#CCTV PROBLEM

13 messages · Page 1 of 1 (latest)

languid trench
#

Would like to suggest to make flying mobs in coral.

Those mobs should have high threat against low level required to be in coral, which means there should not be any naked lvl 100 character flying above an area for no whatsoever reason.

Would make the CCTV characters die more often, and also make the giant hunting more fair for everyone else.

charred rivet
#

doesn't fix the issue they will just die and leave the dead character there still spying shrug

but something needs to be done but we know the answer

-happy flying

final drum
#

they dont need to fly, they could lie dead there so dead characters would need to be dc after x amount of time or teleported dead

limpid walrus
#

They will just fly low, and will not be killed by those flying mobs

scarlet ravine
#

they can also just fly under the continent

limpid walrus
#

With the purpose of fairness, maybe create another instance dungeon with higher drop rate (similar to kriton with no QI requirement) and players that meets the required level can enter and kill the boss. Frequency and other requirements can be agreed upon and all coral giants/violet will be removed in madrigal map.

gaunt python
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The actual problem is that the game makes hundreds of players compete over a one-off monster...
The giant system itself is the problem, as they have exclusive loot.
In my opinion, unique weapons should drop from regular monsters and giants should be neat giant EXP bags instead.

hollow summit
#

At 150+ most people don't fight regular mobs. That would probably change some if they added good drops to their drop list.

prime turtle
open vapor
grizzled spade
#

I hate CCTV characters but not just in Coral. There should be some sort of afk prevention out of safe zones. If you don't move in 5 minutes outside of a town, get dcd

final drum
#

Need a better idea than that one

languid trench