After updating the plugin, the plugin crashes (when running standalone or packaged).
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000874
UnrealEditor_Prismatiscape!UPrismatiscapeDeformComponentCharacter::GetDeformCapsules() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\Prismatiscape\Source\Prismatiscape\Private\Components\PrismatiscapeDeformComponentCharacter.cpp:50]
UnrealEditor_Prismatiscape!APrismatiscapeManager::GatherAllShapesFromRegisteredComponents_Implementation() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\Prismatiscape\Source\Prismatiscape\Private\Manager\PrismatiscapeManager.cpp:82]
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor_Prismatiscape!APrismatiscapeManager::Tick() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\Prismatiscape\Source\Prismatiscape\Private\Manager\PrismatiscapeManager.cpp:42]
This error will not occur in PIE. Stable trigger when unloading a streaming map (including Actors using plugin components)
I use streaming levels to switch maps. The crash usually occurs when returning to the main interface. At this time, the player's level is unloaded. A Pawn that does not use a deformation component is loaded as the player control object.
This error did not occur before the update.
The engine version is UE5.3.2