#April Update - Classes balancing feedback
8 messages · Page 1 of 1 (latest)
It also appears that there were some(possibly unintentional) changes that were not listed in the patch notes
Gust might have been a bit too much of a buff, its very difficult to kill a gust user now, and when I was using it it took a while for people to finally kill me, cause i could spam it more often.
Not the biggest fan of the hunters mark change I liked the infinite ammo, its alright but feels like i am doing less. Probably personal preference on thid one 
I dont use stormraiser but I got hit with muzzling chains a couple times, and i like to think i can be a little bit difficult to hit so i think that has definitely improved.
I dont think scorching breath nerf was necessary, it just makes me not want to use it now (havent tried it and probably wont use it anymore, the otber abilities seem alot better to use especially with their buffs), scorching breath seems like it will be useless in comparison to the other abilities.
Frost bolts I havent tried much yet, might test it some today.
Also havent tried lethal spike but never really used the ability anyways, requires too much thinking for me to line it up and actually hit 
Also think this was unintentional but wg rage makes your fireballs very slow(i think the berserk wraith too) so basically when you are given it your fireballs barely do anything and its a pain.
Since this has been confirmed that it was intentional I will say, the change to this is not great. I dont want a rage anymore since it makes my fireballs slower than without it, i know it was quite overpowered before but the fact that being given the rage feels like it debuffs me instead of making me stronger, which shouldnt be the case. Feel like i cant do anything until the rage is over now. 
Hey, @cedar reef, the Gust is a little too OP, as it now pretty much shields the dragon from all directions instead of from behind. The hunter's mark I wasn't too a fan of but adjusted my playstyle accordingly.