#fm1 oblique
15 messages · Page 1 of 1 (latest)
how to approach
i did it by resolving
into components parallel and perpendicular to the line of centres
seems ineffective
Luckily no future part of the question asks for any velocities, only for speeds, therefore, i am lead ot believe that my method is most effective (otherwise, we would need to rotate back which seems ineffective)
<@&791435371564892232>
idk mate
thanks for that
<@&791435371564892232>
Bro chill I said I’d re try it today or tomorrow
Fm1 + fs1>>>>>>
I don’t really mind who helps me lol
