From @hollow storm
See diagram; I have the following UI/UX suggestions.
- DISPLAY CLASS INFORMATION
Problem: Understanding the class composition of the six people you have inside the arena requires you to stop, thinking about whose name maps to what class, and is a non-trivial cognitive load.
Solution: Add class icons to the line up window. This allows a player to know instantly, with a glance, what their compisiton is inside the arena. You will know immediately if you have an RM or not, or if you're at a disadvantage due to too many supports, or if your particular DPS composition is not ideal for who you're fighting. It's a small visual change that has a big impact on the user experience.
- VISUALLY DISTINGUISH WHO IS SPAWNING FROM WHO IS SPAWNED
Problem: The top 6 is broken out as a separate group from who is idle and waiting to spawn it, but there is a 10 second window from the time someone dies to the time someone is actually inside. Who is actually inside and who is only counting down to spawn is not obvious.
Solution: Separate those inside from those spawning in, and those spawning in from those who are waiting to spawn. There's an opportunity to also show a 10 second countdown timer and their currently selected spawn, which would let the team plan around their arrival, or give them instructions on where else to spawn. But even just visually separating those inside from those about to be would be huge.
but yes, the other UI suggestions just makes sense to make strategical decisions.

