#Flickering mesh in Unreal Editor
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Looks like a weird dithering effect, or possibly z-fighting (overlapping planes in the exact same spot)
That one is a simple plane but we have an asset (door) behaving the same way in the same scene
Definately is doing it in more meshes and is coming from the materials of the same scene. WeΒ΄re in 4.26.2. It might be a bug in the editor visualizer too.
Ok, I fixed it setting off the Mobile Multi-View in Project settings π
Thank you Charles
Its not very clear whats happening in the image, but yeah looks like z fighting or double extrusion. I see you have set this post as resolved, what was the issue?