#Vectors

9 messages · Page 1 of 1 (latest)

ancient delta
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How do i do this question without visualising because it seemed to be quite essential ,but how tf do i visualise 3rd vectors ,which i will have to when 2 d shapes are being made in a 3d space.

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wicked grove
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draw it in 2d

inner timber
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Two lines are going to be parallel, so find PQ, PR and QR

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Find the parallel lines, then PQ will be the intersection of one of the parallel lines and the non parallel line

ancient delta
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so PQ then QR then RS and then SP

inner timber
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Probably but it’s always best to double check

ancient delta