#No changes to Hymns, huh? Disappointing.

9 messages · Page 1 of 1 (latest)

frank terrace
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We've been asking and communicating for weeks and months about Seraph Hymn skills.

Seraph Hymns are generally useless, due to several limiting factors. We have given you many suggestions, including the ability to continue using other skills during hymns without cancelling them. They last an incredibly short time, and the cooldown is still way too long. This cooldown was adjusted slightly, and of course the cooldown reduction only applies if the hymn doesn't get cancelled with a skill. And overall, these hymn skills are still not very useful.

This is about 50% of all the new skills given to Seraphs. The support class is a critically important one, and we want the 3rd job class to be powerful and fun. Instead, half of these skills effectively don't matter. This is ridiculous, and your paying customers are unhappy. And we've been telling you we're unhappy, to which these statements have apparently landed on deaf ears.

So that's it then. My only clear interpretation is that you don't care and do not want to change or improve this class anymore, from the broken and incomplete nonsense we were given. You want us to play this game as is, and just accept that 50% of our new skills are worthless. Good luck retaining players with this mindset. I've had my fun with this game, but clearly there is no more reason to continue. I have no plans to ever top up again or play fwc if you refuse to address these concerns and make necessary changes. It's been months- you've had enough time. You don't want to change, so the message is received. Enjoy having even fewer Seraph mains in this game.

radiant tangle
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They dont care

timid bay
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I agree with all of youre points…

We tried our best to make the Seraph a class that fulfills its purpose while still being fun to play…
But obviously this publisher is not interested in listening to the community in the slightest… neither are suggestions for improvements being addressed, nor is any information being shared with the community.

I’ve loved Flyff since v6 on PC around 2006–2007 and have been playing it on and off ever since with short breaks. What always brought me back wasn’t just nostalgia, but also the fact that I truly saw great potential in this game…

Unfortunately, I don’t know any publisher that shows as little interest in its community as this one…. And especially with such a niche game, close cooperation between the publisher and the community is extremely important.

Enthusiastic and long-time fans are gradually leaving, and you can be sure they probably won’t come back a third time if Flyff celebrates yet another re-re-release. New players are also staying away because hardly any advertising is being done, and the advertising that does exist has little to nothing to do with the actual game.

I will also limit my financial support to the battle pass only and wait to see whether the publisher will reconsider, or whether they have learned nothing from past mistakes and end up driving the Flyff project into the wall for a second time.

lime dew
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pepescream peperip no lobby for RM/Seraph. Sadge

thorny bear
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I say give it sometime , they made some changes to RM , Merka seems bigger, heal rain animation was changed and I was doing 150k AOE in aonku earlier , Idk if I’m tripling but it feels a little different . The patch note does not mention anything, so I’m just waiting to see if something was done .

frank terrace
obtuse elbow
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I agree fixing classes and skills should be 10,000% done already your about to release another year of fwc but with the game in the most broken state it’s ever been. Almost every single class has some bug. There needs to be weekly class changes until everything is balanced and fixed correctly.

strong chasm
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Seraph is fine , let's stop pretending it's bad. Everything is going well for it

frank terrace
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** FIX THE GAME **