Hello Guys.
I find the current Rune System and their rarity pretty good. But this System can be expanded even more! So i have some ideas about these Runes and what new Runes should look like in a good balanced way.
-First its the Attack Speed Rune. Lets admit, this Rune is trash. NO one has the need for this Rune. I get that there should be a semi-useless reward amond the big ones (like FP 4% drops or Leviathan drop from Corral Giant) but atleast they can be kinda (?) used. I see a lot of Levi users in Wilds. But this Rune is completly useless. So my idea would be;
Make this Rune break the attack speed gap. Make it 110% ONLY POSSIBLE with this Rune.
OR
Make it so that with a probability of like maybe 2-3% each auto attack that you can break the attack speed gap for like 4-5 seconds just like these Wilds Set Effects like Spiritual Overcharge from the BP set.
-Second Rune i want to suggest is a cleave Rune. Just like having Waterbomb on a 1v1 character this rune will periodically cleave a % of the damage to nearby monsters. This is great if you have the Midboss/totem stacked with the monsters. It would also be possible to have levels of this which can be upgraded with an additional Rune. For example only one Rune =50% of base dmg. Two Runes = 70% , 3 Runes 85% Damage and 4 Runes 100% of original Damage. This has nieche use places but thats exactly what this is supposed to be.
-Third Rune i want to suggest would be the same as Attack Speed Rune, but for Mages. A very small chance to increase the Casting Speed after 200DCT. With this you could hit that sweet proc and just completly razor down the AoE with MC or ES. This would also benefit 1on1 Damage since SB or Lv60 Elementor spells could also be casted faster for a short period of time.
These are just ideas from the top of my mind. I also think that not every Rune should have the level system like i suggested on the Cleave Rune. Or just tuned down, so that the attack rune does not go too high.
