#starfield-mods

1 messages · Page 4 of 1

thin canyon
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i mean, i've been pretty active. the doctor was telling me to use crutches and i'm like, but..but...

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and then he told me last week i could be full weight-bearing again

cinder rock
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You get there bud 😄

thin canyon
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anyways, gonna get some rest

drifting fern
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huh, m class parts dont have a repair rate

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does it effect something?

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ok m class parts dont have good stats dam it

cinder rock
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Would it be possible to add

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Tjat

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Yo

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?

drifting fern
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probly

crystal nebula
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ahh thanks you

cold topaz
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Anyone know if there's like a "fast travel bookmarks" mod in the works? Is it even possible without the Creation Kit?

sinful sail
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For automated stuff there could just be some script-hijacking existing papyrus or using console commands to activate them.

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but I havent' seen any so far

lament void
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If you know, you know

visual swift
lament void
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Straight outa Chulak

cinder garden
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Anyone else having trouble getting multiple start up console commands to work in starfieldcustom? I can't seem to do more then 2, after that some stop working

swift pendant
clear ember
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Any official release date yet for mods in console, I’ve been busy and haven’t been able to check

drifting cosmos
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Q1 next year isn't it?

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oh wait, I think that's creation kit

lament void
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Okay, I've adjusted the size and position to be more accurate

young barn
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JAFFA

young barn
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Please share i wanna be a Jaffa in the wrong universe lol

magic patio
raw osprey
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They actually did officially update it from just "2024" to "early' next year which would normally mean Q1

steep bobcat
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Pretty sure they will just be creation club “mods” in Q1.

lament void
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Oh wait, don't use that it'll crash your game

young barn
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Oof alright lol all I need is a staff weapon and one of their suits

lament void
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I'll fix it and reupload

cinder garden
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Can we get a false god mod while you're at it, I want to enslave the galaxy

young barn
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Yes

lament void
young barn
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Replace the Frontier with a Hatak

lament void
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I've been thinking about it and I'm pretty sure Starfield has all of the required pieces to mod things like that into the game

young barn
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I was also thinking about how a Stargate mod would work flawlessly. Just make the stargate a world trait, and if you find them on two or more planets you can dial between the planets.

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And possibly after you Traverse thru the tech tree (I mean NG+ tech) you can build your own at outposts

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But only one per planet to make it make sense

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And space gates that don’t use jump fuel

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Not that it really matters

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Sorry I’m a huge stargate fan and you triggered me lol

lament void
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  • There's systems in place for ship interiors and exteriors that don't use the snap-together ship builder system
  • Fast traveling between planets is already a thing
  • Stargates could be added to the outpost system
  • You could add outdoor Stargate stone bases and add a snap point for the gate to snap into them nicely
  • Ideally it would be cool to dial any other gate from a dhd, but depending on how difficult to work with the mod tools are it might work well enough to just link two of them the same way you link outposts with cargo pads
  • Ring transport pads would be a cool way to handle moving between outposts on the same planet and ||the spinning gyroscope ring things|| during some missions demonstrate that the engine is capable of handling the player being in the way of something animating its movement without killing the player or sliding through them and trapping them, or whatever other bad behavior some games would have in that situation. That means that the rings could slide up out of the floor without fear that it would behave badly
  • EM weapons ragdoll enemies and that exact same thing could be used to make a very nice zat'nik'tel
young barn
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I love you

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Now make it happen l

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Lol

lament void
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I already did the hard part: replacing a tattoo image

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The rest should be easy, right?

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...right?

young barn
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Fingers crossed

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Should be easy with the CK

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Should bring the story of our lives :/

lament void
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That will entirely depend on how the creation kit is done

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If they announce that there's a robust C# API with hotloading support and a full suite of utilities and classes, I would 100% agree it would be pretty easy.

But that's not what's going to happen.

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We all know it's going to be the Skyrim Creation Kit with very, very minor changes

young barn
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Should also Replace the UC Navy clothes with SG Uniforms.

Who knows though, Starfield is a very different game. I feel like it would require more advanced tools.

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I’ve also never done a lick of modding in my life except ini edits sooooo yeah lol

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Making mods I mean

lament void
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I'm by no means an expert on Fallout 4 and Starfield's engine. I'm a professional software developer, and I've been modding and hobby game dev-ing for my entire life. Take my opinions with these caveats in mind

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I think Starfield is Fallout 4 but instead of loading pre-made chunks of the open world when you walk around, they generate chunks based on the planet's seed and your position

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I'm sure it's the same underlying terrain system, just with a different source for the data about what height and texture each position on it should be

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Given how little was changed about things like outpost management, inventory, picking things up in the world, weapon mechanics, etc. I strongly suspect that the underlying game systems are from Fallout 4

drifting fern
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Id say yeah, it is just an engine upgrade

golden bobcat
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If this is true, I can see a multiplayer mod on the horizon soon.

lament void
drifting fern
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Tho i feel the outpost system is way to clanky due to how tiny the regions to build are

golden bobcat
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That's not what I meant, I've done fallout 4 multiplayer, it was very ify though

drifting fern
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Does feel like a worse version of setlment everywhere cuz f4 setlment where decently large

young barn
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I’ll just pretend I understood most of that, and hope and pray on a stargate total conversion 🤣

golden bobcat
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Ngl, never got into 76 very much.

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Lol

lament void
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There is a lot of stuff in Starfield that makes me question what the development cycle on this was. Lots of really, really basic problems that it seems like someone should've immediately caught and fixed

golden bobcat
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Exactly

drifting fern
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I think the world building and alot of cutting room floor stuff

golden bobcat
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Spoilers, has the terramorph boss die the instant I looked at it. No cool fighting.

drifting fern
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Didnt have that bug

golden bobcat
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Even when I loaded a previous save.

drifting fern
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Idk

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Was a nice fight tho

lament void
golden bobcat
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| | Came out of the ground and immediately flipped on the ground | |

drifting fern
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Tho idk why the dev time tool long

lament void
golden bobcat
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Idk

lament void
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The world never ceases to amaze me

young barn
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feels like they spent more time on story building than engine building 😄

golden bobcat
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And I just thought of a perfect mod for SF

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John Madden, John Madden, John Madden, Football

drifting fern
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And a las gun

lament void
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I'm just so sure your wish will be granted

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If I know anything about warhammer nerds

young barn
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lol

drifting fern
shy gale
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I wish we'd get some genius who figures out how to do a planetary flight mod

golden bobcat
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For the emperor

shy gale
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Or ground vehicles.

drifting fern
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What bout....the fallput 4 power armor.mod?

golden bobcat
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Mod the glass cannon in.

lament void
shy gale
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But hey, man dreams.

golden bobcat
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True

drifting fern
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There is a reason ED, SC, NMS and x4 run on healy modfied or propitery engines

lament void
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I think there might be engine limitations around the amount of a planet that can be loaded at a given time. They certainly put a border around your landing zone for some reason and that's a plausible enough reason for them to have put that in.

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If there's a limit to the amount that can be loaded, a ship is going to blow past that limit really fast if its flying

shy gale
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You're probably right.

drifting fern
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Like just initiats the landing cutscene instead

lament void
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Having said that, I've noticed that when taking off from a planet there's a brief moment when you can change the power settings in your ship before the takeoff animation plays. If they had planetary flight as a cut feature, that might be a leftover from it

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Again, all of this is pure speculation from some guy talking out of his ass

lament void
drifting fern
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Or a kill barriee near gas giants

lament void
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Oh, I see you what you mean

drifting fern
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Yeee

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A middle point

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I never expected true landing

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But the ship compat is fun tho the energy cost of weapons is bit high for turrets

crystal nebula
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what format you save dds opacity ?

lament void
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This is as much info as I have

crystal nebula
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im trying to remove the helmet but I bet its not possible without the creation kit right ?

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I was thinking of playing with the opacity but im unsure if it work at all

quaint yoke
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I feel like that whole pic a spoiler bro

crystal nebula
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I make all the helmet visor and headcap files with a void layer but thats the result

crystal nebula
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the black armor is also something I just release

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"All Dark Black Starborn Spacesuit"

young barn
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Im somewhat surprised by the lack of SpaceX Starship references, would be really cool to have a derelict starship floating somewhere in the Sol System we could come across lol

lament void
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Given the decline of Elon Musk in public opinion I suspect that would not be a good move

silver sorrel
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I have always thought it would be great if there were ships all over space that were just floating there from past wars or ones that just vanished, and players could either go out and claim them, strip them for ship parts, or take them to make money by dragging them back to a space port and selling them.

crystal nebula
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i suggest star citizen till the creation kit is out

lime kindle
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dyno doesnt want me seeking help lol

crystal nebula
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yep

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w o k e up

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i would bet its it because of w o k e u p

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lol

cinder garden
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Anyone else having trouble getting multiple start up console commands to work in starfieldcustom? I can't seem to do more then 2, after that some stop working

magic patio
crystal nebula
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@magic patio try to type w o k e u p without the space

crystal nebula
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you could call it AIO.txt

magic patio
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That's likely the political filter then, typically if people are even using that word they're trying to stir up political garbage 😄

crystal nebula
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indeed

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just tried

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wake

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waken

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woken

drifting fern
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Hi, is there a mod that is going to make turrerts worth wile. Rn they are as expensive as front ones and just...not thay energy efficent (can bearly place 4 of them)

magic patio
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a turret mod might not be possible until the CK is out

crystal nebula
drifting fern
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I just wanr a mod that makes the energy requirment of a turrer to be not 3 :(

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So i could place like...4 or 5 for a gun ship

magic patio
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not all settings can be changed by ini file and I suspect that's one of them

quaint yoke
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Why is saying that bad

crystal nebula
drifting fern
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Durn i want to make a c class corvet

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Or frigate

crystal nebula
magic patio
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apparently I was wrong 😄

crystal nebula
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this guys made a bunch if nice one too

Other ship builder tweaks/unlocks:
No Engine Power Limits
No Grav Drive Weight Limit
No Minimum Landing Gear
No Reactor Class Requirement
No Reactor Limit
No Shield Limit
No Weapon Power or Count Limits

magic patio
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though if that's using an esp file I wouldn't use it

crystal nebula
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its dll for sfse

drifting fern
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Ok count linit going to be nice

magic patio
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ah ok

drifting fern
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O i ran with wemod for stuff

magic patio
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handy having sfse out so fast!

drifting fern
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(Credits and some bs situation)

crystal nebula
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indeed

drifting fern
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Ill probs set up sfse when im back

crystal nebula
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I mean type help pipboy in the starfield console

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they probably just ported fallout or skyrim skse

drifting fern
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It is creation club 2

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An upgrade of tje original one

crystal nebula
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upgrade of skse ?

magic patio
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you can't just port the script extender, it's a reverse engineer of the game executable so it's specific to the game executable

crystal nebula
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ahh

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not my area yet

drifting fern
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Also devs got alor better then skyrim

magic patio
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now you can "port" SE mods in the sense that you can update them to work with a new game but the SE itself can't be ported

drifting fern
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Like. Thw skill is alot higher atm

crystal nebula
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thats for sure

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cant wait for the CK to be out I mean dude skyrim was imo like one hell of top level modded game in many aspect

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wait for SF

magic patio
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this is also why script extender has typically been limited to the steam version of the game, because they didn't want to maintain multiple versions and it's going to be different for each service's executable

crystal nebula
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Praise The Steam

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.....

magic patio
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assuming that each service has a different version of the executable that is which they often do, for instance a no DRM version

drifting fern
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I may use rhis

crystal nebula
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that didnt work well when I tried

drifting fern
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Ook

crystal nebula
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cuz it depends on Cheat engine

drifting fern
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Do have issues rn with the ship size

crystal nebula
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I had but I used something for it

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lemme tell you

drifting fern
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After i leave the ship builder it kinda dups the extrior

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And intrior

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Maybe i just have too many habs?

noble bolt
crystal nebula
# drifting fern Do have issues rn with the ship size
setgs fSpaceshipLandableMaxSizeX 5000
setgs fSpaceshipLandableMaxSizeY 5000
setgs fSpaceshipLandableMaxSizeZ 5000
setgs fSpaceshipLandableSmallSize 5000
setgs fSpaceshipBuilderMaxSizeZ 5000
setgs uSpaceshipBuilderMaxModules 5000
setgs uSpaceshipBuilderModuleHardLimit 5000
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put that in your startup bat file

drifting fern
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Btw i didnt use that code but yeah. Just wierd

crystal nebula
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keep in mind that the landing pad still the same size so you might clip at some in some case

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  1. put a something.txt in the base game folder
  2. in my game/starfield inside your SarfieldCustom.ini add this under [General]
    sStartingConsoleCommand=bat something
drifting fern
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My ship is 45m long on 30 wide atm

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Ik how to make a bat

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Idk hos to make one that auto activates

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What is that custom ini.

torpid parrot
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Man, I'd love to see a variant of the Freestar duster without the badge on it. Would be a great outfit for an outlaw type.

drifting fern
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The ranger outfit?

torpid parrot
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Yeah sorry, the ranger outfit

crystal nebula
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I can make it quick for you

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I got time

torpid parrot
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Freestar Dustwear

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Wow, thanks!

crystal nebula
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on it

torpid parrot
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The ID is 00224FE9

crystal nebula
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indeed

warm ice
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looking for mod that allows me to kill essential NPCs and ends quests appropriately after doing so.

drifting fern
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That

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That can cuase allt of issues. Dont recommand it

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Spacaly constalstion npcs

warm ice
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what kind of issues? Seems pretty straightforward to end any quests associated with an NPC?

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I guess depends on starfields quest failure system and if subsequent quests are ended depending on the state of previous quests.

wary rampart
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cant u kill about everyone in outer worlds? take inspiration from there and do a total rewamp of the quest system 😄

warm ice
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yeah you could kill all but one NPC and it was because that NPC stayed behind blast proof glass for the entire game.

drifting fern
warm ice
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Outer Worlds was awesome though because everyone actually reacted to you killing important NPCs. It wasn't just like, "welp, now they're dead. moving on..."

quaint yoke
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Is there a mod that makes there be more space events? More ships flying in space and docking opportunities

cold maple
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I wish I had the time to learn how to mod. I'd love to mod in Crypto and the Furons from Destroy All Humans! into Starfield. Pretty much every other mod I want people will make already, but Idk if there is much interests in Destroy All Humans! lol

drifting fern
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Well fhe zatans are very close

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Would love a zatan mod

cold maple
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Yeah they are pretty close. I'm sure we'll get a mod of them. The weapons from Destroy All Humans! is something I'd love to add to the game. There is that one arc gun that's pretty close to Crypto's zap gun already.

magic patio
wanton plaza
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Would anyone be able to make Deebo from Friday for me?

lime kindle
crystal nebula
lime kindle
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makes sense

crystal nebula
# torpid parrot Wow, thanks!

hey buddy, well need the CK for that I think, As far as I try to make it look the same texture as the lether under. sadly the badge part is not part of the jacket texture by itself

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as you can see here

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the coat doesnt have the badge

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which mean to get rid Of it as far my knowledge goes it need the CK

warm ice
crystal nebula
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and texture

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and script with command

lime kindle
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would it be hard for someone to turn this into n7 armor? somthing like this

magic patio
lime kindle
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now that i see the two, i dont think itd look good on the operative armor

magic patio
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some armor set at least got retextured to n7, don't rememeber which one

lime kindle
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id like to learn to do it myself, but not sure how to start that process lol

magic patio
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the hardest part is knowing how to work with textures already, if you don't already have that skillset I'm afraid it's a big hill to climb and figure out

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start with general how to for the texture program of your choice. photoshop is best if you can afford it, otherwise paint.net has built in DDS support, Gimp does with a plugin for DDS but it also tends to corrupt DDS files so I recommend saving the final version from paint.net instead

crystal nebula
torpid parrot
crystal nebula
magic patio
# crystal nebula the coat doesnt have the badge

it just means the badge is a different part of the mesh and thus has a different texture file. once Nifskope is out that'll help with hunting down the texture file for that part of the mesh, until then good luck finding the necessary texture file >.<

crystal nebula
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I tried to carve the normals and the rough in a different shape

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that didnt work

magic patio
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oh I gotcha

crystal nebula
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the model is hardcoded right so not much to do rn

magic patio
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this is what happens when I try chatting and multi-tasking at the same time 😄

crystal nebula
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well I never said I had worked with the texture of the badge so you did keep up dont worry

young barn
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@lament void how difficult do you think it would be to swap the normal grav jump visuals out with hyperspace window visuals?

crystal nebula
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what is the 4 letter on the console for IDs of location to be used to teleport ?

thorny pendant
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SFSE thinks i dont have starfield 1.7.29 but i do

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what do ido

lament nest
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Is there a break-down, or even youtube video on recoloring 3D textures?
Wanting to get into changing guns and armor to my own liking, and wanting to start simple with color rather than completely modifying the looks as I understand that needs 3D modeling knowledge and CK.

Kong story short: Can someone point me in the right direction for making custom textures?

magic patio
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Gimp has a Colorize feature

noble bolt
lament nest
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Thanks yall, that was much quicker than I expected lol

noble bolt
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I just made some texture mods myself

lament void
crystal nebula
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anyone know what is the Quest ID or anything related to what makes the game remove 500 credit everyweek for your parent ? I made a mod last week to enable the kid traits but the issue is that the money is not deducted at all.

I compare many things from a normal save vs the one with the cheat and I couldnt find any diff.

prime stirrup
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Anyone know if there's a mod to make it so your scanner doesn't prevent you from using your weapon? I like how it highlights everything, so I have it on a lot of the time.

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Also, is there a mod that makes the rollover inventory window (the one that appears when you look at a container) less bulky but also have longer space for item names? I use a mod that shows the value/mass of items at the end of the name on those, but a lot of the time it gets cut off because the item name is too long

heady osprey
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Do you think there is a way I could change switch the hunter’s voice lines with let’s say Simeon?

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I really want to try and get some sort of hunter on my ship and in my crew lol

lyric finch
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Please tell me there's a mod that adds Nuka Cola

drifting fern
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idea:
a mod that gives store rooms and cargo bay/holds a cargo carrying capacity so they actully do their use

vagrant forum
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a mod that let you upgrade your weapons version.

ancient ermine
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i really look forward to the loads of total conversion mods that will come to this game

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like star wars, star trek, the expanse, and for all mankind

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especially something like for all mankind where the space race never ended and the us and russia fight for control over the solar system

crystal nebula
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anyone experimented here with interface files ?

crystal nebula
heavy bane
proud urchin
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Are the mods for starfield on oc only? Or zbox also

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  • Xbox
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Geeze.. are the mods for starfield on pc only or also on Xbox

open zodiac
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Right now just for pc. But they are gonna have creation club like fallout had next year

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Is there a mod for more than 1 follower? Having a small squad of 3-4 total would be kinda nice when going against 50ish mercs

dim gale
# proud urchin Geeze.. are the mods for starfield on pc only or also on Xbox

The CK (Creation Kit) isn't out yet, and modding is actually not officially supported and kind of limited in regards to how we can mod things in the game world. Once modding is officially supported, Xbox will get a mod repository, probably very similar to the Creation Club thing you could do with Fallout 4 and Skyrim. None of us knwo what that will look like right now, but that's the good word from BGS

obsidian pike
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I wouldnt mess with mods right now I just got a corrupted save 138 hours into my game from mods. So i will not be using mods until Creation Kit comes out.

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the ONLY mod i will use is the SFSE to use the Baka Achievment Enabler mod...and 8K Planets....THATS IT.

quaint yoke
crystal nebula
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or do billions of save

wise shoal
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hey guys im trying to report a bug for starfield in this discord but it says im unable to any idea how i can fix this sorry to put this in this channel only one i have to talk for help

dim gale
dim gale
wise shoal
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starfield bugs under general bug 1

zinc matrix
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#1146853581216030850 message

Are there any mods solving this issue (weapon modifiers cause a very noticeable stutter on changing to that weapon)? The bug is causing most legendary weapons to be useless... at least to me

dim gale
dim gale
crystal nebula
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is there a way to change how fast the top-right pop-up notification disappear

vagrant meteor
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people need to figure out how to make skins for weapons so you can change what they look like in the weapon bench instead of changing the default look

dim gale
dim gale
crystal nebula
vagrant meteor
dim gale
crystal nebula
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npc befriend goes there health issue also goes there

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you couldnt find it either ?

dim gale
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No, I can't find the ui element at all

crystal nebula
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that easy

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they are in interface

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you use BAE and export interface. and all the ui file are there

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I use ffdec_18.5.0 and it require java jre 8

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then you can drag and drop 1 files or more to open it, both gfx and swf are supported

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I guess with that you can help me with the ui now !! 😄

dim gale
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Did you look in playerhudcomponents? Going to grab ffdec real quick

crystal nebula
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I look in all 282 files

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I open them all at the same time in ffdec

lament nest
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Any tips for navigating Bethesda Archive Extractor, to pull out textures that are for certain things as opposed to all of them in seemingly random order?

crystal nebula
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use the search bar ....

dim gale
crystal nebula
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am I the only one who has a search bar ?

lament nest
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Thanks, I'll check again for search bar and a tree

crystal nebula
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you got wine working ?

dim gale
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The search bar is right above the contents window - where I've typed "hud"

vagrant meteor
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is there any news on xedit

lament nest
# crystal nebula you got wine working ?

Using Proton (forgot which version, AFK atm)
Have to copy/paste the specific texture files from starfield/data in order for the proton version running BAE to see the files.
I will make this work

vagrant meteor
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are there any tools for viewing starfield .nif files? last i checked, nifskope wasn't working

crystal nebula
lament nest
crystal nebula
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my brother is too and he like it so far but he didnt mod

lament nest
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I got it just for modding lol. Have the series x for performance.

crystal nebula
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I have the 4090 suprim x on a godlike z790 for raw power

dim gale
crystal nebula
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nop wasted 4hours

crystal nebula
dim gale
crystal nebula
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man I swear this popup is way to fast for even drag car racer pilot

dim gale
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It is. I miss my companion affinity changes all the time

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This is wild, though. Thank you for showing me this decompiler. I might actually start messing with ui now

crystal nebula
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your welcome, lemme know if you find something, its bugging me quite hard

knotty elk
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Is there a lowered weapons mod yet?

lament nest
dim gale
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Achievement

cinder rock
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How big is the myGames folder for starfield

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I want to recolor the mantis armor but don't want anything to get destroyed

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Yk, because im replacing files

proud urchin
visual rock
knotty elk
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Any modders out there looking for ideas, this mod was a popular one for Fallout 4, but the modder vanished: https://www.nexusmods.com/fallout4/mods/522?tab=posts&BH=1

Nexus Mods :: Fallout 4

I hate how your character is always pointing his gun foward 100% of the time in First Person, it's not immersive. Now your character will have their guns downed when not firing it.

tough grail
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Ooh, I want something like that.

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Also a mod to make facial animations better so they don't look like harold.. if that's possible before CK.

tough grail
#

Hrm, also.. would setting autosave to less than 5 minutes work in prefs I wonder, even if the settings menu only goes down to 5.

vernal bone
#

i think the first mod for starfield once the creation kit is released should be more ship parts and adaptability

golden edge
#

Well this seems interesting, for those who can't wait.. this is actually integrated DLSS (streamline), into the game menu's and everything.. not without issues it seems, some people still have crashing and graphical side-effects.

https://www.nexusmods.com/starfield/mods/2751

Nexus Mods :: Starfield

Streamline native provides Nvidia DLSS, Frame Generation, and Reflex integration within Starfield's engine code. A modified settings menu allows for customization while ingame and playing. No external

spare sleet
#

Im using the custom luts but there brightness in some areas decreases and increases upon moving, sometimes it gets too dark even. Should I try increasing the gamma value via custom.ini file?

junior cargo
tough grail
#

Aye

#

I mean it's somewhat better than previous Bethesda titles but still not quite there yet

tough grail
#

Thanks

warped tulip
#

DEAR mod makers, simple request, a button to go back to BUY screen at a npc vendor, once you click your SELL button.. instead of having to exit out and talk to vendor again, or am i missing something ?

#

or even better a total connversion so its more like the skyrim vendor interface where you can switch between your stuff and a vendor's stuff

#

maybe those might come once the official moddign tools are released

honest wedge
#

If you press the same button again it cycles through sell, sell from ship and buy

warped tulip
#

thanks! you are a life saver 😄

#

still would be more easy to have like 2 screens, to see what guns you have and what bullets you dont need and can sell off, by just looking at a vendor system with your stuff on the left and vendor stuff on the right 🙂 but thanks i did not knew i could switch back to the buy screen at all

cinder rock
#

Does activating the console already removes the ability to gain achievements?

#

Or will the game warn you that when executing specific commands, it will disable them

quiet hatch
#

the game will warn you

cinder rock
#

Okay good

#

Accidentally opened the console, on a legit savegame

#

Thought its over

quiet hatch
#

hahaha no, youre all good

crude sphinx
fiery wagon
#

This does not work with gamepass sadly

hollow walrus
#

i'd rather not add crashes just for a few extra fps

cinder rock
#

Hmm, did anyone play the mission eye of the storm?
I was supposed to install 2 modules, did that, then it told me to go to the UC vigilance.

Gone there, when im inside the mission marker tells me to go outside again

#

Where exactly is it

honest wedge
#

I think I had that happen, I had to talk someone inside the vigilance even the marker was showing outside

hexed eagle
#

i cant wait for this game to become the best star wars game

spare sleet
#

guys, there are so many luts to choose from, which one are u all using?

winter sleet
#

I'm using Natural Luts

honest wedge
#

I like the natural luts myself

spare sleet
#

[Display]
fMaxAnisotropy=16
fGamma=2.4
fLensGlareGlobint=0.0
fSpaceGlowBackgroundScale=0.0
fMipBiasOffset=-0.5
fStarIntensity=2500.0
fStarSystemFarViewDistance=10000000000.0
fStarfieldBackgroundScale=100.0
fStarfieldStarBrightnessScale=55.0
fStarfieldStarCoordScale=15.0
fSunScale=1.0

I have used these in my custom.ini file, are any of these values wrong or what?

spare sleet
serene urchin
pale nest
#

found a possible Radio start mod Galactic Radio by Bub

#

Uses wem song files, what is wem

#

did not think that windows enhanced media would work in starfield

young barn
#

It’ll be the day when I’m flying thru space listing to the radio as it sings “BINGO BANGO BONGO”

pale nest
#

lol

cinder garden
#

Seems 50/50 when I have to manually download a mod it downloads as internet explorer instead of a zip file. I can't open it as internet explorer or do anything with it, what am I missing here? Or how do I fix it?

young barn
#

Just ran across this gem lol

#

uploaded a whopping 20min ago lol

#

There's aslo this for those Trekkies out there

oak knoll
#

does anyone know the number for .wem for the main menu like "Gear Turning" or "Shipyard" sound? It's normally played when the BGS logo appears on screen, however if that screen is skipped the sound still plays. 456350239 is the number for the main menu music, however there is another I have been unable to locate

quaint yoke
#

I know there’s a lot of people that might be interested in this

young barn
#

Me lol

charred magnet
#

Hi guys I’m having trouble using vortex if anyone can help thanks

young barn
#

What's going on

charred magnet
#

Followed all the steps. I think I got a brief dupe message but it went away. Launched game from vortex but mods not working. All the mods and green checked and enabled

#

I checked ini file. It’s saved as a text document

raw osprey
#

If its a .txt, that would be your problem

young barn
#

Yes it needs to be a .ini

charred magnet
#

You mean under the type. It shouldn’t say text document?

#

My first time using mods really lacking any know how

raw osprey
#

You need to turn on file extensions and remove the .txt off it

young barn
#

^

dim gale
#

Or open the text document, Save As, switch the file type to ALL FILES, then manually type in "StarfieldCustom.ini" and save

raw osprey
#

file explorer > view > check file extensions. done

charred magnet
dim gale
charred magnet
dim gale
raw osprey
#

just open any explorer window, doesnt matter

charred magnet
raw osprey
#

I mean Skys method also just fixed your issue as well, Id still recommend having extensions on for any user that plays around with things like modding but thats on you

dim gale
charred magnet
#

Ok thanks let me try now

dim gale
#

It's in Windows Explorer, the top ribbon

#

Clock on the View tab to open the View ribbon, then check the box that says "File name extensions"

charred magnet
#

How to Install Mods on Starfield the EASY way using VORTEX - Beginner Friendly!

Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4.

#starfieldmodding #starfield #gaming

0:00 - Intro
0:23 - Enabling Modding
1:27 - Vortex Mod Manager
4:00 - Install...

▶ Play video
#

So I did these steps exactly

#

I just don’t know what part I messed up

dim gale
#

I'm going to be honest - I'm not watching that video lool

raw osprey
#

I dont really trust any of the current automated installers myself right now

#

Maybe in 6 mos id start paying attention to them

charred magnet
#

And I’m just trying to play neutral lutz. 3 clothing mods that’s it 4 in total

raw osprey
#

Ive used vortex with the gamepass version and it mostly works for some mods but its too hit & miss

charred magnet
#

I’m on steam version

dim gale
#

Vortex is kind of a mess on its best days. MO2 (Mod Organizer 2) is the preferred install method for Steam users, but the installers are very hit-and-miss at the moment

raw osprey
#

Those are all straight foward, easy to install yourself type mods, just follow their instructions and youll be fine

hollow walrus
#

man its been years since ive used vortex ....

dim gale
#

This will change as more modders add compatibility to utilities for Starfield

charred magnet
#

Cuz I’m new and have no idea about mods I didn’t trust myself to install mods on my own.

raw osprey
#

I prefer to myself so I at least know if somethings not working its not because some installer didnt do it correctly

dim gale
haughty brook
#

where is a good place to ask the community questions about SF?

dim gale
charred magnet
#

Ok thanks guys I’ll try manual installing

haughty brook
dim gale
haughty brook
#

Didnt see 1 that was specifically for it so just curious

haughty brook
raw osprey
#

Just pick a mod and tell us which one it is, im sure people here have no problem helping you understand the file paths to use for a couple

hollow walrus
#

depending on the question 🙂 use your better judgement hehe

hollow sable
dim gale
#

Do you know how to do spoiler tags?

hollow sable
#

Yes.

dim gale
#

Present it like, "I have a mod idea. Spoilers! ||Spoiler text||"

hollow walrus
#

indeed

golden edge
prime stirrup
#

How hard are interface mods to make? Like if I wanted to just modify the way the rollover inventory looks, for example

dim gale
spare sleet
golden edge
#

i dont really have other changes, besides custom LUTS from nexus and my own reshade preset

golden edge
#

i dont remember, it was the one with several downloads, 25% lut 50, 75 etc, and a luma one

hollow sable
#

Here's my mod idea. ||Add the "Foreknowledge" quest to the initial playthrough, so that people can save everyone without having to go to New Game Plus. Not everyone wants to do New Game Plus, but they should still have the option to not lose companions. For a first playthrough, the player's dialogue could be changed to talk about being prepared for anything, rather than directly mentioning the death like in New Game Plus. It'd be like "The Paarthurnax Dilemma" for Skyrim.||

charred magnet
# dim gale You've got this. It's really just dragging and dropping

Do you guys think the neutral lutz really makes a big difference? Im on Alienware OLED monitor to me majority locations look stunning already. Akila and some POI indoor areas tend to be heavily filtered at times it will greatly benefit from that mod. what u guys think

dim gale
golden edge
#

total neutral luts removes all colors, but some luts that are reduced are better, like 25% color filter

#

i saw in starfield.esm exposure values.. at imagespace.. so i assume there are many values also still waiting to be discovered once xedit has a edit-version for starfield

dim gale
charred magnet
#

Hi guys. Does this look right? Now I just launch the game as administrator? Or launch from steam?

dim gale
#

I see what you've done, and it's not correct - but it can be corrected! Would you mind if I DMd you?

crystal nebula
#

I kinda forgot

mortal nebula
#

Yoohoo! Is there a mod yet to adjust the hard limit on ship reactor, shield, etc? Saw dome cool pictures of ships running like 100+ energy

dim gale
dim gale
mortal nebula
#

Oh? Where those at. on Nexus or I gotta compile my own?

dim gale
mortal nebula
#

Any you can direct me too as a starting point?

dim gale
#

This guy is doing good work with bat files right now

cinder garden
#

Seems 50/50 when I have to manually download a mod it downloads as internet explorer instead of a zip file. I can't open it as internet explorer or do anything with it, what am I missing here? Or how do I fix it?

dim gale
#

I have a feeling you may be download 7z files, which requires a stand-alone extractor like WinRAR or 7-Zip

dim gale
#

Like... Starfield-Mod-0943750867.zip The .zip is the file extension.

#

If it's .rar or .7z Then you will need to use a stand-alone extractor

cinder garden
#

okay it says 7Z

dim gale
cinder garden
#

thanks

dim gale
#

7-Zip will work for nearly every consumer-level compression method/file extension, as well

cinder garden
lament nest
#

Using the Baka 100% Drop Armor Mod... forget exact name, you know the one
It works and then the next time I load into an area it stops working even though I have the bat commands set up in the custom ini

sharp oar
#

Guys, we reaaally need footprints

dim gale
stable swan
#

Think we ever getting a mod that adds TES and Fallout content (like creatures and races) to Starfield?

dim gale
#

Yes, but we need a few things first. NifSkope and the Starfield CK.

zinc copper
#

I see you kind of answered it after that comment lol sorry

dim gale
zinc copper
#

Though I don't remember what esm files do.

dim gale
#

ESMs contain the game data

#

BA2 files contain the actual art, sounds, and "physical" components, while the ESM files tell the game how to use those BA2's and how the game generally works

zinc copper
#

I have a big list of mod ideas I'm hoping will be possible with the CK. Really hope they expanded what's possible without script extender

lament nest
#

Yo anybody know what could be causing this?

Using the Baka 100% Drop Armor Mod...
forget exact name, you know the one
It works and then the next time I load into an area it stops working even though I have the bat commands set up in the "custom ini" that should be making it stay enabled

zinc copper
dim gale
#

There's a lot of online resources. Just going to YouTube and looking up tutorials is an excellent way. Joining some modding community Discords is always helpful for when you'll inevitably get stuck

#

If you have Fallout 4, start doing some light modding on that game, because there's a vast amount of tools available for it. And a lot of those skill sets you develop will be transferrable to Starfield

dim gale
lament nest
dim gale
#

Sorry for the caps lmao

lament nest
dim gale
#

So you added the custom line to your StarfieldCustom.ini that points to the txt file on startup, but after you change areas, the console commands stop working, correct?

lament nest
#

Yeah, precisely

dim gale
#

Is it working when you first load the game, before you change the area?

lament nest
#

Only sometimes, and can't figure out why.
Not all enemies drop all armor, but the ones that do drop all of it

dim gale
#

Do you have the Baka Disable My Games mod?

lament nest
#

I don't

#

Is it required?

dim gale
#

No, not at all, it would just cause a slight conflict that may be the issue if you had it

lament nest
#

Ah okay. I have the ImprovedCombatAI mod, that seems to be working no matter what

dim gale
#

Can you post a screen shot of your StarfieldCustom.ini?

lament nest
#

Yes hang on one moment

sand lava
#

hey when it comes to reshade on starfield do we go with DirectX 10/11/12?

dim gale
lament nest
# dim gale Can you post a screen shot of your StarfieldCustom.ini?

[Display]
sStartingConsoleCommand=bat AlwaysDropArmor; bat StealthOverhaul; bat AlwaysDropArmor; bat ImprovedCombatAI
bEnableNewBloom=0.0
fBloomGaussianKernelMinScale=0.0
fBloomGaussianKernelPower=0.0
fBloomUpsampleBlendFactor=0.0
fLegacyBloomAmountScale=0.0
fNewBloomAmountScale=0.0
bVolumetricLightingEnable=0
bVolumetricLightingEnable=0
bVolumetricLightingEnableDistantScattering=0
bVolumetricLightingEnableNearSpatialFiltering=0
bVolumetricLightingEnableScatteringVolume=0
fVolumetricLightingIntensity=0
fLensGlareBlurBoost=0
fLensGlareGlobint=0
fLensFlareVisibilityRadius=0

[General]
sIntroSequence=0
uMainMenuDelayBeforeAllowSkip=0
fAutoDoorFadeSecs=0.0001
fFastTravelFadeSecs=0.0001
fLoadGameFadeSecs=0.0001
fNormalDoorFadeSecs=0.0001
fNormalDoorFadeWait=0.0001
fLoadGameFadeSecs=0.0001
bUsePreCreatedSCOL=1
bEnableMessageOfTheDay=0

[Interface]
fFadeToBlackFadeSeconds=0.0001
fSleepFaderTime=0.0001

[Controls]
fQCZKeyDelay=0.250
fZKeyDelay=0.15
fIronSightsPitchSpeedRatio=1
fPitchSpeedRatio=1

[Decals]
bDecalMultithreaded=1

[Shadows]
bGroupRenderAllShadows=1

[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=

[ContactShadows]
bBlurGaussian=0
fBackfaceShadowIntensity=0.0
fBaseRayLength=0.0
fBlurDepthCutoff=0.0
fBorderFadePercent=0.0
fBorderPercent=0.0
fContactShadowsOffsetNoiseScale=0.0
fDistanceFadeLength=0.0
fDistanceFadeStart=0.0
fMaxDistance=0.0
fMinLightRadius=0.0
fProximityLimit=0.0
fThickness=0.0
fThicknessScale=0.0

[Geometry]
bEnableHalfResGeometries=1

dim gale
#

I don't even need to look further lol

lament nest
#

What is the issue lol?

dim gale
#

Give me like 5 min to do a write up. Mind if I DM you?

lament nest
#

Go for it, really appreciate it.
If I don't reply within a min or so tag me here because I may not get notifs for new DMs

dim gale
#

sStartingConsoleCommand=bat AlwaysDropArmor; bat StealthOverhaul; bat AlwaysDropArmor; bat ImprovedCombatAI
should be this:
sStartingConsoleCommand=bat AlwaysDropArmor; bat StealthOverhaul; bat ImprovedCombatAI
But I'm also writing out something , because this command line is going to get nuts lol

lament nest
#

thanks for the help

ps my custom ini is large due to having the steamdeck essentials mod

humble scarab
#

Mod Request: Starfield - Don’t Recruit Me. This mod turns off the random side quest recruitments.
Possibly putting them in a “community Service” tab on those lovely info kiosks that are all over the place.

rigid relic
#

Are there any facial expressions mods for the photo mode at all?

dim gale
zinc copper
#

How hard would it be to mod the game to have the Weapon inventory tab sort by ammo type, by default?

sand lava
#

wow, literally did the most basic stuff for cleaning it up and I feel like I put on glasses. lol

#

<before and after>

dim gale
# sand lava

The before looks like a planet I'd avoid. The after looks like a planet I'd have a sun with

sand lava
#

lol, that can be a good thing. the planet is the one with hopetown on it after all.

prime stirrup
#

Is there a mod that lets you change the controls for when you're in Scanner mode?

flat seal
#

Anyone know why SFSE got quarantined for being a trojan by Windows

errant totem
worthy plover
#

Is there a mod or setting that let's you permanently show the mission card on the screen?

quaint yoke
#

To every builder and designer out there, you’re welcome!

#

This mod is amazing

#

But I do recommend backing up your saves folder to be safe

dim gale
flat seal
#

Steam

#

Apparently it is an issue with the 1.1 version of SFSE

dim gale
#

That's the official developer site

dawn dagger
#

There was an update for SFSE the other day, try the new file on Nexus

dim gale
prime stirrup
#

Is there a mod that makes it so looking through an open door from the inside of a room doesn't make outside look almost pitch black?

prime stirrup
dim gale
#

That's what's causing it. The game uses indoor/outdoor exposure values, and LUT replacers mess with it and cause outside scenery to be severely underexposed when indoors

#

There may be a fix for it. I'd look for something like an LUT exposure fix

prime stirrup
#

Yeah, I might also just try a different LUT. I grabbed the first one a while back

late berry
#

Hey does one know where the path to vascos model is or located?

dim gale
#

The model, as in the mesh? Or are you looking for textures?

late berry
#

Model its dumb but I want to try switching vascos model to one of the military ones

dim gale
late berry
dim gale
#

Good luck! Let us know how it goes!

late berry
#

sounds good!!

errant totem
#

I'm hoping we eventually get a mod that brings back the fun hacking minigame from Fallout 3 and Fallout: New Vegas.

languid portal
#

Can a pro-modder help me figure out these mods and game files please? This is being weird for me. Idk what I need to do to fix it.

Using the linear exp mod and the crafting mod, they seem to be conflicting or unusable. I can use 1 or the other if I do something specific with my files, but otherwise can't coincide. Any help would be appreciated.

late berry
#

well changing the model was easy lol

oak venture
late berry
#

So the model changes but nothing else so the laser looks odd I think but everything else looks pretty good

dim gale
late berry
#

Ima try that in a bit and see what happens right now im trying to get the red devil textures on it

dim gale
late berry
#

Yes I changed it during a time when he got memed on hard and it looks dumb thought it was funny

dim gale
#

I thought that was it! lol No, I was like "this guy's either memeing or Sneak0 cause literally no one else would do that."

late berry
#

oh no I think hes a goof and also I dont think adding the animations would work because I would imagine vascos AI wouldnt use the guns

#

youre also the second person to ask in this discord xD

dim gale
late berry
#

so my guess is that in order to get vasco to use arm guns you would have to add the armgun keyword to vasco right?

dim gale
#

Thank you for this! 🙏 I really need my Arma in space, because that's the kind of challenge I enjoy!

#

Also, the link for your MO2 Discord is reporting as expired/invalid

#

You can DM if you'd like, I'd REALLY appreciate it lol

#

The link, that is

#

Yess, One sec

#

It's working!

honest wedge
#

I would love digipicks mod that makes the higher rank skills unlock lower lvl difficulty locks automatically, not sure if possible before CK 2

junior cargo
#

that would be kinda op tho cause of how easy it is to upgrade the skill

crystal nebula
#

hey guys I was curious about steamDeck. I would say im normal linux user but I actually never ever run any game on any distro.

  • is the modding the same as windows ?
  • how does the game folder look like ?
#

im asking that because I have a beafy pc and I am also thinking to get a steam deck just because why not and for fun

stoic rampart
#

Can someone pls make kaiser into a companion or turn Vasco into kaiser

wary hamlet
#

is there a mod to make the game run better for people below minimum requirements

pliant parcel
#

Hello I follow up Installation StarUI - Inventory from
https://www.nexusmods.com/starfield/mods/773

but my ui still not change. What do I miss?

Ps. My installed location is ...\steamapps\common\Starfield\Data\Interface
Ps. There is no "Interface folder" at first so I make a new one.

Nexus Mods :: Starfield

StarUI Inventory improves all inventory screens for use on a PC. Compact display style. More details in sortable columns. Item tag icons. Category as left sidebar. Many quality of life features!

honest wedge
#

I had to install it in documents/my games/starfield

pliant parcel
hazy rivet
dawn dagger
#

It's best to ask troubleshooting questions on Nexus where the mod author is guaranteed to see them.
Most if not all questions are answered already, you'll find answers there.

dire torrent
#

Thought I should post this here, just in case it'll help someone.

Starfield - 4K 60 FPS Remastered FMVs [Encoded to Bink 2.8]

  • Remastered the FMVs to 4K.
  • Frame interpolated the FMVs to 60 FPS.
  • Updated the FMVs from Bink 2.5 to utilise Bink 2.8, thus the videos are encoded back to Bink 2.
  • Increased the bitrate.
  • Implemented QuickSFV support [for file integrity check].

Before you get worried about the 7z archive containing QuickSFV.exe, I should explain what QuickSFV is. QuickSFV is an application that is designed to check the integrity of the said files, by checking the CRC checksum inside the .sfv file, against the CRC the app reads back from the files, to determine if the files is complete and is not corrupted or tampered.

Using QuickSFV is completely optional. It is there to ensure your download is complete (as in the past there were many users having issues that was due to the browser's download manager, falsely marking the large downloads as completed).

I am working on releasing an 8K 60 FPS version in the near future, as I still have the source 8K video files to encode to bink, just need to figure out the optimal bitrates for them.

https://www.nexusmods.com/starfield/mods/2942/

Nexus Mods :: Starfield

Remastered the FMVs to 4K, and frame interpolates them to 60 FPS before encoding them to Bink 2.8.

worldly swallow
#

looking for a mod that lets me place things like a mission board onto a landing pad, and gives access to more placeable props😁

serene urchin
#

bro miluwakee laser cutter

#

hm maybe autocorrect is a good thing

pliant fox
#

This is just lovely. You enable console command and it drops a bit warning box in the middle of the screen to make selecting anything problematic.
So even when I am fixing their issues it's a hassle.
Oh good. It's once per game. -_-

#

The saves dissapeared after I did that in menu, but they came back after I shuffle ths saves to another folder and back though....odd.

crystal nebula
#

ok thanks

golden edge
sand lava
#

damn, I am struggling with creating a reshade for this game, it can work amazing for many things then you go to a busy NPC area and their flatness just creates serious problems.

#

this works.. then I go out in new atlantis and the NPCs look like crap silhouettes.

#

I don't even know what we're supposed to do about it. lol

#

''NPCs that look like they're not made of plastic'' mod incoming soon anyone? lol

#

I think the quality difference between handcrafted things and proc-gen things is so vast.

spare sleet
sand lava
#

right? the trees, the terrain textures are so plastic as well! people got annoyed at me for saying we need to move past creation engine, but for me it's a solid fact now.

#

it's just so out-dated, if that's what the real limiter on these games are.

#

it's not like they can't do it either. ship interiors are amazing, main character and companions are great, many of the outpost interiors etc are a little less impressive and quite repeated but also really nice.

dire torrent
#

umm did someone mention me? I got a ping on this server while I was afk.

sand lava
#

maybe up there?

dire torrent
kind ocean
#

Anyone know a way to make the notifications in the top right last longer or maybe a log of some sort I could read back on?

tough grail
#

That'd be nice. A dialogue log, notification log and a codex..

tiny bane
granite herald
#

Just need to be able to use the scanner and a weapon at the same time.

charred magnet
#

Guys I have a question. So basically most mods I just drag and drop to either starfield.exe folder or my documents folder and see if it works correct? And if I want to remove certain mods, is it best to click into each mod data folder and see how how each sub folder is listed? That way i know which folder to delete if I want to remove a mod. Just want to know if thats the general add/remove process for most basic mods. Thanks

olive egret
#

does anyone know if there's a mod that makes hostile ship encounters more common if you join the crimson fleet? Like, all crimson fleet ships I come across are now friendly, and spacer encounters are few and far between, is there a mod that like, replaces CF encounters with spacers or just makes spacers more common or something?

dim gale
hollow heath
#

Any chance of some Latitude and Longitude based Coordinate System for retrieving exact positions on Planets and Moons? Can help with sharing "Best" Outpost spots (mining) and maybe other things....

inner pasture
#

Does anyone know how to find the console commands for changing the stats in the status page? I've managed to reset most to 0 using "ModPCMiscStat <Stat> <nn> " but there's a few that I can't seem to reset such as hours waited and containers looted.

delicate topaz
#

Is loot needed for sorting the load order? If not how should my load order be sorted as I'm new to MO2

grave python
#

Are there any mods to make ship interior designs permanent. I can’t redecorate every time i upgrade my ship.

prisma marsh
charred magnet
noble bolt
#

Has anyone managed to pirate the Va'Ruun Shroudbearer?

warped iris
#

Anyone else see a new version of SFSE, try to download it, and Windows thinks it's a virus? It's not, is it?

swift pendant
#

depends on where you downloaded it. if it's from Silverlock, it's probably a false alarm

warped iris
worthy plover
kind ocean
worldly swallow
#

i did it

crystal nebula
#

where do I start to make plugins for SFSE ?

upbeat furnace
crystal nebula
#

anything else you can tell me ?

upbeat furnace
crystal nebula
#

im no newcomer to coding but for coding plugins for skse never done it. What languages do they used ?

#

C# ?

upbeat furnace
#

C++

crystal nebula
#

ok

upbeat furnace
#

Sometimes "C+"

#

As it has some C here and there iirc

#

I havent touched sfse. Looks like its full on a cmake build now, not even an sln anymore.

crystal nebula
#

I see

#

there must be some guide I can follow then Im a quick/self learner !!

#

thanks bud !

upbeat furnace
#

Are you aware of the xSE discord where all the project devs hang out?

crystal nebula
#

I am not

upbeat furnace
#

Thats a good place. I will DM you the link as I dont think posting invites is ok here.

crystal nebula
#

ill friend you im very restrictive XD

knotty elk
#

So, when we start a trade with our companion and do things like equip clothes/weapons on them in that window, is it a bug that I'm always seeing my own character's model or what?

#

it's disorienting/confusing af

#

and is there a mod to make it make sense?

young barn
knotty elk
#

If anyone wants to mod that, that'd be great. VaultBoyWink

urban goblet
#

@rugged lion do you know of a achievement locker that works on gamepass? have two mission breaking bugs on xbox. can't really play on pc but im able to quickly mod and tp npcs to me IF i can still get achievements on xbox. let me know if it works for you

urban goblet
pliant parcel
#

Maybe I should install nexus mod hud. It's easier to install future mods.

loud scroll
#

Are there going to be mods on Xbox?

verbal oracle
#

I just realized once the ck for starfiled comes out, halo weapons will be poppin off

sand lava
#

so I'm colour blind, and I make reshade presets with my colour blind type in the titles, but I am also wonder if it looks ok to the eyes of other folk.

#

last one lest it become spam

#

left is before, right is after.

rugged lion
#

You can use console commands to give weapons higher damage?

#

Like edit their damage values

dim gale
lapis ridge
#

Imagine a mod that puts an uncontacted medieval civilization on a planet and you become their god.

merry solstice
# upbeat furnace C++

If the script extender plugins are going to be in C++, do you still have to know any papyrus scripting to make good mods?

merry solstice
pliant parcel
junior cargo
sand lava
#

thanks @dim gale and @pliant parcel !

upbeat furnace
merry solstice
eager ether
#

Anyone working on either robot dog/alien dog type companion at all ?

pliant parcel
#

Anybody know how to config Neatrul LUT mod?
I still see filter in my game.

timber badge
#

It'll be an interesting period between xEdit releasing and the CK releasing.

#

People will be able to make almost any mod, but it'll be annoying as hell to do.

#

Let's see who has persistence. 😛

#

Yes, so you will be able to make "CK" mods the hard way soon.

steep bobcat
#

Enai, what is StarcrownedGames?

rigid dust
#

Hi, I have downloaded Mod Organizer 2 but it is not showing Starfield as one of the supported games. I found this plugin for it here https://www.nexusmods.com/starfield/mods/681 but I can't get it to work even though I followed the instructions. Can someone please advise me? Thank you.

Nexus Mods :: Starfield

Allows you to run Starfield as a 'basic game' in Mod Organizer 2.Note that the Mod Organizer team has a working beta version on their Discord.

azure wren
#

Any guides or resources for getting started using Starfield Script Extender(SFSE)?

languid portal
#

Has no one made a nekko avatar yet?

fluid carbon
#

yes day 12 of release, every mode the could ever be thought of has been made

magic patio
agile spindle
young cairn
#

We need more hair

#

Like, some proper long hair options. Please modders please

#

CAZY

spare nebula
#

I'm checking daily to see if hair mods are out yet kekdog probably too early though

jolly sequoia
#

3 piece starborn armor sets please?

magic patio
spare nebula
#

I don't mind replacers but yeah, I get that the mesh editor takes a lot of time & work

azure wren
#

As the tools grow there will only be more and more insane mods.

timber badge
subtle forge
#

I'm wanting to make a mod that does what some games do where enemies that are lower level than you get scaled to just a hair under your current level, but higher level enemies stay the same. I've been digging through console commands, but I don't see anything related to enemy level. Having mod modded since morrowind days, do we have access to game code, or a way to easily mod that?

ripe widget
quiet vigil
#

Hey just wanted to double check..
PlayerIncomingShipDamageMult 1 -> 100% incoming dmg taken
PlayerIncomingShipDamageMult 0.5 50%
Right?

#

Because testing different values in game made me second guess

pulsar heart
warm ice
amber leaf
#

Is there a way to lower your level?

azure wren
open zodiac
#

Am I doing this correctly for the ini folder?

ocean ore
#

Anyone know if a XBox (for PC) / UWP version of the SFSE is being worked on anywhere?

solar tide
#

does anyone know if adding traits to your char mid game will break it

subtle forge
#

Looks like I need xEdit to brows the esm.

tacit quarry
# magic patio Well with all the mod tools available what are we waiting for?! <:snig:862745971...

Well im waiting for SFSE for GP 😉

A response by the SFSE authors as to why the GP is not supported would be great.
All i can find is allegedly someone had already have the SFSE up and running for GP but it was forced to be taken down??

Would be great if anyone has some info on WHY the hatred against the GP and/or no support for it (especially if the above is true and it had already been done?)

magic patio
#

as in Gamepass version? I thought that wasn't happening?

lament void
amber leaf
#

@lament void - okay - just gotta say - please keep this updated lol. Huge fan of the show and the actor, once I update my PC and start full modding this game I will definitely be using it lol

open zodiac
#

So I tried to fix it but doesn’t seem it’s working. Am I doing something wrong?

rotund spade
#

how do i tell my game is marked as modded

lament void
#

Should be like:
bat one;bat two;bat three;bat four

#

Please excuse the formatting, I’m on mobile

lament void
open zodiac
#

I also wasn’t properly saving it and an ini file was just saving it as a .txt on accident

open zodiac
#

The lock pick one wasn’t working so I just deleted it. Is there a way to make sure the mods are running properly?

pliant parcel
quaint yoke
#

Guys check out the immersive take off and landing mod on nexus

#

It’s great

velvet blaze
#

I've downloaded Vortex, have no errors, but no mods actually seem to be taking effect. I did figure out that OneDrive was redirecting, so I moved all those files to the correct local profile... but still no dice. Should I uninstall and reinstall Vortex? I literally only really care about the Better 3rd Person Flight Camera mod.

velvet blaze
zinc copper
#

What would be the best way to encourage Bethesda to open up modding more on PC gamepass? Like removing the encryption or UWP whatever so that SFSE and other things can work?

Or is it a hopeless endeavor?

leaden gull
#

Will there ever be mods for different hair styles?? 😩 I literally have been checking nexus everyday lol

knotty elk
#

Very likely. FO4 had a ton of them.

open zodiac
#

So figured it out. For bat files have to put a mod.txt file with the bat routes in the Maine game directory. The make the ini directing to the mods.txt, it works perfectly for me

limber crystal
wide perch
limber crystal
#

Who said anything about aruing? Just sending out my sympathy to one with an obsession for changing hair style in a game. It's an honest empathetic gesture 😀

#

You make me chuckle

limber crystal
#

yet here you are arguing

#

😁

wide perch
#

?

limber crystal
#

it's called projecting. Blaming someone else for one's own behavior 😉

#

anywya

#

hair mods will come

#

no need to check every day.

#

QoL mods much more important now

#

and they're coming in every day

#

the community is on FIRE

limber crystal
#

arguing.

wide perch
#

?

limber crystal
#

let it go tiger

wide perch
#

You've shown no empathy

#

Sorry I called you out and you back pedaled 🥱

severe olive
quiet vigil
#

Hi can someone help me understand why some clothing mod authors tell you to install their retextures in the Documents/my games / starfield data folder. While others tell you to put their stuff in the Game directory data folder?
Additionally can this be the reason half of the mods on nexus does not work with the mod manager? Installed 2 different retexture mods none applied in game. Did manual now to text

golden edge
quiet vigil
golden edge
#

np 🙂

sand lava
#

I think it's to do with their loading screens from photomode thing though iunno

languid portal
#

Dream planet = a full immersive deadspace world. Jump scares, puzzles, and everything in between.

sand lava
#

reshade coming along

#

<-before. -> after.

drifting fern
#

hi, mod idea: cargo holds hab parrts have cargo capcaity

#

its anoying that a cargo hold and store room do not have cargo capacity

quiet vigil
#

10 Drachmae to the one who invents a 1x1 hull piece with 500 points so we can build our ships with style !

leaden gull
dapper galleon
magic patio
hexed eagle
#

Some mods are too sensitive. I don’t want neon to be pg-13. I want it to be actually what it was advertised as. Why delete my message for that?

lament void
hexed eagle
#

I dont want nsfw. I want neon to have crime

lament void
#

What kind of crime?

hexed eagle
#

Darker feeling to the city, getting robbed in the alleys, aurora deals, unrealistic but heisting the astral lounge would also be cool

soft reef
#

could someone for the love of god make a outpost stoage mod for umlimited storage

tough grail
#

Isn't there one that lets you up outpost storage?

soft reef
soft reef
tough grail
#

not infinite but..

tough grail
#

I am tempted to try it, but no idea if the bigger upcoming patches might break it (wouldn't want to lose stuff)

#

But it'd be nice not having to litter my outpost with storage.

cinder rock
#

I love you for supporting the trip fleet

#

Sick

lament void
#

Something has happened seemingly overnight to my Starfield installation that seems to have it just ignoring StarfieldCustom.ini completely

#

It's behaving like it's not able to find it and is instead just launching vanilla

#

I took a look at it and I had a duplicate section header because of, I suspect, using the console command to save ini settings

#

I've merged those into the other headers but something is still not good

#

Are there logs somewhere I might be able to use to debug this?

#

Nevermind, I renamed my StarfieldCustom.ini file and made a new one with just the intro video skipping and that worked, which means I get to play the fun game of slowly moving things over from the old one until something breaks

magic patio
#

make sure that you don't have two sections with the same header in brackets. so everything that goes under a particular header needs to be consolidated into just one header

stable swan
#

Is there any mod that boosts CPU performance?
my device has the GPU, but lacks the CPU needed

sand lava
#

lol, I'm colourblind so imagine these look crazy

cinder rock
#

On a trip your senses including the perception of color are greatly expanded so this is pretty accurate @sand lava

quiet vigil
lament void
#

If anyone else out there ALSO gets very frustrated by the camera constantly zooming out whenever you change items in the ship builder, it turns out that's just a setting

#
[Spaceship]

##### Stop Ship Builder Zoom Resetting
bShipBuilderEnableReframeZoom=0
##### End Stop Ship Builder Zoom Resetting
hollow walrus
cinder rock
#

Yes

inner bolt
#

Wondering if proper creation kit launch will finally let us build custom ship parts, seriously itching to have structural segments with bespoke weapons built into them so we can do spinal cannons or embedded missile launchers 🤤 (or just sleek enough designs without random weapons tacked on the extremities)

nimble lichen
#

Will Starfields Creation Kit be compatible with the Papyrus script or will it use some other script? Does anyone know at this point?

cinder rock
#

Where is my Xenomorph mod

lament void
nimble lichen
wraith jasper
#

Omg imagine its imagene

ripe widget
ripe widget
delicate epoch
#

I'm encountering an issue where I get into my home ship, but then in space, its a completely different model (one i've never seen, stolen, or bought). The only ship mod I have is 'ship builder tweaks' so I'm not really sure if that can cause this. Has anyone else had this happen?

pine crypt
#

Hey all, question. How do I know if my mods are working that aren't necessarily as easy to test for? (Such as "Improved Combat AI")

I have the starting console commands all set up, but is there a way I can check if they ran? All of these are kinda hard to test for, except the staring one I guess.

pine crypt
#

Well, I know the file works - I added "tm" as an additional command afterwards to toggle off menus, and it did so (even on main menu) so it's at least attempting the commands. The big question is are the mods sucessfully running like the TM command.

gleaming rune
#

Ladies and Gentlemen, Is there a mod to turn off the skill point requirement for upgrading skill levels? Just complete the challenges and get the skill/skill upgrade?

devout fjord
gleaming rune
#

I enjoy the game alot i just think the skill point aspect is a little… archaic?

languid portal
#

Any mods to make the Astral lounge characters not look like freaks?

steel moon
real relic
#

Ok so does anyone know what mod is allowing people to build ships of this size? 😭

gleaming rune
#

A good find but i was thinking the opposite way around no skill points and keep the skill challenges

#

just play the game, do the challenges and the skills level up through play

dapper galleon
#

So does anybody else want Star Sector mods or am I just weird?

hardy fractal
#

Not sure what thematically could be carried over without herculean effort. Would probably be smaller scale things like 'AI core' ship habs that provide a crew skill?

junior hearth
#

Are there any mods to put unique weapon skins in the weapons bench

tacit quarry
timber badge
#

Hot take: ini edits aren't mods

eager pier
#

I'm in the hair mods waiting room

drifting fern
tacit quarry
drifting fern
#

Like

#

The cargo hold, engineering and computer core arent that usuful

#

And i find that the nova and hope tech armory are the 2 best ones

eager ether
magic fable
#

can please for god´s sake - somebody mod a ship-blueprint tool?

Creating / Saving Ship Blueprints for buying them later?
And MOST important: having the possability to import ship-blueprints from other people?
That would be such a DAMN great feature, supporting the whole community while building ships.

I really don´t get it - why such a great feature wasn´t implemented in the first place...

magic patio
pine crypt
sage geyser
#

So, is there a way to like...

#

Make one actor value be affected by another?

#

Do something akin to "player.setav actorvalue '50 + player.getav othervalue'"?

sage geyser
#

Okay, so apparently I can do Papyrus scripts via the SFSE.

dapper galleon
agile spindle
dapper galleon
agile spindle
#

🙇‍♂️

humble meadow
#

anyone find a fix to the player.setscale issue?

somber estuary
#

does the achievement unlocker unlock steam achievements?

#

because i used ingame console and since then i am not getting any progression

magic patio
#

it requires SFSE

somber estuary
#

got it installed with sfse. just gonna see if i get an achievement as my past ones will obviously not load

magic patio
#

yeah you'll have to earn them again

#

the ones you missed that is

hasty halo
#

is there a mod for having a mission board in the ship instead?

dapper galleon
# hasty halo is there a mod for having a mission board in the ship instead?

There's this for adding build mode to ships so you could add the home furnishing board: https://www.nexusmods.com/starfield/mods/2468 and this also works on ships: https://www.nexusmods.com/starfield/mods/2638

Nexus Mods :: Starfield

Allows to customize your ship interior, or any interior in game

Nexus Mods :: Starfield

This mod is a advanced map editor for Starfield, 100+ objects you can spawn to your home or spaceships or favourite places! full guide in description

#

the second one lets you get really creative with ship interior decoration. Going into the ship builder wipes everything though (switching ships is fine)

dapper galleon
#

so it resets back to vanilla ship and you have to redecorate

hasty halo
#

oh, so it doesn't stick?

#

ah

dapper galleon
#

it does if you avoid ship builder

hasty halo
#

gotcha

#

thank you for the advice ❤️

dapper galleon
#

no worries! I found those for the same reason as you to have a mission board on ship, then I fell into a very deep hole of decorating my ugly little ship

hasty halo
#

that's what I'm looking forward to after I 100% the game

#

I've never modded before so this one will be an interesting first start

dapper galleon
#

these are easy peasy to start with then at least. First one is just a bat to spawn in the console you get for decorating houses. The second is a bit more tricky to set up and you need auto hot keys as an outside tool, but it's a total game changer for decorating even the vanilla housing stuff

fluid carbon
#

I want to test drive the new CK for ya b

normal totem
#

I Want a mod where i can look like this in game

last thunder
#

I want a game improvement experience. We should be able to fly ships in the planetary atmosphere where we can travel low orbit to various landing points on the planet surface. There can also be an occasional attack from pirates or whomever. It would be fun and more realistic. It can show the craft getting its engines knocked out as crashing into the planet or something.

wraith jasper
#

Landing like this its impossible with procedural planets and random landing spot

loud parcel
scenic lagoon
#

Mod suggestion - Storage habitats that give some extra Cargo (rolls eyes). So obvious that I presume many have already suggested it. 😛 (I don't like cheesing Cargo/Inventory with mods, but a mod that adds Cargo from useless Habitats would be immersive, if it respects the general math of the other game systems [which is about 4-5 Cargo per ship Mass].)

shrewd heart
#

Are there any dope armor mods yet or are we waiting on CBBE? all i see is band t shirts or underwear

wraith jasper
dim gale
#

For PC users, you can adjust your FOV manually by the following...

Open Notepad and insert the following lines:
[Camera]
fFPWorldFOV=90
fTPWorldFOV=90

The first command is the FOV for First Person, and the second is for Third person. Edit to your liking.

Then click File > SAVE AS. Switch the SAVE AS TYPE to ALL FILES (.)

Type StarfieldCustom.ini into the FILE NAME field, and make sure there is NO .txt at the end. It must end in .ini

Navigate to C:\Users\<user Name>\Documents\My Games\Starfield\ and then click the SAVE button.

Once you are done saving, open Windows Explorer by pressing the <Windows Key>+E on your keyboard.

Navigate to C:\Users\<user Name>\Documents\My Games\Starfield\ and then right click on StarfieldCustom.ini, and select PROPERTIES.

Check the box for READ ONLY and hit the APPLY button, then SAVE.

mighty flare
# last thunder I want a game improvement experience. We should be able to fly ships in the plan...

I hear this a lot, but it is "unrealistic", everyone acts like these spaceships are easy to operate like a plane or car. You don't see the Space Shuttle or X-Space ships flying around earth. Whole lot easier to move a ship thru space than to land and takeoff against a planet's environment or gravity. Now if one were to ask for a small shuttle to go to the planet from a ship left in orbit above the planet...I say, fine! Or a wheeled vehicle bay that can be added to a ship so that you can purchase a rover/UTV to explore the planet easier...again fine! Either of these would be a more "realistic" request. Personally, for me I think that there ought to be limits on what planets a spaceship can land on due to planet's environment or gravity, or perhaps the vehicle's size, weight, etc. I'd love to see some of the larger ships have to stay in orbit and you need to have a shuttle bay with a smaller ship that goes to the surface. BTW, only the smaller ships land in Star Wars and Star Trek uses teleporters or shuttles to get back and forth to the surface. Being able to build space stations to house your ships above a "home planet" and use shuttles to transfer goods from your outposts to your cargo ship...now this would be more awesome and more realistic. Just my 2 cents 😛

eager ether
#

Also few suggestions

-dismantling workbench (obvious reasons )

-tame / cage type mod
Like the tame and cage mods in fallout 4 where ya can have a companion deathclaw etc

-fallout style base building options

-warhammer 40k mods stating obvious why 😂

golden edge
dim gale
lean oyster
#

Vortex is

#

Not

#

Preferable

dim gale
# lean oyster Vortex is

Testing it now, and it's actually doing a great job. I even purposely tried to break it by shuffling things around, using OneDrive links, etc and it's given me all the correct paths. Launching game now to see if my efforts to break it has been successful.

#

Well, everything is working for me, but - of course - I can't say it will work for everyone. I did try to break it, though!

lyric finch
#

Soon as we have proper mod support I really want to see the UC reskined into the Empire and the Sysdef Vigilance needs to be skinned into a Star Destroyer

pale nest
#

so vortex had update to force Data from MyGames folder to Main game folder. do I still need Baka or will they conflict

still skiff
#

can I mod on Xbox yet or is that feature still in the works

pale nest
#

Oh, no, Vortex is forcing the Data folder to the MyGames folder and creating a backupof the Main Game Folder Data users created and moving it to backup Data in MyGames folder. why?

#

Why is Beth still using MyGames folder to store Data

tough grail
#

Probably something something microsoft being weird.

#

Thankfully I never needed to use that folder on either the gamepass och steam versions for mods.

#

oh..

#

That's one way to go about it I suppose...

barren night
#

@pale nest you didn't use that baka mod?

steep bobcat
limpid dock
#

So yeah....that new Vortex patch just killed my game, cannot get Starfield to start up now....

#

uninstalled the Baka mod as i thought it may be a conflict but nope, still nothing.

quaint yoke
#

Is there a mod that makes missions give you more credits?

#

3k credits for a mission is sad

normal totem
weary orbit
#

Still getting a couldn’t find sf.exe, despite having everything moved correctly. The game from steam too

#

Nvr mind now it works, but the game crashes after building shaders. This the place to ask about this kind of stuff

normal totem
eager ether
shut zenith
#

there's still no glasses mod Cryscream

#

I need glasses for my character

normal totem
#

I think they are at the clothing store

honest wedge
open zodiac
#

I will say the improved AI and deadly combat mods works pretty well. Even 5 or more of low level enemies can give me a run for my money. And ship combat is more brutal and have to be strategic in your flying and fighting

quiet hatch
#

if i played the game modded without achivement enabler and add the achievement enabler after a while, will i get achievements again?

Ive noticed i didnt correctly install baka and didnt get any achivements, im a bit worried atm

sick nexus
#

this is prob a dumb request for a mod but is there anyway someone could make a mod that lets you name a custom save? or do we have that ability already and im just to dumb to be able to figure it out

quiet hatch
rancid cliff
#

we need a Dead Space armors mod!

thorny python
hexed eagle
#

Hope someone makes a mod so the ship doesn’t slow down after a boost

#

That would probably ruin a lot actually

normal ermine
#

I am 100%sure that clipping is an issue

#

Honestly? I don’t mind the size for landing though Once actual mod support is there or if they somit in a DLC I hope for the ability to create Space only Giant Capital ships with their own docking areas/Hangnars from where we then can take of and land

upbeat furnace
#

Ye. I want huge ships that cannot enter atmosphere. The big ship can have an onboard dropship or runabout like Halo or Startrek for landing.

fierce locust
upbeat furnace
#

Dropships would solve the landing issue by avoiding it entirely. Perhaps a docked ship is just vulnerable and immobile when docked with something. I would say the dropship wouldnt even need to be shown on the exterior or be docked like other things. Besides the dropship needing for planet landing, there could be a pilot seat control in the big ship to force undock all docked ships/structures. Im not disagreeing with anything your saying, just tring to add to it.

fierce locust
#

Unless that’s what you meant ?

upbeat furnace
#

Yea pretty much. Though for dropships I was thinking internal hanger bays instead of on the exterior docking clamps, for dropships only. Also dropships shouldnt be grav-jump capable.