#sparx hw
4 messages · Page 1 of 1 (latest)
you do length multiplied by width like you would for a normal rectangle
so 3 x (6-d)
then you expand 3(6-d)
4 messages · Page 1 of 1 (latest)
you do length multiplied by width like you would for a normal rectangle
so 3 x (6-d)
then you expand 3(6-d)