#memory leak or some other issue causing fps to die and ram used to go brr
74 messages · Page 1 of 1 (latest)
@left chasm uploaded a log,
- OpenJDK 64-Bit Server VM, version 1.8.0_292
- Forge 11.15.1.2318 on 1.8.9
- OptiFine M5
The crash looks like it's from optifine changing shaders ??
nah its laggin when entering some room
Elaborate
and it start getting more lag today
Ok but why do you think dungeons guide is the offender
preview optifine sus
hmm looks normal
at net.optifine.gui.GuiOtherSettingsOF.confirmClicked(GuiOtherSettingsOF.java:89)
at net.minecraft.client.gui.GuiYesNo.actionPerformed(SourceFile:50)
at net.minecraft.client.gui.GuiScreen.mouseClicked(GuiScreen.java:467)
at net.minecraft.client.gui.GuiScreen.handleMouseInput(GuiScreen.java:120)
at net.minecraft.client.gui.GuiScreen.handleInput(GuiScreen.java:524)``` see the crash is happening when changing some setting right?
- can you describe when its lagging
like what are you doing
hmm so there is another post with a simm issue
let me try to profile the mod a little bit
yeah it look like it
hmm ok
right ok
on singleplayer too>
?
ok thats useful detail
ok but has it started recently
cuz the mod haven't been updated since may
ok so i just did a test f1 run, and the pathfinder algorithm used like 0.8% cpu and 3.5% memory allocations
but that work goes on in diff threads hmm
let me try f7
ok ill try
i mean you said that removing dg removed the issue and Very unlikely that its a collision
in normal f7 rooms its cpu/memory the same (expected)
ok i just did a f7 and got "unknown"
well
no
maybe a frame drop
idk my cpu might have so many threads it dosent make a diffrence
how many core is ur cpu
ok
i was bout to write a guide to task manager
like 6 core 12 threads?
ok so i think the bad pathfinder alg lead is dead
what was that ct module
hmm ok
yeah i zen 2 laptop should handle minecraft no problem
ok im filing this under "cannot reproduce. you are imagining things/ remove other mods"
intelij profiler
there are free java profiles
Java VisualVM
try Java VisualVM
my fps dies as well in clear randomly
comes back again
then when i enter boss its fine
@left chasm uploaded a log, crash
- Forge 11.15.1.2318 on 1.8.9
Hmm there could be some weird reference being kept somewhere during pathfinding failing ??
And the gc just goes into overdrive
hey my friend and I are also having this issue with dg and the fps going to 0 when i enter a room, so if anyone finds a solution @ me pls, i allocated 4gb of ram and still get memory up to 87% and fps jusst goes to <10
Same here
Exactly the same here :c
It randomly uses like 80% of my memory
Its for sure DG
Would be nice if an announcement or smtn was posted
I got the same issue, i removed dugneonsguige cause this lags.. i mostly mis the overlay from mort...
I hope you can fix the issue...
same i loved the dungeon overlay for party finder but i had to remove it cuz my fps was dropping to 0 every run