#starfield-mods
1 messages · Page 4 of 1
You get there bud 😄
anyways, gonna get some rest
huh, m class parts dont have a repair rate
does it effect something?
ok m class parts dont have good stats dam it
probly
ahh thanks you
Anyone know if there's like a "fast travel bookmarks" mod in the works? Is it even possible without the Creation Kit?
For automated stuff there could just be some script-hijacking existing papyrus or using console commands to activate them.
but I havent' seen any so far
native from Jaffa?
Straight outa Chulak
Anyone else having trouble getting multiple start up console commands to work in starfieldcustom? I can't seem to do more then 2, after that some stop working
Indeed
Any official release date yet for mods in console, I’ve been busy and haven’t been able to check
JAFFA
Official word is 2024, our best guess is first part of the year. Mods will almost certainly be available within 24 hours of the CK dropping (assuming the Bethesda mods site is made available at the same time as the CK)
They actually did officially update it from just "2024" to "early' next year which would normally mean Q1
Pretty sure they will just be creation club “mods” in Q1.
Oh wait, don't use that it'll crash your game
Oof alright lol all I need is a staff weapon and one of their suits
I'll fix it and reupload
Can we get a false god mod while you're at it, I want to enslave the galaxy
Yes
Replace the Frontier with a Hatak
I've been thinking about it and I'm pretty sure Starfield has all of the required pieces to mod things like that into the game
I was also thinking about how a Stargate mod would work flawlessly. Just make the stargate a world trait, and if you find them on two or more planets you can dial between the planets.
And possibly after you Traverse thru the tech tree (I mean NG+ tech) you can build your own at outposts
But only one per planet to make it make sense
And space gates that don’t use jump fuel
Not that it really matters
Sorry I’m a huge stargate fan and you triggered me lol
- There's systems in place for ship interiors and exteriors that don't use the snap-together ship builder system
- Fast traveling between planets is already a thing
- Stargates could be added to the outpost system
- You could add outdoor Stargate stone bases and add a snap point for the gate to snap into them nicely
- Ideally it would be cool to dial any other gate from a dhd, but depending on how difficult to work with the mod tools are it might work well enough to just link two of them the same way you link outposts with cargo pads
- Ring transport pads would be a cool way to handle moving between outposts on the same planet and ||the spinning gyroscope ring things|| during some missions demonstrate that the engine is capable of handling the player being in the way of something animating its movement without killing the player or sliding through them and trapping them, or whatever other bad behavior some games would have in that situation. That means that the rings could slide up out of the floor without fear that it would behave badly
- EM weapons ragdoll enemies and that exact same thing could be used to make a very nice zat'nik'tel
I already did the hard part: replacing a tattoo image
The rest should be easy, right?
...right?
That will entirely depend on how the creation kit is done
If they announce that there's a robust C# API with hotloading support and a full suite of utilities and classes, I would 100% agree it would be pretty easy.
But that's not what's going to happen.
We all know it's going to be the Skyrim Creation Kit with very, very minor changes
Should also Replace the UC Navy clothes with SG Uniforms.
Who knows though, Starfield is a very different game. I feel like it would require more advanced tools.
I’ve also never done a lick of modding in my life except ini edits sooooo yeah lol
Making mods I mean
Nah, see, Starfield is just Fallout 4 with as few changes as possible
I'm by no means an expert on Fallout 4 and Starfield's engine. I'm a professional software developer, and I've been modding and hobby game dev-ing for my entire life. Take my opinions with these caveats in mind
I think Starfield is Fallout 4 but instead of loading pre-made chunks of the open world when you walk around, they generate chunks based on the planet's seed and your position
I'm sure it's the same underlying terrain system, just with a different source for the data about what height and texture each position on it should be
Given how little was changed about things like outpost management, inventory, picking things up in the world, weapon mechanics, etc. I strongly suspect that the underlying game systems are from Fallout 4
Id say yeah, it is just an engine upgrade
If this is true, I can see a multiplayer mod on the horizon soon.
Don't confuse Fallout 4 and Fallout 76
Tho i feel the outpost system is way to clanky due to how tiny the regions to build are
That's not what I meant, I've done fallout 4 multiplayer, it was very ify though
Does feel like a worse version of setlment everywhere cuz f4 setlment where decently large
I see what you mean
I’ll just pretend I understood most of that, and hope and pray on a stargate total conversion 🤣
There is a lot of stuff in Starfield that makes me question what the development cycle on this was. Lots of really, really basic problems that it seems like someone should've immediately caught and fixed
Exactly
I think the world building and alot of cutting room floor stuff
Spoilers, has the terramorph boss die the instant I looked at it. No cool fighting.
Didnt have that bug
Even when I loaded a previous save.
Use spoiler tags. Put || on either side of your message. ||example spoiler||
| | Came out of the ground and immediately flipped on the ground | |
Tho idk why the dev time tool long
How have you managed to break spoiler tags
Idk
The world never ceases to amaze me
feels like they spent more time on story building than engine building 😄
And I just thought of a perfect mod for SF
John Madden, John Madden, John Madden, Football
I want a bolter
And a las gun
lol
What bout sw mods
I wish we'd get some genius who figures out how to do a planetary flight mod
For the emperor
Or ground vehicles.
What bout....the fallput 4 power armor.mod?
Mod the glass cannon in.
I suspect this is going to be a bigger ask than you might anticipate
Most certainly. I'm more thinking we might see it in DLC, if that.
But hey, man dreams.
True
There is a reason ED, SC, NMS and x4 run on healy modfied or propitery engines
I think there might be engine limitations around the amount of a planet that can be loaded at a given time. They certainly put a border around your landing zone for some reason and that's a plausible enough reason for them to have put that in.
If there's a limit to the amount that can be loaded, a ship is going to blow past that limit really fast if its flying
You're probably right.
What about a mod that... allows you to aim to a way point on a planet and land there
Like just initiats the landing cutscene instead
Having said that, I've noticed that when taking off from a planet there's a brief moment when you can change the power settings in your ship before the takeoff animation plays. If they had planetary flight as a cut feature, that might be a leftover from it
Again, all of this is pure speculation from some guy talking out of his ass
Is that not already how it works?
I ment in keep flying there and it dows it automaticly once you get close to the planet
Or a kill barriee near gas giants
Oh, I see you what you mean
Yeee
A middle point
I never expected true landing
But the ship compat is fun tho the energy cost of weapons is bit high for turrets
what format you save dds opacity ?
this is not the intel tool for PS ?
im trying to remove the helmet but I bet its not possible without the creation kit right ?
I was thinking of playing with the opacity but im unsure if it work at all
I feel like that whole pic a spoiler bro
I make all the helmet visor and headcap files with a void layer but thats the result
it is If I can make it and release it 😄
the black armor is also something I just release
"All Dark Black Starborn Spacesuit"
Im somewhat surprised by the lack of SpaceX Starship references, would be really cool to have a derelict starship floating somewhere in the Sol System we could come across lol
Given the decline of Elon Musk in public opinion I suspect that would not be a good move
I have always thought it would be great if there were ships all over space that were just floating there from past wars or ones that just vanished, and players could either go out and claim them, strip them for ship parts, or take them to make money by dragging them back to a space port and selling them.
i suggest star citizen till the creation kit is out
why Dyno saying to watch my language?????https://cdn.discordapp.com/attachments/970705252003237930/1152288454328193084/image.png
dyno doesnt want me seeking help lol
Anyone else having trouble getting multiple start up console commands to work in starfieldcustom? I can't seem to do more then 2, after that some stop working
SFSE EXE has a naughty word in the middle of it if you string it together, my guess is that they also factor in people trying to cheat by adding the period
@magic patio try to type w o k e u p without the space
put them all in a single file
you could call it AIO.txt
That's likely the political filter then, typically if people are even using that word they're trying to stir up political garbage 😄
Hi, is there a mod that is going to make turrerts worth wile. Rn they are as expensive as front ones and just...not thay energy efficent (can bearly place 4 of them)
a turret mod might not be possible until the CK is out
if you have SaveIniFiles in your bat file make sure everything related go from the top.
else put everthing else under it
I just wanr a mod that makes the energy requirment of a turrer to be not 3 :(
So i could place like...4 or 5 for a gun ship
not all settings can be changed by ini file and I suspect that's one of them
Why is saying that bad
there is a mod for it not power tho lemme pull it out
apparently I was wrong 😄
this guys made a bunch if nice one too
Other ship builder tweaks/unlocks:
No Engine Power Limits
No Grav Drive Weight Limit
No Minimum Landing Gear
No Reactor Class Requirement
No Reactor Limit
No Shield Limit
No Weapon Power or Count Limits
though if that's using an esp file I wouldn't use it
its dll for sfse
Ok count linit going to be nice
ah ok
O i ran with wemod for stuff
handy having sfse out so fast!
(Credits and some bs situation)
indeed
Ill probs set up sfse when im back
I mean type help pipboy in the starfield console
they probably just ported fallout or skyrim skse
upgrade of skse ?
you can't just port the script extender, it's a reverse engineer of the game executable so it's specific to the game executable
Also devs got alor better then skyrim
now you can "port" SE mods in the sense that you can update them to work with a new game but the SE itself can't be ported
Like. Thw skill is alot higher atm
thats for sure
cant wait for the CK to be out I mean dude skyrim was imo like one hell of top level modded game in many aspect
wait for SF
this is also why script extender has typically been limited to the steam version of the game, because they didn't want to maintain multiple versions and it's going to be different for each service's executable
assuming that each service has a different version of the executable that is which they often do, for instance a no DRM version
I may use rhis
that didnt work well when I tried
Ook
cuz it depends on Cheat engine
Do have issues rn with the ship size
After i leave the ship builder it kinda dups the extrior
And intrior
Maybe i just have too many habs?
https://www.nexusmods.com/starfield/mods/2626
Huge improvement, no offense to ZAX
setgs fSpaceshipLandableMaxSizeX 5000
setgs fSpaceshipLandableMaxSizeY 5000
setgs fSpaceshipLandableMaxSizeZ 5000
setgs fSpaceshipLandableSmallSize 5000
setgs fSpaceshipBuilderMaxSizeZ 5000
setgs uSpaceshipBuilderMaxModules 5000
setgs uSpaceshipBuilderModuleHardLimit 5000
put that in your startup bat file
Ammm...how do i do startup batfile?
Btw i didnt use that code but yeah. Just wierd
keep in mind that the landing pad still the same size so you might clip at some in some case
- put a something.txt in the base game folder
- in my game/starfield inside your SarfieldCustom.ini add this under [General]
sStartingConsoleCommand=bat something
My ship is 45m long on 30 wide atm
Ik how to make a bat
Idk hos to make one that auto activates
What is that custom ini.
Man, I'd love to see a variant of the Freestar duster without the badge on it. Would be a great outfit for an outlaw type.
duster ?
the shrub ?
The ranger outfit?
Yeah sorry, the ranger outfit
whats the name of the item ?
I can make it quick for you
I got time
on it
The ID is 00224FE9
indeed
looking for mod that allows me to kill essential NPCs and ends quests appropriately after doing so.
what kind of issues? Seems pretty straightforward to end any quests associated with an NPC?
I guess depends on starfields quest failure system and if subsequent quests are ended depending on the state of previous quests.
cant u kill about everyone in outer worlds? take inspiration from there and do a total rewamp of the quest system 😄
yeah you could kill all but one NPC and it was because that NPC stayed behind blast proof glass for the entire game.
Kinda. But you can do most quests without the npcs
Outer Worlds was awesome though because everyone actually reacted to you killing important NPCs. It wasn't just like, "welp, now they're dead. moving on..."
Is there a mod that makes there be more space events? More ships flying in space and docking opportunities
I wish I had the time to learn how to mod. I'd love to mod in Crypto and the Furons from Destroy All Humans! into Starfield. Pretty much every other mod I want people will make already, but Idk if there is much interests in Destroy All Humans! lol
Yeah they are pretty close. I'm sure we'll get a mod of them. The weapons from Destroy All Humans! is something I'd love to add to the game. There is that one arc gun that's pretty close to Crypto's zap gun already.
Until the CK is out we can't update quests to react to dead NPCs correctly. So killing them all now puts you at high risk of being unable to finish related quests. I mean it's your game, feel free to break it all you like, but don't expect great results at this point in time. 😄
yup, i was muted for that for an hour
danm
hey buddy, well need the CK for that I think, As far as I try to make it look the same texture as the lether under. sadly the badge part is not part of the jacket texture by itself
as you can see here
the coat doesnt have the badge
which mean to get rid Of it as far my knowledge goes it need the CK
so pretty much the only thing we can do right now is edit config files?
I'm fairly sure it's already been done, I know I saw something similar at least re-textured into n7
now that i see the two, i dont think itd look good on the operative armor
some armor set at least got retextured to n7, don't rememeber which one
ill have to look again, i think all i saw was for the NG+ space suit which i hate using, thats why id like it on the clothing parts
id like to learn to do it myself, but not sure how to start that process lol
the hardest part is knowing how to work with textures already, if you don't already have that skillset I'm afraid it's a big hill to climb and figure out
Gotcha! Looks like it would be a modelling thing then to remove the physical badge from the coat. Thanks for checking!
I tried cuz Im new to it but It seems even carving the model of the badge isnt enough
it just means the badge is a different part of the mesh and thus has a different texture file. once Nifskope is out that'll help with hunting down the texture file for that part of the mesh, until then good luck finding the necessary texture file >.<
oh I found the texture
I tried to carve the normals and the rough in a different shape
that didnt work
oh I gotcha
this is what happens when I try chatting and multi-tasking at the same time 😄
well I never said I had worked with the texture of the badge so you did keep up dont worry
@lament void how difficult do you think it would be to swap the normal grav jump visuals out with hyperspace window visuals?
what is the 4 letter on the console for IDs of location to be used to teleport ?
Is there a break-down, or even youtube video on recoloring 3D textures?
Wanting to get into changing guns and armor to my own liking, and wanting to start simple with color rather than completely modifying the looks as I understand that needs 3D modeling knowledge and CK.
Kong story short: Can someone point me in the right direction for making custom textures?
Gimp has a Colorize feature
You need the intel .dds tool on The Nexus that's about it. Well, and the new Bethesda Archive Extractor.
Thanks yall, that was much quicker than I expected lol
I just made some texture mods myself
Pure speculation, but I don’t think it would be that terribly difficult, assuming the art assets exist for it
anyone know what is the Quest ID or anything related to what makes the game remove 500 credit everyweek for your parent ? I made a mod last week to enable the kid traits but the issue is that the money is not deducted at all.
I compare many things from a normal save vs the one with the cheat and I couldnt find any diff.
Anyone know if there's a mod to make it so your scanner doesn't prevent you from using your weapon? I like how it highlights everything, so I have it on a lot of the time.
Also, is there a mod that makes the rollover inventory window (the one that appears when you look at a container) less bulky but also have longer space for item names? I use a mod that shows the value/mass of items at the end of the name on those, but a lot of the time it gets cut off because the item name is too long
Do you think there is a way I could change switch the hunter’s voice lines with let’s say Simeon?
I really want to try and get some sort of hunter on my ship and in my crew lol
Please tell me there's a mod that adds Nuka Cola
idea:
a mod that gives store rooms and cargo bay/holds a cargo carrying capacity so they actully do their use
a mod that let you upgrade your weapons version.
i really look forward to the loads of total conversion mods that will come to this game
like star wars, star trek, the expanse, and for all mankind
especially something like for all mankind where the space race never ended and the us and russia fight for control over the solar system
anyone experimented here with interface files ?
im trying to find the top right cgf popup files
that would be funny "Chunks Nuclear Cola" loL
Are the mods for starfield on oc only? Or zbox also
- Xbox
Geeze.. are the mods for starfield on pc only or also on Xbox
Right now just for pc. But they are gonna have creation club like fallout had next year
Is there a mod for more than 1 follower? Having a small squad of 3-4 total would be kinda nice when going against 50ish mercs
The CK (Creation Kit) isn't out yet, and modding is actually not officially supported and kind of limited in regards to how we can mod things in the game world. Once modding is officially supported, Xbox will get a mod repository, probably very similar to the Creation Club thing you could do with Fallout 4 and Skyrim. None of us knwo what that will look like right now, but that's the good word from BGS
I wouldnt mess with mods right now I just got a corrupted save 138 hours into my game from mods. So i will not be using mods until Creation Kit comes out.
the ONLY mod i will use is the SFSE to use the Baka Achievment Enabler mod...and 8K Planets....THATS IT.
That’s why you should backup ur saves folder regularly frfr
or do billions of save
dont you ever save-as ?
hey guys im trying to report a bug for starfield in this discord but it says im unable to any idea how i can fix this sorry to put this in this channel only one i have to talk for help
I would use a stand-alone cheevo enabler, so you don't have to wait for SFSE to update to play when Starfield releases an update (which may be every couple of weeks at launch, like FO4 had).
What channel are you trying to post this in?
starfield bugs under general bug 1
Are there any mods solving this issue (weapon modifiers cause a very noticeable stutter on changing to that weapon)? The bug is causing most legendary weapons to be useless... at least to me
That's really bizarre. It should be open to post in. Make sure you're not posting as a reply
Sorry, I was kind of looking into this. I'm going to launch mine and see. I have some legendaries with those broken traits. But to answer your question - I do not know of any mod or anyone working on a mod that would stop this stutter
is there a way to change how fast the top-right pop-up notification disappear
people need to figure out how to make skins for weapons so you can change what they look like in the weapon bench instead of changing the default look
I was able to reproduce the stutter on changing weapon, but it only occurs during the weapon swap animation, and the stutter does not persist beyond the weapon swap animation. I am also using a legendary with all three broken traits. With that being said, I don't know if I'd be able to help. Apologies
Yes, there is definitely going to be mods for ui changes, like on-screen text duration. I don't know of any yet, and ui/ux is nowhere near my field of expertise. You may be able to get some help on that by seeing how it was done in FO4, and using those methods as a jump point for Starfield
yo I would love that, I wasted like 4 hours looking at al the GFX and SFX and I never find that particular ui item ... my probleme is that I can never read it as it go away to fast.
oh my god, vasco-chan
https://www.youtube.com/watch?v=c5zK_aDwWLU
Starfieldに登場するヴァスコのボイスを全て音声合成ソフトによって生成した女性の声に置き換えるMOD。
Vasco Japanese Female Voice
https://www.nexusmods.com/starfield/mods/2626
VOICEVOX:四国めたん
Same issue here. I'm busy glancing down at subtitles, or taking in the scenery, and will always miss notifications in the top right
npc befriend goes there health issue also goes there
you couldnt find it either ?
No, I can't find the ui element at all
that easy
they are in interface
you use BAE and export interface. and all the ui file are there
I use ffdec_18.5.0 and it require java jre 8
then you can drag and drop 1 files or more to open it, both gfx and swf are supported
I guess with that you can help me with the ui now !! 😄
Did you look in playerhudcomponents? Going to grab ffdec real quick
Any tips for navigating Bethesda Archive Extractor, to pull out textures that are for certain things as opposed to all of them in seemingly random order?
use the search bar ....
Checkboxes in the tree. At the top of the screen, you can click the button to unckeck all. Then go and select only the resources you want to export
am I the only one who has a search bar ?
I suppose it may be due to using BAE browser from Nexus. I'm on Linux and this is what worked
Thanks, I'll check again for search bar and a tree
The search bar is right above the contents window - where I've typed "hud"
is there any news on xedit
Using Proton (forgot which version, AFK atm)
Have to copy/paste the specific texture files from starfield/data in order for the proton version running BAE to see the files.
I will make this work
are there any tools for viewing starfield .nif files? last i checked, nifskope wasn't working
oh your on the stream deck
yerp
my brother is too and he like it so far but he didnt mod
I got it just for modding lol. Have the series x for performance.
I have the 4090 suprim x on a godlike z790 for raw power
Were you able to even find that text element? I swear it's like they made it not part of the actual interface.bae
nop wasted 4hours
I feel like its hard coded and the way to manage it would be with the Custom.ini but the How is the real question
Yeah, at that point, it's going to need to be called from somewhere else, so it can be done with SFSE even, if we could just find the element
man I swear this popup is way to fast for even drag car racer pilot
It is. I miss my companion affinity changes all the time
This is wild, though. Thank you for showing me this decompiler. I might actually start messing with ui now
your welcome, lemme know if you find something, its bugging me quite hard
Is there a lowered weapons mod yet?
As in weapon always being out, just not aim down sights?
Cause you can holster your weapons if that isn't it... took me a min to realize
what is a cheevo?
Achievement
How big is the myGames folder for starfield
I want to recolor the mantis armor but don't want anything to get destroyed
Yk, because im replacing files
Kk, tyvm. At least it will be supported 👍👍 looking forward to that
Does anyone know if there is a Console Command or any function that someone could call/write to KILL the Grav Drive Spooling process?
https://ptb.discord.com/channels/784542837596225567/1152328612574408725
Any modders out there looking for ideas, this mod was a popular one for Fallout 4, but the modder vanished: https://www.nexusmods.com/fallout4/mods/522?tab=posts&BH=1
Ooh, I want something like that.
Also a mod to make facial animations better so they don't look like
.. if that's possible before CK.
Hrm, also.. would setting autosave to less than 5 minutes work in prefs I wonder, even if the settings menu only goes down to 5.
i think the first mod for starfield once the creation kit is released should be more ship parts and adaptability
Well this seems interesting, for those who can't wait.. this is actually integrated DLSS (streamline), into the game menu's and everything.. not without issues it seems, some people still have crashing and graphical side-effects.
Im using the custom luts but there brightness in some areas decreases and increases upon moving, sometimes it gets too dark even. Should I try increasing the gamma value via custom.ini file?
honestly not just animations but faces in general look a bit off
Aye
I mean it's somewhat better than previous Bethesda titles but still not quite there yet
Thanks
DEAR mod makers, simple request, a button to go back to BUY screen at a npc vendor, once you click your SELL button.. instead of having to exit out and talk to vendor again, or am i missing something ?
or even better a total connversion so its more like the skyrim vendor interface where you can switch between your stuff and a vendor's stuff
maybe those might come once the official moddign tools are released
If you press the same button again it cycles through sell, sell from ship and buy
i feel stupid now.... i never knew i could do that
thanks! you are a life saver 😄
still would be more easy to have like 2 screens, to see what guns you have and what bullets you dont need and can sell off, by just looking at a vendor system with your stuff on the left and vendor stuff on the right 🙂 but thanks i did not knew i could switch back to the buy screen at all
Does activating the console already removes the ability to gain achievements?
Or will the game warn you that when executing specific commands, it will disable them
the game will warn you
hahaha no, youre all good
i'm testing it and atm seems the best dlss mod for the game. Able to get 56+ fps in NA with a rtx3060 12gb with medium graphics, lower resolution. This upscale is good and uses the ingame interface for fine tuning. It also has NIS and reflex.
This does not work with gamepass sadly
i'd rather not add crashes just for a few extra fps
Hmm, did anyone play the mission eye of the storm?
I was supposed to install 2 modules, did that, then it told me to go to the UC vigilance.
Gone there, when im inside the mission marker tells me to go outside again
Where exactly is it
I think I had that happen, I had to talk someone inside the vigilance even the marker was showing outside
guys, there are so many luts to choose from, which one are u all using?
I'm using Natural Luts
I like the natural luts myself
[Display]
fMaxAnisotropy=16
fGamma=2.4
fLensGlareGlobint=0.0
fSpaceGlowBackgroundScale=0.0
fMipBiasOffset=-0.5
fStarIntensity=2500.0
fStarSystemFarViewDistance=10000000000.0
fStarfieldBackgroundScale=100.0
fStarfieldStarBrightnessScale=55.0
fStarfieldStarCoordScale=15.0
fSunScale=1.0
I have used these in my custom.ini file, are any of these values wrong or what?
oh yeah which version u using? I tried out vanilla+
Now all we need is large scale space battles to occur more often
found a possible Radio start mod Galactic Radio by Bub
Uses wem song files, what is wem
did not think that windows enhanced media would work in starfield
It’ll be the day when I’m flying thru space listing to the radio as it sings “BINGO BANGO BONGO”
lol
Seems 50/50 when I have to manually download a mod it downloads as internet explorer instead of a zip file. I can't open it as internet explorer or do anything with it, what am I missing here? Or how do I fix it?
Vault-Tec is here for you!
https://www.nexusmods.com/starfield/mods/2823
Just ran across this gem lol
uploaded a whopping 20min ago lol
There's aslo this for those Trekkies out there
does anyone know the number for .wem for the main menu like "Gear Turning" or "Shipyard" sound? It's normally played when the BGS logo appears on screen, however if that screen is skipped the sound still plays. 456350239 is the number for the main menu music, however there is another I have been unable to locate
I know there’s a lot of people that might be interested in this
Me lol
Hi guys I’m having trouble using vortex if anyone can help thanks
What's going on
Followed all the steps. I think I got a brief dupe message but it went away. Launched game from vortex but mods not working. All the mods and green checked and enabled
I checked ini file. It’s saved as a text document
If its a .txt, that would be your problem
Yes it needs to be a .ini
You mean under the type. It shouldn’t say text document?
My first time using mods really lacking any know how
You need to turn on file extensions and remove the .txt off it
^
Or open the text document, Save As, switch the file type to ALL FILES, then manually type in "StarfieldCustom.ini" and save
file explorer > view > check file extensions. done
Ok I just saved as. Then all files. Then saved it under StarfieldCustom.ini
That should do it. If you enable file extensions, you'll see that your old version is saves as StarfieldCustom.ini.txt
Do I do this in vortext? Or at starfield directory
Inside of Windows Explorer
just open any explorer window, doesnt matter
How and where do I enable file extensions sorry
I mean Skys method also just fixed your issue as well, Id still recommend having extensions on for any user that plays around with things like modding but thats on you
Ok thanks let me try now
It's in Windows Explorer, the top ribbon
Clock on the View tab to open the View ribbon, then check the box that says "File name extensions"
How to Install Mods on Starfield the EASY way using VORTEX - Beginner Friendly!
Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4.
#starfieldmodding #starfield #gaming
0:00 - Intro
0:23 - Enabling Modding
1:27 - Vortex Mod Manager
4:00 - Install...
So I did these steps exactly
I just don’t know what part I messed up
I'm going to be honest - I'm not watching that video lool
I dont really trust any of the current automated installers myself right now
Maybe in 6 mos id start paying attention to them
And I’m just trying to play neutral lutz. 3 clothing mods that’s it 4 in total
Ive used vortex with the gamepass version and it mostly works for some mods but its too hit & miss
I’m on steam version
Vortex is kind of a mess on its best days. MO2 (Mod Organizer 2) is the preferred install method for Steam users, but the installers are very hit-and-miss at the moment
Those are all straight foward, easy to install yourself type mods, just follow their instructions and youll be fine
man its been years since ive used vortex ....
Yikes
This will change as more modders add compatibility to utilities for Starfield
Ok so install mods without using vortex is what ure saying.
Cuz I’m new and have no idea about mods I didn’t trust myself to install mods on my own.
I prefer to myself so I at least know if somethings not working its not because some installer didnt do it correctly
Manual installation is way easier than you might think it to be.
where is a good place to ask the community questions about SF?
In the Starfield channels lol
Ok thanks guys I’ll try manual installing
Thnx
You've got this. It's really just dragging and dropping
Didnt see 1 that was specifically for it so just curious
Thnx
Just pick a mod and tell us which one it is, im sure people here have no problem helping you understand the file paths to use for a couple
depending on the question 🙂 use your better judgement hehe
I have a mod idea, but it involves spoilers. Should I post it here or in #starfield-spoilers?
Do you know how to do spoiler tags?
Yes.
Present it like, "I have a mod idea. Spoilers! ||Spoiler text||"
indeed
My config, reduced bloom and volumetric lighting (fog), slightly increased gamma, clamped auto exposure, and adjusted globalgrey for better lighting in face and some other areas
[Display]
fBloomUpsampleBlendFactor=0.3
fVolumetricLightingIntensity=0.3
fGamma=2.8
fGlobalMiddleGray=0.36
bClampAutoExposure=1
How hard are interface mods to make? Like if I wanted to just modify the way the rollover inventory looks, for example
You'll need a swf decompiler like ffdec, and some very mild understanding of scripting
wow thanks any other config changes u want to share?
i dont really have other changes, besides custom LUTS from nexus and my own reshade preset
which lut are u using
i dont remember, it was the one with several downloads, 25% lut 50, 75 etc, and a luma one
For exporting the interface.bae https://www.nexusmods.com/starfield/mods/165
For the SWF decompiler to use with the exported SWFs https://github.com/jindrapetrik/jpexs-decompiler/releases/tag/version18.5.0
You'll need JRE8 to use FFDEC https://www.java.com/en/download/manual.jsp
Here's my mod idea. ||Add the "Foreknowledge" quest to the initial playthrough, so that people can save everyone without having to go to New Game Plus. Not everyone wants to do New Game Plus, but they should still have the option to not lose companions. For a first playthrough, the player's dialogue could be changed to talk about being prepared for anything, rather than directly mentioning the death like in New Game Plus. It'd be like "The Paarthurnax Dilemma" for Skyrim.||
Do you guys think the neutral lutz really makes a big difference? Im on Alienware OLED monitor to me majority locations look stunning already. Akila and some POI indoor areas tend to be heavily filtered at times it will greatly benefit from that mod. what u guys think
Think of LUTs like a colour reference table. It can change the apparent saturation, brightness, and apparent colour depth
total neutral luts removes all colors, but some luts that are reduced are better, like 25% color filter
i saw in starfield.esm exposure values.. at imagespace.. so i assume there are many values also still waiting to be discovered once xedit has a edit-version for starfield
Literally everyone is waiting for xedit like
lol
Hi guys. Does this look right? Now I just launch the game as administrator? Or launch from steam?
I see what you've done, and it's not correct - but it can be corrected! Would you mind if I DMd you?
Yes please thanks
remind me the use of xedit and nifscope
I kinda forgot
Yoohoo! Is there a mod yet to adjust the hard limit on ship reactor, shield, etc? Saw dome cool pictures of ships running like 100+ energy
XEdit is basically an esm data miner, and NifSkope is the tool used for 3D modeling edits/import/export
Yes there is! They're batch files that you use the console to load, and it adjusts the limits in game in real-time
Oh? Where those at. on Nexus or I gotta compile my own?
They're on Nexus, thankfully lol
Any you can direct me too as a starting point?
This guy is doing good work with bat files right now
Seems 50/50 when I have to manually download a mod it downloads as internet explorer instead of a zip file. I can't open it as internet explorer or do anything with it, what am I missing here? Or how do I fix it?
What's the extension on the ones that are showing as Internet Explorer?
I have a feeling you may be download 7z files, which requires a stand-alone extractor like WinRAR or 7-Zip
extension?
Like... Starfield-Mod-0943750867.zip The .zip is the file extension.
If it's .rar or .7z Then you will need to use a stand-alone extractor
okay it says 7Z
thanks
7-Zip will work for nearly every consumer-level compression method/file extension, as well
took a minute but I found out I need to right click then hit extract with 7-zip. Finally files I can use, thanks again!
That's aweome! 
Using the Baka 100% Drop Armor Mod... forget exact name, you know the one
It works and then the next time I load into an area it stops working even though I have the bat commands set up in the custom ini
Guys, we reaaally need footprints
We need xEdit 😭 Help us, Elminster, you're our only hope...
Just ran across this. For people that use an HDD to play. Using a custom hook to write to system cache for less disk fetch over time is pretty ingenious. https://www.nexusmods.com/starfield/mods/2245
Think we ever getting a mod that adds TES and Fallout content (like creatures and races) to Starfield?
Yes, but we need a few things first. NifSkope and the Starfield CK.
So I haven't done any modding since oblivion and that was with ESCS. What's xEdit do?
I see you kind of answered it after that comment lol sorry
It's essentially a data miner for Bethesda games, but Starfield is very different from previous BGS titles, so it's kind of a waiting game right now
Though I don't remember what esm files do.
ESMs contain the game data
BA2 files contain the actual art, sounds, and "physical" components, while the ESM files tell the game how to use those BA2's and how the game generally works
I have a big list of mod ideas I'm hoping will be possible with the CK. Really hope they expanded what's possible without script extender
Yo anybody know what could be causing this?
Using the Baka 100% Drop Armor Mod...
forget exact name, you know the one
It works and then the next time I load into an area it stops working even though I have the bat commands set up in the "custom ini" that should be making it stay enabled
Ah cool. Thank you. Do you have any recommended sources for catching up with modding, or is it kind of scattered about
There's a lot of online resources. Just going to YouTube and looking up tutorials is an excellent way. Joining some modding community Discords is always helpful for when you'll inevitably get stuck
If you have Fallout 4, start doing some light modding on that game, because there's a vast amount of tools available for it. And a lot of those skill sets you develop will be transferrable to Starfield
Let me take a look at this. I'm not faMILIAR WITH THIS EXACT MOD
any discords especially helpful when you get stuck? As I currently am 👀🤣
Sorry for the caps lmao
thanks
Exact name is
Baka NPCs Always Drop Their Equipped Armor from Nexus
So you added the custom line to your StarfieldCustom.ini that points to the txt file on startup, but after you change areas, the console commands stop working, correct?
Yeah, precisely
Is it working when you first load the game, before you change the area?
Only sometimes, and can't figure out why.
Not all enemies drop all armor, but the ones that do drop all of it
Do you have the Baka Disable My Games mod?
No, not at all, it would just cause a slight conflict that may be the issue if you had it
Ah okay. I have the ImprovedCombatAI mod, that seems to be working no matter what
Can you post a screen shot of your StarfieldCustom.ini?
Yes hang on one moment
hey when it comes to reshade on starfield do we go with DirectX 10/11/12?
DX12, because it's still backwards compatible with deprecated DX calls and old DX run-times
[Display]
sStartingConsoleCommand=bat AlwaysDropArmor; bat StealthOverhaul; bat AlwaysDropArmor; bat ImprovedCombatAI
bEnableNewBloom=0.0
fBloomGaussianKernelMinScale=0.0
fBloomGaussianKernelPower=0.0
fBloomUpsampleBlendFactor=0.0
fLegacyBloomAmountScale=0.0
fNewBloomAmountScale=0.0
bVolumetricLightingEnable=0
bVolumetricLightingEnable=0
bVolumetricLightingEnableDistantScattering=0
bVolumetricLightingEnableNearSpatialFiltering=0
bVolumetricLightingEnableScatteringVolume=0
fVolumetricLightingIntensity=0
fLensGlareBlurBoost=0
fLensGlareGlobint=0
fLensFlareVisibilityRadius=0
[General]
sIntroSequence=0
uMainMenuDelayBeforeAllowSkip=0
fAutoDoorFadeSecs=0.0001
fFastTravelFadeSecs=0.0001
fLoadGameFadeSecs=0.0001
fNormalDoorFadeSecs=0.0001
fNormalDoorFadeWait=0.0001
fLoadGameFadeSecs=0.0001
bUsePreCreatedSCOL=1
bEnableMessageOfTheDay=0
[Interface]
fFadeToBlackFadeSeconds=0.0001
fSleepFaderTime=0.0001
[Controls]
fQCZKeyDelay=0.250
fZKeyDelay=0.15
fIronSightsPitchSpeedRatio=1
fPitchSpeedRatio=1
[Decals]
bDecalMultithreaded=1
[Shadows]
bGroupRenderAllShadows=1
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
[ContactShadows]
bBlurGaussian=0
fBackfaceShadowIntensity=0.0
fBaseRayLength=0.0
fBlurDepthCutoff=0.0
fBorderFadePercent=0.0
fBorderPercent=0.0
fContactShadowsOffsetNoiseScale=0.0
fDistanceFadeLength=0.0
fDistanceFadeStart=0.0
fMaxDistance=0.0
fMinLightRadius=0.0
fProximityLimit=0.0
fThickness=0.0
fThicknessScale=0.0
[Geometry]
bEnableHalfResGeometries=1
It's the very first line
I don't even need to look further lol
What is the issue lol?
Give me like 5 min to do a write up. Mind if I DM you?
Go for it, really appreciate it.
If I don't reply within a min or so tag me here because I may not get notifs for new DMs
xedit, ESM and Esp?
While I'm wirtitng this up, try removing the second bat AlwaysDropArmor from your ini. You have it entered twice. See if that fixes.
sStartingConsoleCommand=bat AlwaysDropArmor; bat StealthOverhaul; bat AlwaysDropArmor; bat ImprovedCombatAI
should be this:
sStartingConsoleCommand=bat AlwaysDropArmor; bat StealthOverhaul; bat ImprovedCombatAI
But I'm also writing out something , because this command line is going to get nuts lol
thanks for the help
ps my custom ini is large due to having the steamdeck essentials mod
Mod Request: Starfield - Don’t Recruit Me. This mod turns off the random side quest recruitments.
Possibly putting them in a “community Service” tab on those lovely info kiosks that are all over the place.
Are there any facial expressions mods for the photo mode at all?
DMd
Not yet. We're waiting on some tools to be updated for Starfield. This game just handles things much differently (which is good!) But it may be a few weeks 🙃
Ah I see no worries 🙂
How hard would it be to mod the game to have the Weapon inventory tab sort by ammo type, by default?
thanks!
wow, literally did the most basic stuff for cleaning it up and I feel like I put on glasses. lol
<before and after>
The before looks like a planet I'd avoid. The after looks like a planet I'd have a sun with
lol, that can be a good thing. the planet is the one with hopetown on it after all.
Is there a mod that lets you change the controls for when you're in Scanner mode?
Probably because of how Script Extenders work.
Is there a mod or setting that let's you permanently show the mission card on the screen?
To every builder and designer out there, you’re welcome!
This mod is amazing
But I do recommend backing up your saves folder to be safe
There was an update for SFSE the other day, try the new file on Nexus
This is correct, it is even stated by the developer, Ian Patterson, on Nexus that there were certain calls being made by the 0.1.1 version that triggers a false positive from Windows Defender, and you will need to update to 0.1.2
Is there a mod that makes it so looking through an open door from the inside of a room doesn't make outside look almost pitch black?
Are you using a LUT replacement?
Ohhh, I am, yeah
That's what's causing it. The game uses indoor/outdoor exposure values, and LUT replacers mess with it and cause outside scenery to be severely underexposed when indoors
There may be a fix for it. I'd look for something like an LUT exposure fix
Yeah, I might also just try a different LUT. I grabbed the first one a while back
Hey does one know where the path to vascos model is or located?
The model, as in the mesh? Or are you looking for textures?
Model its dumb but I want to try switching vascos model to one of the military ones
Ohhh, I see. Well, Vasco uses the Model A mesh, and I don't think you'll be able to make any mesh mods without the Creation Kit. You'd also need to edit all of the skeletons for animations to fit the new mesh, which requires other specialty tools. Really, we're not there, because there's not tools to support it - unless you've developed them yourself
I was just meaning switching to an ingame one but it seems I figured it out lol
Good luck! Let us know how it goes!
sounds good!!
I'm hoping we eventually get a mod that brings back the fun hacking minigame from Fallout 3 and Fallout: New Vegas.
Can a pro-modder help me figure out these mods and game files please? This is being weird for me. Idk what I need to do to fix it.
Using the linear exp mod and the crafting mod, they seem to be conflicting or unusable. I can use 1 or the other if I do something specific with my files, but otherwise can't coincide. Any help would be appreciated.
well changing the model was easy lol
You get now a military vasco???
So the model changes but nothing else so the laser looks odd I think but everything else looks pretty good
There's where the animation skeletons come in!
Ima try that in a bit and see what happens right now im trying to get the red devil textures on it
Are you using Sneak0 as a profile pic? I just have to ask, sorry lol
Yes I changed it during a time when he got memed on hard and it looks dumb thought it was funny
I thought that was it! lol No, I was like "this guy's either memeing or Sneak0 cause literally no one else would do that."
oh no I think hes a goof and also I dont think adding the animations would work because I would imagine vascos AI wouldnt use the guns
youre also the second person to ask in this discord xD
Last off-topic response: Good to see people running in the same circles, and watching Charlie's response videos were 
My last response: Amen lol
so my guess is that in order to get vasco to use arm guns you would have to add the armgun keyword to vasco right?
Thank you for this! 🙏 I really need my Arma in space, because that's the kind of challenge I enjoy!
Also, the link for your MO2 Discord is reporting as expired/invalid
You can DM if you'd like, I'd REALLY appreciate it lol
The link, that is
Yess, One sec
It's working!
I would love digipicks mod that makes the higher rank skills unlock lower lvl difficulty locks automatically, not sure if possible before CK 2
that would be kinda op tho cause of how easy it is to upgrade the skill
hey guys I was curious about steamDeck. I would say im normal linux user but I actually never ever run any game on any distro.
- is the modding the same as windows ?
- how does the game folder look like ?
im asking that because I have a beafy pc and I am also thinking to get a steam deck just because why not and for fun
Can someone pls make kaiser into a companion or turn Vasco into kaiser
is there a mod to make the game run better for people below minimum requirements
Hello I follow up Installation StarUI - Inventory from
https://www.nexusmods.com/starfield/mods/773
but my ui still not change. What do I miss?
Ps. My installed location is ...\steamapps\common\Starfield\Data\Interface
Ps. There is no "Interface folder" at first so I make a new one.
I had to install it in documents/my games/starfield
Still not work
Hi. did you get an answer for this one? I am wondering too 🙂
It's best to ask troubleshooting questions on Nexus where the mod author is guaranteed to see them.
Most if not all questions are answered already, you'll find answers there.
Thought I should post this here, just in case it'll help someone.
Starfield - 4K 60 FPS Remastered FMVs [Encoded to Bink 2.8]
- Remastered the FMVs to 4K.
- Frame interpolated the FMVs to 60 FPS.
- Updated the FMVs from Bink 2.5 to utilise Bink 2.8, thus the videos are encoded back to Bink 2.
- Increased the bitrate.
- Implemented QuickSFV support [for file integrity check].
Before you get worried about the 7z archive containing QuickSFV.exe, I should explain what QuickSFV is. QuickSFV is an application that is designed to check the integrity of the said files, by checking the CRC checksum inside the .sfv file, against the CRC the app reads back from the files, to determine if the files is complete and is not corrupted or tampered.
Using QuickSFV is completely optional. It is there to ensure your download is complete (as in the past there were many users having issues that was due to the browser's download manager, falsely marking the large downloads as completed).
I am working on releasing an 8K 60 FPS version in the near future, as I still have the source 8K video files to encode to bink, just need to figure out the optimal bitrates for them.
looking for a mod that lets me place things like a mission board onto a landing pad, and gives access to more placeable props😁
This is just lovely. You enable console command and it drops a bit warning box in the middle of the screen to make selecting anything problematic.
So even when I am fixing their issues it's a hassle.
Oh good. It's once per game. -_-
The saves dissapeared after I did that in menu, but they came back after I shuffle ths saves to another folder and back though....odd.
ok thanks
Did you put this in your StarfieldCustom.ini? it needs archive invalidation before anything works.
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
damn, I am struggling with creating a reshade for this game, it can work amazing for many things then you go to a busy NPC area and their flatness just creates serious problems.
this works.. then I go out in new atlantis and the NPCs look like crap silhouettes.
I don't even know what we're supposed to do about it. lol
''NPCs that look like they're not made of plastic'' mod incoming soon anyone? lol
I think the quality difference between handcrafted things and proc-gen things is so vast.
I just went back to fo4 and idk anymore what to say
right? the trees, the terrain textures are so plastic as well! people got annoyed at me for saying we need to move past creation engine, but for me it's a solid fact now.
it's just so out-dated, if that's what the real limiter on these games are.
it's not like they can't do it either. ship interiors are amazing, main character and companions are great, many of the outpost interiors etc are a little less impressive and quite repeated but also really nice.
umm did someone mention me? I got a ping on this server while I was afk.
maybe up there?
hmm didn't see anything, maybe someone deleted the message.
Anyone know a way to make the notifications in the top right last longer or maybe a log of some sort I could read back on?
That'd be nice. A dialogue log, notification log and a codex..
I recommend using this mod so u dont lose 30+ fps when u switch quick switch to a weapon/scanner https://www.nexusmods.com/starfield/mods/2830?tab=posts&BH=0
Just need to be able to use the scanner and a weapon at the same time.
Guys I have a question. So basically most mods I just drag and drop to either starfield.exe folder or my documents folder and see if it works correct? And if I want to remove certain mods, is it best to click into each mod data folder and see how how each sub folder is listed? That way i know which folder to delete if I want to remove a mod. Just want to know if thats the general add/remove process for most basic mods. Thanks
does anyone know if there's a mod that makes hostile ship encounters more common if you join the crimson fleet? Like, all crimson fleet ships I come across are now friendly, and spacer encounters are few and far between, is there a mod that like, replaces CF encounters with spacers or just makes spacers more common or something?
Yep, that's pretty much it! I use the original zip file to see the directory structure of what I should delete
Thanks
Any chance of some Latitude and Longitude based Coordinate System for retrieving exact positions on Planets and Moons? Can help with sharing "Best" Outpost spots (mining) and maybe other things....
Does anyone know how to find the console commands for changing the stats in the status page? I've managed to reset most to 0 using "ModPCMiscStat <Stat> <nn> " but there's a few that I can't seem to reset such as hours waited and containers looted.
Is loot needed for sorting the load order? If not how should my load order be sorted as I'm new to MO2
Are there any mods to make ship interior designs permanent. I can’t redecorate every time i upgrade my ship.
You should use a mod manager. Vortex or modmanager2. You can get Vortex on nexusmod. Way easier to manage mods.
I tried vortex first the UI was great but it wasn’t working for starfield for me for some reason. Will look into MO2 thanks
Has anyone managed to pirate the Va'Ruun Shroudbearer?
Anyone else see a new version of SFSE, try to download it, and Windows thinks it's a virus? It's not, is it?
depends on where you downloaded it. if it's from Silverlock, it's probably a false alarm
I have not found an answer to having the mission log show permanently in the UI no. 😢 If anyone knows that would be great!
If you use the mo2 beta you just simple install and uninstall through there. For the edits to the custom ini you use the one that mo2 makes in its own directory but other than that everything else is normal
i did it
where do I start to make plugins for SFSE ?
https://github.com/ianpatt/sfse/blob/master/sfse/PluginAPI.h#L206-L232
The inline documentation is a good place to start.
ok
anything else you can tell me ?
For now, only that its quite a lot and not very friendly towards newcomers. Projects like this can be opened with Visual Studio Community edition. https://visualstudio.microsoft.com/downloads/
im no newcomer to coding but for coding plugins for skse never done it. What languages do they used ?
C# ?
C++
ok
Sometimes "C+"
As it has some C here and there iirc
I havent touched sfse. Looks like its full on a cmake build now, not even an sln anymore.
I see
there must be some guide I can follow then Im a quick/self learner !!
thanks bud !
Are you aware of the xSE discord where all the project devs hang out?
I am not
Thats a good place. I will DM you the link as I dont think posting invites is ok here.
ill friend you im very restrictive XD
So, when we start a trade with our companion and do things like equip clothes/weapons on them in that window, is it a bug that I'm always seeing my own character's model or what?
it's disorienting/confusing af
and is there a mod to make it make sense?
Not a bug from what I know, just… poor design choice. It will still equip to your companion though.
Alrighty, thanks.
If anyone wants to mod that, that'd be great. 
@rugged lion do you know of a achievement locker that works on gamepass? have two mission breaking bugs on xbox. can't really play on pc but im able to quickly mod and tp npcs to me IF i can still get achievements on xbox. let me know if it works for you
Will do
for ref this is what im having issues with: #1149374489801535540 message
I did it already.
Maybe I should install nexus mod hud. It's easier to install future mods.
Are there going to be mods on Xbox?
Finally! Thank you so much
I just realized once the ck for starfiled comes out, halo weapons will be poppin off
so I'm colour blind, and I make reshade presets with my colour blind type in the titles, but I am also wonder if it looks ok to the eyes of other folk.
last one lest it become spam
left is before, right is after.
You can use console commands to give weapons higher damage?
Like edit their damage values
The colours look very rich and have good contrast. At least to my eye!
Imagine a mod that puts an uncontacted medieval civilization on a planet and you become their god.
If the script extender plugins are going to be in C++, do you still have to know any papyrus scripting to make good mods?
Skyrim in space in skyrim in Space
Right is so much better
alien native tribes that you can make first contact with
thanks @dim gale and @pliant parcel !
It certainly helps. Papyrus isnt that hard to pick up on.
Interesting. I'd like to begin my modding career with Starfield. Hopefully there will be some decent new CK tutorials.
Anyone working on either robot dog/alien dog type companion at all ?
Anybody know how to config Neatrul LUT mod?
I still see filter in my game.
Install manually
It'll be an interesting period between xEdit releasing and the CK releasing.
People will be able to make almost any mod, but it'll be annoying as hell to do.
Let's see who has persistence. 😛
Yes, so you will be able to make "CK" mods the hard way soon.
Enai, what is StarcrownedGames?
Hi, I have downloaded Mod Organizer 2 but it is not showing Starfield as one of the supported games. I found this plugin for it here https://www.nexusmods.com/starfield/mods/681 but I can't get it to work even though I followed the instructions. Can someone please advise me? Thank you.
Any guides or resources for getting started using Starfield Script Extender(SFSE)?
Has no one made a nekko avatar yet?
yes day 12 of release, every mode the could ever be thought of has been made
Well with all the mod tools available what are we waiting for?! 
my first one 😛
https://www.nexusmods.com/starfield/mods/3114
I'm checking daily to see if hair mods are out yet
probably too early though
3 piece starborn armor sets please?
it's definitely too early for hair mods, we don't have the tool we need for meshes yet. it's still in progress. plus any hair mods at this point in time would need to replace existing hairs vs add to them, that won't happen until the CK drops early next year
I don't mind replacers but yeah, I get that the mesh editor takes a lot of time & work
As the tools grow there will only be more and more insane mods.
I'm wanting to make a mod that does what some games do where enemies that are lower level than you get scaled to just a hair under your current level, but higher level enemies stay the same. I've been digging through console commands, but I don't see anything related to enemy level. Having mod modded since morrowind days, do we have access to game code, or a way to easily mod that?
what that mods?
Hey just wanted to double check..
PlayerIncomingShipDamageMult 1 -> 100% incoming dmg taken
PlayerIncomingShipDamageMult 0.5 50%
Right?
Because testing different values in game made me second guess
I'd recommend taking a look at the no more spongy enemy mods and seeing how they work.
Is there a way to lower your level?
Go to jail
Am I doing this correctly for the ini folder?
Anyone know if a XBox (for PC) / UWP version of the SFSE is being worked on anywhere?
does anyone know if adding traits to your char mid game will break it
Ok so that's helpful. I see all it is is just setgs fNPCHealthLevelBonus 0. Is there a somewhere to browse all the setgs flags?
Looks like I need xEdit to brows the esm.
Well im waiting for SFSE for GP 😉
A response by the SFSE authors as to why the GP is not supported would be great.
All i can find is allegedly someone had already have the SFSE up and running for GP but it was forced to be taken down??
Would be great if anyone has some info on WHY the hatred against the GP and/or no support for it (especially if the above is true and it had already been done?)
as in Gamepass version? I thought that wasn't happening?
@lament void - okay - just gotta say - please keep this updated lol. Huge fan of the show and the actor, once I update my PC and start full modding this game I will definitely be using it lol
So I tried to fix it but doesn’t seem it’s working. Am I doing something wrong?
how do i tell my game is marked as modded
Put “bat fileName;” for each one
Should be like:
bat one;bat two;bat three;bat four
Please excuse the formatting, I’m on mobile
I’d sure like to! The game has a lot of Stargate-related potential
Ah ok that makes more sense thank you
I also wasn’t properly saving it and an ini file was just saving it as a .txt on accident
The lock pick one wasn’t working so I just deleted it. Is there a way to make sure the mods are running properly?
Star ui
I've downloaded Vortex, have no errors, but no mods actually seem to be taking effect. I did figure out that OneDrive was redirecting, so I moved all those files to the correct local profile... but still no dice. Should I uninstall and reinstall Vortex? I literally only really care about the Better 3rd Person Flight Camera mod.
Bethesda - I just want more live camera options for Machinima.... 
What would be the best way to encourage Bethesda to open up modding more on PC gamepass? Like removing the encryption or UWP whatever so that SFSE and other things can work?
Or is it a hopeless endeavor?
Will there ever be mods for different hair styles?? 😩 I literally have been checking nexus everyday lol
Very likely. FO4 had a ton of them.
So figured it out. For bat files have to put a mod.txt file with the bat routes in the Maine game directory. The make the ini directing to the mods.txt, it works perfectly for me
That's a bit sad to be honest..
How? It takes 2 seconds yet you're arguing about it instead on discord 
Who said anything about aruing? Just sending out my sympathy to one with an obsession for changing hair style in a game. It's an honest empathetic gesture 😀
You make me chuckle

it's called projecting. Blaming someone else for one's own behavior 😉
anywya
hair mods will come
no need to check every day.
QoL mods much more important now
and they're coming in every day
the community is on FIRE
projecting what?
arguing.
?
let it go tiger
follow installation tutorial on mod description to the t, and don't use vortex. Or if you do im pretty sure you still have to go in and update settings in StarfieldCustom.ini
Hi can someone help me understand why some clothing mod authors tell you to install their retextures in the Documents/my games / starfield data folder. While others tell you to put their stuff in the Game directory data folder?
Additionally can this be the reason half of the mods on nexus does not work with the mod manager? Installed 2 different retexture mods none applied in game. Did manual now to text
depends on type of mod (like the SFSE ones), but there was also a mod somewhere that fixes that and put everything in 1 folder instead.
Ooh damn i should have installed this before all of the other mods then . FML thanks!
np 🙂
yes this is why. because bethesda moved texture files to the place where save games go.
I think it's to do with their loading screens from photomode thing though iunno
Dream planet = a full immersive deadspace world. Jump scares, puzzles, and everything in between.
hi, mod idea: cargo holds hab parrts have cargo capcaity
its anoying that a cargo hold and store room do not have cargo capacity
10 Drachmae to the one who invents a 1x1 hull piece with 500 points so we can build our ships with style !
It was an over exaggerated joke lol but yeah I do check often. I have most of the QOL mods .. well the ones I like at least and they’re great.
My dream planet, is Jemison having more than 1 city on its surface
Mod tool creators have to create the tools needed to read mesh files before mod authors can do anything with the mesh files. They're handled a lot differently in this game compared to previous games so it'll take awhile. Even then you can only get replacements not standalone new hair until the CK comes out early next year. Wait a few weeks and then start checking every day.
Some mods are too sensitive. I don’t want neon to be pg-13. I want it to be actually what it was advertised as. Why delete my message for that?
You can not want Neon to be pg-13 as much as you want, but this is very much not the place for that. This is a company's official Discord server. This is a part of people's day jobs and they don't want or need to deal with your non-pg-13 desires.
I dont want nsfw. I want neon to have crime
What kind of crime?
Darker feeling to the city, getting robbed in the alleys, aurora deals, unrealistic but heisting the astral lounge would also be cool
could someone for the love of god make a outpost stoage mod for umlimited storage
Isn't there one that lets you up outpost storage?
doesnt change the storage used for out post
just makes the storage for users infinite
What about this one? https://www.nexusmods.com/starfield/mods/1931
not infinite but..
thank you!
I am tempted to try it, but no idea if the bigger upcoming patches might break it (wouldn't want to lose stuff)
But it'd be nice not having to litter my outpost with storage.
Left: How it would look in real life
Right : LSD Trip
I love you for supporting the trip fleet
Sick
Something has happened seemingly overnight to my Starfield installation that seems to have it just ignoring StarfieldCustom.ini completely
It's behaving like it's not able to find it and is instead just launching vanilla
I took a look at it and I had a duplicate section header because of, I suspect, using the console command to save ini settings
I've merged those into the other headers but something is still not good
Are there logs somewhere I might be able to use to debug this?
Nevermind, I renamed my StarfieldCustom.ini file and made a new one with just the intro video skipping and that worked, which means I get to play the fun game of slowly moving things over from the old one until something breaks
make sure that you don't have two sections with the same header in brackets. so everything that goes under a particular header needs to be consolidated into just one header
Is there any mod that boosts CPU performance?
my device has the GPU, but lacks the CPU needed
well I imagine it should look like a trip lol
lol, I'm colourblind so imagine these look crazy
On a trip your senses including the perception of color are greatly expanded so this is pretty accurate @sand lava
If anyone else out there ALSO gets very frustrated by the camera constantly zooming out whenever you change items in the ship builder, it turns out that's just a setting
[Spaceship]
##### Stop Ship Builder Zoom Resetting
bShipBuilderEnableReframeZoom=0
##### End Stop Ship Builder Zoom Resetting
left side looks infinitely better
Yes
Wondering if proper creation kit launch will finally let us build custom ship parts, seriously itching to have structural segments with bespoke weapons built into them so we can do spinal cannons or embedded missile launchers 🤤 (or just sleek enough designs without random weapons tacked on the extremities)
Will Starfields Creation Kit be compatible with the Papyrus script or will it use some other script? Does anyone know at this point?
Where is my Xenomorph mod
As far as I know they have essentially released zero information about their modding support plans other than "Early next year"
Thank you. I am finding little information as well. Just wondering what script I'd need to start learning to prepare.
Omg imagine its imagene
sent me link ?
Thanks you!
I'm encountering an issue where I get into my home ship, but then in space, its a completely different model (one i've never seen, stolen, or bought). The only ship mod I have is 'ship builder tweaks' so I'm not really sure if that can cause this. Has anyone else had this happen?
Hey all, question. How do I know if my mods are working that aren't necessarily as easy to test for? (Such as "Improved Combat AI")
I have the starting console commands all set up, but is there a way I can check if they ran? All of these are kinda hard to test for, except the staring one I guess.
Well, I know the file works - I added "tm" as an additional command afterwards to toggle off menus, and it did so (even on main menu) so it's at least attempting the commands. The big question is are the mods sucessfully running like the TM command.
Ladies and Gentlemen, Is there a mod to turn off the skill point requirement for upgrading skill levels? Just complete the challenges and get the skill/skill upgrade?
interesting question.. i started out a new game, gave all the perks, and it still expects all the rank tasks/challenges to be performed, and the bonusees of the perks don't apply until the rank tasks/challenges are performed, despite the perk being at rank 4/4. So, hopefully, yes, eventually?
I enjoy the game alot i just think the skill point aspect is a little… archaic?
Any mods to make the Astral lounge characters not look like freaks?
Without the sim cheese method the pilot one is pure hell especially when quite a few of the quests bug out so you literally cannot encounter ships in space
Ok so does anyone know what mod is allowing people to build ships of this size? 😭
A good find but i was thinking the opposite way around no skill points and keep the skill challenges
just play the game, do the challenges and the skills level up through play
So does anybody else want Star Sector mods or am I just weird?
Not sure what thematically could be carried over without herculean effort. Would probably be smaller scale things like 'AI core' ship habs that provide a crew skill?
Are there any mods to put unique weapon skins in the weapons bench
- onboard greenhouse
- onboard outpost communication/management station
- onboard confinement cells (taking hostages? :D)
- onboard garage for your quad
Hot take: ini edits aren't mods
I'm in the hair mods waiting room
So true
what about, an onboard cargo hold that adds cargo capcaity
okay now your making just too much common sense.. instructions unclear! error 403, now people are eating gerbils on mars
Like
The cargo hold, engineering and computer core arent that usuful
And i find that the nova and hope tech armory are the 2 best ones
Just an idea
Mod the security bot as claptrap
Gives the vibes
can please for god´s sake - somebody mod a ship-blueprint tool?
Creating / Saving Ship Blueprints for buying them later?
And MOST important: having the possability to import ship-blueprints from other people?
That would be such a DAMN great feature, supporting the whole community while building ships.
I really don´t get it - why such a great feature wasn´t implemented in the first place...
Unless one of the script extender folks does it, this isn't likely to be possible until the CK comes out
I'm in full support of this
So, is there a way to like...
Make one actor value be affected by another?
Do something akin to "player.setav actorvalue '50 + player.getav othervalue'"?
Okay, so apparently I can do Papyrus scripts via the SFSE.
Made some basic hair mods (merging existing files) and a tutorial of how it's done: https://www.nexusmods.com/starfield/mods/3313
Great work! And glad you like my mod XD
Thank you! and for sure, I can't live without these tattoos now. Top tier
🙇♂️
anyone find a fix to the player.setscale issue?
does the achievement unlocker unlock steam achievements?
because i used ingame console and since then i am not getting any progression
Yes, use the baka version
it requires SFSE
got it installed with sfse. just gonna see if i get an achievement as my past ones will obviously not load
is there a mod for having a mission board in the ship instead?
There's this for adding build mode to ships so you could add the home furnishing board: https://www.nexusmods.com/starfield/mods/2468 and this also works on ships: https://www.nexusmods.com/starfield/mods/2638
the second one lets you get really creative with ship interior decoration. Going into the ship builder wipes everything though (switching ships is fine)
wipes the cargo?
just the decorations you put in
so it resets back to vanilla ship and you have to redecorate
it does if you avoid ship builder
no worries! I found those for the same reason as you to have a mission board on ship, then I fell into a very deep hole of decorating my ugly little ship
that's what I'm looking forward to after I 100% the game
I've never modded before so this one will be an interesting first start
these are easy peasy to start with then at least. First one is just a bat to spawn in the console you get for decorating houses. The second is a bit more tricky to set up and you need auto hot keys as an outside tool, but it's a total game changer for decorating even the vanilla housing stuff
I want to test drive the new CK for ya b
I Want a mod where i can look like this in game
I want a game improvement experience. We should be able to fly ships in the planetary atmosphere where we can travel low orbit to various landing points on the planet surface. There can also be an occasional attack from pirates or whomever. It would be fun and more realistic. It can show the craft getting its engines knocked out as crashing into the planet or something.
Landing like this its impossible with procedural planets and random landing spot
As I understand it, not possible with the current engine. They upgraded it some, but it has hard limitations.
That’s be no man’s sky
Mod suggestion - Storage habitats that give some extra Cargo (rolls eyes). So obvious that I presume many have already suggested it. 😛 (I don't like cheesing Cargo/Inventory with mods, but a mod that adds Cargo from useless Habitats would be immersive, if it respects the general math of the other game systems [which is about 4-5 Cargo per ship Mass].)
Are there any dope armor mods yet or are we waiting on CBBE? all i see is band t shirts or underwear
Its No man's and peanuts in the sky
For PC users, you can adjust your FOV manually by the following...
Open Notepad and insert the following lines:
[Camera]
fFPWorldFOV=90
fTPWorldFOV=90
The first command is the FOV for First Person, and the second is for Third person. Edit to your liking.
Then click File > SAVE AS. Switch the SAVE AS TYPE to ALL FILES (.)
Type StarfieldCustom.ini into the FILE NAME field, and make sure there is NO .txt at the end. It must end in .ini
Navigate to C:\Users\<user Name>\Documents\My Games\Starfield\ and then click the SAVE button.
Once you are done saving, open Windows Explorer by pressing the <Windows Key>+E on your keyboard.
Navigate to C:\Users\<user Name>\Documents\My Games\Starfield\ and then right click on StarfieldCustom.ini, and select PROPERTIES.
Check the box for READ ONLY and hit the APPLY button, then SAVE.
I hear this a lot, but it is "unrealistic", everyone acts like these spaceships are easy to operate like a plane or car. You don't see the Space Shuttle or X-Space ships flying around earth. Whole lot easier to move a ship thru space than to land and takeoff against a planet's environment or gravity. Now if one were to ask for a small shuttle to go to the planet from a ship left in orbit above the planet...I say, fine! Or a wheeled vehicle bay that can be added to a ship so that you can purchase a rover/UTV to explore the planet easier...again fine! Either of these would be a more "realistic" request. Personally, for me I think that there ought to be limits on what planets a spaceship can land on due to planet's environment or gravity, or perhaps the vehicle's size, weight, etc. I'd love to see some of the larger ships have to stay in orbit and you need to have a shuttle bay with a smaller ship that goes to the surface. BTW, only the smaller ships land in Star Wars and Star Trek uses teleporters or shuttles to get back and forth to the surface. Being able to build space stations to house your ships above a "home planet" and use shuttles to transfer goods from your outposts to your cargo ship...now this would be more awesome and more realistic. Just my 2 cents 😛
…space lizard 😈
Also few suggestions
-dismantling workbench (obvious reasons )
-tame / cage type mod
Like the tame and cage mods in fallout 4 where ya can have a companion deathclaw etc
-fallout style base building options
-warhammer 40k mods stating obvious why 😂
This is what i have, i found a few other FOV related stuff myself. not sure if they are for photomode or other camera modes.
[Display]
fDefault1stPersonFOV=90
fDefaultFOV=90
fDefaultWorldFOV=90
[Camera]
fFPGeometryFOV=90.0
fFPWorldFOV=90.0000
fTPWorldFOV=90.0000
Testing it now, and it's actually doing a great job. I even purposely tried to break it by shuffling things around, using OneDrive links, etc and it's given me all the correct paths. Launching game now to see if my efforts to break it has been successful.
Well, everything is working for me, but - of course - I can't say it will work for everyone. I did try to break it, though!
Soon as we have proper mod support I really want to see the UC reskined into the Empire and the Sysdef Vigilance needs to be skinned into a Star Destroyer
so vortex had update to force Data from MyGames folder to Main game folder. do I still need Baka or will they conflict
can I mod on Xbox yet or is that feature still in the works
Oh, no, Vortex is forcing the Data folder to the MyGames folder and creating a backupof the Main Game Folder Data users created and moving it to backup Data in MyGames folder. why?
Why is Beth still using MyGames folder to store Data
Probably something something microsoft being weird.
Thankfully I never needed to use that folder on either the gamepass och steam versions for mods.
oh..
That's one way to go about it I suppose...
@pale nest you didn't use that baka mod?
Next year sometime
So yeah....that new Vortex patch just killed my game, cannot get Starfield to start up now....
uninstalled the Baka mod as i thought it may be a conflict but nope, still nothing.
Is there a mod that makes missions give you more credits?
3k credits for a mission is sad
so if its passible ?
Still getting a couldn’t find sf.exe, despite having everything moved correctly. The game from steam too
Nvr mind now it works, but the game crashes after building shaders. This the place to ask about this kind of stuff
How do I download vortex
Technically and it can have a wonderful back story in this universe too
I think they are at the clothing store
I will say the improved AI and deadly combat mods works pretty well. Even 5 or more of low level enemies can give me a run for my money. And ship combat is more brutal and have to be strategic in your flying and fighting
if i played the game modded without achivement enabler and add the achievement enabler after a while, will i get achievements again?
Ive noticed i didnt correctly install baka and didnt get any achivements, im a bit worried atm
this is prob a dumb request for a mod but is there anyway someone could make a mod that lets you name a custom save? or do we have that ability already and im just to dumb to be able to figure it out
wow i was worried asf but luckily im getting my achievements now :^)
Download it. It’s a great addition
Hope someone makes a mod so the ship doesn’t slow down after a boost
That would probably ruin a lot actually
I am 100%sure that clipping is an issue
Honestly? I don’t mind the size for landing though Once actual mod support is there or if they somit in a DLC I hope for the ability to create Space only Giant Capital ships with their own docking areas/Hangnars from where we then can take of and land
Ye. I want huge ships that cannot enter atmosphere. The big ship can have an onboard dropship or runabout like Halo or Startrek for landing.
The mechanics for docking and flying off are all in system already, plus M class designs though they need console to be unlocked. The main issue and the hurdle that needs to be approached I think is being unable to land it, and being able to fly with a ship docked on, as it seems mechanically the docking process freezes both ships together until one undocks
Dropships would solve the landing issue by avoiding it entirely. Perhaps a docked ship is just vulnerable and immobile when docked with something. I would say the dropship wouldnt even need to be shown on the exterior or be docked like other things. Besides the dropship needing for planet landing, there could be a pilot seat control in the big ship to force undock all docked ships/structures. Im not disagreeing with anything your saying, just tring to add to it.
Designing a drop ship I imagine so much more intensive and complicated than just somehow coding that the big M class can’t land, and you just get into one of your ships docked on the big one to the surface
Unless that’s what you meant ?
Yea pretty much. Though for dropships I was thinking internal hanger bays instead of on the exterior docking clamps, for dropships only. Also dropships shouldnt be grav-jump capable.

