So hopefully this also applies to this chat otherwise ill just put it in the pscape-chat, saw that The Last of Us 2 your main character (and others characters like npcs probably) are able to interact with foliage even while being idle, so my suggestion is put a boolean for doing that on the components by default (at least the character component one if this is considered) and use the previous velocity, the previous velocity being set only if the Current Velocity (however it is calculated) is bigger than some Threshold which could be changed too per-component, using previous velocity so HOPEFULLY they will still bend or whatever stuff happens in the correct direction when you were moving before getting to idle (zero velocity) state
#[SUGGESTION] While idle interaction
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Also if its possible to make it work for decal puddles
Tried but couldn't get it to work, because of the RVTs i guess, maybe there's a way around
It is possible to have the interaction system render targets applied to decals, yes. I was able to get it working. How did you set up your decals? Are they being projected onto a surface which is printing the Z world height to the interaction system?
Yes, and the decals are reading from the sample deform which is inputed into their normals
The floor is with the RVT to output the World Height Z