I mostly use slayer and seraph and today i just found out that these 2 classes got handed the worst passive abilities from the 3rd job.
Slayers get half of a low upcut while templar gets a version of blade's 3rd strike(but on 4th). also slayers get +6% skill damage and up to +15% skill damage on 3rd job skills(all of which are not spammable), then berserk just slaps you with a -50% skill damage debuff.
seraph passive lets you use 2 useless skills at the same time.
arcanist passive could have been condensed into +element mastery and +element defense to avoid wasting precious skill points
#Passives
5 messages · Page 1 of 1 (latest)
One of the seraph passives is for allowing more than 1 hymn to be used at a time. But it's a constant 1hr passive. You might as well just allow that to happen anyway and not have the ability at all. That isn't content. This, in addition to the fact that hymns are generally useless.
cs and fms have better "hymns" than seraphs
Yeah. I'm happy some of the other classes got cool abilities, but Seraphs do no damage now compared to other classes. We're dependent on other players for everything, and the only class in such position. So if we don't have good support skills or damage, what even are we? I mean sure, we can have heal, but that's not enough to be an RM main. You can have filler characters do that. So I just want them to actually give Seraph better tools. It's like they skipped us.
Seraph is garbage , needs re work and overhaul