For me personally the most frustrating part is the Change the Balance took with the new release. Balance on Coral patch was pretty good (yes harle was a bit too overlooked but to be fair it was cheap as heck to build).
Still on the Coral patch between the individual classes DPS wise you had like 5-10% Steps.
Blade > BP > Knight > Ranger > Jester all were quite close to eachother.
Right now with the new update the DPS is just all over the place... If i compare my Ranger to other Classes with more less same gear as me then i just realize how much of an upgrade they got with the 3rd Job.
We went from 2nd lowest 1v1 Damage BUT very good AOE to basically being deadlast in 1v1 Damage AND are stuck with an absolute tragedy of an attempt for a better AOE spell (Condor Dive). It costing 10 Arrows is kinda dumb because you run out of arrows alot, the Damage even tho its buffed is no where close to being sufficent to get anywhere to a mages aoe damage (them being on dex build to facetank while we are on our MAIN DAMAGE STAT).
So right now we are "useless" in every aspect. If atleast they adapted the Element Upcut stone, so that it worked like the regular upcut stone to be able to switch to Nemos for AOE then atleast we can work something out. But as it is now there is no real reason to play Crackshooter...
Dont even get me started with the Traps, they are clunky as hell, waste another inventory slot, deal no damage and have no real purpose.
Without that i cant really even see anything we have gotten from 3rd jobquest. Its literally 2 selfbuffs and thats it. Atleast for the PvE aspect of the game. We still use the same old AOE Spells from early levels, we still only autoattack because our spells dont offer anything useful and dont increase the damage output.. same old same old