#Volumetric Lights visible through ceiling when Distance Field Shadows
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One alternative would be to just add a floor on top of the ceiling, no? It's a pretty lazy fix, but I feel like that should work. ๐คทโโ๏ธ
There's already a floor, the second image is what's above said floor :/
Oh, weird. Sorry, I'm new and was hoping that would be an easy fix.
It's ok !
Hey, from UE DOCS i know "Walls should be no thinner than 10 centimeters (cm) to avoid light leaking.", hope this helps!
Yeah i've tried extremely large ceilings and what not, light still bleeds :/
What UE version r u working on? It's a fully dynamic lighting?
4.27, both dynamic and static cause this