#starfield-mods

1 messages · Page 33 of 1

autumn idol
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ight ya here?

pine quiver
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@autumn idol sound bank->how to

earnest flower
summer bay
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Thanks, I can manually spawn specific trees, but I would like my POI to be present on multiple planets, and I think it may not even be possible to spawn the larger trees on a POI like that. Which will be really dissapointing if thats the case.

solid osprey
unkempt horizon
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Can someone please make more weapons mods for Xbox?

earnest flower
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So made some progress, can now get the events into the CK, but audio isn't playing just yet

wind cipher
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Nice did you have to put your events and such in a Starfield soundbank or were you able to make your own?

earnest flower
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It's in my own soundbannk

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turns out your soundbank needs to be the same name as your esm/esp

wind cipher
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ohhhh.. of course 😅

earnest flower
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where it says StargateRTTS needs to be identical to your esp/esm

wind cipher
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is that in Wwise soundbanks section?

earnest flower
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yea

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They also recommend having a certain structure

wind cipher
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haha nice of course lol

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perfect thank you so much! I had been butting it in one of their sound banks and regenerating which did work but there is no way that method would play nice with other mods

earnest flower
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also you dont generate the soundbank in wwise

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you do use the Audio drop down in CK

wind cipher
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do you mean dont generate i Wwise?

earnest flower
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you use this section

wind cipher
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ok cool so just save the project in Wwise then CK generate?

earnest flower
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not this

wind cipher
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yeah cool that makes sense

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epic thanks that makes heaps of sense because when i did it that way i had to manually move files over for them to then show in CK

solid osprey
earnest flower
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it's setup for windows

solid osprey
earnest flower
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it's set to OBJ conversion in the audio file

solid osprey
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I had to use this in a helper script when converting wem files in Wwise itself for soundbank replacement, otherwise they were silent

        bank_name = conversion_info['bank']
        if bank_name == 'Starfield_FX':
            return WWiseConverterType.VORBIS
        elif bank_name == 'Starfield_WPN':
            return WWiseConverterType.PCM
earnest flower
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I just set it to FX

wind cipher
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Thats what i had been doing too

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I could hear the sounds only when i included the wav files in my soundbank generation FYI, that feels wrong but it was the only way i could get them to actually make sound. Still couldnt hear tehm in game though

solid osprey
# earnest flower

And it works now? If so nevermind. But if it's silent, it's worth experimenting. I couldn't get the original converters per-bank they have to work, I had to go for the default ones, picking different based on bank. FX required something like Vorbis Auto Detect High for me even on Windows. WPN was the opposite, and mixing them up meant silence every time

earnest flower
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just rebuilt it so i'm going to try it out now

sharp lynx
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quick question

earnest flower
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Didn't seem to work

wind cipher
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are you getting hte wem files when you generate?

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the*

earnest flower
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yup

wind cipher
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can you hear it in CK? like if you add a sound play track to a sequence?

earnest flower
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I have no idea how to do that lol

solid osprey
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If you haven't already, I'd try another converter just in case, as per the above. I too had wem files that were silent, ya never know

wind cipher
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Do you guys get that many files when generating soundbanks?

earnest flower
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mine looks like this

wind cipher
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ok cool, because i noticed in that observatory creation they only included a few

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im not actually getting wem files anymore

earnest flower
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make sure you're audio filestructure in wwise looks like this

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events like this

wind cipher
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oh yup thats probably whats wrong

earnest flower
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and what you add to your soundbank looks like this

wind cipher
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yeah cool thanks

earnest flower
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also make sure to disable media from the soundbank

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thats whats recommended on the wiki anyways

wind cipher
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ok will try that, the only way i could get it to play in the CK was by adding the media to teh soundbank too but it never felt right im sure your not ment to. also i noticed that in the observitory json file, the part that would point to the media file was under a setion called "ReferencedStreamedFiles" as opposed to whatever i was getting so maybe there is some file streaming settings somewhere?

earnest flower
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Not sure what I did but it works in game now

wind cipher
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haha were do changing stuff in Wwise or CK?

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you*

earnest flower
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wwise

wind cipher
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I imagine that we wont actually need a license to do it this way assuming the mod your working on doesnt have over 200 sound files

earnest flower
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It does say you need one on the wiki

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but take that with a grain of salt

wind cipher
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oh well nevermind 😂😂

earnest flower
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So it looks like if you have the media ticked on in wwise for the soundbank you can play it in the sequence, but if you have it ticked off you cant

wind cipher
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ok weird, did that have an effect on you getting it to work in game?

earnest flower
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So I had it ticked on when I got it working in game but i'm not sure if that was another setting I changed

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goinging through now to see whats what

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So it looks like it does need to be ticked to show up in game aswell

wind cipher
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right, im trying that now

earnest flower
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even though all other mods dont have that like that

wind cipher
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CK doesnt seem to build wems when its tick, i guess build then tick and reload

earnest flower
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So when it's ticked it packages the wem into the bnk

wind cipher
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oh right

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mine still doesnt work in game

earnest flower
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Lets jump into vc

wind cipher
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ok sure

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what channel?

earnest flower
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You on the starfield nexus modding discord?

wind cipher
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is that separate from the nexus mods one?

earnest flower
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yea

wind cipher
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then nope haha ill see if i can find it

earnest flower
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I sent you the link

red briar
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So... i noticed this bug with Creation Kit... this isn't first time. It does not want to change aim reticle for a custom made weapon. Hitting "apply" then "ok". and re-opening reverts the setting to "none". Like why.... :((((

echo pollen
wraith mirage
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After getting very frustrated and angry installing the mods yesterday, I decided to remove yours, what was my surprise when I launched the game to find your Sarah appearance with that of the armor. I install two new mods on skills, and our Sarah becomes bald again.... I reboot my computer and restart the game and she gets her hair back.... it's official, IT is more voodoo than Science

harsh mountain
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Need to get some skirts with modular pieces or and a dress that would work with modular pieces.

Cant tell my pc is done

umbral lava
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Reloaded an older save robin is at the astral lounge 🥳 it worked 🤣 💪🏻 ❤️ I lost a few hours from going back but no big deal. I like Robin too she’s cool and good voice actress 😁

solid osprey
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Does anyone with the secret forbidden knowledge know how to scale up explosions? I've tried looking at existing explosions in NifSkope but can't quite figure it out. The current ones are all too small for my uses

empty furnace
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Are there any mods that focus on the Firefly universe. I'd love to fly around in the Serenity.

timber badge
random hound
solid osprey
timber badge
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The magic effect, and then you need to resave the spell

solid osprey
timber badge
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Yes 🙂

solid osprey
# timber badge Yes 🙂

Have you had the issue that setting the area doesn't 'stick'? Keeps resetting to 0.0 after closing the spell dialog

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Ah it seems to stick if I use a var and not entering a manual value, for some reason

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Any use of area from the spell effect makes the explosions invisible 😦

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Ah I see what I was doing - I was triggering the explosion from the projectile, rather than letting the magic effect do it. I've moved the explosion to the spell now, and set the area higher from within the effect itself. The explosion has reappeared, but... same size. I'll try some crazy numbers but I wonder if some explosions scale and some don't

timber badge
earnest flower
mental timber
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Is that a freaking star gate

ocean quartz
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Yup

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That is pretty damn cool tbh.

languid fable
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Stargate looks awesome, just needs that woosh effect when activating. 😁

ocean quartz
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Meanwhile I am figuring out how annoying it is to actually make a new weapon for starfield.

earnest flower
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One day i'll get something similar to the kawoosh, but thats a while away

mental timber
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Now I wanna see how the claw door works in skyrim

ocean quartz
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Claw door?

mental timber
ocean quartz
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Ahh

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Where are things like the reload animation saved for a weapon?

normal steeple
ocean quartz
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I am trying to get further

normal steeple
true valley
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Hi everyone. For xbox series x starfield, can someone please make a mod that adds/allows you to craft "unarmed/hand to hand weapons(examples- brass knuckles, claw weapons)" at an industrial workbench?

thick plaza
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I can’t figure how to get my model to show up in nifskope

normal steeple
thick plaza
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I have June 30th version, sometimes it shows (purple), but sometimes it just doesnt

normal steeple
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The thing is, I tried exporting the custom mesh using SGB (Starfield Geometry Bridge) to .nif and then recreating the block structure copying the other weapons and their dependencies. However it always broke the client.

The only way that works is to bring your art into an existing weapon .nif block structure and then set all of the existing geometry block references's scale to 0. (Highly unoptimized and not clean),

Then in the weapon class inside CreativeKit, remove the mods/additionals

ocean quartz
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Can you hot reload plugins?

thick plaza
normal steeple
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You need to extract all of the source materials into the data->Materials folder to create a new material in the material editor (the source contains the shader standards). However once you've committed your custom data to a plugin save and try to test in SF.exe it crashes on a memory leak.

So I recommend going to 'Data', renaming 'Materials' to '123Materials' and then booting up SF and testing, then deleting the 123 from the file rename to do more dev, visa versa

thick plaza
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Sheesh okok, what about your dds settings

normal steeple
thick plaza
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Lifesaver!

normal steeple
# thick plaza Lifesaver!

There are like a whole list of weird niche errors and bugs i've overcome in the hackiest way, hit me up if you run into some problems 🫡

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Still trying to fix a whole bunch but it's the closest I've got so far

thick plaza
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It’s progress!

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I just wanted to see if I can get a soda can in the game lol

timid temple
ocean quartz
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I can't figure out what exactly defines the animations for the barrel spin for a microgun.
I know that the AnimMicrogun is the flag/keyword to enable it, but where is the animation itself stored? Can you even edit those via Creation Kit?

normal steeple
ocean quartz
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I was hoping I could implement the 3 barrel chaingun from doom 2016.
But given that the barrel seems to only be able to spin around a single X axis, this is currently impossible :/

cold topaz
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Anyone else here using Outpost Ultimate Tweaks?

dapper galleon
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Anyone know why my when I click new game it just infinite loads

brisk flint
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Is there a Mod that makes ALL Enemies run from you?

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I am serious I always have to go and track them down just to kill them for XP

dapper galleon
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Maybe you have cooties

brisk flint
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They never attack they just run

dapper galleon
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Crimson fleet hates cooties

brisk flint
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Dark Stop Please

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I am being Serious here

distant stream
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Be nice

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If someone asks you to stop, please stop.

mental timber
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might have something to do with the Demoralizing perk

twin atlas
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Is there a mod authors anonymous? Cause i need a meeting. 😅

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So I’m neurodivergent and this has me blinking with no response. How do you interpret this?

crude spoke
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my read on that is "DDPYogurt says 'in my personal opinion, I think it would be better to avoid breaking things than to implement requested features.'"

(and DDPYogurt seems to be assuming that the only reason you would add more things is that other users of the mod ask for it, not because, eg, you personally want them.)

twin atlas
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Ok. I was like so stop with the Emporium mod? Cause i couldn’t update it any further. The small master was full. The full master was to expand the selection. So i read this as just stop and move on to something else.

crude spoke
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I can't read their mind, but my guess is: they don't care about "technical" here, they just want their stuff to stay working even when the mod updates.

my personal response would be: "I hear your feedback, and understand that you feel upset when I change something that breaks your careful decorations after you update my mod."

then to keep adding stuff, changing to a full master. because I think being upset by what you build being broken is reasonable, but it is also fine to just shrug and do it this one time.

after all, once you change to a full master, that is it. won't be another breaking change like as you add stuff.

(but if you want, you could either add a second full master ESM and leave the current light master as-is, in the same mod, or just start "The Emporium 2.0" as a full master which users would manually migrate to.)

strong mauve
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What are you doing with the updates? New building items? If it's something of that nature, why not upload a part 2 when you have enough to fill instead of replacing everything from the already uploaded version

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Like, that way those who are happy with the current version doesn't need to do anything and those looking for more being added can just download part 2 as an addon for it

twin atlas
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My mod adds 376 items to the game, in a small master. I did a public poll and the majority voted convert to a full master to reduce the ems count. So i did. Converting just reset the items and left the door open to several hundred more items. Then when the full master is full a part 2 will be made. The mods been through A LOT. Its my first ever mod and first creation in any CK. So when i learn things i try to implement them to improve the mod. That includes rebuilding the entire thing, adding menus.

strong mauve
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Alright, but going forward can't you just make part 2 and so on without having to rebuild part 1?

crude spoke
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FWIW, I think you made the right decision, doing exactly that. Especially because you asked the people who care, your users, and most of them said "make the change, we are OK with this one-time breaking of stuff."

that person you were talking with, they would have voted "no, don't break things" in the poll, and are just trying to say the same thing.

and I'm pretty sure they are not thinking beyond that: not "stop working on the mod", not "do <technical thing> instead", just "please don't break stuff."

strong mauve
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Because if so it sounds like the problem is already solved

misty geyser
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Not sure why people think converting to a full master is going to reduce .esm count. It won't. All files in Starfield are .esm regardless. It's just a matter of which type.

crude spoke
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I'm guessing the alternative was "add a second small master, so I can keep adding things."

misty geyser
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Could have simply changed to a Medium master. 65536 possible records that way. The problem of course is that changing types on someone's existing save is not safe.

crude spoke
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yah. DDPYogurt would've been just as upset, I think, by that change. this is a "people" problem, not wanting things to break when they update, even if warned.

slim sun
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OK I'm sure I'm just being dumb here, but why won't this compile?

misty geyser
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PlayerRef needs to be declared as an Actor, not an Objectreference. HasPerk doesn't work on ObjectReference.

mental timber
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Why do people even update if they don't want it to change though???

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Just don't update your mod(s)

crude spoke
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because technical people have spent 30 years teaching users "always apply updates to your computer"

mental timber
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Idk maybe make an upload with previous versions and they can make a save and test the updated mod

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While still have accessing to old esm

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Xbox problems yo

next kindle
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Reloading...

mental timber
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it why I almost dont want to update any of my containers cause if people have used them as storage theyll lose all their stuff if they update im pretty sure

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I really need to buy an xbox just for modding lmao

hasty anchor
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has anyone made a mod to replace the voices from the Terrormorph pheromone thing with Macho Man Randy Savage lines yet?

hybrid stream
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Has anyone made some mods for starfield like halo armor and guns ships for console

strong mauve
worn basalt
brisk flint
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I figured out Why everyone was running from me it was a Creation doing it

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I disabled that Creation and now everything is Normal

slim sun
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If I add a perk to the player via script, and the user uninstalls the mod, is that going to be OK for their save? Or do I need to come up with a way to remove the perk prior to uninstalling. There's no other objects or anything, just the perk.

autumn idol
sly ocean
slim sun
timid temple
tulip rapids
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@twin atlas once you've got everything finished in one big mod full of decor, users won't even remember the issues that occurred while you were learning they'll just be happy it's complete working content and I personally look forward to it ☺️

twin atlas
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Quick question, what would cause bethnet not to update the esm For current file? For context the esp full master is showing as a mid esm. Not a full.

tulip rapids
terse coral
terse coral
obtuse blaze
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Is there going to be a starfield multiple follower mod for xbox creation kit ?
( for example having more than one of your companions in your party )

autumn idol
glossy mantle
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Anyone know how to grab a reference to a constructed object using papyrus from another object? Specifically I am trying to activate a switch that then activates another switch. I'm about out of ideas to google. lol

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I cant seem to find a way to grab the reference of an object that is created dynamically.

pliant kraken
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Does anyone have a list of the mods that caused the audio glitch?

terse coral
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I find it odd that there are common structual trim pieces that nicely round out the hull of the ship...but none of them match any available cockpits that well. We need some more streamlined cockpits 😄

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I love the Matilija cockpits but they are way too big IMO.

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@timid temple I built a new ship tonight and your tidy tables mod works extremely well. Thanks again!

cerulean matrix
viral shadow
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are there any creations known to cause the game to enter an infinite loading screen

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I've been having this issue but i don't know what mod is causing it

sharp igloo
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Anyone else on Xbox creation just stop loading I’ve reset my console twice so far still stops loading like the game just freezes

viral shadow
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I’m on pc but that sounds very similar to what I’m dealing with

twin atlas
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So I’m done with modding. Bethnet is trash and I’m tired of trying to fix the same mod for the 5th time. Mod users are absolutely useless with feedback. Xbox users flocking onto nexus and reporting bugs that shocker, aren’t replicated on PC. Commenting under another users post in the middle of a conversation and throwing the discussion off tangent. I thought i was talking to one person, nope, 3. Bethnet has no comment section to get feed back and PC/Xbox share an upload. So each attempt to fix xbox could reset the pc side. And why cant the pc players just go to nexus? Why must authors release 3 versions of every mod? Am i missing something? Bethesda claims Modders are their games biggest asset and yet new Modders cant even get a foot hold. July update introduced my mods self deleting from xbox, at lest 6 messages a day about it. No once has pc said anything. Not i convert small to large master and the game crashes? Or as one user commented, “stuff flying about. You broke my saves.” Now game pass members are requesting special attention. HOW in the **** do you guys do it? Three versions of every mod, two groups of PC users and Gamepass and xbox.

pliant kraken
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Does anyone know what mods cause the audio glitch on Xbox?

thick plaza
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We need more tools and CK fixes,

thick plaza
echo pollen
# twin atlas So I’m done with modding. Bethnet is trash and I’m tired of trying to fix the sa...

As a first time modder i would first make some personal stuff, make sure that works flawlessly. Then maybe start sharing some of it with personal contacts to measure the amount of how those people like it. Then if recieved well i would release on pc alone first, gain some rep and find some people to work with you. Only once you have a small crew it would be time to consider other platforms.

As for a unified way for users to contact you i would simply make my own discord server and use channels for PC GP and Xbox support channels. Make sure there is a discord link in any mod you release and make sure to tell them people you wil only be contacted over discord and wont be responding to any post within nexus or other sharing platforms

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Ohw!!

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Most importantly... users are idiots, they have no clue and wil say anything they think fits to a case. Do not take their opinions or hate personally, its all ignorance and unwillingness to understand or learn

misty geyser
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And why cant the pc players just go to nexus?
Because more and more of them are having reservations about using Nexus lately. Starfield has allowed them to shift their preferences, and going by the download numbers, they're doing it in droves.
I'd wager the rise of Game Pass on PC had something to do with it too.

twin atlas
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All of my npc replacers work flawless for me. Its the users who have issue. So when i published, the testing worked. Same with the Emporium mod, but its constantly being updated to fix issues like people wanted a menu so i built a new one to add a menu. Now its to save esms? Do they have a limit on console?

misty geyser
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Three versions of every mod, two groups of PC users and Gamepass and xbox.
I dunno about anyone else, but I have one version. Nobody gets one that's different just because it's on XBox.

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One thing you need to keep in mind is that once you've committed to one type of .esm file, you CANNOT switch them without someone's existing save breaking. The form ID translations are not compatible with each other the way they were on older games.

twin atlas
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I replied to wrong message there

worn basalt
echo pollen
misty geyser
pastel root
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Wuts the difference between pip version and normal version of natural locations

echo pollen
twin atlas
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So i was like obviously not, so it doesn’t wreck saves. Then chose large to house future additions. No pop up saying changing types would be an issue.

pastel root
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Oh pip version is point integration project

echo pollen
hoary lava
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Fun Fact: pip --version is also a command used in python regularly to ensure your staying up to date with packages.

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alright, thanks for coming to my TedTalk. Goodnight.

earnest flower
sharp lynx
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hewo all

sharp lynx
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I want a chat where I can just do nothing but complain

solid osprey
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If I wanted to store and track data and call helper functions upon that data, for, say, each ship in PlayerShips, how could I do that? I don't want to modify the base ShipReference type, but somehow attach my own little script onto it, and be able to query it? Or even store a bunch of my own types, mapped to each ship, e.g. MyPerShipData[] which I'd maintain by listening for events when the PlayerShips collection is changed. I can use struct, but you can't add functions to those.

Basically some OOP helper to keep my sanity and be able to create a separate instance of this data I'm using, per ship. Any ideas?

earnest flower
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Could have a quest that uses a ship reference so you can call info stored in it

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Like for my stargate i have it so a quest stores all my functions and data i need then pass any reference or data required by each function

solid osprey
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Rather than just the 1 (as a quest)

solid osprey
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Seems like I can set up a Ref Collection alias on my mod's quest script, and attach a script to that RefCollection (i.e. PlayerShips), and expose functions to other scripts to help separate out the ship-specific stuff. Though internally it still suffers the same issue of organization. Whereas if I have separate objects/scripts per ship, I could have them run their own timers internally and do interesting things, hmm

scenic condor
normal steeple
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Oh, maybe it's the equip slot 🤔, I'll experiment but gosh dang it's like a needle in a haystack rn

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Anyone got thoughts on being able to give Xbox accounts free access to paid mods? ShakyEyes

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for giveaways and content creator incentives?

languid fable
# twin atlas So I’m done with modding. Bethnet is trash and I’m tired of trying to fix the sa...

I released something recently on Nexus (a tool, not a mod) and the feedback was "interesting". I got a few that say that the tool works for them and some that say it doesn't because they mis-read or didn't read the instructions. Then there were a couple of people engaging in a mini-flame war about how the evil Bethesda was conspiring to ruin their game, or something.
Don't take the feedback too seriously is my advice. If what you made works for you and you enjoy it, then great. Ignore the haters and those that contribute nothing but complain the loudest.

timber badge
rigid relic
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I decided to load the Creation Kit on my Steam Deck just for fun to see if it works, looks like it does but I think the Cell window doesn’t properly work? At least, I could seemingly only use the DefaultWorld (I haven’t yet tried loading other cells)

timber badge
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I think Curiosity will be delayed slightly, I'll be too busy with Wayward Realms + indie game + other project. 🤔

cobalt forge
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Well here is a new "feature" I haven't run into before.
So with mods I wanna try I bookmark, and then when I download them, I remove the bookmark.
Downloading some of the bookmarked mods this morning and nothing I do removes them from my bookmarks. I'll uncheck it but it Immediately gets flagged as a bookmark again. Even saving and backing out to the menu doesn't remove them from the bookmarks.

bronze rapids
# twin atlas So i was like obviously not, so it doesn’t wreck saves. Then chose large to hous...

With lack of documentation for Starfield CK and controls from BSG I am surprised that more new mod authors are not destroying users save-games with their bright & shiny creations. If I had not spent ~ 3,000 hours creating mods for Fallout 4 and then several hundred hours porting some to Starfield back in October (with Carprica and xEdit) I would probably be trashing users Starfield saves with new creations as well. "It is what it is".

rigid relic
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I wonder why they haven’t released documentation yet? I saw the wiki for creation kit is down atm

bronze rapids
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LOL thanks for that; coffee out of both nostrils ☕ 👃

rigid relic
rigid relic
tidal basalt
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I’m sure you guys are all dealing with enough issues from people, but I am wondering if anyone here has experience with mods not deleting from their Library. Yes, I know how to do it correctly, but there are some mods that when I remove them from Bethesda.net, they still show up in my Library on PC. I’m no stranger to removing mods from my Library, so this isn’t a user issue. I’ve even resorted to reinstalling the game, no luck. Adding and removing the mods from my Bookmarks instantly syncs to PC, but not removing it from my Library. Any thoughts? I figured if anyone has experience with this, it’s you guys.

pastel root
signal sonnet
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I wouldn't mind more star trek mods

tidal basalt
gilded axle
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Does anyone have water working in Starfield CK? I've set an appropriate water height for my worldspace, and I can see it in the CK render window. When I start the game, no water. All my other terrain changes seem to work at this point. I'm sure I'm missing an obvious step.

timber badge
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I'm overworked 😢

terse coral
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@tidal basalt Same thing is happening to me on Xbox.

tidal basalt
# terse coral <@722524509755801694> Same thing is happening to me on Xbox.

It’s really quite frustrating when every aspect of this game is riddled in bugs, lol. It’s such a weird sync issue, too. If adding/removing it from Bookmarks instantly syncs, the same should be for the Library feature, but no. Most mods sync instantly when removing from Library, but some newer ones won’t. Bethesda needs to investisge this on a global level, and not our individual accounts.

gilded axle
# rigid relic I wonder why they haven’t released documentation yet? I saw the wiki for creatio...

As someone who has had to write documentation for software that wasn't really ready for release, I imagine it is because whoever is tasked with writing the docs keeps finding bugs, or even just things that might be bugs, and the developers are under pressure to do other stuff and can't respond quickly. Since nobody wants to release documentation that has tons of 'this feature is bugged' type caveats spread all over it, the documentation doesn't get released. It's kind of depressing, but this kind of thing actually passes for normal these days.

bronze rapids
timber badge
#

Curiosity on track for an initial release EOM though 🙂

rigid relic
# rigid relic

Sadly I just found out that the esm files causes the Steam Deck’s memory to fill up to a point where the system freezes and you need to do a reboot (it seems like the haptics in desktop mode still respond as they should but the screen completely freezes)

tulip rapids
outer plover
#

Progress on more crashed ships / debris fields. I've now included the idea of adding little escape pods, as they aren't really included in the game and the nova cockpit reminded me of halo ce's pods.

rigid relic
#

Is there a way to stop CK from loading everything all at once and prevent memory issues?

outer plover
#

its a memory hog and ive not seen any mention of fixes yet

rigid relic
outer plover
#

I've not tried but feel free to have a go

rigid relic
timber badge
rigid relic
#

lol wait what?

outer plover
#

for me 8000

rigid relic
rigid relic
outer plover
#

mb lol

rigid relic
outer plover
#

if it was gb my pc would explode

rigid relic
#

Apparently there is CreationKitCustom so idk

outer plover
#

if we go way back we had to wait for stuff like geck extender before we got a ton of fixes like that

#

doubt itd happen, maybe beth will update the ck more often to fix things people report like a memory hog

cerulean matrix
#

Is the New mod "Starluminous - Lighting Overhaul" any good?

rigid relic
normal steeple
rigid relic
timber badge
rigid relic
#

I just have the esm/ba2 files and nothing else so

timber badge
#

(Actually, not having the map view open. Curiosity is perks so I don't need it.)

normal steeple
rigid relic
normal steeple
rigid relic
normal steeple
#

Nooo, none extracted. Just the content zip that is provided

#

there is a memory leak bug by having the Materials folder active when running SF, but if you rename the folder it boots fine

rigid relic
normal steeple
#

I'll report back if things get a little sketchy with my device 😅

rigid relic
#

Oooh, does the editor skip the ba2 files if you have the ContentResources present?

slim sun
# gilded axle As someone who has had to write documentation for software that wasn't really re...

Not quite the same thing, but there are some interesting notes you can find in the game if you poke around in xEdit, like work-in-progress stuff for the Eleos quests with notes like "this hasn't been implemented yet, teleport there and start the quest manually" etc. Also progress notes from when they were preparing to go on a break for Christmas one year. Kind of an interesting window on development.

rigid relic
normal steeple
slim sun
rigid relic
#

Ok, done that at least but still the same issues as usual, ugh…

worn basalt
rigid relic
# normal steeple I'm on a 16GB laptop and it seems chill

I just don’t understand, what files do you open? Just starfield.esm on its own? I don’t get that it’s running with 16GB (I do have 14.5 GB (Steam Deck)) but it doesn’t make sense to me, I know you have the contentresources added but I’d thought that would add even more RAM on top right?

normal steeple
#

base build + custom weapon plugin

rigid relic
rigid relic
normal steeple
rigid relic
#

How the hell is someone able to load Starfield.esm with only 8GB??? lol

empty furnace
#

Yeah...I use to like to do code back in the day. Simple stuff. Is modding in ck pretty easy to learn?

rigid relic
#

I mean, with 14.5 GB, and I have around 2.5 GB in use (Steam mainly being the highest memory user) I have 12GB left over, I don’t understand how someone can load it with only 8GB?

sharp lynx
#

sounds like a skill issue lol

#

arrrg your modern game is to powerful

worn basalt
rigid relic
# sharp lynx sounds like a skill issue lol

Not really, I just don’t understand how it loads for someone with only 8GB, I mean Malloy said they have 16GB and it works for them so I don’t understand, unless the render window is disabled maybe but again idk

rigid relic
#

I just don’t understand how people have gotten it to work with lower RAM and no one is sharing how they did it which is fustrating

sharp lynx
#

they probably turned off every feature in the renderwindow

mental timber
#

Bruh if it's a steam deck....

rigid relic
#

Yeah I know that, but I don’t understand how someone has said with only 8GB of RAM they can use the Creation Kit

#

And even then, Malloy has 16GB of RAM yet it works fine for them?

#

Starfield itself runs fine for me on Steam Deck too so

mental timber
#

If I had to guess youre available ram for the program might just be much lower and I doubt the ck is optimized to run on that os let alone working well on windows

sharp igloo
#

I’m really confused about the pirate habs mod do I kneed to start the crimson fleet quest in order to unlock the option to purchase the crimson fleet habs

mental timber
#

These are the mods tags and I'm sure this is why

sharp igloo
#

Also

#

Creation tab ain’t loading I’ve reset and re install lol

#

It just stops

spare jacinth
#

Is there anyway this could be applied to creations for PC as well?

worn basalt
rigid relic
worn basalt
# rigid relic Oh I see, how did you get the Starfield.esm to load? Since you only have I think...
  1. Once the Creation Kit loads, I click the save icon in the upper left. This will create a .esp file.
  2. I then click the folder icon in the upper left. I then choose which esms, including the main Starfield esm, I want to draw assets from.
  3. I then decide which esp is going to be the "Active" file, meaning the one that can be changed/edited. ESMs cannot be changed.
  4. I click OK and the CK will load up my esp as the active file along with any esms I will be using as masters.
    Hopefully this answers your question?
heady lily
rigid relic
#

Oh, I see, with 16GB, how much RAM did you have left after loading the esm file if you have any idea that is?

heady lily
#

Curiosity Q. Anyone working on something like belts and holsters?

worn basalt
#

What I ended up doing is using SF1Edit for any Character appearance edits and then using the CK for stuff like dialogue. You will want something like WinHex to switch the file back and forth between a esp and esm if you want to use both programs, as SF1Edit (unless they updated0 will only allow saving to an esm.

rigid relic
#

Ah ok I see

worn basalt
rigid relic
#

I can’t actually make an esp file atm due to Linux (not just on Steam Deck, seems to be an issue in Proton) so I’m not sure how to get the DEFAULT.esp to be it’s own file and use it that way

heady lily
#

Unless this is really new like in the last 48 hours

heady lily
#

And I should have clarified for console. I’m a poors DV and will never be able to own a PC again that will successfully play games

rigid relic
worn basalt
#

I think there is a 4.1.5g version on their discord somewhere but I can't find it.

#

4.1.5f will work for making an esm, then changing it to a esp by renaming it and opening it with WinHex and change the top line 8 and 9 columns to "00".

rigid relic
#

I tried launching xSFEdit but it thinks it’s FO4Edit…

slim sun
#

That's how xEdit works, you rename the exe to the game you're working on.

rigid relic
#

It says I’m using the 32bit version of Starfield

slim sun
rigid relic
#

I got a runtime error of 216?

#

I don’t have a Plugins.txt file

slim sun
#

Dunno, I haven't seen that. Make sure you're using 4.1.5g. Or post in the xEdit discord, they can help.

rigid relic
#

I guess I’ll stop for now and see what else I can try

#

Probably nothing seeing as I can’t save an esp file at all atm lol… Idk where Default.esp is loaded from either

true valley
#

Hi everyone. For xbox series x starfield, help, the mods- "Star Wars Aliens" and "Star Wars Alien Player" are not working properly(I do not get all the presets shown for star wars alien player).
https://creations.bethesda.net/en/starfield/details/3645c420-9ddc-4182-b5b2-ac57a0e10e2f/Star_Wars_Aliens
https://creations.bethesda.net/en/starfield/details/2acebb00-de72-4019-adb9-7934a1f7eb91/Star_Wars_Alien_Player

heady lily
#

Some are kind hidden. I thought they weren’t all there also but I went to Char 7 and looked in color temps for the red skin. Tattoos for the markings and elsewhere for other things. I’m not currently using it or I could be more specific and helpful.

true valley
sharp igloo
#

I would really love to play starfiled right now but I have to deactivate my mods and re activate for the sound to come back but in order to do that I kneed to load into creation but I can load in because the load icon stops and won’t load hu. I just want to play the game my favorite game

#

@true valley head to the human preset then go to hair slide all the scale to the right for the twileck hair style make sure you adjust the skin tone of the human preset first

true valley
sharp igloo
#

It’s not number just selects female head over to the hair part on customization

#

Just like your making a new character

#

Literally just a hair preset lol under hairs

#

Just scroll to the right until you see the tweleck hair style

waxen nacelle
#

Hey everyone I posted a few days ago that I cannot get lights to work at all on CK2. Here is an example of what I am dealing with. I have tried placing lights directly from the object window, and ive tried to copy/paste lights that are being used in other cells. Did I do something wrong when creating this cell?

summer bay
waxen nacelle
timid temple
#

Is it only for cells that you build where you have this issue? Take a look at places the game has, and double check that your View > Show/Hide has everything checked

teal wedge
#

More tank girl mod when ❤️

tulip rapids
#

more tank girl mod WHEN

heady lily
white holly
#

Ne1 else having trouble with the game after installing "playable exo"

#

I installed it on Xbox & now the game won't boot up:(

mental timber
#

tfw you place 500 small objects and didnt change the ownership first

mighty spear
#

Been working on my first planet mod, it's super early but it's an idea I'm excited to dig into

#

Basically going to be a partially terraformed Mars. It'll still keep a very Mars like appearance, but with more habitable conditions, plants with unique harvestables, and a set of terraforming themed POIs

#

So far the phytoplankton lake POI is nearly done

#

So far here's what I've got

#

If anyone has any ideas for things to make for it I'd be super happy to hear

half vine
#

Has anyone started on a mod to be able to farm chasmbass?

terse coral
#

Apologies for posting another ship but mods are making these new ships possible...and so awesome.

true valley
#

Hi everyone. For xbox series x starfield, can someone please make a mod that adds markers for all of the evidence that you need to get(all 20 pieces) for the quest "burden of proof"?

mental timber
#

my idea on the way to work this morning lol

pastel root
thick plaza
pastel root
#

Yes

turbid rapids
#

Hey, I hope everyone is doing well.
Does anyone know if Bethesda is aware of the issue we are currently dealing with regarding plugins count and limit in a functioning load order.
I come from many years of modding F4 and Skyrim, and Starfield has been the hardest game to mod for me personally.
Currently, I have played many playtroughs, and all begin to exhibit issues after 120 to 130 plugins. The type of plugins don't matter their size or their place in the load order. After a certain number of active plugins for me, 136 the game seems to be unable to load the rest of the plugins, resulting in most commonly geometries missing invisible clothing, ships, buildings or sometimes the game simply CTD or is hanging trying to load the plugins.
I have had problem free playtroughs of 30-40 hours with 304 active mods, of which 127-136 are plugins. Anything added to the load order begins to break the game.
The worst is that some issues might not be immediately spotted, like missing pieces in the ship builder or character creator not working, etc.
We can barely get to 140 plugins at the moment if that. The 253 master limit seems unreachable, and I'm not even talking about medium and light masters which are a mess right now

If there is some info on these issues, please let me know since I'm unable to find much info.
THANKS

sly ocean
turbid rapids
#

@sly ocean 304 total mods of which many are retextures, sound, ui or utility mods which do not take/use a ESM, Medium ESM or Light ESM slot.
ESP mods should be only used for test purposes while working with the ck.
So out of my total mods 304 in my load order only 137 of those mods use an ESM.
The problem with the engine at the moment is that it can't prosses/load the 253 ESM's allowed and the engine starts messing up once the number of ESM's exceeds in my case 137-140 ESM's

#

That leaves over a hundred ESM's slots that the game should be able to process but can't be loaded.
The allowed ESM count should be 16×16 =256 with a few slots taken by Bethesda leaving 253 or 252 might be wrong.
Medium ESM's allowed count should be 16×16×16=4096.
😆 🤣 😂 😹 but we can barely make about 130 or so work

tulip rapids
sly ocean
turbid rapids
#

@sly ocean 👍💯

mighty spear
rigid relic
earnest flower
#

Have to say figuring out a smart way to store many unique addresses for my gate system has been hard

solid osprey
earnest flower
#

Nothing final at the moment, but currently i'm generating a small hash using all the digits

#

then adding it to a formlist

true valley
mighty spear
#

Anyone have any idea what the terraforming panel seems to be disabled atm?

#

Either that or I'm missing something 😭

rigid relic
#

Ok, so I got ahold of an esp file to test out loading Starfield.esm with the plugin as the active file, it still causes the memory to be filled and freezes the system. Even just setting the esp file as the active one and only loading that one causes the memory to go up anyway.

rigid relic
#

The only thing I could think of is having a Starfield.esm file but in multiple files or only having the files you need in one esm file without loading the entire 17 GB

normal steeple
rigid relic
#

CK on its own with only DEFAULT.esp loaded in takes up around 4GB of memory for me, so taking that into account, Starfield.esm may just be around 13-14GB loaded, but again I can’t be completely sure

gleaming stump
rigid relic
normal steeple
#

If I don't look it works

#

not gonna jynx it now

rigid relic
#

Lol, I’m sure looking at it when it’s only just booted up isn’t going to do anything bad, I mean I’ve literally done that myself lol

fluid carbon
rigid relic
fluid carbon
#

you said "may just be around 13-14GB loaded" it's 24 g

rigid relic
#

Is that just CK on its own process?

fluid carbon
#

That's with ck loaded with only the .esm and chrome 3 tabs

rigid relic
fluid carbon
#

No thing in the render view set up

rigid relic
#

Oh, instead of DEFAULT.esp you have the esm loaded by default right?

#

Also do you know what CK takes up on its own? None of the Chrome tabs either. Like it’s own process?

fluid carbon
#

I think its 12

#

I can check

rigid relic
#

Ok 🙂

fluid carbon
#

10.3 with out chrome and nothing loaded

rigid relic
#

Oh ok, is that just Starfield.esm loaded as well? Or just the default.esp? So like the Wilderness Cells and marker objects

fluid carbon
#

That is 10.3 with no .esm loaded. It's 24g with the stafield.esm

rigid relic
#

I see, that’s odd since CK works with only 4GB on my system, I wonder if it’s due to the graphics settings you have set in Starfield then

fluid carbon
#

The graphics would not be loaded at that point. IDK how you could have ck run on 4 gb?

red briar
fluid carbon
#

I got 48 total so the more you have the mor it takes?

rigid relic
#

Oh seems like it’s around 3.2GB with nothing loaded lol

#

If I load the Wilderness Cell it goes up to 4GB

#

Ok, seems like the max my system can handle CK’s memory before it freezes is around 11.6 GB

mighty spear
#

This is why I'm mainly adding random POIs and doing biome stuff 😂

#

I really don't want to shell out for more RAM

rigid relic
#

lol, same memory issues with your system?

mighty spear
#

I've not had any so far but I'm scared to try lol

#

I've been spending most of my time figuring out how to get terrain to spawn right for POIs

rigid relic
#

Ah ok

#

Looks like 8.5GB is around the max my system can load from Starfield.esm, rip

cold slate
#

My Darkstar TA kiosks no longer function.
I think I have all my mods updated. I deleted them all, closed the game, launched it and then loaded my mods from my library in the Creations menu.

I've monkeyed with the load order a bit, but nothing seems to make those kiosks work. The ship builder kiosk acts like it works fine.

#

I did just install the DS Vulture mod to enable crafting of the unique Sniper you get from that quest.

tardy oriole
#

Where would be the best area to put the Starfield Community Patch? Or is it supposed to go to the top of your Load Order like the Unofficial Starfield Patch?

cold slate
#

I keep mine near the top just after the Vulture and Observatory.

I do not think you need both the Community and Unofficial patches. They both seek to accomplish the same thing and would more than likely conflict.

Probably best to choose one and disable the other.

tardy oriole
cold slate
#

That is what it says to do in the description of the community patch, so yes. 🤷🏻‍♂️

mighty spear
#

Is it possible to add new heightmaps into the terrain block sets, or even create entirely new terrain sets?

#

I managed to dig out my old worldmcachine licence and that generates lovely terrain so I was wondering about making a set of chasms for Europa or something

thick plaza
#

anybody else using the no filter mod

#

OH WAIT

#

thats so dope

rigid relic
mighty spear
rigid relic
earnest flower
mighty spear
normal steeple
#

I just tested on my Casio 56kb calculator and it loaded up fine @rigid relic not sure what your problem is

devout zinc
#

Hey, I'm looking for the modder for Starfield mod "Signs" specik to suggest the following additional signs:

PASSENGER QUARTERS
or GUEST QUARTERS
BAR
STAIRS
or STAIRWELL
PORT
STARBOARD
LADDER
RECEPTION
CAPTAINS MESS
THEATER
CAFETERIA
OPS
CON
NAV
SEC
CMD
PRT
STBD
BRIEFING ROOM
HOLDING
BOOKING
CELL
EXIT
AIRLOCK
(The Alphabet)

eager ether
#

Any mass effect mods gonna be ported to console by any chance ?

rigid relic
#

Something I’m curious on is if anyone’s made a plugin that doesn’t require Starfield.esm? (Probably not lol)

lucid osprey
#

Hi everyone, if any modder reads this message I would like to propose a mod that no one seems to have taken into consideration yet.
it would be nice if someone created a mod that allows you to install resource extractors even if there is no deposit present, this could allow you to create your own outpost in the place you prefer, perhaps with a nice view, or on top of a mountain, without having to pay attention to the presence or absence of the deposits.
thanks to those who will read and perhaps think about it

slim sun
glossy mantle
#

Hey guys, hoping someone can help me here. I have a constructible object whose script is activated by another constructible object. Everything works great, but when I remove the first object, the second is still able to activate the script attached to it. I've tried everything I can think of, but that script hangs around regardless. I've tried disabling the object on the onworkshopobjectremoved event, disabling the script itself, nothing works.

timber badge
#

I'm aiming to have the first version of Curiosity out by EOM 🙂

rigid relic
#

I’m still trying to see what I can do to get Starfield.esm loaded without issues, from what others have said who have 16GB, they said that Starfield.esm loaded has Creation Kit take up 10.7 GB. Steam Deck seemingly loads more than that as the Memory goes up to 11.6GB for me, and of course crashes the system lol.

#

Shame no one else seems to have a Steam Deck and wants to try this out I suppose lol 😅 and of course my potato laptop has 12 GB of RAM but no where near the power needed to run Starfield, my Steam Deck is the only one that can run it lol

timber badge
#

🤔 Is there a way to force a certain POI to spawn

mental timber
#

the steam deck shares 16gigs ram/vram

#

honestly surprised i can run around starfield with CK open

autumn idol
#

gotta use globals btw all PCM sectios have their own too

timber badge
#

Debugs...?

#

🤔

autumn idol
#

all you need to do is add your Overlay to the general debug and change the global value to a unique number not used by any other debugok

#

and since its stacked it will check these first instead of the regular PCMs

rigid relic
autumn idol
white holly
#

Ne1 know how to get playable exo race to work on Xbox series x???

#

Cause my game keeps crashing when I download it, & making me mad af

mental timber
#

thats exactly how much ck is using for me

hoary lava
#

@rigid relic Let's say hypothetically you do get CK running on a steam deck, the work flow process has to be a nightmare. What exactly are you trying to work on? You will be extremely limited on any third party software. Blender, image editing software, etc isn't going to hold up on it I presume. You need a pc at the end of the day. What I'm saying is, you're going to hit wall after wall in this process.

#

If I boot ck on my microwave, awesome, but I'm still in trouble. You know?

mental timber
#

yeah i wanted to play WoW on my PSP in middle school too

#

I wonder how adding chasmbass to the water in neon will go

#

inb4 thunder jumpscare when loading this cell

rigid relic
rigid relic
rigid relic
hoary lava
#

@rigid relic I understand it CAN be done, what I'm saying is work flow. You have no shortcut key bindings.You aren't able to run Nifskope, CK, Blender,Xedit and an image editor side by side for efficiency. You won't have enough ram/vram. Can be and should be are two different things.

timber badge
rigid relic
autumn idol
# autumn idol oh thats great then

if anything it would be cool if we can have it in which in order to unlock rank 4 of a perk you would need to do a complex challenge for ithehe_sg

timber badge
#

I don't think the issue is challenges as such, I think the issue is unrelated challenges. 🤔 Challenges aren't too different from tenets in Wintersun in the end.

autumn idol
#

instead of the "kill 10 spacers while in space"kekw

hoary lava
#

@rigid relic part it out slowly, amazon prime day is in 5 days. I think my build earlier this year was like $1300 without any good sales. You can skimp on everything but the PSU and GPU and upgrade accordingly.

mental timber
#

is their a way i can open all the users of somethings

#

like if i wanted to see all the users of this LL

#

oh duh nvm

timber badge
# autumn idol we just need better variety fot it

Based on what I'm seeing, extending the system past a certain point will be very tough. 🤔 I'll have to see if you can script around it (ie. set a trigger that can't be met and then use a script to meet it artificially based on some gamestat) or not.

rigid relic
#

I finally managed to get DEFAULT.esp to generate so that’s good at least, idk what can be made with that only though lol

mental timber
#

you may be able to edit items just not open render

#

or actually you would probably be using less vram to begin with because of the screen and stuff so

rigid relic
#

Yeah, the UMA Buffer on Steam Deck by default is 1GB and I think that takes it off the available RAM

#

Doesn’t seem to be anything lower though lol

rigid relic
mental timber
#

well if you dont load anything it shouldnt be doing anything

#

like if you dont have a cell loaded it shouldnt matter

rigid relic
#

Yeah, Default.esp is skipped afaik due to the default settings, and no cell is actually visible in the Render Window, even with that though I’m unable to fully load Starfield.esm

#

I did have a look and see if removing entries from the ArchiveList would do anything but it seemingly did nothing

mental timber
#

you know whats been super helpful for me learning CK this stupid Copilot on windows

#

ive been asking this thing so many questions and copy pasting screenshots asking it to explain and it works pretty well

#

I now know why vendor LLs are structured in a way that looks weird but makes sense now

#

tldr: stock level randomness

#

that would mean someone could potentially get the lowest possible rolls on a vendor every 48hrs

timber badge
mental timber
#

oh yeah for sure the hard part is learning the differences having never used the others lol

rigid relic
mental timber
#

can you run just the exe on those

rigid relic
#

Wdym?

mental timber
#

on pc you can just run the exe from the folder

rigid relic
#

If you mean just run CreationKit, I get a popup about the graphics card not being supported (it doesn’t do that if I run from Steam lol)

mental timber
#

hmm no clue maybe some ini shenanigans but no clue

next kindle
#

Reloading...

mental timber
thick plaza
#

this does NOT work

mental timber
#

even more fun when you have 2fa

misty geyser
#

Even if it did work, all it would do is remember your username, not your password.

thick plaza
mental timber
mental timber
terse coral
# mental timber

That's pretty sweet. Love how well all that cash fits in there 😄

mental timber
#

had to 1.125x the size

worldly furnace
terse coral
#

I wish it was lol

white holly
#

Does ne1 know a mod on Xbox that lets u breathe in vacuum that's not the exo mod, cause the exo mod isn't working for me

#

Is starfield really this dead, right after the recent updates???

tulip rapids
#

there's like a million mods in development what do ya mean

white holly
#

Idk nething about that, I just don't see a lot of people on here

#

Neways chunky, I'm glad ur here

#

I could use some help

#

Are the play as an exo mods causing crashes for other people too

sly ocean
white holly
#

Also if so do u know a mod that lets u breathe in the vacuum

sly ocean
#

(or, those of you that just don't want to deal with the hassle of accidentally committing crimes)

white holly
#

@tulip rapids

#

@sly ocean have u found a mod that lets u breathe in the vacuum???

#

That's not play as an exo cause when I download that it crashes my game everytime I start it up

#

I need a mod that lets me take off my helmet in hazardous/vacuum areas

sly ocean
white holly
#

@sly ocean ok tysm, I have the cloaks mod & I want the cloak to always show

sly ocean
#

I think there's an infinite oxygen mod. Does coupling that with the game settings that control environmental hazards not work?

white holly
#

Idk I'll try it

#

@sly ocean only infinite oxygen mod is God mode sadly

sly ocean
tulip rapids
white holly
#

Ok, don't, u can't log into creations to delete it after u download it

tulip rapids
white holly
#

1sec

#

Where do I check that

#

I have 2.94 gb of mods

mental timber
#

looks like im learning nifscope

white holly
#

I'm using quite a bit of mods maybe 50-70

hasty anchor
#

anyone here use the Nomad armor mod? I have questions about resistance amounts and tiers

mental timber
#

was wondering why i couldnt find the "briefcase"

white holly
#

@tulip rapids It said something about it isn't compatible with mods that alter the player through .esm but I have no clue how I'd figure out that, & I don't think that would cause it to crash at the main menu

#

I'm not good with this stuff neway, so I wouldn't know if it would cause the menu to crash

tulip rapids
#

I've been avoiding installing any with known issues they just need time to work the kinks out

sly ocean
#

Frankly, I would generally avoid mods that directly alter the player (though most mod descriptions won't tell you whether they do that or not).

white holly
#

Ne option I click at the main menu with playable exo installed crashes the game

sly ocean
#

Are you on XBox or PC?

white holly
#

I wouldn't know where to look to see if the mod has issues & I'm on Xbox

sly ocean
#

So is your next step deleting your reserved space to nuke all mods, then download them all again except that one?

white holly
#

Yes I have & the game is working ok atm

#

It just takes an eternity for a new game to start, but that's my fault:p

#

It has to load a ton of modsXD

sly ocean
white holly
#

Ok so what are examples of something that effects the player, zero starborn power cost, new perks, that type of stuff, cause I've got a starborn skill tree a zero cost for starborn skills standing stones skill respec terminal several trait/background mods a couple mods that upgrade certain starborn powers no angry companions improved follower behavior character boosts 1 that allows me to select more traits equip ur fists xeno master 2 that add standing stones like in skyrim & the 1 that adds more attachment points for mods in the coding

#

@tulip rapids or @sly ocean would ne of those cause issues???

#

I mean with the exo mod

tulip rapids
#

I think they mean whatever changes the character physically

sly ocean
#

I don't mean to make you any more "gun shy" of mods than you probably already are after the issue you just dealt with, by the way. In my experience, most mods will not cause you issues, and if they do, you can usually just disable/delete them and move on. Generally I'd recommend testing out new mods before you save your game, so you don't bake any changes into your saves, but even removing mods halfway through a playthrough is often fine (it's just risky, which is why people don't recommend it).

#

None of this is to say you shouldn't follow general advice on using mods - you should follow that advice in most cases - but rather to say that it's a playground and you can get away with a lot of shenanigans 🙂

#

I don't even bother fiddling with load order in most cases, unless I want a specific mod to override a general one. So if I use "All Dogs are Blue" and also "Roger's Dog is Red", I'll put "Roger's Dog is Red" below "All Dogs are Blue", but in most other cases I ignore the feature completely and that's generally been fine for hundreds of mods and thousands of hours across Skyrim, FO4, and Starfield.
Again, not best practice, and if you want to be safer, follow general guidelines, but my experience has been that you can bend a lot of rules if you don't mind the occasional hiccup.

proven silo
#

Would certain mods make u not leave vectra on starfield

empty furnace
#

I'm at around 30 mods and some of you all have over that? I thought I had a lot and was pushing my luck on playability.

mental timber
#

I dont even play with mods

mental timber
#

so this is my first time using nifscope...is it not possible to load starfield nifs yet?

#

ok i think i found the documentation i was looking for

#

i had to do this thing called read

dapper galleon
#

Are any interplanetary travel mods compatible with starvival?

terse coral
#

Didn't the devs fix this a while back?

#

I'm going have to let my gardener go I guess.

true valley
#

Hi everyone. For xbox series x starfield, can someone please make a mod that "hides your helmet/allows you to hide your helmet/makes your helmet invisible while still getting the benefits of wearing one"?

hasty anchor
#

going for the "Danse" look?

thick plaza
#

Cant wait for the bethesda gods to fix the CK AdoringFan

pastel root
#

Hmm darkstar community lolz sounds interesting

#

I already have 67 bookmarks

thick plaza
sharp lynx
#

boop

sharp lynx
autumn idol
#

dammit botpepehands

thick plaza
#

was that for starfield\

autumn idol
#

chekPrayge

sullen wasp
#

Just installed the Constellation V2 mod list and I’m curious where I can change UI colors and stuff like that?

#

Or is there a mod configuration menu like in New Vegas? There isn’t one in the pause menu

solid osprey
solid osprey
# autumn idol what updae you mean?

Like SF compatibility? In the xEdit Discord I think the author of (or someone involved in) CKPE was talking about still working on that part?

sharp lynx
#

it's not public yet tho

tulip rapids
#

😭

twin atlas
#

I ran out of room at my dream home and had to build an outpost outside new Atlantis, and i hate it. The ceilings are too short, and i cant build on the landing pad.

misty geyser
#

Not being able to build on the deck of a landing pad is frustrating to me.

twin atlas
#

It’s just so bare, i have loads of enormous cargo decor and cant place anywhere.

misty geyser
#

My big thing is I'd love to connect the airlocks for the habitation units to the deck.

twin atlas
lavish flax
mental timber
#

so satisfying lol

sharp lynx
#

really tho

#

every BGS game requires stacking up your riches in your player home

mental timber
sly ocean
#

Careful with those ship weapon projectiles, though 😁

lavish flax
#

Because if so that's actually bad ass and a mod concept I'm genuinely curious as to what made you think of it haha

rigid relic
#

Thank god for Swap files lol, I increased the swapfile to 8GB and I have 1.5GB left lol, at least I can load Starfield.esm now

empty furnace
#

Has the bug for Starfield hair + beards been addressed? The horizontal bars across face and neck? If not - is there plans to try and fix it? I noticed it was first in the body list suddenly and I'm wondering if it was updated?

torn pagoda
#

Hello! Does anyone know how to modify skeleton of a specific outfit? like just changing the position of some bones

#

I saw an Alternate Skeleton field in ArmorAddon, and I filled it with a modified human skeleton.nif, but nothing changed in game

#

Does anyone know how Alternate Skeleton or Bone Modifier works? Would these accomplish what I need? I really don't want to create a custom race to do this, too much work

mental timber
rigid relic
#

Although there’s still the issue of saving plugins not working but that’s Linux specifically and also an issue with Wine, I think I posted a link to the CK’s issue page earlier

terse coral
#

@mental timber That would make an awesome outpost decoration too!

#

@twin atlas This is why I love the Emporium. I get to add status panels to my Starborn cockpit!

worn basalt
#

Anyone around who can give me pointers on how to set up a scene for a quest in the CK?

sly ocean
forest jacinth
#

@flint ibex

untold marten
#

Where do people generally announce releases and progress updates?

terse coral
#

You could also post on Reddit as well but you're limited mainly to redditors there. At least your posts would show up in search results though.

languid fable
tulip rapids
#

there is a mod release flair in the discord

sand skiff
strong oak
#

I have to admit - I would pay some for that DerreTech Headquarters. Looks awesome and not even finished yet. And ready for when BGS decides to fully open M Class building (my dream). LOL Derek sure has an imagination. It also has a Star Wars feel to it at this point in its development. 🥳

sly ocean
#

Let me know if there are any other weapons not playing nicely, and/or if you find a really fun combination. I couldn't stop laughing at Magstorm with frag grenade rounds or Coachman with Gravity Well last night. Ridiculous.

summer bay
terse coral
narrow isle
#

I still can not get into the creations menu after activating the sniper quest. Where are creations saved on the harddrive?

pastel root
#

Oh ur the person uploading the anime skins

#

You should add astolfo

narrow isle
#

I am trying to load an existing game model into nifskope dev9, however the file shows no geometry. Is there any way to fix that?

rigid relic
sharp igloo
#

Anyone know the mod for the gravedrive that can give you the Starwars vibes when gravejumping

strong oak
#

Its all fine. Derek is not finished on it but it will be great when its published. He had issues with people copy his ideas. Then getting blamed on the copies not working. So Mixed problems. <eh>

#

LOL another thought. Derek is watching.

terse coral
#

I'm looking forward to 2.0 as I realized that a lot of stuff I like isn't on Xbox yet.

dapper galleon
#

i'm not good with people. i'm in a much better mental state since I decided to leave my content just there on my channels to be found by people who actively want to find it. thank you for your interest and support for my content. i just want to stay in my little corner.

#

for most people that's a completely normal and reasonable thing to do. but i'm a mess. thanks

strong oak
lavish flax
twin atlas
#

Why do Xbox players feel the need to Mansplain CK and tell you how to make a mod? And then act dumbfounded when told it’s not possible? SFSE isn’t possible on Xbox and therefore Chargen isn’t possible for Xbox. And i cant face swap npcs because they use .NPC format and the presets use .JSON format. And CK and CC are diffrent sliders. If there was a .JSON to .NPC conversion mod, the creator of that would definitely deserve at least a minimum of two Hawk tuahs.

lavish flax
# twin atlas Why do Xbox players feel the need to Mansplain CK and tell you how to make a mod...

Because they have no idea what actually goes into making a mod. I play on Xbox but I've used the ck before when I had PC, though that was for Morrowind. Making a simple mod can be aggravating at best. I've seen too many people, including some friends, think that it's as simple as drag and drop when that's almost never the case. Console players are sometimes something else, coming from a console player, haha

tulip rapids
mental timber
#

yeah im not trying to let anyone annoy me for things im doing on my free time

#

you can annoy me if you pay me i guess

lavish flax
#

🤣🤣

sharp lynx
#

Listen, those folks probably can't even boil water

lavish flax
sharp lynx
#

I hope people get a kick outta this.

mental timber
lavish flax
#

🤣I get ya

#

Idk tho your mods are nice qol

mental timber
#

this is my second weekend using a CK

#

I was supposed to be playing skyrim SE

lavish flax
#

Not bad honestly

sharp lynx
mental timber
#

life would be a lot easier with the wiki

#

do mods that add crafting items work together? I think I could make a lot of cool packins with all these assets.

#

like making the astra safe a outpost thing

flint ibex
sly ocean
# lavish flax Just messed around with it . Pretty cool haha. Do you plan to expand on it down ...

Cool; glad you like it. I'm definitely having fun with it.
I'll add more if there are interesting projectiles or any weapons that aren't covered that people would like to be added. I considered allowing it to work for the Cutter, but I was concerned that would be annoying if you just wanted to extract some resources without having to take off your favorite projectile ring, so I left it out for now. Otherwise, it includes almost any projectile in the game and should support nearly any weapon.

slim sun
twin atlas
sharp lynx
#

funny thing is.... it's in my next vc lol

#

that will be in the mod LOL

twin atlas
#

LMAO universal complaints. Only one ur missing is being called dude and bro repeatedly in the complaint.

sharp lynx
#

LOL

#

sometimes they even throw in the ol dudebro

#

it's a power move only the brave use

mental timber
#

well i got the item to show up in the build menu and crashed when i looked at it...progress

#

omg this is so sick hollllly

mental timber
#

I need to remake it and not run havok on it i think so the bars come out straight

#

theyre a little not perfect but maybe thats better

terse coral
sharp lynx
#

a classic treasure chest lol

mental timber
#

I really like the breifcase yeah I was trying to make the bars interactable but the container collision took over

#

but if i just make an outpost deco should be ok

sharp lynx
#

its better that way

#

if you made that pack-in a grouped object it would be horribly laggy due to the sheer amount of interactables

#

if you mark it as an instance static it would optimise that too, also if you want them to be interactable un-check instanced

mental timber
#

I had to make it an instance static

#

I instantly crashed when i looked at it otherwise

sharp lynx
#

yea..... that's just too many items

mental timber
#

I cant even drag them in render without them going all over

sharp lynx
#

I had a similar issue with this

mental timber
#

just a tiny bit larger scale LMAO

sharp lynx
#

lol.... the game just... doesn't like when 10lk or more objects suddenly spawn in and move around

#

but yes, you should just go full-in on making wealth displays

#

make a glass table with the inside lined with credit sticks or astra

timber badge
#

Goodnight folks 🙂

mental timber
#

yeah was just thinking i need to make a bunch of wealth themed stuff

sharp lynx
#

free ideas from me

#

GN Enai ❤️

mental timber
#

god bless windows copilot though helping figure that out

#

i had to figure this out like this

sharp lynx
#

that is incorrect

#

pack-ins also do this

mental timber
#

oh yeah i mean thats how i found the check box for instanced static in the packin

sharp lynx
#

OH XD

#

the ck is so complex lol

mental timber
#

ive noticed so many things are combined now its seems

#

from previous cks

twin atlas
#

Cant tell ya how many times i have crashed trying to make those space suit cases a buildable object. All packins so far crash unless made as an instanced static, and then they have the audacity to not function like needed.

thick plaza
#

Is it possible to create a custom race yet? or is it best to do a replacer for models (robot)

autumn idol
thick plaza
autumn idol
thick plaza
#

Edited on
05 January 2024 1:34AM

autumn idol
#

anyone can copy the same procedures and have the same results

#

much easier with CK

thick plaza
#

one of the plugins is outdated but i see what you're saying

autumn idol
mental timber
#

now i just need to get an icon to work

#

maybe make a sloppy variant and a galbank led logo one

#

love the shiny

sharp lynx
#

Poor lad

twin atlas
#

Has anyone tested the obsidian spire player home? I downloaded it and am experiencing some technical issues. Such as a lighting/texture issue and falling through floor when entering.

sand skiff
#

Anyone making a clone armor phase 2 mod?

sullen wasp
#

I’m trying to understand why some achievements work and others don’t when I have a mod list installed egg I join the UC vanguard but don’t get the achievement lol does simply opening the console commands seriously disable achievements??

autumn idol
sullen wasp
#

berk now my steam account says I have the achievement wtf I’m so confused

mental timber
#

I really need to finish these off so i can not care anymore

twin atlas
#

Soldier of fortune, just add and remove mod from same gun repeatedly. Worked for me.

sullen wasp
twin atlas
#

Fleet commander i bought and sold ships in one transaction.

sharp lynx
#

your foreseeable future

mental timber
#

yeah that was me before i stopped playing lmao

sharp lynx
#

ooh.. yoink ... nice! yoink... hours later lol

#

my fav sf past time was finding dem sandwiches

mental timber
#

was doing this last year and got to that part and NOPED out

#

100 planets x 100million animations

sullen wasp
#

This question has an option to lower this debt to 1 credit ultrakek I can’t with this game lmao

twin atlas
mental timber
#

so can i add icons to these custom outpost decorations right now cant seem to find the answer

mental timber
#

yeah from what im reading it might not be possible yet but its gotta be this or something

sharp lynx
#

you use that yes

#

there's a way to do it with dds files but it's a bit complex

mental timber
#

thats what im seeing yah

sharp lynx
#

you gotta make custom folder archive and it has to be correct

sharp lynx
#

My favorite part about uploading a new mod to VC is the lack of ability for people to comment ❤️ please do not change that lol

#

90% of the comments on nexus are totally unrelated to the actual mod I swear.

twin atlas
#

Agree

sharp lynx
#

progress

#

coming soon

#

when you spend hours trying to get the ssr on every door perfect

#

honestly BGS did so well with this, this time around

#

Also this isn't an exit

mental timber
#

oh wow didnt know i could do this on ships now

sharp lynx
#

As long as it's listed as "deco" you'll be able to do that

#

if you put it in outpost only categories it wont show up

mental timber
#

looks like it belongs

#

so siiiick

lavish flax
autumn idol
sharp lynx
#

there's so much more waiting.

#

Like this deck pool

#

and working windows lol

lavish flax
#

I'm looking forward to what you're making haha. Looks unique as hell

twin atlas
sharp lynx
#

there's a hell of a lot more I'm avoiding to spoil it does come with an active quest and lore blurbs with a dungeon and custom armor

#

OH

#

Does anyone want a sneak peak at what i just made?

twin atlas
#

Of course

terse coral
#

Yes please!

lavish flax
#

Yes

terse coral
#

Damn.

lavish flax
#

Looks good

sharp lynx
#

but that glass extension tho

terse coral
#

I can't express what I want to say. Wow!

sharp lynx
#

thanks! ❤️ excited to have this one out soon!

twin atlas
# mental timber looks like it belongs

The only tab thats not straight forward is the miscellaneous. If you add the item keyword to miscellaneous and set its filter to miscellaneous, it will only appear in the outpost. To get it in ship and player home, keyword must be miscellaneous interior and the filter stays miscellaneous.

lavish flax
#

Looks good. I see the little ship landing pad to the side

sharp lynx
#

indeed it's right up to the home as they always need to be

lavish flax
#

💯 lol

#

Are you a guardian enjoyer as well or just jumped through unity recently?

sharp lynx
#

I like to make things practical too. Example: One of the homes.... is pretty massive... so I put teleports to the main hub locations so people can go there faster

#

I usually use the guardian lol

lavish flax
#

Oh that's gonna be cool

#

Ayo same lol. Underrated imo

sharp lynx
#

it's been the Ebon Hawk for the longest time

tulip rapids
sharp lynx
#

but I recently started archiving stuff and that requires me voiding everything in my root folder to make sure I pack it all correctly

tulip rapids
#

also rex you didn't tag me we aren't friends anymore

sharp lynx
#

LOL

lavish flax
#

🤣

sharp lynx
#

Here you get a new view

lavish flax
#

Damn

sharp lynx
#

can see the waterfalls better in that one

tulip rapids
sharp lynx
#

they look great in game but for some reason are hard to see in screenshots

tulip rapids
#

it's bootiful 🥹

sharp lynx
#

I was thinking "Tony stark" with this one

tulip rapids
#

"Jarvis open the shades"

sharp lynx
#

damn

#

okay bet "integrated house AI"

tulip rapids
#

I mean it is the future

#

Vasco run me a bath!

sharp lynx
#

I want the house to say "Welcome captain" each time you walk through the door

tulip rapids
#

you have...3491 unread messages

sharp lynx
#

the AI also wants to be fed kibble.....

tulip rapids
#

the house ai gets corrupted by Juno and she tries to kill you 😈

sharp lynx
#

fantastic lol

#

you know.... it would've been funny if Barret forgot to mention to the player Vassco was in the ship and Vassco..... after the group literally just got assaulted by pirates sneak attacks the player thinking they're a pirate as his introduction

twin atlas
#

Here me out……. Door opens, -sloth voice- “HeY YoU GuYs”

mental timber
#

nah I want the kool-aid man OHHH YEAHHH when i walk in

sharp lynx
#

it could've been pretty comical

twin atlas
#

Imagine if we could share packins

mental timber
#

im all for that

sharp lynx
#

or ships

scenic shuttle
mental timber
#

and then maybe making a pack of all of them later

#

im anticipating people being upset about losing 108 astra per safe if i update this

#

but thats what the cheat mod is for i guess lol

twin atlas
#

If we could share our stuff on nexus as resources that would be awesome. I just spent 15min putting the golden man and woman on plinths and creating pack-ins to add to the emporium. If i could share them externally, no one else would have to have done it and just drag and drop to CK. We can dream.

sharp lynx
#

when it comes to making vanilla outpost expansion maps there's just going to be so much overlap

#

I think the inquisitor dude and a few others have those added already in their mod

terse coral
#

Damn, I missed all the shots lol. I'm on my tablet and it doesn't do them justice. I was going to wait until I got back on my PC ha ha.

mental timber
#

i also think build menu prio is weird af

twin atlas
#

i may have hit up NASA

autumn idol
#

Anybody here would like some fallout 4 legendaries ported to Starfield? NOTED

mental timber
#

super sledge is the first one that comes to mind

sharp lynx
#

is this a request or an offer

mental timber
#

honestly the tesla cannon would be nuts

terse coral
mental timber
#

i havent put the tesla cannon down since the next gen update...it takes up only the whole screen...

tulip rapids
autumn idol
#

got fo4 CK booted up and trying to replicate some legendaries to SF

mental timber
#

I need to try this beskar mod now

#

oh im geeked out

#

so it works on packins too....

lavish flax
# sharp lynx is this a request or an offer

Do you actually take requests out of curiosity? I have a few ideas for mods id like to see but only on Xbox so can't make myself or even try. Kind of brainstorming a few but I've got one for sure. Would toss money your way as well since quality speaks for itself

tulip rapids
shell pelican
#

Whoever made the millennium falcon mod awesome job! Now if only they would put out a YT-2400 Outrider mod. The actual real classic one not that new wannabe from the TV show.

twin atlas
#

Would it be petty to make buildable filled body bags and name then “Haters”? Asking for a friend of course.

cerulean matrix
#

Just curious, after i just finished my LO on Xbox Series X. I used 6.4GB size on my mods. When i trying to start a new game i get a message that my mods are loaded in. But it's just stuck in the menu while it's loading. Do any know why this is happening?? Hmm🤔

mental timber
#

big boi

#

vertically inept

sharp lynx
#

lol do you sit on it

#

nothing says obscene decidence like an astra toilet

lavish flax
#

🤣

mental timber
#

I figured out how to make them default vertically now i can make different angles so people can make an astra stone henge

#

gonna be a long night

sharp lynx
#

If you make an astra toilet call it the astra-crapper

mental timber
#

these technically should cost 1000 with the scale but...

teal wedge
lavish flax
#

@tulip rapids did you ever get that pick your own universe mod working?

#

Debating on whether or not to go through unity finally but I want the alternate you universe. Never gotten it

sharp lynx
#

someone needs to make a mod that has those universe play out in full

#

Like the one with the yous, Imagine doing the entire constellation quest with all of the Yous

lavish flax
#

Lol I was just thinking something similar

#

I'm sure itd be not easy but damn would it be cool

sharp lynx
#

it wouldn't be tooooo hard. considering you're just redoing the same quest idea but with different actors

lavish flax
#

Oh true

#

Idk I just think Bethesda could really work on the variant universe idea

#

Expand on it rather

sharp lynx
#

like Imagine the one with Cora! we just help future Cora and the unity mission is more a vendetta hunt I can see it now. End mission. Player: "So, how do you feel?"

Cora: "Honestly..... I feel nothing, we spent all that time tracking this guy down to payback my father and..... well.. it didn't bring back my father, now did it?"

"I guess if I jump through the unity.... I can see him again huh.?"
"Yea that's what I'll do."

lavish flax
#

Bethesda write that down 🤣

#

The potential though to make a new game plus entirely different though

sharp lynx
#

Sounds like I might be a bit busy here soon lol

#

Just imagine

lavish flax
#

👀

sharp lynx
#

or like the one with the kids... you have find all the members and their all dejected and retired lol and the kids help gather them up... imagine having to pitch a contract idea to Walter to start Constellation again.... you'd feel like the actual founder.

lavish flax
#

I like what you're cooking

sharp lynx
#

So many ideas!

lavish flax
#

Nah fr. If you ever wind up expanding on that , I can see it being pretty well liked

fallen vector
#

so, I got the game on PC and I for the script extender, what are some non-star wars modsz that would be must haves other than the UI

sharp lynx
#

Sarah get your pen we have a mod idea to draft

#

Not this one

fallen vector
#

shameless self plugs welcomed lol

sharp lynx
#

terrible mod, don't recommend

#

I installed it and it broke my AC unit in my house

#

it also overcooked my hot pockets

fallen vector
#

lol

#

i do have another question do i go with the community patch or the other one?

lavish flax
sharp lynx
#

honestly I want more lore

lavish flax
#

Same though

#

I'm glad we're getting more va'ruun lore with shattered space but my most interested one is the starborn

sharp lynx
#

same! it's so interesting and there's a few of them

lavish flax
#

Exactly haha

sharp lynx
#

Like who tf were the guardians? where do they meet? who's clued in on this? how do they have faction armor? clearly, there's gotta be some of them that passed through the unity and broke their universe to somehow be in the state they're in.

summer bay
lavish flax
sharp lynx
#

there's gotta be a unity bubble universe where they have the true starborn faction cause how else would they be so uniformed ?

lavish flax
#

💯

sharp lynx
#

Like who is Fion? why does he have the same armor?

lavish flax
#

Or the starborn seekers

sharp lynx
#

where do they come from!

lavish flax
#

Fr

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I subscribe to the theory Sebastian Banks is starborn

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As well as anasko

sharp lynx
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considering that at some point all of the constellation members are in some universe including cora... the likelihood of him not being one is impossible.

lavish flax
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Exactly. Gotta be

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Lot of things in game imply it too

sharp lynx
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I can spell

lavish flax
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It's okay lol I type fast and tend to typo too. Spell checker is my savior

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Now if I was on PC ...id probably look drunk from my typos lol

sharp lynx
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lol

lavish flax
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But yeah as a whole the starborn fascinate me

sharp lynx
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well, at least from my mods expect a lot of lore blurbs... granted it's not canon but I personally like the universe of starfield and wanna contribute to it lol

lavish flax
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Definitely haha. Looking forward to what you got in mind

sharp lynx
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its probably one of the most realistic depictions of future humanity out there... ignoring the starborn stuff lol

lavish flax
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You wouldn't happen to have a server or anything for updates would you?

sharp lynx
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I do have a server actually

lavish flax
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May I get an invite?