#Combining Skeletal Meshes

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onyx burrow
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Hello! I'm coming from Unity, where working with skeletal meshes has been a massive pain. It seems like Unreal might be easier to work with in that regard.
In the Prismatica video on "Unlimited Character Customization, 1 Material!" skeletal mesh merging is touched on, but it isn't really gone into detail how this works in Unreal Engine. I'm wondering if there are any plans to go into it on the channel, and if not, where I might be able to find some resources on it?
I too am trying to get my characters down to one drawcall, which I had already done material-wise a while ago both in Unity and Blender, but obviously that's not worth much if I'm still loading multiple meshes per NPC in a crowd.

hearty flint
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Hey hey! It's actually really simple in Unreal. Once you enable the plugin (ships with the engine) it's just a matter of making an array of the skele meshes you want to combine and then it will output a new skele mesh

onyx burrow
frozen crater