#16km2 map doesn't seem to render interactions
1 messages · Page 1 of 1 (latest)
Hey @warm elbow I am in no way affiliated with the developer but just some first steps you can maybe check. Have you made sure your RVT volume covers the whole map? have you increased the resolution of the RVT map?
I have assumed some of the setups do not require rvt
As I got it to work with out these, though on a smaller map ?
But given vts can be big enough I wonder if that’s the requirement for large scale interactions
it appears RVT are required so I must have missed that part, after putting in RVT volume and assigning landscape VT it works as it should
thanks for pointing this out ❤️
after further testing, I can report that even though it works, it is inconsistent and just "looses" the interaction at random points in the map
huh, can't help with that, would need @silk sandal to chime in
Hello hello! Seems like an odd thing to be happening. Is it a landscape for the entire level? If the places it stops working are on top of hills/in valleys, the RVT volume's Z height might not be encompassing the entire landscape
already made sure it's proper height, attached video, the ones not interacting are not even heighest point on the map
I can provide you with my heightmaps and splat maps for the landscape I have here, obviously there's my own foliage here but it's rather a simpler one and given the same meshes react while other few inches away don't I wouldn't consider mesh being at fault here ;p
Yeah that is a very odd one... My guess is that a single RVT tile isn't being rendered/updated, or maybe it's updating before the landscape has even loaded? Try moving the RVT volume by 1 unit to force it to update some time after begin play
Although, is that yellow effect when you're in the bushes being done by the Bubble render target?