#JESTER BLAST COOLDOWN REMOVAL
33 messages · Page 1 of 1 (latest)
Jester is the worst class in my opinion. They been done dirty. It's the only class I don't play. They need improvements, and this would be a start.
Without cooldown it is a bomb every ~0.9s
This would be probably to op
Currently every ~1.5s seems balanced
I rather have 0.6s cooldown than a skill animation for 1.5s
too op on? please explain it with proof im a jester my self but i didn't see any spot where this skill will be op like wtf the skill is already weak as f* you kiddin me right? you didn't use jester i pressume? use jester first then tell me
you expect someone will use it on pvp? lol
Jester after 120 falls off bad and the skills are just crap
Only because you cannot use the skill properly, it is not weak af
It is already better than knight or BP aoe in crowded areas
My bombs do already 60k+ dmg
I think 75k+ dps (without wb) is possible by removing the cooldown
Lets assume 33 mobs for 3 wb per aoe you do 125k+ dps on average
Of course still worse than mages but better than all other classes
I don't know if it is op but that would be a huge dps change of an already okayish AoE
60k? please don't lie MF XD i have Ultimate typhoon+5 awake 25% dmg jester blast my dmg dosen't even hit 30k up im saying since when you spamming it the damage is not that high when you cast it on the target where you need to detonate the bomb so why keep the cooldown for what? and you talking about bp with fist of tides? hell no of course burst crack+ fist of tides is way more dmg output than jester blast if you may ask, on the other hand why talk about other classes? im only pointing out this changes for jester LOL
@fickle karma ghost, he said 60k Jester blast im dumbfounded XD the jester blast he throw is so strong XD
You can target different mobs while spamming the skill for the dmg boost...if you don't use this then it is your problem doing low dmg and it is no issue of the skill
I just wanted to say that jester AoE is already in a reasonable spot compared to other AoE classes and that this dps boost is huge... It is a dps increase of ~66%
My suggestion for this skill is only that bombs on already dead mobs also detonate to make this more consistent...I think that would be enough
Well ur doing smth wrong then cus i have wild set+shitty typhoon+4 and do like 40k aoe dps in wilds, note that i switch target for everu bomb that i throw, which gives good dmg boost
Im surr with coral set and good tiger u can do 60-70k aoe
But also what @wet ember is saying is not true, yj aoe is not even close to a bp with fot+coral set or knight with abyss+coral set
YJ aoe is not practical as it is. I would def prefer it do deal a bit less dmg and be spammable / actionslot-able like rest of aoes rather than having the awkward c/d (even tho i don’t find the current dmg good).
What an awkward defense....
Maybe putting a stun effect would also be good. Some jobs have stun in their AOE skill, why not include Jester's Blast to have stun effect also. The only advantage of Jester's Blast is having life-steal from enchant absorb that enables you to somewhat prioritize other aspects and increase your damage output and survivability. One more thing, the non-herd effect might be removed someday.
Enchant absorb isn't the only advantage; It is a jester skill with the longest range which enables you to play it also as a HnR jester... With Stun or slow effect you cannot control the mob movement...I rather have reduce hitrate like sandstorm etc.
i think he what he saying is 60k dps not 60k per bomb explo. i think its achievable when you switch to different target and let the mob explode on timer. which is a big hassle tbh
now im curious how much aoe dps would a jester blast do if they removed the CD. considering they switching target and timer detonation
edit.
i just review desmanol jester aoe video on YT 3 months ago. it seems he is hitting 57k per bomb explosion
Dont forget to add in skill casting time.
If this skills gets improved it must be affected by the herd debuff. Currently a jester can do quite good dmg on very big pulls. E.g. in envy on pulls with 80mobs an elementor does like 1k aoe dmg to some mobs and jester sill does like 30-50k depending on the equipment and how much effort he puts in selecting different mobs for his bombs. Most aoe dps I saw so far was 300k dps by our guilds jester.
He is even able to tank and hold Aggro with this skill.
Just make it lv 65 at least.. its horrible to get 100 as jester and after thst it is better to 1v1 anyway
I rather think reducing the bomb timer from 5 seconds to 2 seconds and adding a proper debuff (like desmanols idea of reduce hit rate) would be enough to make the skill proper useful.
With the reducing bomb timer you could use that skill for pulling..
If you are interested, I calculated the maximum possible average AoE-dps for these classes. These are the results against cap. Luminfin without monster achievement. For other classes I used flyffulator and for Jester I extrapolated my dmg values for perfect stats. I considered +10 stat awake on every fashion piece, atk% rune and +10 jewels and also considered the lifestyle Items we got so far from events (silverwork, goldwork, potion) and use the A+ version to be consistent even though these are not realistically achievable. Considered also normal prems like upcut, best power scroll and flask and link attack. Perfect dragon for all classes except jester. I tested the animation time of each skill for the dps. Blade got with 18% wb and 2 hits per aoe such good results. I couldn't consider a realistic scenario where mobs are dying and Wb from reflect dmg. Maybe i forgot something or dmg values are not exact but I leave this here
YEAH, please remove the CD of Jester's Blast. I think it is very unfair that the jester is the only Job that has an AOE skill with cooldown and delay timer. Spamming it on lured mobs almost make it impossible to lure maximum number of mobs. I am a knight main and I find Jester's Blast very inferior to the knights AOE having stun, no CD, and swordcross. Not to mention reflect damage that almost always triggers waterbomb.
have you tried by not spamming the bomb on your self or a single target and let the the bomb trigger it self. its a bit strong with this method but very hassle
Yeah. I spam it on myself and click on different mobs to cast JB on them then on myself again. But I think it would be better if the CD is removed when casted on self and the timer can be retained when casted on other targets. Just like powerstomp, burstcrack, maximum crisis and so on. Besides JB is the only AOE skill with CD+delay timer. Even spamming on self/monster to detonate faster has a delay influenced by the CD. I am currently Lv141 and had just equip a typhoon yesterday and I a bit disappointed of the outcome. As I've said earlier I am a knight main and the upgrade to coral weapon on a knight is a BIG upgrade compared to that of a Jester(for me). I hope beneficial changes shall be made on the Jester in the near future.
If removing the cool down makes it over powered, they can always tune this to balance it out.
me personally i find jester have way better aoe than knight tbh. gather speed and clear time wise. regarding the reflect wb, it may bit help on WB triggering but because of the stun of PF stomp the heavily nerfs that part. hence i use special hit when aoeing
Where are all these aoe jesters lol
I remember last year during fwc we couldn't even give away jester 150 suit parts...
Jester's Blast was heavily reworked since last fwc...since it had a bad start (1.5 years) it is hard to advertise this skill... getting the skill at lvl 100 where other classes switch from AoE to 1o1 doesn't help
Also there are not many AoE players in general except for mages...playing AoE as a non-mage on FWC is not the best choice but that is my personal opinion
let jester blast scale with dex too 😘
maybe 90 dex could give it 0 cooldown and in effect we have max block yay
Just remove the cooldown and it will be a good AOE skill. I have tried it and leveled up to 143 but the cooldown is just too much of a hindrance to properly kill mobs face tank style. I'm not saying it can't be done cause sum1 already did but with maxed out equip and a ton of premium items. 0.6 sec is enough for mobs to kill your character.
Simple solution: don't facetank
Skill is built to play it differently
Not meant for face tank gameplay? I think you're wrong in that aspect. If it is not meant for that, then why can it be casted on self and trigger a melee-range AOE explosion damage around you? AOE jester has a great potential especially if this CD is removed. And the way it pull mobs is almost on par with other range AOE class (except for Elementors). Jester's Blast is too inferior to other AOE skill with its cooldown and delay timer. It is unique but inferior. It is the ONLY AOE skill of the Jester and yet it has a cooldown. And it offers no other effects like stun or any other debuffs.
i'd like Jester Bomb to have a collaborative effect with Enchant Poison. instead of regular enchant poison damage, it will hit like a truck like Poison Cloud does. this way HnR Jester won't be corny damage
maybe rupture for enchant blood literally monsters take damage by moving. so by following the lurer, they take damage from the change from a relative distance
try hnr and switching mobs and letting it blow itself. dmgwise is very decent than spamming and facetanking. like desmanol said the skill was built to play differently to be more effective
Im using the skill since some levels with a Typhoon.. the dmg and self sustain with Enchant Absorb is nice..
For pulling mobs:
Here is thing to mention that it is not the cooldown which is bugging me.. its the skill animation. It feels like the salto is very slow. It seems we are here on state where Burst Crack was before speeding up the animation.
It feels that sometimes the explosion range is randomized.
