda will hopefully address, but if we could have a mod in the meantime that would be outstanding.

mortal tundra
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So thanks to @round dawn and LilElsia, those of you who enjoy StarUI will find both the Shipbuilder and HUD restored to their former glory.

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#1148614736506785913 message

oh.. will you look at that.. someone dropped a bundled up patch....

I won't drop it on Nexus, as I didn't write the fixes, nor do we have any permission from m8r to do so (He's been MIA for a bit)

but if someone were to come across it, and resurrect their StarUI.. well.. that's something else entirely 🙂

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just make sure you "load after" with the inevitible conflict

autumn idol
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you are a savior for this one

mortal tundra
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not me dude.. i was all punchy when helping @round dawn figure it out, and probably not even that much help... he gets all the credit, and LilElsia had hud fixed almost two months ago

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I think you need to click some roles on their core page as part of accepting their server rules

torpid badger
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what app did you use to fix it?

twin atlas
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You know what mod Authors don't talk about enough? The constant hand holding we're apparently supposed to do. No body is ever just happy with a mod, its always wanting something changed and having to justify our choices. why she blonde? Can you make her have brown hair? And Todd forbid you update a mod and not provide a change log. Users cant even say if a mod works properly, before jumping into the comments. I updated my NPC refreshed replacers and instead of a "wow, its fixed" i get a "New version? no change log? how do i know what you changed?" I have a full time job, and after working i have about 6hr to make mods. I'm in 5 discords and have a reddit i post updates in and somewhere in there i'm supposed to write mod guides and now receipts for every mod. they act like we cant view their download history. Change her hair? You haven't even used my mod.

random hound
# torpid badger what app did you use to fix it?

Interesting discord account sign. do you have contact to star trek modding communities? (Stellaris, Bridge Commander, Sins of a Solar Empire, Stage9, Excelibur, Armada etc.) Do you or they have an interesting to adding star trek stuff, like ship exteriors, characters, quests etc.?

mortal tundra
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@round dawn was able to inject some debug using the "hard part" of JPEXs -- doing it from the P-code side.
I THINK what he'd said is that the array pointer for the variants was back in the "vanilla stuff" that m8r had patched, and as such wasn't in the compiled blob -- he was therefore able to EditActionScript and push it back out.

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I believe LilElsia had said when she fixed HUD she just did it straight from p-code edits.

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I am not smart enough to do these things... just barely smart enough to follow and understand WHAT they did 🙂

torpid badger
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im about the same, trying to work out the how now, playing with JPEXS

torpid badger
mortal tundra
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@twin atlas wouldn't matter if you did. I put a big thing in the description of my last release of AIO that config terminal doesn't work... I still get people saying "uhhh.. the config terminal doesn't work" --- you don't say!

random hound
torpid badger
mortal tundra
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So.. I know we got a bunch of authors here, so possibly a good place to get a pulse.

This is a great example too... M8R releases a great, awesome mod, but then poofs for whatever reason (I understand he's been part of the Fallout community for a long time, and this is normal for him).

His license is "must get permission first" -- cool, I respect that, I've done one tiny original thing, and I'm a little proud of it too.. I get it.

But.. if i had long covid, decided to say "starfield can kick rocks with flipflops", whatever.. I poof.

Let's say, I don't know, Bethesda releases a patch that breaks the crap out of 5000 mods...

How would y'all feel about Nexus allowing a particular category of "Temporary BugFix" as an exception to the normal license/permissions?

I don't foresee a problem, because I release mine with almost open, but with a "share and share alike" rider -- if you use my stuff in yours, I get to use whatever you derive from mine back...

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But, would it make y'all angry if someone were releasing a bugfix.. maybe there's a "points can only go to original author" rider or something

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and you get to have control, because its only allowed to release with you tagged in as a controlling author

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so when/if you decide to come back, you get to take it, use it, apply back to your original without any hoops

dapper galleon
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@mortal tundra was there a particular reason Bethesda did that update that broke the specific mods.

We're those Mods breaking the game prior to that update already.

Also did they warn modders prior to that. Maybe offer a way to fast track redoing those Mods.

It would seem kinda messed up to just put if the blue break so many mods then just move on as if you don't care about that work and effort people put into something

eager ether
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I’m trying to save my project and it keeps saying invalid directory

Now I know I’m a little rusty but anyone help or advise please 😁

slim sun
# mortal tundra So.. I know we got a bunch of authors here, so possibly a good place to get a pu...

I mean all that sounds good to me, but I have no idea if Nexus would go for it. We have mod authors who released a fix/change as soon as xEdit support arrived, then disappeared without a trace. If they never come back, what happens to those fixes and changes when they're set to "must get permission"? Even someone building them again from scratch without looking at the original could get accused of plagiarism/stealing.

That's partly why when I put up my scanner circle mod I included instructions for how someone could build it themselves.

mortal tundra
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My "share and share alike" definitely isn't for everyone 🙂 I get that.. but i guess my question... if you, as an author, have your mod out on nexus, how would you feel about them implementing something like that... where fixes would be a "fair use exception" ?

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any kinds of guardrails they could put in to make you more comfortable?

slim sun
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I personally wouldn't care. A long as the fix isn't opted into donation points or whatever, that would be a little sus, but otherwise. But I know not everyone would agree. And that's the problem, because ultimately you do have to respect the original author's terms.

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I think maybe Nexus themselves would have to add something that mod authors agreed to when they set their rules.

mortal tundra
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yeah.. rolling it in retroactively would be a bit cringe

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maybe roll it in with a 30-day opt-out??? "We'll implement this change in 30 days, all new mods uploaded must agree to this, but anything already here will be able to opt-out of the change... " -- means that the "forgotten projects" all convert, but anyone who has a problem with it has a chance to do a "hell naw.. get out of here with that!"

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let's just say as a baseline -- if you upload a patch it must:
Include the original mod as a requirement
Include the original author as an "administrator" -- can't remember the term, when I rebuilt DerreTech after the NifSkope thing, I'd reached out to get OK from him, but I was able to list them as basically other authors, so they had full control over it too...
Any donation points must go at least.. 50%, 75%, 90%??? to the original author -- let the bug fixer get something from it, but the original author gets at least some of it too)

I could be missing something else that y'all could think of, but I think that's all well within the realm of do-able with Nexus pretty much as it is today.

mental timber
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for anyone that my poi works for

https://youtu.be/ZlIz0q8aWpA?si=OVP1IXA0ZI-mdxTn

Don't forget to buy either Holy Grail, Life of Brian, or Flying Circus DVDs! And you can watch Meaning of Life for free (in the US)
free Meaning of Life: http://www.hulu.com/monty-pythons-meaning-of-life
$7.99 Holy Grail: http://www.amazon.com/Monty-Python-Holy-Grail-Special/dp/B00005O3VC
$9.99 Life of Brian: http://www.amazon.com/Monty-Python...

▶ Play video
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need to figure out how to use the LP things and layers properly

autumn idol
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just drag said packin and ya good

round dawn
# torpid badger what app did you use to fix it?

If you are talking about the fix for StarUI Ship Builder, I manhandled JPEXS to track down the issue and then fix it.
The StarUI SWF files have two basic parts - copies of a bunch of Bethesda's assets from Starfield and custom AS scripts that used Bethesda's assets to create the actual UI. When m8r created the SWF files, they somehow flagged all of the custom AS scripts as "immutable" in the SWF file, which prevents JPEXS from editing the decompiled scripts. However the copies of the Bethesda assets were not flagged and JPEXS will happily edit those scripts - which is how I copied in the newer version of the ModulePaletteVariantGroup script from the new version of Starfield. The tricky part was that while JPEXS would not allow me to edit m8r's scripts, it would allow me to directly edit the compiled p-code for those scripts. So I figured out how to write the p-code that would invoke "Debug.out.info(...)" and started sprinkling additional debug logging across m8r's compiled scripts to figure out specifically which piece of code was throwing the "Range Error". This eventually led me back into the copies of Bethesda's assets in the SWF files. Then I had an ah ha moment when I realized that (a) StarUI was blowing up on only 3 categories (Habs, Weapons, Cargo), (b) Gentrybear had suggeested that the issue might be related to variants and (c) with empty habs and DSA those were the only categories that had modules that had so many variants that the little "variant bars" under the module's name went off the right side of the display frame. When I played with the vanilla UI I noticed that as I cycled through variants, it would highlight each "variant bar" until it got to the right-most one, then it de-highlight all the variant bars, but continue to update the variant name. That made me think that the "Range Error" was something about trying to index to a variant bar that could not be displayed.

round dawn
# mortal tundra any kinds of guardrails they could put in to make you more comfortable?

My take is that one has to look at the mod and decide which parts of the mod are the author's IP and which parts are copies of of some other IP from a publicly available source. In the case of StarUI the files consist of customized scripts created by m8r and copies of public Bethesda assets that are most certainly not m8r's IP. I think that modifying the copies of the public IP should certainly be allowed under all scenarios as Bethesda has given a public license to those Bethesda assets. mod content that is created by the mod author is theirs to control as they see fit, but copies of public Bethesda assets are not.

mortal tundra
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So.. I just found out about the "Care Taker" thing over on Nexus -- it's basically the opt-in to what we're talking about.

I just posted this to the forum over there:

Howdy all!!

I like seeing this here, and have a suggestion around perhaps enhancing this.

@m8r98a4f2's AWESOME StarUI series is my current motivation on this.

PERHAPS we could see this as a default behavior instead of an opt-in -- rather make it an opt-out mechanism.

VERY VERY VERY related to this is a possible framework for allowing "potentially abandoned" stuff to get patched:

New Mod Category "Community Driven Patch"

Required:
Original mod author is ALWAYS added with full permissions to the new mod -- that way if they decide it has to be taken down, they can do so with "zero fuss" -- they go in, set it hidden, edit it, do whatever they want to it.

Original author gets permission to incorporate anything in this patch in their own original work without asking or credit

Donation Points are permitted, but at least 75% of DP must go to original author.

The original mod MUST be a requirement for this mod.

Optional, still up in the air:
The original mod must be inactive for 7.. 10.. 30.. 90.. 365 days before community patches are allowed...
This becomes an opt-out system, where mod authors must explicitly deny permissions for "Community Patches" - and I recognize this is where it gets REALLY dicey -- applying it to all existing mods -- "this is the new change, you have 30 days to opt out, or this change will be made effective"

Thoughts?

and.... discuss!

mortal tundra
round dawn
# mortal tundra And, please understand I'm just playing devil's advocate here... there's no way ...

Yup, but there is precedent for how to handle this in copyright practices for software. One can release a library with a license that prevents one reselling/altering the library but allows it use in creating third party products. To my mind this is exactly that case. Bethesda allows mod authors to import/use a variety of Bethesda IP to create private mods. The author of a private mod can certainly protect the parts of the mod that they authored themselves, but they cannot impose restrictions on the public Bethesda assets used to create the mod. The Bethesda assets are essentially staticly linked libraries in this case.

mortal tundra
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Yep.. not disagreeing with you at all, i just don't want to see nexus slap you/delist it 🙂

round dawn
twin atlas
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🥵🪭🔥🔥 love when yall talk nerdy.

mortal tundra
hollow salmon
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Good Morning everyone how are you today?

mortal tundra
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Morning Wolf

hollow salmon
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I found out that Starfield has 2 save folders for the game

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Not sure if it is PC only for the save folders

mortal tundra
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gamepass player?

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steam uses the one in my documents, gamepass uses some weird cloudsync folder, for which there's a tool out there to convert them to steam-importable sfs files

hollow salmon
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this is in my doc

mortal tundra
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and there IS a tool to go steam-> gamepass, BUT the last version i checked said it had a trojan in it, so i just downloaded the source, and run the python directly.

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I don't THINK gamepass can "see" the mydocs saves

dapper galleon
hollow salmon
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_MO_Saves

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have you seen that folder?

mortal tundra
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@twin atlas I really like your mannquin display cases!! I've mentioned how i do almost no cosmetics, but you're in there now 😄

hollow salmon
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I noticed it because my saves keep dissapearing

mortal tundra
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I don't use ModOrganizer, but at least tried to set it up once... that's a default folder it sets up for backups and/or profiles

twin atlas
# hollow salmon _MO_Saves

From my understanding, BGS did SF different. By default, SF saves to My documents folder on pc and depending on your Install method and source you have a separate folder as well. Steam players have the program files, if they allowed them there. By chance did you do the Mod BAKA - disable my games folder?

mortal tundra
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I think ModBaka requires SFSE, so it's not a viable option for Gamepass players.

hollow salmon
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nope

dapper galleon
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There's a new one too, this person added a few more varieties of decor like fancy toilets and the refrigerators

hollow salmon
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So that not a seperate folder for Onedrive then?

mortal tundra
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nope

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if you have onedrive redirected folders you have to make sure NOT to use vortex redirect.. but either out have Mod Organizer, or you at least tried to at some time.

hollow salmon
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Since I do not use onedrive any more I decided to uninstall it on My PC

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Because I saw online that it can screw up the save files

mortal tundra
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and then there's me with 3 onedrive folders 😄

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personal, work, and consulting company

hollow salmon
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yea used to have 2 also personal and work one

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but no longer with that company anymore

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So that folder is MO one is BAKA folder?

mortal tundra
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no

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it's mod organizer

hollow salmon
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ohhh ok so if you use mods then the save files go there then?

mortal tundra
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nooooo

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there's a mod manager called "mod organizer 2" -- if you use that to manage mods, AND you set up profiles to move saves in and out, THEN the save files will go there

hollow salmon
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hmm ok because I do not remember using one

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I wonder if it is that Ship Builder Category one or there is that Ship Vendor Frame one too that is supposed to be fore ships that sell at vendor

mortal tundra
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no.. mahdude.. it's an external program that's on your computer to manage mods

hollow salmon
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ohhh you mean the one you gave me?

mortal tundra
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the two "big ones" are Mod Organizer and Vortex -- that folder was made by Mod Organizer

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THAT folder is made by Mod Organizer

hollow salmon
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I have Starfield tools

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I do have Vortex but I haven't used it with Starfield since it runs into a lot of Problems witth creations

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should I delete that folder then

mortal tundra
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check for sfs files check the dates (it could be the source of oyur missing saves), and then check to see if oyu still have mod organizer installed

hollow salmon
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ohhh I think I know what it is now I deleted it and turned of that save mod off for the game

safe sorrel
# dapper galleon Honestly <@1171714792600383564> <@158987228255748098> and Miss O, can't find her...

That makes me really happy to hear,. I got into settlement building late in FO4, so all bases were covered by the time I was building them, but there were a few YouTubers, and modders that made me feel the same way with the settlement building, and kept me playing long after I might normally have moved onto another game

I really wanted people to have some of those same resources for Starfield as a way of paying it forward in a way, so it’s nice to know the work I’ve been doing a going some way towards that goal

mortal tundra
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and vortex doesn't inherently have any problem with creations... but loading a mod from both creations and vortex will cause problems that you have to manage -- so for each mod, you do have to decide where you want to manage it -- for me it's vortex, because creations in-game keeps breaking for me... so effective management -- yes please.

hollow salmon
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I am using creations because I bought some of those mods there unfortunately

mortal tundra
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@safe sorrel while I'm not currently in a place where I use your stuff it is bookmarked for when i get a wild hair and want to do a playthrough where i do think about decorating... but I get folks "furnished xxxx" mods because i'm sooooo bad at it 🙂

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you can use both side-by-side with zero issues.

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but.. it looks like oyu at least at one point had Mod Organizer installed.

safe sorrel
mortal tundra
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those of us in the "graphic and interior design impaired" group sincerely thank you 😄

mental timber
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gonna yolo a space station

safe sorrel
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Ha, it was one of the things I saw people asking for a lot, even before the creation kit, and I figured since folks were always saying they wish I would decorate their outpost, I figured that was one “need” I could fill

timid temple
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Be very interested in seeing what you come up with! 😁

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also, if you need any help with habs, hmu. Gods know I've spent entirely too much time in them anyways 🤣

safe sorrel
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Plus it’s gonna take some of the pain out of jumping through Unity having some pre decorated outposts

The first set is a modular Argos Extractors outpost

mortal tundra
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like for me the empty habs was the biggest waste of energy.. "awww.. i can't use the things i'll never touch if i want to still use starui... " yeah.. buhbye!

Although @round dawn is DA MAN and fixed that.... i'll still never use em 😄

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oh nice...i do LOTS of outposts... and have zero shame in them all being ugly as sin... but i generate a metric crap-ton of mats every sleep cycle 😄

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maybe add some purty in 🙂

safe sorrel
mortal tundra
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@round dawn 's fix should not inherently have anything which can affect your walls

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StarUI works by modifying the SWF (Shockwave files) that "present" the ui.. the game itself isnt even aware of them.. it's why since they were released, using them can't flag your save as modified

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it has no "write-back" capability into the save

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and modifies zero "game assets" -- just interface assets

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I think I might know the mod you're talking about... let me go see if he changes anything other than interface assets...

mental timber
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im in the grid

mortal tundra
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where's your lightcycle

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I don't want it without a lightcycle 🙂

safe sorrel
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Or if it’s something else entirely

mortal tundra
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yeah. that'd definitely have potential to mess with your stuff... I did playtesting with @round dawn, and had beaten my head against the wall pretty hard trying to figure out how to edit the files at all, but he got it, and I have a high degree of confidence that StarUI+ebk patch should be fully compatible

dapper galleon
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Man I have Nostalgia right now. I'm currently sitting on the floor of my room cus I'm getting my new couch delivered today so old one went to the garage. For now. I was just going to go bring a chair over from the living room temporarily but I don't know just something about sitting on the floor with my TV in front of me brings back core memories of my youth and the small apartment with the TV wooden crate and me using a beanbag chair lol

safe sorrel
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The empty ship habs are weird though, like the lighting in them does a lot of odd stuff too even in a vanilla game

dapper galleon
safe sorrel
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That was introduced with the empty habs too

safe sorrel
mortal tundra
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so hopefully @round dawn corrects me if i'm wrong, but the core issue with StarUI seems that it patched up the older version of the spaceshipeditor.swf, and that had a subsection in it which broke when adding 13 (more than 13?) variants of whatever. I think one of the Stroud habs and a bunch of the Darkstar weapons hit this limit, and it didn't.. fail gracefully is what we'll call that 😄

@round dawn did some smart cookie stuff, and found where the original stuff M8r worked from differed from the newer versions that Beth published after May, and re-inject it back because it was "original beth stuff" and not "m8r new stuff"

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@safe sorrel I thought I'd also seen some stuff about wonky navmeshes in there, as well as some comments from Place Doors Yourself folks

mental timber
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didnt know id be using the ship builder in ck

wraith mirage
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reading you I have a migraine, I opened the mod kit but I failed my saving throw, I lost 2 intelligence points and remained confused for 3 days😹

round dawn
# mortal tundra so hopefully <@1169114266746503170> corrects me if i'm wrong, but the core issue...

What I eventually found with StarUI is that the SpaceShipBuilderMenu SWF files (there are 4 of them) were constructed by taking copies of a collection of Bethesda assets from Bethesda's SpaceShipEditorMenu SWF's and then adding m8r's proprietary scripting to create the UI. One of those Bethesda assets that were copied into the StarUI SWF files, ModulePaletteVariantGroup, was bugged such that it would fail if it encountered a module that had more than, I think, 14 variants. Bethesda appears to have found this bug when they did the empty hab release (as the empty habs became variants and pushed the count over the edge for the 2x1 habs) and fixed the ModulePaletteVariantGroup script in their SpaceShipEditorMenu SWF's. But since StarUI made private copies of those scripts, it does not see the fix and fails when a category has modules with high variant counts.

safe sorrel
mortal tundra
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mmmmm my "fix" for the side by side override patch doesn't play nice with StarUI HUD -- weird

round dawn
# safe sorrel Oh interesting

The technical failure was a "Range Error" thrown by the AS scripts - which indicates an index out-of-bounds when accessing an array. You can actually see this in the UI. Pull up the Ship Builder UI, go to the Habs category and go find one of the 2x1 habs. Notice the series of small, grey bars under the module name. As one cycles through the variants, it highlights the next bar in the sequence. For modules with lots of variants, those bars get clipped at the right side of the display panel, but if one sequences through the variants, one can see the highlight marker move off the right side of the bars and eventually come back to the left-most bar when one cycles all the way through. The Range Error seems to be related to the buggy code trying to access a bar in the variant array that does not exist because it was clipped.

mental timber
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pretty easy to make a starstation

safe sorrel
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I’ve been curious about building stations, this looks awesome

mental timber
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In this video, we are going to create a unique space station/star station (whatever you would like to call it) in SPACE!!!

Check Out the Chapters Here:
0:00 - Intro
0:42 - Data files used.
1:13 - Create a new location.
3:44 - Create a new space cell.
5:32 - Create a planetary orbital.
8:27 - Create a new form for the space/star station.
14:37 ...

▶ Play video
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it auto generates a lot of stuff too

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you just place habs and it auto generates this interior that you can edit

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think it does the navmesh and stuff too

safe sorrel
mental timber
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I would say if you follow the vid its easier than that

dapper galleon
# safe sorrel I’ve been curious about building stations, this looks awesome

I saw a mod that lets you build your own station but I read in the description all these steps to do so or else it breaks an dit can also break in general so I stayed away from it lol.

But I wouldn't mind building a custom one myself.

And I'm also thinking of branching out in design and make stuff a more luxury feel but Then intend to go back to my Basic minimalistic builds lol.

I want to build a large ship but Idk it just doesn't end up the way I want it to look because I I want it to sit high but I need to have elanding gear and landing dock at the bottom which kills the whole look I'm going for

mental timber
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but you can also customize the walls and stuff

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ok if im gonna be testing a space staion i cant have cora on the ship hollllllly

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i mean you can basically build a massive ship i think

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DS9 when

dapper galleon
thick plaza
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Is there a movie making mod? camera mod? or a pose mod?

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That'd be a great idea for us youtubers who make cinematic content

dapper galleon
dapper galleon
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Have to go back and see if the mod actually added in. I downloaded the swimsuit mod for more apparel but I'm not seeing it. Waited two days so I'm thinking it didn't download

tacit tapir
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It's funny how the leaves on the tree move.

safe sorrel
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Wibbly!

dapper galleon
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Has anyone else downloaded the new Swimsuits variant mod.

I don't think it's working. It says load order neutral and it's pretty high on mine but no new Swimsuits variants are showing up only see the standard swimsuit and the three paradise outfits

dapper galleon
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I really wish more outfits body morphed characters everyone looks like flat cardboard

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Yup still not working

hoary lava
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Maybe those undies are the variant?

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Any information in the mod description?

dapper galleon
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Lol I would want to believe it but it also says new hats and shoes but I'm not seeing those as well

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This is pretty much it

hoary lava
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They are CO, they don't look to replace actors outfits only player.

dapper galleon
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I deleted it and redownload it so I'm hoping that fixes it

hoary lava
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What is mod called?

dapper galleon
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It says there's pictures on Nexus page but has no link and I don't know what I'd me searching for too

hoary lava
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@dapper galleon Seems to be all there from a glance... not sure about that bottom one and container? I guess there's a quest?

dapper galleon
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A quest,

hoary lava
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Not sure, this one is out of my element. I don't do quests. Maybe somebody else can chime in on why a quest would be in this ESM, along with container.

dapper galleon
#

@hoary lava yup I've reloaded and stuff it's not showing up or even showing up as a craft able item like it says it does. It's still just the standard three outfits and the regular swimsuit but no additional stuff. Maybe it's broken.

hoary lava
#

Which workbench are you using?

dapper galleon
hoary lava
#

Nevermind, theres no keyword, no o_mod. This is probably not a working mod.

#

Atleast it's not structured like I am used to seeing.

dapper galleon
hoary lava
#

I don't see how it would work at workbench without them.

dapper galleon
hoary lava
#

This was produced by a verified author though, so don't take what I say as fact. It's just my very quick observations after glancing at it in Xedit. There may be more than one way to skin a cat.

dapper galleon
hoary lava
#

I do not know a way to push to workbench without omod, co_mod, keyword.

dapper galleon
#

But so far it says just a stand alone mod that inserts new objects into the game. But it didn't insert anything on my end

inner sleet
#

Have you ruled out an Load Order overwrite?

dapper galleon
#

And in on Xbox so I can't really do much with console commands

dapper galleon
#

I'll just delete it, I'm not going to drive myself crazy over some new swimsuits options

inner sleet
#

I would place it at the bottom, or at least below all mods that do similar things.

hoary lava
#

Edfitz may be able to help further. Load order neutral and cosmetic items should always be at bottom.

inner sleet
#

Miiirty has had look under the hood so I expect the author has an update to do.

dapper galleon
#

Very last one

#

I wonder if they are aware though,

hoary lava
#

I am going to reiterate that there is no omod, co, or keyword. This needs to be updated more than likely, probably overlooked.

mental timber
#

this guy making some quality stuff

hoary lava
dapper galleon
#

What's a vault Dweller?

hoary lava
#

It's just a skin for the cutter, my most popular one so far. I was just messing with you, it seems to be wildly popular for xbox.

#

Idk why either, it's not my best work lmao.

mental timber
#

im a vault dweller

#

man i forget people have only played starfield and 0 fallout

limber current
mental timber
#

i think he has a settlment that needs your help

#

oh no settlement was destroyed....anyway...

hoary lava
mental timber
#

its been free so many times on GoG now

hoary lava
#

It's free for xbox, or should be.

mental timber
#

3 and new vegas atleast

hoary lava
#

throw 4 in too. (I know, I know... but I am fan.)

mental timber
#

theyre all great

#

I had finally started the dlcs after the next gen patch i really need to go back to those

#

but then ck happened

hoary lava
#

I always crawl back, but I get distracted... I do that with a lot of things lol.

mental timber
#

so are these LP_Light statics just to make it easier to select all the ones in a layer or something

#

the only thing i see on them is that theyre on the same layers as the post effect volumes

autumn idol
safe sorrel
safe sorrel
mental timber
#

ive done a fair bit of it now as of recently

mortal tundra
#

@hoary lava I have to suggest that "known overrides" should probably be at the bottom, to guarantee that their effects are the "winner"

dapper galleon
#

Ok I have an pitch for you guys for a new Placable NPC,

So I was watching the first and second John wick movie today and Was thinking it would be cool to have something like the Hotel thing they use.

But more important a cool dude that walks you through your weapons purchase lol.

Someone who when you show up welcomes you with your name. And you can place in like a armory type thing.

thick plaza
#

Perfect

safe sorrel
mental timber
#

would anyone know why whenever i create a new cell i only see water now?

mortal tundra
#

no 😦 I get the same thing sometimes... go to the cell window, and jump to the 0,0,0 marker? i want to say somehow you're at the bottom of the cell instead of in the middle of terrain... but when i get that I just say f it and retry creating the cell

sharp lynx
#

you need to put something in the cell

sharp lynx
mental timber
#

yeah its acting weird before i would just make it from the block thing and boom but now i just get water no terrain

sharp lynx
#

does this stay that way even after you place an object

mental timber
#

yeah it just plops on top of the water

sharp lynx
#

what kind of cell is this

dapper galleon
mental timber
#

just using the landscape cutting tool to create an overlay

thick plaza
#

@dapper galleon nicee, you're gonna love the update im gonna push out soon. 13 more, upgradable + sound tweaks and more

safe sorrel
# sharp lynx Point Lookout tho

Point lookout was also great, but the fog in fare harbor, and the rocky terrain was chefs kiss, it was so eerie and atmospheric

mellow bone
thick plaza
#

nahh just using different ingame sounds, i don't want the audio to cut out for xbox players

shell pelican
#

You should come to Maine sometime and check it out it's otherwise beautiful there

safe sorrel
#

You live there? That’s awesome, it looks really cool

shell pelican
#

Yup

#

Well just outside of like an hour away

safe sorrel
#

I’d love to. It’s funny because of my love of Moxie (before coke kinda ruined it) Reddit was convinced I was from Maine and kept showing me Maine content. Made me pretty sure that Maine is awesome, even if there are apparently a lot of ticks in the Summer

shell pelican
#

There are but as long as you are being safe like checking yourself etc after you'll be fine.

#

Also I can't do moxie haha.

#

It's like a 50 50 mix here either you love the stuff or you hate it. Maine is pretty awesome.

mental timber
#

guess i broke my terrain somehow idk creating world cells just isnt working now

shell pelican
#

Or is that like the whole square that's generated around where you land?

mental timber
#

uhhh both i guess

#

bruh if this is the issue im annoyed

#

its the naming convention

#

those looks nice

dapper galleon
#

I do not know why it posts the same post twice

mental timber
#

copy paste is weird sometimes

#

or just putting images in here in general does that idk why either

#

ok kids fun fact when creating a world cell do not use "_" in your naming or the terrain wont spawn

#

also using the search feature in modding discords is too good of a resource

autumn idol
mental timber
#

im not even seeing a prefab though just the individual statics

autumn idol
safe sorrel
mortal tundra
#

Dangit... I'd totally forgotten I ran into that :S

mortal tundra
brazen sleet
#

I'm officially a modder 🎉

hoary lava
brazen sleet
#

Literally just one right now 😂 Just to dip my toes in the water.

#

Adjusting the UC battlemeals to include hydration

mental timber
#

nice mine was just a box of grenades

hoary lava
#

Nice! A lot of people in here willing to help if you need. Welcome to the dumpster fire.

brazen sleet
#

Oh I've got an idea for a new crew member but it's beyond my range right now

#

8 downloads though, I'm breaking the internet

hoary lava
#

Heck yeah!

dapper galleon
#

Good for you Nick!

sharp lynx
safe sorrel
#

Y’all I have a packin conundrum that I may or may not be over thinking.

whenever I use certain packins like the bulletin boards, I get an error for each item in the packin show up saying “empty reference”

It will all show up perfectly fine in the game and the kit, but it had me spooked

So I’ve been avoiding them, and building everything from scratch in the constructable habs I’m working on instead, as a result decorating is taking forever.

Are these warnings actual issues, and if so is there a fix for them?

or is it just because it’s checking my plug in for a reference that’s in the master instead or something like that and not actually a problem at all?

mental timber
#

have you tried just duplicating the packin

mortal tundra
#

anyone got a 10 second tutorial on what the "Game Options" can be used to change?

I'm ASSUMING that I could change various behaviors and then reward xp bonus/nerf using them, but I'm not clear on what exactly i can and can't change with it

safe sorrel
#

Let’s see!

mental timber
#

i just did the same thing to make an outpost landing pad packin my regular landing pad

safe sorrel
#

Nice then hopefully it’ll work with these little decoration bits

#

Like I hate the idea of needlessly adding extra form IDs, but I hate the idea of building another cabinet full of junk from scratch even more

mental timber
#

so im assuming some people have wiki access to make some of these videos right

#

cause no way they just figured some of this stuff out

safe sorrel
#

Like which video?

#

and that does work! So now maybe I’ll have this mod finished before my 90th birthday

mortal tundra
#

well that's what... 3 open and close of the CK right 🙂

safe sorrel
#

Ha on my old computer yes

#

I could do dishes and make tea in the time it took to open up

mortal tundra
#

better computer doesn't make it THAT much faster :S
I have a core i9, 128gb ram, and CK runs on a PCIe4 SSD rated around 8000 mb/sec transfer... you'd think that'd be fast enough that I could get a mod loaded.. I dunno... but feel like... yes.. instantly should be the correct term.

dapper galleon
#

Hey is it possible to clip a grave drive and Reactor to be inside a Hab?

mortal tundra
#

if you know how to glitchbuild i think it is, but I've only ever seen folks glitchbuild stuff into structurals... if you did it'd probably f up the navmesh and door logic

dapper galleon
mortal tundra
#

Derre has a couple "reactor habs"

#

or at least did... i don't use them any more since i only build for function these days

dapper galleon
mortal tundra
#

Maybe Matilja, since it was originally based on Derre?

sharp lynx
#

man I love how the ck thinks water needs to be blinding

#

whelp

mental timber
dapper galleon
lavish scaffold
#

@sly ocean can i suggest a location to add to the teleport rings?...

The Executive level of the Paradiso

sly ocean
sharp lynx
#

Add one to hyla II ;3

sly ocean
sharp lynx
#

serious lol

dapper galleon
#

So I think this guy is actually not making mods anymore, but I was wondering if anyone else could replicate this armor for creations

sharp lynx
#

that would be super usful

sly ocean
sharp lynx
sly ocean
#

(I assume related to your mod(s), but I'll need a good vanilla cell and general location, so I can either teleport to a COCMarkerHeading marker or add an unobtrusive XMarker somewhere)

sharp lynx
#

So the local previous landing zone is perfect cause it's empty and flat

sly ocean
#

Any chance you have its info handy?

sharp lynx
#

lemme give you the world tag

#

it is a breathable planet I had thought you were gonna link to all those too?

paper isle
sly ocean
sharp lynx
#

^

sly ocean
#

Teleport Rings is essentially just a MoveTo mechanism made handy for players.

sharp lynx
#

Oh the armor

#

that wont be fixed till my next update , "Helps if I read"

#

archive issue

paper isle
sharp lynx
#

it is completely not on my time

#

so I don't know either lol

sly ocean
# sharp lynx Makes sense

But if there's a specific place that would be worth adding a teleport ring for, I can either use a vanilla marker or add one; I just need to know where on the planet, preferably what cell and if you have any in mind, some object you'd like me to place the new marker near.

sharp lynx
#

what I can say is that I tested the fix on my end and it works

sharp lynx
#

I'm having ck issues atm XD it decided to go nuts so stand by

hoary lava
#

Sick of seeing my stuff yet? lol

sharp lynx
#

always

#

jk, never lol

hoary lava
#

Decals killing me. I'll get em there... I hope.

sharp lynx
#

relatable

thick plaza
sharp lynx
#

haha love that skull

eager ether
#

First test went well it’s on Xbox and so far so good no conflicts still testing

Pretty proud of myself actually 😂 small thihgs and all not complete just testing bit by bit

sly ocean
#

Hmm...I'm actually not sure I'll be able to use the mechanism from Teleport Rings to teleport to a planet surface location, unless it has defined cells. Cell View doesn't show anything related to Hyla II, and Galaxy View's Hyla II data doesn't indicate anything that would help me find it in Cell View under World Spaces.
Frankly I haven't dug into how planets work in Starfield yet, so I could be missing something, but it seems like they share cells with overlays or something. Is that right @sharp lynx ?

sharp lynx
#

I do have the code you'd be looking for just not accessible atm

sly ocean
#

Looking at discussions on Steam/Nexus Forums/etc, people asking for help teleporting to planets using COC or MoveTo are generally told to teleport to an interior location on the planet instead.

#

OK.

sharp lynx
#

New mansion done

#

last of the big houses done!

west geode
dapper galleon
hoary lava
#

@sharp lynx Haha, I do the same thing sometimes. It looks really good, can't wait to see interior.

sharp lynx
#

there's the kitchen

hoary lava
#

It's all in the lighting, jeeze. I bet you spend most of the time doing that huh?

sharp lynx
#

Actually the lighting is pretty easy

#

once you figure out the complicated lighting system

eager ether
blazing oar
#

Can I get some load order help, please?

#

First of all, I wanna know if I can just use the load order guide for Skyrim for Starfield.

#

If so, then I don’t see why I would be having any issues yet I seem to be having trouble loading into Jamison.

#

so far, I haven’t had any issues anywhere else in the game, but it seems like it locks up whenever I try to load back into New Atlantis. whether it be the mast or the lodge or anywhere.

eager ether
#

Jemison always has issues for me

I will ask do you have any mods that alter jemison in any way like

Light up jemison or adds new cells to jemison either the big stairs mod or the one that adds workbench’s as those were an issue for me

blazing oar
#

No, I don’t have any mods for that place

#

Although after just extensively, re-ordering the mods I do have the planets look weird now. Like a solid blue or solid, gray or black like where new Atlantis is it’s a solid blue ball.

#

Looks like a smooth, solid sphere of blue.

#

Well, once again, I couldn’t load in and had to start the game again. I’m going to go back into creations to get some screenshots of the mods I got and upload them someplace I can link to.

twin atlas
blazing oar
#

Someone wanna take a look at this for me?

#

I believe the pictures are saved from bottom to top. Basically you need to start with the picture on the bottom and work your way up to see the list in order from top the bottom.

#

Oh wow, I just noticed. Some reason the mods are all out of order from where I had them. God dang it

#

Great now I gotta go back through the entire list and get them ordered again and redo the screenshots.

#

How the heck did that happen?

#

Ah forget it. I don’t feel like doing it right now. I’ll get back to you guys later.

#

Just gonna remove the link for now until I get it sorted again.

strong oak
blazing oar
#

BTW, is there anyway to shut off the stupid give feedback thing from popping up every time I quit a cloud game?

#

I know that’s not exactly a mod related question but man is irritating as hell.

dapper galleon
mental timber
#

need danny devito

twin atlas
#

Im trying to get some options out. Now that I figured out the xbox ports. Sent an author a message to port their entire accounts presets. Has some really good ones.

hoary lava
twin atlas
#

The options are not as limited as you think. I can rip the faces from npcs, save game files, chargenmenu presets or follow sliders.

sharp lynx
#

Skully

dapper galleon
#

Lol I saw a post where someone said they need GTA6 physics in starfeild.. so I go to YouTube to see what that's all about and dear God it's like the most of the budget for that game went to just the physics alone

hoary lava
#

Can I throw out Marty Mcfly as well?

twin atlas
dapper galleon
sharp lynx
#

Tell me what you think

hoary lava
#

Puffer jacket n all.

sharp lynx
twin atlas
dapper galleon
#

So I think I'm out of luck on this one.

The mod author doesn't have permission on their mod, and has yet to respond and is most likely no longer active .. so My only shot at getting this armor is if someone else recreates it for creations... But I don't think that's going to happen.

Like I think overall it was probably a very complicated armor to recreate as a standalone so I guess I can check this one up 😂

#

But on the bright side @sharp lynx is eventually bringing us her sweet armors so that's a plus

twin atlas
# sharp lynx

Definitely looks like it belongs on island drive in palm beach Florida. 🏖️

sharp lynx
#

yea it's meant to be kinda a Miami style mansion

dapper galleon
twin atlas
#

It looks both spacious and cozy from the outside side.

sharp lynx
#

that's where I'm stuck

#

I don't know if I should make the inside spacious and have lots of rooms

twin atlas
#

Gathering rooms could be spacious and the bedrooms and other rooms be smaller.

eager ether
#

Any idea how I change the colour of a weapon to white ? Can’t seem to figure it out

dapper galleon
sharp lynx
#

that's a storage unit

eager ether
hoary lava
#

Paint.net/GIMP, import _color texture and change hue/contrast. That's the easiest way.

twin atlas
#

When i lived on Florida, the house i stayed in had a spacious kitchen and living room but all the bathrooms and bedrooms were smaller, a queen bed was perfect. The dining room was a bit large but a sitting room was just big enough for a couch and 2 love seats. Somehow the whole place was spacious and cozy.

dapper galleon
#

Hey I have a question, would I need a whole PC set up to make a mod, or can I use a laptop?

hoary lava
hoary lava
hoary lava
hoary lava
#

Plus some.

dapper galleon
hoary lava
#

Blender is free, but that learning curve is steep. I use it for conversion to Substance and I can make donuts. 🍩

dapper galleon
#

The armor itself already exist in another game, so I wonder if there was a way to take the 3d modeling already built for it in one game and just transfer it over to CK in some way.

Kinda like 3d printing, there's so many schematics already out there for things... Like the amount of ironman helmet schematics available is absurd 😂

hoary lava
sharp lynx
#

I'd make sure the mod author is okay with that

dapper galleon
dapper galleon
hoary lava
#

TG is right.

dapper galleon
#

I think in terms of permissions that would only apply if I used his assets from his mods right? But if buot from the ground up essentially then it's a whole different thing from theirs. At least that's what it would seem like

sharp lynx
#

well if its a ripped asset it doesn't matter and they dont own it

#

as long as you dont take the one they rigged and re-upload, but get the model from where ever they got it and rig it yourself then it's fine, however, I don't recommend porting assets from other games without reading the TOS "Terms of service" first

blazing oar
#

OK, yeah so I don’t know what the heck I’m going to do. I moved these two files from the bottom up near the top, exited, reloaded and they’re back down on the very bottom again.

dapper galleon
# sharp lynx well if its a ripped asset it doesn't matter and they dont own it

Ok yes that's what I mean was essentially.

But I never did any modding and all I have is a dell Laptop my wife's friends fiance who is a Dr, gave us, so I figured it has to be a somewhat good performing laptop lol.

So what I was thinking was go find the 3d modeling file for the armor in halo 5... And I guess copy that data into some other program then I guess format it to CK and idk after that to be honest lol...

sharp lynx
#

understand that ported assets are owned by a company and some companies are very exclusive with their asset usage.

#

Nintendo

hoary lava
#

Gary's Mod lol

blazing oar
#

Anyone know why the load order keeps switching back to where it was before I moved things around?

junior cargo
#

yeah porting assets from other games can be very risky, and even if there's no profit made from mods that do, they can be taken down any time

sharp lynx
#

yep, I wont recommend it to anyone

dapper galleon
sharp lynx
#

that's why the star wars stuff I have published for starfield are custom assets

junior cargo
#

can't people extract data from mods?

dapper galleon
#

Man I think for this one I might just have to hire someone to make it for me.

But then again thinking how much that will cost me and should I even try given this is just a filler game for me.

But it wouldn't hurt to try and learn a new skill even if it is on some downtime.. just don't really know where to start

sharp lynx
#

I hear 343 is lenient, but always 100% recommend looking in to that yourself and never take someone elses word for it.

#

unless they're official that is.

mental timber
#

its huuuge

sharp lynx
#

ah

#

you found it

#

LOL I literally have that included in my current production XD

mental timber
#

I made this one

sharp lynx
#

OH

#

they have a full one as a pack-in

blazing oar
#

Hello? Anyone wanna tell me my why I can’t change my load order?

mental timber
#

i saw it and was like oh hell nah im not this good

sharp lynx
#

XD

#

hey that looks pretty good too tho

dapper galleon
mental timber
#

I only had to remake the whole thing like 4 times

dapper galleon
#

I dont even know a thing a out 3D modeling so if do do this it's going to be rather interesting

mental timber
#

it had a catwalk around the top before i realised I had to make all the walls full LOD

hoary lava
mental timber
#

I should probably pack this while im at it

#

selecting all this at once kills my pc

dapper galleon
#

I wish I could save blueprints of my ship builds.
It would be cool if I could share them too.

dapper galleon
hoary lava
#

I just throw that one out there because it is extremely powerful and useful.

mental timber
#

took me to long to realize i can uninstance and ungroup a packin in render view

#

i was doing it in edit and then dragging it in

sharp lynx
#

LOL

junior cargo
#

i will say, substance painter is overly expensive but depending on what your doing its worth it

#

there is a free blender addon called layer painter though

sharp lynx
#

it doodoo

mental timber
#

love when i discover i accidently duplicated a row of walls and left it

junior cargo
sharp lynx
mental timber
#

ill also find random things ive dragged far off

sharp lynx
#

fun fact: Marker boxes / usually volume boxes, can be edited when toggling markers off

#

"hitting M"

#

so... even if you hit M, sometimes at random you may select all of your marker boxes even tho they're disabled

#

this is the largest pain in the ass if you've place a bunch of volume markers in very specific locations

mental timber
#

ive had 0 fun doing volume boxes

sharp lynx
#

they're a bit complicated

mental timber
#

I just wanna drag the pretty lights in and it all works

sharp lynx
#

they do not work properly when placed in a pack-in cell

#

they need to be used in interiors or exteriors

#

if you are putting them in a pack-in there can only be one "At least from my discovery. " I am pretty stupid tho

hollow salmon
#

why am I always running into issues

#

???>?

mental timber
#

so im pretty sure i just solved lgt layers

#

and now im just confused about the lp_light statics like those gotta just be markers to know whats there

#

but i finally am able to do this

dapper galleon
#

Looks like I need to Delete the Matilija ship mod. Those habs and parts seem to make my ship builder Lag a lot so I think that was causing my ship builder crash issue.

mental timber
#

time to spend countless hours on looking for lights i like

dapper galleon
#

I think I might have discord what's crashing my ship, when things get sent to my cargo Hold it crashes

mental timber
#

i know some mods were doing that i think ones that added vendors and stuff or something

dapper galleon
#

Ok I don't even think that is causing it

dapper galleon
#

I do have two mods that add vendors

hollow salmon
#

There is the Ship vendor framework is that what is crashing the game and save files?

mental timber
hollow salmon
#

Because I am running into the same issue where my ship disappear and fall infinity through the planet

#

after I load a save file

dapper galleon
eager ether
hollow salmon
#

I think that might be the reason my game crashes

#

Too bad people are using to make ships with it, so I have less ships in the vendors now

#

I am sad about it even though oh well never going to use that mod it was like living through falling forever in my game

#

I think might have nightmares tonight now when I go to bed

dapper galleon
#

Since I am manually saving now, I think I can just play the game offline right?

hollow salmon
#

ohh wow there is like 16 patches for it out now I just saw in creations

dapper galleon
#

I have actually narrow d it down for some reason removing parts deletes my interior decorations.

And if they get moved to the cargo Hold it will freeze up my game after exiting the Starship builder. Because I tried it on an empty ship and dit was fine. It's after I decorate my ship and any of that stuff gets moved to the Ship cargo it will freeze the game up

hollow salmon
#

@dapper galleon yea that is normal why?

dapper galleon
hollow salmon
#

I always experience that throught the entire game but never crashed for me it deletes the decorations and stores the stuff in your cargo cases and weapons case to cargo hold

#

It is like when you want to redesign a ship all that stuff go to cargo

#

through out the game I mean

dapper galleon
#

Went ahead and submitted a ticket to Starfeild support. Hopefully this could be resolved

dapper galleon
strong oak
dapper galleon
strong oak
dapper galleon
strong oak
#

Possible

dapper galleon
#

Dang it happens again.

This time it didn't send anything to cargo.

#

It in the process of that I just discovered the Gravity buffer which removes the need for landing gear entirely .. that's something I have wanted for a while

strong oak
#

Do you have contraband in the cargo ?

dapper galleon
strong oak
#

and it can - true

#

I would do a save after removing the mod - before trying anything - it clears some things in the save and account.

dapper galleon
#

Ok wait it's not the decorations so far. I set up some and it didn't freeze but now I think I know what it could be an if it is it's going to be just as bad

#

Ok not a wall. Weird it's not crashing anymoe

#

So I may have narrow d it down to I just had to many decorations in the ship which also sucks

thick plaza
#

work in progress

dapper galleon
#

Ok so basically there is a build limit of items per ship or it might be per Ship Hab, because I removed everything it didn't freeze, I added some stuff it didn't freeze I added a whole lot of stuff it didn't freeze. So There is like an invisible ship Hab build limit of items per Hab I'm assuming and going over that crashes the ship builder

#

Well I'm off to bed

#

@mental timber @twin atlas @safe sorrel so Sorry if I wake you with this, in trying to figure out why my ship builder would crash after an edit. I may have discovered that either the entire ship or just each hab has a Placable object/decor build limit. If you exceed that build limit it crashes out the ship builder

#

Ok now I'm off to bed for reals

thick plaza
thick plaza
strong oak
hard phoenix
#

What creation club stuff can I use an still have achievement

autumn idol
blazing oar
#

Is it just me or is anyone else having problems with the Starfield load order randomly re-ordering your mods?

#

I spent like a half hour getting them all in the proper order only to go back in and find out they were all randomized.

safe sorrel
# dapper galleon <@158987228255748098> <@1171714792600383564> <@733453463945609328> so Sorry if I...

After reading through all this I think I’ve had the same problem even with a vanilla ship

When you say after an edit do you mean one that would delete some decoration items placed specifically?

That was happening to me when I tried adding a new hab next to a heavily decorated one, like it struggled to process what I needed to account for and it would just freeze up.

Adding the hab someplace else with less to delete, it might lag, it managed to make it after a while, so I think you’re onto something here

I think it might be worse at certain ship vendors, I know I have a lot more trouble editing my ships at Neon and Hopetown

If you have a ship builder at an outpost, try editing your ship there, that’s helped me when things get weird like this. doesn’t help with vendor specific parts but might be a good place to stage things ready for big edits where you need to be at a vendor

vast atlas
#

@regal dust xbox versions of bgs games only accept plugin and/or plugin+archive format.

regal dust
#

Hmm, you could probably make a replacer based off of it too I think.

vast atlas
#

Dirty recolouring a few texture files should not be that hard but also not something i would be willing to do due to not having a good enough system for starfield to run on.

regal dust
#

Yeah, I understand. Alice was wondering about it, it wouldn't take much effort but I'm currently on my travel laptop and not my gaming pc

regal dust
spice sand
dapper galleon
# safe sorrel After reading through all this I think I’ve had the same problem even with a van...

Basically I fully decorate the interior, then I go into ship editor. The game won't struggle to do things on that though. But once I make any alterations to the ship that is decorated on the interior. And exit the ship builder, it just freezes up and crashes to my dashboard.

I had an empty ship and it would be fine to edit and exit. The second I touched my decorated ship it caused the problem. I thought it was the specific ship mod... Deleted it, issue still occured. Then I read on reddit that it was items that get sent to cargo.. so I removed the Weapons in the armory and what not.... It still did it. That's when I decided ok let me delete every piece of decorations in my ship... And Boom that fixes the issue. So then I began to hear it decorate one Hab at. Time go back edit and exit... And it stopped crashing. So I'm assuming each hab specifically has a build limit within it.

#

In a way I have just been treating this whole thing as a stress test for decorative mods

west hollow
#

Hi! Coming soon ^^, and i wanted to make the turret moving with the head, i created a nif based on the helmet and translate to the left but not working , any idea?

river cobalt
#

Is anyone making a no build limit for outpost?

autumn idol
river cobalt
mortal tundra
#

@river cobalt challenge is that it relies on either a console command or a game .ini setting -- neither of which are accessible in papyrus, which means won't work on xbox.

working on it in my outpost limit to see if i have a workaround though.

#

@blazing oar yes, starfield is randomly redoing load orders... it's annoying as hell :S

mortal tundra
#

unless you're on pc, then you can do whatever 🙂

#

as long as you have achievement enabler

river cobalt
mortal tundra
#

@river cobalt the biggest things that hit limits are Animal Husbandry facilities... it's like 6 max with vanilla settings.

#

without those, even within vanilla limits my easy repair button tells me as much as 4000 objects and ~15% of build limit used

#

I think greenhouses are around 40

#

harvesters and power - gas/solid/liquid are virtually unlimited

river cobalt
mortal tundra
#

can't speak to that... Starfield first Bethesda game I've played since Quake II

river cobalt
thick plaza
#

bethesda is doing a yearly dlc release?

#

i think that's a really bad idea

hollow salmon
#

@thick plaza why is that?

twin atlas
#

Anyone know of a basic follower framework i can copy?

safe sorrel
# river cobalt Hopefully someone ports one to Xbox soon.

I will say as a fellow Xbox player, and hardcore outpost enthusiast, that building much beyond the regular build limit would likely not be a great idea, especially if you’re also running any mix of extractors, builders and cargo links

My saves where I’ve built a number of max build outposts have always gotten incredibly laggy and more and more unstable, even on the Series X.

Not saying this to be a buzzkill, just as a bit of a PSA that bigger build limits might not be as nice an idea in practice as it is on paper

safe sorrel
dapper galleon
#

I made a zero landing gear massive ship

hollow salmon
#

ok what for?

dapper galleon
scenic shuttle
mortal tundra
#

I believe OLI only removes build limit from PC, as it uses an .ini file override which can not be baked in any more.

#

Mine on nexus still has the same, but on Beth.net it's not available to new mods using the same tech.

#

but my stuff just compiled, so we'll see if new outpost tweaks has a good workaround yet

#

adding the easy repair button, and trying to modularize some of the stuff

hollow salmon
#

@dapper galleon no I was talking about having no gears for a massive ship?

mortal tundra
#

basically my new one has a script to reset it every time you enter the outpost

#

whether that works or not remains to be seen 😄

dapper galleon
river cobalt
hollow salmon
#

ok so why was the question

river cobalt
hollow salmon
#

I do not know I use a PC for my gaming

dapper galleon
mortal tundra
#

@river cobalt try placing builder...animal husbandry facilities... in my experience habs don't count for poo against the build limit

#

and that's XBox not PC right?

river cobalt
river cobalt
mortal tundra
#

meh.. who knows maybe he snuck the override in early enough.. i know you can't do ini overrides any more, and i recall hearing it was because of xbox weirdness they created

#

what's the creation date on your mod?... if it's prior to 7/8 that could make sense.

river cobalt
mortal tundra
#

mmm ok

#

so it's "grandfathered in" to the .ini override

river cobalt
#

I didn’t make it but definitely works well after you put levels in the planetary habitation skill

mortal tundra
#

well at this 10 seconds my "fix" doesn't

#

so back to the drawing board 🙂

#

While this doesn't perfectly help everyone, I've got a template plugins.txt file that works very well for the kinds of stuff I load up

#

#1268996028640530562 message

the comments and whitespace are "lega" plugins.txt content so I just leave this in my appdata\local\starfield folder as pluginsMASTER.txt, and then whenever I look at what the game did, or vortex or mo2, I can just cut and paste back to the master file, and then save the master file back over the plugins.txt file

#

but at least it's a good baseline to work from whether you're doing XBox or PC

autumn idol
scenic shuttle
scenic shuttle
dapper galleon
mortal tundra
#

@scenic shuttle no-ish... they're game settings normally set through the core .ini file, or from the console/script command that override them.

I'm experimenting with some stuff to see if i can get some of those things overridden from the settings menu, but at this 10 seconds, especially with them removing the .ini override capability, at this moment there does not seem to be a way to do it for xbox

torpid badger
#

Does anyone know where the manufacturer logos are stored and what specs they are.

I need to create my own and wanting to make sure I get the right size

thick plaza
#

which ones @torpid badger

eager briar
#

Hi everyone I have a custom character I wanna port to the game
Can anyone show me how to do that?

torpid badger
thick plaza
#

the nif files? @torpid badger

thick plaza
#

What kind of character @eager briar

torpid badger
eager briar
thick plaza
#

@eager briar i highly suggest you watch dozens of youtube tutorials about the creation kit, theres no simple answer and that whole process will take you a few days (if you're new)

eager briar
#

I'm ready
are those videos available here?
and I also wanna know what file extensions are compatible with the game

thick plaza
#

yea man good luck lol

eager briar
thick plaza
#

@eager briar did even read my message " i highly suggest you watch dozens of youtube tutorials about the creation kit"

#

not gonna hold ya hand here

eager briar
#

I understand

eager briar
dusky escarp
#

You haven't said what format your character is in, or how you have constructed it.

mental timber
#

when i open the skyrim ck

#

so this sinkillker guy showed my poi on his youtube video and the building is in the ground

#

now I have no idea what im doing BUT i didnt have my terrains extracted in my data folder

#

AND i also see the terrain i should be seeing now in my render view LMAO

safe sorrel
proud forum
# eager briar a 3d character I made

Biped or multi-leg? Human, robot, or alien? What skeleton will it use? Is it just a model?

You’ll need to convert the model to with 3DS max 2021. The Havok tools are included with the Bethesda exporter, but don’t support new animations. You’ll need to rig your skeleton to the model type used by the game. I haven’t yet looked into if anyone has a tutorial for such, but lovers lab usually gets a jump start on animations before the rest of modding community. Can’t link here. It’s against rules because of the types of mods there.

If new race and not human, study how each alien type is constructed in the creation kit and design your character around the in game thing that most closely resembles it. You’ll need race, footstep and unarmed weapon impact data, unarmed weapon, skin armor, a dialogue quest, a dummy actor that houses the voice files.
If you don’t know how to set up any of that, search YouTube and Nexus mods for tutorials for that. Kinggath has a Bethesda modding school that will take you through the Fallout 4 creation kit and it’s very helpful.

#

If human, then you’ll just need to hook everything into it but if it’s all new, you’ll probably need race.

#

ActorTypeCreature for creatures. (You’ll need to look at the list of keywords on the right hand side of the race window for the correct Actor Type. These tell the engine what to do regarding your thing.

#

For leveled actors (after you have the base stuff set up), it’s slightly different than other games but look for tutorials that show you how to add new factions. Factions determine what attacks what and is influenced by the AI data on the actor form.

#

OH. For new alien/crwature: You’ll also need combat type and movement type records. Starfield doesn’t have segmenting so you don’t have to create gore bits or havoked gore. Study the race data for the other stuff.

#

I’m not in the CK atm so that’s all I can think of. I’m sure there’s more but definitely study the CK race data and how characters are set up. The big part of modding is the learning the systems and how they all interact with each other

mental timber
#

actually i think it was possibly another naming issue with this idk

#

PLANETS: <CURRENT> WRLD 'ChronePOIcell' (010000F1) Unique Overlay ChronePOIcell with Location ChronePOI_LOC doesn't resolve to planet surface hierarchy via the parent loc SNarion_PSumati_Surface

proud forum
#

That you’re even able to do POIs makes me jealous. I keep getting damn errors. frenzy

mental timber
#

i think i renamed the cell in edit and it broke it

#

but the error is gone now so thats cool

dapper galleon
#

I'm over here hoping some 3D artist remakes this mod 😂

proud forum
#

I’d rather have new stuff than old stuff redone.

proven silo
#

Echo of the past is broken for me delgado is suppose to be on ground level in the control room but instead he is upstairs in his office

#

Can anyone help me fix this or advice how to fix it

hasty anchor
#

someone should do Power Ranger skins for the Starborn armor.

strong oak
#

Starborn Venator mod adds colors to the Starborn Spacsuits. You can have a variety of colors and metallic coloring, or non metallic. Its on Nexusmods for desktops currently.

thick plaza
#

happened to me and i had to redo my whole mod in one day 💀

strong oak
#

Xbox has a different color set than Desktop mods. So Mods are created on Desktop. Modder's have to convert them to the Xbox color sets before uploading. Depending on how the Modder has worked the mod.

twin atlas
#

I swear i keep coming up with the most outlandish ideas for starfield. At this point i need to go to BGS and throw rocks at Todd’s window til he takes my notebook and has me committed to an asylum.

sly ocean
twin atlas
#

Whats my latest outlandish addition? Im so glad you didn't ask. So i'm thinking a new city that was founded by hollywood elites. Lets be serious, the hollywood rich would have had an exit strategy from certain doom. The City of Fallen Stars. Or something catchy. Anywho, it would have a 1950s vibe, and a total Tech Noir feel. All the buildings would be art deco. The inhabitants would be dressed like old hollywood stars and have tech implants, like glowing eyes and prosthetic limbs. The quests in the area would be that of a Los Angeles detective, uncovering a plot of some sort and focus heavily on clue solving and not holding players hand. if you don't pay attention to dialogue, you will have to wander around til you eventually figure it out (or go to reddit and find someone who did pay attention) So what do we think? sound interesting to anyone?

limber current
twin atlas
#

right? like BGS let me in or ill throw rock through your window..

tacit tapir
#

Pieces of strange meteorite have fallen on a planet, and now it is turning a piece of earth into cubes.

fallen vector
tacit tapir
mental timber
#

ck you killin me

mortal tundra
#

OK.. I saw some folks ask earlier, and I had to just go through the exercise:
I posted a quick guide on how to install CK for GamePass THROUGH Vortex (so you can add/remove/update it easier, without having to buy Starfield for Steam)

eager ether
twin atlas
thick plaza
#

Now we just need multiplayer

#

Anddddd a update from Bethesda game studios

twin atlas
sharp lynx
#

I can do way more than that, but woo lol

#

lol New California.

twin atlas
#

I feel like starfield overlooked the human aspect of preservation, you travel all of universe and theres nothing suggesting humans advanced tech to preserve life itself.

sharp lynx
#

Oh same

twin atlas
#

Thats would be a great name.

sharp lynx
#

I too have some lore story ideas

#

there's...... entire other nations on planet earth too

twin atlas
#

Like did humans ever cure cancer in their universe? Or just develop space travel and say meh.

mortal tundra
#

y'all creatives keep coming up with the good stuff, I'll try to learn enough of the plumbing to help make it work 🙂

sharp lynx
#

NASA isn't the only space program

twin atlas
#

Exactly

#

They were all NASA punk, but wheres the luxury habs? Marble floors and glass walls.

sharp lynx
#

we'll fix that

mortal tundra
#

well y'all certainly have been for sure! Loving your new designs, both of you!

twin atlas
#

Just walking around, theres no class structure.

sharp lynx
#

Skully out here tryin to bring back the 1%

twin atlas
#

Lol

sharp lynx
#

I mean you are right

twin atlas
#

Like do you honestly think THE Walter Stroud would fly around in Nova galactic willingly?

sharp lynx
#

like.... where's the massive attempts at colonization? Where's giant titan city ?

#

I want more Walter Lore

stone peak
twin atlas
#

My favorite interaction with walter is the elevator ride.

sharp lynx
#

Bruh walter was ready to throw down

sharp lynx
#

Listen, there's a hell of a lot of closer places we current have near us lol

#

that in the lore are colonized

stone peak
#

Cydonia

sharp lynx
#

being so close to humanity's cradle these places should be far larger

#

Larger than NA

stone peak
#

That's a problem with all Bethesda games

#

No city is as big as it should be

sharp lynx
#

eh I dont wanna point fingers I just want it to happen and boy golly we'll make it happen

stone peak
#

Oh

#

I mean a city expanded mod would be appreciated

sharp lynx
#

we can do better

stone peak
#

Skyrim has that

sharp lynx
#

I mean better than just an expanded city mod

#

hell, my last house mod is the size of Cydonia

#

💀

twin atlas
#

I also had this idea of a treasure hunter quest line. Joining an excavation team to explore “the depths below”. Which just turns out to be a series of subway tunnels on Earth. Make profits off of collecting old work junk and selling to the museum you help fund. Pretty much a new LOTD in starfield. Lol

sharp lynx
#

Sounds great skully let's do this

#

Be a good place to put my old guns pack

twin atlas
#

And of course the tunnels have terrormorphs.

twin atlas
#

That would be cool. Lore wise it could be failed human preservation experiments.

mortal tundra
#

I'm surprised there's nothing to see landing at the Grand Canyon or Great Wall... although I haven't tried looking in CK to see if anything's there....

twin atlas
#

Now to learn how to build a POI. Lol. I have 1000 ideas and no skills. Im practically Helen Keller as a lifeguard.

mortal tundra
#

Heck, Hawaii SHOULD be a GINORMOUS mountain!

#

and the Marianas Trench should make the Grand Canyon look like a little scrape

twin atlas
#

Seattle space needle, statue of Liberty, London Bridge, leaning tower of Pisa, Notre Dame. Golly gee willikers Batman that a lot of pit stops.

sharp lynx
#

this

mortal tundra
#

OOO.. I know what that is 🙂

#

Angkor Wat!

twin atlas
#

Yep

mortal tundra
#

For my public speaking class I did a "computers of the ancient world"

#

talked about Stonehenge, Giza Pyramids and our friend there Angkor Wat

twin atlas
#

The landmark series would need to at least do one for each country.

mortal tundra
#

Stonehenge is a giant celestial calendar that marks solstices and equinoxes, Giza is a star map of Orion's Belt, plus has a few solstice/equinox aligned passageways, and then Angkor is a star map of Draco.

twin atlas
#

And a random map anomaly that leads to a single blue police box partially covered with sand. 😂

mortal tundra
#

Kukulcan pyramid where the Quetzlcoatl appears on the stairs at the equinoxes

#

Nazca lines in peru...

#

Angel Falls -- can't remember if that's Brazil or over the border

#

Mt. Fuji

#

Kilimanjaro/Everest

#

Wonder if any of the volcanoes are still active.. wouldn't think a magnetosphere strip would stop core spinning and magma flows... so I'd GUESS yes.. make that trip to Hawaii real exciting

#

World Heritage Sites are landmarks and areas with legal protection by an international convention administered by UNESCO for having cultural, historical, or scientific significance. The sites are judged to contain "cultural and natural heritage around the world considered to be of outstanding value to humanity".
To be selected, a World Heritage ...

twin atlas
#

I think the easiest of my ideas so far would be the “depths below”. Mostly just POI with interior cells. Some quest scripting and some dialogue. The museum would probably be the most difficult of the mod. As i wouldn’t even know where to begin with it. Would it be stationary, or moving? Location? How would the items appear gradually? Would gta6 be out by the time i figure it out? 😂

hollow salmon
#

Good Evening everyone how are you?

mortal tundra
#

Starstation museum!

twin atlas
mortal tundra
#

GIANT space station filled with recovered treasures

hollow salmon
#

@twin atlas @mortal tundra @sharp lynx I am wondering is there a tool to fix Starfield save files been having issues with lately

mortal tundra
#

yes!

#

@hollow salmon there isn't any save editor that I'm aware of.

hollow salmon
#

that sucks

mortal tundra
#

Sadyr posted a guide, and I believe Wykkyd made a video on purging at least SOME mods from an existing save

hollow salmon
#

been running into an issues where the ships keep disappearing after coming back from a save

sharp lynx
#

So, I was working on a place I call cradle station and it's pretty much the 8th generation ISS, but obviously, it's larger and more future humanity

hollow salmon
#

I am guessing it a save file corrupt

sharp lynx
#

nah you just have too many mods

hollow salmon
#

it sucks because keep deleting and start all over again

sharp lynx
#

well that's your next problem

#

depending on the mod that's the worst course of action

hollow salmon
#

SO how many mods can PC have as max?

twin atlas
#

I like the star station idea. I can envision a tour guide directing the party to look out a large viewing platform to mother earth below.

sharp lynx
#

I also had a Phobos station and research center, where they were trying to prevent phobos from eventually colliding with mars

hollow salmon
#

Is there a maximum for a PC with mods installed?

sharp lynx
#

the quest I wrote for it is title "The 3 body problem"

hollow salmon
#

@mortal tundra @sharp lynx @twin atlas is there a max Limit for PC with mods?

west geode
twin atlas
mortal tundra
#

Wykkyd's guide is a focus on Darkstar Astrodynamics when Bethesda "guided" him to re-combine his PC and XBox versions, BUT Sadyr's instructions are applicable on how to essentially "purge a mod" from a save

#

Outrageous over on Darkstar managed to get operational with 163 mods loaded the other day. I broke mine hard with 76.

It's totally dependent on "what kind of mod", how many assets, whether the mods are full, medium, or small masters... there's no telling at what point the game will break right now, and it's variable on the same machine, across different saves.

#

@twin atlas @sharp lynx so geosync orbit will limit the view a little bit, but I don't know that a nonsync orbit is achievable with current in-game tech...

But for sure, while Leah Casler is a bit boring in her implementation, something similar for bringing Earth artifacts to the station, and then prominently displayed as Skully original pieces

TG designed quest chains well beyond "go here and pick this up"

ZO hacks of borked game mechanisms, but after seeing TG's "underwater workaround" I'm sure she doesn't need my help 🙂

sharp lynx
#

hehe that water level was tricky

twin atlas
#

I loved the water exploration

sharp lynx
#

community mod when

mortal tundra
#

@twin atlas I really like the viewport of "what was" especially if it can be in a non-geosync orbit

#

basically google earth overlay through the window

#

if it's geosynch.. meh.. it's at least a lot easier.. one view to worry about 😄

twin atlas
sharp lynx
#

that would kinda be how it would have to work

mortal tundra
#

maybe that's the useful thing i could do 😉

hollow salmon
#

Ok I am looking at that youtube and not sure if that is what I am running into because I am Only PC and Creations?

mortal tundra
#

basically you have a curator that keeps the master esp, and merges the changes in.

twin atlas
#

Im thinking several copies in various stages. In case of a mistake, you roll back to the last milestone

mortal tundra
#

@hollow salmon the "save purging" doesn't matter

#

it's the same concept... you keep rolling out all the assets of a mod 1 at a time, until you've got a save that has zero non-vanilla assets in it, and then you restart from there

#

@twin atlas oh definitely a github fo sho to manage it

twin atlas
#

Imagine dropping into a cave on earth for treasure and it’s just a terrabrew.

hollow salmon
#

I been using the github alot

mortal tundra
#

only the curator really needs to use github 🙂

#

version control/rollback etc... only the psc's are well suited to "true" version control, but checkins of new versions of the esp, new merges etc.. would all be trackable

twin atlas
#

Im still learning the basics of the CK. I have SFedit and nifscope so i can start to learn those. And i have plans to start blender work tutorials. Only thing i bring to the table so far is character creation and adding game items to menus.

junior cargo
#

how would I add new models for objects?

autumn idol
autumn idol
hollow salmon
junior cargo
#

also textures as well?

hollow salmon
#

I would much appreciate if you guys can

#

maybe there is something that might colliding each other?

autumn idol
junior cargo
#

i mean just adding them to where i can use them

hollow salmon
#

that is clean slate one where I starting all over again

mortal tundra
#

your content catalog doesn't actually matter... your save keeps a record of every mod it's ever seen.. only the plugins.txt has an effect on "this mod will be active in this game"

junior cargo
#

i know how to make textures and models, just not how to make them usable in ck

thick plaza
# junior cargo i know how to make textures and models, just not how to make them usable in ck

In this video, we'll be exploring the process of assigning textures to .nif files using Nifskope. I aim to provide clear guidance on navigating this intricate program. Thanks for watching and comment below if you need any help! Basically, part 2 of the other video.

Intro - 0:00
Converting to .dds - 1:20
NifSkope - 8:25
Black Textures - 11:30
Ou...

▶ Play video
hollow salmon
#

because I have no save files I deleted all of them

mortal tundra
#

well if that's what you consider "clean slate" we really need to talk about what "clean slate means" 🙂

hollow salmon
#

lol ok

mortal tundra
#

clean slate = no mods.. at all.. nothing.. nada... your plugins.txt (load order in-game) should not just have no check marks, but should be completely empty

#

there's an option on the main selection page to "delete all creations"

hollow salmon
#

yes I have done that many times in the past

mortal tundra
#

that's what you want your starting point to be.
Delete your ContentCatalog.txt, Delete your plugins.txt and start from there
When you load the first new game, both should stay blank/not even get created until you add some.

sharp lynx
#

well

#

I'm actually going to do the sleep thing

hollow salmon
#

but if I keep running into issues becuase maybe a mod is affecting game and or colliding with another mod how am I going to get fix if I do not know where the problem lies?

sharp lynx
#

we should do some brain storming tomorrow

twin atlas
sharp lynx
#

tbh, I've probably slept like.... whole 16 hours this week

#

wait maybe 21 hours

#

Fulltime jobs are no fun

mortal tundra
#

not enough ma'am, not enough... i had a miraculous almost 10 hours yesterday.. dogs didn't jump on my face, wife was asleep.. just amazing

twin atlas
#

I loose track of time when modding. Ill start a 6pm and boom 4am.

mortal tundra
#

6am rolls around at the same time no matter how much we do though 😉

twin atlas
#

Yup.

#

Night TG

mortal tundra
#

i think i'm gonna post my "how to get xEdit installed as a mod on Gamepass" and head out too 🙂

junior cargo
#

random question for my additional chunks mod, what should the first one be?

twin atlas
#

Carrot cake

junior cargo
#

ooo and i could do like a carrot in frosting on the top of it

twin atlas
#

Meatloaf topped with spanked spuds.. mashed potatoes.

dapper galleon
#

Has anyone seen the movie interstellar?

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I wonder if there's a way to change the standard music from the starfeild music to A Hans Zimmer score of interstellar Slowed down

solid osprey
torpid badger
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@solid osprey hey mate, mind if I pm?

sly ocean
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Enjoy!
(I mostly just made this one for fun, but I may expand on its capabilities with some functional implications in the future)

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Although, it is funny to chase Spacers around looking like this. And they thought the Mantis was scary 😁

eager ether
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languid fable
# twin atlas

Been waiting for the Lin one. She's been overdue for a shower. 😁

toxic ore
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Anyone know of a working program to edit mesh nif files?
I downloaded NifSkope from github but get an error saying it can't be read.
Any help?

gleaming rune
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Hey all! Is there a mod that stops the crimson fleet getting mad when you kill fleet/pirates on planets after joining them? I'd like my cake and to eat it, keep the fleet venders whilst also being able to bump off the most profitable and most common targets of mission boards

thick plaza
dapper galleon
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@unreal nymph Hello, Would it be possible for your True Storms mod to make its way to Starfield?

shell pelican
random hound
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This creation lets you fly directly to planets in Starfield FROM ANYWHERE IN THE UNIVERSE. You can manually fly across the galaxy in seconds.

0:00 what is it?
0:45 how to download
1:39 how to use
2:50 FTL gameplay
5:20 can you land?
6:40 remote takeoffs
7:50 my verdict

💦Subscribe to my Patreon! https://www.patreon.com/gamingwithgriffgriffin...

▶ Play video
solemn plinth
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Astrogate kinda works. Still not sure how I feel about it. One issue I have with it is when you’re in a system and want to go to another planet. How do you do that if you can see the planet?

mortal tundra
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Morning All!!

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@distant frigate Hey there!!! I saw on the Pawnshop terminal that you started using some of the Game Settings options.

Were you actually able to change any "Game Settings" with it or was it pretty much just adjusting your in-game globals as a result?

I'm trying to figure out ways to adjust some of the GMST on the fly.

distant frigate
mortal tundra
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Ahhh.. OK... I can live with that in a few things 🙂

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Thank you!

distant frigate
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the PEO:SQ_PEO_QuestScript is pretty extendable

mortal tundra
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I'll go diggin!

distant frigate
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Basically you would need to duplicate UpdateOptionsAndGetGlobals() as UpdateOptionsAndGetGameSetting() and UpdateGlobalVariables() as UpdateGameSetting()

mortal tundra
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is it "fragmentable" or do you just do those as overrides in your own script?

distant frigate
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I just extended it and added my own functions for what I was doing then realized I didn't need to lol

mortal tundra
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LOL 😄

distant frigate
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You will probably have to use global in the CK as we can't add a custom record for game setting and then catch the option and set the game setting instead like they do with PEO_GPO_EnvironmentalDamage

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might be able to use the spell option and then a script on the spell to set the game setting with minimal changes

mortal tundra
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so I see what you mean... I can access/change (at least MOST) av's nd globals from Papyrus/Config Terminal though already... I can understand using it in certain cases for sure, like if you don't want to build another terminal...

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or maybe I'm confugsed on AV's...

distant frigate
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Ya my users kind of got mad about having 30-40 terminal cluttering their inventory across all the creations hence my universal conversion to game settings 🙂

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I actually agree with them I had the same problem with all the creations I was using

mortal tundra
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Yeah, it can certainly be beneficial.. like if I want to give options on outpost build radius, be easier to put it there... I'd really like it if your "clustering" made either a separate window or a visually really separate indicator -- these are clustered settings

distant frigate
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Ya

mortal tundra
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without GMST tweak capabilities in papyrus, terminal menu, OR this mechanism,.. well My AIO will be a lot of ALL OR NONE 🙂

distant frigate
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I think BGS is hating ScaleForm as much as us now lol

mortal tundra
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LOL.. if they could FIND m8r they just need to hire him to help with UI BS 🙂

distant frigate
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Looking at the schema I think they tried to do a nested submenu ran into problems then ended up just grouping :/

mortal tundra
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I want to keep everything I do accessible on XBox, so no SFSE no ASI as an option to get there 😦

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Although I fully recognize, I could just be dumb and not know the right way to do it:)

distant frigate
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Ya depending on the creation xbox is 75% to 90% of my users so pretty much everything I do now is designed for them first

mortal tundra
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Wykkyd was showing the numbers on Darkstar, I think he just hit a million plays on Astrodynamics -- his downloads all time was something like 20k on Nexus, and in the first month it was at like 150k on Creations...

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so we do definitely gotta "know your audience" 🙂

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Had you seen anyone else reporting weirdness in the settings menu with pawnshop? I think I had a weird bug where everything after it turned into the pawnshop menu... but as I preach on here, so much is utterly dependent on YOUR SAVE, YOUR MODS, YOUR LOAD order, that good troubleshooting is really hard to do.

mortal tundra
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yep... so it means no-go for me

distant frigate
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Nope not received and reports of problems with it. Its been one of my most stable creations as its fully self contained. Only problem was when they redid the ship habs to not cell reset then I had to make my own time to reset the vendor.

mortal tundra
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Fun "bug" -- especially if you use my "Well Stocked" or some of the other richer merchants -- the terminal has ~250 million creds when it's all cranked up... if you rebuild your ship and move the hab where the terminal is, alllllllll that stuff you sold to it, AND all the creds go into your ship inventory 🙂

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I didn't TRY to have 750 million creds, but here we are 😄

distant frigate
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lol nice

mortal tundra
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i haven't experimentally checked yet, but, I still wonder, if you use the cheaty terminal, and sell it contraband in the ship, can that still pop a contraband check....

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🤔 stuff to try

pastel root
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Reinstalled starfield after a month time to see what new mods there are

mortal tundra
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short answer is a lot

pastel root
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I know 😭

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I was always checking daily

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And I already had 75 bookmarked lol

mortal tundra
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@autumn idol you know how thrilled I'd be just to have a working "include" capability ?!?! 🙂

It seems like a bit of oversight NOT to be able to change GMST from papyrus - I KINDA get it for papyrus - or at least the game settings options but the options menu forces a save/reload

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load script as quest from gamefile isn't the ish 🙂

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Include <script>... VBThumbsUp

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it seems to be "callable" and compile-able, but def can't use the functions like you'd expect still

distant frigate
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You can use, even on xbox: Debug.ExecuteConsole("SetGS iLevelCalcUp=5")

mortal tundra
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ehhhh... pretty sure that's a no 🙂

distant frigate
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I use it alot with Scale The World and it works on xbox

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Hmm thinking about it that shouldn't work you can't enable ddebug mode

mortal tundra
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my Nuke it from orbit button does a "debug.executeconsole("removeworkshopitems") and MAYBE somethings aren't blocked... but for sure tht is

distant frigate
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let me check the flags on it

mortal tundra
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the debug section basically says "none of this works on console builds"

autumn idol
mortal tundra
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oh it EXISTS, but ExecuteConsole doesn't seem to be actually working

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it works great on PC, not Xbox

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because the console itself doesn't exist in xbox

autumn idol
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also anybody here know how to make a BA2 for xbox users?

distant frigate
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Hmm the function is fine but the script is debugonly odd though BGS legit uses it a few places in SQ_ParentScript

mortal tundra
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ezpz... in ck, just drop the window down when creating the archive

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collect all your external data like you do normally

autumn idol
mortal tundra
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nope.. it takes care of appending xbox

autumn idol
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since i'm exporting for windows and Xbox

mortal tundra
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you just build the two

autumn idol
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oh

mortal tundra
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Debug.ExecuteConsole

sly ocean
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That's not in SQ_ParentScript.

sly ocean
distant frigate
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Oops

autumn idol
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created by WSkeever ported by yours truly

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perms are open so I might as well port the rest of his modshehe_sg

mental timber
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Modding on remote desktop is illness I'll say that

sharp lynx
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Ooh

mental timber
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I need to buy an Xbox so bad

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Also hope deleting and reuploading under the same name doesn't cause issues

dapper galleon
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I can test for you, but I have a request.

mental timber
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😅

dapper galleon
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I need a pc mod ported to Xbox, or made for Xbox.

mental timber
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If I knew how to do sounds maybe

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I thought sounds didn't work on Xbox or something anyway

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As much as I don't want to I'll probably upload to nexus just for comments

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Atleast the poi

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Id be happy if all it took was packing the terrain btd

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Cause I already have another and I just want these to workkkk

dapper galleon
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I’ll still help you out if you need someone with an Xbox.

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You looking for bugs and stuff?

limber current
mental timber
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Oof

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I'm gonna be without my pc for 2 weeks I might get one then

proper ibex
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Looking for a view mod 3rd view to ships further back only not higher up and further back. Both Xbox and PC I'm curious if someone has made one

limber current
mental timber
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Hellllll yessss

mental timber
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I also still need to navmesh so followers will work