#Please drop here your feedback about gameplay tweaks (Time To Kill, movements etc)

399 messages · Page 1 of 1 (latest)

lapis folio
crystal python
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:partyKirby:

safe ivy
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I hate it tbh. The new movement feels so shaky, the new health bar and flamebreath indicator looks messy and too big, having fireballs be easier to dodge will make it even harder for newer players to kill veterans (who are great at dodging as it is), and yeah. That's 'all'. Very bad, very disappinted, managed to hate it even more than I thought I would. excited

naive kraken
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the new movement feels much more unstable. The old movement was much better because you were much more mobile, but above all you could learn it well and develop skills in it. In the new movement, I feel like I'm in a swamp, moving, turning, much slower, as if the new system doesn't allow any skill at all. Please don't make any changes, just change it back to the old mechanics as we know and appreciate them

naive kraken
naive kraken
deep umbra
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The dog is overpowered, u oneshot everyone with his rage kek

faint glade
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I really can't stand the new controls, I physically cannot do anything and they are way too unresponsive. I really hope it gets reverted I won't playing again unless it gets reverted catshrug
also dislike the new enemy bars, i cannot tell what class im chasing, how much health they have or anything.

brazen fractal
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@crystal python Do you know if the controls are glitched or not?

crystal python
brazen fractal
fierce quail
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The basic movement changes are horrible. The game feels extremely floaty, unresponsive and precise movement is a pain now. The best and most defining part of the game was just killed.

crystal python
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If you want to do sharp turns, you have to brake first without inputting a direction, then 0.5s later make a turn

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The slower you go, the harder you can turn

brazen fractal
naive kraken
fathom pilot
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+/- controls feel a bit weird

  • turning during high speed is more responsive
  • short turns however are impossible. You either hold break to stop completely or hold break -> turn to drift
  • new drifting feels sluggish and has too big radius
  • just tapping break does basically nothing
brazen fractal
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You cannot dodge anything anymore

crystal python
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Drifting at the end

naive kraken
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it's just too big a change that could allow one and the same game in my opinion
one could argue that it didn't go on as it was because it didn't work, but that's not how it is

sick arrow
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i fail to see drifting.....

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i see things i could already previously do in game.....

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but i dont even remember what drifitng looked like anymore to begin with so ....eh

naive kraken
# crystal python

thats not the drivting the game need, when you get hunted is that not enought

sick arrow
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I don't like the controls though....the mouse is way more sensitive now when aiming, almost similar to controller, but turning and braking feel sluggish to me

crystal python
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I mean you can not like it, but you can't say it's not there

naive kraken
crystal python
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We'll check the data to make sure it's still fair and balance things out as we go though

crystal python
crystal python
naive kraken
naive kraken
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may i ask for a reason for the new mechanics?

crystal python
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Veterans feedbacks + readability problems

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The goal was to keep the movement energetic and feeling good while providing better readability, and making avoiding projectiles more predictable. Before you had to do a 180 and people would just spin around which made the game horrible.

opaque narwhal
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I feel like I have no control anymore. I think I may be done with this now

naive kraken
brazen fractal
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Its a dodging game... why should you not able to turn fast and fly straight?

sick arrow
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i seem to take more damage from fireballs. just 4 can kill me from full health as a marauder? unclear if its a class only problem or something else bc of the new rider swap junk....

brazen fractal
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New players will have it so hard to get it into the game with the movement and all the stuff

naive kraken
timber fog
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I don't like the new healthbards and lockon graphics- it's harder to tell if I have a lockon on something, and the circular healthbar served to help you center certain attacks (the phantom lethan needle for example).

The FOV wasn't as bad a change as I thought. And at least in Artifact (going to do other modes eventually) you can actually see your enemy's dragon! I love that. It was always hard to see their dragon unless you were braking beside them.

I do like the new drifting, you don't lose as much momemtum and hit the corner you were trying to drift around. I got caught on geometry more that I'd like and died for it.

There's still a sensitivity slider for your control so turn that up or down! I used to play with it on 3, now 1.5 feels right for me.

As an aside, please address dragons using their incorrect sounds!

sick arrow
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novia, you play with controller?

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or did i misread?

sick arrow
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alright, so i mean, the controls from last season were jank to me too and i never got used to them, so I honestly have less complaints about these after a game or two

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I prefer these controls over s2 controls ._.

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but i still miss s0 controls a lot

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they're not ideal controls to me, but they're better than s2....

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i don't know if this is exclusive to joining on going games, as that seems to be all I get currently....but in spoils there's

-no counter for how much gold I'm carrying
-No timer
-No team counters to see what each team holds

the screen is very barren and empty with no way to know whats going on

further more after each one I have to restart the game bc I get stuck here

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at some weird close up of the game? and it won't take me to the end screen or anything and thus it makes me lose all my progress

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this has happened 3 times now, all on spoils, thus further making me despise the game mode.....

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its now literally unplayable in every way shape and form....
before it was just unplayable in the soul crushing way....now its unplayable literally

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Also....you removed arena and its game modes entirely....
Couldnt you have just...idk...put them in qp?
Completely unnecesary to remove gates - the most popular game mode, and only reason many older players still bothered to log on....

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thus reducing our game mode choice even painfully further....wich ....isn't ideal at all

naive kraken
sick arrow
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yes i did mention that, i believe

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its a pretty big bug and i have no idea how to word it for a proper bug report. I'm sorry.

naive kraken
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i dont think they removed gates survival and skermish i mean i dont no for sure but i think its just because to teest the new mode the first week and pve will be a regular comming event

soft nexus
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The new HUD is just horrendous. The visual information is null and simply between the new reticle (which coincidentally looks too similar to the mobile version...(...)) is a useless piece of garbage as well as the life/shield bars of allies and enemies. Impossible to target accurately.

And you mention that the goal was to keep the movement energetic and feeling good while providing better readability... Well, I regret to inform you that failed, resoundingly. It feels uncomfortable, lacks precision and it seems that they want to force you to level down instead of improving your level of players, forcing you to fly straight and that's it, as someone who just installed the game and will be condemned to the gameplay being like that, forever.

The complaints from new players are not aimed at the game becoming a slug and a copy of the mobile version - which as you know and I don't even need to mention it is... You know what it is, you really know, all we know.

Achieving what you say is than easy as putting back that ''happy accident'' with 2x input speed, nothing more, nothing less: all console players were happy being able to sharp double like a pc player with no problem and you readed them in the q for devs channel already.

It wasn't hard. Any change proposed by the REAL AND ACTIVE community of players is difficult to apply. Please do a rollback because honestly if you want to kill the game and its entire community, it was easier to turn off the servers and spend weeks implementing this. A bit of honesty we ask: if you don't want/can't keep the game on console or PC and just want to limit the wonderful and unique concept in a failed attempt to keep the mobile version and that's it.

crystal python
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Achieving what you say is than easy as putting back that ''happy accident'' with 2x input speed
That's literally what was done

gritty harness
sick arrow
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i agree the new HUD is god awful..

deep mountain
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I wouldn't be playing semantics with players that want change

naive kraken
sick arrow
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also you said flamebreath range and length was gonna be nerfed but it seems buffed

soft nexus
gritty harness
naive kraken
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xd

sick arrow
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i literally cannot get away from flamebreath

crystal python
sick arrow
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it wasnt that bad in s2 imo

void current
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Breaking during high speed improved but my turn radius in slower speed is... rather large? I also am finding it hard with the new enemy health-bars to actually SEE where they are and if I'm locked on. Even with my glasses, this is difficult and my eyesight isn't even bad close up. Movement feels awkward though, less precise in some places and more than others - turning sensitivity right down helped some but its super super shaky further up on the sensitivity slider.

sick arrow
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but its definitely worse now

void current
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my biggest thing is how you see the enemy. I literally wont be able to play given its current state unfortunately. I can only beg at this point for a visual tweak

sick arrow
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I too have that problem.....
the target reticle is too dim and small. I can't tell if I'm aiming properly or not.

void current
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^^^

steep gazelle
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The New controls looks good.
Artifact mode looking good BUT the artifact dérase to quicly.

rugged vigil
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Please change it back, thank you. Everything is terrible. UI and control.pls

sick arrow
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Pls for the love of god if they put anything back dont put it back to s2 controls. I'll cry.

faint glade
sick arrow
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No.

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I hated s2 controls a lot.

void current
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I like the third fireball, pls return everything else to sender ToT

naive kraken
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I've now played a few more rounds and I have to say that the mechanics aren't that different from the ones before, as initially thought, to a certain extent you can restore your old playing style, however, it's now much more difficult and isn't that much fun in the execution and at least gives me a headache, I don't mean it as a means to describe it,i mean a real headache against which you can take pills. I can't predict it but I think new players have it much harder against the people who based on their experience are still very good if they haven't left the game.
you should also ask about the fun and this mechanic is really terrible for this.
I especially noticed that the main aspects like 180 degrees circle fight(in my eyes a problem without I've now played a few more rounds and I have to say that the mechanics aren't that different from the ones before, as initially thought, to a certain extent you can restore your old playing style, however, it's now much more difficult and isn't that much fun in the execution and at least gives me a headache, I don't mean it as a means to describe it,i mean a real headache against which you can take pills. I can't predict it but I think new players have it much harder against the people who based on their experience are still very good if they haven't left the game.
you should also ask about the fun and this mechanic is really terrible for this.
I especially noticed that the main aspects like 180 degrees circle fight or readability have deteriorated in my games I was more circled than before the readability for me anyway a rather unimportant aspect was also poor)or readability have deteriorated in my games I was more circled than before the readability for me anyway a rather unimportant aspect was also poor.

sick arrow
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ajala.....the copy paste

deep umbra
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I don't get my top 1000 dragon @lapis folio 4838_despair

whole stratus
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I've played this game for hundreds of hours. The new flying mechanic is really bad, we can't dodge fireballs by turning around quickly, enemies are basically getting hit when they're behind you, it's hard to dodge fireballs, let alone when multiple enemies hit and attack. The dragon was jiggling around while flying, it was dizzy and my friend couldn't play the game because it was too uncomfortable. With this update, many of my friends don't want to play unless the mechanism is changed back.
So please restore the original flight mechanism and UI, the new UI looks a bit like the mobile version, why not keep the previous features? The current version is not clear and looks confusing.
In addition, we are suddenly killed when we are full of health, is this a bug?awkward

sick arrow
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The game play feels slower, certainly, boosting feels like it serves little purpose now? but I do enjoy the 'drift' mechanic, even if it's not the same as Betas (prolly. I can't remember)

I enjoy how in artifact i can see my teammates hp and icons to tell if they're dead or alive, it's a nice size, too, not too obtrusive, and not too difficult to read.

I do wish we had a font scaler to have more control over readability....
maybe a setting to move around ui bits like Timer/scores/personal hp and stam bar/ and in game announcements

whole stratus
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Also, I entered the top 100 in the last ranking, but I still haven't got the top 1000 skinslol

faint glade
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i cant even understand most of the new changes cause i physically cannot use the new controls, nothing works like how it was and it feels uncomfortable to play. It just feels extremely slow and sluggish. Im too busy trying to actually fly the dragon then be able to attack anyone at all. I just cannot play the game with these new controls i dont really know how to explain it. Plus the new ui on enemies i cannot tell what class they are, i dont understand it at all. I was a fairly decent player and now i feel brand new again which just puts me off the game now.

sick arrow
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thats how i felt with s2 controls....

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i miss s0 and s1 controls a lot.....so many neat tricks just ..lost now

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I kinda wish they'd delete the w/l and deaths/kills screen on my page bc it makes me feel disgusting to look at now....

faint glade
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I dont remember s1 too much cause i dont remember it feeling much different then s2

sick arrow
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i cannot do the same spirals and dodges i could in s1
in s1 i was amazing....and then something changed in s2 and i couldnt dodge for shit anymore

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the same exact spirals i used to rely on became impossible in s2 and no longer spared me from attacks and its incredibly frustrating

naive kraken
sick arrow
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same here

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its not that different from s2 to me, just....very very slow now

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I am unclear what makes it feel slow. Control wise it feels similar, but something about it makes it slower. Unclear if its the turn ratio....perhaps thats all that needs tweaked? the turns?

crystal python
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FOV mainly makes it "feel" slow. But on the other hand, makes for a less eye-straining experience and allow you to better see the space around you

violet condor
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I've been having a problem of getting killed at full health or close to full health, is it a problem with the health bar not accurately showing how much hp I have left?

sick arrow
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i do like the new FOV a lot

crystal python
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Again, I feel like we should add a setting for FOV, that was a mistake

sick arrow
violet condor
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they always did 1 health bar

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but I don't remember thorns dealing 3 bars

sick arrow
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???
also the dog boi can one shot you

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the dog boi can straight up one shot anyone

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i went from full hp to just dead upon spawn bc of the dog

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they also seem to have buffed rage damage? unclear. Stormraiser rage seems to be deadlier

naive kraken
sick arrow
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I like the new FOV a lot more, but a slider would be nice

violet condor
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also as my imput towards the new movement: I'm going to give it a thumbs up for the most part, it's harder to turn on a dime but I find that better than constantly circle fighting players in every engagement, I think it encourages players to weave and bob through terrain more than being out in the open. It might just be me but it seems the fireballs take a more direct path to the target making it more likely to hit terrain if maneuvered correctly

sick arrow
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yes ^^ I agree

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I despised the beyblading so much. That's all the game boiled down to and it just wasn't engaging gameplay at all. I despised the circling gameplay so much

naive kraken
sick arrow
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the gameplay may feel slower, but at least we're encouraged to keep moving and bobbing and weaving through the terrain instead of just sitting on a geyser and circling

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i suppose so. the thing where they just circle and circle and circle and circle

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and you had to know how to counter circle or just die

brazen fractal
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Its like the mobile version now where you cannot dodge and if a hunters mark is at your ass you are just dead

sick arrow
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i havent had a problem much with hunters mark on me
been busy dying to stormraiser thorns and dog boi somehow

deep umbra
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yeah I was full frozen thje whole game gg

naive kraken
sick arrow
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I think hunters mark could be shortned now though with the decreaed cool downs....- wich i ....dont know how i feel about currently now

but i think if the mark lasted 10-15 seconds instead of its current timer, that'd be ok with me

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the circle fighting did get better that i noticed so far bc its a lot harder for one person to circle you effectively.

naive kraken
sick arrow
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now we both just look like idiots lol

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uuuh i dont understand, im sorry

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do i think all the problems will be fixed if marauder is nerfed?

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bc the answer is no. but they reduced global cooldowns overall. Mines now reset in 5? seconds? instead of 15 and my hunters mark is back up pretty quickly wether it hits or not

naive kraken
sick arrow
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nerfing the marauders hunters mark does not help, you think?

sick arrow
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I see.

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I am simply spit balling ideas.

forest bloom
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Man, I feel like the only one who is fine with the new changes.

soft nexus
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Keep the topic in this thread, please. Only gameplay/HUD feedback, to keep this thread clean and readeable.

sick arrow
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I mean I'm mostly ok with the changes, honestly.

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this is gameplay related, no?

forest bloom
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Like, everyone is talking about how movement is janky, or slower than before, or unresponsive... I'm not getting any of that on my end.

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Everything feels A LOT more responsive if anything, and hella quicker

sick arrow
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do you play with controller or keyboard?

soft nexus
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exactly: nothing

forest bloom
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Keyboard mouse

sick arrow
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brake tap hurts my soul rn

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but the rest is fine to me.

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i have to use twice the smount of stamina to turn around quickly than i did before.

forest bloom
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Maybe they don't want us doing a weird break tap strat, maybe turn like normal?

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idk, spit balling things

sick arrow
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i feel they did this for consoles sake

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and to make the game easier for new players to learn

forest bloom
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That'd make sense

sick arrow
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bc brake tap[ping takes quite a bit of time to master.

naive kraken
soft nexus
# forest bloom Keyboard mouse

I play with joystick and k/m, and some of my best players of my clan playing in xbox and PS and feels so bad. They're actually happy with the current speed (the happy accident thing) + tapping + dodge. Now they feels they're playing a mobile game like as us. So

sick arrow
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I wouldnt know. I have been playing too long and am opinionated about too many things

forest bloom
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Interesting

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I mean, idk, Cursed. I'm just mentioning that I am getting nothing of what every one else is talking about, but I am on keyboard. Maybe it's only a controller-user problem

sick arrow
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how long have you been playing, our of curiousity?

forest bloom
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Ever since its first release

sick arrow
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interesting

forest bloom
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Like, I remember waiting for the shit to open up publicly to the steam store and trying to get into Beta xD

sick arrow
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I like most aspects of the new controls, i just feel turning could be tweaked a lil

forest bloom
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^

forest bloom
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oh ok, and u feel the same weird stuff?

sick arrow
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I too have been here since beta, wich is why I say I may be too opinionated for things.
It'd be neat to get new player input

forest bloom
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^

vivid swift
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The controls are way too confusing i cant control anything, i get also killed so easily

forest bloom
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Wdym confusing?

vivid swift
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The drifting

sick arrow
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i think the dying easily thing is bc of tracking. I can't shake things properly, especially flame breath

vivid swift
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How it works it's confusing

forest bloom
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Drifting? What drifting

sick arrow
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you hold brake and just make a turn

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its not super effective honestly

vivid swift
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You just lost all your speed

sick arrow
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p much

forest bloom
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Yea, the thing is you boost and use ur stam, then break and hard turn, then u boost out of the turn

sick arrow
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it uses a lot of stam

forest bloom
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Yea

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I agree there

soft nexus
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I'm a PC player, I'm playing this game for about 2 years now, reaching top 100 in both seasons. I am a member of one of the most competitive clans, just like my console friends. I learned from scratch and I can see how much I've improved compared to when I started. This doesn't feel right and I have the experience to confirm it. Not just me, most of the true players around.

And don't want to repeat myself again the HUD, horrendous and painful HUD.

sick arrow
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the HUD is god awful, i agree there

naive kraken
sick arrow
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idk...again i cant see much of a difference bc s2 controls screwed me over so bad and i never got used to them.

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i miss s0 and s1 controls.

vivid swift
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The only good thing about the hud is that we can see the dragons

sick arrow
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thats my hard line. s0 and s1 controls. I didnt like s2 controls

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i don't much care for these but they're ok....compared to s2 anyway to me personally

vivid swift
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I want gameplay tweaks to be back to normal

sick arrow
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i do like that i can see the dragons better.

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i can see their colors and everything, its pretty neat

soft nexus
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I played the game with the drift mechanic. I played the game without the drift. I played the game with the dodge and I love it. I can certainly secure that new flying system feels just BAD

sick arrow
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i dont mind dodge honestly

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i mind that whatever happened in s2 took away my signature spiraling manuever and made my flying feel stale to me.

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i dont know if it was a change to turning or a change to tracking but it bothered me greatly

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thats why patch notes would be nice....I can never tell what's at fault for my woes

lusty edge
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Ok so, after testing movements in free flight, the 3 fireballs are ok but the speed added to them is cancerous, gives you lil to no time to react, as for the reticle and hp bar change, I prefer the old ones, the new one is a bit hard to see. Had to turned down the sensitivity cause it was too high

the braking feels slack a bit but it's nothing too bad (gonna have to try in real matches to see)

forest bloom
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Okay, I played another game, and yea... turning is horrible

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I literally can't dodge anything, even when referring to old strats

sick arrow
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its my one true issue with new flight controls so far....

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you cant brake turn in any capacity anymore at all. We gave it up for a drift mechanic

forest bloom
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^

vivid swift
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so ill say more clearly what sucks and whats good, the sensibility is okay, i dont mind it, but the dift sucks, why? the fact that the fireballs are faster and that you need to break and loose your speed to turn it become impossible to dodge. the health of ennemies should stay a circle

delicate path
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Please listen to the community, the movement is unstable and you can't shoot an enemy accurately either, it is very difficult for me to kill a target with this mobility and not to mention the bar that is almost never seen to know if the Target has low life or not, I don't think I'll adapt to these sudden changes that no one expected, I'll withdraw from the game momentarily and hopefully the movement is the old one.

crystal python
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Shooting became more of a skill now in the game, you can't lock an enemy at the edge of the screen. As a counterpart, you get more fireballs that go faster. Drifting at the right time should allow you to avoid fireballs, it was thoroughly tested, although I would have liked to update the tutorial to reflect that.
If you start drifting early enough, you'll avoid the fireballs. If it's too late, dodge, or flying close to an obstacle is a good option. Flying erratically and taking unpredictable paths are much more viable strategies now rather than doing backflips

fierce quail
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The controlls seem to be hellbend on forcing the reticle back to the "default" of X and Y axis. At every moment I need to wrestle with the controlls to stay on course if I want to keep flying in any way down or up, or god forbid if I try to hold someone in my aim to follow their route.

timber fog
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Just to be sure, double check in your settings if you have the controls tethered or not. One of them will "complete" a turn then return to center, the other doesn't. Up/down does some but I don't have much issue with it

fierce quail
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I have no settings

brazen fractal
deep mountain
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@stark carbon

deep mountain
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I think we wanted drift back, not taking brak. It was described turning while braking would drift, while not turning while braking would slow much faster and allow the usual turns. What is this

brazen fractal
deep mountain
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At this point, as seeing it described, I'd prefer s0 controls. I think it was a happier medium of this song and dance

humble chasm
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Why is the SC for the new class 30,000 instead of 22,500, thats made me use 7,500 more coin which could have helped towards some new skins.

And why are the new seasons skins so repetitive and blank. All you did was take a WG model and change the flipping horns. And there are not one, not two, but three different colors for 1 skin for the pass. No wonder it took you guys a few months for the new season. And on top of that, there are only two classes of dragons in the S3 pass, WG and Phantom, you haven’t even included the RB in its own season pass.

At least you guys made emotes so i guess you did okay over there, overall the design of the RB is okay, but why did you guys give us a legendary RB for free? Thanks but it’s the only version of the RB, so what’s a common gonna look like? Please don’t do this with S4, take you time and make it great, you guys did pretty good with S2 but terrible on S3. Thanks for trying to be quick about giving us S3 quickly. Thanks for taking the feedback and trying to reflect it on the game.

Overall please try to do better with S4.

brazen fractal
deep mountain
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Also... "we increased coin payout! And significantly rose all prices, thus defeating the purpose"

humble chasm
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And the braking is extremely sluggish; I can’t escape anyone like i could before.

deep mountain
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I don't see the problem with bringing beta movement back. I didn't see anyone hating it

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And... RB isn't in its OWN PASS?

noble heart
noble heart
fleet verge
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I don’t know why exactly but I have major problems with the new movement… it’s just like I can’t escape anything anymore. If I wanna fly straight in one direction the movement feels way to wiggly but if I wanna do fast turns it feels kinda heavy, or even sometimes if I boost I feel like I’m to heavy to fly fast and a long distance 🤔
I think the old movement was way better because it felt way more intuitive than the new movement does, hope we get the movement we had before back, or at least a version that is more like the old one.

soft nexus
fierce quail
# soft nexus

Just "sliding" around on Xbox and somehow some of us got tethered enabled with no option to switch it off lol

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I'd make a bug report if I had trust those would ever get adressed

soft nexus
next arch
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The movement Fucking sucks

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absolute pain in the ass to make a single fucking turn or move

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people in this community honed theyre movement to absolute best tier that they can and turning

fathom pilot
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The more I play the more these controls grew on me. At this point my main complain is just drift radius. Make is smaller and all is good 😄

safe ivy
safe ivy
safe ivy
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She won't be playing it again unless it goes back to how it was before.

fathom pilot
safe ivy
round crag
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It may be an unpopular opinion, but i really liked the new controls, matches feel more fast paced, maneuverability feels better in controls (console) and its good to be able to look to your sides. 100% better for me

safe ivy
faint glade
fathom pilot
soft nexus
soft nexus
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Idk what game are you playing fellas but isnt Century at all

faint glade
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It feels really uncomfortable playing, controls feel unresponsive, even moreso then they used to.

fathom pilot
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I am playing on controller so there might be a difference but idk

oak gull
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My opinion as one of the newest players in the discord: the old controls were more responsive.

The new control scheme makes it a lot harder to fly upwards because the controls tend to drift downwards. It'll take a long time to get used to these. One of the biggest draws of the game to me is that it was the fastest paced movement and weaving I'd ever experienced in a game - and thats been lost.

I actually really like the new health UIs - it was previously a lot harder to see which teammates needed help when playing windguard.

Not a huge fan of the flamethrower change: being in quarters that close is pretty rare. Feels like an unintentional buff to the speedier classes.

No particular feelings about the fireball indicator changes. I've read some complaints from other players worrying about new players not being able to land fireballs but it feels pretty redundant to me. It hasn't changed the way I play at all so far other than make it easier to see.

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Honestly my biggest problems are whatever new ability or reworked ability that flashbangs the fucking screen. I go flat out light blind. Suuuper disability unfriendly for anyone with vision problems.

Time to kill is also way too fast, feels like everyone is now super squishy. Using abilities is almost overkill now.

neon elbow
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I like the new controls. I play with keyboard and mouse. Dragon react fast and turns well. I needed to lower mouse sensitivity little but now I like it.

I also like new HUD. More clear to see enemies healt and when I can use flamethrower. Lock on color should be little brighter. Now it blends in some maps colors.

sick arrow
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While the health bars a bit plain, they do appear to be easier to follow/ read now. There is a clear shield bar on top of a clear and defined hp bar.
I can see how much health is lost, how much is gained , and what's shielded, when before, i could rarely get a proper read on someones actual hit points.
Do the have full health? Half? None? I have no idea bc the bar would bug out too often.

agile raft
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i personally dont like the look of the new hud with the enemy health bars, it feels way more distracting to have a bar floating on top of the target. i also cannot read other players' names or see their class icons very well.

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also while i dont completely hate the new flight, the camera has a constant jittering that makes it super hard on my eyes on top of movement looking very dizzying... if i play too long it will probably give me a migraine

sick arrow
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I didn't say i liked how the bar looked, i do like its functionality and clarity tho

agile raft
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i wasnt replying to you directly im just putting in my 2c :p

deep mountain
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I think color coding the classes would do some good, or making the symbol more obvious and readable

agile raft
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i like the new field of view though

sick arrow
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I know. I dont mean it to sound inflammatory or anything, just it didnt occur to me to explain i dont like the flat bar.

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It'd also be nice if the bars appeared over enemies you target vs just floating above all of them all the time

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This is possibly where more interface options would be pretty nice....

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Interface option to change health bars visibility and if it stays on ALL enemies, or only appears above target

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The health bars could go back to being rounded, and stay the same otherwise imo. The blue ones were never very clear...

The health bar could also be color coded by class

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Like, i enjoy being able to see my allies hp...but personally, I'd like to tone down the brightness - or off entirely unless I'm on wg/support.

I'd like options alot 😦

lusty edge
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finally got to playing a bit (not much since my game is dying more that usaul) but yea I miss brake turning, I don't even know who drifting works(didn't even know it was a thing till I see peeps talking about it) but brake turning was so much better than beeling

I can barely escape anything, my only save is dodging and that comes at a huge cost, stamina, where brake turning cost me nothing

sick arrow
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I like the drift. It's pretty nice and smooth imo. But I would like brake turning too if possible 😦

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My brakes! My boi needs brakes!

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Also fireballs seem entirely too fast now, forcing me to rely on dodge more than should be legal bc i dont have time to react to them naturally

deep mountain
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I don't see a problem with drift (fun) AND brake (practical)

agile raft
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i keep hitting the walls

deep mountain
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And maybe an option to turn down the particles in the iceberg map's wind currents, it's ruining my friends' ability to play on their lower end pcs

sick arrow
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I like how people cant whip around as fast anymore, personally, I'm sure it helps others keep up , but i do think turning could be a smidge faster.
I'm not a dev tho and I have no idea how easy or hard that is to just "smidge"

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The fast whip arounds were, frankly, kind of unfair to people who dont have a high dpi mouse
And extremely difficult for new players to master, especially without a teacher.

midnight briar
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New movement controls are a hate in my book; it is not as smooth anymore. I feel slow, I feel like I barely move even though I know I am. I am now getting nauseous when I do play; so at this point.. likely will drop game unless it is fixed. Which is sad since I've played since S0

silver pond
crystal python
brave anchor
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  • The** display/indicator on the flamethrower BUG** indicates that it can be touched when it cannot. The indicator still seems to be set on the old flamethrower. It's horrible to play knowing that the indicator is lying.
  • I find it hard to understand when the fireballs and flamethrower hit my target, the display isn't clear...
  • When I brake, the dragon SLIPS and that's horrible, I can't chase a target that hits a wall, so everyone runs into walls to dodge... We need to rethink the braking, the dragon needs to be able to come to a complete stop, it's compulsory, otherwise running into walls becomes dodging...
crystal python
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Just so everyone knows I've read everything in this thread and the other one and noted a few improvement points (especially from the bad reviews). Things will be improved, but it won't likely be reverted back.

safe ivy
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I hope it's improved drastically, because it needs it. lol

bold wind
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Keyboard and mouse user. Apologies if this has been posted in the wrong thread. Please let me know and I will move the messages to the correct one. Thank you for your time.

After seeing the player feedback for Season 3, I created an alternate account to test the waters. Didn’t want the freshly reset K/D to be botched in case the update was as bad as it was indicated by others and there are parts that are, indeed, quite horrendous. This is what I have noted thus far and I may return to add extra information if I end up playing more. Though I will say with current gameplay and having wonderful friends not playing anymore due to the current update is making it unlikely. Century is unique and many players desire for it to succeed. It would be a shame for one badly, integrated update to ruin it all.

Movement
The previous movement and everything regarding it in general (turning, momentum, etc.) was much better compared to what we have now.
The joy of flying is gone, turning is horrible, dragons feel stiff to fly, escaping anything that is hunting you is quite impossible, and dodging feels rather non-existent. The dragon gives a feeling of being weighed down and cannot be used to its full capabilities. This has been like trying to fly through molasses or thick Jello. The sliding makes navigating terrain, having control, etc. quite difficult and it’s overall not a fun time.

Movement feels like it does on the Century: Age of Ashes mobile app which I have played. It’s clunky and hard to control, offering a mentally painful experience. In fact, I dare say the PC version seems to be even worse than the mobile version at this point.

Switching everything back or at least making it similar to how it used to be would be a massive improvement.

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HUD & Field of View

It would be nice if the HUD and Field of View could be chosen by the player in options or at least edited to their liking. If they like state of things, keep it. If not, switch it back. There are games that allow full HUD customization (placement of HUD pieces, size of components, colors of certain parts, etc.) and maybe having something like this could make it a bit better.

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Flame Breath & Attacks
Personally miss the burning effect and damage that was dealt by it, flambéing other dragons was fun. Granted the flame breath is stronger now, it doesn’t really feel any different from the other attack than being a continuous stream of fire. Seemed to be working fine the way it was but I digress.

Attacks seem to not be as controllable in a sense than they used to be. I’m either sending them off in the wrong direction unintentionally or hitting a target I was not aiming towards. Maybe the new flight has something to do with this though unsure. Regardless it’s quite annoying and this was not a problem before the new update.

fleet verge
# crystal python Just so everyone knows I've read **everything** in this thread and the other one...

To read this makes me kinda sad to be honest warelmSob
Don’t get me wrong, I’m glad you’re reading everything Clement, that’s important and I’m thankful that you do this.
But after the few matches I played (yes I know I didn’t play much so my feedback isn’t the most valid one) to read that you most likely won’t change movement back to what it was, which sounds like the dev team won’t even consider that (please correct me if I misinterpreted your words)… that makes me sad warelmSob
I played the game since shortly after release so I was there from s0 till now and since the beginning I loved how flying felt like, it was intuitive and together with the great graphics and the beautiful dragons flying around was major fun to me inlove
Now the fun is gone.. and yes maybe I‘ll get used to the new movement but the question is if I want to get used to it because currently it feels like it would be at the cost of my k/d and most important of my fun too warelmSob

I love the game, I wanna play it now and in the future, I wanna see century survive and succeed for many year but right now because of the movement it isn’t fun.
I hope you don’t take anything of that personally, I don’t wanna talk things bad the dev team works several hours on and I’m graceful for everything you guys try to improve century to make the game live longer but movement as it is now doesn’t feel like the right direction. warelmSob

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And sorry for my bad english, I hope you understand what I’m trying to say

midnight briar
noble heart
naive kraken
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would it be possible if every player could choose in the settings which mechanic they play with?
And if not, may i ask why?

noble heart
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Yeah why isn’t that available for for every platform…. Is there any valid reasoning?

fleet verge
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Good question

rose briar
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so i read all the feedback and idk if you guys read this posts or even care but either way lets get started because there is a loooot of stuff to talk about so gonna quickly go over the topics the movement is now slow clunky and hard to learn due to muscle memory kill feel unrewarding since now u have a warhog with infinite homing missiles instead of a dragon i can not see the crosshair for the love of god didnt even noticed the health bar for the first three matches and when i did i couldt even see it half the times i cant even notice the fov change the sens change completely messed up my settings and this is personal thing but the new battle pass looks extremely disappointing compare to the last season other then the cosmetics for the new class (looks insane btw shout out to whoever made the red one) and the longer boost and better brakes completely messes up the skill gap to the point that my friend that stared yesterday when the update dropped averages more kill per game then me and all those factors above made me drope from 7.5 and 5 kd from 2 different accounts respectably to 3kd and staying on it on the 7.5 kd account (didnt bother even trying the other account cuz i got too pissed to even try) so devs please revert the update completely the fireballs are alright even tho i dont like it i could stand it but the movement and the sens change is just something i can not stand (this is the pc experience idk about the consoles and controller)

fleet verge
rose briar
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thanks for informing me

fleet verge
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I hope that too. I love the game but since the movement change yesterday it isn’t fun anymore.. warelmSob

rose briar
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yeah i cant even play it ill just wait for them to change it and then maybe start playing again its way too annoying for me

fleet verge
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After changing the ingame mouse sensitivity it’s at least somewhat playable for me, but it’s definitely less fun than before

rose briar
fleet verge
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Same

agile raft
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after spending a few hours playing a bunch of matches and messing around, i really tried to like the changes but the more time i spend playing the more i dislike them. the FOV doesnt bother me, i still feel like i'm going fast, except the camera shake is super obvious now and it makes me dizzy and gives me a headache so i wish it would be toned down or i could be given an option to turn it off the way i can turn off motion blur. drifting replaces the brake turning that everyone was used to and now you cannot make tight maneuvers around obstacles and i find myself crashing in a much more frustrating way because it feels like a vehicle sliding on ice. you cant control when you drift because you do it whether you want to or not. i appreciate the "faster turning" but with the drift mechanic added it feels very bad. this update also made me able to do very wonky things with the camera because it's tied to the other control stick.

i also dont like how much all of the abilities are buffed, especially now with a third fireball. flamebreath feels inescapable even when trying to weave around rocks. fireballs are too difficult to dodge without using the "dodge" button and wasting stamina, and they follow you everywhere. i can shoot fireballs across the map at someone im not even locked onto and it will hit them. TTK is way too low now and it's not fun flying around for only a few seconds before getting instantly deleted. i recorded clips of being practically one-shot by fireballs with full health and a full shield. i liked the longer pursuits/trying to get away from a pursuer in s2, it could be fun and tense and i didnt feel like it took too long to kill another player either.

idk, on top of all the new bugs i don't feel that i'm having fun with it.

dreamy yarrow
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The brakes definitely feel sluggish, much slower with a controller than a mouse. Camera feel better, I can follow a players dragon better in a chase. The one thing I would love to see worked on is Windguard salvation surge. Half the time I try to use it, it doesn’t register the ally in front of me. And if you lose sight of that ally (they go behind a rock or something) it stops abruptly and I’m left as a sitting duck. I think if it behaved the same as feral charge (activate and it goes even if you don’t have line of sight on the other person) that would help a lot as it’s not just being used to heal people. It’s an escape mechanism for the Windguard

glossy perch
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I do feel like braking was nerfed a bit too hard, but overall I'm liking the new movement. There is a dead zone issue now though that stops me from being able to angle down in open air (xbox controller player). I really can't stress enough that I cannot see the new reticle, especially on Aldrün during the sunset colors. I don't know who it's locking onto or if it is locking on at all. Other than that, I think the gust cool down reduction needs reverted, it's insane now

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If you insist on keeping the reticle could the brightness at least be turned up a good bit?

glossy perch
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Oh, this might not be the right place to mention it but oh well...backfill is not working. I've not seen a single person backfill into empty spaces since the season dropped. And please return my Gates of Fire before I cry

crystal python
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Please change the camera back! It's giving me whiplash

sick arrow
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agree, the weird throbbing/shaking of the camera is pretty bad. The field of view is nice, but the THROBBING!

coarse terrace
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Like Noted in this post #1130452446628544553 message
it should be note and fixed immediately,

  • TTK was increased that kind of balanced the Marauder and phantom, but the Marauder is now to op by being tanky and still having bough attributes of Flame breath being tweeked up again,

the fact that flame breath doest lingering DMG anymore its just eh..

  • Movement is straight up garbage revert it back to what it was at it will be fine and let the community play test otherwise, you guys will be just wasting money on mobile that wont work eather for many reasons

  • on the side not for balancing ...
    thank fucking god to Akaylass that he archived the HDA server,

  • if anything that server has more info how things were and how balancing should work and some other useful information for noobies (irrelevant atm but still if changes are reverted )

wispy mauve
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How we suppose to defend our selves, I'm having a tough time stopping the person that is chasing me. I can't defend myself anymore since the update why ? Im, on pc, It feels like I'm fighting with the controls, but console / controller players can circle ?

crystal python
fleet verge
rose briar
fleet verge
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Oof yes

midnight briar
cosmic sky
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What even is this game, like is this some kind of sick joke? It’s definitely not century I’ll tell you that much. Dragons won’t brake, so I can’t even slow down to shoot carries or artifacts or whatever- it’s overly clunky and absolutely horrendous to control. You can’t dodge a thing (also including the dodge mechanic is absolutely useless), I can’t even see what I’m doing, the reticle is too small, so half the time when I’m looking at someone I can’t even tell when I’m locked on or not. I’d rather play with broke turning speed again, because yknow what. It made me dizzy but at least your game was fucking fun. This is just terrible, everything about this update has removed whatever was left of century. This includes rider swapping (lore doesn’t matter anymore obviously) and your new class is, as expected, broken and OP. I won’t be playing this game again. 👌

sick arrow
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When comparing the turn radius and movement for controller and mouse/keyboard, I find them to be very similar - wich is what I imagine you were going for.

However. Controller has - and always has had - this issue where they cannot spam tap brake and boost...it stalls out after the third one and seems to go on an unseen cool down where you have to wait 2 seconds before you can boost again after braking....
With the wider turn radius, this is BRUTAL on controller and makes doing any sort of tight turns near impossible now. That's with tapping brake gently, even.

mouse and keyboards main advantage imo has alwys been, and now continues to be, the fact they can spam brake/boost seamlessly with no invisible timer in between.
It'd be nice if you guys could fix this issue with controller :<

Overall the reactivity of controller tends to be slower and delayed compared to mouse and keyboard Wich is kind of silly given how controllers work.

as a side note, im asking you to fix this delay for controller, pls do not put a cool down on braking and boosting for the love of god* XD

sick arrow
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Flamebreath is too 'sticky'
it sticks to targets through terrain and from longer distances than normal. It is hard to track if it does more damage, but it definitely hurts quite a bit.

sick arrow
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Rage seems to charge way faster than before. It;d be nice if that could be brought down some.

noble heart
sick arrow
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agree.

flint snow
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Please. I ask of you to revert the controls. This is feels super clunky. I don't even mind putting up with the lack of lore and just being able to change dragons among all classes and the random new modes, but the playability is garbage now. It doesn't feel good to fly around anymore... There's no weight to the dragon and the stirring, and even the animations seem too slow for their flight speed now? It feels like they slide off like when a walk cycle is mismatched with speed...

fleet verge
fallow turret
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another (minor) thing i would like to add is that it would be nice to be able to switch between all the season stats, with maybe an option to keep the other stats private or something?like i said, not urgent just a suggestion 👌

agile raft
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i wanna amend my previous opinion on the low TTK i got used to it and i kind of like it now. if it was an eensy bit higher it might be perfect and i will miss the 3rd fireball when it's gone

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shields should be tougher so phantoms dont get instantly deleted

forest bloom
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Man, I always liked it, except for the fact I couldn't dodge anything. Idk what the complaint was about and the 3rd fireball was such a W.

violet condor
crystal python
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Hey @lapis folio wouldn't it be better to have it as an option? Think of it as a middle ground.

sick arrow
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While I initially enjoyed how much more reliable it was to read enemy HP bars (as the circle bars were badly bugged and often showed full hp even they had no hp and no shield) - I have since changed my mind and decided they aren't working out for me.

They, too, bug, and on windguard, they have a habit of turning my teammates red (and even attackable? on very rare occasion???) and definitely unable to heal them.

While I enjoyed how visible they were at greaters distances, and I love how I can see all enemy hp bars to better choose my targets, it becomes hard to target said enemy through the target indicator we have now. It seems to work similar to how it did briefly in PVE< where it targets the closest player and not the one you are aiming/looking directly at.

I LOVE that I can see my entire teams HP as a windguard
i LOVE that I can see all the enemy hp bars.

I do not enjoy the shape , and they are not very easy to read outside of the HP portion itself.....I cannot read names, class, or anything else of value from them.

If anything, I am begging for a setting to allow us to turn off Ally HP bars(as I do not give a rats whisker about my allies hp as a phantom), and the ability to turn on HP bars for only the players you target.

Also I really like seeing my teams hp in the top like in survival and artifact, I would like to see that for more modes, thank you ^^

next arch
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maras gust needs to be nerfed heavily

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love playing mara but as mara and talked to other mara mains and even they have noted that gust getting buffed by any means is terrible idea its needs to nerfed the class already has the largest hp pool in the game and easiest berserk to achieve.

brazen fractal
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Pls remove abilitys while holding the Gem/Bomb and Key.

next arch
next arch
# brazen fractal damage

if the damage is nerfect it cant back to 20 dmaage per hit then the recharge rate of the fireballs have to be increased back to season 0 charge rate

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the berserk itself should still hold the 35 damage and slow recharge rate for each fireball

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but getting mara berzerk should be nerfed that player needs to twice and be at 2 bars of health

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so it wont as easy to got

next arch
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30? or 25

brazen fractal
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25 would be like a normal fireball

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the old marauder dmg was 12 I think?

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but you can shoot really fast

next arch
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per fireball in s0

brazen fractal
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yea

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It was like 12

next arch
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damn i thought it was like 15 or 10

brazen fractal
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Now its 35

next arch
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oh yeh which is nuts itself as berserk which is insanely easy to get

brazen fractal
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@next arch Its now like the old Phantom rage

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But way more health, gust and reset

next arch
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basically yeh

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gust should be itself prob need to be put 1 ussabel instead of 2 gust'

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with a larger recharge rate perhaps u can basically gust a whole barrage of 18 fire balls with one gust

brazen fractal
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yea

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that is way to broken

brazen fractal
next arch
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yeh

brazen fractal
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I dont even really see why you should play a diff class if Marauder got already anything

next arch
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largest health pool the highest tier of survivability and dps

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all u can eat buffea right there as a class

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and easiest obtainable berzerk

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maras abilitys just need tweeking at all points

brazen fractal
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People cannot even react to it because they die so fast to it

next arch
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playwing doesnt know how to either buff or nerf classes so i hope they can just take notes of experienced players and maybe even talk to some of to nerf that the class wont be fucking joke in century

brazen fractal
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Some players even say that Marauder is not broken

next arch
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those prob those mara gust spammers

brazen fractal
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yea

next arch
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who just farm berzerk with heals and say the class is balanced

brazen fractal
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I saw people doing the same for the SR Rage

next arch
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rage in general needs reworked so the only way to get it is to kill the berzerk wraith

brazen fractal
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They should remove the full health reset at a rage

next arch
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maybe give like 60 to 50 rage shields maybe?

brazen fractal
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50% would be enough

next arch
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50% health back? like am a mara thats like 1 bar and healf health and get like 2 bars of health?

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i mean that wouldnt hurt

brazen fractal
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one healthbar is 25

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Marauder got 125

next arch
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maybe mara should be given 100 hp

brazen fractal
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that would also nerf the mara rage

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or how do you mean it?

next arch
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hmm idk like mara has the largest health pool and such a powerful passive which is fine to me

fathom pilot
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I like the new HP bars. health is way more readable now BUT its hard to see the class icon and it's impossible to see the nicknames.
It would be great to do a slight tweaks:

  • make the class icons slightly bigger
  • make the nicknames white with black outline (like the class icons)
noble heart
fresh spire
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Anyone noticed how recently, hitting walls has much more of a punishment to your speed than usual? For instance, I would lightly tap a rock in flight and it kills all momentum.
👇 This is just an example. I assure, it wasn't like this until the Halloween event update.

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I don't know about the rest of you all, but this feature (or bug) has gotten me or my stamina into some major predicaments lately.

agile raft