#World Rotated Wind Force

1 messages Β· Page 1 of 1 (latest)

quiet sparrow
#

Hello,

I have a tree that's on fire, just like it looks. The problem is this: the direction of the Wind Force in this fire simulation I made from the niagara system is fixed directional, so it stays as it is when I drag it to the map according to the rotation of my tree, which I assign to another component, Static Mesh Location. As you can see in the background, there are a lot of trees with different rotations, how can I set this niagara to be oriented to the WORLD?

onyx python
#

can you share the emitter in the niagara?

quiet sparrow
#

yup just a sec thank you

onyx python
#

yeah, you have a wind force

quiet sparrow
#

this is the flame

onyx python
#

check the properties in the top if the emitter is in local space

#

the wind by itself is in world space, so it should not be affected by rotation

#

but in local space it would

quiet sparrow
#

oh I'm so dumb I started by learning incompletely

#

totally makes sense

#

thanks a lot

onyx python
#

ah, great, that was it then :)

#

and if you have some wind system which changes the wind direction you can control that wind force module

quiet sparrow
onyx python
#

what is in the add vlocity?

quiet sparrow
#

it's set to world

#

i mean the rotation

#

It's like it's bugged

#

all set like this

onyx python
#

what happens if you turn off that module?

quiet sparrow
#

still not stablized

#

rotating

#

I will try it in a new project, there should not be anything wrong, I'll let you know

onyx python
#

yeah, it is strange

#

I just made a default fountain, turned off add velocity in it, add just dropped wind force there

#

and it does not rotate when I rotate the system

quiet sparrow
#

ok then my project is cursed, I'll try to migrate it to a new project, otherwise everything seems to be a nightmare

#

thank you for your efforts, thank you very much

onyx python
#

niagara can be tricky as it is sometimes hard to see the whole picture what is happening and a small thing can break it

#

I feel that pain :D

#

also if you just drop the system into the scene does it work similarly?

#

without attached to a tree

quiet sparrow
#

yeah it's not attached tho' it's Static Mesh Location

onyx python
#

yeah, it would spawn all the particles to the origin

#

but still rotates with the system?

quiet sparrow
#

yeah I tried to turn it off the particles turned out default origin

#

but still doesn't work

#

cursed by the forces that don't want me to finish my project :D, most probably there is nothing to do because the same system works properly in the new project...

#

I wish I'd tried it from the beginning, but it's still very strange, so much so that I didn't even think it was possible