There are a ton of premium consumables with different durations in the game (5 min–3+ hours).
Some can be used simultaneously, while others from the same category cancel each other out.
This causes:
-Heavy inventory clutter
-Frequent mid-fight reuses (especially short-time premiums)
-Inefficient and stressful premium management
Suggestion:
Add a new in-game window called Premium Clock that stores and manages consumed premium items in one place.
It would work like this:
-Double-click the Item in your inventory
-items are added to the Premium Clock (Their duration is stored and accumulated)
-items are removed from the inventory once added to the Premium Clock
The Premium Clock allows players to:
-Toggle individual premiums on/off
-Start all compatible, selected premiums simultaneously
-Stop all active premiums at once
-Presets: save/load setups (e.g. Dungeons, PvP, Leveling)
If two premiums from the same exclusive category are toggled at the same time, the Start button is disabled, preventing invalid combinations.
Benefits:
-significant inventory space savings
-No more mid-fight reusing of short-time premiums
-Flexible and efficient premium usage
-Reduced frustration from 5-minute consumables (e.g. speed scrolls)
-Cleaner and more intuitive premium management
This feature does not increase power, but improves quality of life, usability, and consistency when handling premium consumables.
Premium-Items like Amps can be excluded from this Feature (or any other Premiums the DEVs don't see fit for this)
I'll add a Picture to show you how I would imagine a Feature like this. ( I used ChatGPT so the Icons look weird but you get the overall idea)