#starfield-mods

1 messages · Page 36 of 1

sharp lynx
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the best part is I could be completely lying and you'll be shooting every toaster for no particular reason

lavish flax
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Room full of toasters "one of these has to do something"

slim sun
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I'm assuming the answer to this is no, but is it possible to use simplified chinese characters directly in text in scripts and the CK? The CK seems to be UTF-8 only, and unlike with accented latin characters the game itself doesn't seem to recognise the papyrus compiler's output, you just get black squares.

sharp lynx
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if only I could get the toaster from fnv XD

dapper galleon
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Lying or not I may still just shoot the toaster lol.

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You know what would be a cool mod, and only cus I just saw this on No man Sky, but like a trophy hologram thing that displays your Scanned fuanna

leaden dew
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Hi is there anyone or any way to bring back the Nubian and Falcon to the creations

dapper galleon
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That's one thing I don't like about this game, the ships essentially just look like huge Lego blocks flying in space

lavish flax
leaden dew
leaden dew
dapper galleon
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I think for now I may make the starship troopers drop ship as my ship

leaden dew
dapper galleon
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Something like this

leaden dew
west hollow
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Hi! i have a question, there is no visual difference between a bc1-4bpp-srgb-dx10 and a bc7-8bpp-srgb-dx11+ DDS texture file?

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i tried both and i don t see any difference

slim sun
west hollow
thick plaza
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Insanely productive today. I've spent a few hours in blender, a few more hours in Nifskope, and roughly 2 minutes in the CK because it kept crashing. I'll try again tomorrow

mellow bone
thick plaza
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Nothing else and I can’t find Any doc

mellow bone
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Static meshes for environment kits is what I want to put in.

thick plaza
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Yea just get blender 3.6.5

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Get the Starfield geometry bridge

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Export your obj as nif

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In Starfield/data make these folders “meshes” “geometry” “materials” “textures”

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Custom .nif goes into “meshes”

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.dds goes into “textures”

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.mat goes into “materials”

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Also download nifskope to view the .nif and edit some stuff

mellow bone
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Thanks! This is good. I will have to give it a try with something simple. I work in Maya and Houdini, but I suppose I can use Blender as my final exporter.

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Are LODS assigned through nifscope?

thick plaza
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Ya I would just try something super simple so you get the process

mellow bone
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Or does the geometry bridge automate it through a naming convention or manual designation

thick plaza
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It’s a blender plugin you can import/export .nif in blender to wherever

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For example I can rip a asset from another game or something

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And export it as nif

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And it’ll show up in the CK

mellow bone
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I get that. I wonder how the finer points of asset integration works with it. If I make a 20k tri mesh with four LODs, I want them to work at varying distances for performance, like in most games.

thick plaza
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Ah I have no clue,

mellow bone
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But your info has helped. First time I get a straight answer.

thick plaza
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Took me two weeks to figure that out lol maybe a month

mellow bone
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Guess we might have to wait for Shattered Space until the wiki is posted

dapper galleon
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So I have the audio problem again. I was downloading new mods not major ones but the game froze and crash while I was downloading them and now the audio is gone from everything except the creations page.

And it just says Reloading forever now.

I don't know what is going on but is this an actual bug in the game.

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I haven't been playing this game that long like maybe started last week. So idk what I'm doing

cold vault
west hollow
sly ocean
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Yeah, I'd like to allow horizontal boost for XBox, but I'm currently at a bit of a dead end. Hopefully I'll come up with some more ideas, or even better, someone else beats me to it.

languid fable
sly ocean
outer plover
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Big ship in the works today

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top right you can see a human next to the engine for scale

languid fable
languid fable
# languid fable It's a keyboard binding called Auto-Move in the game. Tap your auto-move key and...

A little clip to demonstrate. I don't use the keyboard at all here except to tap F3 which starts a macro that starts my character sprinting then repeatedly taps Left-Alt, delays for a few hundred ms and then repeats. I steer a bit with the mouse in the clip: https://youtu.be/NyNyWeyWcK8

Using automove and sprint to (mostly) run automatically to a POI. A keyboard macro taps the alt jump key repeatedly.

▶ Play video
dapper galleon
cold vault
dapper galleon
cold vault
normal quiver
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NG+ isn't a "new game" as you are still operating on the same saves from before the Unity. So, swapping mods is still a bad idea. And ... Don't believe what you read online about Artmoor. It isn't true. It is all just seepage from one particular cesspit on reddit.

hoary lava
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@normal quiver It'd be nice to leave all that behind when this community was formed. This is Starfield, not Skyrim. I'm honestly newer to this community and I'm already sick of hearing about it lol. 🤮 I've never spoken to Arthmoor, and frankly, I will draw my own conclusions and urge everyone else to form there own as well. Don't be sheep to slaughter.

normal quiver
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Leaving it behind is pretty difficult, when the people carrying water for the "haters" came here with their lies and half truths. If any one wants a dose of truth, just join AFK Mods. https://www.afkmods.com/

timid temple
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😩 I thought we were here to talk about mods, not internet arguments about creators

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speaking of mods.... does anyone know why apparel textures can't be made skin-able at the spacesuit workbench? I can see the item, it shows that I can make a skin for it, but when I apply the skin I modded it like...doesn't apply the texture

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(I want a black adventure hat. Don't want to make a copy that happens to be black)

normal steeple
normal steeple
normal steeple
tulip rapids
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opened up to spicy chat 3 days in a row

mortal tundra
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<<< been trying very hard to not add new spiciness, perhaps a little too much nerd stuff only peripherally related to mods with trying to figure out contentcatalog problems (which can hide or cause problems with our mods)

promised to STFU on anything I hadn't personally witnessed, so hope that sticks.

terse coral
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I haven't been talking at all for the same reason.

distant stream
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If people are spreading misinformation or starting arguments, please feel free to message @livid skiff through a DM

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This will tag all available mods with your message

tulip rapids
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and what if I just wanna know how lunar is doing?

distant stream
distant stream
tulip rapids
terse coral
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@tulip rapids I'm at home visiting the 'rents so I haven't been online. I'm also saving myself for TG's next drop 😀

twin atlas
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Anyone else always get hit with this? Really making answering comments and DMs impossible.

calm galleon
twin atlas
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It never did this until after i became verified, now it’s constant on my iPhone. No issue on any of my three computers.

distant stream
twin atlas
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Mobile data.

distant stream
outer plover
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Anyone know the list of planets you can teleport to with commands? I've found sometimes entering the planet name as it appears in game doesnt correlate

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for example planets with numbers in their name

timid temple
outer plover
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Yeah I'm gonna, just been using the same like 3 planets so far lol

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ty

twin atlas
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So i gots this idea for someone to play with. Id do it myself but I’m neck deep in my newest Emporium AIO version.

Curious if this “abandoned hanger” door can be scaled up? Any clue? Looking at the possibility to scale it to fit a ship landing zone. See where I’m going here?

outer plover
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i think a similar one is used at The Lock on the exterior worldspace

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so probably

twin atlas
outer plover
twin atlas
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I shall give it a gander.

outer plover
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a proper gander - might not be what you wanted but i know its there

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also sorry to get ppls hopes up gonna have to can this lol, its made of space parts and they dont have collisions and also EXPLODE when you spawn in
my fault for not testing it 🤓

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into the scrap heap

mortal tundra
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@outer plover there's a "semi-documented" LandOnPlanet teleport that's supposed to be able to take a Lat/Lon coordinate, but I have yet to be able to get it to work correctly.

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The closest thing I have is the COC command to jump to the worldcell where Pisa is on earth

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And if you rename your 0,0,0 point on a poi you've created, you can coc "poiname" and jump there....

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not sure if any of those help

mental timber
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made one w a lil screen

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im trying to make these briefcases but the the container in the packin wont default open after

outer plover
mortal tundra
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@outer plover I have an idea to try... see if you can find the spot in Galaxy view inside the ck, generate the "preview here" and see if you can pass that generated world cell to coc?

outer plover
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will try it out next time for sure

scenic shuttle
mortal tundra
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@outer plover I generated a worldcell preview on Bessel III b - it identified the cell as BesselIIIbPlanetWorld22844134622816074

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go in game, coc to that cell, didn't do anything

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lop with that string doesn't do anything either

outer plover
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yeah its weird, it doesnt recognise the numerals

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like if I used my command and did BesselIII its unrecognised

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but if i did Niira its fine, or Jemison

mortal tundra
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well besselIII is the star...

outer plover
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o - well u get my point

mortal tundra
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which command are you using?

outer plover
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AddWorldSpaceToPlanetBiome WorldspaceName Planetname 3 biomeIndex

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ignore the 3, that just specifies biome type

mortal tundra
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so, trying to understand what that command's doing, you're trying to specify adding an "indexed" worldspace to a certain planet, with a certain biome?

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not necessarily teleporting to a biome type x on planet y

outer plover
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this command places my worldspace that I have made, into the world generated when you land on a planet

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I'm not necessarily trying to find a specific planet, its moreso to test how biomes interact with my worldspace and how they look

mortal tundra
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k.. i've seen doing it that way in JRamos' video... the one I'm trying to do at the moment, I want to spawn at an exact spot on a planet that i've been able to repeatedly hit

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isn't there a "create test worldcell" where you can do this without necessarily having to specify the real planet you're adding it to?

outer plover
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uhhh maybe but not to my knowledge

normal quiver
mortal tundra
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@outer plover "TestBiomePlanet" -- trying to see if i can find anything about specifying a cell to feed into it

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no.. sorry, nothing that makes any better sense than the command you're already using 😦

outer plover
pine quiver
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@twin atlas You must search for the "Mantis" area cell/POI on CK, there is lading pad for ships, or the one where there is the Penal Colony (don't remember the name) one have a ship elevator (mantis)

mortal tundra
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@pine quiver @twin atlas I think you're talking about Suvorov/The Lock

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On the mantis elevator I think it's an animation "fudging it" - i've used amp slow time etc.. and tried to ride up with the ship, but the elevator shaft at that point is an invisible wall.

timid temple
mortal tundra
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not sure what/if any impact it could have on your plans for it.

I know that at least once with a small ship, I've managed to land inside the abandoned hangar

mental timber
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do i make bigger ones

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I kinda want the gold pile from skyrim

twin atlas
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The mantis lift is an interior cell. The hanger opens in the event for the interior cell. It’s two separate cells. The hanger I’m looking for is not just an event it’s all one exterior cell you can drop through.

outer plover
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And put some of those credit tanks in the pile

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The galbank ones

mental timber
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bruh how have i not seen the cred tank

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no galbank in the id is criminal

fallen vector
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got my ram upgarded and downloading the ck as we speak

strong oak
fallen vector
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now to read how to do what i want to do 😆

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got an email about creations can you guess which game was left out of the email? lol

next kindle
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Reloading...

mortal tundra
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@twin atlas thank you, that makes perfect sense why you can't just ride it up

dusky escarp
fallen vector
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maybe i should've jsut added the new ram to the 16gigs i already

dusky escarp
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After 32GB it doesn't make much difference.

fallen vector
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well anyone it looks like someone else has already done what i had planned to do lol

slim sun
# mental timber I kinda want the gold pile from skyrim

I remember those, and not in a good way 😅
I remember some mods that had gold piles that I couldn't even look at without tanking my fps to single digits. You'd end up deliberately trying to avoid getting them in your field of vision while walking around.

mental timber
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im interested to see what happens when i load in game

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reflections dont help either

mental timber
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my render view is stop animation

hoary lava
mental timber
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so this is a 30fps drop

sharp lynx
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I'd imagine

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even with them being set as an instance static

twin atlas
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I think I’m going to turn comments off on my nexus. Dealing with people is literally a waste of time.

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They Bch about the weirdest things.

sharp lynx
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yea nexus comments are huge waste of time

mortal tundra
twin atlas
# sharp lynx

Exactly. I made a mod to make enhance cost 30 credits for a guy on facebook who just started playing and its “500, is too much for you”? Like use the mod or don’t.

sharp lynx
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they legit find ways to message you on everything despite there being a bug section to post valid issues

mortal tundra
twin atlas
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I had a guy DM me on tiktok. Super weird.

sharp lynx
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Nah that's pretty pivotal despite 98% of it being "I don't even know how installation works nor do I read anything."

sharp lynx
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btw... wanna see the theme for volume II ?

twin atlas
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I got a “you should explain how to use this preset.” Like did you read the title and look at requirements? Preset for CHARGEN and its in requirements.

sharp lynx
twin atlas
mortal tundra
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The other day I got "your cheat feels too cheaty, can you make a new version that cheats less"

sharp lynx
mortal tundra
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And another got indignant as hell when i rolled all my six tweaks into an AIO (and added two more) and I wasn't adding more crap into it

twin atlas
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If i had a dollar for every color change request.

sharp lynx
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really tho

twin atlas
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How do we even swap color in CK

mortal tundra
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You'd be able to outsource all that stuff to Vikramesh in Bangalore with all that cash!

twin atlas
mortal tundra
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@twin atlas in your screen shot on cheapcuts, I see the SFSE path being listed in there in the photo... is that just leftover from how you set it up before?

mortal tundra
twin atlas
sharp lynx
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there sure was a lot os spicy people yesterday

twin atlas
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Right?! Like chill it’s not that deep. Then en you think its over and boom they hit back with the “AcTuallY” lmao

mortal tundra
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awww I can't use chargenmenu

twin atlas
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Im obsessed with chargen.

mortal tundra
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LOL you're good at it! you could get a job as a police sketch artist using chargen!

twin atlas
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People hate my Han Solo and ellen ripley

mortal tundra
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They can get over it... so they're not perfect waaah waaah wahh... there's only so much fine control available :S you do an amazing job with the tool in hand... and automod won't let me say what they can do with their opinions

twin atlas
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Lol, yeah Dyno is petty

mortal tundra
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tis indeed 🙂

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i think @languid fable and I got his ContentCatalog checker to a really really good point -- neither of us can pinpoint WHAT is causing the corruption on it, but we have identified the three types of corruption that it can get, and have some pretty good theories about how it got that way

https://github.com/hst12/Starfield-Tools---ContentCatalog.txt-fixer/releases

if you've got mods that won't update, or if you can't load creations in-game, then your "version" is probably in a bad form on the ContentCatalog.

I've posted over in the bug report, and hope beth can look at what we found

GitHub

Checks or fixes corrupted ContentCatalog.txt file for the Starfield video game. Back up or restore ContentCatalog.txt. - PC Only. Only tested with the Steam version. Might work with the Store versi...

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if you just want to force update, so far the testing we've done seems to work by setting version to this:

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1704067200.0
That's the Unix Time for 1/1/24 plus a version 0 flag...
So far all creations with that tag in content catalog "know" they need to update

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it's updated to both steam and gamepass now.

strong oak
mortal tundra
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I know darkstar had particular problems, because bethesda told him to publish xbox and pc separately at first, and then came back and said "no do a merged one".. so they've been having to do even more hoops... but if y'all have people saying their stuff isn't updating to the new version -- the ContentCatalog.txt probably got corrupted

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@strong oak check your version too, he just released the latest update to it 2 hours ago.. I think we went through 7 revisions today?

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no, 9 on github that made full commits :S

strong oak
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I watched Darkstar on it. Then went and downloaded it. to me seems safe

mortal tundra
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I'm loopy.. can't count today... COVID still kickin my butt 🙂

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It's definitely appreciated to have something like this out on github where everyone can see the source, and what's going on

twin atlas
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This is giving space RV vibes.

mortal tundra
strong oak
mortal tundra
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ooohh.. masks ready at CVS.. the things we get excited about sometimes.... back in a while

amber sparrow
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If you want space rv is basically Nova Galactica habs

sly ocean
# twin atlas People hate my Han Solo and ellen ripley

I haven't seen your Han Solo, but your Ellen Ripley looks quite good.
Sometimes it's good to remember that the really picky/complaining/trolling people are usually a vocal minority, while the majority of people are just happy to have cool free mods to play with and don't bother engaging socially because everything is fine. For every one person you have giving you a headache about a mod, there are probably hundreds that are really happy you made it.

sly ocean
# twin atlas

Nice. a bit of a young Han Solo, but pretty good.
I don't know how people can put stuff like that together. I can't imagine doing anything even remotely decent in this area, lol.
That's why I stick to no-frills utility mods 😁

edgy plover
lavish flax
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@sly ocean out of curiosity are you good with meshes/nifscope (think thats the thing when it comes t textures)

sharp lynx
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I use that

lavish flax
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👀

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I ask because I'm wanting to commission a small mod from someone I know who has good quality

sharp lynx
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ah

sly ocean
# lavish flax <@343927025947508746> out of curiosity are you good with meshes/nifscope (think ...

Nope; I've never even touched them. I started out on PS4/PS5, and even after I moved over to XBox, I've made all my Skyrim and FO4 mods PS4/PS5-compatible since I remembered how underserved we were back in the old country 😁
I've been doing the same for Starfield for now, in case we ever get this game on PS5, and also because I'm too lazy to learn and not particularly artistically inclined to take advantage of most external assets anyway.

lavish flax
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Ah gotcha!

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Yeah makes sense tho

mental timber
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D:

lavish flax
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?? Idk what I said in my message thst triggered that

lavish flax
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Basically looking to get a blackout version of the va'ruun inflictor tho

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Like what bethsda has done for a few of their weapons

sharp lynx
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e z

lavish flax
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👀

lavish flax
sharp lynx
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if someone else would like the opportunity let them take it 😄

lavish flax
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Fair!

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I had seen chrone typing. Not sure if it was about that tho

mental timber
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i keep typing sarcastic jokes and realise i probably shouldnt lol

lavish flax
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🤣go for it

sharp lynx
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oof

mental timber
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or other ideas

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i talk too much

lavish flax
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You good haha

sharp lynx
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Bruh XD I'm leaving this in

lavish flax
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Magic lighting

sharp lynx
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own your very own return invesment

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unfinished property!

lavish flax
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Oh nvm I see the lights now

mental timber
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I really wanna work on my own PoI

sharp lynx
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its' really fun

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~~"I've never done it" ~~

dapper galleon
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Is the 60 frames mod still good to use?

sly ocean
dapper galleon
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I’m on series s

sly ocean
twin atlas
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We need 360 walk/run

autumn idol
mental timber
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these double list constructible objects making me think way too hard buttttt ok

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cool having different costing items in one list though

mental timber
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yeah just putting the co's in a list and then making a co containing that list

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i didnt word that right at all the first time

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I dont understand how it knows to do this

autumn idol
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ohhh making variations

mental timber
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yeah with different costs

earnest flower
mortal lake
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Oh cool

vast crystal
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Hey there, could someone help me with some tests? As ppl are pointing out that my mods are triggering the no sound issue on Xbox, could anyone play with my mods and my mods only and see if it does indeed trigger it? I have no Xbox so I can't test it myself. I would usually tag @tulip rapids or @terse coral to ask for that, but I would never do it at this moment! Hehe.

terse coral
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@vast crystal I am certainly willing however I'm away from home until the end of July. I'll shout out once I get home again.

vast crystal
fluid carbon
vast crystal
vast crystal
fluid carbon
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Command Crew

earnest flower
vast crystal
vast crystal
# fluid carbon Command Crew

Cool, thank you very much. The reports I got were about my mods breaking sound from the get go, not from playing them for a bit or anything, so that should be enough to validate that this mod has no such issue.

earnest flower
vast crystal
earnest flower
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Sgu gates or ring transporters

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I do plan on implementing ring transporters in general as a method of travel throughout a solar system

mortal tundra
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@vast crystal I'm fairly convinced right now that nearly any mod can be the one that pushes a save over the edge... I have one save that will make akila disappear if I enabled the decorated core house -- I have another one where my ships disappear if I load EITHER TN's M-Class, or Outpost SHip Unlocker -- I have 6 different playthough saves that I hop between, and can break a lot of them on demand with certan mods.... I have one discord friend who disabled Community Patch, and got 160 other mods running... so there's a WHOLE BUNCH of "your mileage may vary" going on, and I don't think, right now, that any of us can rightly point a finger at any single mod breaking them all. BUT "your mod, makes my save break" IS STILL a valid issue, it's just not necessarily CAUSED by your mod, but by some Beth voodoo -- sometimes it can be solved through load order optimization, sometimes not

pine quiver
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@earnest flower Kree!

vast crystal
vast crystal
warm helm
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Hey modders quick question, how should I do my load order so my game doesn’t break every time I load up. I have about 13 gbs of mods.

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I’ve seen different orders for certain mods and I’d like to master it to lessen the chances of my game breaking, I’m on Xbox series s

mortal tundra
#

This file was automatically generated by Vortex. Do not edit this file.

##BGS/PAID CONTENT

##COMMMUNITY PATCH
*StarfieldCommunityPatch.esm

##STUFF I COULD LOSE WITHOUT HURTING MY FEELINGS

CLOTHES AND VISUALS

All cosmetic only stuff up here

HOUSES

COMPANIONS

Weapons And Armor

CHANGES TO GAMEPLAY

Skill Overrides

SHIPS

##STUFF I DON'T WANT ACCIDENTALLY OVERRIDDEN

##OVERRIDES FOR SURE THAT MAY OVERRIDE OTHER STUFF, BUT I WANT THEM TO

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for pc users we get to see the plugins.txt and can make a template file, but it still applies

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generally that's the order you want to follow

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always, with load order, last load wins

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so I use Darkstar Astrodynamics, it overrides max ships to 25. I also use ZeeOgresAIOGameplayTweaks -- that sets it to 150. Whichever is last in the load order will win

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@vast crystal I think if they just did the esm-esp hex update, and just saved you're most likely right. At a minimum, they should have CTRL-DEL the blueprintships dependency, and tired converting to small master

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I didn't fire up xedit until after I got creation kit, but I'm glad i did... as a tool, being able to see side by side exactly what change your mods are making is a godsend.

vast crystal
mortal tundra
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when i first did the domesticate all flora, I did a ctrl-a to add the keyword to ALLLLLL the flora, but when I ran it through xedit, I could see that I only REALLY made changes in ~30% of them... so I removed the ones I didn't actually make changes to, just to optimize and clean.

It seems CK has a challenge where basically if you touch something and hit ok and not cancel, you've just added the change 🙂

mortal tundra
vast crystal
# mortal tundra I didn't fire up xedit until after I got creation kit, but I'm glad i did... as ...

Indeed. I prefer to do things in xEdit. But now I am concerned with Xbox support as I don't have one I can't properly test things in there. Which leaves with no clues when ppl say my mods are the cause of issues, like the no sound. That's why I asked for help here. If anyone can play a bit with only my mods on Xbox and confirm if they do cause the no sound issue or not when sitting alone in the load order

mortal tundra
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I also don't have an xbox, so can't help with the testing, I've been seing the no sound floating around, but haven't seen a good theory on why an addon with no sound assets could even start to break it :S

vast crystal
dapper galleon
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The futuristic AK mod is busted... If I reload a save the skin disappears

mortal tundra
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I haven't heard it floating this week, but was hearing some rumblings last week about mid masters overriding large masters or vice versa??? I haven't heard anything back on that this week.

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@dapper galleon based on what we were just talking about, I've seen that different saves can break sometimes because of different mods. Do you have another character save set that you can try it with?

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i have a level 515 toon in Akila City -- if I load the decorated core manor that save will blow up, but the save for the 492 toon in the starborn guardian over vectera just chugs along happily with it loaded

dapper galleon
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No I made a whole new character and deleted the other, I just went ahead and deleted the mod

mortal tundra
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I think it's going to boil down to the combination of mods loaded, the load order, and all the assets that may be in use in that particular save that will, at the end of the day determine exactly what mods break or not... so yeah.. challenging to troubleshoot for sure

dapper galleon
#

Perhaps, I don't really play the game all that much though so It's kinda a Bummer. I really liked it

terse coral
#

I have about 30 or so mods on my Xbox and I rarely have issues these days (since I tweaked my load order).

mortal tundra
#

@dapper galleon get that too, and i think that a lot of the folks in here forget that people just want to sit down and play the game, and they don't want to play tier 1 tech support 🙂

dapper galleon
#

Sucks the game doesn't just auto place things in proper load order

mortal tundra
#

if you look above I've posted a template on the load order, which applies to both PC and XBox -- I typically run 85 to 100 mods with very little problem, maybe it'll be helpful for you

#

If you run on PC you can cut and paste all your plugins into it, and leave the comments and whitespace in place -- the game will read it (and nuke it the first time you run it too) -- so keep it around as a backup to tweak when the game DOES mess with your load order -- which is any time you add or remove anything from the creation store -- it's much more visible if you mix nexus or manually loaded mods and creation store mods

#

If you're on XBox, well , at least you can reorder it based on the template and keep it around when you mess with new mods 🙂

#

The "save load order to bethesda" seems to ONLY save the order of mods in the content catalog -- if you've got vortex/handloaded mods, the order's gonna break still.

#

I've seen mods that make robots and pets into followers (not companions) -- does anyone have something I can look at for making NPC's into followers? At least for a quest duration -- I'm thinking like Emma Wilcox in the Freestar questline -- they follow you until you complete their quest chain. Ideally at the end of it, Id also like to convert the NPC to a vendor with a fixed loot list

#

Phase II, I think I want to have him at a new quest location with a new fixed loot list -- would that just be cloning it as a new NPC asset you think?

teal wedge
#

Mods = love

warm helm
warm helm
thick plaza
#

Any idea when the new update is coming out

mortal tundra
#

@thick plaza no idea, hopefully gave them enough in the bug link for them to find and fix the creations catalog corruption errors, and I'd definitely love to see WIP mods come back, as well as general in-game vs website game library sync resolution

#

I'd also be rrrreeeal happy to see the CK wiki come online 😄

late wasp
#

Hello, is there a mod that skips ship landing/boarding cutscenes for xbox version of the game?

mortal tundra
#

I have all that from a really good vortex only mod, which relies on a FOMOD set of installer options, I'd supposed the "skip all" COULD be ported over to xbox🤔

late wasp
#

I really hope it will be ported to xbox, thanks for your answer

lofty flume
#

Any chance someone might be considering making a mod like Place Anywhere like FO4 had? Where you can ignore the red "can't place here" warnings and place stuff floating or inside other things. Along with disabling collision to place stuff in walls and floors.

It's one of the few things I'm still really hoping to see, it made building in Fallout so much better. I'm on Xbox, if it matters.

mortal tundra
#

@lofty flume there's two pieces at play for that -- the first is when regions or zones are marked to exclude building altogether -- there's a couple PC mods, that I believe rely on SFSE, so they'd be unportable -- which can override the area

#

as far as the object placement and collision detection, there are .ini settings that can be overridden, but I haven't seen the in-game or papyrus equivalents to set them

terse coral
#

I'm always frustrated with the "your foundation is too tall" error when building outposts. I'm surprised that's still a thing lol.

lofty flume
# mortal tundra <@126003439670001664> there's two pieces at play for that -- the first is when r...

I have the Build and Decorate anywhere mod, which is great and all, along with the glitch to place outposts on POIs. It's really just all the collision warnings and stuff that drives me nuts. Can't place something too close to something else despite there being room, having to rotate things just right because hitboxes are weird on items, the foundation warnings and whatever else like Rex said.

Appreciate the reply. I figured it wouldn't be something easy, was just curious if anyone was looking into it really.

scenic shuttle
crimson aurora
#

Is there any chance we can make a Rathalos from Monster Hunter into the game? If not the moveset then at least the appearance.

terse coral
#

I used the "build anywhere" mod for a while but I gave up trying to tweak building in restricted areas. Too many issues getting everything like I wanted. The mod itself worked really well though.

lofty flume
river cobalt
#

Is anyone making a mod that allows you to make working outposts in restricted areas?

mortal tundra
#

SKK player home anywhere about as close I know of

river cobalt
terse coral
#

LBGSHI has a good one too.

#

@river cobalt

river cobalt
mortal tundra
#

yeah, i think in that case, like SKK's its a player home, not an outpost right?

terse coral
#

Yep, that's the issue with restricted areas. Check out OldBards mods for crew

mortal tundra
river cobalt
terse coral
terse coral
#

Just posted

slim sun
#

Speaking of outposts, boy are there some bad navmeshing issues right now. I hope Bethesda comes back to outposts in the future to fix some of this. The large Hydroponic Hab B connections to other habs are totally broken, NPCs can't walk between them at all.

terse coral
mortal tundra
#

am i misunderstanding LBGSHI's mod? does it enable outpost (with harvesters and power and stuff) or just player home (decorations only)?

terse coral
#

His mod allows power and stuff. I used it at the DreamHome.

mortal tundra
#

neat, i'll have to play with it!

terse coral
#

I built a number of structures beside the DreamHome with it too.

mortal tundra
#

so I know that the sleepcrate is a little bugged, and registers as an outpost (I can build an SKK Universal Collector there) -- I was wondering if anyone tried doing that inside a city cell like neon or akila just for giggles?

river cobalt
#

Does the build anywhere mod comes with an outpost marker on the map?

mortal tundra
#

i don't think inherently it does... that build anywhere is just a set of console scripts, once you build the outpost in the prepped area though, it should behave like any other outpost

terse coral
#

I believe so, but it's been a few weeks since I used it

mortal tundra
#

oh.. lbgshi not the older one

#

but i'd expect the placement of the beacon to determine the map, not necessarily needed within the app that enables it

terse coral
#

It does place a marker on the ground in location once you activate the ring. The marker is a modded power switch.

#

LBGSHI can explain exactly how it works however since it's their mod 😃

lapis pine
#

yoyoyo anyone who knows how to use the creation kit in chat????

river cobalt
#

I’ve noticed a bug now where the game crashes when trying land at new Atlantis spaceport

sly ocean
hardy sun
thick plaza
hardy sun
#

^

#

if your meaning for starfield specifically, what applies to 4 and se (probably more skyrim se at this point) should apply to starfield for the most part

#

one thing about bethesda using the same engine is the wealth of knowledge that exists for it.

sly ocean
#

OK, all my XBox mods have now been uploaded for PC as well (on Bethesda.net). Enjoy.

narrow isle
#

I tried to edit the terrain around a custom POI however when loading it ingame the terrain changes are not saved. Has anyone found a solution for that?

hardy sun
#

Something else might be overriding it

narrow isle
hardy sun
#

What's all in your mod order

narrow isle
hardy sun
#

Weird

#

When you view the cell you edited in the creation kit, does it actually show?

narrow isle
#

the edited terrain appears edited in the creation kit however not ingame

hardy sun
#

Okay wanted to make sure

#

Did you make a new save and fast travel to the locati9n you edited?

narrow isle
#

I tried various times with different saves. traveling in from another system to make sure the character is not close to the edited location

#

have you worked with terrain in starfield?

hardy sun
#

Nope, but I've worked with it in other games. That's why I'm asking to rule out weirdness with procedural generation

narrow isle
#

I talked to another person in this discord a few weeks ago and they had the same issue when editing terrain. I wonder if it is a bug or specific to individual users

hardy sun
#

And the mod itself is actually enabled right?

narrow isle
#

yes the location loads in and I can enter the area.

#

objects placed appear correctly, just the terrain edits wont appear ingame

hardy sun
#

Hmm

#

Weird

dapper galleon
#

@sharp lynx

Just waiting for a new house design to plop in that spot. Also I noticed the current Luxery home packs homes don't block out the rain

true igloo
#

Work in progress VC.

Instead of the usual weapon tiers (refined, advanced etc.) the weapon can be found in varying conditions ranging from badly damaged and dirty to looking like it's come straight from the factory, the visual changes are overlayed on top of the regular textures so they will apply to any cosmetic changes done to the weapon and most attachments too.

Being in poor condition also makes the weapon do less damage and become unreliable.

mellow bone
#

How did you achieve those material settings? Are you using a layer with a mask?

timber badge
#

Good night beautiful people 🙂

vast crystal
#

has anyone ever seen the game crash when calling the GetCurrentDestructionStage() method? Any idea on why that would happen? I know the object is not NONE and it behaved properly when checked for .IsDestroyed

sly ocean
#

And are you explicitly calling that function via script, or some other mechanism?

vast crystal
harsh mirage
#

Hey guys, I have been using the Starfield CK for the first time. I was wondering if someone could explain me what is the new post effect volume and how do I edit it? Is it a replacement for the old Cube maps?

mortal tundra
sly ocean
#

(give it enough "health" so you can control for damaging it enough but not too much per stage)

#

Is your final destruction stage a disable/delete? That may play a part.

vast crystal
vast crystal
mortal tundra
#

i was just shooting a couple objects in my outpost and then trying to detect them as damaged/destroyed 🙂

sly ocean
mortal tundra
#

probably going to do a SMALLER outpost for continued testing 😄

summer bay
#

WIP of the 3rd POI of my upcoming pack. This one is an underground research bunker performing some less than ethical experiments. About halfway done with this POI.

mortal tundra
#

uggggh... i borked my script path and stuff, and now CK can't find it to edit... welp.. this is why we make backups :S

mental timber
#

I gave up on making backups a week ago

#

well see how that goes

mortal tundra
#

if i was smart i'd set up a mini git repository on my nas and manage it that way

mental timber
#

I dont even know if i want to upload this its a medium master

#

maybe just the tank one

sharp lynx
#

question, should I use grass or place sand for a zen garden?

mental timber
#

you gotta have sand in a zen garden

vapid nova
#

Trying to get hold of @frosty rover about the Vigilente Mantis suit. If I use Darkstar Mfg to make it Mk II it reverts too the original Mantis suit. Wykkydgaming (author of Darkstar) said he needed to make a diff mod that patches his to work with Darkstar MFG and that there was a tutorial on Wykid’s discord.

mystic fox
#

Does anyone know of a mod that gets rid if the settlement build limit all the mods I’ve tried aren’t working ( Xbox)

mortal tundra
#

@mystic fox there's a setting in the StarfieldCustom.ini -- bBudgetEnabled=0

I have yet to figure out how to push this through an addon, or I already would have done so in my outposttweaks 😦

mystic fox
#

That’s only on computer though correct?

stoic copper
mortal tundra
#

Correct, i thought I'd found a setting that can boost build budget to 500, but i haven't been able to show if it works or not (might only apply on a new outpost build)

#

@stoic copper but does it improve the BUILD budget??

stoic copper
#

I believe so I’m not absolutely sure but the mod works well and I’ve had no issues with it

mortal tundra
#

That's his Outpost limits Increased... I'll double check it, i don't recall that being part of his improvement.

#

nope there it is indeed... is that deprecated now @wraith scarab with the .ini overrides now being gone?

wraith scarab
#

The mod itself uses an ini file but apparently Bethesda removed uploading of new mods with ini files

#

Was just writing that, but no. Existing mods using ini files should be fine

mortal tundra
#

ahhhhhhh.. didn't realize it still worked for legacy

wraith scarab
mortal tundra
#

wonder if you can just inject your ini with the same name as your esm into the ba2 and "trick" it into taking it

#

I sense an experiment coming on 🙂

wraith scarab
#

I don’t get why they removed the option but yet FO4 & Skyrim still have the function

mortal tundra
#

If I had to take a wild wild guess, it might be that ini overrides don't flag the game as modified I don't think

wraith scarab
#

If it’s due to bad mods then people should just remove those mods, so now it means we gotta come up with workarounds / add scripts to do it

mortal tundra
#

that and possibly "harder breaking" of xbox than PC if they're malformed?

#

yeah.. and SOME things like bBudgetEnabled just doesn't have a game setting 1:1 mapping

wraith scarab
#

Exactly and that’s what the ini file contains

mystic fox
mortal tundra
#

Yep.. i remember, I used to run it, until i wrote my own that had different values 🙂

#

It MIGHT be that the function to use them has indeed been disabled

mystic fox
#

So in your personal opinions is an unlimited outpost budget undoable in the new creation kit or is it just that nobody has figured it out yet (on Xbox)

mortal tundra
#

i'd found a build budget item, but realistically only expect it to apply to a new outpost

#

at this 10 seconds truly unlimited doesn't seem possible for xbox

#

the setting i did, changed it from 50 to 500

#

I suppose one could go the other route and set all build COSTS to zero

#

that'd be a LOT of touchpoints though.

wraith scarab
#

That is untested and I won’t be back modding starfield until I get back home “holiday”

mortal tundra
#

i will test it in a bit.. you ok if I keep it in mine if it works?? 🙂

wraith scarab
#

Go for it

#

Can do me a favour. If it does work then upload it to BethesdaNET for both PC & Xbox

#

Otherwise I’ll do it myself when I’m back

mortal tundra
#

i'll have it tonight or tomorrwo morning

mystic fox
#

Ok thanks guys for the help I may use the mod that expands the limit then break my outpost into two outposts.

mortal tundra
#

man i'm gonna have to run that back through sf1 to find the setting

wraith scarab
#

Yeah I stopped modding Stafield like 2/3 weeks ago to catch up on customer orders, then I’ve got my “holiday” to pack and prepare for then my motorbike needed repairs so I just haven’t had time plus I’m creating a game in my spare time lol

#

I’ll be back at it when I’m back tho

mortal tundra
#

too many caps... ok... thankyou automod...

please for the love of little green apples Bethesda, give us the side by side comparison where we can see every setting our mod makes quickly and easily!! k thx!

#

aha... there it is

#

OK

So I used Game Setting uWorkshopBlueprintBudget

#

it's set to 500 instead of the default of 50.

I know that when I disabled the "no budget, and then started building in an existing outpost, that it didn't work -- but I haven't had a chance to go build a new outpost where i can build animal husbandry facilities (the only thing the REALLY eats up build budget fast)

#

that's in my aio tweaks, so let me double check if that's in the last outpost tweaks I posted

IF it does work on new outposts, that should work on both PC and xbox

But either way, I'll also try out @wraith scarab script solution too.

wraith scarab
#

Try set it to 0 but tbh I think I tried that option before and it didn’t effect anything. The script I sent in theory SHOULD work since it’s the same option as my ini, works on existing and new saves the second the game & quest is loaded

mortal tundra
#

it totally should... i just don't know if ini settings are accessible from script on xbox? maybe someone smarter than me can confirm?

wraith scarab
#

The ini option is in the game by default and that would just be setting the games base value from x to 0

mortal tundra
#

if it doeeees though.... next up is my settings that I did to the clip radius and stuff for workshops 🙂

#

all the overlap and placement things

faint niche
#

Got it figured out. Thank you for your help, it was actually missing the mesh.. because i didn't pay attention when naming it and fat fingered some extra letters into the path.. lol

mortal tundra
#

while i'm fixing this, i have only semirelated quesiton.... i made an ingestible, chose the nif of the hammer, and it does indeed show the hammeras if you were looking straight down on it and it was standing on it's handle.... how do i rotate the view that's presented when you open the object in the inventory preview?

mortal tundra
#

@wraith scarab -- compile error \IniFileInjection.psc(6,4): SetINISetting is not a function or does not exist

pliant kraken
#

@everyone so listen this link I’m gonna send is a guaranteed fix for the audio glitch in Starfield so be sure to watch my friends video

https://youtu.be/hixksJV2ZS8?si=kNHdXQkIE3U8uDY5

It's time! In this video, we'll look at the new Starfield Creations menu and some bugs. With that though, it's an exciting time, and 100GB mod limit!?

#xbox #starfield #mods

Oh, and the 'Hamburger' button is the menu button on your Xbox controller. I just say 'Hamburger' a lot cause I like Hamburgers.

0:00 Intro.
0:43 The Creations Menu
4:2...

▶ Play video
#

This video was put up by friend of mine. It’s a guaranteed fix for the audio glitch when it comes to mods on Starfield you’re welcome.

mortal tundra
#

IniFileInjection.psc(6,15): no viable alternative at input "workshop:bBudgetEnabled" doesn't work either

twin atlas
#

My new chargen plaything

scenic shuttle
#

out of curiosity has anyone figured out placeable doors for interior outpost habs yet?

mystic fox
#

@wraith scarab @mortal tundra I figured out my issue I used the place anywhere mod and it allows me to build above the build limit

#

Build anywhere mod sorry,

slim sun
#

@mortal tundra @wraith scarab SetINISetting has always been console only. That's why there were script extender functions for this for Fallout 4 etc.

marble otter
#

There any fix to mods that just decide to delete themselves from your list? Have to keep re-downloading one

sharp igloo
#

Is seamless grave jump mod on creation kit ?

scenic shuttle
warm helm
sly ocean
#

@mortal tundra @wraith scarab I've never really dabbled with outpost building; what is the build budget? Total number of things you can build? Or something else?

#

There might be some more...oblique ways to affect it.

wraith scarab
#

If you use my resource balance mod it will force you to use outposts & asteroid mining

sly ocean
#

What is actor value WorkshopCurrentBudget?

#

Might be worth trying to set it to a large value on the player via magic effect (through a quest alias) and seeing if that uncaps it.

#

I was thinking I'd seen a perk entry point related to outpost building limit, but I was apparently mistaken. That AV may be useful, though.

dapper galleon
#

So I'm seeing mods that say all Platforms but after I book mark them and go to the creations tab in game, they don't appear not even when I search them

dapper galleon
#

And I wanted to build a willy Wonka style outpost

#

Also the Dev weapons one also doesn't appear.

The only thing I can think of is that these mods are built on what I heard as a ini file so They won't show in creations cus those cause problems from what I heard

sly ocean
dapper galleon
#

I see the PC portion but the. It says all platforms so it's rather confusing.

sly ocean
#

As I understand, mods that used ini file edits before that was disallowed are still available.

#

Are you on XBox or PC?

dapper galleon
#

Xbox

sly ocean
#

When you look at Bookmarks on XBox are you going to View All? I think it only shows a handful in the main view until you scroll left/right and click the View All box.

dapper galleon
sly ocean
#

Oh, you may also need to click the XBox symbol in that webpage, otherwise it may be bookmarking the PC version.

#

(so, go back to the web page, click the XBox symbol to switch to XBox version, then bookmark it)

#

Nope, disregard that as well. It doesn't seem to differentiate.

dapper galleon
#

I think it is only PC

sly ocean
#

Yeah, I was just trying to find it for XBox and it's not showing up..

#

Ah, that "All Platforms" text you were looking at was for the number of Thumbs Up ratings it got.

#

It totals Thumbs Up for all platforms. In this case, only one platform.

dapper galleon
#

Ok, yea that is truly a confusing wording

sly ocean
#

Agreed.

mortal tundra
#

@sly ocean Sorry, got my amazon shipment, dock for my steamdeck arrived, new drone and screen protectors.. happy primeday loot!! 😄

The outpost budget in that variable i put says 50... if you open the workshop in CK it says 2500, but I haven't been able to retreive it in-game.

I run into it with the industrial animal harvesters (and really ONLY then) -- can only place 5-6

#

With greenhouses, I think i maxed out an outpost with about 40

#

i believe the mod is still available, and it still downloads the ini, but i'm 99% sure that even on PC it doesn't honor it any more.

#

@dapper galleon Check if it has "Work In Progress" tag

#

Nothing WIP can be loaded in-game any more on PC or XBox

sly ocean
mortal tundra
#

@slim sun Thank you sir, I had figured that to be the case much like my "removeworkshopitems" command... trying to find an equivalent inside papyrus limitations

#

@sly ocean I'll continue playing with it for sure... was also gonna test FOR SURE that the ini overrides don't work on PC any more.

#

@sly ocean you think it would be tied to the playerref or the outpostactivatorbeacon ref?

glacial cloak
#

I would love to see some power rangers mods you know like power rangers in space

mortal tundra
#

the outpost related one i'm building right now is at the point of dumping a lot to the screen and logs, so i'll go see what i can get 🙂

dapper galleon
glacial cloak
mortal tundra
#

well deadpool is immortal 😄

obsidian tapir
#

do any of you guys mod with a pc that only has 32 gb ram? what's that experience like? is it worth it to try and use the creation kit with only 32 g?

sly ocean
hasty anchor
#

are there any ship paint mods? I searched paint on the CC and didn't get anything.

#

I'm looking for like matte finish and maybe like polished or brushed metal

fallen vector
fickle robin
#

My sound just stopped working after downloading a couple mods?? Is it the load order? New to modding i need help figuring this stuff out

obsidian tapir
fallen vector
#

forgot to give the CK admin lol

fallen vector
dapper galleon
#

I wish there was a Dark walls version of Diemos,

I don't really like the Hopetech stuff because it looks like it's going to rust. I like the control room han for it but outside of that it's a weird ship Hab. The captain quarters bathroom has the toilet slammed close to the sink

fallen vector
#

anyone know where i can edit lipstick color?

mortal tundra
#

@fickle robin - xbox?? give this a try

autumn idol
fallen vector
#

nope, that wasn't it

autumn idol
fallen vector
autumn idol
fallen vector
#

i want to make a replacement color

fallen vector
fallen vector
hoary lava
fallen vector
#

or i did lol untill i closed it thinking i didn't need it to do what i want to do

hoary lava
#

@fallen vector it's not exactly what you're doing but process will help.

autumn idol
fallen vector
#

now to wait for the starfield esm to load in ck...

#

this is where it froze/crashed last time lol before i reloaded it

hoary lava
#

@autumn idol I'm popping in and out, I'm sorry, what's going on lol?

autumn idol
fallen vector
#

i right click and mess with the color right?

autumn idol
#

yes

#

very simpleok

fallen vector
#

but thank you ^_^

autumn idol
#

yw

fallen vector
#

i've done simple number edits to armor in skyrim,but nothing liek this before

#

I'm guessing looking at that mod in fallout 4's ck show me the numbers?

autumn idol
#

yep the gap from skyrim to SF is huge

fallen vector
#

or i could jsut look up the numbers lol

wraith scarab
wraith scarab
#

Laptops a beast Yano 😎😂

fallen vector
#

NVIDIA GeForce RTX 3060 12gb is my graphics and my chip is AMD Ryzen 5 3600

wraith scarab
#

Runs the Skyrim next gen LO (800 mod 4k one) sound as a pound tbh

lavish flax
#

Damn

fallen vector
# autumn idol yw

okay i got the color saved,even if i did typo the name so what are the next steps?

autumn idol
fallen vector
autumn idol
#

yes

fallen vector
#

it worked i think lol

#

it did work ^_^ 😄

thorny rain
#

Hello all. I decided to give Royal Weathers a try. I crash every time I try to fast travel. It’s probably my load order. Just checking to see if anyone out there is experiencing the same problem.

hoary lava
#

@thorny rain disable mod and see if it stops.

mortal tundra
#

maybe with more folks on, y'all can see it and someone will have some advice.

For my "repair button" I want to show the hammer in inventory preview

#

I chose the tools\hammer.nif and when i do I see this:

#

in the inventory preview -- not exactly a hammer that's recognizable

#

I rotate it to the view i want, hit OK.. but It doesn't seem to save that rotation. Any advice how to get HERE:

hoary lava
mortal tundra
hoary lava
#

For instance, that hammer is always laying like that in game. You would need to open in Nifskope or 3d software to edit the weights, I presume. (I am not a 3d guy, I know very little).

thick plaza
#

Good luck trying to rotate items in that preview window

mortal tundra
#

oh...ohh.. i think i found it ... preview transform

autumn idol
fallen vector
#

I can upload the crazy mod and you can download it and mock me 🤣

hoary lava
fallen vector
hoary lava
fallen vector
hoary lava
#

Watchout, it becomes an obsession.

hoary lava
#

I wasn't gonna show em off, and just submit tomorrow but it's quite in here and I'm bored whatever. Sneak peek!

mortal tundra
#

@sly ocean @wraith scarab It appears that .ini overrides ARE still working.. my starfieldcustom.ini has bBudgetEnabled=1

[Workshop]
bBudgetEnabled=0

in my addon.ini (same name as the esm)

and in-game behavior is folowing the addon (verified by renaming that file to .bak, and observing setting no longer applied)

I don't THINK my increase from the property took effect, as I still can only build about 6 industrial animal facilities before maxing the build out

wraith scarab
lavish flax
#

The weapon looks cool sf too

mortal tundra
#

i will have to fudge it with a bae extractor tool i think.. will find out

#

first test was if it still worked 🙂

hoary lava
lavish flax
#

Np! Looking forward to it's release

thorny rain
#

@hoary lava Just tried it and everything seems to be normal again. I was using the dynamic weather mods but couldn’t resist the sirens song of a new weather mod🤦‍♂️😄

mortal tundra
#

tool to fudge with is Archive.exe in the gamedir/tools/ folder...about to publish my outpost tweaks with it embedded in on both

#

basically, you create the archives and prep it... shut it all down, edit the archives, and then start it back up -- we'll have to see if it scans or checks the archive, but preliminary checks on the pc side seem to have it working

#

i need to build one more fixer into outposts before i upload it

dapper galleon
#

I did sort of copy and take some inspirations from a few people on YouTube and the discord though so it's not like an original design idea

marble otter
thick plaza
#

When land vehicles come , I’m replacing the model to a Dodge Charger 🇺🇸🇺🇸UnitedColonies

mortal tundra
#

Doing the final compiles on updated outpost tweaks... INI file DOES still work on pc if you can get it there... i manually injected into the ba2 archive, and we'll see if it goes on up to Creations site (or if it redoes it as part of the process)

#

but it also should have fix in place for persisting outpost management through ng+

#

awwww

#

for both

#

although... it did not seem to force a regen on the ba2... so..

#

and.. that's a big NO 🙂

#

while the .ini file is present in the ba2 it's not recognized.

narrow isle
#

has anyone edited terrain so far? I watched various tutorials on creating new POIs however no one actually edits the terrain. If I edit terrain the changes never show up ingame.

Which leads me to 2 possibilities:

  1. The game treats POI locations differently from completely custom locationsand does not allow for terrain editing (unlikely)

  2. it is just bugged

terse coral
fallen vector
#

finding a body i like is a challenge lol

dapper galleon
#

We need more Skull decorations. I'm doing the predator helmets and want a true trophy room.

I kinda wish I could mount helmets or Skull decorations on the walls

dapper galleon
#

I am going to make it Predator themed it's kinda why I want more decor based off the tracker place

terse coral
#

I'm away for another week but I'll be checking it out once I get home!

languid fable
terse coral
#

Wow! I asked DownfallNemesis about the possibility of doing this a while back. Fantastic! This is the perfect solution for a small, hidden away outpost. This is an ideal build for the Dauntless crash site too. @neat crow Thank you so much!

dapper galleon
#

This game could use more anime haircuts

terse coral
#

I have three islands and a mountain top location for those cabins all ready to go lol.

#

@languid fable Thanks for posting that too.

languid fable
solid osprey
terse coral
#

@solid osprey That's awesome

warm helm
#

So I’ve come to realize what’s breaking my game is either one of Bethesdas mods or a mod I paid for. 🤔

#

Has anyone had issues with the observatory or the enforcers pistol?

mental timber
#

im not sure what i did to break vending machines on my normal save

mortal tundra
#

Gooood Morning! Made some additional progress doing outpost dumps, turns out the WorkshopBudget AV is indeed tied to the workshop, and not the player directly... so will be trying to see if I can force it to new values... maybe do an event handler to always reset it back to 0 when you enter build mode....

dapper galleon
#

Is someone in here able to make a mod that makes the Diemos interiors have dark colored walls.

hasty anchor
#

would flame decals for ships be possible?

scenic shuttle
languid fable
mortal tundra
#

@scenic shuttle there's quite a bit of suggestion that any mod can cause audio bug on XBox at any time, the suggested workaround right now is disable all mods, exit sf, re-enter sf, enable all mods.

#

I don't have an xbox, so I can't personally try this out, but I've seen it posted in more than a few console related locations, and have yet to see someone reply "well no that just didn't work for me"

mental timber
#

how much would you pay for 1 astra

mental timber
#

i like how stuff fits perfectly in the glass to make in not clickable

#
  • disable physics
mortal tundra
#

@languid fable it seems to be ok if you delete the obeservatory first 🙂

#

but you're right if you have observatory built and unload it, bad things happen

mental timber
#

if i use console to give myself stuff is that the same as being on a creation save

#

I dont wanna bork my base game

mortal tundra
#

@chrone yes

#

when @languid fable and I were doing all the testing to try to find what conditions would trigger the corruption, this was one of the "test events" -- I have a keybind macro to cast elemental pull... doing that while you're in the starter mission flags the game "C"

#

unless of course you're running achivement enabler, in which case, have at it 😄

#

any give, mod, set all seem to flag it

#

cgf

warm helm
#

Yea it’s both of them and I think the new Allied desert skins mod also breaks my game lmfao

#

I’ve been testing all morning and it’s only the Bethesda mods and the paid ones that make it crash on start up

#

I’m able to install my usual list perfectly fine and it boots up smooth but when I add those specific mods it absolutely destroys itself

#

Ok can confirm Enforcer does work for me

#

I think it’s either Derek or the Gravis suit

mortal tundra
#

Valkorin, in a lot of what I've been seeing it's also very dependent on the save you're loading. You could have another save (another character, another stage of the game) which you could load with zero issues.

warm helm
#

That’s what I’ve also gathered which is why I planned on starting completely fresh to avoid any issues. But this isn’t in game, this is just starting it past the sensitivity warning with out crashing 😅😅

mortal tundra
#

yeah, is this on xbox?

warm helm
#

Yes

#

Certain mods will break my game completely in which I can’t even get to the menu to take off the mod

mortal tundra
#

loverly

warm helm
#

And afterwards it’s the skeleton ship issue which your load order answer will probably help fix (which I very much appreciate)

mortal tundra
#

the other day I made skeleton akila :S

#

and then fell through the world when i entered core manor

warm helm
#

Yikes 😭

mortal tundra
#

fun times 😄

warm helm
#

I also want to install the doom suit mod but I’m afraid it’s also a mod that will break 💀😭

mortal tundra
#

Again.. observational, but its mostly:

#

How many mods do you have loaded
How many of those are bringing in assets (audio, video, mesh)
How many of those have in-game assets in play
What's the load order

#

mods shouldn't be able to break the game before you get into the menu

#

they theoretically aren' loaded yet, so may need to run a "refresh install" or whatever the xbox equivalent to check the install for any bad files is

warm helm
#

So why I’m gathering is adjust the load order BEFORE closing the game to minimize it crashing upon startup

mortal tundra
#

yes 100%

warm helm
#

Ok perfect that explains A LOT

mortal tundra
#

on PC as soon as you enter the game, the content catalog.txt will get corrupted -- I haven't SEEN the same on xbox yet -- nor have i seen "oh my xbox crashes as soon as i enter the creations menu"

#

that seems to be PC/ContentCatalog.txt thing only...

BUT if it is happening on XBox, I don't have a good answer, because you can't get to the problem file.

warm helm
#

Well I’m starting to understand how the mods are working (Xbox at least), because the mods are changing the code right? So in order to make things run smoothly you have to put the mods (the codes) in a certain order that way it doesn’t break the game…… am I understanding correctly?

mortal tundra
#

For load order, i try to generally stick to this:

Bethesda/Paid Content
Community Patch
Cosmetics
Ships
SkillFix/Tweaks
Known Overrides (ZeeOgre tweaks are all overrides)

Last load wins, so doing it in that order will minimize conflicts -- at least ones you' don't know about and are doing on purpose.

#

some mods introduce assets to the game (all the cosmetic stuff) or change the behavior of existing assts (some of the ship stuff) or change the behavior of the whole game (Fixes/Tweaks)

#

Cosmetics are "expensive" and larger than stuff like my overrides -- i think mines < 1kb, especially the ones with no scripts -- BUT they still occupy a "slot" -- testing out there suggests the XBox "magic number" is right around 115. So no matter how big or small, once you get to that number of mods, things WILL start breaking.

When fewer than 115, then you start looking at what are yo bringing into the game -- Something like DerreTech, Emporium, TG's Homes -- they bring in a lot of visual assets, but on the flip, you may not have all of them active in your saves, where you bring in a star wars reskin, and all of a sudden everyone walking around you has Aurabesh logos, and new jedi robes, you've introduced a few assets, but your game now has a lot of them.

It's hard on mod creators -- "your mod broke my stuff" -- ehh.. my mod was the straw that broke the camel's back FOR YOU... and with what is it now 1200 mods out there none of us can test interplay of all of them, and definitely not for every save condition.

#

I get it, "your mod broke", and it sure looks that way sometimes... when a good portion of the time your save's broke, and just not compatible with the mod.

hoary lava
#

Especially if you are removing and adding mods within a save, there's a reason the engine warns you about loading in with mods being disabled.

#

Anything more than cosmetics def takes the risk of breaking saves.

mortal tundra
#

Doesn't mean we all throw up our hands, because sometimes we DO do stuff that doesn't work, or breaks fairly regularly, but asking "what else is there" is pretty important.

Outpost Observatory is a great example for @hoary lava point... if you have one built, and you remove it, your outpost can get REEEAL hard to manage... USUALLY you re-enable it, delete the item, and then you can safely disable it... but what if you built 20 of them? you sure you got em all?

hoary lava
#

Asking for reg issues.

mortal tundra
#

while a few folks will tell you "no way, never ever disable a mod in a save" ehhh... I can't get behind that.. if you disable everything, go through unity, then all the assets are gonna get wiped from the save... it's the safest time to do it... is it perfect? no.. but it is as close as you can get.

hoary lava
#

Always keep some semi-vanilla saves somewhere if you are heavily modded. My game is mostly vanilla and I like to think most modders keep their game mostly vanilla for QA purposes. For instance, I run like 10-12 mods at a time and I keep full vanilla saves just in case.

mortal tundra
#

90 mods baby 😄 If my stuff don't work with everything I play with every day I don't want it 😉

mental timber
#

yeah i have a completed base game that i test on

mortal tundra
#

but your point is well taken

#

"coc MQUnity" amazing how quick you can get to a clean(ish) slate

#

I KNOW.. perks didn't reset, some of the indicators for quest completion didn't reset... some stuff persisted.. but not the assets that USUALLY make that save really blow up mods

warm helm
#

I think my words are being misinterpreted, I’m not having issues with my saves, my saves are fine. My issue lies after installing a mod on CK and then CLOSING the game back to home screen (it’ll usually crash anyway so I preemptively close it). I then open my game back up, I get to the “sensitivity warning” and then it usually shows Bethesda emblem only it crashes right before it.

I cannot access the menu unless I delete my reserved space.

I’ve tested every. single. mod individually to make sure I can AT LEAST get to the main menu.

#

That’s why i wanted to make sure if i needed to edit my load order BEFORE closing it to make sure it doesn’t cause the issue I’m having

mortal tundra
#

@warm helm I don't have xbox.. so don't know... On both Gamepass and Steam there's a "check files" option .. is there similar on xbox?

hoary lava
mortal tundra
#

he's on xbox, don't think he can

warm helm
hoary lava
#

Ohhh, okay sorry I am partially present.

warm helm
mortal tundra
#

make sure you "save the load order to bethesda!"

warm helm
#

Oh trust me I’m way ahead of you 💀💀

#

Did it 3 times just to make sure

mortal tundra
#

once you have a good one, because you go into that spot, and it will also re-pull all the mods when you wipe em 🙂

#

without jacking with library (which is broken on PC anyway)

hoary lava
#

Coffee hitting hard this morning!

mortal tundra
#

no.. am very dumb.. can't figure out this papyrus stuff and is making me very irritated ;D

35 years doing PC support though, I know why stuff breaks 😄

mental timber
#

ive been making AI write my papyrus stuff lol

mental timber
#

works sometimes

mortal tundra
#

LOL maybe I should try! ChatGPT or which you having best luck with getting good papyrus from?

mental timber
#

ive just been using copilot on windows

mortal tundra
#

mmm.. i turned it off 😄 could make sense since it's a microsoft "property"

mental timber
#

ive even used micrsofts art AI to make some of the thumbnails I have

hoary lava
mental timber
#

so i looked into it and you own what it makes...and its also owned by microsoft...

mortal tundra
hoary lava
#

Ahh right. Sorry.

mortal tundra
#

ptptpththtthtptpptptptbbbtbtbtb

and I like what AI came up with for my dude... he cracks me up every time I look at him

mental timber
mortal tundra
#

@mental timber ownership of AI Generated assets is dicey... SO FAR copyright can't attach, so by definition if it's AI generated, NOBODY can own it.

mental timber
#

right but ill take my chances with Microsoft generated art on a Microsoft owned platform and game

mortal tundra
#

I thought at least for the paid creations anything AI generated was verboten

hoary lava
mortal tundra
#

but is it? I guess that can be a real gray area... because I'm not NECESSARILY paying for let's say that camo skin pack... it's not the exact camo pattern and choice of how it's applied that I may be paying for, but rather the know how of turning a pattern, that is esthetically pleasing into an alternative skin -- something that has inherent value

#

If AI generated the pattern, does that suddenly invalidate allt he work/know how?

#

or are we taking the most extreme interpretation of "fruit of the poison tree"

hoary lava
#

If it's for funsies, who cares lol.

mortal tundra
#

OK... and please understand I'm NOT trying to do any kind of flame war with ya... just trying to understand the perspective and nuance...

mortal tundra
#

Oh I got reported and dinged the other day for saying some lightly spicy stuff at best ... i err on caution 😄

hoary lava
#

I was there, haha.

mortal tundra
#

So let's take my avatar dude

#

I have absolutely zero artistic ability

#

the chance of me drawing him or rendering him in blender... heat death of the universe happens first

#

but I craft him in Open AI, happy with the results

#

and now let's say I do figure out enough to get him in as a NIF.. suppose I want to sell that -- there I'd agree with you.. nah ... that's clearly a derivative work... but the thing about derivative works of "open" or public domain stuff -- it's ABSOLUTELY LEGAL/legit to do whatever you want with it, and that does include selling it.

mental timber
#

the ai thumbnails look like trash if you actually look at them, i'd commision art if I actually were to sell something.

hoary lava
mortal tundra
#

he's more than a thumbnail 😄 y'all may hate all day long but i still giggle every time i look at him

#

but let's say, for sake of argument, I wanted to take that, blenderize it, and make a nif/skin for an npc

#

would y'all be saying "no, you can't sell space orcs in the game"

#

ummm and he's gone :S

#

if you're saying I could only sell it if I made/commissioned the art from a person, I'd say that's a little gate-keeper-y

#

and.. he's gone again

uncut cedar
#

#rules AI-Created Designs
While AI artwork is often very interesting, it is not original artwork or artwork created by a person. Please refrain from sharing this sort of content. Moderators will remove at their discretion.

mental timber
#

hmm interesting to not have rules like that laid out in the creations guidlines

mortal tundra
#

@uncut cedar thanks for the reminder.. but mahdude, it was really relevant to the current conversation

uncut cedar
#

Rules for the discord, I am unsure of the rules on creation guidelines

mortal tundra
#

Paid creations says no AI generated assets, unpaid no guidelines

mental timber
#

anyway back to AI art

mortal tundra
#

but.. anyhoo.. y'all can see it suuuuuuuper little on my avatar

uncut cedar
mental timber
#

this isnt the channel to remove that content to begin with

mortal tundra
#

well somebody did enough to remove it three times from my post 😄

mental timber
#

"These rules apply to all our Fan Art & Cosplay channels."

hoary lava
mental timber
uncut cedar
mortal tundra
#

So.. alll that being said, and I say it mostly to foster discussion, and try to help us break out of gatekeeping mode... but the flip side, and from bethesda's perspective, AI generated art still has too many lawsuits flying

mental timber
#

im just so confused right now

mortal tundra
#

The house of mouse is notoriously quick on the lawsuit, and I've said before I'm AMAZED all the star wars stuff hasn't been C&D'd already.

mental timber
#

well maybe its not me thats confused

mortal tundra
#

you're not confused, I'm probably being confusing 😄

mental timber
#

no just the part of removing content for a rule that doesnt exist in this channel but whatever

#

meanwhile we post star wars

empty furnace
#

That's why I purchased a plan with Adobe. They tag there ai art you create with their models and license you to be able to use the work legally. For whatever you want.

mortal tundra
#

You know what all the dickens has in common in-game? along with melville, and all the other books??? -- Copyright's expired, they're all public domain.

So we're not saying "bethesda shouldn't sell starfield, because it uses public domain sources"

That's the stretch I'm seeing with "no ai generated assets"

#

But AI Generated assets, while they've survived the first few rounds of attacks, so far, ALSO don't have any copyright attached... legally, you can take my ZeeOgre, do whatever you want with him, including selling him on t-shirts, or in-game content.

hoary lava
#

This is such a slippery slope. AI generated art allows people without the know how that I have to be able to produce content without putting in the work. That

#

Thats my only issue.

#

Idc about the legality of it, I care about the artform.

mortal tundra
#

I do get that dude, but that isn't necessarily a bad thing 😄

#

making art more accessible is good.

hoary lava
#

It is accessible, in the same sense that playing a guitar is.

empty furnace
#

I draw a lot. Ai makes my art even better. If the program your using has match style that is. Not all do.

mortal tundra
#

@hoary lava I think we might have different definitions of accessible 🙂 As well as perceived value for the efforts

mortal tundra
#

but in our free market system, is it not fair to say that the market helps determine that value? If the market is satisfied -- let's call it junk -- with junk from AI -- as opposed to hand-crafted stuff, and will pay for it, who are we to gate-keep and say "no you can't buy that"

mental timber
#

procedural generation is AI

mortal tundra
#

You're gonna keep going back and back and back by doing that "ohh you used a computer tool like blender, you didn't do that by HAND, you're not an artist!"... and I GET where it comes from

#

There was a saying i heard that really stuck... and man it's the hardest thing to get out of "Don't let what it cost you making a mistake keep you from correcting it" -- not saying it's a mistake, but don't let those "sunk cost fallacies" rule your thinking 🙂

mental timber
#

I remember the outrage of mass effect using a stock photo and now look

mortal tundra
#

because to Chrone's good point.. i get that as a thumbnail, my dude kinda sucks 😄

Zooming it up to full screen doesn't improve it tthat much... but i go back to the original pic, and it's kinda cool 🙂

But isn't that for me (the market) to decide, and not you to tell me I can't do it?

#

@mental timber what'd you use as a copilot prompt to get it to spit out papyrus for you?

#

" allows people without the know how that I have to be able to produce content without putting in the work."

As did autocad for architects, and blender for 3d modelers.. does that mean new art is better? Not necessarily there's certainly a lot more dreck to wade through than there was before 🙂

mental timber
#

I just have it on creative and told it to do just that

mortal tundra
#

you're not working on stone you ain't making 3d models!!!

#

😄

hoary lava
#

Anyone can learn guitar, but you have to pick it up. You can't have AI generate music and call yourself a musician.

mortal tundra
#

I think DJ Khaled and T-Pain would disagree 😉

hoary lava
#

But, you can use Authoring software to make it better, but you must also learn those tools.

#

Learning is the key.

#

Recording studio software still takes talent.

mortal tundra
#

Ok... i'm with you... but supposing your premise is true, and saying we're all in agreement.. it does still beg the question.. why do you get to be a gatekeeper in this instance?

hoary lava
#

I'm not gatekeeping, I am discussing my opinions.

#

My opinon doesn't mean anything. But, it's mine.

mortal tundra
#

Let's supposed I made my space orc faction, and I spent a lot of time learning the bethesda tools, and injected 12 orc models (hey I'd be ahead of ecliptic!!) and made a storyline and a base.. my own say vulture sized mod

#

would you fall back to "umm your orcs were ai generated, you can't charge for that"

hoary lava
#

No, I wouldn't but it also isn't for me to decide. Importing and rendering them takes natural talent.

languid fable
mortal tundra
#

LOL I just got some papyrus to try 😄

#

Scriptname OutpostBuildModeTrigger extends Quest

Event OnInit()
RegisterForMenu("WorkshopMenu")
EndEvent

Event OnMenuOpen(String menuName)
If menuName == "WorkshopMenu"
; Your code here
Debug.Notification("Build mode activated!")
EndIf
EndEvent

Event OnMenuClose(String menuName)
If menuName == "WorkshopMenu"
; Your code here
Debug.Notification("Build mode deactivated!")
EndIf
EndEvent

mental timber
#

meanwhile i have to get mods to talk to their supervisors about this topic are you kidding me

mortal tundra
#

hoping i can get around build limits with the backdoor 🙂

mental timber
#

im about to @ some people on twitter istg

mortal tundra
#

yeah.. with you @mental timber applyin a rule that doesn't apply to a channel... ehhh... not the hotness.

#

especially on something that specificlly say "at discretion", when it was clearly a relevant topic under discussion?

mental timber
#

supressing creative discussions is cringe

#

for a platform called creations

mortal tundra
#

So Kraken, if you didn't moderate it, anyone else want to take credit/blame? a quick "mahbad, we'll try to consider context a little more?" ... or even "we're gonna change the rule here too"

mental timber
#

ANYWAY back to these stupid vending machines that i didnt create at all and will be repurposing

mortal tundra
#

🙂

mental timber
#

so its not a rule... but it is now until im otherwise told?

hoary lava
#

Server Guide/ Server Rules, it is there, the rules of the entire server not just a channel. (just presenting facts, not trying to make things difficult).

#

Any modification would fall under Fan Content, I believe.

mental timber
#

it definitely states specific channels and thats a fact

hoary lava
#

Right on dude.

mental timber
#

just odd behavior... learn to adapt, let people decide what they find visually appealing

hoary lava
#

I am just discussing with you guys, I mean no ill intention. I am sorry if you are taking me wrong.

mental timber
#

not u bruh

mortal tundra
#

@hoary lava I'm for sure keeping it as a discussion only... not holding anything personal at all, you 100% good.

hoary lava
#

ok cool. Lol, I really am a whatever chill type. Please never take anything I say as abrasive.

mortal tundra
#

and I hope the flip too... not trying to (ok well maybe a little if someone goes, yeah hadn't thought about that might not hurt my feelings 😉 ) but not tryin to tell anyone how to live their life.

mental timber
#

im over here trying to make vending machines and this betamax76 guy aready killed it

#

if he made these custom in blender im done

mortal tundra
#

he ran it through OpenArt 😉

I kid.. i kid 😄

mental timber
#

a day where I can upload a nif and say "do this to it" sounds wild

mortal tundra
#

that's the only time I'm ever gonna build one 😄

mental timber
#

ive opened and closed nifskope so many times now my brain is too small

mortal tundra
#

used JMPZ11's take, with the script to fix the May patch... and I re-nif'd DerreTech.... this does not leave me with any claim to "i can nifskope" -- all the props go to JMPZ11... i just let it run for the 45 minutes to get through all Derre's nifs 😄

#

and then with his permission re-uploaded it so people could get it without having to run the script on their end for possibly even longer (I dooooo have a pretty good machine after all)

#

@vast crystal you asked about a crash condition doing some outpost scanning with papyrus... FYI, yeah, I'm getting the same ... will see if i can pull which call crashed it this time

#

ObjectReference[] WorkshopRefsLinked= WorkshopRef.GetRefsLinkedToMe(WorkshopItemKeyword)
log("Beacon Workshop = "+ WorkshopRef +" with "+ WorkshopRefsLinked.Length +" Items Linked to Me")

            I = 0
            While I < WorkshopRefsLinked.Length
                ObjectReference WorkshopRefObject = WorkshopRefsLinked[I] 
                int iGCDS = WorkshopRefObject.GetCurrentDestructionStage()
                float iHP = WorkshopRefObject.GetItemHealthPercent()
                if (iGCDS > 0 ||  math.abs(iHP) < 1.0)
                log("*****" + I +  ":  Workshop RefLinked Object :("+WorkshopRefObject.GetBaseObject()+") "+WorkshopRefObject+" "+iGCDS+"/"+iHP) 
                ;self.DoRepair(WorkshopRefObject,"Workshop RefLinked Object", I)    
                Endif
                I += 1 
            EndWhile
#

i am scratching my head on the crash.. was right after this logged its results, and the only thing after that is a debug notification:

#

debug.notification("BEACON ID: "+OutpostBeaconActivatorRef)

so i'm not sure what made the CTD there

mental timber
mortal tundra
#

LOL so to share, because I can only hope someone smarter than me figures it out, and then lets me use it... I want to build a "repair all" function for the outpost

mental timber
#

like for broken defenses and stuff?

mortal tundra
#

i HATE manually repairing all the broken crap.

yes -- all the windmills, harvesters

#

especially when you hover over and their health is good, but oops, it's really still destroyed, it's not working

#

you didn't notice that it was outlined in red, you suck!

#

especially when you get the "invisible invasion" and then everything just randomly blows up whenever you place a new object...

nah.. not annoying at all 😄

#

so... i made an "easy button" to try to find all the damaged objects in the base, and repair em.

mental timber
#

now a button that starts invasions is what we really need

mortal tundra
#

this has not been going well,

So I figured I'd do similar, and try to help our Xbox homies, and give them a button that could basically call "RemoveWorkshopItems" -- to nuke otherwise unremovable bases -- you know when that garden bot wandered off and got stuck under a tree, and now you can't find him, so now you can't delete the outpost....

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SKK tools... invasions on demand

mental timber
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oh nice lol

mortal tundra
#

on both 🙂

mental timber
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omg im so happy

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I figured out the sauce for interactable workshop items

mortal tundra
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SettingsActivator?

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loooks awesome!

mental timber
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i think those options should allow you to make anything interactable

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so i think i could make my library mod a buildable object with that

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man im gonna make a few currency exchange ones and maybe a slot machine style one

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you can make a boss loot dispenser

mortal tundra
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LOL nice

mental timber
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I wanna put small versions of items like a slot machine in the window lmao

mortal tundra
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ok.. while you're doing all this, let me know if you come across a way to change the active loot list with a script

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say you wanted to. i dunno, make it a slot machine

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and then randomly pick which lll is active

mental timber
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you can add odds of rare items chance

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they even coded in a bug for double vending

mortal tundra
#

i'm designing a quest where the npc should be a vendor at certain times, and then have a particular list for sale at each different place y'all go to

mental timber
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ahh

mortal tundra
#

i could just have to make multiple versions of the npc and turn em on and off with a "meet you at y"

mental timber
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accidently made this save under all these not sure if it matters

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was trying to load tracker hq at first

hoary lava
#

Almost finished wrapping up this kit, I am super pumped!

mortal tundra
#

SHIFT-DEL on each of them to remove them as dependencies

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the constellation starborn.. awesome 😄

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hmmmmm.. my "fix" for robots and cargo links is taking, but not for crew stations and turrets

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mannequins too... weirf

hoary lava
mental timber
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love constellation themed stuff

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ill learn to texture one of these days

mortal tundra
#

i almost think a transparent helmet might go cleaner with that... or at least some color on it...

mental timber
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the only experience i have is csgo skins

mortal tundra
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but the suit is like 83 different sub-pieces isn't it and you just ain't got there yet 😄

hasty anchor
#

would ship decals be possible? Like flames, stripes and maybe bomber pinups?

hoary lava
hoary lava
mortal tundra
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@hasty anchor I'd think it would have to be pre-attached to either a hab or a structural piece.

mental timber
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my ship needs Sparco and NOS decals please and thanks

mortal tundra
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well heck, that just needs to be standard on hopetech habs no?

mental timber
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DUB decal on my landing gear

mortal tundra
#

ahhh.. taiyo has entered the chat i see 😄

mental timber
mortal tundra
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Deimos looks down their nose condescendingly

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Walter asks "can we make money off this"

mental timber
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wait light kits for ships would go hard

mortal tundra
mental timber
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bruh how do people work so fast

mortal tundra
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he released that back in december 😄

modest sundial
mortal tundra
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while i do have ~90 mods running, i've got nary a cosmetic in the bunch... i'm all about function over form, and it's why my ships are so ugly... but will eat the Va'Ruun shroudbearer on extreme in about 30 seconds.

modest sundial
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Lmao

modest sundial
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Thanks the lord for those

mental timber
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lol np

modest sundial
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Anymore mod that fixes the reload glitch on xbox

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And the sound

mortal tundra
#

scroll up, there's a video up there about a walkthrough for fixing sound, that nobody has yet come back to say "yeah this didn't work"

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haven't heard about a reload glitch

modest sundial
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It's a pain it happens if you click before the reloading of mods happens only on xbox. You basically have to clear your files and restart downloading

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I wish the community patch can possibly patch that because it's the biggest bug yet

mental timber
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I get hung up on reloading if i go back and forth from creations menu a lot

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i think im just impatient though so i just restart

mental timber
modest sundial
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Skyrim was good, starfeild got me thinking should I go back into creations

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Boom new mod idea reload Creation fix where it blocks you from selecting until it's done reloading

mental timber
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I tried skyrim CK for the first time yesterday and wanted to puke with how you navigate in render compared to starfields

modest sundial
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Or it disappears

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Is there fr a diffrence ?

mental timber
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starfield ck is so nice we just need documentation so were arnt hunting around for everything

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but like render view alone is crazy better

modest sundial
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Imo I think they should all look the same just different file sorting

mental timber
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the dream

mortal tundra
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@mental timber dangit.. you right you right 😄

modest sundial
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Zee audio works

mortal tundra
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@modest sundial that's good to know, thanks for the feedback!

modest sundial
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Np

mortal tundra
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at least that fix isn't load/unload, and instead just enable/disable 🙂

modest sundial
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They need to post that into the form

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I saved my load order

mortal tundra
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tis the easiest way... disable all, exit, go back in, load load order, ezpz

modest sundial
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I need more mods on xbox

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Man, it's rough

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No grass mods 🥹

mortal tundra
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even though you have space, I'm hearing there's a pretty hard limit at about 115 mods.

modest sundial
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Then why have 99 gb if there's a hard limit they should just put a mod cap instead of storage space

mortal tundra
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but the flip is i can totally break a save, with only 88 on demand...

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because there's not SUPPOSED to be a mod cap limit 😄
With the small masters that we're all supposed to be using whenever possible you're supposed to be able to load 4000

modest sundial
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Unless you mean hard limit until it crashes left and right

mortal tundra
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yeah.. there's a post on reddit and some videos detailing how once they turned on the 116th mod it blew up.. didn't matter which mod they turned on.

modest sundial
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Yikes can't tell me that skyrim is still more stable at holding mods

mortal tundra
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Skyrim's had more practice 😉

modest sundial
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I had all the right mods