#Buff ranger set 175 and Condor Dive skill

6 messages · Page 1 of 1 (latest)

fierce dove
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I suggest to improve ranger's item and skill as follows:

  1. Ranger set 175
    1.1 Increase Critical Damage from 70% to be 75%
    1.2 Increase Action Speed from 10% to be 15%
    1.3 For other stats, they are good already.

  2. Increase range area for "Condor Dive" skill from 3 to be 4 or 5 to let it cover the monster that is range type.

NOTE: If other classes would be buffed, you guy can suggest as well.

somber mountain
#

After reading this they're gonna buff slayer peepolove

quasi swift
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I seriously think that Devs need to look on ranger/crackshooter's PVE side.
It feels odd that a pure damage (DEX) stat build crackshooter gets left out by a pure STA mage (yes you read that right, a mage)
Let me make this clear. I do not have anything against mage but how did this ended up like this, STA>DEX in terms of AOE damage (PVE)

And now with new crackshooter skills. Are the traps even useful? Players are still choosing Flame Arrow and Arrow Rain over traps and Condor Dive (mind you that this skill was already buffed/adjusted more than 2 weeks ago)
Traps having large CD + takes time to use/has animation + consumes an item
Damage must be good then?! NO

For 1v1, crackshooters with great gears is comparable to other class with good gears

for short, PVE crackshooters are still rangers with new passive skills

vagrant marsh
#

For me personally the most frustrating part is the Change the Balance took with the new release. Balance on Coral patch was pretty good (yes harle was a bit too overlooked but to be fair it was cheap as heck to build).

Still on the Coral patch between the individual classes DPS wise you had like 5-10% Steps.
Blade > BP > Knight > Ranger > Jester all were quite close to eachother.

Right now with the new update the DPS is just all over the place... If i compare my Ranger to other Classes with more less same gear as me then i just realize how much of an upgrade they got with the 3rd Job.

We went from 2nd lowest 1v1 Damage BUT very good AOE to basically being deadlast in 1v1 Damage AND are stuck with an absolute tragedy of an attempt for a better AOE spell (Condor Dive). It costing 10 Arrows is kinda dumb because you run out of arrows alot, the Damage even tho its buffed is no where close to being sufficent to get anywhere to a mages aoe damage (them being on dex build to facetank while we are on our MAIN DAMAGE STAT).

So right now we are "useless" in every aspect. If atleast they adapted the Element Upcut stone, so that it worked like the regular upcut stone to be able to switch to Nemos for AOE then atleast we can work something out. But as it is now there is no real reason to play Crackshooter...

Dont even get me started with the Traps, they are clunky as hell, waste another inventory slot, deal no damage and have no real purpose.
Without that i cant really even see anything we have gotten from 3rd jobquest. Its literally 2 selfbuffs and thats it. Atleast for the PvE aspect of the game. We still use the same old AOE Spells from early levels, we still only autoattack because our spells dont offer anything useful and dont increase the damage output.. same old same old

steep tusk
quasi swift
# steep tusk This. Rangers were at least useful or comparable for AOE dmg but now we're usel...

The fact that hellhound parties aren't even looking at rangers/crackshooters at least for luring means that we are really useless rn (hate to say it but yeah it is what it is)

Getting the variants for trap skills and picking larger aoe but has a short range, has an animation and using trap item are so dumb.

Condor Dive which consumes 10 arrows, gets a no CD variant (great!) but the range is within the caster and is not even that large of an aoe.

Meanwhile on the other hand support/battle RM's gets flow of salvation. A very good skill for gathering mobs.

Mages with NO CASTING TIME, LARGE AOE, VERY GOOD AOE DAMAGE and GOOD TANKING ABILITY is now coupled with ACTION SPEED.

Come on Devs.** Take a closer look**