#starfield-mods

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novel carbon
worthy plover
novel carbon
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Thank you for trying though!

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I really want to have a very specific setup on new saves so I might take a break from the game until documentation for that exists

worthy plover
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Yeah, you may just have to wait for a bit while lists get made/updated with everything. šŸ™‚

novel carbon
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So is there no way to use the help command on item names with spaces?

worthy plover
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Let me try something

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Nah. Didn't work.

The only thing you can do is if you HAVE the item, drop it, open the console and click on it. That will give you the ID. So if you have them in a save or something you could retrieve the IDs.

novel carbon
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OH

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prude

worthy plover
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Hahaha

novel carbon
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let's go! thank you pheonix

worthy plover
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No problem! šŸ™‚

maiden agate
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Anyone else wish this was a spacesuit in the game. I think it was one of the concepts. But I haven’t seen anything like it in-game.

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I hope people make some of these with mods.

small pecan
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I'd like to see a mod that allows us to adjust the morality settings of follower NPCs. Or, I'd like to see one of the various sidequest NPCs who we've gotten to know along the way turned into a follower with questionable moral standards. Because as it is, I've yet to find one who doesn't complain every time I'm not on the straight a narrow in every regard. In a game that lets you explore the galaxy, and with all of the potential seedy people, it's quite the missed opportunity.

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I might look into that. Haven't gone in-depth into modding in a while, so not even sure where to start. Probably wait on the CK.

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And other tools.

small pecan
pearl valley
small pecan
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Yeah, it's the Crimson Sniper gear

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But the gear in the game doesn't look nearly as Mad Max as that concept art.

maiden agate
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So it’s in the game?

small pecan
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The base for it is

maiden agate
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😩

small pecan
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It shouldn't be too difficult to mod that set

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Or, it could already be in the game like that, just no one has found it yet

maiden agate
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Hopefully someone does at some point.

small pecan
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It looks like similar gear, just from a different faction

winter sleet
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anyone tempted to make a mod adding more dense forests?

small pecan
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Cause that's yellow instead of red like Crimson

winter sleet
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taller, denser

small pecan
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That would be really nice

winter sleet
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or like a Dagobah or Endor planet mod

small pecan
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Could use assets from some of the higher quality FO4 or Skyrim mods

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With permission of course

winter sleet
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I tried using the Happy Little trees and Ulvenwald forest mods for the winter spruce trees but the assets didn't load in game. The trees were just missing

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no missing mesh warning

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just no trees

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another thing I really want is full space travel within solar systems and on planets with vehicles. Someone needs to figure out how allow the planetary tiles to load seamlessly

jaunty mantle
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Hoi, is ao, metal, and rough needed if i want to A.I upscale the textures? Like, would higher res ao, metal and rough need upscale along with color make a difference?

novel carbon
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Beecause I'm getting back a very consistent item ID of "FF0132##" on every item and it doesn't work when trying to use it in the command

small pecan
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Morrowind, Oblivion, Skyrim..

worthy plover
novel carbon
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Thank you!

worthy plover
# novel carbon Thank you!

I.... have no idea what's happening. I can't get any IDs right now. Not even for weapons which was definitely possible before. Like you all I am getting is FF blah blah. But no matter where I click (even not on the item).

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Was there an update I missed? Did they lock this out somehow?

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I've got nothing. Only thing I can think of is that my Widescreen modification or StarUI are blocking this somehow, but I don't see why they would. But those are the only change I made since it last worked for me. Do you have any modifications installed currently? @novel carbon

golden edge
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if you see the ingame console itself, then it should work i guess, did you change anything console-wise in your ini settings?

worthy plover
# golden edge if you see the ingame console itself, then it should work i guess, did you chang...

I don't think so? I have this for starfield.ini:

[General]
uExterior Cell Buffer=36
sGPUDefaultQualitySettingsJSON=DefaultGlobalGraphicsSettings.json

[Display]
uiUpscaleTech=3

[Wwise]
iDefaultExternalCodecID=4

[Archive]
sResourceDataDirsFinal=STRINGS\
SResourceArchiveList=Starfield - Animations.ba2, Starfield - DensityMaps.ba2, Starfield - FaceAnimation01.ba2, Starfield - FaceAnimation02.ba2, Starfield - FaceAnimation03.ba2, Starfield - FaceAnimation04.ba2, Starfield - FaceAnimationPatch.ba2, Starfield - FaceMeshes.ba2, Starfield - GeneratedTextures.ba2, Starfield - LODMeshes.ba2, Starfield - LODMeshesPatch.ba2, Starfield - Materials.ba2, Starfield - Meshes01.ba2, Starfield - Meshes02.ba2, Starfield - MeshesPatch.ba2, Starfield - Misc.ba2, Starfield - Particles.ba2, Starfield - PlanetData.ba2, Starfield - Terrain01.ba2, Starfield - Terrain02.ba2, Starfield - Terrain03.ba2, Starfield - Terrain04.ba2, Starfield - TerrainPatch.ba2
sResourceIndexFileList=Starfield - LODTextures.ba2, Starfield - Textures01.ba2, Starfield - Textures02.ba2, Starfield - Textures03.ba2, Starfield - Textures04.ba2, Starfield - Textures05.ba2, Starfield - Textures06.ba2, Starfield - Textures07.ba2, Starfield - Textures08.ba2, Starfield - Textures09.ba2, Starfield - Textures10.ba2, Starfield - Textures11.ba2, Starfield - TexturesPatch.ba2
SResourceArchiveMemoryCacheList=Starfield - Interface.ba2, Starfield - Misc.ba2
sResourceStartUpArchiveList=Starfield - Interface.ba2, Starfield - Localization.ba2, Starfield - Shaders.ba2, Starfield - ShadersBeta.ba2, Starfield - WwiseSounds01.ba2, Starfield - WwiseSounds02.ba2, Starfield - WwiseSounds03.ba2, Starfield - WwiseSounds04.ba2, Starfield - WwiseSounds05.ba2, Starfield - WwiseSoundsPatch.ba2, BlueprintShips-Starfield - Localization.ba2
sResourceEnglishVoiceList=Starfield - Voices01.ba2, Starfield - Voices02.ba2, Starfield - VoicesPatch.ba2

And this for StarfieldCustom.ini:

[Display]
sSupportedResolutionsList=1280x720, 1366x768, 1440x900, 1600x900, 1680x1050, 1920x1200, 1920x1080, 2560x1080, 2560x1440, 2560x1600, 3440x1440, 3840x1200, 3840x1600, 3840x2160
fWideAspectLimit=3.5556
bBorderless=1
bFull Screen=0
iSize H=1440
iSize W=5120

[Camera]
fFPWorldFOV=90
fTPWorldFOV=90

[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
golden edge
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Try to add this to your custom ini, its my own personal configuration

[Menu]
aConsoleSelectedRefColor=0,0,0,0
bConsoleCopiesOnlyFormID=0
bPersistConsoleHistory=1
bShowSitWaitMenu=1
bUseConsoleHotkeys=1
fConsoleHistoryScrollSpeed=0.50
iBackgroundOpacity=50
iConsoleBufferMaxDisplaySize=9999999
iConsoleHistoryCharBufferSize=9999999
iConsoleSizeScreenPercent=100
iConsoleTextSize=20
rConsoleHistoryTextColor=0,255,255
rConsoleTextColor=0,255,255
rDebugTextColor=0,255,255
sConsoleDefaultINI=StarfieldConsoleDefault.ini
sConsoleHistoryLOG=StarfieldConsoleHistory.log
sConsoleINI=StarfieldConsole.ini
sConsoleNetworkPath=

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if that doesnt work then yeah, maybe one of your mods could be interfering

shut shell
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I just use gameRunsGoodAndLooksGood = TRUE

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works everytime

mental aurora
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Is there a way to have two companions at once?

spare sleet
crude ravine
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any recommended mods for new playthrough?

spare sleet
mental aurora
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StarUI Inventory ^^^

crude ravine
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cant wait to mod in jar jar binks into the game VaultBoySunglasses

ancient python
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Yeah this is the biggest question I have right now. I'm actually wanting to start out with quest creation thanks to changes like silent player & no more FO4 dialogue wheel, as well as greatly preferring the new setting over post apocalyptic

cerulean sonnet
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Are there any multiple follower mods yet? And if so can I use it on game pass on PC?

compact holly
spare sleet
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So did anybody try cleanfield mod yet?

lean oyster
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I rendered the NV4 textures using Starfields PBR workflow setup and created this, cant wait to have this inside Starfield. Looking forward to making mods for people to enjoy while raiding space.

mental estuary
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that looks epic, im definately downloading that when i get a chance

quaint yoke
spare sleet
# quaint yoke They work on xbox app too

Sfse doesn’t work on xbox so no achievement enabler won’t work and if ur talking abt the one which is most downloaded one, check out the first pinned post, the author made clear that mod has reached eol and will no longer support.

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You will likely loose ur saves and progress once there is an update

stoic rampart
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is there a mod that lets me keep the mods and parts i take off guns/ships like in fallout?

junior cargo
# spare sleet You will likely loose ur saves and progress once there is an update

with how simple it is (the source was linked on the comments of that one), i doubt itll break, and if it does, I may actually see about trying to fix things myself cause even a basic thing to not disable achievements that doesnt feature sfse is good for game pass players, i dont have the money for steam version rn so im stuck on game pass

spare sleet
junior cargo
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im not, i was just saying that cause the achievement enabler that doesnt require sfse is simple it likely wont break saves, but if there are issues that break things i would try fixing it

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from what i can tell it patches memory where it marks the save as modded, so unless they change that it shouldn't break

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and as for the ping, i just used reply and forgot to turn off ping

spare sleet
junior cargo
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okay sorry, i wasn't trying to be rude or anything so sorry if i came off that way

golden edge
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I was looking with experimental version of xedit into imagespace records of starfield.esm, turns out it also has some auto-exposure settings.. so besides all the reshades and LUTS thats being posted on nexus, it might be that the esm file also adjust colors.

spare sleet
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@junior cargo are u using cleanfield?

junior cargo
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nah, im just using the achievement enabler, starui inventory, and ship builder tweaks/tolerance tweaks

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and bethini high preset for graphics

quaint yoke
spare sleet
spare sleet
junior cargo
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has some starfield support and has graphics presets that apparently are better than vanilla equivalent of the same preset

tough grail
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Or am I reading it wrong. I understand it like the save will permanently be marked as modded, but still usable without the enabler?

junior cargo
tough grail
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Honestly, to me, losing achievements is not a big deal. I was planning on buying the game on steam in the future anyway and care little for achievements on xbox live.

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But if I can keep getting achis on xbox live, that's nice.

junior cargo
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and like i said the source for the mod was posted, and unless bethesda decides to change how modded saves are marked/detected it should work id think

tough grail
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Time will tell.

junior cargo
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cause it modifies memory, and looks for a specific hex code signature instead of a specific location and modifies that

tough grail
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The bigger worry for me personally is if some mods add functionality that requires SFSE. SkyUI needed SKSE if I recall correctly.. thankfully the starfield version doesn't.

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Becuase it'd suck losing that QoL

misty folio
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When mod at xbox?

honest wedge
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Probably not until official modding tools are out, so sometime 2024 is my guess

misty folio
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Oh my

tiny sleet
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If creation kit hasn't been released then how are people modding? Or is there another way

junior cargo
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basically a lot of the mods rn are just asset edits in some way

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or, ini edits

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then theres sfse available for the steam version which allows for some extra functionality as well

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id assume it was so quick to get that cause of skse and such and that the game is running a similar but not quite the same engine since its a newer version of it, not sure how much was changed in it tho

tiny sleet
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Ahh nice

spare sleet
junior cargo
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i didnt, i just used the presets on the main page of bethini after selecting the game, the high preset and the recommended performance tweaks button

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then only thing i had to change was which monitor the game was on cause i have 3

junior cargo
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yeah, theres an equivalent preset for each of the vanilla ones

spare sleet
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Like the cubemaps for shadows etc?

junior cargo
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not sure, i didnt pay attention to the settings there

dawn dagger
stoic rampart
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is there a mod that lets me keep the mods and parts i take off guns/ships like in fallout?

fleet rampart
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Is there a mod that let's you untrack things?

night veldt
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I'm really impressed that there's already a script extender mod

ancient geyser
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is there a mod to remove the fishbowl planet system?

barren current
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HI,

When we've download and installed the DLSS mod, there is no more things to do ? Or should I change my in-game settings pls ?

cinder rock
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Hi guys, trying to fix performance in this game once and for all, apparently there has been no time spend on optimization.

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What we need to do is Improve the game's rendering system to be more efficient.

Is it just me or does LOD not exist in this game? It's stupid.

What would also make sense is enhancing NPC AI routines to be more efficient. This can involve improving pathfinding algorithms, reducing the frequency of AI updates when NPCs are not in the player's vicinity.

Its basically non existent in day one starfield.

Also minimizing unnecessary data loading and unloading, as well as optimizing memory access patterns, can help.

Even though we have loading screens everywhere, the place you were before apparently is still loaded in which results in even worse performance.

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Focusing on LOD seems to be the most plausible, as they are basically non existent and show the most drastic performance difference.

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Does anyone here have documentation about LODs in the Creation Engine?

honest wedge
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I see lots of LOD changing when walking around, I play on ultra with averaging 125fps

fluid carbon
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Lot of info on how to make a LOD with CK is available, yes

boreal osprey
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Is there any alternatives to Nexus for mods?

tough grail
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Certainly no comprehensive easy to use alternative. You could probably find a few mods spread out all over, but nexus is the best source.

fluid carbon
quasi flint
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Anyone know if there is a mod that can highlight resources without having to have the scanner up most the time?
It's kind of annoying to have to open the scanner just to see what items you can pick up, on top of not being able to open doors and some containers.
maybe like a helmet mod of some sort?

tough grail
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I think there are 1-2 more like that on nexus.

quasi flint
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hmm let me see

tough grail
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I think I saw a mod doing a bunch more, but can't recall the name of it.

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There is one for skill magazines and mining resources though

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Better visible resources, better visible magazines, better visible valuables

quasi flint
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i mean not really what i had in mind but that's not too bad.
Like i was thinking of the actual like highlight feature that comes up with the scanner[but once the scanner is gone items are no longer highlighted] but just instead of having the scanner up it could be like a separate game mod
Or i guess someone can make it into a helmet mod that you can craft later on if they wanted to add some gate to it.

tough grail
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Nexus Mods :: Starfield

Transform your Starfield exploration with the 'Highlight Items Mod,' making in-game items pop with vibrant colors and an upcoming glow effect!Select from Blue, Cyan, Green, Magenta, Orange

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which was the one I was thinking of, but I don't use it because it would look silly. I'd rather have a better highlight when using the scanner. Or having a key for highlighting stuff, like in other games, without having to use the scanner.

quasi flint
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yeah, i just prefer not having to use the scanner all the time, having it up prevents you from opening doors, containers, credit sticks, and damn fumbling to try and get out so you can fight in combat xD
if someone can make a standalone version that would be awesome, scanner free would be the best imho.
Shoot you can even go as far as making a hotkey for a ping system that last like a minute of highlighted items and then goes away and is on a cooldown

tough grail
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Imagine having a helmet mod.. like a tactical visor.. that allows you to highlight enemies and items via a hotkey.

quasi flint
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yeah that's what i'm saying that would be great!

tough grail
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Heck, make it rank 3 or 4 spacesuit engineering.

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So you'd have to work for it.

quasi flint
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true

tough grail
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Might not be doable atm though

boreal osprey
tough grail
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Never played Halo ODST but there are a few games that have had similar stuff.

quasi flint
tough grail
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I mean, someone made a custom follower already so who knows what modders will come up with even before we get official mod support.

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Especially with SFSE (though that won't help those of us that are on gamepass)

quasi flint
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yeah that's true, hey the sooner the better imo xD

tough grail
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I didn't want to buy the game since my cpu is well below min req (i7-4770k) but pondering it now that it turns out that my rig can actually run the game pretty well after all at medium, with fsr and dynamic res off.

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Though I'd need to find a way to properly transfer the saves first.

tight nexus
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Anyone able to mod my Xbox save to have all powers level 10 ?

tough grail
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What does the folder structure look like for the steam version anyway? Figured I might speed up the install by copying over the files but not sure if the folder structure is the same as for the gp version.

karmic raptor
tight nexus
oak venture
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u can use commands to

tight nexus
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On the Xbox version ?

oak venture
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no then i think you have go to pc version and mod save or use commands and put in xbox idk

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problem on gamepass version is i cant find my saves i cant help

fluid carbon
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Need to use the save converter tool to change from pc to xbone

tight nexus
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So how could I mod my Xbox save ? Do I need the steam version aswell

tough grail
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You can convert them both ways if you want šŸ˜›

tight nexus
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Is anyone able to do it for me ?

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I don’t have a pc

tough grail
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You can't mod the xbox version.

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Not until they add official mod support

tight nexus
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So you can log into my Xbox account and do it through Xbox app ?

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That’s what it says on the links you sent

tough grail
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I mean, theoretically someone could use your microsoft account but I 110% would not recommend giving anyone access to it.

tight nexus
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Yeah. That’s what the problem is

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I don’t mind letting someone but it has to be someone trusted

tough grail
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But if you were able to access a pc, install the game etc and modify your save (giving yourself cash or whatever).. though you might end up permanently not being able to get achievements on that save.

tight nexus
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That’s fine.

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I’m not fussed about achievements

tough grail
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or you might end up corrupting your save if you do it via external means

tight nexus
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Hmmmmm

tough grail
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dunno how finicky the cloudsaves are.

tight nexus
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I don’t want to do 240 temples….

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I’ve done it before with other days

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Games

tough grail
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As long as you do a backup save there is no harm in trying it.

tight nexus
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Yeah but I don’t have a pc :/

tough grail
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No, but I mean if you were to get access to one etc.

tight nexus
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Yeah but no one is willing to

tough grail
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I didn't say giving anyone your account details. I meant if you were temporaily able to borrow someones computer for the purpose.

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Honestly, I wouldn't give my account details even to someone I trusted šŸ˜›

fluid carbon
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We have a PC gaming space at the mall, it hosts LAN parties. You can rent just 1 gaming PC for $12/hour

rapid oyster
# fleet rampart Is there a mod that let's you untrack things?

Not sure if this is the issue you are asking about but this video part may be your solution. The link is at the right part of the video.
https://youtu.be/ud1Com9balA?t=242

Here are some Starfield Tips and Tricks that I wish I knew sooner!

═════════ Timestamps ════════
0:00 - Intro
0:30 - Gain Extra XP
1:33 - XP Store
2:37 - Earn Passive Income
3:36 - Mine Faster
4:01 - Hide Quest Markers
4:47 - Angry Companions
5:57 - Companion Equipment
7:24 - Don't GO TO JAIL!
8:11 - First Person Flying Tip
8:43 - Ship Thrust...

ā–¶ Play video
spare sleet
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Has anybody tried the performance optimisation mod ?

fleet rampart
tough grail
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It's tied to tracking crafting recipes, research or outpost buildings isn't it? So you simply have to go and.. untrack those.

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I tracked a few things so I know what to keep for research etc, but there is no way to untrack everything at once. You have to untrack each recipe etc individually.

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Meaning, look in every crafting station, the research station, and outpost category.

dark swan
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Is there a mod that links your dream house storage to your workbenches?

timber stream
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So is Vortex the way to go to install mods? I just do not feel like changing files.

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Plus I am "sharing" the game with Jr, and we have totally different playstyles.

timber stream
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It is set up for the Lodge, so you can use that or modify it to use another storage

dark swan
stray heart
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Hey!
I was trying to do a retexturing of some clothes, which have lower_body and upper_body textures. However for some reason, the parts I didnt touch turned out to be brighter than before. Are my settings wrong or is there some form of limitation in terms of contrast/brightnes for beth-games?

urban goblet
raw osprey
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"main game directory" always refers to where the games .exe is

urban goblet
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so i'm assuming xboxgames/starfield/content if starfield.exe is in there?

raw osprey
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yeah

urban goblet
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alr ty

raw osprey
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sure

timber stream
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Before I open Pandora's box with mods, from what I gather so far is that I need to:

  1. Edit .ini file
    2.Install Vortex to install mods
    3.Check to make sure all files are on same drive
    These might be in the wrong order, just as I remember them. So, do I need to edit the .ini with every mod, or just once in the beginning?
drifting cosmos
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Mod to add carry weight - encumbered status to primary hud please. Its a pain to open inventory all the time and track if you're close to encumbered.

timber stream
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Yes weight on main hud would be nice, and companion on mouse over even.

viral goblet
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I think there's already one to add weight to your watch in the corner, one moment

timber stream
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It clutters things a bit, but I have seen other games that have count down timers on screen for buffs as well

viral goblet
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can't find it, must've been in a dream or something lmao

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but having a lil pop up showing your current encumbrance when you pick up an item could help I imagine

viral goblet
jagged vault
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any building mods that tallies up the resourses needed for x amount of items/structures/etc

viral goblet
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not yet, doesn't look like šŸ˜”

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I'm just waiting for the CK at this point so we can get an overhaul to melee combat

jagged vault
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CK?

viral goblet
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creation kit, the tools BGS releases for modding their games

jagged vault
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one would think they would have released that prior? ugh same ol BGS

viral goblet
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could be anywhere from 2-6 months to release if past games are anything to go off of lmao

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they haven't packaged it with the game's release since Oblivion

jagged vault
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exactly, same ol studio

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lol

viral goblet
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I'm taking it as a blessing since I absolutely would've modded the hell out of this game the second I could, so it's nice to get a sense of what it's like without them first

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but also I'm craving land vehicles and smoother melee

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was gonna play my first character like raiden metal gear rising but not having a sprint-attack killed it for me, hoping someone mods that fast

jagged vault
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I saw one for HD hair which I desperatly want, but it doesn't work for gamepass (PC)

haughty helm
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Hi, I m curious. I’ve never modded a launch game but I like to build games with Unity as a hobby. I can send some examples of my work, mostly story driven VR games with voice and 3D models with animation. What is step one on this process? I’m sure I could look it up on Google but if there are any guides (humans) to avoid mistakes this would be greatly appreciated. I’m at lvl 18 on SF now. Thank you

fluid carbon
viral goblet
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yaaa the CK should be easy to learn if you've worked with Unity, there's like 20 years worth of guides out there for it lmao

shell whale
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Is there any unified storage solution mod around/being worked on/possible? Trying to build any outpost needs a lot of resources, which are too heavy to lug around on your person. A link to the storage locker in your room from anywhere in the world is almost an essential mod.

winter sleet
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Mod idea for when the CK is released: Partially terraformed Mars. This means oceans and rivers and light vegetation and creatures

timber stream
shell whale
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That looks like a good start, but is not essential, as the workbenches and storage in the basement are within steps of each other, so you can manually lug things around without running out of breath.

I would like that linked storage functionality available while off world when trading/crafting/building. Currently the only way to get stuff where you need is to pick it up from one of the lodge lockers, put it in the cargo, pick it up again, and carry it to where your need is. This becomes even more tedious, if everything you need to carry over puts you over your carry limit or ship’s cargo capacity, and will need multiple long trips back and forth.

clear cedar
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is there a mod that prevents the game from pausing when I tab to another program?

carmine topaz
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Hi, I'm mildly experienced with modding other Bethesda published titles, chiefly New Vegas however for the life of me I cannot get Starfield Mods to work. I have no idea why they won't work and it has been extremely frustrating to say the least. I have tried both Vortex as well as manual instillations, I have tried both my own StarfieldCustom ini-s as well as ones I downloaded from others with more know-how. I have tried installing in every conceivable configuration and I cannot get them to work. They are very simple texture replacers. I came here to see if anyone has had a similar experience or could give me some advice or share a nugget of wisdom. I would be extremely grateful for your help. Thank you.

winter sleet
spark bough
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Starfield Mod Suggestion: I would really enjoy an F4 Automatron type mod. Not only would this add a nice crafting element into the game (robots, I mean come on who wouldn't want to craft their own!) it would also make some of the more 'nerdy' builds (think pure scientist for example) more viable since a crafted robot 'bodyguard' would give the needed muscle to survive. No need to initially use any other 'frames' than are already in game, more interested in having options to hang on those frames -weapons, storage, sensors, etc.

viral goblet
fluid carbon
carmine topaz
pine crypt
#

I only installed 11 mods + BethINI and now suddenly the pretty planet/star main menu backdrop is gone, everything loads fine but it's just the Starfield logo on black.

I disabled my UI mods and reset BethINI to default, and it's not back. Idk where I went wrong. It's not a big deal, just bothers me that I can't figure out what caused it...

EDIT: Update: it's "Native HDR - SFSE", which also caused the below image's effects. Faulty installation on my part, I'm sure. Disabling it fixed the issue.

carmine topaz
#

Actually I just got it working. Ite seems the problem was the data folder in the documents path. After deleting that and adding a few lines to my custom ini so the game wouldn't re configure it they started working. I have no idea why it was doing that but it is what it is. I'm on steam on windows 10. I have the premium version of the game from a Radeon GPU Download key. I wonder if the premium version of the game has some baggage with it that would cause that.

#

Thank you guys for the help

pine crypt
#

lol first time booting up the save after installing mods:

EDIT: Update: it's "Native HDR - SFSE", which also caused the above message's effects. Faulty installation on my part, I'm sure. Disabling the mod fixed the issue.

astral wyvern
#

I would love to see land vehicles and manual takeoff/landing on xbox series x

quasi flint
#

you know i would love to see more ship manufactures, imagine having like 20 different manufactures you can go and visit and view/buy/sell ships
Having these giant facilities built around the systems that can be explored and seeing parts be made or having just the framework of ships displayed.
Kind of like how star citizen has multiple different companies that design and build ships/parts, I guess same can go with weapons and the like.

it's times like this i wish I was good at creating mods xD

solar crane
#

Is there a mod to remove the Blue Icon from enemies? kind of ruins the fight when you know where they are hiding!

young barn
#

Mods are already getting great now…. Imagine after the CK šŸ˜

pine crypt
#

Is there a mod that tells you an item's value in the in-game pop up? Like it could be placed here (see image).

This would be a fantastic QoL change.

molten pine
#

Does anyone know when console gets mod’s

tidal canopy
#

Probably year one like fo4

hexed dove
#

Not a mod but dayum this is a game changer for me.

https://www.youtube.com/watch?v=9EpjoN2KbdM

If you are like me, and hoped to fly in the Starfield with your flight stick and throttle, you probably similarly quickly realized that there is no support implemented. Luckily, there is a way thanks to an older SW tool called x360ce, that can map pretty much any controller to Xbox controller.

Download here: https://www.x360ce.com/

#starfiel...

ā–¶ Play video
dire tapir
#

how do i manually install the dlss mod? vortex apparently puts it in the wrong place.

serene urchin
#

alright who's giving me my panam palmer sarah morgan replacement

odd plinth
#

SFSE-Will we need to update SFSE when Beth issues patches?-Like always Im expecting the usual yes we will.:-)

sinful oyster
#

Id love to see something like dedicated warehouse storages. Lile a warehouse instead of dozens of stacked storage crates, each with a dedicated inventory. Or perhaps just a large warehouse building with premade labelled storage crates inside with massive storages, allowing players to free up much more space at their outposts.

odd plinth
#

not yet:-) i was just thinking ahead-since we know what happens when Beth updates..we need a new sfse..:-)

undone needle
#

anyone know why these mods are conflicting? Im using mod organizer 2 btw

dawn dagger
#

They affect the same files, you can safely get rid of Undelayed if you have a higher FPS UI, it's the same thing. I recommend doing manual installs since mod managers are not very smart

hybrid valley
#

A good mod for eye temple quest. So annoying going back and forth all the time. Maybe have something buildable in your ship like the armillary or whatever its called. Idk nothing about mods just expressing that it would be a nice edition for the 240 temple grind

versed glacier
magic hull
magic hull
magic hull
dawn dagger
ashen raven
#

Do you think a mod would be possible where a grav drive, shield part, and reactor are all in one? But they have worse stats than if they were separate?

Was thinking about those people who want to create small transports like the Kodiak from mass effect or the one from star trek.

magic hull
#

I'd imagine you can put whatever stats you want on a given part, though it would likely need to be labeled as if it was a certain type since the game tries to put them in categories. But even that might be editable. But there's still a lot of work being done to decipher the new records and we don't even have an official creation kit.

ashen raven
#

Yea I figured it might be possible but there'd be quite a few problems, like categories as you mentioned but also the "requires reactor, shields, etc"

Not to mention how they'd fit it in the existing UI, each part uses up almost the entire square for information so whenever we get the StarUI for shipbuilding I imagine it would be a heavy requirement.

#

Everything should be solveable but as it is now you'd require an skse mod to remove the requirements

dawn dagger
#

Anyone working on or have a first person camera mod?

night ether
#

Some mod ideas:

  • proper main menu music even after finishing the main story
  • fast travel to player homes
  • furnished player homes
  • smaller or more distinguishable landing area icons
worthy plover
#

Anyone know of a mod that lets me interact with doors while in scanner mode? It's all I want. I don't understand why I can interact with pretty much everything else, just not doors and locked things... like... why?

minor locust
#

I'd love to make a mod to import fallout weapons into Starfield

solar crane
#

Any mods to make food worthwhile? It seems I have to eat the equivalent of 20 meals to gain 20% health, makes food kinda redundant when med packs do so much

lost grove
minor locust
#

Has anyone written up a list of the changes and new features in the 'Creation Engine 2' ?

fringe wren
#

Is it possible to mod in a new bridge?
2 story tall 1 block wide. I'm trying to recreate the type 6 ship from elite dangerous.

onyx sage
#

Best combat + stealth AI mod?

pine crypt
onyx sage
leaden spindle
#

Is anyone working on a mod for VR? So I can say goodbye to my social life permanently

quasi flint
#

You know it would be really nice to see if we can get some star citizen level of detail in ships, I enjoy the overall aesthetics those ship offer and the use to them.
I would also like to see if we can eventually get some decent size modules, like a 3x2x1, 3x2x2, 2x2x2, etc [LxWxH].
Im sure there would need to be some limit changes and what not. On top of having newly designed hull parts to accommodate those modules.

knotty hemlock
#

Is there any mod so that you wear clothing on your ship rather than space suit?

pine crypt
onyx sage
cinder garden
#

Anyone know if there is a mod yet that leaves the cargo on a ship even after you change home ship? It's so immersion breaking for me to not have my ships separate from each other.

pine crypt
onyx sage
pine crypt
sonic terrace
#

I have a request for a qol mod. After working on your ship. How about all the odds and ends DONT go directly into inventory and they stay where they are.

cinder garden
tough grail
#

I mean I get if you don't wanna lose things you placed yourself.. but constantly getting forks and all sorts of trash get put into cargo doesn't feel good.

cinder garden
tough grail
#

Yeah, it's kind of dumb. Shame we can't assign crew to a secondary ship and send them on missions, for materials or whatnot.

crystal yacht
#

does anyone using xbox app have issues with installing the UI mod? followed the instructions and it just doesnt work

onyx sage
dapper galleon
#

Mod support šŸ‘€

onyx sage
#

FYI, you can download ModOrganizer 2.5 beta for Starfield from Mod Organizer 2's official Discord

young barn
#

I refuse

#

Soooo. Ships. How can we share our creations with others?

amber snow
#

How to install Nexus mods on starfield

#

I ment like how to get it work on starfield or any games from nexus, is just a question

pine crypt
# amber snow I ment like how to get it work on starfield or any games from nexus, is just a q...

People will have different opinions - I've used Vortex without issue so far, but each mod, in the description, will have installation instructions to follow.

As referenced 2 messages up, ModOrganizer 2.5 beta is out if you prefer to use that utility over Vortex or manually managing them.

The šŸ¤” reaction was that you said you're a Mod Author but seemed to not know how to install mods, but that's none of my business.

urban goblet
#

unless it changed from when i joined (june) that's how it was setup when i first joined

pine crypt
hybrid dust
#

anyone know how to spawn enemies with console command?

river yew
#

Does xEdit work with Starfield yet or is there some other alternative out there?

amber snow
#

But I think I'll just use the vortex for starfield for now

#

So I know it may sound wired on why i chose Mod author but I probably shouldn't off clicked on it I might've got it wrong

lime kindle
#

why cant i place any hab? (have to post here, admins dont seem to get we need a general channel)

dapper galleon
#

Ist there a way/Mod to fix the German lip syncro? Its totally a sync

dapper galleon
lime kindle
dapper galleon
#

Mh strange, maybe choose a other place , 10cm left or something

#

Or without the Tunnel ?

vocal lantern
#

im trying to use reshades but my keyboard doesnt have a "home" button, function key doesnt work too

#

is there some online keyboard app that can input the "home" button?

dapper galleon
vocal lantern
#

my bad, thx man!

lime kindle
#

@dapper galleoni got it, didnt realize i was on a slope, reangled it and BAM it worked lol

dapper galleon
#

But, I Build my Base on a slope... on a top of a Mountain... strange behavior

spare sleet
#

Hey wassup guys which mods r u using?

outer pasture
#

For the hab not building, I had to build the hab first then the entrance.

kind ocean
#

Anyone have one that makes vendors have more credits? I was hoping to find one but all I could find is the one that you gotta use a command every time you want to increase their credit amount

formal nacelle
#

Okay where's the tutorial on how to mod starfield at

untold cosmos
#

I have the same question

#

I hate the mantis armor looks ... i want to do something simple like use the mod for another armer & helm and replace the mantis armor meshes and textures... i understand a new nifskope is not out so mesh editing is out of the question

#

there are lots of skyrim/fallout mod tutorials i suggest you watch a fallout tutorial it will be simaliar

#

Also anyone know of a starfield modding discord to join ... i was in a few when i was modding eldon ring

formal nacelle
untold cosmos
#

yes i would like to get rid off the pants, sleeves and replace the helm with a different helm. the suit is ok if I reread how to edit dds files.... i just want to recolor the diffuse texture with new colors and decals....

late berry
#

I mean someone has already made a stormtrooper mod that replaces UC sec

#

Now also someone has to do is make vascos model kaiser

untold cosmos
#

these two mods work togather very nicely:

#

i was gonna post nexus links but discord will not let me

formal nacelle
#

@untold cosmos

  • Instead of installing the mods to your Data folder in the Starfield directory where the Starfield.exe is (this is where it goes by default), try extracting and installing them to the Data folder that’s under Documents/My Games/Starfield/ which is the same directory that has the StarfieldCustom.ini file you made.

so basically move mods from steamapps/common/Starfield/Data to Documents/MyGames/Starfield/Data.

StarfieldCustom.ini text:
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=

untold cosmos
#

yes i been installing my mods in the "My games/starfield/data" folder. The only thing i put game install folder was dll replacement for LUTE which removes the greenish filters in the game

formal nacelle
#

Must haves

untold cosmos
#

I was curious about MAKING mods not INSTALLING others mods ... Long ago i MADE MINOR MODDED things in skyrim & fallout and more recently Eldon Ring

formal nacelle
#

cool ... but why are you TALKING IN CAPS ?

untold cosmos
#

Just to make a distinction between making mods and installing mods

#

Anyway if i am patient all this mod development stuff will come out.

#

so sorry if my all caps seemed rude

formal nacelle
#

yes hopefully soon they develop starfield together

#

nah lol was just curious

untold cosmos
#

I think the key is an update to nifskope. My understand is thats where you bring your edited texture and meshes togather for a mod.... starfield changed the way it worked in fallout/fallout76 i read and new version needs to be released and may be a new creation kit if we want more than armor/weapon replacers.

#

This breaks the immersion for 99% of starfield players but i like it

umbral crane
#

why even wear the rest of the spacesuit šŸ˜‚

distant stream
#

Let's remember to keep things SFW

spare sleet
formal nacelle
spare sleet
formal nacelle
#

prob

spare sleet
river yew
sonic terrace
#

Does anyone know how the mods are going to work on xbox?

stable swan
#

@silent moth

heady cave
#

Is there a good Mandalorian mod out that someone is aware of?

west oak
#

Hi everyone! I'm a software engineer but relatively new to Bethesda modding. I'm loving Starfield so far but there's a couple mods I'd like to make for the community to enjoy that fix some nitpicks I had. Here's the first two ideas I have to start with:

1 - Make the base fire rates of semi-auto guns faster. The current settings are painfully slow, especially when shooting pistols.
2 - Change most of the reflex sight reticles to be dots instead of big circle/dot or crosshair/dot reticles. It's way too busy when you're trying to shoot someone in the face past 40 meters.

Are these things doable before the official modding tools come out? I've already started using the Bethesda Archive Extractor and extracted all the textures so I can change the reticles, but I'm less sure about how to perform the changes to weapon fire rates. Any help/insight here would be appreciated.

dapper galleon
#

Here i am hoping for a fivem like mod for starfield, imagine proper roleplay with other people in the starfield universe 🤌

west oak
#

Here is the color map for the Russian assault rifle's reflex sight. It just seems to be the sight itself, not the reticle. Does anybody know where I can find the reticle textures?

Edit: You guys won't believe this - It's in a folder called "Reticles"... Who would have thought that? 🤣

Edit 2: That was only some of the reticles. Need to keep digging. If someone knows where they are, please let me know lol.

shy delta
#

any mods that fix tracking being entirely worthless? I just want the ability to track ONE damned thing, not 3-5 things

harsh aspen
#

anyone else having problems downloading mods

clear cedar
#

in the dlss mod, what are the equivalents of quality and balanced modes in percentages?

modern flare
#

Hey, could someone explain to me how I spawn legendary weapons with specific mods?

#

From what I understand I gotta spawn a regular weapon first:
player.placeatme 0002EB3C

But I dont get how to make that a legendary after that

somber estuary
#

anyone has a mod that enables to use ressources in chests in an outpost?

#

so that you dont have to go to every chest. take all ressources. build. put them back in the chest

young barn
#

Alright, one thing I’ve noticed that I miss that starfield lacks, is an in-game radio.

Obviously, radios wouldn’t make the most sense in space but, you’d think there would be a slew of radio stations on planets in the settled systems :/

Maybe a modder would like to address this? šŸ˜…

hexed eagle
#

i just found the perfect mod "Regulation of Starfield Vendor Purchase Prices" makes vendors buy for half so smuggling is profitable

#

a better mod called "Increased Contraband Prices - x2 x5 x10"

#

i love this community

#

im gonna start a new game to make a smuggling empire

ruby forum
#

anyone have a link to mod organizers discord?

#

nmind found it

runic ibex
#

Which is Nexus Mod's official mod manager

hexed eagle
young barn
#

Now, to find a mod that bumps the amount of money vendors have, and you’ll be rollin

cinder garden
#

Anyone know if there is a mod yet that leaves the cargo on a ship even after you change home ship? It's so immersion breaking for me to not have my ships separate from each other.

hexed eagle
#

either the mod doesnt work or || prices change in NG+ ||

weak surge
young barn
#

There ya go lol

hexed eagle
#

|| it was NG+ that changes prices||

rich lynx
minor zinc
#

I beg for someone to create a mod where u can give vasco the ability to wear hats i would love to see him rocking a lil cap or something

#

Or if theres a cowboy hat in the game that would be amazing

lime kindle
#

can any weapon get any modifier? possibe to get your own perfect rolls?

hexed eagle
#

this game is so good but has about 0 replayability, maybe im just burnt out

tepid thunder
urban goblet
#

hello everyone, i'm new to bethesda games and heard that they at some point will bring mods to xbox. what type of mods were on fallout and skyrim that are on xbox? do they allow third party through the game? do i install through the game? is it only bethesda official mods or do they have like a community page like on steam

viral goblet
#

After some time you'll be able to search for and install mods from bethesda.net through an in-game menu. it's usually the same kind of things you can find on PC, though with some limits on file size and lack of script extender

#

since it's xbox and not playstation they can use original assets though so you'll have a nice library to try out once they actually follow through with it!

patent lagoon
#

Can we make a MOD request here?

#

Vasco…

spare sleet
junior cargo
#

if there hasnt been already, would a mod be possible to set where ladders/doors get placed in ships, and possibly dedicated stairwell pieces too, preferably without sfse? if not now, would the creation kit allow it possibly? mainly cause I use gamepass so i cant use sfse at all and don't got the money for steam version atm

#

and id hope it would be possible to make new locations, surface or orbiting, with the ck

untold wadi
junior cargo
#

this probably will be the first Bethesda game i try to make mods for myself

untold wadi
#

Bethesda games are one of the or even the easiest to mod as far i know

junior cargo
#

never played the fallout games and skyrim i always played on ps3 till i got it on ps4 years ago

untold wadi
#

Fallout 4 is one of my favs all time i would suggest you to test it (as its cheap asf rn)

junior cargo
#

eh, dont got money to spare atm but its on game pass as well id assume?

#

but yeah, ive modded games before so itll probably be easy, i just would need to learn the specific tools

topaz python
#

Hey! I just donwloaded some mods and I found that mod organizer 2 is the easiest to understand and use.

junior cargo
#

and i got some ideas for stuff, if its possible i wanna try making my own ship parts company mod with its own staryard and everything

topaz python
neat igloo
#

Maybe delve into Landing gears, there is no a large selection.

topaz python
#

Definitely. There need to be a wider selection of parts. More curvy parts, not everything needs to be a box. I wanna make ships out of star citizen, or at least similar.

neat igloo
#

I wouldnt mind 2 mods off the top of my head, 1: instead of landing on the planet, ships would transistion into atmo and the player could choose a landing spot completing the animation. (probably not doable though). and 2: ground vehicles with a "bay to store it in".

flint mirage
#

Morning chat! For some reasons I can’t enable these sweet sweet mods. (Nvidia gpu) I tried everything including vortex, ini, even reinstalled whole game at some point. (steam ver) Does anybody seen a decent, step by step, idiot proof tutorial for this stuff?šŸ™

grave fern
#

best mod

formal tundra
eternal juniper
#

Any idea how it could be force to stay in first person during the gravjump?
It happen in game sometime but rarely, it usually pick one of the exterior view cutscene.

fiery wagon
#

can I mod the game if I am playing trough Xbox

#

I just need the DLSS mods, The games is shuttering a lot hopefully that helps

fluid carbon
fiery wagon
#

I am sorry, I meant gamepass

fluid carbon
#

Mods work for gamepass, onedrive has stopped some mods from working, disable onedrive

fiery wagon
#

Any Idea where i can get best optimization setting for 3070ti and 5600X?

dapper galleon
#

Question, am I able to mod a series x save?

#

Been wondering this, I’ve been playing since early access but didn’t know if I could use mods from pc on a series x save.

fluid carbon
hexed eagle
#

||I want a mod that gives all powers after the first temple|| i dont have time to grind everything

stiff umbra
sleek pendant
#

We need a character preset mod for Todd Howard

#

I already Made Todd in character creation, but you can only go so far without mods

lean oyster
#

Did they ever get back to you?

#

I might have to look at the animation code to see how they do the sounds

stable swan
#

Replayability won't do anything cause you'll forget everything before your second playthrough

timber stream
#

Has anyone created a NPC mod to keep them off my a$$? I heard someone mention "no hugs" but couldn't find it anywhere.

lean oyster
tribal yew
# hexed eagle this game is so good but has about 0 replayability, maybe im just burnt out

Is there anyway any game which has that on the short run? šŸ˜„

I mean, if you played through GTA V to 100% there would be no point to replay it directly after that again - maybe you do to make other pointless choise to end up on the same choise of one of the three possible endings lol otherwise you may pimp another car there to have another car you won't drive.

On GTA Online that's basically the same same... You team up with some people, make heists, grind money, buy a vehicle, buy equipment, make the next heist, buy equipment, buy a vehicle, make the next heist - it's all the same again and again and again šŸ˜„

Call of Duty? If the main story is done, why should you replay it? Need for Speed? If the main story is done, why should you replay it? Hell, EA SPORTS FC 24 why should one even buy that if he has already another FIFA title? It's completely the same with new stickers/players.

There are only few games which I consider completely replayable: Ones with extended mod support which can bring completely new aspects (basically all BGS games on which you find stuff like "Sim Settlements") or games in which you actually create your own vision of something (Cities Skylines/Sim City/Sims) or games featuring a highly dynamic system (Flight Simulators which feature dynamic weather conditions and the whole globe).

The golden hours of Starfield will start next year with the Creation Kit šŸ™‚

crystal thicket
#

This has probably been asked but, is there an ETA on console mods? I'm hoping a favorite modder makes one of their companion mods and I would love to be able to put storage bins on my ship lol

timber stream
#

iirc they said they needed the toolbox from Behesda to make those, and that is like 6mos out. If you look above they talked about how to do it using gamepass and xbox if that is an option.

tribal yew
tough grail
#

No eta for official mod support for pc at least. Doesn't stop modders šŸ˜‰

steep bobcat
#

Official ETA is ā€œnext yearā€

tribal yew
#

It doesn't stop them because Creation Kits already exist, however risk currently is high that more complex mods will break stuff on the long run

tough grail
#

That's why I just use texture or ui mods.

tribal yew
#

Honestly for now that's good enough šŸ™‚ There is still much to do in vanilla Starfield

west flare
#

You know what we should have someday? A mod similar to Fallout 4's Transfer Settlements mod, it's for outposts and ships. We must be patient though since Creation Kit isn't out for Starfield yet. What would you think? I know the game's too new, just thought I'd pointed it out.

cinder garden
#

I know right now ship building mods are the goal for many. I would really like to see a mod that enhances the interconnectivity between ships in your fleet. As of now all we can do is hit home ship and everything gets transferred. Be really cool to move cargo and crew between ships and have them stay there regardless what ship you have selected for home ship. Of course crew that are story related would always follow.

west flare
#

Oh, there's recently a new article about Todd mentioning Starfield official modding support coming in 2024. I'm not sure we're allowed to post the link here, so I'll just let you look it up.

#

Look up the article "Todd Howard mentions that the official Starfield mod tools are coming in 2024, with the DLC's release still TBA"

worthy plover
#

You can post the link. No rule against links. šŸ™‚

indigo trellis
spare sleet
#

Did anybody use the updated baka achievement enabler mod?

#

Or update?

tribal yew
#

In theory you could - but one would have to find the differences in the individual formats (like the use vortex colors on models, the general use of texture layers) and how things are scripted/animated

#

The latter is usually done using HEX editors

#

Also currently there are no official tools available for Starfield to compile stuff back together, so even if you know how a model is set up the issue is to compile it into a working package 🄲

tribal yew
#

Yeah, so it will take some time likely for something to come up

prime depot
#

Are there any mods yet to help with optimization? My GPU usage is at 99% consistantly with temps no higher than 60°C and my CPU usage wont go over 3%.

#

For a game they said is CPU intensive, this seems way off

prime depot
#

3070ti

spare sleet
#

And cpu?

prime depot
#

i7 12900

spare sleet
#

Shouldn’t be the case

#

Ur rig is pretty good i hv the 3070 ti myself and no issues.

#

And the cpu intensity only comes into action when ur cpu bound but ur not.

lilac geyser
prime depot
#

I cant get consistant 60fps

spare sleet
prime depot
#

have any suggestions?

#

Im new to the modding and editing of files

spare sleet
#

3070 ti aint that powerful to pull a 60fps consistently on a game like starfield

spare sleet
#

Sort by all time popular

#

U will find the opimisation mod there I generally recommend the second one coz the first has lowered the crowd bit too much

#

And then ctrl c ctrl v

prime depot
#

which one just to be sure

spare sleet
#

It has some boost written in its title

lilac geyser
# lilac geyser No official BGS response, no.

....tho to be fair, we're seeing some differences in the standard WWISE layout of flles and whatnot - the manifest seems to be human-readable and editable - so there's some hope we'll be able to work with it without too onerous a workflow

raw osprey
# prime depot which one just to be sure

personally I think this one is better than all the other optimization mods I tried, including the ones with the top downloads. Im running ultra now at 2k quite smooth - https://www.nexusmods.com/starfield/mods/438?tab=description

Nexus Mods :: Starfield

I changed the ultra preset and made the game run way better while still having great graphics. This should help anyone who has a low/high graphics card run at pretty good settings. You should be able

prime depot
#

ok thank you

#

gonna give it a try

polar finch
#

halp i installed the fsr2 bridge + Nvidia dlss mod and reshade but the game crashes once i try to load a save file 😦

fiery wagon
lean oyster
#

It still uses WPN foley

#

I'm thinking

#

Whatever is in that AFX exporter they use

#

It bakes the sound inside the animation itself so the animation reads the sounds not the esp

#

The sounds just have to be present in the sound banks

#

That's just my guess anyway

#

I don't have access to Xedit

#

We have .AF and .AFX animation files now

fiery wagon
#

Did anyone have any shutters while gaming?

drifting cosmos
#

Is there a way to auto-remove / hide your spacesuit and pack after boarding a ship (or a mod)? Haven't found anything yet.

#

Another nice QoL mod would be to skip the sit - stand animations for the captains chair on spaceships.

tough grail
#

Isn't there one like that?

raw osprey
tough grail
#

I think I saw one other though

drifting cosmos
#

Oh cool, thanks!

spare sleet
raw osprey
#

Yup

spare sleet
#

Yeah me too

#

Works good

#

Gonna track for now

weary orbit
#

Im just lookin for better fps thats all

young barn
#

Should work with any card, but you’ll need a 4000 series card to take advantage of DLSS 3.0’s frame generation.

#

Which is where the real fps boost comes from, so honestly I’d pass on it.

young barn
#

So I just went back to FSR2 lol

spare sleet
#

Dlss 2.5 is greater in terms of quality compared to 3.5 mainly because even though the model is improved and trained on much higher numbers the games have to implement it to show the real result. So ur best off with 2.5.1 if ur not having a 40xx series card.

cinder rock
#

Amd is slowly taking over ngl

#

Nvidia became like apple

#

Amd just drops their newest and flashiest fsr for ancient gpus

fierce nacelle
#

Will there be mods for XBOX X users?

young barn
#

Yessir

young barn
weary orbit
#

One more quick question, when I manually download mods I have two folders, one labeled constellation and one starfield. Both are in xbox games folder and I have no idea which one will utilize the mod

#

any ideas?

young barn
cinder rock
#

The 1080 is still an insane gpu

#

Especially the ti

weary orbit
#

@young barn yea me too, I bought starfield on Xbox originally, but fps killed me. Had to switch to pc

#

Think I got it figured out. There is a vortex mods folder in the starfield folder. I'm 89% certain that's where that goes.

cinder garden
#

I know right now ship building mods are the goal for many. I would really like to see a mod that enhances the interconnectivity between ships in your fleet. As of now all we can do is hit home ship and everything gets transferred. Be really cool to move cargo and crew between ships and have them stay there regardless what ship you have selected for home ship. Of course crew that are story related would always follow.

prime depot
#

Ok for everyone here. I keep getting confused from NexusMods on which to install via Vortex, and which to install manually.

If things have to be installed manually, why have the option to download via Vortex? Will it mess up being in both places?

#

I need a mods started course lol

cinder garden
waxen star
#

Ok... dumb question time. What the hell are the "achievements" that will be disabled by using mods or console commands and what impact on the game do they impose?

fluid carbon
#

They do not change gameplay, it just marks your progress

waxen star
#

What progress?

#

And what does that mean?

raw osprey
#

Not really progress, its just stuff some people get into...like a little badge "you killed 20 people while under 10 health"..

#

some get into that kinda stuff

fluid carbon
#

The progress you do in the game quests, Just bragging rights to friends.

steep bobcat
raw osprey
#

I personally turn all that kinda stuff off myself, hate getting popups when im trying to play a game

waxen star
#

That's it?!? The Steam badges?? Ah... ok!! Thank you guys for clearing that up!! I have looked everywhere without any clear definition of what the "achievements" do. Lol... I don't give a rat's a** about those badges!! Thanks again!!

young barn
#

(For steam) Move the Data folder from your documents to your game directory. in your custom.INI change the directory of your Photo mode photos and remove the menu stuff (So the game doesn’t re-create the folder you just moved. You will need to add these lines yourselves. There’s a guide somewhere on nexus). Taadaa, Vortex will now install mods correctly. Worked for me.

prisma marsh
#

Hello ! I'm looking for a mod that force the landing animation each time we revisit a known place. I don't like the "fast travel" when we land at a site. Thanks šŸ™‚

half wren
#

Can someone make a mod to remove the generic POI from the game? Every time I land the same ***exact ***research tower is there. Every planet & moon I have landed on in 80+ hrs has had the same exact POI on them including botanists on planets and moons with no botany who need me to recue their friend from wildlife on a planet/moon with no wildlife.

sour urchin
#

The best thing would be a MOD that can make Starfield use only the dedicated VRAM of the GPU, and only use the shared VRAM if the dedicated VRAM of the GPU is full, since in many GPU models it only uses half, and it fills your RAM and it crashes, and it doesn't matter if you have 8 or 64GB of RAM....

sour urchin
#

And it happens in other models, most believe it is due to Drivers, but even if you have the latest update the same thing always happens

hexed eagle
#

i cant wait till the "in your custom ini" stops and we can get good mods

steep bobcat
#
small pecan
#

The biggest boost I got was enabling Resizable Bar on my system.

#

I'm running a 3900x / 3080 Ti system and went from getting around 50-60FPS at 2560x1080 in New Atlantis with FRS Bridge DLSS set to 70% resolution. Now I'm running Ultra preset with upscaling disabled completely and I'm getting 65-75FPS steadily with the game feeling a lot more responsive.

merry solstice
#

Need a little knowledge regarding LUTs. Is NaturaLUTs going to be compatible with any reshade? As in are the ones that are noted compatible just more tuned to NaturaLUTs' color palette?

Because I know some reshades advertise LUT alteration/removal so I want to make sure it doesn't clash.

west oak
#

Still trying to make a mod that fixes the busy sight reticles that take up so much space.

If anybody can find the folder where the actual reflex sight reticle textures are stored, that would be a huge help!
There is a folder in /data/textures/weapons/reticles/ that has some of them, but not the EOTech style crosshair dot reticles that the AK, 2311, Equinox, and other weapons use.

pine ravine
#

Anyone know how to fix this ? šŸ˜„ (my guns miles away)

serene urchin
#

im more worried about the healthbar

hexed eagle
# young barn Mwahaha

I got 13 organs worth 900k, either my mods need to be toned down or i ended my smuggling career in one deal

#

i tell myself || this universe thinks contraband is worth x10 more than normal||

young barn
hexed eagle
#

Well then

#

Game on

#

Im like walter white and adoring fan is my jesse

young barn
#

Hahaha

pine ravine
viral goblet
pine ravine
cinder garden
#

I know right now ship building mods are the goal for many. I would really like to see a mod that enhances the interconnectivity between ships in your fleet. As of now all we can do is hit home ship and everything gets transferred. Be really cool to move cargo and crew between ships and have them stay there regardless what ship you have selected for home ship. Of course crew that are story related would always follow.

viral goblet
#

I'd love to be able to assign crew to a ship I'm not using and command a small fleet

pine ravine
#

If only starfield had no man sky's ship/base building 😯 I want a freighter 🤣

young barn
#

Maybe one day, young Padawan

serene urchin
#

Need a starfield/Starbase/NMS experience

young barn
#

Mod idea for when the time comes: allow your companions to pilot the ships you own, while also allowing the ship/ships to follow you around in space like any companion. Create and manage your own fleet, and partake in Massive space battle’s.

#

Please and thank you to whoever decides to take that on lol

quaint yoke
#

I need help, my starfield mods aren’t loading

#

I use vortex and even tried a manual install of a mod and still had no luck

lost crown
#

All I could ever ask for as a console player is the addition of a radio. Space trucking/smuggling is just not quite as good as when I play Back to Saturn X music over fighting aliens in Boston. I look forward to being here in the future

night musk
#

would love to see a leaning mod like the one for fallout 4, and blueprint saves for ships would be great too

lapis ridge
spare sleet
#

I am not sure what the issue is but whenever I come out of the ui say when theres a case and u press and hold r, to go into seeing the contents or any other, when I return to the game, the textures like reload themselves for a second? Why is this happening?

clear cedar
#

I wonder why there isn't a mod to fly the ship in a planetyet, it should be relatively easy

desert merlin
#

its not as simple as that

fiery wagon
quaint yoke
lime kindle
#

is there a place, or forum to go to request mods? i dont know modding communities like that, recently got more ivolved in actually downloading mods for games

#

but i know bethesda has a great modding community behind it

ember topaz
#

This game could really use a item-color-scheme for items which could be soled but might want to keep... like Digipicks and stuff
I'm hording so much stuff that, when I sell, I don't look at the items I sell but spam the mouse button

lime kindle
#

i was just curios if it was possible to make the "full auto" perk actually a fast full auto for shotguns and such, ex. cods AA-12 shotty, full outo on here is like pew...pew...pew...pew i want faster than that but less than a warthogs BRRRRRrrrrrrrrrrrrrrrrrttt, best i could explain it at 330 am half asleep lol

marsh fjord
#

When will console get mod support

junior cargo
#

2024 at the earliest with the creation kit

quick locust
#

Any idea on why my mods doesn't work on starfield?

toxic forge
#

Need mods for eating and drinking animations as well as healing animations. Button pressing animations would be nice too

fiery wagon
#

which dlss mod is better

minor crag
#

So here is a question for modders.

How would someone know if a mod is safe to download and not laced with malicious code, given how open Bethesda is to allowing mods, do you think they should provide education for those unaware about security

lean oyster
#

At least on the Nexus

#

Idk how Bethesda do it

hardy tundra
#

I'm longing for the day when Mod support finally comes to Xbox...

lean oyster
#

But generally people should already know what's safe to download and what isn't?

#

I mean if you're on a dodgy website that's promising to make your Fallout next gen UE super update then avoid it? šŸ˜‚šŸ˜‚šŸ˜‚šŸ˜‚

tight nexus
#

Can anyone on pc tell me the max amount of credits yoy can have and still able to spend them without saying you don’t have enough please

pine ravine
hushed pebble
#

welp, it's time to mod the game for 2 hours

cinder garden
#

Any mod to change the soundtrack to the one from Interstellar?

fiery wagon
#

How do I install mods in the gamepass version?

#

I tried vortex but it doesn't work

turbid thistle
#

Hey guys, are there any mods to fix the texture resolution issue like this? The game here is on Ultra, and yet textures look like this.

#

I have attempted a few mods already:

  1. Starfield Upscaler: https://www.nexusmods.com/starfield/mods/111?tab=description
  2. Starfield Performance Optimizations: https://www.nexusmods.com/starfield/mods/104
  3. Upscaling Fix: https://www.nexusmods.com/starfield/mods/1743
  4. Performance Texture Pack AIO: https://www.nexusmods.com/starfield/mods/645

None of these worked to fix the issue. Disabling upscaling, FSR entirely did not fix the issue either. Textures continue to be stubbornly low rez no matter what I do.

#

Some more examples of the issue in action

fluid carbon
#

What's you PC info?

turbid thistle
#

I think that covers everything. Usually dxdiag is enough to tell all the specs I believe.

lean oyster
turbid thistle
lean oyster
#

Check if windows defender is blocking it

turbid thistle
#

How do I check if Windows Defender is doing that for me?

lean oyster
#

On the bottom right of the screen there should be a list icon

#

Notifications

#

If windows defender is blocking changes then it will tell you it blocked it

#

Other than that idk why your game refuses to use high Res textures

#

Your PC specs are aight

#

Check your task manager if SF is cooking your CPU

turbid thistle
#

Ah yeah, no it doesn't. I had set it to not interfere with application related stuff.

turbid thistle
lean oyster
#

I guess

#

Todd says get a better PC šŸ˜‚šŸ˜‚šŸ˜‚šŸ˜‚

mental sinew
#

How come when I leave an outpost planet I come back to it being destroyed but didn’t know anything about it until I returned and also why is there no repair all function

#

I have to repair 325 power one by one ā˜ļø

turbid thistle
#

All I want is a reasonable texture resolution. Don't even mind if the game runs at 30 FPS for that.

#

But Todd says no despair

misty abyss
misty abyss
#

Yeah. Not going into it here though.

zinc matrix
#

Rather than changing the UI radically, I wonder if its possible to add rarity color to food & crafting materials to make them different from space junks... Sort of an idea for modders...

smoky seal
tough grail
#

StarUI does a great job with it.

#

as well as adding subcategories you can filter by.

dapper galleon
#

Bethesda should just release the creation kit and let modders do their thing and also make the kit better. Or release creation kit one since it’s almost the same thing so that we can have somewhat decent mods.

fluid carbon
#

They will no point in stopping around shouting "now now now I want it now"

delicate topaz
#

Is there a mod that makes it so that the cargo habs adds to your overall cargo capacity?

lapis ridge
noble minnow
#

Why doesn’t the dlss mod work on gamepass? I’ve tried reinstalling the game redownloading all files nothing works

olive egret
#

does anyone know if there's a mod that adds ship hab modules with display cases for armor? i know the armory has some helmet and pack displays, but i want one for the spacesuit and normal outfits too

lament terrace
#

I’ve seen some people say they can get various texture related mods such as the different luts or certain companion skins working in gamepass version. I can’t get any of these to work, anyone have any luck?

hexed eagle
#

crimson fleet, constellation?

spare sleet
#

I only did not earn achievements for ||unearthed|| mission on steam even with the baka mod enabler and everything setup which was functioning all ok for the last 60hrs

#

My save isn’t flagged as modded too

vapid fossil
hexed eagle
#

wait i have a role

hexed eagle
#

i cant wait for the star wars mods list

hollow walrus
#

mmm too many ping pongs to shoot at!

hexed eagle
#

Portal 2 spoilers

serene urchin
#

sweet heavens starfield is already being transformed into star wars eclipse

winter sleet
#

anyone know how to change the global timescale?

#

I tried "set timescale 1" and it didn't work

quaint yoke
spare sleet
#

And used SAM? What?

quaint yoke
#

SAM is an achievement manager for steam

spare sleet
quaint yoke
spare sleet
#

Damn link pls?

quaint yoke
#

Sure

spare sleet
#

Steam achievement manager oh

spare sleet
quaint yoke
sand herald
#

I wanted to post a suggest for Bethesda so they would see it but i don't know where to do it. I dought they would anyway so i will post it here so maybe a capible mod author will do it. I don't even know it it is possible. I think anything is possible if you wanna do it but one of my suggestions is inflatable habitats for camping anywhere. Like the Road Runners Acme contraptions he made to trick the Coyote in that cartoon. Just toss you handy habitat cube on the ground and WALA... a fully furnished inflated camping habitat.

prime depot
#

Anyone suggest any Nexus Mod collections?

lapis ridge
#

I use odyssey

warped tulip
#

i tend to mix match my own mod list, as collections are fine, but sometimes they add stuff i dont want, and its a hassle to deactivate those mods, so what i do i do look at the most endorsed collections, and what is in them and then just pick what i like , the only difference being looking at every individual mod page on how to best install them and read the instructions, where collections (well the good ones) are easy for people newer to modding and can just one click get a bunch of mods running.

#

So here are some future mods im hoping for: the guys of Sim Settlements from Fallout 4, making such a system for starfield with planetary settlements.

and the guys from Legend of the dragonborn from skyrim, making a space museum šŸ˜„

a well one can dream šŸ˜„

keen cloud
#

I would like to see a mod that expands mission boards so that there are more missions available and possibly a slight ui design to add tabs for sorting mission types

flat seal
#

Image 1 is the Default in game, image 2 is mine in game, image 3 is mine as a PNG. The attached .dds is the image file you place into Documents\my games\Starfield\data\textures\effects\Gobos

fickle tusk
mossy valve
#

Can someone point me to a reference for editing the base stats of an item? I want to double the PHYS/ENGY/EM of the UC Urbanwar Spacesuit.

turbid thistle
# fickle tusk omg its terrible for me at max aswell

It turned out I put this mod's textures (https://www.nexusmods.com/starfield/mods/645) in the wrong folder. Once I installed them correctly, the game was basically forced to render reasonably downscaled textures and my game looks great and runs well.

Only issue is that every time I alt tab, the game does drop in fps significantly. But I can just avoid that by not alt tabbing

Nexus Mods :: Starfield

Downscaled vanilla textures for reduced VRAM usage and improved performance. All-In-One Pack, plus StarfieldCustom.ini for loading loose files.

hexed eagle
#

When will we have an alternate start mod? I know i cant sit through that tutorial when i want a new game.

prime depot
#

nothing that I do is getting the DLSS mod to work

#

can anyone give me a hand?

vagrant meteor
#

can anyone explain why ESP mods require you to add them to the StarfieldCustom.ini? i remember having to do something similar when i was modding skyrim on my switch

lean oyster
#

Adding more to my Starfield CAT rig

#

Adding helpers

topaz python
#

I need some help with my mods. The starfield UI won't work when I launch, someone said that I need to prioritize the mod but I have no Idea how. I'm on mod organizer 2

vagrant meteor
#

i installed starUI with vortex and it just works

topaz python
#

I don't like vortex. Never wants to work for me.

vagrant meteor
#

i just use it for everything now

#

it's really easy to use compared to NMM

#

it just automatically sorts the mods but if you do need a mod to have a higher priority, you can just set priority relationships between mods

topaz python
#

Yeah vortex and M02 are new to me. I'm so used to frosty.

vagrant meteor
#

i was using NMM community edition to mod fallout new vegas but people in the fallout network discord were MAD at me over it

topaz python
#

It's your pc others shouldn't judge what you use to mod your game.

vagrant meteor
#

and fallout 3 is so old and barely supported so you pretty much either have to use FOMM (super old mod manager pre-dating NMM) or just manually mod it

topaz python
#

I think I figured it out, had to right click, hover on "send to" and click priority, and set it to 0

vagrant meteor
#

i'm still wondering why you have to add .esp mods to the .ini for starfield

topaz python
#

haha

vagrant meteor
#

is this going to limit us to 10 plugin mods?

topaz python
#

It better not

#

If it does someone will make a mod to bypass the plugin 🤣

vagrant meteor
topaz python
vagrant meteor
#

right now the modding community seems to be divided between the gamepass version of the game and the steam version of the game, because apparently they require you to do different things

#

i don't think SFSE works for the gamepass version

#

.asi plugins are apparently similar to SFSE plugins but they will work on both the steam version and the gamepass version

#

i don't know which one will become more popular right now

#

i'm not sure if adding the plugins to the .ini is something that is only necessary for the gamepass edition or what

#

this whole divide between the steam and gamepass versions will probably stunt the growth of the modding community since gamepass games are significantly less moddable than steam games, since the gamepass ones are windows apps and the files are locked where even you, the system administrator, cannot access them for some wild reason.

#

it's MY computer!!!!!!!!!!!

topaz python
#

why make it harder?

#

Like you paid for the game you should be able to mod it. Especially since they claimed it'll have 100% fully supported mods.

vagrant meteor
#

it's microsoft's doing, not bethesda

topaz python
#

Basically the same thing at this point

#

Don't get me wrong they can make good game but the decisions they make are so flipping weird

vagrant meteor
#

microsoft adding microstransactions and a premium store to minecraft moment

topaz python
#

Exactly why java is better

#

Why would anyone spend 20$ on a minecraft map when you can buy it for 5$ or even get it for free off planet minceraft or curseforge

vagrant meteor
#

you can't even get access to the windowsapps folder because all the options to allow access are greyed out

topaz python
#

That's so obnoxious

vagrant meteor
#

it's locking me out of portions of the computer than i own
now i understand why some people prefer linux

fluid carbon
#

If the new CK2 let's MA's set a $ for a mod, will people be mad?

topaz python
#

There needs to be another OS thats not linux or windows that needs to come out

#

So quick mods question

#

For starfield do I need a plugins folder and a mods folder?

#

Currently all I have is the plugins but Im trying to install the craftable ammo mod

topaz python
golden edge
lapis ridge
#

Mod idea: a ā€œplace anywhereā€ mod for decorating

normal totem
#

add a channel to list hmmm .....

#

ii clicked on it and it disapaired

hexed eagle
#

When can we get a mod for a ||starborn|| trait or background

normal totem
#

i want a mod that can make me look like a dragon in game

vagrant meteor
bronze rose
small pecan
#

Anyone know what could cause this? I land on Procyon III for the Into the Unknown mission and the entire place is bugged. Even doors are floating in the air.

#

Guess I'll load an older save and see if it's like that before. Seems like this started after updating my drivers to the latest one and installing GeForce Experience with the Resizable Bar profile.

#

Okay, it's fine in an older save, but I landed there, and then didn't do the mission, but left to go help Sarah with her personal Cassiopeia questline, and after doing that and then returning to Procyon III, it's bugged like this.

#

Yep, somehow doing that completely bugged it out

junior cargo
#

report that, cause that def is an issue

small pecan
#

Big time..

lime kindle
#

16 guns

small pecan
#

Made a bug report. I'm completely retracing my steps from my older save before completing Cassiopeia and so far Procyon III isn't bugged. I think some work I did in the ship builder is somehow what bugged it out, because that's the only thing I haven't done yet since replaying all of these parts. And last time in this portion, the planet was already bugged out. Glad I make a lot of manual saves..

#

Only lost about 2 hours worth of play time

#

The entire ship situation in this game seems to bug planets out sometimes. Certain series of events with ships seem to screw up world geometry.

junior cargo
#

ive had some space encounters with invisible enemies, i think there's just weird bugs where things wont load in properly

small pecan
#

I often think these games should have come out later, and taken more time in the oven. But when you really think about it, games like Cyberpunk 2077 would never get to the point that it will be when 2.0 and Phantom Liberty releases without having been released to the public first, having been criticized, and having had thousands of people bug testing it for CDPR for the last couple of years. The same can be said for Bethesda games. Starfield is going to be a masterpiece in a couple of years, with patches, bugfixes and mods. I honestly can't wait to see what's possible. The bigger and more complex these games get, the more we have to accept that there's no possible way for all of this bug testing to be carried out in house. It takes thousands of people running the game across dozens of possible hardware and software configurations to truly test a game like this and get anywhere with it.

#

I do know I want a mod to add this thing to the game: https://youtu.be/DfvcUQj83PQ?si=nrAa-SCkgDTlsHXF

The third video in a series about the buddies of Metal Gear Solid V: The Phantom Pain. D-Walker, a robot that pretty much breaks all of Asimov's Laws, is the subject for this video. Naughty naughty.

Tanks don't need legs: http://m.youtube.com/watch?v=EE9bRYuQ3Y4

SHAREfactoryā„¢
https://store.playstation.com/#!/en-gb/tid=CUSA00572_00

ā–¶ Play video
#

Metal Gear Solid 5 Phantom Pain was amazing, and the D-Walker robot would be a perfect companion/vehicle in Starfield. It doesn't move too fast so it wouldn't put too much of a load on the game.

#

I might try to look into seeing how difficult that functionality would be. We already had power suits in Fallout 4, so something like this isn't exactly beyond the engine.

fringe radish
#

Could a modder show or explain how to make new skins for cloths ty. im trying to add a logo for my kids birthday to a t-shirt in game

golden edge
junior cargo
#

AI will most likely not be perfect at fixing issues however, and could possibly cause worse issues at times as well

pallid halo
#

I heard there was a way to get around the usual gamepass mod lockouts?

junior cargo
#

Yeah, mods that can be used on the game pass version usually have instructions on how to install it for that on nexus, mods that require SFSE won't work but more basic asset replacement and such mods can work

pallid halo
#

So no Star UI. Sadness.

#

Welp. Might have to be that guy and get it on both services.

junior cargo
#

StarUI doesnt require SFSE unless theres a version out thats not just inventory that does

pallid halo
#

Oh interesting. I guess I just assumed because the SkyUI needed SKSE to run

junior cargo
#

I'm using it on game pass and it works fine

golden edge
patent cobalt
#

I don’t get why the devs don’t take some of the useful mods that have been created and just create a patch file to build it into the game. It would make the user experience so much better especially improving the performance mods, ui etc

golden edge
mental aurora
#

Is there a mod that lets you wear the Fishworker's Mask with the spacesuit?

junior cargo
cinder rock
#

Guys where is next patch?

#

It literally says encrypted download

#

Where is it?

#

Bethesda stop the hiding already i figured yall out

clear moat
#

do you guys know if there is any way to push a ship you previously built into the following ng+ without losing it (and if possible to some weapons as well)

keen cloud
#

Okay can someone make one of these little guys into a pet?

spare sleet
cinder rock
#

It's hilarious @spare sleet

#

This Patch is gonna be 20+ GB big

#

Which is good if they fix performance once and for all, that is

spare sleet
#

Nah really?

cinder rock
#

Ye

spare sleet
#

How

cinder rock
#

What how

spare sleet
cinder rock
#

Insider since 10+ years

spare sleet
#

No u ain’t

honest wedge
#

I don't mind if its big patch, as long as it fixes bunch of stuff

spare sleet
#

But as u said, it should FIX things

fiery wagon
#

Hey guys, any idea how can I get mods for working for the gamepass version

junior cargo
#

if the mod works on game pass then the instructions should be on the mod's page usually

fiery wagon
#

Any idea if star UI works?

junior cargo
#

I'm using it myself on the game pass version

spare sleet
junior cargo
#

i think it does but it doesnt cause issues, some texture mods use that directory tho from what i can tell

spare sleet
#

Or u had to copy paste in root data folder

junior cargo
#

the mods should have instructions on the page if its game pass compatible, read the instructions and it should tell you what to do

#

i dont know the process for every mod

spare sleet
junior cargo
#

a lot do use the root directory for the game though

spare sleet
junior cargo
#

and there's no guarantee the asi achievement enabler will continue to work

junior cargo
spare sleet
#

Otherwise it will continue to work no problem

#

I was also confused in the beginning after reading this but then people clarified

junior cargo
#

if they do change the hex code for it then yeah, but since the source has been released for the mod it would be easy for someone else to update ig

spare sleet
#

Yeah that’s what

#

And it is all just a matter of time. I am sure somebody is going to do it for gp version too coz many are playing via that

junior cargo
#

which, i plan to look into it if it breaks since i cant afford steam version and still want achievements

keen cloud
#

Is anyone looking into making an improved cargo link mod that allows you to specify type and quantity of resources transported. IE Each cargo ship can carry X number of resources A,B,C per trip with requestl inks to storage containers instead of dumb output links basically more fine control of logistics

golden edge
#

Yes not all mods work since script extender doesnt work with Gamepass i believe. but anyway

Gamepass version is "C:\XboxGames\Starfield\Content"
Savegamedir etc "%LOCALAPPDATA%\Packages\BethesdaSoftworks.ProjectGold_3275kfvn8vcwc\SystemAppData\wgs<user-id>"

cinder rock
#

Guys when will the performance get fixed

clear moat
#

probably never there are some mods out already that help aleviate some of the issues

junior cargo
cinder rock
#

Im not Nvidia

cinder rock
#

I have 16 hours playtime

#

Eventually i will sue bethesda, because it's is not acceptable behavior and they are AWARE of that.

clear moat
#

probably not lol, you should check the return policy of whatever storefront you got the game from

golden edge
#

try lowering shadow quality, made big difference for me even on top end system... also there are mods out there for low-end systems, tweaks

cinder rock
#

Im on a deck

clear moat
#

you probably cant due to play time

#

bot being annoying blocking my message

#

cool

cinder rock
#

I did it once on elden ring, 3,6 hours

clear moat
#

idk just try and hope for the best

golden edge
#

one moment, i did see a mod earlier, trying to find.. was also for steamdeck

clear moat
#

but yeah for anything regarding returns just check the return policy a storefront provides outside of that you're probably out of luck

golden edge
cinder rock
#

This is crap

#

Im a tech savvy dude and the changes make no sense

golden edge
#

what do you consider good changes then, regarding mods?

sinful sail
# cinder rock Im a tech savvy dude and the changes make no sense

then you should realise that starfield actually relies quite a lot on texture streaming functionality and relies a lot on i/o. More than you might be accustomed to from other games, so thats why that mod changes things on that level. As an owner of a steam deck too, i figure you also realise the limits it imposes on playing very new games.

cinder rock
#

There are no limits

#

Software can be optimized till it runs on a fridge

#

Bethesda did nothing to fix it

#

"The possible fix comes from the codebase of the Vulkan port to Proton, Valve’s translation layer for Linux to play Windows games. Within the change log, the developer Hans-Kristian Arntzen, details issues with Starfield talking to hardware.

ā€œWith NV_device_generated_commands_compute we can efficiently implement Starfield’s use of ExecuteIndirect which hammers multi-dispatch COMPUTE + root parameter changes."

#

The game sends gibberish information to the hardware, just like a virus for example

#

I assume this company has been sued multiple times for this behavior

#

What you say, therefore, makes zero sense and you say this because you like the game

#

Which is indefinitely wrong

#

Also this game isn't even open world

strange pasture
#

it is what i consider semi open world

#

the gameplay is open world, but the world really isnt

timber stream
#

What are all of the locations you need to place the custom ini file for mods to work? I have it in one location and that allowed me to start the game using the SFSE, which I thought would enable the mods to work. But I recall seeing something somewhere about using the ini in multiple locations.

lean oyster
#

Calma

timber stream
#

Steam

golden edge
#

%USERPROFILE%\Documents\My Games\Starfield

timber stream
#

Yep, I did that one

lean oyster
#

What's even the difference between game pass and steam versions?

golden edge
#

you also need to adjust something in ini file to make it work

cinder rock
#

Could mods fix this game

golden edge
#

This needs to be in custom ini

[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=

timber stream
#

Yep, tyoed it in even instead of caopy pasting

golden edge
#

with SFSE however, some mods need to be in the gamefolder.. depends on what the description or install instructions says

lean oyster
#

It runs fine for me

cinder rock
#

Everything?

#

Game feels braindead

timber stream
#

Thanks Trackah, I will look through documentation when I get home and see if there is something special.

golden edge
#

np, good luck

timber stream
#

I feel like I am in the minority when I say I have had no issues to speak of and am enjoying the game, even without the mods working, just wanted to clean up some of the visuals and inventory.

lean oyster
#

I have no issues with the game

#

Even when there's FPS drops I don't notice it

#

With FO4 if it drops below 60 FPS you can definitely notice the frame drops

golden edge
#

i play in 4k, with fsr2, only lower shadow quality because that seems to be the biggest performance hit, even on a 4080

lean oyster
#

It gets leggy and buggy

#

But Starfield runs perfectly

#

Even if it drops to low FPS you don't even notice that it's dropped

golden edge
#

but besides that, the game runs stable.. i only had a few quests that were bugged

timber stream
#

No bugged missions yet, fell through ground once, but got out without reloading.

lean oyster
#

Starfield doesn't use anymore CPU than Fallout 4 does

cinder rock
#

You guys are blinded not gonna lie.

#

Bethesda completely sold you guys.

#

Completely delusional

timber stream
#

I had enough to run without changing anything, but used the free game option to upgrade GPU from 6600 to 6800

golden edge
#

if the game works for me besides a few minor issues, how is that delusional?

cinder rock
#

The game works for me too

lean oyster
cinder rock
#

Yes

lean oyster
#

Which game do you mod?

cinder rock
#

70 bucks down the drain

#

It's a 20 CAD game at best

lean oyster
#

You have 16 hours in Starfield

#

Which Beth game do you mod?

timber stream
#

It claims I have 67hrs, wow I didn't even realize

fluid carbon
golden edge
#

i mean, if you cant return the game.. be patient, wait for a proper mod or official patch.. but being negative won't make things go any faster

sinful sail
# cinder rock What you say, therefore, makes zero sense and you say this because you like the ...

im not excusing the poor optimisation the game has or the myriad of issues with the several design choices they made leading to poor performance. I do think you need to tamper you expectation running this game well on a steam deck that uses a sub 3000 class ryzen laptop gpu/cpu.

Did i expect bethesda to chose more into the direction of performance instead of 'quality'? Definitely and im not too happy about it. But you know you could have refunded it way earlier as the peformance problems hit you quite early in the game. Steam is actually quite willing to refund beyond the deadline of 2h if you present your case and they also tend to give a 1 freebie to bend the rules but id suggest to word it well.

spare sleet
#

Todd clearly mentioned the game is optimised its ur system that needs to be upgraded lolšŸ˜‚ and I know he means it to be.

golden edge
#

anyway, these type of discussions fit more into the starfield-support category

sinful sail
#

100%

#

download my elevator sound mod!

clear moat
#

well since this seems to have ended, I'll try asking again, is there any mod that creates some sort of save state for inventory when going into ng+ (for ships, weapons etc)

spare sleet
lean oyster
#

Todd the chad troll_face

#

I love that man

sinful sail
clear moat
#

gotcha thanks

spare sleet
golden edge
#

True, from what i've seen in the xEdit channel, there are still alot of unknowns to discover

lean oyster
spare sleet
sinful sail
#

the likely max 10/.esp plugins till ck release is also not super promising šŸ’€

spare sleet
# lean oyster It's best to forget 76 ever existed

But I do face this weird textures loading thing when exiting any storage crate or weapon crate from explore mode that u press and hold r and then back to game screen it loads the textures for a fraction of second

golden edge
#

fo76 was ok regarding missions etc, but i think i would have more fun as a singleplayer game.. all technical issues aside

sinful sail
golden edge
#

or the shadow flickering when looking into a certain direction outside

lean oyster
spare sleet
lean oyster
#

Starfield modding looks exciting

golden edge
#

but i do think this new engine which also has some ID-tech in it, once properly optimized in the future, it could be great.. we will see how things play out i guess

lean oyster
#

Modding fallout got boring because I knew everything about the game and making mods

#

But Starfield is a new challenge

#

I shall enjoy

sinful sail
#

im expecting a lot of ng+ style mods

lean oyster
#

I make gun mods

sinful sail
#

make everyone walk around with nice textured guns in a ng+ VBThumbsUp

golden edge
#

i only made mods for fo3, neutral colors and increased fog and clip distance with xedit

#

imagespace-related, not LUTS like starfield

clear moat
#

what i would like to see is a golden tier drill gun, I've gone on for about 106 hours without seeing any

#

highest is blue

#

bad rng prob

velvet shard
#

I would love to see either a mod or it just a dlc of the uss constitution from fallout 4 being a wreckage on earth that you can repair and use as a more pirate feeling to the crimson fleet

#

This in space would be awesome

lean oyster
#

A wooden ship surviving a massive extinction event seems difficult to explain

#

Unless they add it in as just an Easter egg perhaps

velvet shard
#

It would be mostly a fun reference also if it’s just the frame wreck that you could fix with a large amount of material

lean oyster
#

I'm sure modders will at some point

velvet shard
#

Yeah that’s what I hoping for

lean oyster
#

Yeah

velvet shard
#

But you can’t not agree that it wouldn’t be dope to basically be space jack sparrow in a way

lean oyster
#

Sure it would