#fp1 - what am I doing wronng?
89 messages · Page 1 of 1 (latest)
this was on my paper
<@&791435371564892232>
blud how old are you 💀
my nan was born in 1956
my nan was born in 1938 if that help!!
you learn more vectors
damn 1938
are you OKrackles25
💀
why not do dot product to get the angle
here
i found 1331
in my calc
because theres a faster way of doing it
if u want
sure
nah ur method is fine
icl this question is basically AS maths
exactly
like you can solve it just knowing cosine rule
although not optimal but still
I checked everything
your calculation for sinc is wrong
i got something like 0.604...., not 0.45...
which gives exact answer of 1331
this is so long to check ibr
the examiner would crash out lol
a much easier method is
calculate any of the two direction vectors, say pr and pq (make sure they start from same point, in this case both vectors start from p)
then do 0.5 x cross product (also known as vector product) of the two vectors
because area = 1/2 u x v
where u and v are two direction vectors
also make sure
to convert the 2d vectors you found into 3d by writing 0 as z coordinate
so (x,y) can be written as (x,y, 0)
otherwise cross product cant be done
@muted ore
I don’t remember what chapter one means
yo boss did it help
Yeah that would’ve been quicker
0.5 x cross product gives area in one go
oh wait
does AS have cross product
So we get the same three vertices so I must’ve made a calculation error?
Unless there is a +- issue with sin and cos identity?
bro I just said
where you went wrong
in your calculation of sinc
Thanks
Ohh that’s smart
Sorry I was scrolling from top to bottom and replying
or you can use this shoelace formula
just plug the coordinates
So the theee methods in order of usefulness are
- Cross
- Dot
- My atrocity with cosine rule
Agree?
but i don't think its in the mark scheme
yeah
well proving dot product involves
cosine rule atrocity
Thanks
nws
Maybe lowkey I should use dot just because I doubt cross will be on msrkscheme
What do you think?
cross should be there
fp1
i would be very surprised if it isn't
also one thing
be consistent
like when you were calculating
magnitudes
you were not consistently doing (x2 - x1)^2 + (y2 - y1)^2
you were swapping the orders of differences of x and y
this makes checking difficult lol
Yeahgetout
wtf
its like calculating gradients
y2-y1/x2 - x1
just plug in coordinates
oh that maskes sense thanks
i appreciate it