#Fresnel bleeding into material..

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edgy tangle
exotic trench
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What do you mean by using WPO to make the material face the player? The Fresnel contribution is determined by the relative angle between the camera and the surface normal, so anything that is messing with the vertices has to be handled carefully.

edgy tangle
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Where I sourced the method from

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Yeah I guess the WPO has everything to do with it, is their anyway to to fix that and still keep the camera facing effect?