#Help to Recreate Astro Botโ€™s Foliage Interaction System Using Niagara?

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ancient imp
#

I want to create a system like the one in Astro Bot, where the character interacts with the leaves and โ€œpushesโ€ them. I plan to use Niagara for this, as I believe itโ€™s more optimized than static meshes and physics.

Iโ€™m new to this area; Iโ€™ve followed some tutorials and modified them to try and achieve this result, but I havenโ€™t succeeded yet. Can someone help me?

Hereโ€™s the video of Astro Bot (26:50): https://www.youtube.com/watch?v=IYyCrR2-V9I&t=1606s

This is the tutorial I followed (unfortunately, itโ€™s only for members and one of the few I found): https://www.youtube.com/shorts/dYYOe2S2bGM

Astro Bot Walkthrough Part 1 and until the last part will include the full Astro Bot Gameplay on PS5. This Astro Bot Gameplay is recorded in 4K 60FPS on PS5 and will include the full game, all endings and all boss fights.

Enjoy!

If you liked the video please remember to leave a Like & Comment, I appreciate it a lot!

Astro Bot is a 2024 platfo...

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deep bough
# ancient imp I want to create a system like the one in Astro Bot, where the character interac...

Files are available as a Tier 2 reward on my Patreon: https://www.patreon.com/c/GhislainGir

Links:
Segment-To-Segment Article: https://zalo.github.io/blog/closest-point-between-segments/

0:00 Intro
2:00 Scene Capture Techniques
6:31 Making the effect persistent
9:00 Making the effect local
12:13 Niagara Rigid Mesh Collision DI
16:20 Feedback l...

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