Hello, I'm trying to make a modular character system using techniques described in "Reducing Draw Calls in Unreal!" and "Unlimited Customization" video.
In the Unlimited Customization video, PrismaticaDev describes using a texture with Blue Channel as a mask. By painting only using values of 1, .5, and 0. He was able to get those 3 values and give a color to each individual one. I'm trying to do the same. I've managed to id the 0 and 1 value, but .5 value is causing issues.
I've made a texture for testing. Sectioned off the texture into 0, .5 and 1 and in blue channel in Blender.
I then imported it into unreal, and here's next picture is the result. I can't seem to escape aliasing I believe? I tried using a if node too and has the same problem.