#juno's blob Ai explanation

27 messages · Page 1 of 1 (latest)

somber stirrup
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credits to fokser21 for testing

spiral dome
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dont play juno but this is nifty 👀 thanks for putting it together

tough yoke
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neat info. I find it odd that specifically aimi's app doesn't have blobbo pathblocking in the center, when taiko and NM are considered. Would be curious about clarion corp/inky's

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How old is this info?

somber stirrup
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inky's should be like Athen/DD, we didn't test on clarion because : 1st - shit map. 2nd - not in actual pool

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tbh, you can easily deduct how clarion would work from these examples

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except for the barrier focus, which needs to be tested to determine which barrier would be focused first, or, like atlas's lab, if it depends of vertical position (When map has 2 barriers)

fossil smelt
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well at least it can be done in custom whenever we have time

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ty for reposting thid

raw leaf
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Great now I can flame my goalie for not knowing Juno blobbo AI

somber stirrup
tough yoke
fossil smelt
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they probably dont lol

somber stirrup
tough yoke
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So obstacles are handled properly even with them being temporary constructs, making aimi's the only map where blobbos are blind af

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interesting

vivid crescent
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I play Juno.... this makes so much sense

mighty ivy
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a good chunk of the time im probably not going to let the blobbo ai do the aiming but its really good to know about avoiding deadzones and angles the blobbos can take

fossil smelt
primal shoal
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@tacit bough Best of luck on your Juno journey. Feel free to DM if you ever want advice. Just wanted to ping you, this type of info isn't something you'd just naturally know. Most of the rest is more intuitive and can be figured out more easily.

tacit bough
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got it!

normal vessel
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@tawny marten

tawny marten
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oh goodie reading for the dyslexic yay!