#Component disappears after editor restart for c++ based characters
1 messages · Page 1 of 1 (latest)
Ahh bugger. I had to move the entire load order forward by 1 step because there were really weird conflicts with Niagara in general where Niagara would fail to load. I'll have a look and see if there's anything I can do, but for the meantime I would suggest declaring the component in a BP child of the character
Ah ok cool cool that makes sense — as is that’s what I was already doing. Ty tho! Love the plugin!