Hello Everybody, hope you are doing well.
Unreal engine!!
As Forum Named, how to Achieve that Wonderful Effect when an explosion Occurs and surrounding trees,grass, other foliage affect according to its Shockwave (Radial Force)?
** Need to combine this with Simple Globle Wind material, a wonderful tutorial shadered on YouTube by PrismaticaDevπ.
Link below π
https://youtu.be/27Gr2RRhtNM?si=sVE6taGHpu2P8IVv
QUICK FIX: Instead of using BoundingBoxUV's in the tree sway, use this instead: https://imgur.com/a/Np6rwE8
BoundingBoxUV's would encompass the entire foliage object's bounding box, not the individual foliage instances.
Let's take your wind system to the next level... Because let's face it; you're worth it! Your wife and kids will love you once...