#Mantling or vaulting not working

1 messages Β· Page 1 of 1 (latest)

tepid summit
tepid summit
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The light blue trace is where my new location is supposed to be

tepid summit
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I have trace

frozen depot
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The way I did it was to use root motion with the animation and switch the character movement to flying just before the anim, then switch it back to walking once played. Did some other tweaks as well to get it perfect

tepid summit
frozen depot
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Root motion still takes gravity into account, it’s trying to make your actors collision follow the anim but gravity is pulling it down.

frozen depot
# tepid summit

That’s normal for non root motion, your actor never moves hence why it snaps back

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Try either setting motion to flying just before the anim, or set gravity to zero and velocity to zero on the movement component

tepid summit
tepid summit
frozen depot
# tepid summit

Looks like your using the wrong montage node and setting everything back straight away, use one on right

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other than that it might be that your anim isn't set up properly idk...

tepid summit
untold sierra
tepid summit
frozen depot
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Looks like your anim is working now though πŸ‘ your using a very different trace to me, I sent two line traces forward, 1 slightly above the other. If the bottom trace hit and top doesn’t it sees it as an edge.

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You can then use the end location of the top trace to send a third line trace downwards to get an exact location and info for the anim end location if needed.