#Again a Patch and Seraph got nothing.....its enough

57 messages · Page 1 of 1 (latest)

verbal mesa
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https://discord.com/channels/778915844070834186/1480948381437137101

https://discord.com/channels/778915844070834186/1472586337415860437

https://discord.com/channels/778915844070834186/1471483837597876378

https://discord.com/channels/778915844070834186/1471460706246459604

https://discord.com/channels/778915844070834186/1471420161147015228

https://discord.com/channels/778915844070834186/1468554451701727292

https://discord.com/channels/778915844070834186/1464529140014383250

We have been asking for the same changes since PTS because the Seraph is simply not fun to play like this and falls far behind other classes.

The Seraph's damage output is far too low, its skills are laughable, its passives are insignificant, and the restriction of not being able to use other skills while activating its "great new" abilities is absurd... it's a disgrace to how the Seraph community is being treated.
We’re getting no feedback, no responses, nothing at all… and after days of outrage and frustration, all we get is an announcement for the next FWC… great.

Do you really think the majority of Seraph players will still be willing to spend money on FWC after being treated like this?
Maybe a small number—those taking part in the tournament… but that’s it.

I have no idea who is responsible for these decisions, but please rethink your approach and start listening to the community.

oblique dust
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we are not angry enough.

shrewd helm
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U have to accept it that Gala fcking hates seraph and its „only a buff class“

inner blade
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Also this one >>> https://discord.com/channels/778915844070834186/1444709123743809648

@verbal mesa relax. These game devs have limited time and there's a TON of feedback coming in every single day and they also have to prepare for FWC. They most likely are working on things that we don't know about, since most people asked for reworking their classes. You're being way to aggressive and disrespectful in your wording about all of this. They can't magically fix and resolve everything in a few weeks. Just be patient. There's enough feedback and many people have upvoted that so they will work on it some day.

sharp crest
little ibex
verbal mesa
half geyser
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only thru money gala will listen

shell violet
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I'm not a Seraph main but keep this up. Hopefully I see at least something in their roadmap about it but the only thing you guys need is a slight phrase that confirms that they have this on their roadmap and will work on seraph

lament dust
hearty sequoia
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At this point I'd be fine with Gala just coming out and saying directly "no, we're not changing it", because its the silence that's most upsetting.

@verbal mesa
No need to apologize, like you said we have asked for months, and including during the PTS when this all should have been managed in the first place.

They released a 3rd job class that only has 3 out of 8 skills that actually do anything useful, its inherently flawed and we've been incredibly patient and even helpful with coming up with suggestions and submitting feedback and there has been 0 response. Not even a "we're aware and looking into it" or "no, this is all intended, we're not changing it". Just nothing.

hard pendant
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don't set expectations and you won't be disappointed, glad to help pepeok

true trench
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roadmap in 2 weeks

silk torrent
snow token
# inner blade Also this one >>> https://discord.com/channels/778915844070834186/14447091237438...

With all due respect, did you even notice the patch from like two weeks ago? They fixed one FM bug that they themselves caused, and that’s on top of just thanking people for translations. You’re saying players who actually care about the game are being disrespectful, but then saying there’s too much on the devs’ plate while barely giving any balance fixes is fine? Be consistent, dear. That’s disrespectful too.

sacred acorn
teal blaze
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They really just straight up do not care.

Honestly, it's fine. The silence is their answer. I can accept that. They want us to simply play the game as it is, with the broken skills that don't work, and they expect to continue collecting revenue for unfinished work. Sad part is, this will temporarily be allowed to continue because they will get some people topping up for fwc4.

But eventually, people like me will just stop logging in because it's not fun anymore. I'm already 180. What motivation do I have to push 190 or finish Master/Hero quests? I currently have no plans to top up, because they do not appear to have any plans to change their behavior.

So that's it then. I accept it. I can spend my time and money on other things.

fiery haven
summer zephyr
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Next patch remove seraph kekw

hearty sequoia
versed abyss
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you think making post every patch day about this is gonna change anything? xd

shell violet
teal blaze
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It's also a signal to other players that something is wrong. If I see enough of these complaints, and they seem to be legitimate and fundamental issues with the game, and I see the devs not fixing them, then I'm not going to top up.

Why would I invest in a game that is clearly dying, with devs that have given up? They just wanna collect a paycheck from the same dwindling group of whales until that no longer works. That's the kinda behavior that brought us here, where we play Flyff Universe instead of our old characters from 2006. I liked those characters. We all started over with this version of the game, with the outlook that this time it would be different. But old habits die hard, I suppose.

hearty sequoia
prisma barn
oblique dust
prisma barn
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Fair

fiery haven
# teal blaze It's also a signal to other players that something is wrong. If I see enough of ...

It's a shame. Eventually Universe will have the same fate the original had and then they probably just fix their mistake by rebooting everything with a better version. But the IP will die with the OG players giving up. The game will completely be wiped and forgotten when we all moved on, because there is no young generation that will care for a bad game, only nostalgia makes you that patient, something the younger generations will never have for this game.

rancid acorn
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Can we stop already seraph is best class for real , nothing wrong with it , it's perfect class

hearty sequoia
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Dang you right, the 58 people up voting this just don't understand the Seraph's true potential. There's charm to half of its skills being bugged and the other half useless. How could we have been so foolish to not see that. kekw

verbal mesa
rancid acorn
verbal mesa
hearty sequoia
# verbal mesa You ever played Seraph? Just asking…..dosn‘t seems so.

Ikr? As long as a Seraph can still buff their main classes they think Seraph is fine.

Because Seraph can now pull large mob groups with Flow of Salvation like a mage does, they think we're OP. Nevermind that once we've gathered those mobs our damage output is barely half of a mage and that's with 180 set + SoS. But yeah we're the best perfect class. kekw keksip

Face it, 99% of what a Seraph does during gameplay is just RM stuff. We buff the team, we cast Holy Cross, and we spam heal rain. Seraph got 0 new buffs, so every buff we cast is the old RM ones.

Our best stick is still SoS so unless you are pure FS you're still stuck using the old coral weapons. So if we are using RM buffs, RM heals, and RM attack skills with an old 150 RM stick, what exactly is the Seraph so perfect at again? Oh right, there's no real answer to that. kekw

verbal mesa
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To be completely honest, you can use the hymns situationally in PvP, BUT there is absolutely no reason why you shouldn’t be able to use skills during hymns, and reducing the cooldown of hymns in PvE by half wouldn’t be a problem either.

There are so many improvement suggestions from the community, yet there isn’t even any feedback on the direction things might be heading.

The Seraph has major issues keeping up with other classes in terms of movement speed; if you see one moving fast, they most likely have 15–20% movement speed from awakened Demon Blessings.

And as a community, we’ve gone from “please rework the class” to “buff the hymns and give us meaningful passives” to “can you at least make hymns usable in PvE” — the only thing that has never changed is the demand to be able to use skills during hymns.

The use of skills during hymns was repeatedly requested during the PTS as well, and it’s a mystery to me why it was never implemented for TESTING on the TEST-SERVER.

Whether it would have been too strong or whether hymns/passives would have needed adjustments could have been evaluated afterward — but the requests of the Seraph community were simply ignored, while the Forcemaster received a godlike rework compared to what we were initially presented with at the start of PTS.

half geyser
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pvp 'balancing' has ruin pve in so many ways sadly. Imo only reason why can't use hymn with other skills is due to pvp. But they should just reduce the effect for pvp scaling like others skills

rancid acorn
hearty sequoia
# verbal mesa To be completely honest, you can use the hymns situationally in PvP, BUT there i...

Yep all great points. But for the pvp thing, pvp and pve are so different that just because the Sersph skills have use cases for pvp, doesnt mean pve should be ignored. The fact that other RM skills react differently in pve (for example Prevention and Stone Hand) proves that Gala feels this way too. So i dont know why they didnt take the time to also adjust the balance of the Seraph skills in pvp vs pve the same way. Great suggestions btw, especially on movement speed.

prisma barn
rancid acorn
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It's fine as it is it doesn't need anything really

verbal mesa
hearty sequoia
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I appreciate that they keep bumping the topic up, helps keep the conversation going. They're indirectly the biggest supporter of promoting Seraph fixes kekw

hard pendant
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it's weird because everything a seraph should do it already does pretty good. your job is to heal for the most part, you can't run a dungeon or play siege without a RM in the lineup.
yea i guess using other skills while hymns are up is okay for PVE, definitely not for PVP
but other than that i don't think i'd suggest anything else, yeah it feels a lot like it's still 2nd job but if you add anything extra to what seraph already provides then it'd be too broken in PVP and it'd be easier to complete endgame content which is already fairly easy

hearty sequoia
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All of that is true for PVP and its fine to keep PVP alone, we're strictly talking about PVE which is a big part of the game for many Seraph players. As i mentioned before lots of other RM skills scale differently between pvp vs pve, so that would be fine here too. You can make hymns still not work with skills in pvp for example but allow it outside of arena in regular pve combat.

shell violet
# hard pendant it's weird because everything a seraph should do it already does pretty good. yo...

I think what most ppl miss here is that it is not an issue about scaling in matter of damage rather having skills to support surrounded players with skills that have in some way a benefit. Hymns can't be used as they get canceled as soon as movement/skills are involved which makes the 3rd job pretty much useless for Seraph's. Yes, Flow of Salvation is the first skill that really matters for Seraphs since Merkaba but the Hymns should be reworked to bring some variation into the game. There are plently of suggestions regarding these skills and the majority seems pretty decent suggestions - but the community hvve been talking to the wall since 3rd class release.

verbal mesa
sacred acorn
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Early announcement of weekend event but no announcement of maintenance so no seraph rework again this weekpeepolove

hearty sequoia
rancid acorn
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Seraph is good , really good class

neon night
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At this point, I’ve basically been treating hymns like graces 🤣💯🤷🏾‍♂️.I’ll admit though I was pushing close to 60k Merk and 88k Hammer with hymns active, plus grace popped, full party, combine scroll, all that.
The biggest thing is the defense boost from hymns. If your stick has solid life steal, you can honestly just stand there and tank it.

So I guess I understand why they don’t want to change things for us , but realistically that’s way too much setup just to hit that kind of AOE dps. Grace alone is expensive to keep running and once you factor in CD’s it’s not something you can even maintain consistently .

half geyser
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Thank you dev. Finally

queen bridge
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Its completely busted now pepeok kekw