suggestion in behalf of @flat rapids
Context
Since the introduction of the loot and EXP bonus system based on single-target damage (≥80%), AoE-oriented classes have been indirectly penalized.
While this system was originally designed to reward 1v1 gameplay, it currently creates a noticeable imbalance in both progression speed and farming efficiency for AoE players.
Identified Issue
AoE classes require:
More complex preparation (tanky gear, buffs, consumables, positioning).
Constant focus and attention (managing pulls, cooldowns, and survival).
Intensive skill usage, which consumes more mana and weapon durability.
Yet despite this higher level of effort and risk, AoE players currently receive less loot than 1v1 players who can safely auto-attack monsters one by one.
As a result, fewer players choose to play AoE builds, reducing the diversity and depth of gameplay across the community.
Proposed Change
Remove the loot bonus that only applies to 1v1 kills.
→ Keep a small EXP bonus for single-target kills if necessary, but normalize loot drop rates for all playstyles.
Alternatively, introduce a small loot bonus for AoE kills.
→ Example: +10% to +15% loot rate when monsters are defeated by area-of-effect skills.
This would fairly reward the extra effort, risk management, and resource investment required by AoE gameplay.
Expected Benefits
Natural rebalancing between 1v1 and AoE players without harming the in-game economy.
Increased build diversity and more engaging gameplay options at all levels.
Recognition of skill and control, rather than rewarding low-risk or semi-AFK farming.
Conclusion
The current system successfully revitalized 1v1 gameplay, but it has unintentionally discouraged AoE playstyles.
Revising or removing the 1v1 loot bonus would encourage more balanced and varied gameplay, while rewarding the effort and precision that AoE combat demands.
Patch notes officielles Game Version 1.1.3 — section “1v1 Disadvantage Towards AoE”







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