#Petition to revert the games mechanics to launch day/beta mechanics
16 messages · Page 1 of 1 (latest)
it's the same games mechanics with dodge function (bad function for newbies) and "new classes" with a lot of AoE
"It's the same game mechanics with [several new, entire game-changing mechanics]"
Beta also had a different flight system, different balancing, different customization...
Different progression system 
What kind of flight system did it have? They've added dodging in S1, and shortened boost time since the change to 4v4, but I know the system as move forward passively -> accelerate -> double-tap/hold to boost -> double-tap break for sharper turns. They changed it at the start of S3, but removed due to issues (Ashamed because I really liked the maneuverability change, just hated how you couldn't turn around)
My 2 cents
- We need a 5th stamina charge if we are to keep dodge
- Dodge would be a lot better if your dragon does a barrel roll imo
Turn speeds were faster and there was drifting
Iirc stam actually worked
There was more weight to it
Spinning that's a good trick.
A proper barrel roll allows you to dip up and dip down that actually fluctuates your altitude while being in a drill motion that recenters your current direction.
An Aileron Roll is what most people get confused by and as an aerial combat enthusiast this bothers my gears like no tomorrow.